 When the developers shrunk the game below the 2GB file limit and submitted the game back to Microsoft, they did not receive a response.But after the game was released on PS3 via the PSN, Microsoft contacted Oddworld Inhabitants and told them they wanted a simultaneous release along with the PlayStation version.But they then told them the game was also not eligible for Games on Demand because it was released on the PSN at a lower price point and did not meet Microsoft's margins.