 The Steam release was originally suggested by Mojang producer Daniel Kaplan, and the opportunity was used to learn the process, which Pettersson describes as "surprisingly straightforward", noting that Mojang parent company Microsoft had no issues with licensing and trademarking "Crown and Council" for release on Steam.Pettersson originally said he planned on continuing working on the game to fix bugs and add features.An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance.