 The idea of "The Crossing" was to try to find a way to fuse a narrative-driven single player game with multiplayer elements, with human-controlled players to take the place of some of the enemies in the single-player campaign.This amalgamation was dubbed "crossplayer" by Arkane.Raphaël Colantonio, Arkane's chief executive officer at the time, said that as a studio they wanted to try a multiplayer game, but felt the standard multiplayer approach in most games was "pointless" and wanted to explore a different formula.