 Lorne Lanning refused to make "Munch" for PlayStation because he wanted that game to use 3D environments and he felt the hardware was not good enough to handle that.The short turnaround between games meant Lanning had to think fast about what game to produce.In order to complete a game in nine months, he decided on a direct sequel to "Abe's Oddysee" using the same engine, added improvements to gamespeak, a quicksave system, more cinematic sequences and even more intricate backgrounds.