 The publishers also expressed concern about the matchmaking capabilities of the game; Arkane brought in Max Hoberman, who developed the "Halo 2" matchmaking system, to try to alleviate publisher fears.A further challenge from publishers according to Colantonio was the high development costs they wanted, looking for between and , which was an expensive budget for a game at that time particularly from a studio that had yet to establish its own identity.Eventually, Arkane found one unnamed publisher that was interested in the entire concept of "The Crossing".