title: Suzuki Swift

text: The European market Swift is no longer built by Magyar Suzuki in Hungary, it is now supplied from Japan and also exported to areas including Asia, Oceania and Latin America. It is also manufactured in India, Thailand and Myanmar. The Indian built Swift is exported to Africa, some part of Asia, some part of Latin America and Middle East. The third generation Swift is also manufactured in Pakistan since 2022.


title: Suzuki Swift

text: The Suzuki Swift received a minor facelift in May 2020 for the Japanese market. European market received the facelifted model in September 2020. It was also released in November 2020 for the Mexican market, in February 2021 for the Thai and Indian market, and in the Philippine market in March 2022.


title: Suzuki Swift

text: The hatchback received new radiator grille, alloy wheels and dual tone colour option. Some features from the higher trim now become available for lower trims, some markets also received new features from other markets which was standard in the pre-facelift model. The engine is also revised for markets with stricter emission standards (see below). The 12-volt mild hybrid system has also been upgraded with a bigger 10Ah battery, replacing the old 3Ah unit to boost energy recovery.


title: Suzuki Swift

text: Suzuki officially unveiled the Swift Sport at the 2017 Frankfurt Motor Show. The car comes with a 1.4-litre turbocharged K14C Boosterjet engine shared with the Vitara S. The engine makes DIN at 5,500 rpm and of torque at 2,500–3,000 rpm. It comes equipped with either a 6-speed manual or a 6-speed automatic transmission. Aesthetically, the Swift Sport has a completely new front and rear bumpers, a rear spoiler, 16 or 17-inch alloy wheels, dual exhaust, wider tyres, a front chin spoiler and red accents interior.


title: Suzuki Swift

text: For Italian market, a limited edition Swift Sport BeeRacing was launched in March 2018. In June of the same year, 100 units limited edition Swift Sport, called the Red Devil was announced for Australian market.


title: Suzuki Swift

text: In May 2019, a limited edition Swift Sport Katana was launched for Dutch market only. The limited edition hot hatch pays tribute to the new Suzuki Katana 1000 bike. Built in a limited run of only 30 units, it comes in two colours, 15 units Premium Silver Metallic and 15 units Super Black Pearl paints.


title: Suzuki Swift

text: In June 2020, Suzuki launched Swift Sport with Suzuki's SHVS 48-volt mild hybrid technology for European market to meet Euro 6d emission standard. Still with the 1.4-litre turbocharged engine (now called K14D Boosterjet), revised with dual VVT and smaller turbocharger. It is now makes at 5,500 rpm and of torque at 2,000–3,000 rpm and also 55 kg heavier than the old 6-speed manual non-hybrid model. This version is also available in Singapore, Taiwan, Hong Kong and Macau.


title: Suzuki Swift

text: Another limited edition for Italian market was launched in February 2021 to celebrate Suzuki MotoGP's 7th world championship title after Joan Mir won the 2020 MotoGP season. Dubbed as the World Champion Edition and only 7 unit were available for sale.


title: Suzuki Swift

text: Similar special/limited edition of Swift with Japanese market honeycomb grille, front and rear spoiler, sidekirts, decals (not all markets) and additional accessories was launched in India, Philippines, South Africa, Australia, United Kingdom and several other markets.


title: Suzuki Swift

text: A special edition based on XG trim called XR Limited was launched for Japanese market in October 2018. The car received sporty exterior and interior packages from RS trim, several additional safety kits and comfort features.


title: Suzuki Swift

text: In Thailand, a special edition called Swift GL Max Edition was launched in November 2020. Equipped with black coloured body kit, crossover-like flare fenders, shark fin antenna and decorated quad exhaust pipes. Another special edition with different body kit called GL Plus was launched in August 2021 and Upgrade body kit called GL Plus Limitless Edition was launched in June 2022.


title: Suzuki Swift

text: In New Zealand, limited editions called SR, SR2 and SR3 with similar concept as the previous generations Swift were available from 2018 to 2021. The most notable changes were the wider 205/45 sport tires and 17-inch black alloy wheels.


title: Suzuki Swift

text: It is equipped with either a 1.25-litre 4-cylinder K12C Dualjet dual injectors petrol engine developing and of torque or a 1.0-litre 3-cylinder K10C Boosterjet direct injection turbocharged petrol engine for the global market developing and of torque, both engines are available for regular and mild hybrid forms depending on the market. As standard, all engines are mated with a 5-speed manual transmission (6-speed for Swift Sport), this transmission is also standard for mild hybrid (pre-facelift) and AWD (1.25-litre only) models in Europe. The 1.25-litre engine can be selected with CVT transmission option and the 6-speed automatic transmission option is available exclusively for the turbocharged engines.


title: Suzuki Swift

text: For the Japanese market, the 1.25-litre K12C Dualjet engine is offered in three variants; regular petrol engine, mild hybrid and full hybrid, depending on the trim levels. Unlike in Europe, the AWD model can be ordered with CVT transmission option and the full hybrid model is only available with a 5-speed clutchless automated manual transmission (AGS). The 1.0-litre turbocharged engine was also offered in RSt trim until May 2020 and only available with automatic transmission. The engine is tuned to run with regular octane petrol (90-95 RON) which is only producing and of torque.


title: Suzuki Swift

text: In India though, it is expected to come equipped the familiar 1.2-litre 4-cylinder K12M petrol engine and a 1.25-litre Fiat-sourced (D13A) turbodiesel engine variant from the previous generations. The former is also available in Latin America, Caribbean, Africa, Middle East and several Asian countries; while the latter was only available for Indian market and discontinued in April 2020.


title: Suzuki Swift

text: The Thai-market third generation Swift received the reworked 1.2-litre K12M engine with Dualjet technology in February 2018.


title: Suzuki Swift

text: For the 2021 European model, due the implementation of Euro 6d emission standard, both 1.0-litre turbocharged and 1.25-litre engines were replaced by a brand new 1.2-litre K12D Dualjet dual VVT engine with 12-volt mild hybrid system and become standard engine in Europe. This engine is also available for the facelifted Swift in New Zealand, Singapore, Taiwan, Hong Kong and Macau. In February 2021, the facelifted Indian market Swift received a brand new BS6 compliant 1.2-litre K12N Dualjet dual VVT engine.


title: Suzuki Swift

text: Several countries in Latin America received K12C Dualjet mild hybrid engine option in November 2021, the engine is only available with a 5-speed manual transmission.


title: Suzuki Swift

text: Suzuki released the three-box sedan derivative of the third-generation Swift on 16 May 2017 in India as the Dzire. For the first time, it drops the Swift badge from its name. The second-generation Dzire continued to be produced and sold exclusively to fleet operators, while being rebadged as the next generation Swift Dzire Tour. Suzuki claims that the third generation DZire has 55 mm better rear legroom, as compared to the previous model. Moreover, the boot space has been increased to 378 litre.


title: Suzuki Swift

text: The Suzuki Swift Plug-in hybrid concept car was unveiled at the 2009 Tokyo Motor Show. The Swift Plug-in concept has an all-electric range of about drawing on a lithium-ion battery pack. When the battery is running low a small 0.66 L engine kicks in to power a generator that charges the battery.


title: Suzuki Swift

text: In May 2010, Suzuki announced a demonstration program with 60 Swift Plug-in hybrids in Japan scheduled to start by late 2010. Initially sales of the Suzuki Swift plug-in hybrid electric vehicle were scheduled to begin by 2013.


title: Suzuki Swift

text: The plug-in car is powered by a and AC synchronous motor and a 2.66 kWh Li-ion battery pack. Average fuel consumption, calculated by combining fuel consumption during operation on electric power from grid charge and fuel consumption during hybrid operation after depletion of the battery pack is 37.6 km/L on the JC08 cycle (88.4 mpg US, or 2.7 L/100 km). Grid charge time for the battery is approximately 1.5 hours @ 100 V and 1 h at 200 V.


title: Suzuki Swift

text: In March 2014, Maruti Suzuki announced that it will provide several copies of the production version, renamed "Swift Range Extender" as part of a pilot project to be conducted in partnership with the Indian government during 2014 to 2015. According to Maruti's tests, the Swift Range Extender delivers a combined fuel efficiency of up to , with an all-electric range of . The battery takes nearly 90 minutes to get fully charged. Maruti is awaiting for the implementation of India's National Electric Mobility Mission Plan 2020, which will define the government's purchase incentives for plug-in electric cars.


title: Suzuki Swift

text: From 1995 to 2001, the Suzuki Swift nameplate was reused for the second generation Geo Metro in the United States and Canada. It was still based on the previous generation Cultus/Swift's platform and only available as a 3-door hatchback.


title: Suzuki Swift

text: In 2003, the first generation 5-door hatchback Chevrolet Aveo was marketed in Canada as Suzuki Swift+ and discontinued in 2011.


title: Suzuki Swift

text: The Suzuki Swift Sport is well known for being competitive in rallying, especially under 2.0-liter class. In 2007 and 2010, Per-Gunnar Andersson and Aaron Burkart won the JWRC S1600 rally class and also dominating the top three from 2006 to 2010. In 2009, Luke Pinder won the British Rally Championship R1 class. The Swift Sport also successful in All-Japan Rally Championship (), it won in JN1/JN4 class (1.5-2.5 L) from 2016 to 2020. In Italy, Suzuki Swift has been used for Suzuki Rally Cup since 2012 and followed by Rally Italia Talent since 2019.


title: Suzuki Swift

text: In 2019, Michael Hopp and Steve Pittman it won the 2019 Hi-Tec Oils Bathurst 6 Hour E class, finished at 21st place with 113 laps.


title: Suzuki Swift

text: In 2021 (After the 2020 Bathurst 6 Hour was cancelled due to COVID), Ian Cowley, Daniel Natoli & Matt Thewlis finished 2nd 2021 Hi-Tec Oils Bathurst 6 Hour Class E and Michael Hopp, Steve McHugh & Michael Rice finished 3rd 2021 Hi-Tec Oils Bathurst 6 Hour Class E, a double podium for the TEAM Group Suzuki Racing Team.


title: Suzuki Swift

text: They are also used in the British RallyCross, where they form both their own category, and the car, all drivers in the 14 to 17 year old Junior category must use. As of 2022, there are 12 Juniors and 8 Senior Swifts.


