 With some of the gameplay and the narrative down, Arkane began talking about the game with the gaming press, including a cover story on "Games for Windows", generating interest in the title, but had not yet secured a publisher.Colantonio pitched the idea to the core 20 publishers at that time, but none of them expressed interest in the idea as a whole, instead talking about focusing only on parts of "The Crossing" such as using the narrative in another gameplay setting, or having only focus on the single-player.Colantonio stated that these publishers were also concerned about Arkane seeking to focus on the personal computer release over consoles, and the lack of plans for a PlayStation 3 port, at the time, a limitation of the Source engine having yet to be ported to that console.