 The game continues the 3D gameplay introduced by "Munch's Oddysee" and switches between first person perspective for shooting, and third person perspective for long range running, platform jumping and melee combat.It also moves away from Oddworld's reliance on puzzles in favor of an action-adventure style with elements of role playing.Its prominent new features included "live ammunition", where the player can use various in-game creatures and projectiles for differing effects; and the ability to use the game's money system to purchase various items and weapon upgrades.