 IGN described the new elements as a welcome change that showed the Oddworld franchise and Lorne Lanning's ability as a designer had the ability to adapt and evolve with the times after what it described as the failure of "Munch's Oddysee".The last of the game's new elements concerned the live ammunition made available to the player.Lanning explained that he wanted to give fans a new reason to enjoy a first-person shooter that went beyond the simple choice of "do I shoot 'em in the knee or do I shoot 'em in the head," so the ammunition within the game came in the form of living creatures possessing their own AI, meaning each would respond differently and cause a unique effect when shot from the player's crossbow.