 Its revolutionary features included the ability to "chant" in order to possess and remotely control the bodies of Slig guards to solve puzzles or allow Abe to advance safely; and a feature called gamespeak, the ability for the player to engage in conversation with other mudokons to navigate them to safety.The game was later ported to Gameboy by Saffire under the title "Oddworld Adventures".Following the success of "Abe's Oddysee", Oddworld temporarily shelved plans for the next game in their Quintology to produce an instant follow up that could capitalize on the popularity of the first game.