title: Suzuki Swift

text: Sales of the Swift had reached cumulative worldwide sales of 6 million units in May 2018. In India, ever since its launch in 2005, the Swift steadily increased its sales in line with the market expansion due to economic growth, such as by adding diesel variants and sedans. Of the 6 million units, units sold in India account for approximately 54% of them. Also, approximately 17% were sold in Europe and approximately 10% were sold in Japan. By June 2008, cumulative sales of the Swift reached 1 million, 2 million in January 2011, 3 million in January 2013, 4 million in August 2014, 5 million in April 2016 and 6 million in May 2018.


title: Suzuki Swift

text: The Suzuki Swift has won more than 60 Awards including car of the year awards since its introduction as a global model.


title: Cumbria

text: Cumbria ( ) is a ceremonial and non-metropolitan county in North West England, bordering Scotland. The county and Cumbria County Council, its local government, came into existence in 1974 after the passage of the Local Government Act 1972. Cumbria's county town is Carlisle, in the north of the county. Other major settlements include Barrow-in-Furness, Kendal, Whitehaven and Workington.


title: Cumbria

text: The administrative county of Cumbria consists of six districts (Allerdale, Barrow-in-Furness, Carlisle, Copeland, Eden and South Lakeland) and, in 2019, had a population of 500,012. Cumbria is one of the most sparsely populated counties in England, with 73.4 people per km (190/sq mi). On 1 April 2023, the administrative county of Cumbria will be abolished and replaced with two new unitary authorities: Westmorland and Furness (Barrow-in-Furness, Eden, South Lakeland) and Cumberland (Allerdale, Carlisle, Copeland).


title: Cumbria

text: Cumbria is the third largest ceremonial county in England by area. It is bounded to the north-east by Northumberland, the east by County Durham,


title: Cumbria

text: the south-east by North Yorkshire, the south by Lancashire, the west by the Irish Sea, and the north by the Scottish council areas of Dumfries and Galloway and Scottish Borders.


title: Cumbria

text: Cumbria is predominantly rural and contains the Lake District National Park, a UNESCO World Heritage Site considered one of England's finest areas of natural beauty, serving as inspiration for visual artists, writers and musicians. A large area of the south-east of the county is within the Yorkshire Dales National Park, while the east of the county fringes the North Pennines AONB. Much of Cumbria is mountainous and it contains every peak in England over above sea level, with the top of Scafell Pike at being the highest point in England. An upland, coastal and rural area, Cumbria's history is characterised by invasions, migration and settlement, as well as battles and skirmishes between the English and the Scots. Notable historic sites in Cumbria include Carlisle Castle, Furness Abbey, Hardknott Roman Fort, Brough Castle and Hadrian's Wall (also a World Heritage Site).


title: Cumbria

text: The place names "Cumbria" and "Cumberland" both mean ""land of the Cumbrians"" and are names derived from the term that had been used by the inhabitants of the area to describe themselves. In the period c.400 to c.1100, it is likely that any group of people living in Britain who identified as ‘Britons’ called themselves by a name similar to ‘Cum-ri’ which means "fellow countrymen" (and has also survived in the Welsh name for Wales which is "Cymru"). The first datable record of the place name as "Cumberland" is from an entry in the Anglo Saxon Chronicle for the year AD 945. This record refers to a kingdom known to the Anglo Saxons as "Cumberland" (often also known as Strathclyde) which in the 10th Century may have stretched from Loch Lomond to Leeds. The first king to be unequivocally described as king of the Cumbrians is Owain ap Dyfnwal who ruled from c.915 to c.937.


title: Cumbria

text: The county of Cumbria was created in April 1974 through an amalgamation of the administrative counties of Cumberland and Westmorland, to which parts of Lancashire (the area known as Lancashire North of the Sands) and of the West Riding of Yorkshire were added.


title: Cumbria

text: During the Neolithic period the area contained an important centre of stone axe production (the so-called Langdale axe factory), products of which have been found across Great Britain. During this period stone circles and henges were built across the county and today 'Cumbria has one of the largest number of preserved field monuments in England'.


title: Cumbria

text: While not part of the region conquered in the Romans' initial conquest of Britain in AD 43, most of modern-day Cumbria was later conquered in response to a revolt deposing the Roman-aligned ruler of the Brigantes in AD 69. The Romans built a number of fortifications in the area during their occupation, the most famous being UNESCO World Heritage Site Hadrian's Wall which passes through northern Cumbria.


title: Cumbria

text: At the end of the period of British history known as Roman Britain () the inhabitants of Cumbria were Cumbric-speaking native Romano-Britons who were probably descendants of the Brigantes and Carvetii (sometimes considered to be a sub-tribe of the Brigantes) that the Roman Empire had conquered in about AD 85. Based on inscriptional evidence from the area, the Roman ' of the Carvetii seems to have covered portions of Cumbria. The names "Cumbria", ' (the native Welsh name for Wales), "Cambria", and "Cumberland" are derived from the name these people gave themselves, *"kombroges" in Common Brittonic, which originally meant "compatriots".


title: Cumbria

text: Although Cumbria was previously believed to have formed the core of the Early Middle Ages Brittonic kingdom of Rheged, more recent discoveries near Galloway appear to contradict this. For the rest of the first millennium, Cumbria was contested by several entities who warred over the area, including the Brythonic Celtic Kingdom of Strathclyde and the Anglian kingdom of Northumbria. Most of modern-day Cumbria was a principality in the Kingdom of Scotland at the time of the Norman conquest of England in 1066 and thus was excluded from the Domesday Book survey of 1086. In 1092 the region was invaded by William II and incorporated into England. Nevertheless, the region was dominated by the many Anglo-Scottish Wars of the latter Middle Ages and early modern period and the associated Border Reivers who exploited the dynamic political situation of the region. There were at least three sieges of Carlisle fought between England and Scotland, and two further sieges during the Jacobite risings.


title: Cumbria

text: After the Jacobite Risings of the 18th century, Cumbria became a more stable place and, as in the rest of Northern England, the Industrial Revolution caused a large growth in urban populations. In particular, the west coast towns of Workington, Millom and Barrow-in-Furness saw large iron and steel mills develop, with Barrow also developing a significant shipbuilding industry. Kendal, Keswick and Carlisle all became mill towns, with textiles, pencils and biscuits among the products manufactured in the region. The early 19th century saw the county gain fame when the Lake Poets and other artists of the Romantic movement, such as William Wordsworth and Samuel Taylor Coleridge, lived among, and were inspired by, the lakes and mountains of the region. Later, the children's writer Beatrix Potter also wrote in the region and became a major landowner, granting much of her property to the National Trust on her death. In turn, the large amount of land owned by the National Trust assisted in the formation in 1951 of the Lake District National Park, which remains the largest National Park in England and has come to dominate the identity and economy of the county.


title: Cumbria

text: The county of Cumbria was created in 1974 from the traditional counties of Cumberland and Westmorland, the Cumberland County Borough of Carlisle, along with the North Lonsdale or Furness part of Lancashire, usually referred to as "Lancashire North of the Sands", (including the county borough of Barrow-in-Furness) and, from the West Riding of Yorkshire, the Sedbergh Rural District. It is governed by Cumbria County Council.


title: Cumbria

text: On 2 June 2010, taxi driver Derrick Bird killed 12 people and injured 11 others in a shooting spree that spanned over along the Cumbrian coastline.


title: Cumbria

text: Local newspapers "The Westmorland Gazette" and "Cumberland and Westmorland Herald" continue to use the name of their historic counties. Other publications, such as local government promotional material, describe the area as "Cumbria", as does the Lake District National Park Authority.


title: Cumbria

text: Cumbria is the most northwesterly county of England. The northernmost and southernmost points in Cumbria are just west of Deadwater, Northumberland and South Walney respectively. Kirkby Stephen (close to Tan Hill, North Yorkshire) and St Bees Head are the most easterly and westerly points of the county. Most of Cumbria is mountainous, with the majority of the county being situated in the Lake District while the Pennines, consisting of the Yorkshire Dales and the North Pennines, lie at the eastern and south-east areas of the county. At Scafell Pike is the highest point in Cumbria and in England. Windermere is the largest natural lake in England.


title: Cumbria

text: The Lancaster Canal runs from Preston into South Cumbria and is partly in use. The Ulverston Canal which once reached to Morecambe Bay is maintained although it was closed in 1945. The Solway Coast and Arnside and Silverdale AONB's lie in the lowland areas of the county, to the north and south respectively.


title: Cumbria

text: Cumbria is bordered by the English counties of Northumberland, County Durham, North Yorkshire, Lancashire, and the Scottish council areas of Dumfries and Galloway and Scottish Borders.


title: Cumbria

text: The boundaries are along the Irish Sea to Morecambe Bay in the west, and along the Pennines to the east. Cumbria's northern boundary stretches from the Solway Firth from the Solway Plain eastward along the border with Scotland to Northumberland.


title: Cumbria

text: It is made up of six districts: Allerdale, Barrow-in-Furness, Carlisle, Copeland, Eden and South Lakeland. For many administrative purposes Cumbria is divided into three areas — East, West and South. East consists of the districts of Carlisle and Eden, West consists of Allerdale and Copeland, and South consists of Lakeland and Barrow.


title: Cumbria

text: In July 2021, the UK government announced proposals for the county and district councils to be abolished and replaced by two new unitary authorities, one for the east (Barrow-in-Furness, Eden, and South Lakeland), to be called Westmorland and Furness and one for the west (Allerdale, Carlisle, and Copeland), to be called Cumberland.


title: Cumbria

text: The county returns six Members of Parliament to the House of Commons, representing the constituencies of Carlisle, Penrith & The Border, Workington, Copeland, Westmorland and Lonsdale and Barrow & Furness.


title: Cumbria

text: Many large companies and organisations are based in Cumbria. The county council itself employs around 17,000 individuals, while the largest private employer in Cumbria, the Sellafield nuclear processing site, has a workforce of 10,000. Below is a list of some of the county's largest companies and employers (excluding services such as Cumbria Constabulary, Cumbria Fire and Rescue and the NHS in Cumbria), categorised by district.


title: Cumbria

text: The largest and most widespread industry in Cumbria is tourism. The Lake District National Park alone receives some 15.8 million visitors every year. Despite this, fewer than 50,000 people reside permanently within the Lake District: mostly in Ambleside, Bowness-on-Windermere, Coniston, Keswick, Gosforth, Grasmere and Windermere. Over 36,000 Cumbrians are employed in the tourism industry which adds £1.1 billion a year to the county's economy. The Lake District and county as a whole attract visitors from across the UK, Europe, North America and the Far East (particularly Japan). The tables below show the twenty most-visited attractions in Cumbria in 2009. (Not all visitor attractions provided data to Cumbria Tourism who collated the list. Notable examples are Furness Abbey, the Lakes Aquarium and South Lakes Safari Zoo, the last of which would almost certainly rank within the top five).


