 They then needed the game to make back approximately four million dollars in earnings using just their 20% in royalties to break even on the funds provided by their publisher, GT Interactive.Once that had been achieved, under the model that assumed the cost of "Abe's Oddysee" remained at US$59.99, his team of developers would receive just US$7 for every unit sold.The rest would go towards paying all the associated costs that go with publishing, marketing and distributing the game, such as disc manufacturing, licensing fees, fuel for transporting the game to retailers, retail staff and more.