 A geometric object exposed to vector slime is usually defined by vertices and faces in two or three dimensions.In the process of deformation, each vertex in the original shape undergoes one or more linear transformations (usually rotation or translation), defined as a function of the vertex' position in space (usually a function of the magnitude of the vector) and time.The desired result is an animated geometric object behaving in a harmonic way, creating some degree of illusion of physical realism.