title: Cumbria

text: This is a chart of the trend of regional gross value added (GVA) of East and West Cumbria at current basic prices published (pp. 240–253) by the "Office for National Statistics"


title: Cumbria

text: Until April 2023 Cumbria will be administered by Cumbria County Council and six district councils: Allerdale, Barrow-in-Furness, Carlisle, Copeland, Eden, and South Lakeland.


title: Cumbria

text: In July 2021 the Ministry of Housing, Communities and Local Government announced that, on 1 April 2023, the administrative county will be reorganised into two unitary authorities: one to be known as Cumberland, and the other as Westmorland and Furness. Cumbria County Council and the six districts are to be abolished and their functions transferred to the new authorities. The two new unitary authorities will continue to constitute a ceremonial county named "Cumbria" for the purpose of lieutenancy and shrievalties, being presided over by a Lord Lieutenant of Cumbria and a High Sheriff of Cumbria.


title: Cumbria

text: The new northern/western authority, to be known as Cumberland, will cover the current districts of Allerdale, Carlisle, and Copeland. The territory constitutes most of the former county of Cumberland. Its largest settlement will be Carlisle.


title: Cumbria

text: The new southern/eastern authority, to be known as Westmorland and Furness, will cover the current districts of Barrow-in-Furness, Eden, and South Lakeland. The territory includes the former county of Westmorland and neighbouring areas. Its largest settlement will be Barrow-in-Furness.


title: Cumbria

text: At the 2019 general election, no Labour Members of Parliament (MPs) were elected, the first time since 1910.


title: Cumbria

text: Although Cumbria has a comprehensive system almost fully, there is one state grammar school in Penrith. There are 42 state secondary schools and 10 independent schools. The more rural secondary schools tend to have sixth forms (although in Barrow-in-Furness district, no schools have sixth forms due to the only sixth college in Cumbria being located in the town) and this is the same for three schools in Allerdale and South Lakeland, and one in the other districts. Chetwynde is also the only school in Barrow to educate children from nursery all the way to year 11.


title: Cumbria

text: The University of Cumbria is one of the UK's newest universities, having been established in 2007. It is at present the only university in Cumbria and has campuses across the county, together with Lancaster and London.


title: Cumbria

text: The M6 is the only motorway that runs through Cumbria. Kendal and Penrith are amongst its primary destinations. Further north it becomes the A74(M) at the border with Scotland north of Carlisle. Major A roads within Cumbria include:


title: Cumbria

text: Several bus companies run services in Cumbria serving the main towns and villages in the county, with some services running to neighbouring areas such as Lancaster. Stagecoach North West is the largest; it has depots in Barrow-in-Furness, Carlisle, Kendal and Workington. Stagecoach's flagship X6 route connects Barrow-in-Furness and Kendal in south Cumbria.


title: Cumbria

text: There are only two airports in the county: Carlisle Lake District and Barrow/Walney Island. Both airports formerly served scheduled passenger flights and both are proposing expansions and renovations to handle domestic and European flights in the near future. The nearest international airports to south Cumbria are Blackpool, Manchester, Liverpool John Lennon and Teesside. North Cumbria is closer to Newcastle, Glasgow Prestwick and Glasgow International.


title: Cumbria

text: Barrow-in-Furness is one of the country's largest shipbuilding centres, but the Port of Barrow is only minor, operated by Associated British Ports alongside the Port of Silloth in Allerdale. There are no ferry links from any port or harbour along the Cumbria coast.


title: Cumbria

text: The busiest railway stations in Cumbria are Carlisle, Barrow-in-Furness, Penrith and Oxenholme Lake District. The West Coast Main Line runs through the Cumbria countryside, adjacent to the M6 motorway. The Cumbrian Coast Line connects Barrow-in-Furness to Carlisle and is a vital link in the west of the county. Other railways in Cumbria are the Windermere Branch Line, most of the Furness Line and much of the Settle-Carlisle Railway.


title: Cumbria

text: Cumbria's largest settlement and only city is Carlisle, in the north of the county. The largest town, Barrow-in-Furness, in the south, is slightly smaller. The county's population is largely rural: it has the second-lowest population density among English counties, and has only five towns with a population of over 20,000. Cumbria is also one of the country's most ethnically homogeneous counties, with 95.1% of the population categorised as White British (around 470,900 of the 495,000 Cumbrians). However, the larger towns have ethnic makeups that are closer to the national average. The 2001 census indicated that Christianity was the religion with the most adherents in the county.


title: Cumbria

text: 2010 ONS estimates placed the number of foreign-born (non-United Kingdom) people living in Cumbria at around 14,000 and foreign nationals at 6,000. The 2001 UK Census showed the following most common countries of birth for residents of Cumbria that year:


title: Cumbria

text: The arms of Cumbria County Council were granted by the College of Arms on 10 October 1974. The arms represent the areas from which the new county council's area was put together; the shield's green border has Parnassus flowers representing Cumberland interspersed with roses; red for Lancashire (the Furness district) on white for Yorkshire (Sedbergh is from the West Riding). The crest is a ram's head crest, found in the arms of both Westmorland County Council and Barrow County Borough, with Cumberland's Parnassus flowers again. The supporters are the legendary Dacre Bull (Cumberland) and a red dragon, redolent of Cumbria's Brittonic origin.(Appleby in Westmorland). They stand on a base compartment representing Hadrian's Wall (in Cumberland), crossed with two red bars (from the Westmorland arms).


title: Cumbria

text: The county council motto ""Ad Montes Oculos Levavi"" is Latin, from Psalm 121; ("I shall lift up mine eyes unto the hills").


title: Cumbria

text: Fell running is a popular sport in Cumbria, with an active calendar of competitions taking place throughout the year.


title: Cumbria

text: Cumbria is also home to several of the most active orienteering clubs in the UK as well as the Lakes 5 Days competition that takes place every four years.


title: Cumbria

text: Barrow and Carlisle United are the only professional football teams in Cumbria and both currently play in EFL League Two. Carlisle United attract support from across Cumbria and beyond, with many Cumbrian "ex-pats" travelling to see their games, both home and away.


title: Cumbria

text: Workington—who are always known locally as "the reds"—are a well-supported non-league team, having been relegated from the Football League in the 1970s. Workington made a rapid rise up the non league ladder and in 2007/08 competed with Barrow in the Conference North. Barrow were then promoted to the Conference Premier in 2007/08. In 2020, Barrow were promoted to the Football League as a result of winning the National League.


title: Cumbria

text: Rugby league is a very popular sport in South and West Cumbria. Barrow, Whitehaven and Workington play in the Rugby League Championships.


title: Cumbria

text: Amateur teams; Wath Brow Hornets, Askam, Egremont Rangers, Kells, Barrow Island, Hensingham and Millom play in the National Conference.


title: Cumbria

text: Rugby union is popular in the east of the county with teams such as Furness RUFC & Hawcoat Park RUFC (South Cumbria), Workington RUFC (Workington Zebras), Whitehaven RUFC, Carlisle RUFC, Creighton RUFC, Aspatria RUFC, Wigton RUFC, Kendal RUFC, Kirkby Lonsdale RUFC, Keswick RUFC, Cockermouth RUFC, Upper Eden RUFC and Penrith RUFC.


title: Cumbria

text: Workington is home to the ball game known as Uppies and Downies, a traditional version of football, with its origins in medieval football or an even earlier form. Players from outside Workington also take part, especially fellow West Cumbrians from Whitehaven and Maryport.


title: Cumbria

text: Cumbria County Cricket Club is one of the cricket clubs that constitute the National Counties in the English domestic cricket structure. The club, based in Carlisle, competes in the National Counties Cricket Championship and the NCCA Knockout Trophy. The club also play some home matches in Workington, as well as other locations.


title: Cumbria

text: Cumberland and Westmorland wrestling is an ancient and well-practised tradition in the county with a strong resemblance to Scottish Backhold.


title: Cumbria

text: In the 21st century Cumberland and Westmorland wrestling along with other aspects of Lakeland culture are practised at the Grasmere Sports and Show, an annual meeting held every year since 1852 on the August Bank Holiday.


title: Cumbria

text: The origin of this form of wrestling is a matter of debate, with some describing it as having evolved from Norse wrestling brought over by Viking invaders, while other historians associate it with the Cornish and Gouren styles indicating that it may have developed out of a longer-standing Celtic tradition.


title: Cumbria

text: Cumbria Kart Racing Club is based at the Lakeland Circuit, Rowrah, between Cockermouth and Egremont Lakeland Circuit. The track is currently a venue for rounds of both major UK national karting championships About Cumbria Kart Racing Club. Formula One world champions Lewis Hamilton and Jenson Button both raced karts at Rowrah many times in the formative stages of their motor sport careers, while other F1 drivers, past and present, to have competed there include Johnny Herbert, Anthony Davidson, Allan McNish, Ralph Firman, Paul di Resta and David Coulthard, who hailed from just over the nearby Anglo-Scottish border and regarded Rowrah as his home circuit, becoming Cumbria Kart Racing Club Champion in 1985 in succession to McNish (di Resta also taking the CKRC title subsequently).


title: Cumbria

text: Workington Comets were a Workington-based professional speedway team, which competed in the British Speedway Championship.


title: Cumbria

text: Cumbria is the UK county with the highest number of Michelin-starred restaurants, with seven in this classification in the Great Britain and Ireland Michelin Guide of 2021. Traditional Cumbrian cuisine has been influenced by the spices and molasses that were imported into Whitehaven in the 18th century. The Cumberland sausage (which has a protected geographical status) is a well-recognised result of this. Other regional specialities include Herdwick mutton and the salt-marsh raised lamb of the Cartmel peninsula.


