title: Great Britain

text: Germanic speakers referred to Britons as "Welsh". This term came to be applied exclusively to the inhabitants of what is now Wales, but it also survives in names such as Wallace and in the second syllable of Cornwall. "Cymry", a name the Britons used to describe themselves, is similarly restricted in modern Welsh to people from Wales, but also survives in English in the place name of Cumbria. The Britons living in the areas now known as Wales, Cumbria and Cornwall were not assimilated by the Germanic tribes, a fact reflected in the survival of Celtic languages in these areas into more recent times. At the time of the Germanic invasion of Southern Britain, many Britons emigrated to the area now known as Brittany, where Breton, a Celtic language closely related to Welsh and Cornish and descended from the language of the emigrants, is still spoken. In the 9th century, a series of Danish assaults on northern English kingdoms led to them coming under Danish control (an area known as the Danelaw). In the 10th century, however, all the English kingdoms were unified under one ruler as the kingdom of England when the last constituent kingdom, Northumbria, submitted to Edgar in 959. In 1066, England was conquered by the Normans, who introduced a Norman-speaking administration that was eventually assimilated. Wales came under Anglo-Norman control in 1282, and was officially annexed to England in the 16th century.


title: Great Britain

text: On 20 October 1604 King James, who had succeeded separately to the two thrones of England and Scotland, proclaimed himself "King of Great Brittaine, France, and Ireland". When James died in 1625 and the Privy Council of England was drafting the proclamation of the new king, Charles I, a Scottish peer, Thomas Erskine, 1st Earl of Kellie, succeeded in insisting that it use the phrase "King of Great Britain", which James had preferred, rather than King of Scotland and England (or vice versa). While that title was also used by some of James's successors, England and Scotland each remained legally separate countries, each with its own parliament, until 1707, when each parliament passed an Act of Union to ratify the Treaty of Union that had been agreed the previous year. This created a single kingdom with one parliament with effect from 1 May 1707. The Treaty of Union specified the name of the new all-island state as "Great Britain", while describing it as "One Kingdom" and "the United Kingdom". To most historians, therefore, the all-island state that existed between 1707 and 1800 is either "Great Britain" or the "Kingdom of Great Britain".


title: Great Britain

text: Great Britain lies on the European continental shelf, part of the Eurasian Plate and off the north-west coast of continental Europe, separated from this European mainland by the North Sea and by the English Channel, which narrows to at the Straits of Dover. It stretches over about ten degrees of latitude on its longer, north–south axis and covers , excluding the much smaller surrounding islands. The North Channel, Irish Sea, St George's Channel and Celtic Sea separate the island from the island of Ireland to its west. The island is since 1993 joined, via one structure, with continental Europe: the Channel Tunnel, the longest undersea rail tunnel in the world. The island is marked by low, rolling countryside in the east and south, while hills and mountains predominate in the western and northern regions. It is surrounded by over 1,000 smaller islands and islets. The greatest distance between two points is (between Land's End, Cornwall and John o' Groats, Caithness), by road.


title: Great Britain

text: The English Channel is thought to have been created between 450,000 and 180,000 years ago by two catastrophic glacial lake outburst floods caused by the breaching of the Weald-Artois Anticline, a ridge that held back a large proglacial lake, now submerged under the North Sea. Around 10,000 years ago, during the Devensian glaciation with its lower sea level, Great Britain was not an island, but an upland region of continental northwestern Europe, lying partially underneath the Eurasian ice sheet. The sea level was about lower than today, and the bed of the North Sea was dry and acted as a land bridge, now known as Doggerland, to the Continent. It is generally thought that as sea levels gradually rose after the end of the last glacial period of the current ice age, Doggerland reflooded cutting off what was the British peninsula from the European mainland by around 6500 BC.


title: Great Britain

text: Great Britain has been subject to a variety of plate tectonic processes over a very extended period of time. Changing latitude and sea levels have been important factors in the nature of sedimentary sequences, whilst successive continental collisions have affected its geological structure with major faulting and folding being a legacy of each orogeny (mountain-building period), often associated with volcanic activity and the metamorphism of existing rock sequences. As a result of this eventful geological history, the island shows a rich variety of landscapes.


title: Great Britain

text: The oldest rocks in Great Britain are the Lewisian gneisses, metamorphic rocks found in the far north west of the island and in the Hebrides (with a few small outcrops elsewhere), which date from at least 2,700  ago. South of the gneisses are a complex mixture of rocks forming the North West Highlands and Grampian Highlands in Scotland. These are essentially the remains of folded sedimentary rocks that were deposited between 1,000 My and 670 My ago over the gneiss on what was then the floor of the Iapetus Ocean.


title: Great Britain

text: In the current era the north of the island is rising as a result of the weight of Devensian ice being lifted. Counterbalanced, the south and east is sinking, generally estimated at 1 mm ( inch) per year, with the London area sinking at double this partly due to the continuing compaction of the recent clay deposits.


title: Great Britain

text: Animal diversity is modest, as a result of factors including the island's small land area, the relatively recent age of the habitats developed since the last glacial period and the island's physical separation from continental Europe, and the effects of seasonal variability. Great Britain also experienced early industrialisation and is subject to continuing urbanisation, which have contributed towards the overall loss of species. A DEFRA (Department for Environment, Food and Rural Affairs) study from 2006 suggested that 100 species have become extinct in the UK during the 20th century, about 100 times the background extinction rate. However, some species, such as the brown rat, red fox, and introduced grey squirrel, are well adapted to urban areas.


title: Great Britain

text: Rodents make up 40% of the mammal species. These include squirrels, mice, voles, rats and the recently reintroduced European beaver. There is also an abundance of European rabbit, European hare, shrews, European mole and several species of bat. Carnivorous mammals include the red fox, Eurasian badger, Eurasian otter, weasel, stoat and elusive Scottish wildcat. Various species of seal, whale and dolphin are found on or around British shores and coastlines. The largest land-based wild animals today are deer. The red deer is the largest species, with roe deer and fallow deer also prominent; the latter was introduced by the Normans. Sika deer and two more species of smaller deer, muntjac and Chinese water deer, have been introduced, muntjac becoming widespread in England and parts of Wales while Chinese water deer are restricted mainly to East Anglia. Habitat loss has affected many species. Extinct large mammals include the brown bear, grey wolf and wild boar; the latter has had a limited reintroduction in recent times.


title: Great Britain

text: There is a wealth of birdlife, with 628 species recorded, of which 258 breed on the island or remain during winter. Because of its mild winters for its latitude, Great Britain hosts important numbers of many wintering species, particularly waders, ducks, geese and swans. Other well known bird species include the golden eagle, grey heron, common kingfisher, common wood pigeon, house sparrow, European robin, grey partridge, and various species of crow, finch, gull, auk, grouse, owl and falcon. There are six species of reptile on the island; three snakes and three lizards including the legless slowworm. One snake, the adder, is venomous but rarely deadly. Amphibians present are frogs, toads and newts. There are also several introduced species of reptile and amphibian.


title: Great Britain

text: In a similar sense to fauna, and for similar reasons, the flora consists of fewer species compared to much larger continental Europe. The flora comprises 3,354 vascular plant species, of which 2,297 are native and 1,057 have been introduced. The island has a wide variety of trees, including native species of birch, beech, ash, hawthorn, elm, oak, yew, pine, cherry and apple. Other trees have been naturalised, introduced especially from other parts of Europe (particularly Norway) and North America. Introduced trees include several varieties of pine, chestnut, maple, spruce, sycamore and fir, as well as cherry plum and pear trees. The tallest species are the Douglas firs; two specimens have been recorded measuring 65 metres or 212 feet. The Fortingall Yew in Perthshire is the oldest tree in Europe.


title: Great Britain

text: There are at least 1,500 different species of wildflower. Some 107 species are particularly rare or vulnerable and are protected by the Wildlife and Countryside Act 1981. It is illegal to uproot any wildflowers without the landowner's permission.


title: Great Britain

text: A vote in 2002 nominated various wildflowers to represent specific counties. These include red poppies, bluebells, daisies, daffodils, rosemary, gorse, iris, ivy, mint, orchids, brambles, thistles, buttercups, primrose, thyme, tulips, violets, cowslip, heather and many more.


title: Great Britain

text: There is also more than 1000 species of bryophyte including algae and mosses across the island. The currently known species include 767 mosses, 298 liverworts and 4 hornworts.


title: Great Britain

text: There are many species of fungi including lichen-forming species, and the mycobiota is less poorly known than in many other parts of the world. The most recent checklist of Basidiomycota (bracket fungi, jelly fungi, mushrooms and toadstools, puffballs, rusts and smuts), published in 2005, accepts over 3600 species. The most recent checklist of Ascomycota (cup fungi and their allies, including most lichen-forming fungi), published in 1985, accepts another 5100 species. These two lists did not include conidial fungi (fungi mostly with affinities in the Ascomycota but known only in their asexual state) or any of the other main fungal groups (Chytridiomycota, Glomeromycota and Zygomycota). The number of fungal species known very probably exceeds 10,000. There is widespread agreement among mycologists that many others are yet to be discovered.


title: Great Britain

text: London is the capital of England and the whole of the United Kingdom, and is the seat of the United Kingdom's government. Edinburgh and Cardiff are the capitals of Scotland and Wales, respectively, and house their devolved governments.


