 Lanning expressed his regret at leaving the PC platform, but Microsoft refused to agree to a PC version of the game, and "unless you're going to pay for [games] yourself... you have to work with partners" who place constraints on products.Lanning described "Munch's Oddysee" as the project that has him the least satisfied.He took responsibility for the game's faults in acknowledging that he was immature, couldn't handle the pressure that went with managing a larger group of 75 developers and was too over-demanding for what became unrealistic goals.