 Pettersson described the game as "experimental", and that while Mojang remains "a "Minecraft" company doing "Minecraft" things" and that most of the prototyping happens within the "Minecraft" environment, developers have some time set aside to work on their own ideas.As a hobby project, "Crown and Council" was not originally intended for public release; Pettersson, an artist who joined Mojang to work on Scrolls in 2011, used the relatively simple project to learn to code.He believed that even if the game was to be distributed one day, it would be rebuilt by "real programmers".