title: Cumbria

text: Two evening newspapers are published daily in Cumbria. The "News and Star" focuses largely on Carlisle and the surrounding areas of north and west Cumbria, and the "North-West Evening Mail" is based in Barrow-in-Furness and covers news from across Furness and the South Lakes. The "Cumberland and Westmorland Herald" and "The Westmorland Gazette" are weekly newspapers based in Penrith and Kendal respectively. The Egremont 2Day newspaper, formerly Egremont Today when affiliated with the Labour Party, was a prominent monthly publication - founded by Peter Watson (and edited by him until his death in 2014) in 1990 until July 2018. In February 2020 The Herdwick News, run by the last editor of The Egremont 2Day, was launched and is an independent online news publication covering the county of Cumbria and the North West.


title: Cumbria

text: Due to the size of Cumbria the county spans two television zones: BBC North East and Cumbria and ITV Tyne Tees & Border in the north and BBC North West and ITV Granada in the south. Heart North West, CFM Radio and Smooth Lake District are the most popular local radio stations throughout the county, with BBC Radio Cumbria being the only station that is aimed at Cumbria as a whole.


title: Cumbria

text: The Australian-New Zealand feature film "" (1988) is set in Cumbria during the onset of the Black Death in 14th-century Europe.


title: Cumbria

text: Cumbria is host to a number of festivals, including Kendal Calling (actually held in Penrith since 2009) and Kendal Mountain Festival.


title: Insomniac Games

text: Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the "Resistance" franchise, 2014's "Sunset Overdrive" and the "Marvel's Spider-Man" series with Marvel Games. In 2019, the studio was acquired by Sony Interactive Entertainment, becoming a part of SIE Worldwide Studios (now known as PlayStation Studios).


title: Insomniac Games

text: The company's first project was "Disruptor", for PlayStation, whose poor sales almost led to the company's bankruptcy. Insomniac's next project was "Spyro the Dragon", a successful video game that spawned two sequels within two years. Insomniac closely collaborated with Sony Computer Entertainment (later renamed Sony Interactive Entertainment) and created two game franchises, "Ratchet & Clank", and "Resistance". The two franchises proved to be both a critical and financial success for the company. The company began work on its first multiplatform game "Fuse" in 2013 (with Electronic Arts as its publisher), but the game turned out to become one of Insomniac's worst-reviewed games.


title: Insomniac Games

text: Since 2014, Insomniac has actively expanded its portfolio of games. The company worked with Microsoft Studios on 2014's "Sunset Overdrive", partnered with GameTrust to release the underwater Metroidvania game "Song of the Deep", and released several mobile games and virtual reality projects. In 2016, Insomniac released a re-imagining of the first "Ratchet & Clank", and in 2018 released its first licensed title, "Marvel's Spider-Man" for the PlayStation 4; an additional game, "", was released for the PlayStation 4 and PlayStation 5 in 2020. The studio's most recent project is "" which released exclusively for the PlayStation 5 in June 2021. It is currently developing "Marvel's Spider-Man 2" (2023) and "Marvel's Wolverine" for the PlayStation 5.


title: Insomniac Games

text: Before 2019, Insomniac remained as an independent studio working for Sony and other publishers such as Microsoft, EA, and Oculus. In August 2019, Sony announced it had agreed to acquire Insomniac as the 14th internal studio within SIE Worldwide Studios. Over the years, Insomniac Games has received considerable recognition from critics as an acclaimed video game developer. It was named the twentieth-best video game developer by "IGN", and one of the best places to work in America by the Society for Human Resource Management.


title: Insomniac Games

text: Insomniac Games was founded by Ted Price, who was determined to work in the video game industry since the release of Atari 2600 in 1977, when he was nine years old. The company was incorporated on February 28, 1994.


title: Insomniac Games

text: Price was joined by Alex Hastings, his fellow graduate and an expert in computer programming, in June 1994. Hastings' brother Brian Hastings joined Insomniac shortly afterwards. The studio was named "Xtreme Software" for a year but in 1995 it was forced to rename itself by another company with the same name. The studio shortlisted "The Resistance Incorporated", "Ragnarok", "Black Sun Software", "Ice Nine" and "Moon Turtle" before choosing the name "Insomniac Games". According to Price, the company chose this name because "it suddenly makes sense", even though it was not their first choice.


title: Insomniac Games

text: Shortly after the company's establishment, it began developing its first project. The team took inspirations from the popular "Doom", and hoped to capitalize upon the industry's excitement for a first-person shooter. The team lacked experience and considered developing a ""Doom" clone". The game was developed for the Panasonic 3DO because its developer kit was inexpensive, and the team had high hopes for the console. Using a time frame of one month, the team developed a functional gameplay demo for the game. It was pitched to various publishers and was later shown to Mark Cerny, an executive producer from Universal Interactive Studios, who was impressed by the team's efforts. Universal published the game and helped with funding and marketing. Universal helped the game's development and cutscenes, and hired actors to film real-time sequences. Catherine Hardwicke was hired to lead production design, and inspirations were taken from "Warhawk".


title: Insomniac Games

text: Cerny gave input and feedback on the game's level-design. However, the 3DO did not perform as they had expected, and Universal suggested that the team should switch to Sony Computer Entertainment's PlayStation to increase sales of the game. The game originally ran on a custom engine developed by Alex Hastings, and was upgraded and converted for the PlayStation within a month. The debut title was called "Disruptor", and was released worldwide in November 1996.


title: Insomniac Games

text: "Disruptor" was released to positive critical reception, and was named "Dark Horse of the Year" by various gaming publications. John Romero, founder of "Doom" developer id Software praised the game. Insomniac considered "Disruptor" a lesson about video game development. According to Price, it was "the best game that nobody ever heard of". With little marketing and advertisement, the game was a commercial failure for Insomniac. Despite the game's poor performance, Universal continued to partner with Insomniac for its next game. The team's morale was low; they decided to develop something new instead of a sequel to "Disruptor".


title: Insomniac Games

text: At that time, the demographic for the PlayStation shifted, as more children and teenagers started to use the console. As a result, the team decided not to make another violent game like "Disruptor" and instead develop a family-friendly game that would be suitable for every member of a family, regardless of their age. The family game market was dominated by Sony's competitor Nintendo with games like "Super Mario 64", while the PlayStation had no similar exclusives. Cerny pushed Insomniac Games to develop a game with a mascot and mass appeal. Craig Stitt, an environment artist of "Disruptor", proposed that the game's theme and story should revolve around an anthropomorphic dragon. At the same time, Alex Hastings began developing an engine that specialized in games with panoramic view, which is suitable for open world games. The engine allowed more gameplay features including the ability for the dragon to glide through air. "Spyro the Dragon" was released in late 1998.


title: Insomniac Games

text: The game received critical acclaim upon launch and received awards from publications. Sales of the game were relatively low initially, but climbed after Christmas that year, and overall sales of the game exceeded two million. The team was expanded to 13 staff members. Because of "Spyro the Dragon"s success, the studio was requested to develop a sequel for it. The development of "" began shortly after the launch of "Spyro the Dragon". The team considered developing the sequel a challenge for them; they had to develop new ideas to "revolutionize" the franchise within a short time. The team brainstormed ideas but later chose to expand a mini-game from the original "Spyro the Dragon", which they thought had offered a different experience from "Spyro". The team designed a mature story and advanced cinematics for the game. It met its target release window, and was released in late 1999. Hastings was worried about the release because the game's development cycle was rushed and truncated.


title: Insomniac Games

text: The studio was asked to develop the third installment in the "Spyro the Dragon" series upon the release of "Ripto's Rage!". To make the game more varied than its predecessors, the team introduced more special moves for Spyro the Dragon and more playable characters. The dragon's personality was made more approachable for players. The company struggled to create new ideas for the sequel. During the game's development, the team expanded to about 20 to 25 people. Brian Allgeier, who would later become Insomniac's games' director, joined the studio at that time. "" was released worldwide in late 2000. After releasing three games in three years, the team decided to move on for a new project that had new original characters. "Year of the Dragon" is the last Insomniac Games-developed "Spyro" game. Universal retains the intellectual property rights to the "Spyro" series. This was the end of Insomniac Games' partnership with Universal as the team at Insomniac started to work directly to develop games for the PlayStation consoles.


title: Insomniac Games

text: In 2000, Sony released its successor to the PlayStation, the PlayStation 2. Insomniac's ideas for its first PlayStation 2 project included "Monster Knight", a concept that was designed in 1999 but the game did not get beyond its planning stage. The canceled project was revealed 13 years after the game's conception. The second title was "Girl with a Stick", which took inspirations from "The Legend of Zelda" and "Tomb Raider". It was intended as a serious game, and to prove Insomniac's ability to create games other than platformers. Insomniac spent six months on the project, developing several prototypes and a functional demo. However, most staff members, beside Price, were not passionate about the project, and thought it was "one-dimensional". Sony thought the game would not find a market, and recommended Insomniac to "play to [their] strengths". As a result, "Girl with a Stick" was scrapped. According to Price, "Girl with a Stick" is a lesson for Insomniac and its first failure.


title: Insomniac Games

text: A few weeks after the cancellation of "Girl with a Stick", Brian Hastings proposed that the company should work on a space adventure game with a science fiction theme. The game originally revolved around a reptilian alien with weapons traveling across planets. The reptile character evolved into a caveman, and eventually became a fictional creature called a "Lombax". They named the creature Ratchet and designed a robot companion called Clank for Ratchet. Inspirations for the game were drawn from manga, "Conker's Bad Fur Day" and from "Spyro the Dragon". To differentiate the project from Insomniac's previous projects, they made the game more complex and included shooting and role-playing gameplay elements. The team was excited about this project; however, the company was unable to develop a demo for the game because it did not have a suitable engine. As a result, they developed "Art Nuevo de Flash Gordon", a Metropolis diorama, for Sony, which decided to help the game's funding and publishing. Jason Rubin, on behalf of Naughty Dog, lent Insomniac the engine used in "". The game's title was "Ratchet & Clank"; it was originally to be a launch title for the PlayStation 2 but it was delayed by two years and was released in November 2002. It was a critical success.


title: Insomniac Games

text: Five months before the launch of "Ratchet & Clank", Sony approved the development of its sequel. Insomniac hoped to bring new elements to the franchise; it received feedback from players and improved some features of "Ratchet & Clank". About a year later, "" was released to critical acclaim, at which time Insomniac had finished the prototype of their next game, "", which introduced a multiplayer mode and expanded upon "Going Commando"s arenas. Alex Hastings continued to optimize the engine and increase its processing power to fine-tune the game. The sales of "Up Your Arsenal" were considerably higher than those of its predecessors; it was the highest-rated game in the franchise's history.


