 They felt that it would be easier than "Cloud" to develop while they built the company; no members of the team had experience with managing a business or with creating a commercial game.Several contract workers assisted Thatgamecompany with "Flow"s development, including Austin Wintory, the game's composer.The company had believed that the PlayStation 3 version of "Flow" could be completed in four months and that it would be ready for the November 2006 launch of the PlayStation Network.