title: Great Britain

text: In the Late Bronze Age, Britain was part of a culture called the Atlantic Bronze Age, held together by maritime trading, which also included Ireland, France, Spain and Portugal. In contrast to the generally accepted view that Celtic originated in the context of the Hallstatt culture, since 2009, John T. Koch and others have proposed that the origins of the Celtic languages are to be sought in Bronze Age Western Europe, especially the Iberian Peninsula. Koch et al.'s proposal has failed to find wide acceptance among experts on the Celtic languages.


title: Great Britain

text: All the modern Brythonic languages (Breton, Cornish, Welsh) are generally considered to derive from a common ancestral language termed "Brittonic", "British", "Common Brythonic", "Old Brythonic" or "Proto-Brythonic", which is thought to have developed from Proto-Celtic or early Insular Celtic by the 6th century AD. Brythonic languages were probably spoken before the Roman invasion at least in the majority of Great Britain south of the rivers Forth and Clyde, though the Isle of Man later had a Goidelic language, Manx. Northern Scotland mainly spoke Pritennic, which became Pictish, which may have been a Brythonic language. During the period of the Roman occupation of Southern Britain (AD 43 to c. 410), Common Brythonic borrowed a large stock of Latin words. Approximately 800 of these Latin loan-words have survived in the three modern Brythonic languages. "Romano-British" is the name for the Latinised form of the language used by Roman authors.


title: Great Britain

text: British English is spoken in the present day across the island, and developed from the Old English brought to the island by Anglo-Saxon settlers from the mid 5th century. Some 1.5 million people speak Scots—which was indigenous language of Scotland and has become closer to English over centuries. An estimated 700,000 people speak Welsh, an official language in Wales. In parts of north west Scotland, Scottish Gaelic remains widely spoken. There are various regional dialects of English, and numerous languages spoken by some immigrant populations.


title: Great Britain

text: Christianity has been the largest religion by number of adherents since the Early Middle Ages: it was introduced under the ancient Romans, developing as Celtic Christianity. According to tradition, Christianity arrived in the 1st or 2nd century. The most popular form is Anglicanism (known as Episcopalism in Scotland). Dating from the 16th-century Reformation, it regards itself as both Catholic and Reformed. The Head of the Church is the monarch of the United Kingdom, as the Supreme Governor. It has the status of established church in England. There are just over 26 million adherents to Anglicanism in Britain today, although only around one million regularly attend services. The second largest Christian practice is the Latin Rite of the Roman Catholic Church, which traces its history to the 6th century with Augustine's mission and was the main religion for around a thousand years. There are over 5 million adherents today, 4.5 million in England and Wales and 750,000 in Scotland, although fewer than a million Catholics regularly attend mass.


title: Great Britain

text: The Church of Scotland, a form of Protestantism with a Presbyterian system of ecclesiastical polity, is the third most numerous on the island with around 2.1 million members. Introduced in Scotland by clergyman John Knox, it has the status of national church in Scotland. The monarch of the United Kingdom is represented by a Lord High Commissioner. Methodism is the fourth largest and grew out of Anglicanism through John Wesley. It gained popularity in the old mill towns of Lancashire and Yorkshire, also amongst tin miners in Cornwall. The Presbyterian Church of Wales, which follows Calvinistic Methodism, is the largest denomination in Wales. There are other non-conformist minorities, such as Baptists, Quakers, the United Reformed Church (a union of Congregationalists and English Presbyterians), Unitarians. The first patron saint of Great Britain was Saint Alban. He was the first Christian martyr dating from the Romano-British period, condemned to death for his faith and sacrificed to the pagan gods. In more recent times, some have suggested the adoption of St Aidan as another patron saint of Britain. From Ireland, he worked at Iona amongst the Dál Riata and then Lindisfarne where he restored Christianity to Northumbria.


title: Great Britain

text: The three constituent countries of the United Kingdom have patron saints: Saint George and Saint Andrew are represented in the flags of England and Scotland respectively. These two flags combined to form the basis of the Great Britain royal flag of 1604. Saint David is the patron saint of Wales. There are many other British saints. Some of the best known are Cuthbert, Columba, Patrick, Margaret, Edward the Confessor, Mungo, Thomas More, Petroc, Bede, and Thomas Becket.


title: Great Britain

text: Numerous other religions are practised. The 2011 census recorded that Islam had around 2.7 million adherents (excluding Scotland with about 76,000). More than 1.4 million people (excluding Scotland's about 38,000) believe in Hinduism, Sikhism, or Buddhism—religions that developed in the Indian subcontinent and Southeast Asia. Judaism figured slightly more than Buddhism at the 2011 census, having 263,000 adherents (excluding Scotland's about 6000). Jews have inhabited Britain since 1070. However those resident and open about their religion were expelled from England in 1290, replicated in some other Catholic countries of the era. Jews were permitted to re-establish settlement as of 1656, in the interregnum which was a peak of anti-Catholicism. Most Jews in Great Britain have ancestors who fled for their lives, particularly from 19th century Lithuania and the territories occupied by Nazi Germany.


title: PlayStation 3

text: The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.


title: PlayStation 3

text: The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the "Slim" model of the PlayStation 3 was released. It no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, and featured a redesigned logo and marketing design, as well as a minor start-up change in software. A "Super Slim" variation was then released in late 2012, further refining and redesigning the console.


title: PlayStation 3

text: During its early years, the system received a mixed reception, due to its high price ($599 for a 60-gigabyte model, $499 for a 20 GB model), a complex processor architecture, and lack of quality games but was praised for its Blu-ray capabilities and "untapped potential". The reception would get more positive over time. The system had a slow start in the market but managed to recover, particularly after the introduction of the "Slim" model. Its successor, the PlayStation 4, was released later in November 2013. On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in other markets. Shipments of new units to Europe and Australia ended in March 2016, followed by North America which ended in October 2016. Heading into 2017, Japan was the last territory where new units were still being produced until May 29, 2017, when Sony confirmed the PlayStation 3 was discontinued in Japan.


title: PlayStation 3

text: The PlayStation 3 began development on March 9, 2001 when Ken Kutaragi, then the President of Sony Computer Entertainment, announced that Sony, Toshiba, and IBM would collaborate on developing the Cell microprocessor. At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles. Sony officially unveiled PlayStation 3 to the public on May 16, 2005, at E3 2005, along with a boomerang-shaped prototype design of the Sixaxis controller. A functional version of the system was not present there,


title: PlayStation 3

text: nor at the Tokyo Game Show in September 2005, although demonstrations (such as "") were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was also shown (notably a "Final Fantasy VII" tech demo).


title: PlayStation 3

text: The initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports; however, when the system was shown again a year later at E3 2006, these were reduced to one HDMI port, one Ethernet port and four USB ports, presumably to cut costs. Two hardware configurations were also announced for the console: a 20 GB model and a 60 GB model, priced at US$499 (€499) and US$599 (€599), respectively. The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe.


title: PlayStation 3

text: On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included. Also, the launch price of the Japanese 20 GB model was reduced by over 20%, and the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware.


title: PlayStation 3

text: The PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan. There were reports that many of the initial systems were obtained by businessmen who paid mainly Chinese nationals to buy the system without any software to resell on eBay, and, as a result of this, there were more hardware units sold than there were games. "Ridge Racer 7" was the highest selling game on launch day. Soon after its release in Japan, the PS3 was released in North America on November 17, 2006. Reports of violence surrounded the release of the PS3. A customer was shot, campers were robbed at gunpoint, customers were shot in a drive-by shooting with BB guns, and 60 campers fought over 10 systems. The PS3 was released on the same day in Hong Kong and Taiwan as well.


title: PlayStation 3

text: The console was originally planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. Since it was a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, Australia, the Middle East, Africa and New Zealand.


title: PlayStation 3

text: On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799. In the United Arab Emirates, the system retailed for 2499 dirhams on March 23, slightly less than the price in Europe. Sony also hosted a large launch party with singer Shakira performing at the Dubai Autodrome.


title: PlayStation 3

text: The PS3 sold 600,000 units in the first two days of its release in Europe. It became the fastest-selling home system in the United Kingdom with 165,000 units sold in two days, and became the second-fastest-selling system in the UK overall, the fastest being the PlayStation Portable. Some British retailers claim that the PS3 was subjected to as many as 20,000 pre-order cancellations, while others cited a "huge demand" for the system. System sales for the following week were down 82%, selling 30,000 units, with a 60% drop in sales of the two most popular titles, "MotorStorm" and "Resistance: Fall of Man". Its UK launch price of £425 was higher than its Japanese and American prices, with value-added tax cited as a reason by a staff member. The continental Europe price was €599, while in Ireland it was €629.


title: PlayStation 3

text: Over 27,000 units were sold in Australia over the course of the first ten days of sales and nine of the top ten best-selling games, including systems and handheld, of the week were for the PS3; overall, software and hardware sales resulted in A$33 million netted for Sony. One analyst called it "a spike in retail spending not previously witnessed at the launch of any other system in Australia". In New Zealand, over 4,800 units were sold in the first week generating "over NZ$6.8 million dollars in hardware and software retail sales."