title: Insomniac Games

text: Insomniac released three "Ratchet & Clank" games within three years. As of 2005, Insomniac intended to change the direction of the franchise after "Up Your Arsenal". Hastings hoped the company's next game would have a darker tone than its predecessors. As a result, the plot switched its focus to Ratchet. The developers were inspired by "The Running Man" and "Battle Royale"; they developed an action game with no platform elements. While the gameplay of the fourth game in the series is similar to that of its predecessors, Clank's role was significantly diminished and the character's name was removed from the game's title. "" was released in 2005.


title: Insomniac Games

text: While Insomniac was handling the development of the "Ratchet & Clank" franchise, the team wanted to work on something else. With the launch of the PlayStation 3, the team thought users of the new console would be more mature than those of its predecessors and wanted to develop a game to cater for them. They thought the studio should not specialize in one genre. This new project was part of Insomniac's expansion; the company wanted to have multiple projects in parallel development. This project began development after the completion of "Deadlocked". The team agreed to develop something different for a different platform. Inspired by "Starship Troopers", "" was Insomniac's first first-person shooter after "Disruptor". To make the game stand-out, they experimented with turning it into a squad-based shooter and introducing giant lizard enemies which were later scrapped. Sony recommended Insomniac to change its lizard antagonist because they were not fun to play with. Furthermore, the team disagreed about the game's setting.


title: Insomniac Games

text: Cerny wanted to set the game—proposed as a "space opera" game—during World War I, but this was later changed to World War II because the developers wanted to introduce extreme weaponry to the game. It was shifted to the 1950s because the team considered the market for World War II shooters was over-saturated at that time. "Resistance: Fall of Man" was a launch title for the PlayStation 3; the team said developing a new game for the console was a challenge because they had to work quickly to meet its target release window. The game was a financial and critical success, despite causing . The development of the sequel soon began; the team wanted to drastically change the game, leading to internal debate between staff members. The sequel, "Resistance 2", was released in 2008.


title: Insomniac Games

text: Meanwhile, development of the "Ratchet & Clank" franchise continued. The team decided to rewrite the characters when the franchise shifted to the PlayStation 3. They introduced the "Future" series, which includes "" (2007), "" (2008) and "" (2009). In 2008, the company established a new studio of 25 to 30 developers, led by Chad Dezern and Shaun McCabe, in North Carolina. The new studio was responsible for some of Insomniac's "Ratchet & Clank" games.


title: Insomniac Games

text: Both the "Resistance" franchise and the "Ratchet & Clank" franchise continued into the 2010s. The team in North Carolina developed "", which received mixed reviews. The North Carolina team continued to develop the next game in the series, "", which expanded upon levels from previous games in the series and has a structure similar to that of a tower defense game.


title: Insomniac Games

text: Meanwhile, the company developed "Resistance 3"—the sequel to "Resistance 2"—which was designed to be similar to "Fall of Man". The team at Insomniac reviewed players' feedback regarding the negative aspects of "Resistance 2", re-introduced some mechanics from "Fall of Man", and focused on narrative. They considered such an approach can differentiate a franchise from other first-person shooters. "Resistance 3" was regarded by the team as the best game in the series, but it sold poorly and was a financial failure. According to Price, the team was disappointed but were still proud of the project. In early 2012, Price announced that the company would not be involved in any future "Resistance" projects. Sony retains the intellectual property rights to the franchise.


title: Insomniac Games

text: Insomniac had exclusively developed games for the PlayStation console until in 2010 when Insomniac announced its partnership with Electronic Arts via EA Partners to develop a multi-platform game for the PlayStation 3 and Microsoft's Xbox 360 console. The company hoped to reach a wider audience, while keeping the rights to its IP and retain full control of its franchises. The company revealed nothing about the game. The company established a new subsidiary called Insomniac Click, which focused on casual games and games for Facebook. Its first game was not set in any of Insomniac's existing franchises. Insomniac again partnered with Electronic Arts, which owned the casual game developer Playfish, to help the game to reach a broad audience. "Outernauts" was announced shortly after; it was released in July 2012 for browsers and mobile platforms. Click was later re-incorporated into Insomniac, and the browser version of "Outernauts" was canceled.


title: Insomniac Games

text: The EA Partners game was revealed at Electronic Entertainment Expo 2011 as "Overstrike". This game was pitched by "Ratchet & Clank" director Brian Allgeier and it has a direction similar to that of the "Ratchet & Clank" series. The team thought "Overstrike" would appeal to teenagers. After several play-testing sessions, they realized their game was too simple for their target group. The company developed many weapons for the game, none of which related to the game's story. The developers retooled the game and changed it to attract older players and make weapons an important part of the game. The game focuses on a co-operative campaign, which the company thought was a popular trend at that time. It was renamed "Fuse" and was released worldwide in May 2013. "Fuse" was one of the lowest-rated games developed by Insomniac, and was another commercial failure, debuting in 37th place in the UK in its first week of release. "Fuse" was considered a learning lesson for Insomniac to understand the type of game they are good at making. The reception to "Fuse" showed the company it should develop "colorful, playful experiences that's loaded with unusual, sometimes silly weapons". Also in 2013, the "Ratchet & Clank Future" game, "", was released.


title: Insomniac Games

text: Running parallel development with "Fuse", and beginning soon after the completion of "Resistance 3", Insomniac Games began development on "Sunset Overdrive". The game was inspired by "Hyena Men of Kenya", "Tank Girl", "I Am Legend", "The Young Ones", Halloween masks from the 1960s, and Lego. "Sunset Overdrive" was created by Marcus Smith and Drew Murray; their first pitch to Insomniac's head was rejected as being too confusing. They were given one week to re-pitch the title, and they persuaded studio heads to begin the game's development. The game was later pitched to various publishers, which rejected them because Insomniac demanded to retain ownership of the intellectual property. The project was later pitched to Microsoft Studios, which was eager to work with Insomniac. Microsoft allowed Insomniac to own the rights to the game. "Sunset Overdrive" was made for Microsoft's Xbox One console; it was released on the 20th anniversary of Insomniac, in 2014.


title: Insomniac Games

text: Insomniac announced "Slow Down, Bull", a part-commercial and part-charity project for release on Microsoft Windows; it is the company's first game for Windows. Insomniac released a remake of "Ratchet & Clank" for the PlayStation 4 in 2016. In January 2016, Insomniac announced their next game, "Song of the Deep", a water-based video game inspired by "Metroid" and "". The game was published by retailer GameStop.


title: Insomniac Games

text: During E3 2015, the company announced "Edge of Nowhere", a third-person action-adventure game for the virtual reality hardware Oculus Rift. In April 2016, the company announced two new virtual reality titles: "Feral Rites", a hack and slash game, and "The Unspoken", a fantasy multiplayer game, for the Oculus Rift. According to Price, the company began focusing on virtual reality projects as the team is enthusiastic about the technology, and that it allows the company to develop an expertise in creating VR games. The studio signed an exclusive deal with Oculus VR as Insomniac believed that both companies shared the same passion to "[bring] games to life", and that they allowed Insomniac to retain the rights of their intellectual properties. Price compared the agreement to their previous first-party deals, and added that having the opportunity to develop games for the first generation of VR platforms is something the team could not reject. Despite the new direction, Price added that they will not give up on making console AAA video games. At E3 2016, Insomniac announced their next AAA title, "Marvel's Spider-Man", developed for the PlayStation 4 in conjunction with Marvel Entertainment. Bryan Intihar, producer of "Sunset Overdrive", was the game's creative director.


title: Insomniac Games

text: In September 2017, Insomniac Games revealed its new brand logo, which replaced the moon image standing in for the "O" with a more stylized iconograph. The company said that part of their rebranding was to "think beyond the moon". Insomniac chief brand officer Ryan Schneider said part of the rebranding was to prevent the studio being pigeonholed; while the moon-based logo had well-represented the company for its "Spyro" and "Ratchet & Clank" cartoon-like games, it did not reflect well on the expanded directions they had moved in recent years, such as the "Spider-Man" game. Schneider said that along with the brand change, the company plans to be engaging with players, offering live-streaming of their work, and re-establishing a new identity, without completely eschewing their past. Schneider said they effectively "blew up the moon" to establish this new direction.


title: Insomniac Games

text: In August 2019, Sony announced a definitive agreement to acquire Insomniac as one of its first-party developers. This would make Insomniac the 14th internal studio with Sony's SIE Worldwide Studios division. Sony's Shawn Layden stated they had been evaluating the option of acquiring Insomniac for some time, and the success of their "Spider-Man" game contributed significantly towards this end, demonstrating that Insomniac was an "impact maker" and a "style-setter". Layden believed that Insomniac's working relationship with Sony would not change significantly in the acquisition, leaving the studio in its own creative control, but would allow Insomniac to have closer access to other innovative technologies throughout SIE Worldwide Studios. The acquisition, for which Sony paid (equivalent to ), was completed on November 15, 2019.


title: Insomniac Games

text: At the PlayStation 5 reveal event on June 11, 2020, Insomniac announced two new games: "", a spin-off to "Marvel's Spider-Man", and "". The former was a launch title for the PS5, releasing alongside a remaster of the original "Marvel's Spider-Man" for the console. The latter released on June 11, 2021, exclusively for the PS5.


title: Insomniac Games

text: On September 9, 2021, at the PlayStation showcase event, a sequel to "Marvel's Spider Man" entitled "Marvel's Spider-Man 2" was announced due to be released in 2023 for the PlayStation 5. In addition, a standalone game, "Marvel's Wolverine", was announced for the PlayStation 5.


title: Insomniac Games

text: Insomniac is the creator of the "Spyro" series and developed the first three games, "Spyro the Dragon" (1998), "" (1999) and "" (2000) for the first PlayStation console. It is a series of platform games that follow Spyro the Dragon as he progresses through a medieval-styled world. The dragon can glide, charge and exhale fire. The original trilogy has collectively sold 8,000,000 copies. The series continued after Insomniac ceased developing further "Spyro" games. Universal Studios outsourced the game development via Universal Interactive; two subseries, "The Legend of Spyro" and "Skylanders", were then developed. Activision Blizzard is now the owner of the franchise.


