 They planned multiple difficulty levels, and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself.The developers planned to surpass the Guinness World Record for number of boss battles in a run and gun game by having over 30 to the record's 25.The game's implementation and visual design, combined with the limited number of people available to work on the game, proved to be StudioMDHR's biggest challenge, so the Moldenhauers had to go the extra mile to bring the game to life, even remortgaging their house in order to finance the project.