title: PlayStation 3

text: On April 27, 2007, it launched in India, with the 60GB model retailing for ₹39,990 (US$1000 at the conversion rate at the time). In Mexico, the 20GB model launched with a price of 10,495 pesos, or US$974 at the time. The console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.


title: PlayStation 3

text: Following speculation that Sony was working on a 'slim' model, Sony officially announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference. New features included a slimmer form factor, decreased power consumption, and a quieter cooling system. It was released in major territories by September 2009. At the same time, a new logo was introduced for the console to replace the previous ""Spider-Man"" wordmarks (named due to their use of the same font as the logos of Sony's then-current "Spider-Man" films), with a new "PS3" wordmark evoking the design of the PlayStation 2 wordmark replacing the capitalized PlayStation 3 lettering.


title: PlayStation 3

text: In September 2012 at the Tokyo Game Show, Sony announced that a new, slimmer PS3 redesign (CECH-4000) was due for release in late 2012 and that it would be available with either a 250 GB or 500 GB hard drive. Three versions of the "Super Slim" model were revealed: one with a 500 GB hard drive, a second with a 250 GB hard drive which was not available in PAL regions, and a third with a 12 GB flash storage that was available in PAL regions, and in Canada. The storage of 12 GB model was upgradable with an official standalone 250 GB hard drive, and a vertical stand was also released for the model. In the United Kingdom, the 500 GB model was released on September 28, 2012; and the 12 GB model was released on October 12, 2012. In the United States, the PS3 Super Slim was first released as a bundled console. The 250 GB model was bundled with the "Game of the Year" edition of "" and released on September 25, 2012; and the 500 GB model was bundled with "Assassin's Creed III" and released on October 30, 2012. In Japan, the black colored Super Slim model was released on October 4, 2012; and the white colored Super Slim model was released on November 22, 2012. The Super Slim model is 20 percent smaller and 25 percent lighter than the Slim model and features a manual sliding disc cover instead of a motorized slot-loading disc cover of the Slim model. The white colored Super Slim model was released in the United States on January 27, 2013, as part of the "Instant Game Collection Bundle". The "Garnet Red" and "Azurite Blue" colored models were launched in Japan on February 28, 2013. The "Garnet Red" version was released in North America on March 12, 2013, as part of the "" bundle with 500 GB storage and contained "God of War: Ascension" as well as the "God of War Saga". The "Azurite Blue" model was released on October 8, 2013, as a GameStop exclusive with 250GB storage.


title: PlayStation 3

text: PlayStation 3 launched in North America with 14 titles, with another three being released before the end of 2006. After the first week of sales it was confirmed that "" from Insomniac Games was the top-selling launch game in North America. The game was heavily praised by numerous video game websites, including GameSpot and IGN, both of whom awarded it their PlayStation 3 Game of the Year award for 2006. Some titles missed the launch window and were delayed until early 2007, such as "", "F.E.A.R." and "Sonic the Hedgehog". During the Japanese launch, "Ridge Racer 7" was the top-selling game, while "" also fared well in sales, both of which were offerings from Namco Bandai Games. PlayStation 3 launched in Europe with 24 titles, including ones that were not offered in North American and Japanese launches, such as "Formula One Championship Edition", "MotorStorm" and "Virtua Fighter 5". "" and "MotorStorm" were the most successful titles of 2007, and both games subsequently received sequels in the form of "Resistance 2" and "".


title: PlayStation 3

text: At E3 2007, Sony was able to show a number of their upcoming video games for PlayStation 3, including "Heavenly Sword", "Lair", "", "Warhawk" and ""; all of which were released in the third and fourth quarters of 2007. It also showed off a number of titles that were set for release in 2008 and 2009; most notably "Killzone 2", "Infamous", "Gran Turismo 5 Prologue", "LittleBigPlanet" and "". A number of third-party exclusives were also shown, including the highly anticipated "", alongside other high-profile third-party titles such as "Grand Theft Auto IV", "", "Assassin's Creed", "Devil May Cry 4" and "Resident Evil 5". Two other important titles for PlayStation 3, "Final Fantasy XIII" and "Final Fantasy Versus XIII", were shown at TGS 2007 in order to appease the Japanese market.


title: PlayStation 3

text: Sony have since launched their budget range of PlayStation 3 titles, known as the Greatest Hits range in North America, the Platinum range in Europe and Australia and The Best range in Japan. Among the titles available in the budget range include "", "MotorStorm", "", "", "Call of Duty 3", "Assassin's Creed" and "Ninja Gaiden Sigma". As of October 2009 "", "", "Devil May Cry 4", "Army of Two", "" and "" have also joined the list.


title: PlayStation 3

text: , there have been 595 million games sold for PlayStation 3. The best selling PS3 games are "Grand Theft Auto V", "Gran Turismo 5", "The Last of Us", "" and "".


title: PlayStation 3

text: In December 2008, the CTO of Blitz Games announced that it would bring stereoscopic 3D gaming and movie viewing to Xbox 360 and PlayStation 3 with its own technology. This was first demonstrated publicly on PS3 using Sony's own technology in January 2009 at the Consumer Electronics Show. Journalists were shown "Wipeout HD" and "Gran Turismo 5 Prologue" in 3D as a demonstration of how the technology might work if it is implemented in the future. Firmware update 3.30 officially allowed PS3 titles to be played in 3D, requiring a compatible display for use. System software update 3.50 prepared it for 3D films. While the game itself must be programmed to take advantage of the 3D technology, titles may be patched to add in the functionality retroactively. Titles with such patches include "Wipeout HD", "Pain", and "Super Stardust HD".


title: PlayStation 3

text: PlayStation 3 is convex on its left side, with the PlayStation logo upright, when vertical (the top side is convex when horizontal) and has a glossy black finish. PlayStation designer Teiyu Goto stated that the "Spider-Man"-font-inspired logo "was one of the first elements SCEI president Ken Kutaragi decided on and the logo may have been the motivating force behind the shape of PS3".


title: PlayStation 3

text: On March 22, 2007, SCE and Stanford University released the Folding@home software for PlayStation 3. This program allows PS3 owners to lend the computing power of their consoles to help study the process of protein folding for disease research.


title: PlayStation 3

text: PS3's hardware has also been used to build supercomputers for high-performance computing. Fixstars Solutions sells a version of Yellow Dog Linux for PlayStation 3 (originally sold by Terra Soft Solutions). RapidMind produced a stream programming package for PS3, but were acquired by Intel in 2009. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer Science at NCSU, clustered 8 PS3s. Mueller commented that the 256 MB of system RAM is a limitation for this particular application and is considering attempting to retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v 2.5, GNU Compiler Collection and CellSDK 1.1. As a more cost-effective alternative to conventional supercomputers, the U.S. military has purchased clusters of PS3 units for research purposes. Retail PS3 Slim units cannot be used for supercomputing, because PS3 Slim lacks the ability to boot into a third-party OS.


title: PlayStation 3

text: In December 2008, a group of hackers used a cluster of 200 PlayStation 3 computers to crack SSL authentication.


title: PlayStation 3

text: In November 2010 the Air Force Research Laboratory (AFRL) created a powerful supercomputer by connecting together 1,760 Sony PS3s which include 168 separate graphical processing units and 84 coordinating servers in a parallel array capable of performing 500 trillion floating-point operations per second (500 TFLOPS). As built the Condor Cluster was the 33rd largest supercomputer in the world and would be used to analyze high definition satellite imagery.


title: PlayStation 3

text: PlayStation 3 features a slot-loading 2× speed Blu-ray Disc drive for games, Blu-ray movies, DVDs, and CDs. It was originally available with hard drives of 20 and 60 GB (20 GB model was not available in PAL regions) but various sizes up to 500 GB have been made available since then (see: model comparison). All PS3 models have user-upgradeable 2.5" SATA hard drives.


title: PlayStation 3

text: PlayStation 3 uses the Cell microprocessor, designed by Sony, Toshiba and IBM, as its CPU, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and eight Synergistic Processing Elements (SPEs).


title: PlayStation 3

text: To increase yields and reduce costs, the chip has 8 SPEs. After manufacture, every chip is tested and a defective SPE disconnected using laser trimming, leaving 7 SPEs. This means that otherwise discarded processors can be used, reducing costs and waste. Only six of the seven SPEs are accessible to developers as the seventh SPE is reserved by the console's operating system. Graphics processing is handled by the Nvidia RSX 'Reality Synthesizer', which can produce resolutions from 480i/576i SD up to 1080p HD. PlayStation 3 has 256 MB of XDR DRAM main memory and 256 MB of GDDR3 video memory for the RSX. Originally, Sony did not plan to include any GPU in the PlayStation 3, because they thought that the Cell could handle everything, but the developers, including the ICE team from Naughty Dog, demonstrated to Sony that without a dedicated GPU, the PlayStation 3 performance would not be sufficient, particularly in comparison to the Xbox 360. Sony henced added a GPU, the Nvidia RSX, at the final stage of the PlayStation 3 development.


title: PlayStation 3

text: The system has Bluetooth 2.0 (with support for up to seven Bluetooth devices), Gigabit Ethernet, USB 2.0 and HDMI 1.4 built in. Wi-Fi networking is also built-in on all but the 20 GB models, while a flash card reader (compatible with Memory Stick, SD/MMC and CompactFlash/Microdrive media) is built-in on 60 GB and CECHExx 80 GB models.