title: Insomniac Games

text: "Ratchet & Clank" is a series of action-adventure games with platform elements. Players mostly take control of Ratchet as he progresses through various planets in order to save the galaxy. Clank is playable in several segments of these games. The series is divided into two parts; the original series for the PlayStation 2 ("Ratchet & Clank" (2002), "" (2003), "" (2004) and "" (2005) and the "Future" series for the PlayStation 3 ("" (2007), "" (2008), "" (2009) and "" (2013). The first three titles in the series were remastered and packaged in the "Ratchet & Clank Collection" for the PlayStation 3 and PlayStation Vita, with "Ratchet & Clank" (2016) being the latest release on the PlayStation 4. A "Ratchet & Clank" animated film, with screenplay and additional marketing by Insomniac, was released in 2016 as well, to coincide with the release of the video game remake. After the announcement that Sony acquired Insomniac Games, SIE Worldwide Studios boss Shawn Layden stated that the "Ratchet & Clank" series will be a vital series for them in the future. The next game in development, "", was first revealed at the PS5 Future of Gaming event on June 11, 2020 as a PlayStation 5 exclusive, and the game was released on June 11, 2021.


title: Insomniac Games

text: "Resistance" is a series of first-person shooter games set circa 1950 in an alternate history. An alien race called the Chimera have invaded and conquered Earth, and has turned humans into monstrous supersoldiers. Players play as Nathan Hale in "" (2006) and "Resistance 2" (2008), and as Joseph Capelli in "Resistance 3" (2011). All three games were released for the PlayStation 3 system. The series includes the handheld games "", developed by Bend Studio for the PlayStation Portable, and "", developed by Nihilistic Software for the PlayStation Vita.


title: Insomniac Games

text: "Marvel's Spider-Man" is a series of action-adventure games based on the comic book superhero Spider-Man. Players play as Peter Parker in "Marvel's Spider-Man" (2018), and as Miles Morales in "Marvel's Spider-Man: Miles Morales" (2020). The studio released "Marvel's Spider-Man" for the PlayStation 4 on September 7, 2018. The game received widespread positive acclaim from various critics. Since its release, the game has sold over 9 million physical and digital units worldwide by November 2018, increasing to 13.2 million copies by August 2019, making it one of the best-selling PlayStation 4 games. The game was remastered for the Ultimate Edition of "Spider-Man: Miles Morales" as "Spider-Man Remastered" for the PlayStation 5 in November 2020. The remaster was also released as a standalone title for Microsoft Windows on August 12, 2022.


title: Insomniac Games

text: A standalone spin-off title in the series, "" was first revealed at the 2020 PS5 Future of Gaming event on June 11, 2020. The title released for PlayStation 4 and PlayStation 5. It was released starting November 12, 2020 alongside the release of the PlayStation 5. It was released for Microsoft Windows in fall 2022.


title: Insomniac Games

text: In September 2021, Insomniac announced a full sequel to "Marvel's Spider-Man" titled "Marvel's Spider-Man 2" (2023), and "Marvel's Wolverine", a standalone game set in the same universe and based on the Marvel Comics character of the same name, both for PlayStation 5.


title: Insomniac Games

text: Other notable games developed by Insomniac include "Disruptor" (1996), "Outernauts" (2012), "Fuse" (2013) and "Sunset Overdrive" (2014). The company has canceled several games, including "Monster Knight", "Girl with a Stick" for the PlayStation 2, and "1080 Pinball" — a pinball simulation downloadable game — which began development in 2007. Insomniac developed a game for Oculus Rift, named "Edge of Nowhere", which was released on June 6, 2016.


title: Insomniac Games

text: The company has a close relationship with video game developer Naughty Dog and they often share technology with each other. Some employees left Insomniac Games to form High Impact Games, which later collaborated with Insomniac on "Ratchet & Clank" projects and "". Nathan Fouts, an ex-Insomniac employee, founded his own studio and developed "Weapon of Choice". "HuniePop" was designed by Ryan Koons, who used to be an employee of Insomniac.


title: Insomniac Games

text: "IGN" named Insomniac Games the 20th best video game developer of all time. The Society for Human Resource Management called it one of the best places to work in America. It was listed in 2016 by "Fortune" as the 69th best place to work for Millennials.


title: Mateo Kovačić

text: Mateo Kovačić (; born 6 May 1994) is a Croatian professional footballer who plays as a midfielder for Premier League club Chelsea and the Croatia national team. He is usually deployed in a central or box-to-box role, but can play in deeper positions. He also adapted to playing either wide on the left or as an attacking midfielder earlier in his career.


title: Mateo Kovačić

text: Kovačić began his professional career with Dinamo Zagreb at the age of 16, with whom he won two consecutive league titles, before joining Inter Milan in 2013. After the 2014–15 season, he moved to Real Madrid, where he won the 2015–16, 2016–17 and 2017–18 Champions Leagues. He joined Chelsea on one-year loan in 2018, signing permanently for the London club at the end of the season. With Chelsea, Kovačić won the 2018–19 Europa League and the 2020–21 Champions League, as well as the Chelsea Player of the Year after the 2019–20 season.


title: Mateo Kovačić

text: A full Croatian international since 2013, Kovačić represented the nation at the 2014, 2018 and 2022 FIFA World Cups, as well as the UEFA Euro 2016 and 2020, reaching the final of the 2018 tournament. He was nicknamed "Il Professore" ("The Professor") by the Italian sports journalists.


title: Mateo Kovačić

text: Kovačić began playing at an early age at the local LASK Linz's academy. In 2007, when Kovačić was 13, he was spotted by scouts from several prominent European clubs, including Ajax, Inter Milan, Juventus and Bayern Munich, but his family opted to move to Zagreb instead, where he joined the academy of Croatian giants Dinamo Zagreb.


title: Mateo Kovačić

text: Kovačić suffered a serious injury in 2009 in which his leg was broken, but he returned to the pitch after a lengthy recovery on 31 May 2010, appearing in the last match of the Croatian under-17 academy league, in a friendly 5–0 win against RNK Split under-17s.


title: Mateo Kovačić

text: Kovačić started training with the club's senior squad under manager, Vahid Halilhodžić, four months later, on 6 October 2010, but continued to appear for the club in academy league matches during October. Later that month, it was reported by the local sports daily, "Sportske novosti", that Arsenal's chief scout, Steve Rowley, had arrived in Zagreb to watch him perform in under-17 matches against Cibalia and Zagreb.


title: Mateo Kovačić

text: Kovačić eventually had his professional league debut in the 2010–11 Prva HNL away match against Hrvatski Dragovoljac on 20 November 2010, in which he scored Dinamo's fourth goal in their 6–0 win. This made him the youngest goalscorer in the history of the league, at the age of 16 years and 198 days, breaking the record set only a week earlier by Dino Špehar who had scored for Osijek at the age of 16 years and 278 days on 13 November 2010. In his first senior season with Dinamo Zagreb he managed to appear in 7 matches, making a contribution in winning the league title.


title: Mateo Kovačić

text: In the 2011–12 season, Kovačić rapidly established himself as a first team regular. He played mainly in the position of left midfielder in 4–2–3–1 system. In the beginning of the season, he helped the team reach the group stage of the season's Champions League for the first time in 12 years. Being only 17 years old, he appeared in the starting lineup of Dinamo's first group match against Real Madrid. He finished his first European season with Dinamo by scoring a goal against Lyon in the last game of the group stage in Zagreb and thus became the second youngest ever scorer in the Champions League. In the domestic league, he was a regular starter, appearing in 25 league matches and scoring five goals in the process. During a league match against Lučko, he became the youngest player to wear the captain's armband in Dinamo's history, taking the captaincy from Leandro Cufré. It was another successful season for him in domestic competitions as he appeared in 32 domestic league and cup matches during that season, helping Dinamo to win their seventh consecutive league title. He also scored in the Croatian Cup Final against Osijek at Stadion Maksimir. In December 2011, he was named Croatian Football Hope of the Year.


title: Mateo Kovačić

text: In the beginning of 2012–13 season, he suffered a metatarsal bone injury that caused him to miss several games on the club's qualifying road to another Champions League. He returned just in time to play in Dinamo's first Champions League game against Porto. Kovačić played in all six Dinamo Zagreb's matches in the 2012–13 UEFA Champions League group stage, against Porto, Paris Saint-Germain and Dynamo Kyiv. He continued to impress with his mature performances at a young age during the first half of the season. In October 2012, he was nominated for Golden Boy, an award given by sports journalists to a young player from Europe perceived to have been the most impressive during a season. During the season's winter break, Dinamo's board threw away the speculations about Kovačić leaving the club in the near future by saying they are building a new team around him and another rising star, Alen Halilović. However, on 30 January 2013, the media surprisingly revealed Kovačić was sold to Italian Serie A club Inter Milan.


title: Mateo Kovačić

text: During his time with Dinamo, Kovačić won two domestic league titles and two Croatian Cup titles, appearing in a total of 73 official matches, including 12 appearances in the UEFA Champions League.


title: Mateo Kovačić

text: On 31 January 2013, Kovačić agreed to a transfer to Inter Milan. It was revealed the deal was worth €15 million in total, with €11 million paid immediately and €4 million when and if Inter qualifies for the UEFA Champions League. Upon his arrival, Kovačić was given the number 10 shirt, previously worn by Wesley Sneijder.


title: Mateo Kovačić

text: Kovačić made his Inter Milan debut three days later on 3 February, coming on as a half-time substitute in a Serie A match against Siena. On 14 February, Kovačić made his European debut before the home crowd at San Siro in UEFA Europa League match against CFR Cluj. He provided the winning assist for Rodrigo Palacio, who made it 2–0 for Inter, impressing the crowd with his performance, and was given standing ovations while being substituted off in the 89th minute. He also played full 90 minutes in the 3–0 away win against CFR Cluj as Inter proceeded to the next round of the 2012–13 UEFA Europa League.


title: Mateo Kovačić

text: Kovačić made his first domestic league start for Inter in the next round of Serie A in a 1–4 away loss against Fiorentina. In the round of 16 of the UEFA Europa League, Inter was drawn to play against Tottenham Hotspur. After a 3–0 loss in London, Inter needed a 4–0 win in Milan to proceed to the next round. The match ended in a 4–1 win for Inter after the match went into extra time, with Kovačić playing as a starter. He impressed with his composure and playmaking ability, once again receiving ovations by the fans. Then-Inter manager Andrea Stramaccioni hailed his performances on several occasions, describing him as a "star for the future".


