 Its development began in 2010 using the Unity game engine, and it was developed from the brothers' homes in Oakville, Ontario and Regina, Saskatchewan, respectively.The game was inspired by cartoons produced by the Fleischer and Walt Disney animation studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky.Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style," and particularly sought to mimic their "subversive and surrealist" elements.