title: PlayStation 3

text: PlayStation 3 has been produced in various models: the original, the Slim, and the Super Slim. Successive models have added or removed various features, reduced the console's initial purchase price and weight, and increased storage capacity (with exceptions).


title: PlayStation 3

text: Numerous accessories for the console have been developed. These accessories include the wireless Sixaxis and DualShock 3 controllers, the Logitech Driving Force GT, the Logitech Cordless Precision Controller, the BD Remote, the PlayStation Eye camera, and the PlayTV DVB-T tuner/digital video recorder accessory.


title: PlayStation 3

text: At Sony's E3 press conference in 2006, the then-standard wireless Sixaxis controller was announced. The controller was based on the same basic design as the PlayStation 2's DualShock 2 controller but was wireless, lacked vibration capabilities, had a built-in accelerometer (that could detect motion in three directional and three rotational axes; six in total, hence the name Sixaxis) and had a few cosmetic tweaks.


title: PlayStation 3

text: At its press conference at the 2007 Tokyo Game Show, Sony announced DualShock 3 (trademarked DUALSHOCK 3), a PlayStation 3 controller with the same function and design as Sixaxis, but with vibration capability included. Hands-on accounts describe the controller as being noticeably heavier than the standard Sixaxis controller and capable of vibration forces comparable to DualShock 2. It was released in Japan on November 11, 2007; in North America on April 5, 2008; in Australia on April 24, 2008; in New Zealand on May 9, 2008; in mainland Europe on July 2, 2008, and in the United Kingdom and Ireland on July 4, 2008.


title: PlayStation 3

text: During E3 2009, Sony unveiled plans to release a motion controller later to be named PlayStation Move at GDC 2010. It was released on September 15, 2010, in Europe; September 19, 2010, in North America and October 21, 2010, in Japan.


title: PlayStation 3

text: On October 13, 2010, Sony announced an official surround sound system for PS3 through the official PlayStation YouTube channel.


title: PlayStation 3

text: The PlayStation 3 can also use DualShock 4 controller initially via USB cable, but Firmware update 4.60 enabled wireless connection.


title: PlayStation 3

text: According to Ars Technica, the number of PlayStation 3 consoles that have experienced failure is well within the normal failure rates in the consumer electronics industry; a 2009 study by SquareTrade, a warranty provider, found a two-year failure rate of 10% for PlayStation 3s.


title: PlayStation 3

text: In September 2009, BBC's "Watchdog" television program aired a report investigating the issue, calling it the "yellow light of death" (YLOD). Among the consoles that experienced the failure, they found that it usually occurred 18–24 months after purchase, while the standard Sony warranty covers one year after purchase. After this time period, PlayStation 3 owners can pay Sony a fixed fee for a refurbished console.


title: PlayStation 3

text: Sony claimed that, according to its statistics of returned consoles, approximately 0.5% of consoles were reported as showing the YLOD. In response to the televised report, Sony issued a document criticizing the program's accuracy and conclusions; specifically that the faults were evidence of a manufacturing defect. The document also complained that the report had been inappropriate in tone and might damage Sony's brand name.


title: PlayStation 3

text: Sony has included the ability for the operating system, referred to as "System Software", to be updated. The updates can be acquired in several ways:


title: PlayStation 3

text: The original PlayStation 3 also included the ability to install other operating systems, such as Linux. This was not included in the newer slim models and was removed from all older PlayStation 3 consoles with the release of firmware update 3.21 in April 2010. The functionality is now only available to users of original consoles who choose not to update their system software beyond version 3.15 or who have installed third-party, modified and unofficial versions of the firmware instead.


title: PlayStation 3

text: The standard PlayStation 3 version of the XrossMediaBar (pronounced "Cross Media Bar" and abbreviated XMB) includes nine categories of options. These are: "Users", "Settings", "Photo", "Music", "Video", "TV/Video Services", "Game", "Network", "PlayStation Network" and "Friends" (similar to the PlayStation Portable media bar). The"TV/Video Services" category is for services like Netflix and/or if PlayTV or torne is installed; the first category in this section is "My Channels", which lets users download various streaming services, including Sony's own streaming services Crackle and PlayStation Vue. By default, the "What's New" section of "PlayStation Network" is displayed when the system starts up. PS3 includes the ability to store various master and secondary user profiles, manage and explore photos with or without a musical slide show, play music and copy audio CD tracks to an attached data storage device, play movies and video files from the hard disk drive, an optical disc (Blu-ray Disc or DVD-Video) or an optional USB mass storage or Flash card, compatibility for a USB keyboard and mouse and a web browser supporting compatible-file download function. Additionally, UPnP media will appear in the respective audio/video/photo categories if a compatible media server or DLNA server is detected on the local network. The Friends menu allows mail with emoticon and attached picture features and video chat which requires an optional PlayStation Eye or EyeToy webcam. The Network menu allows online shopping through the PlayStation Store and connectivity to PlayStation Portable via Remote Play.


title: PlayStation 3

text: PlayStation 3 console protects certain types of data and uses digital rights management to limit the data's use. Purchased games and content from the PlayStation Network store are governed by PlayStation's Network Digital Rights Management (NDRM). The NDRM allows users to access the data from up to 2 different PlayStation 3's that have been activated using a user's PlayStation Network ID. PlayStation 3 also limits the transfer of copy protected videos downloaded from its store to other machines and states that copy protected video "may not restore correctly" following certain actions after making a backup such as downloading a new copy protected movie.


title: PlayStation 3

text: Photo Gallery is an optional application to view, create, and group photos from PS3, which is installed separately from the system software at 105 MB. It was introduced in system software version 2.60 and provides a range of tools for sorting through and displaying the system's pictures. The key feature of this application is that it can organize photos into groups according to various criteria. Notable categorizations are colors, ages, or facial expressions of the people in the photos. Slideshows can be viewed with the application, along with music and playlists. The software was updated with the release of system software version 3.40 allowing users to upload and browse photos on Facebook and Picasa.


title: PlayStation 3

text: PlayMemories is an optional stereoscopic 3D (and also standard) photo viewing application, which is installed from the PlayStation Store at 956 MB. The application is dedicated specifically to 3D photos and features the ability to zoom into 3D environments and change the angle and perspective of panoramas. It requires system software 3.40 or higher; 3D photos; a 3D HDTV, and an HDMI cable for the 3D images to be viewed properly.


title: PlayStation 3

text: A new application was released as part of system software version 3.40 which allows users to edit videos on PlayStation 3 and upload them to the Internet. The software features basic video editing tools including the ability to cut videos and add music and captions. Videos can then be rendered and uploaded to video sharing websites such as Facebook and YouTube.


title: PlayStation 3

text: In addition to the video service provided by the Sony Entertainment Network, the PlayStation 3 console has access to a variety of third-party video services, dependent on the region:


title: PlayStation 3

text: The PlayStation 3 has the ability to play standard audio CDs, a feature that was notably removed from its successors. PlayStation 3 added the ability for ripping audio CDs to store them on the system's hard disk; the system has transcoders for ripping to either MP3, AAC, or Sony's own ATRAC (ATRAC3plus) formats. Early models were also able to playback Super Audio CDs, however this support was dropped in the third generation revision of the console from late 2007. However, all models do retain Direct Stream Digital playback ability.


title: PlayStation 3

text: PlayStation 3 can also play music from portable players by connecting the player to the system's USB port, including from Walkman digital audio players and other ATRAC players and other players that use the UMS protocol. The PlayStation 3 did not feature the Sony CONNECT Music Store.


title: PlayStation 3

text: PlayStation 3 initially shipped with the ability to install an alternative operating system alongside the main system software; Linux and other Unix-based operating systems were available. The hardware allowed access to six of the seven "Synergistic Processing Elements" of the Cell microprocessor, but not the RSX 'Reality Synthesizer' graphics chip.


title: PlayStation 3

text: The 'OtherOS' functionality was not present in the updated PS Slim models, and the feature was subsequently removed from previous versions of the PS3 as part of the machine's firmware update version 3.21 which was released on April 1, 2010; Sony cited security concerns as the rationale. The firmware update 3.21 was mandatory for access to the PlayStation Network. The removal caused some controversy; as the update removed officially advertised features from already sold products, and gave rise to several class action lawsuits aimed at making Sony return the feature or provide compensation.


title: PlayStation 3

text: On December 8, 2011, U.S. District Judge Richard Seeborg dismissed the last remaining count of the class action lawsuit (other claims in the suit had previously been dismissed), stating: "As a legal matter, ... plaintiffs have failed to allege facts or articulate a theory on which Sony may be held liable."


title: PlayStation 3

text: , the U.S. Court of Appeals for the Ninth Circuit partially reversed the dismissal and have sent the case back to the district court.


title: PlayStation 3

text: On March 1, 2010 (UTC), many of the original PlayStation 3 models worldwide were experiencing errors related to their internal system clock. The error had many symptoms. Initially, the main problem seemed to be the inability to connect to the PlayStation Network. However, the root cause of the problem was unrelated to the PlayStation Network, since even users who had never been online also had problems playing installed offline games (which queried the system timer as part of startup) and using system themes. At the same time, many users noted that the console's clock had gone back to December 31, 1999. The event was nicknamed the ApocalyPS3, a play on the word "apocalypse" and PS3, the abbreviation for the PlayStation 3 console.


