 So the risk being undertaken by the developers with each project is considerably less, because they only need to sell 50,000 units for them to break even and stay in business, as opposed to the one million required in the first week of sales and a 5× or 10× return overall when using money provided by a major publisher.And because they don't have to concern themselves with reaching unit sales targets, they can spend time and money on extras like Vita and Wii U ports, despite operating at a financial loss with "New 'n' Tasty!