 He wanted Munch to embody loneliness and loss to hit the heart strings of the audience, and as with Abe, he begins the game at the "conceptual position of biggest loser, the most downtrodden, hopeless possible position" because "the Oddworld series is all about big, corporate bullies picking on the little guy," and Lanning wanted "every hero we built on Oddworld [to] come out of that soil," so his story was again couched in "the dark side of globalisation" that would be the basis of all Oddworld stories