title: PlayStation 3

text: The error code displayed was typically 8001050F and affected users were unable to sign in, play games, use dynamic themes, and view/sync trophies. The problem only resided within the first- through third-generation original PS3 units while the newer "Slim" models were unaffected because of different internal hardware for the clock.


title: PlayStation 3

text: Sony confirmed that there was an error and stated that it was narrowing down the issue and were continuing to work to restore service. By March 2 (UTC), 2010, owners of original PS3 models could connect to PSN successfully and the clock no longer showed December 31, 1999. Sony stated that the affected models incorrectly identified 2010 as a leap year, because of a bug in the BCD method of storing the date. However, for some users, the hardware's operating system clock (mainly updated from the internet and not associated with the internal clock) needed to be updated manually or by re-syncing it via the internet.


title: PlayStation 3

text: On June 29, 2010, Sony released PS3 system software update 3.40, which improved the functionality of the internal clock to properly account for leap years.


title: PlayStation 3

text: PlayStation Portable can connect with PlayStation 3 in many ways, including in-game connectivity. For example, "Formula One Championship Edition", a racing game, was shown at E3 2006 using a PSP as a real-time rear-view mirror. In addition, users are able to download original PlayStation format games from the PlayStation Store, transfer and play them on PSP as well as PS3 itself. It is also possible to use the Remote Play feature to play these and some PlayStation Network games, remotely on PSP over a network or internet connection.


title: PlayStation 3

text: Sony has also demonstrated PSP playing back video content from PlayStation 3 hard disk across an ad hoc wireless network. This feature is referred to as Remote Play located under the browser icon on both PlayStation 3 and PlayStation Portable. Remote play has since expanded to allow remote access to PS3 via PSP from any wireless access point in the world.


title: PlayStation 3

text: PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.


title: PlayStation 3

text: PlayStation Plus (commonly abbreviated "PS+" and occasionally referred to as "PSN Plus") is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos and game updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content, and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.


title: PlayStation 3

text: The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. , there have been over 600 million downloads from the PlayStation Store worldwide.


title: PlayStation 3

text: The PlayStation Store is updated with new content each Tuesday in North America, and each Wednesday in PAL regions. In May 2010 this was changed from Thursdays to allow PSP games to be released digitally, closer to the time they are released on UMD.


title: PlayStation 3

text: On March 29, 2021, Sony announced that it would shut down the PS3 version of the Store on July 2, though previous purchases on the store will remain downloadable. However, on April 19, following fan feedback, Sony reversed their decision and confirmed that the PS3 store would remain operational.


title: PlayStation 3

text: What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).


title: PlayStation 3

text: The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently Played", the latest information, and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos, and access to selected sections of the PlayStation Store.


title: PlayStation 3

text: The PlayStation Store icons in the [Game] and [Video] section act similarly to the What's New screen, except that they only display and link to games and videos in the PlayStation Store, respectively.


title: PlayStation 3

text: PlayStation Home was a virtual 3D social networking service for the PlayStation Network. Home allowed users to create a custom avatar, which could be groomed realistically. Users could edit and decorate their personal apartments, avatars, or club houses with free, premium, or won content. Users could shop for new items or win prizes from PS3 games, or Home activities. Users could interact and connect with friends and customize content in a virtual world. Home also acted as a meeting place for users that wanted to play multiplayer video games with others.


title: PlayStation 3

text: A closed beta began in Europe from May 2007 and expanded to other territories soon after. Home was delayed and expanded several times before initially releasing. The Open Beta test was started on December 11, 2008. It remained as a perpetual beta until its closure on March 31, 2015. Home was available directly from the PlayStation 3 XrossMediaBar. Membership was free, but required a PSN account.


title: PlayStation 3

text: Home featured places to meet and interact, dedicated game spaces, developer spaces, company spaces, and events. The service underwent a weekly maintenance and frequent updates. At the time of its closure in March 2015, Home had been downloaded by over 41 million users.


title: PlayStation 3

text: Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. "Life with PlayStation" used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the "Live Channel" offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the U.S. exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.


title: PlayStation 3

text: On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs.<ref name="PSN/Qriocity Service Update"></ref> It also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.


title: PlayStation 3

text: Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the "Grand Theft Auto" and "Final Fantasy" series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 cut these losses.


title: PlayStation 3

text: PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599, respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including "The Times" and "The Wall Street Journal" reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.


title: PlayStation 3

text: In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.


title: PlayStation 3

text: After the system's launch, production costs were reduced significantly as a result of phasing out the Emotion Engine chip and falling hardware costs. The cost of manufacturing Cell microprocessors had fallen dramatically as a result of moving to the 65 nm production process, and Blu-ray Disc diodes had become cheaper to manufacture. As of January 2008, each unit cost around $400 to manufacture; by August 2009, Sony had reduced costs by a total of 70%, meaning it only cost Sony around $240 per unit.


title: PlayStation 3

text: Early PlayStation 3 reviews after launch were critical of its high price and lack of quality games. Game developers regarded the architecture as difficult to program for. PS3 was, however, commended for its hardware including its Blu-ray home theater capabilities and graphics potential.


title: PlayStation 3

text: Critical and commercial reception to PS3 improved over time, after a series of price revisions, Blu-ray's victory over HD DVD, and the release of several well received titles. "Ars Technica"s original launch review gave PS3 only a 6/10, but second review of the console in June 2008 rated it a 9/10. In September 2009, IGN named PlayStation 3 the 15th-best gaming console of all time, behind both of its competitors: Wii (10th) and Xbox 360 (6th). However, PS3 has won IGN's "Console Showdown"—based on which console offers the best selection of games released during each year—in three of the four years since it began (2008, 2009 and 2011, with Xbox winning in 2010). IGN judged PlayStation 3 to have the best game line-up of 2008, based on their review scores in comparison to those of Wii and Xbox 360. In a comparison piece by "PC Magazine"s Will Greenwald in June 2012, PS3 was selected as an overall better console compared to Xbox 360.


title: PlayStation 3

text: Pocket-Lint said of the console "The PS3 has always been a brilliant games console," and that "For now, this is just about the best media device for the money."


title: PlayStation 3

text: PS3 was given the number-eight spot on "PC World" magazine's list of "The Top 21 Tech Screwups of 2006", where it was criticized for being "Late, Expensive and Incompatible". GamesRadar ranked PS3 as the top item in a feature on game-related PR disasters, asking how Sony managed to "take one of the most anticipated game systems of all time and—within the space of a year—turn it into a hate object reviled by the entire internet", but added that despite its problems the system has "untapped potential". "Business Week" summed up the general opinion by stating that it was "more impressed with what the PlayStation 3 could do than with what it currently does".


title: PlayStation 3

text: Developers also found the machine difficult to program for. In 2007, Gabe Newell of Valve said "The PS3 is a total disaster on so many levels, I think it's really clear that Sony lost track of what customers and what developers wanted". He continued "I'd say, even at this late date, they should just cancel it and do a do over. Just say, 'This was a horrible disaster and we're sorry and we're going to stop selling this and stop trying to convince people to develop for it'". Doug Lombardi VP of Marketing for Valve has since stated that Valve is interested in developing for the console and is looking to hire talented PS3 programmers for future projects. He later restated Valve's position, "Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don't really see us moving to that platform". At Sony's E3 2010 press conference, Newell made a live appearance to recant his previous statements, citing Sony's move to make the system more developer-friendly, and to announce that Valve would be developing "Portal 2" for the system. He also claimed that the inclusion of Steamworks (Valve's system to automatically update their software independently) would help to make the PS3 version of "Portal 2" the best console version on the market.


title: PlayStation 3

text: Activision Blizzard CEO Bobby Kotick has criticized PS3's high development costs and inferior attach rate and return to that of Xbox 360 and Wii. He believes these factors are pushing developers away from working on the console. In an interview with "The Times" Kotick stated "I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform." He continued, "It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital (ROIC) on the Xbox than on the PlayStation." Kotick also claimed that Activision Blizzard may stop supporting the system if the situation is not addressed. "[Sony has] to cut the [PS3's retail] price, because if they don't, the attach rates are likely to slow. If we are being realistic, we might have to stop supporting Sony." Kotick received heavy criticism for the statement, notably from developer BioWare who questioned the wisdom of the threatened move, and referred to the statement as "silly."


title: PlayStation 3

text: Despite the initial negative press, several websites have given the system very good reviews mostly regarding its hardware. CNET United Kingdom praised the system saying, "the PS3 is a versatile and impressive piece of home-entertainment equipment that lives up to the hype [...] the PS3 is well worth its hefty price tag." CNET awarded it a score of 8.8 out of 10 and voted it as its number one "must-have" gadget, praising its robust graphical capabilities and stylish exterior design while criticizing its limited selection of available games. In addition, both "Home Theater Magazine" and "Ultimate AV" have given the system's Blu-ray playback very favorable reviews, stating that the quality of playback exceeds that of many current standalone Blu-ray Disc players.


