 Lanning later explained in 2006 that video game developers were being held back creatively by the race to develop newer technologies, a fact that affected the production of "Munch" because of the change from 2D to 3D that was demanded by the market of the new Xbox.The team working on "Munch's Oddysee" was the same team that produced "Abe's Oddysee" and "Exoddus", and thus they had no experience in 3D game development.In the case of the 2D Abe games, the backgrounds were paintings processed into sprites, pre-rendered and photo retouched, allowing them to add much more detail that wasn't possible in the 3D environment of "Munch's Oddysee".