 In addition, the trend of expectation versus success during Oddworld's time in game development showed a cycle with which Lanning was not willing to continue.He explained that when they developed their first game, the sales expectation was only half of what they were able to deliver, but for the second game, the sales expectation was almost twice as much as what they could deliver, and for the third and fourth games, the sales expectations again increased while the actual sales further decreased.But he explained that the reason for their diminishing successes were due to what he refers to as FUBARS—elements beyond the control of the developers, but influence the production, distribution and publishing of the games—that begun very low during the development of their first game but increased by up to five times as much by the time the fourth game was being developed