title: PlayStation 3

text: In an interview, Kazuo Hirai, chairman of Sony Computer Entertainment argued for the choice of a complex architecture. Hexus Gaming reviewed the PAL version and summed the review up by saying, "as the PlayStation 3 matures and developers start really pushing it, we'll see the PlayStation 3 emerge as the console of choice for gaming." At GDC 2007, Shiny Entertainment founder Dave Perry stated, "I think that Sony has made the best machine. It's the best piece of hardware, without question".


title: PlayStation 3

text: The PlayStation 3 Slim received extremely positive reviews as well as a boost in sales; less than 24 hours after its announcement, PS3 Slim took the number-one bestseller spot on Amazon.com in the video games section for fifteen consecutive days. It regained the number-one position again one day later. PS3 Slim also received praise from PC World giving it a 90 out of 100 praising its new repackaging and the new value it brings at a lower price as well as praising its quietness and the reduction in its power consumption. This is in stark contrast to the original PS3's launch in which it was given position number-eight on their "The Top 21 Tech Screwups of 2006" list.


title: PlayStation 3

text: CNET awarded PS3 Slim four out of five stars praising its Blu-ray capabilities, 120 GB hard drive, free online gaming service and more affordable pricing point, but complained about the lack of backward compatibility for PlayStation 2 games. TechRadar gave PS3 Slim four and a half stars out of five praising its new smaller size and summed up its review stating "Over all, the PS3 Slim is a phenomenal piece of kit. It's amazing that something so small can do so much". However, they criticized the exterior design and the build quality in relation to the original model.


title: PlayStation 3

text: Eurogamer called it "a product where the cost-cutting has—by and large—been tastefully done" and said "It's nothing short of a massive win for Sony."


title: PlayStation 3

text: The Super Slim model of PS3 has received positive reviews. Gaming website "Spong" praised the new Super Slim's quietness, stating "The most noticeable noise comes when the drive seeks a new area of the disc, such as when starting to load a game, and this occurs infrequently." They added that the fans are quieter than those of Slim, and went on to praise the new smaller, lighter size.


title: PlayStation 3

text: Criticism was placed on the new disc loader, stating: "The cover can be moved by hand if you wish, there's also an eject button to do the work for you, but there is no software eject from the triangle button menus in the Xross Media Bar (XMB) interface. In addition, you have to close the cover by hand, which can be a bit fiddly if it's upright, and the PS3 won't start reading a disc unless you do [close the cover]." They also said there is no real drop in retail price.


title: PlayStation 3

text: Tech media website CNET gave new Super Slim 4 out of 5 stars ("Excellent"), saying "The Super Slim PlayStation 3 shrinks a powerful gaming machine into an even tinier package while maintaining the same features as its predecessors: a great gaming library and a strong array of streaming services [...]", whilst also criticising the "cheap" design and disc-loader, stating: "Sometimes [the cover] doesn't catch and you feel like you're using one of those old credit card imprinter machines. In short, it feels cheap. You don't realize how convenient autoloading disc trays are until they're gone. Whether it was to cut costs or save space, this move is ultimately a step back." The criticism also was due to price, stating the cheapest Super Slim model was still more expensive than the cheapest Slim model, and that the smaller size and bigger hard drive shouldn't be considered an upgrade when the hard drive on a Slim model is easily removed and replaced. They did praise that the hard drive of the Super Slim model is "the easiest yet. Simply sliding off the side panel reveals the drive bay, which can quickly be unscrewed." They also stated that whilst the Super Slim model is not in any way an upgrade, it could be an indicator as to what's to come. "It may not be revolutionary, but the Super Slim PS3 is the same impressive machine in a much smaller package. There doesn't seem to be any reason for existing PS3 owners to upgrade, but for the prospective PS3 buyer, the Super Slim is probably the way to go if you can deal with not having a slot-loading disc drive."


title: PlayStation 3

text: Pocket-Lint gave Super Slim a very positive review saying "It's much more affordable, brilliant gaming, second-to-none video and media player." They think it is "A blinding good console and one that will serve you for years to come with second-hand games and even new releases. Without doubt, if you don't have a PS3, this is the time to buy." They gave Super Slim 4-and-a-half stars out of 5.


title: PlayStation 3

text: Technology magazine "T3" gave the Super Slim model a positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don't know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new PS3 Slim is an obvious homage to the original PS3, minus the considerable excess weight. Immediately we would be concerned about the durability of the top loading tray that feels like it could be yanked straight out off the console, but ultimately it all feels like Sony's nostalgic way of signing off the current-generation console in anticipation for the PS4."


title: Cuban Missile Crisis

text: The Cuban Missile Crisis, also known as the October Crisis (of 1962) () in Cuba, the Caribbean Crisis () in Russia, or the Missile Scare, was a 35-day (16 October – 20 November 1962) confrontation between the United States and the Soviet Union, which escalated into an international crisis when American deployments of missiles in Italy and Turkey were matched by Soviet deployments of similar ballistic missiles in Cuba. Despite the short time frame, the Cuban Missile Crisis remains a defining moment in national security and nuclear war preparation. The confrontation is often considered the closest the Cold War came to escalating into a full-scale nuclear war.


title: Cuban Missile Crisis

text: In response to the presence of American Jupiter ballistic missiles in Italy and Turkey, the failed Bay of Pigs Invasion of 1961, and Soviet fears of a Cuban drift towards China, Soviet First Secretary Nikita Khrushchev agreed to Cuba's request to place nuclear missiles on the island to deter a future invasion. An agreement was reached during a secret meeting between Khrushchev and Cuban Prime Minister Fidel Castro in July 1962, and construction of a number of missile launch facilities started later that summer.


title: Cuban Missile Crisis

text: Meanwhile, campaigning for the 1962 United States elections was underway, and the White House denied charges for months that it was ignoring dangerous Soviet missiles from Florida. The missile preparations were confirmed when a US Air Force U-2 spy plane produced clear photographic evidence of medium-range R-12 (NATO code name SS-4) and intermediate-range R-14 (NATO code name SS-5) ballistic missile facilities.


title: Cuban Missile Crisis

text: When this was reported to President John F. Kennedy, he then convened a meeting of the nine members of the National Security Council and five other key advisers, in a group that became known as the Executive Committee of the National Security Council (EXCOMM). During this meeting, President Kennedy was originally advised to carry out an air strike on Cuban soil in order to compromise Soviet missile supplies, followed by an invasion of the Cuban mainland. After careful consideration, President Kennedy chose a less aggressive course of action, in order to avoid a declaration of war. After consultation with EXCOMM, Kennedy ordered a naval "quarantine" on October 22 to prevent further missiles from reaching Cuba. By using the term "quarantine", rather than "blockade" (an act of war by legal definition), the United States was able to avoid the implications of a state of war. The US announced it would not permit offensive weapons to be delivered to Cuba and demanded that the weapons already in Cuba be dismantled and returned to the Soviet Union.


title: Cuban Missile Crisis

text: After several days of tense negotiations, an agreement was reached between Kennedy and Khrushchev: publicly, the Soviets would dismantle their offensive weapons in Cuba and return them to the Soviet Union, subject to United Nations verification, in exchange for a US public declaration and agreement to not invade Cuba again. Secretly, the United States agreed with the Soviets that it would dismantle all of the Jupiter MRBMs which had been deployed to Turkey against the Soviet Union. There has been debate on whether or not Italy was included in the agreement as well. While the Soviets dismantled their missiles, some Soviet bombers remained in Cuba, and the United States kept the naval quarantine in place until November 20, 1962.


title: Cuban Missile Crisis

text: When all offensive missiles and the Ilyushin Il-28 light bombers had been withdrawn from Cuba, the blockade was formally ended on November 20. The negotiations between the United States and the Soviet Union pointed out the necessity of a quick, clear, and direct communication line between the two superpowers. As a result, the Moscow–Washington hotline was established. A series of agreements later reduced US–Soviet tensions for several years, until both parties eventually resumed expanding their nuclear arsenals.


title: Cuban Missile Crisis

text: In late 1961, Fidel Castro asked for more SA-2 anti-aircraft missiles from the Soviet Union. The request was not acted upon by the Soviet leadership. In the interval Fidel Castro began criticizing the Soviets for lack of "revolutionary boldness", and began talking to China about agreements for economic assistance. On March of 1962 Fidel Castro ordered the ousting of Anibal Escalante and his pro-Moscow comrades from Cuba's Integrated Revolutionary Organizations. This affair alarmed the Soviet leadership as well as fears of a possible U.S. invasion. In this crisis of international relations the Soviet Union sent more SA-2 anti-aircraft missiles in April as well as a regiment of regular Soviet troops.


title: Cuban Missile Crisis

text: Timothy Naftali has contended that Escalante's dismissal was a motivating factor behind the Soviet decision to place nuclear missiles in Cuba in 1962. According to Naftali, Soviet foreign policy planners were concerned Castro's break with Escalante foreshadowed a Cuban drift toward China and sought to solidify the Soviet-Cuban relationship through the missile basing program.


title: Cuban Missile Crisis

text: With the end of World War II and the start of the Cold War, the United States had grown concerned about the expansion of communism. A Latin American country openly allying with the Soviet Union was regarded by the US as unacceptable. It would, for example, defy the Monroe Doctrine, a US policy limiting US involvement in European colonies and European affairs but holding that the Western Hemisphere was in the US sphere of influence.


