 After hardware T&L had become standard in GPUs, the next step in computer 3D graphics was DirectX 8.0 with fully programmable vertex and pixel shaders.Nonetheless, many early games using DirectX 8.0 shaders, such as "Half-Life 2", made that feature optional so DirectX 7.0 hardware T&L GPUs could still run the game.For instance, the GeForce 256 was supported in games up until approximately 2006, in games such as "".