 Destructoid's Anthony Burch finds the game at a balance between gameplay (focusing on shooting and lightsabers) and story (focusing on the immersive cinematic reenactment of being part of the "Star Wars" universe).He says that the game's mission designs generally range from "awesome" to "more awesome", and the "A New Hope" missions follow 1983's "Star Wars" arcade game exactly.He finds the bonus missions' play control to be "clunky and linear" but nevertheless to feel like a realistic lightsaber could, and to generally be a "delight".