title: Mateo Kovačić

text: On 30 March, Kovačić was a starter in his first "Derby d'Italia" against Juventus at San Siro. The derby ended in a 1–2 win for Juventus, with Kovačić starting the action that resulted in Rodrigo Palacio's 1–1 equalizer. Kovačić was a starter in Inter's next Serie A match, a 0–2 away win against Sampdoria, as well as in their surprising 3–4 loss to Atalanta at San Siro, where he provided an assist for Ricky Álvarez's goal. By the end of the second half of the season, he was a starter in all of the club's Serie A fixtures, as Inter finished in disappointing ninth place on the Serie A table. In May, he was given the "Gentleman Revelation of the Year" award, awarded by Inter fans.


title: Mateo Kovačić

text: Kovačić missed most of the pre-season training with the squad due to series of small injuries, and made his comeback just few days before the first official match of the new season, a Coppa Italia match against Cittadella at Stadio Giuseppe Meazza. During the pre-season interviews, new Inter manager Walter Mazzarri hinted Kovačić would be given a new role on the pitch, a role similar to Marek Hamšík's in Napoli. During the first half of the season, Kovačić played regularly, although he struggled with adjusting to his new tactical role. Kovačić made his first assist of the season in the match against Livorno, when he delivered an assist for Yuto Nagatomo. Unlike the previous season under manager Andrea Stramaccioni, Kovačić was not a regular starter during the 2013–14 season. In 32 Serie A matches played, he started only 14, playing the entire 90 minutes on just eight occasions. He received the chance to restore his confidence towards the end of the season, as he was Mazzarri's first-choice in the midfield in Inter's last six matches. On 10 May, in Javier Zanetti's last competitive match at the San Siro, Kovačić made three assists in 4–1 victory over Lazio.


title: Mateo Kovačić

text: After being subjected to persistent transfer speculation over the summer, in September 2014, Kovačić was offered a contract extension until 2019. He started the season in strong fashion, scoring a hat-trick in the second leg of Europa League play-off round against Stjarnan on 28 August. He scored his first league goal for Inter and assisted twice in a 7–0 win over Sassuolo on 14 September 2014. He scored the club's only goal in a 1–1 away draw with Palermo. He also scored the opening goal in a 2–0 win against Chievo and scored a wonder goal in a 2–2 drawn against Lazio. On 6 January 2015, he was sent-off in a 1–1 draw with Juventus for a foul on Stephan Lichtsteiner. Three days later, Kovačić renewed his contract with Inter until June 2019.


title: Mateo Kovačić

text: On 16 August 2015, Inter manager Roberto Mancini confirmed the club was forced to sell Kovačić to Real Madrid due to Financial Fair Play regulations. Speaking during a press conference after a friendly against Greek club AEK Athens, Mancini said, "There are rules that have to be respected. I don't think anyone wanted this to happen but we have the Financial Fair Play regulations to follow. We're all sorry about it: myself, the president, the management and the players themselves". Real Madrid also confirmed the transfer two days later, announcing Kovačić had signed a six-year contract with the club. The transfer fee was €29 million, according to Inter's financial filing in the section Management Report (). On 19 August, Kovačić was unveiled as a new player by Real Madrid at the Santiago Bernabéu Stadium, where it was revealed he would wear the number 16 shirt for the club. Kovačić became the fifth Croatian player, after Robert Prosinečki, Davor Šuker, Robert Jarni and Luka Modrić, to join Real Madrid.


title: Mateo Kovačić

text: Four days after his presentation, he made his debut as a 70th-minute substitute for Isco as Real Madrid began the Liga season with a goalless draw at promoted Sporting de Gijón. He scored his first goal in an 8–0 home win over Malmö FF on 8 December 2015. On 3 January 2016, Kovačić received a straight red card in a 2–2 draw at Valencia for a foul on João Cancelo. Until the end of his first season with "Los Blancos", he made a total of 34 appearances. In the opening months of the season, he was used quite regularly by then Real Madrid manager Rafael Benítez, playing in almost every midfield position there is – sometimes central, sometimes wide, sometimes further forward. However, after Zinedine Zidane replaced Benítez in early January, Kovačić's appearances became increasingly infrequent. With the Frenchman preferring to use a very defined starting 11 whenever possible instead of the more specific-lineups-for-specific-opponents approach employed by his predecessor, there was little room for Kovačić. He made eight appearances and scored one goal en Real Madrid's route to the 2015–16 UEFA Champions League title.


title: Mateo Kovačić

text: Kovačić scored his first Liga goal on 29 January 2017 in a 3–0 win over Real Sociedad. He was a part-time starter when Madrid won the 2016–17 La Liga and the 2016–17 UEFA Champions League.


title: Mateo Kovačić

text: During the 2017–18 UEFA Champions League, Kovačić made six appearances when Madrid won their third consecutive—and 13th overall—UEFA Champions League title.


title: Mateo Kovačić

text: On 8 August 2018, Kovačić joined Chelsea on a one-year loan. He made his debut in a 3–2 home win against Arsenal on 18 August, appearing as a second-half substitute. On 29 May 2019, he was named a starter for 2019 UEFA Europa League Final in Baku, playing until 78th minute when he was substituted off for Ross Barkley, as Chelsea defeated Arsenal 4–1.


title: Mateo Kovačić

text: On 1 July, Kovačić completed a permanent transfer to Chelsea, signing a five-year contract. After an underwhelming season under Maurizio Sarri, he turned into one of the most important Chelsea players under new coach Frank Lampard. Kovačić scored his first goal for Chelsea on 27 November, in a 2–2 Champions League draw against Valencia at Mestalla Stadium. On 7 December, he scored his first Premier League goal in a 1–3 away loss to Everton. In the 2020 FA Cup Final on 1 August 2020, he was controversially sent off for a rather soft challenge on Granit Xhaka, as Chelsea lost 2–1 to Arsenal. On 25 August, he was named the Chelsea Player of the Year.


title: Mateo Kovačić

text: On 23 September 2020, Kovačić marked his 100th appearance for the club against Barnsley in the third round of the EFL Cup as Chelsea won 6–0 at home. After a rougher start of the season, Kovačić regained form from the previous season following the appointment of new manager Thomas Tuchel. Ahead of the second leg of the Champions League quarter-final against Porto, Kovačić sustained a tendon injury and was forced to miss the semi-final tie against his former club Real Madrid, which Chelsea won 3–1 on aggregate. Despite previously winning three Champions Leagues, on 29 May 2021, Kovačić played in a Champions League Final for the first time in his career, coming on for Mason Mount in the 80th minute, as Chelsea defeated Manchester City 1–0.


title: Mateo Kovačić

text: Ahead of the 2021–22 season, Kovačić switched from his number 17 shirt to the number 8 shirt, most prominently worn by the club legend Frank Lampard. On 11 September 2021, he provided Romelu Lukaku with an assist and scored in a 3–0 victory over Aston Villa. In late October, Kovačić suffered an injury in training and then tested positive for COVID-19 upon recovery from it in early December. He returned to the team on 19 December, in a goalless draw with Wolverhampton Wanderers. On 2 January 2022, he initiated a comeback in a 2–2 home draw with Liverpool; he scored Chelsea's first goal while they were two goals down. He later won the Premier League Goal of the Month and the Chelsea Goal of the Season for this goal. Six days later, Kovačić captained Chelsea for the first time in a 5–1 victory over Chesterfield in the FA Cup.


title: Mateo Kovačić

text: Kovačić appeared for the Croatian national team at various youth levels, debuting in May 2008 in an under-14 friendly match against Slovakia. Since 2011, he was a regular member of the Croatia under-19 and under-21 teams. In August 2012, Kovačić received his first competitive call-up for the Croatian senior team match against Switzerland, but did not play because of injury. Subsequently, he received a call up for 2014 FIFA World Cup qualification matches in March 2013. He made his senior debut in a qualification match against Serbia on 22 March 2013, playing as a central midfielder alongside Luka Modrić, instead of a regular team starter, Ognjen Vukojević. Four days later, he played against Wales at the Liberty Stadium, coming on as a second-half substitute in a 1–2 win. His third match of the campaign came in June, when Croatia faced Scotland in Zagreb and suffered a frustrating defeat as they were unable to score despite a string of good chances. By the end of the qualifiers, Kovačić made two more competitive appearances for Croatia, as Croatia scraped into the FIFA World Cup play-offs having taken only one point from their last four qualifiers. Although he didn't participate in the scoreless first leg of the play-off against Iceland in Reykjavík, Kovačić started the second and decisive leg between the two national teams in Zagreb, making an assist for the team's second goal as they reached the 2014 FIFA World Cup finals 2–0 on aggregate.


title: Mateo Kovačić

text: On 2 June 2014, Kovačić was confirmed as a member of Niko Kovač's World Cup squad. He was in Croatia's starting team for the opening game of the tournament, a 3–1 defeat to World Cup hosts Brazil at the Arena Corinthians, São Paulo, where he played for his team for 60 minutes before being substituted. He went to play all the remaining games in the group stage, as Croatia was eliminated in the group stage. On 7 June 2015, he scored his first international goal in a 4–0 victory over Gibraltar, coming in his 20th appearance for the team.


title: Mateo Kovačić

text: On 4 June 2018, Kovačić was selected in Zlatko Dalić's 23-man squad for the 2018 FIFA World Cup. On 22 June, Kovačić provided an assist to his teammate Ivan Rakitić as he scored Croatia's third goal in a 3–0 win over Argentina in their second group stage match of the tournament. Croatia was beaten 4–2 by France in the final on 15 July.


title: Mateo Kovačić

text: Kovačić appeared in Croatia's Nations League matches against Spain away and England home, that ended up as 6–0 defeat and a goalless draw, respectively. He featured throughout Croatia's successful Euro 2020 qualifying campaign, as they finished top of the group. In a 2–1 win over Wales in Osijek on 8 June 2019, he scored what would have been a goal for 2–0, however it was disallowed as Andrej Kramarić was in an offside position. In a return leg on 13 October, in the build-up to Wales' goal, Kovačić was controversially injured by Ben Davies as the match ended up as a 1–1 draw.


title: Mateo Kovačić

text: During 2020–21 Nations League, Kovačić was heavily criticized for his inefficiency in the national team, especially after making an error that led to Dejan Kuluševski's opening goal in Croatia's crucial match against Sweden on 14 November 2020, that eventually finished as a 2–1 defeat. However, three days later, he scored a brace in a 3–2 defeat to Portugal, which eventually saved Croatia from relegation to League B as they achieved better goal difference than Sweden.


