 K.ILL is strictly and humorously faithful to the concept that its characters are experiencing reality, and are not merely characters in a role-playing game.Some of the humor stems from the explanations that the characters give for events that, in KODT, stem from the gameplayers' mundane commitments or, in reality, from the comic's business decisions.For example, when Bob (in KODT) is unable to game for a while, Knuckles (in K.ILL) is unavailable due to commitments to his Guild.