title: Cuban Missile Crisis

text: The Kennedy administration had been publicly embarrassed by the failed Bay of Pigs Invasion in April 1961, which had been launched under President John F. Kennedy by CIA-trained forces of Cuban exiles. Afterward, former President Dwight D. Eisenhower told Kennedy that "the failure of the Bay of Pigs will embolden the Soviets to do something that they would otherwise not do." The half-hearted invasion left Soviet first secretary Nikita Khrushchev and his advisers with the impression that Kennedy was indecisive and, as one Soviet adviser wrote, "too young, intellectual, not prepared well for decision making in crisis situations... too intelligent and too weak". US covert operations against Cuba continued in 1961 with the unsuccessful Operation Mongoose.


title: Cuban Missile Crisis

text: In January 1962, US Air Force General Edward Lansdale described plans to overthrow the Cuban government in a top-secret report (partially declassified 1989), addressed to Kennedy and officials involved with Operation Mongoose. CIA agents or "pathfinders" from the Special Activities Division were to be infiltrated into Cuba to carry out sabotage and organization, including radio broadcasts. In February 1962, the US launched an embargo against Cuba, and Lansdale presented a 26-page, top-secret timetable for implementation of the overthrow of the Cuban government, mandating guerrilla operations to begin in August and September. "Open revolt and overthrow of the Communist regime" would occur in the first two weeks of October.


title: Cuban Missile Crisis

text: When Kennedy ran for president in 1960, one of his key election issues was an alleged "missile gap" with the Soviets. Actually, the US at that time "led" the Soviets by a wide margin, which would only increase over time. In 1961, the Soviets had only four R-7 Semyorka intercontinental ballistic missiles (ICBMs) . By October 1962, they may have had dozens, with some intelligence estimates as high as 75.


title: Cuban Missile Crisis

text: The US, on the other hand, had 170 ICBMs and was quickly building more. It also had eight - and ballistic missile submarines, with the capability to launch 16 Polaris missiles, each with a range of . Khrushchev increased the perception of a missile gap when he loudly boasted to the world that the Soviets were building missiles "like sausages" but Soviet missiles' numbers and capabilities were nowhere close to his assertions. The Soviet Union had medium-range ballistic missiles in quantity, about 700 of them, but they were unreliable and inaccurate. The US had a considerable advantage in its total number of nuclear warheads (27,000 against 3,600) and in the technology required for their accurate delivery. The US also led in missile defensive capabilities, naval and air power; however, the Soviets held a two-to-one advantage in conventional ground forces, more pronounced in field guns and tanks, particularly in the European theatre.


title: Cuban Missile Crisis

text: Khrushchev also had an impression of Kennedy as weak, which to him was confirmed by the President's response during the Berlin Crisis of 1961, particularly to the building of the Berlin Wall. Speaking to Soviet officials in the aftermath of the crisis, Khrushchev asserted, "I know for certain that Kennedy doesn't have a strong background, nor, generally speaking, does he have the courage to stand up to a serious challenge." He also told his son Sergei that on Cuba, Kennedy "would make a fuss, make more of a fuss, and then agree".


title: Cuban Missile Crisis

text: In May 1962, Soviet First Secretary Nikita Khrushchev was persuaded by the idea of countering the US's growing lead in developing and deploying strategic missiles by placing Soviet intermediate-range nuclear missiles in Cuba, despite the misgivings of the Soviet Ambassador in Havana, Alexandr Ivanovich Alexeyev, who argued that Castro would not accept the deployment of the missiles. Khrushchev faced a strategic situation in which the US was perceived to have a "splendid first strike" capability that put the Soviet Union at a huge disadvantage. In 1962, the Soviets had only 20 ICBMs capable of delivering nuclear warheads to the US from inside the Soviet Union. The poor accuracy and reliability of the missiles raised serious doubts about their effectiveness. A newer, more reliable generation of ICBMs would become operational only after 1965.


title: Cuban Missile Crisis

text: Therefore, Soviet nuclear capability in 1962 placed less emphasis on ICBMs than on medium and intermediate-range ballistic missiles (MRBMs and IRBMs). The missiles could hit American allies and most of Alaska from Soviet territory but not the contiguous United States. Graham Allison, the director of Harvard University's Belfer Center for Science and International Affairs, points out, "The Soviet Union could not right the nuclear imbalance by deploying new ICBMs on its own soil. In order to meet the threat it faced in 1962, 1963, and 1964, it had very few options. Moving existing nuclear weapons to locations from which they could reach American targets was one."


title: Cuban Missile Crisis

text: A second reason that Soviet missiles were deployed to Cuba was because Khrushchev wanted to bring West Berlin, controlled by the American, British and French within Communist East Germany, into the Soviet orbit. The East Germans and Soviets considered western control over a portion of Berlin a grave threat to East Germany. Khrushchev made West Berlin the central battlefield of the Cold War. Khrushchev believed that if the US did nothing over the missile deployments in Cuba, he could muscle the West out of Berlin using said missiles as a deterrent to western countermeasures in Berlin. If the US tried to bargain with the Soviets after it became aware of the missiles, Khrushchev could demand trading the missiles for West Berlin. Since Berlin was strategically more important than Cuba, the trade would be a win for Khrushchev, as Kennedy recognized: "The advantage is, from Khrushchev's point of view, he takes a great chance but there are quite some rewards to it."


title: Cuban Missile Crisis

text: Thirdly, from the perspective of the Soviet Union and of Cuba, it seemed that the United States wanted to increase its presence in Cuba. With actions including the attempt to expel Cuba from the Organization of American States, placing economic sanctions on the nation, directly invading it in addition to conducting secret operations on containing communism and Cuba, it was assumed that America was trying to overrun Cuba. As a result, to try and prevent this, the USSR would place missiles in Cuba and neutralise the threat. This would ultimately serve to secure Cuba against attack and keep the country in the Socialist Bloc.


title: Cuban Missile Crisis

text: Another major reason why Khrushchev planned to place missiles on Cuba undetected was to "level the playing field" with the evident American nuclear threat. America had the upper hand as they could launch from Turkey and destroy the USSR before they would have a chance to react. After the emplacement of nuclear missiles in Cuba, Khrushchev had finally established mutual assured destruction, meaning that if the U.S. decided to launch a nuclear strike against the USSR, the latter would react by launching a retaliatory nuclear strike against the U.S.


title: Cuban Missile Crisis

text: Finally, placing nuclear missiles on Cuba was a way for the USSR to show their support for Cuba and support the Cuban people who viewed the United States as a threatening force, as the latter had become their ally after the Cuban Revolution of 1959. According to Khrushchev, the Soviet Union's motives were "aimed at allowing Cuba to live peacefully and develop as its people desire".


title: Cuban Missile Crisis

text: Schlesinger, a historian and adviser to Kennedy, told National Public Radio in an interview on October 16, 2002, that Castro did not want the missiles, but Khrushchev pressured Castro to accept them. Castro was not completely happy with the idea, but the Cuban National Directorate of the Revolution accepted them, both to protect Cuba against US attack and to aid the Soviet Union.


title: Cuban Missile Crisis

text: In early 1962, a group of Soviet military and missile construction specialists accompanied an agricultural delegation to Havana. They obtained a meeting with Cuban prime minister Fidel Castro. The Cuban leadership had a strong expectation that the US would invade Cuba again and enthusiastically approved the idea of installing nuclear missiles in Cuba. According to another source, Castro objected to the missiles' deployment as making him look like a Soviet puppet, but he was persuaded that missiles in Cuba would be an irritant to the US and help the interests of the entire socialist camp. Also, the deployment would include short-range tactical weapons (with a range of 40 km, usable only against naval vessels) that would provide a "nuclear umbrella" for attacks upon the island.


title: Cuban Missile Crisis

text: By May, Khrushchev and Castro agreed to place strategic nuclear missiles secretly in Cuba. Like Castro, Khrushchev felt that a US invasion of Cuba was imminent and that to lose Cuba would do great harm to the communists, especially in Latin America. He said he wanted to confront the Americans "with more than words... the logical answer was missiles". The Soviets maintained their tight secrecy, writing their plans longhand, which were approved by Marshal of the Soviet Union Rodion Malinovsky on July 4 and Khrushchev on July 7.


title: Cuban Missile Crisis

text: From the very beginning, the Soviets' operation entailed elaborate denial and deception, known as "maskirovka". All the planning and preparation for transporting and deploying the missiles were carried out in the utmost secrecy, with only a very few told the exact nature of the mission. Even the troops detailed for the mission were given misdirection by being told that they were headed for a cold region and being outfitted with ski boots, fleece-lined parkas, and other winter equipment. The Soviet code-name was Operation Anadyr. The Anadyr River flows into the Bering Sea, and Anadyr is also the capital of Chukotsky District and a bomber base in the far eastern region. All the measures were meant to conceal the program from both internal and external audiences.


title: Cuban Missile Crisis

text: Specialists in missile construction under the guise of "machine operators", "irrigation specialists", and "agricultural specialists" arrived in July. A total of 43,000 foreign troops would ultimately be brought in. Chief Marshal of Artillery Sergei Biryuzov, Head of the Soviet Rocket Forces, led a survey team that visited Cuba. He told Khrushchev that the missiles would be concealed and camouflaged by palm trees.


title: Cuban Missile Crisis

text: As early as August 1962, the US suspected the Soviets of building missile facilities in Cuba. During that month, its intelligence services gathered information about sightings by ground observers of Soviet-built MiG-21 fighters and Il-28 light bombers. U-2 spy planes found S-75 Dvina (NATO designation "SA-2") surface-to-air missile sites at eight different locations. CIA director John A. McCone was suspicious. Sending antiaircraft missiles into Cuba, he reasoned, "made sense only if Moscow intended to use them to shield a base for ballistic missiles aimed at the United States". On August 10, he wrote a memo to Kennedy in which he guessed that the Soviets were preparing to introduce ballistic missiles into Cuba. Che Guevara himself traveled to the Soviet Union on August, 30, 1962 to sign off on the final agreement regarding the deployment of missiles in Cuba. The visit was heavily monitored by the CIA as Guevara had gained more scruitiny by American intelligence. While in the Soviet Union Guevara argued with Khrushchev that the missile deal should be made public but Khrushchev insisted on total secrecy, and swore the Soviet Union's support if the Americans discovered the missiles. By the time Guevara arrived in Cuba the United States had already discovered the Soviet troops in Cuba via U-2 spy planes.


title: Cuban Missile Crisis

text: With important Congressional elections scheduled for November, the crisis became enmeshed in American politics. On August 31, Senator Kenneth Keating (R-New York) warned on the Senate floor that the Soviet Union was "in all probability" constructing a missile base in Cuba. He charged the Kennedy administration with covering up a major threat to the US, thereby starting the crisis. He may have received this initial "remarkably accurate" information from his friend, former congresswoman and ambassador Clare Boothe Luce, who in turn received it from Cuban exiles. A later confirming source for Keating's information possibly was the West German ambassador to Cuba, who had received information from dissidents inside Cuba that Soviet troops had arrived in Cuba in early August and were seen working "in all probability on or near a missile base" and who passed this information to Keating on a trip to Washington in early October. Air Force General Curtis LeMay presented a pre-invasion bombing plan to Kennedy in September, and spy flights and minor military harassment from US forces at Guantanamo Bay Naval Base were the subject of continual Cuban diplomatic complaints to the US government.


title: Cuban Missile Crisis

text: The first consignment of Soviet R-12 missiles arrived on the night of September 8, followed by a second on September 16. The R-12 was a medium-range ballistic missile, capable of carrying a thermonuclear warhead. It was a single-stage, road-transportable, surface-launched, storable liquid propellant fuelled missile that could deliver a megaton-class nuclear weapon. The Soviets were building nine sites—six for R-12 medium-range missiles (NATO designation "SS-4 Sandal") with an effective range of and three for R-14 intermediate-range ballistic missiles (NATO designation "SS-5 Skean") with a maximum range of .


title: Cuban Missile Crisis

text: On October 7, Cuban President Osvaldo Dorticós Torrado spoke at the UN General Assembly: "If... we are attacked, we will defend ourselves. I repeat, we have sufficient means with which to defend ourselves; we have indeed our inevitable weapons, the weapons, which we would have preferred not to acquire, and which we do not wish to employ." On October 10 in another Senate speech Sen. Keating reaffirmed his earlier warning of August 31 and stated that, "Construction has begun on at least a half dozen launching sites for intermediate range tactical missiles."


title: Cuban Missile Crisis

text: The Cuban leadership was further upset when on September 20, the US Senate approved Joint Resolution 230, which expressed the US was determined "to prevent in Cuba the creation or use of an externally-supported military capability endangering the security of the United States". On the same day, the US announced a major military exercise in the Caribbean, PHIBRIGLEX-62, which Cuba denounced as a deliberate provocation and proof that the US planned to invade Cuba.


title: Cuban Missile Crisis

text: The Soviet leadership believed, based on its perception of Kennedy's lack of confidence during the Bay of Pigs Invasion, that he would avoid confrontation and accept the missiles as a . On September 11, the Soviet Union publicly warned that a US attack on Cuba or on Soviet ships that were carrying supplies to the island would mean war. The Soviets continued the "Maskirovka" program to conceal their actions in Cuba. They repeatedly denied that the weapons being brought into Cuba were offensive in nature. On September 7, Soviet Ambassador to the United States Anatoly Dobrynin assured United States Ambassador to the United Nations Adlai Stevenson that the Soviet Union was supplying only defensive weapons to Cuba. On September 11, the Telegraph Agency of the Soviet Union (TASS: "Telegrafnoe Agentstvo Sovetskogo Soyuza") announced that the Soviet Union had no need or intention to introduce offensive nuclear missiles into Cuba. On October 13, Dobrynin was questioned by former Undersecretary of State Chester Bowles about whether the Soviets planned to put offensive weapons in Cuba. He denied any such plans. On October 17, Soviet embassy official Georgy Bolshakov brought President Kennedy a personal message from Khrushchev reassuring him that "under no circumstances would surface-to-surface missiles be sent to Cuba."


title: Cuban Missile Crisis

text: The missiles in Cuba allowed the Soviets to effectively target most of the Continental US. The planned arsenal was forty launchers. The Cuban populace readily noticed the arrival and deployment of the missiles and hundreds of reports reached Miami. US intelligence received countless reports, many of dubious quality or even laughable, most of which could be dismissed as describing defensive missiles.


title: Cuban Missile Crisis

text: Only five reports bothered the analysts. They described large trucks passing through towns at night that were carrying very long canvas-covered cylindrical objects that could not make turns through towns without backing up and maneuvering. Defensive missile transporters, it was believed, could make such turns without undue difficulty. The reports could not be satisfactorily dismissed.


title: Cuban Missile Crisis

text: The United States had been sending U-2 surveillance over Cuba since the failed Bay of Pigs Invasion. The first issue that led to a pause in reconnaissance flights took place on August 30, when a U-2 operated by the US Air Force's Strategic Air Command flew over Sakhalin Island in the Soviet Far East by mistake. The Soviets lodged a protest and the US apologized. Nine days later, a Taiwanese-operated U-2 was lost over western China to an SA-2 surface-to-air missile (SAM). US officials were worried that one of the Cuban or Soviet SAMs in Cuba might shoot down a CIA U-2, initiating another international incident. In a meeting with members of the Committee on Overhead Reconnaissance (COMOR) on September 10, Secretary of State Dean Rusk and National Security Advisor McGeorge Bundy heavily restricted further U-2 flights over Cuban airspace. The resulting lack of coverage over the island for the next five weeks became known to historians as the "Photo Gap". No significant U-2 coverage was achieved over the interior of the island. US officials attempted to use a Corona photo-reconnaissance satellite to obtain coverage over reported Soviet military deployments, but imagery acquired over western Cuba by a Corona KH-4 mission on October 1 was heavily covered by clouds and haze and failed to provide any usable intelligence. At the end of September, Navy reconnaissance aircraft photographed the Soviet ship "Kasimov", with large crates on its deck the size and shape of Il-28 jet bomber fuselages.


title: Cuban Missile Crisis

text: In September 1962, analysts from the Defense Intelligence Agency (DIA) noticed that Cuban surface-to-air missile sites were arranged in a pattern similar to those used by the Soviet Union to protect its ICBM bases, leading DIA to lobby for the resumption of U-2 flights over the island. Although in the past the flights had been conducted by the CIA, pressure from the Defense Department led to that authority being transferred to the Air Force. Following the loss of a CIA U-2 over the Soviet Union in May 1960, it was thought that if another U-2 were shot down, an Air Force aircraft arguably being used for a legitimate military purpose would be easier to explain than a CIA flight.


title: Cuban Missile Crisis

text: When the reconnaissance missions were reauthorized on October 9, poor weather kept the planes from flying. The US first obtained U-2 photographic evidence of the missiles on October 14, when a U-2 flight piloted by Major Richard Heyser took 928 pictures on a path selected by DIA analysts, capturing images of what turned out to be an SS-4 construction site at San Cristóbal, Pinar del Río Province (now in Artemisa Province), in western Cuba.


title: Cuban Missile Crisis

text: On October 15, the CIA's National Photographic Interpretation Center (NPIC) reviewed the U-2 photographs and identified objects that they interpreted as medium range ballistic missiles. This identification was made, in part, on the strength of reporting provided by Oleg Penkovsky, a double agent in the GRU working for the CIA and MI6. Although he provided no direct reports of the Soviet missile deployments to Cuba, technical and doctrinal details of Soviet missile regiments that had been provided by Penkovsky in the months and years prior to the Crisis helped NPIC analysts correctly identify the missiles on U-2 imagery.


title: Cuban Missile Crisis

text: That evening, the CIA notified the Department of State and at 8:30 pm EDT, Bundy chose to wait until the next morning to tell the President. McNamara was briefed at midnight. The next morning, Bundy met with Kennedy and showed him the U-2 photographs and briefed him on the CIA's analysis of the images. At 6:30 pm EDT, Kennedy convened a meeting of the nine members of the National Security Council and five other key advisers, in a group he formally named the Executive Committee of the National Security Council (EXCOMM) after the fact on October 22 by National Security Action Memorandum 196. Without informing the members of EXCOMM, President Kennedy tape-recorded all of their proceedings, and Sheldon M. Stern, head of the Kennedy library transcribed some of them.