title: Mateo Kovačić

text: On 17 May 2021, Kovačić was selected in Dalić's 26-man squad for the UEFA Euro 2020 and started all three group stage matches. In stark contrast to Croatia's Nations League campaign, his performances earned him widespread praise in the country as Croatia finished as the group runners-up and went through to the Round of 16. On 3 June 2022, in a 3–0 Nations League defeat to Austria, Kovačić captained Croatia for the first time. At the 2022 FIFA World Cup, Kovačić received further praise for his performances as Croatia finished in third place.


title: Mateo Kovačić

text: Kovačić has been described as a great technician with excellent dribbling abilities. He is considered to be a versatile midfielder, having played in different midfield positions. He started off as an attacking midfielder at Dinamo Zagreb, but he transformed his game at Inter where he was deployed out wide and also as a central midfielder, functioning as a deep-lying playmaker, while being coached by Andrea Stramaccioni. One of his trademarks is dropping deep to receive the ball and then driving forward, often performing his slalom runs. Under the coach, Walter Mazzarri, he was often used in a more advanced position. Former manager Giovanni Trapattoni once claimed that Kovačić knows how to really reach the ball from deep and drive up the pitch like a 'raging bull'. Proven by his pass completion percentages, Kovačić is known for distributing the ball up the pitch.


title: Mateo Kovačić

text: The Croatia under-17 manager, Martin Novoselac, reportedly said of Kovačić, "I haven't seen a youngster with so much talent since the days of Robert Prosinečki," referring to his fast development and talent. Kovačić revealed that precisely Prosinečki is the player he admired the most while growing up. His compatriot, Zvonimir Boban, who played for Milan for over a decade, in an interview with Sky Italia in 2013 said, "He has talents that could make him even better than me, he is an incredibly serious professional for someone his age. Kovačić is a complete player. He is not a born regista but he is playing there now. He is a complete talent that can still grow — he has incredible potential." Trapattoni described him as "a mixture of Kaká and Clarence Seedorf", because of his style of play and technical characteristics. Long-time Inter captain Javier Zanetti stated that, with the exception of Ronaldo, who had arrived to Inter when he was 21, Kovačić was the most promising youngster he had seen in his 19 years at the club.


title: Mateo Kovačić

text: Kovačić was born in Linz, Austria, to Bosnian Croat parents Stipo and Ružica who had moved there from Zabrđe near Kotor Varoš, Bosnia and Herzegovina ahead of the Yugoslav Wars.


title: Mateo Kovačić

text: He is a devout Roman Catholic and he attends church every Sunday. He speaks five languages: Croatian, German, English, Italian and Spanish. He named Luka Modrić his football idol.


title: Mateo Kovačić

text: In 2017, Kovačić married his longtime girlfriend Izabel Andrijanić. On 12 October 2020, Andrijanić gave birth to their first child, a baby boy named Ivan. The child was christened in July 2021, with Luka Modrić being his godfather.


title: Mateo Kovačić

text: He made a cameo appearance in Jakov Sedlar's 2021 film "The Match", alongside Croatia teammate Dejan Lovren.


title: Home Alone (franchise)

text: Home Alone is a series of American Christmas family comedy films originally created by John Hughes, and directed by Chris Columbus (1–), Raja Gosnell (3), Rod Daniel (), Peter Hewitt (), and Dan Mazer (6). The films revolve around the adventures surrounding children who find themselves alone during the holiday season and are faced with the challenge of defending their family's house or themselves from invading burglars and criminals.


title: Home Alone (franchise)

text: The first three films were released theatrically by 20th Century Fox, while the following two made-for-television films were produced by Fox Television Studios, aired on the Disney-owned ABC channel (American Broadcasting Company). Following the acquisition of 21st Century Fox by Disney, a sixth film in the franchise was produced by the newly renamed 20th Century Studios for the Disney-owned streaming service Disney+. Also, an R-rated seventh film, intended to be directed by Augustine Frizzell, entered development hell.


title: Home Alone (franchise)

text: "Home Alone" is primarily a coming-of-age story about an 8-year-old boy named Kevin McCallister (Macaulay Culkin). He is the youngest of five children who is frequently tormented by his older brothers and sisters. After events transpire between him and his family, he wishes that he had no family when his mother is punishing him for what he feels are unjustified reasons. She warns him to be careful what he wishes for and he ignores it. He wakes up the next day to discover that he is the only one left in the house. He thinks his wish came true and that he is finally alone without his obnoxious family. In reality, he was left home by mistake. His family is en route to France for a holiday trip. While his parents realize their mistake and scramble to get back to the United States, Harry and Marv, a pair of thieves known as the "Wet Bandits", attempt to burglarize the house. Kevin makes it seem like the house is not empty and fills the house with a collection of homemade booby traps. Kevin manages to trap the bandits and they get arrested, just as his family return home. The film became the highest-grossing film of 1990, grossing $476,684,675 worldwide. The film received positive reviews from critics. It was popular with audiences. It was also nominated for two Academy Awards for Best Original Score for John Williams and Best Original Song for "Somewhere in My Memory", but lost to "Dances with Wolves" and "Dick Tracy" respectively. Macaulay Culkin's performance garnered him a Golden Globe Award nomination for Best Actor – Motion Picture Musical or Comedy, but lost to Gérard Depardieu for his performance in "Green Card".


title: Home Alone (franchise)

text: Set one year after the events of the first film, Kevin McCallister loses track of his family at the airport to which he accidentally gets on a plane headed for New York City while the rest of the McCallisters fly to Florida. Now alone in one of the largest cities in the world, Kevin cons his way into a room at the Plaza Hotel and begins his usual antics, but when he discovers the burglars that he previously encountered, the Wet Bandits (renamed "Sticky Bandits") Harry Lyme and Marv Murchins who have escaped from prison and are on the loose again, he stops them from robbing the children's hospital charity from an elderly man's (Duncan's Toy Chest) toy store on Christmas Eve by setting up booby traps in his uncle's renovated house.


title: Home Alone (franchise)

text: "Home Alone 3" does not center on Kevin or any of the original cast and characters, but still takes place in Chicago and instead on Alex Pruitt, a young boy who is left home alone with chickenpox, but soon recovers. At the same time, four international criminals are sent to steal a top-secret microchip that can act as a cloaking device for a missile. They succeed in stealing it and hide it in a remote controlled car, but due to a luggage mix-up at the airport with the Pruitts' neighbor Mrs. Hess, the car lands in the hands of Alex who is given the car for shoveling the snow in her driveway. The thieves begin systematically searching every house on his street. Once they realize that he has the chip, they prepare to invade his house. He devises elaborate traps and bamboozles the four crooks with the help of his pets and some intricate tripwires, all the while monitoring them with a video camera on the race car. The film was nominated for a Golden Raspberry Award for Worst Remake or Sequel, eventually losing the award to "".


title: Home Alone (franchise)

text: The fourth installment was directed by Rod Daniel and premiered as a television film on ABC on November 3, 2002. This film returns to the original's main character, Kevin (played by Mike Weinberg), and one of the two Wet/Sticky Bandits, Marv (played by French Stewart). Kevin's parents have separated, and he lives with his mother. He decides to go spend Christmas with his father and his rich girlfriend Natalie, but finds himself having to deal with his old nemesis Marv, his new wife/sidekick Vera (played by Missi Pyle), and an unlikely servant of Natalie working as their inside person. It was released to Region 1 DVD on October 20, 2003. Filming began on July 29 in Melbourne. "Home Alone 4" is the first film in the series that was not theatrically released.


title: Home Alone (franchise)

text: On March 15, 2012, ABC Family announced the development of the fifth installment in the "Home Alone" series. It premiered exclusively on ABC Family's "Countdown to the 25 Days of Christmas" on November 25, 2012. The film stars Christian Martyn, Jodelle Ferland, Malcolm McDowell, Debi Mazar, and Eddie Steeples. The story centers on the Baxter family's relocation from California to Maine, where Finn becomes convinced that his new house is haunted. When his parents become stranded across town, Finn sets traps to catch his new home's ghosts, but instead proves troublesome for a group of three thieves (McDowell, Mazar, and Steeples).


title: Home Alone (franchise)

text: In August 2019, following the acquisition of 21st Century Fox by Disney, Disney CEO Bob Iger announced that a new film in the franchise, "Home Sweet Home Alone", was in development, and would premiere on the company's streaming service, Disney+. By October of the same year, Dan Mazer had entered negotiations to direct the film, with a script co-written by Mikey Day and Streeter Seidell. Hutch Parker and Dan Wilson will serve as producers. The plot centered around a boy named Max, who faces off against a married couple after he allegedly steals something of theirs. Filming was reported to begin in the first quarter of 2020, with casting underway. In November, it was confirmed that the film would be shot in Montreal, Quebec, Canada, taking place from February to April. In December 2019, Archie Yates was cast as the lead, with Rob Delaney and Ellie Kemper set to play antagonists.


title: Home Alone (franchise)

text: In March 2020, filming on all Disney projects, including "Home Alone" which had begun filming in Canada, were halted due to the COVID-19 pandemic and industry restrictions worldwide. In July 2020, Ally Maki, Kenan Thompson, Chris Parnell, Aisling Bea, Pete Holmes, Timothy Simons, and Mikey Day had joined the cast. By November 2020, filming on all the movies that had been postponed by the coronavirus had resumed filming, and in some cases completed principal photography.


title: Home Alone (franchise)

text: The film stars Ellie Kemper, Rob Delaney, Archie Yates, Aisling Bea, Kenan Thompson, Tim Simons, Pete Holmes, Ally Maki, and Chris Parnell.


title: Home Alone (franchise)

text: By July 2018, Ryan Reynolds was attached to produce "Stoned Alone", an R-rated "Home Alone" sequel film. Augustine Frizzell was hired to serve as director, with a script written by Kevin Burrows and Matt Mider based on the story concept by Fox Executive, Matt Reilly. The project was to be a joint-venture production under Reynolds' Fox-based Maximum Effort Productions, while George Dewey serving as an executive producer. The premise of the proposed project was stated as 'reminiscent of the hallowed comedy classic'. The plot centers on a weed-growing 'loser' (an adult Kevin McCallister) who misses his plane for a holiday skiing trip. He decides to get high, and as the paranoia side-effects set in, he believes he hears a break-in. As he discovers thieves have broken into his home, fully stoned and fueled by the weed, he tries to 'defend his castle'.


title: Home Alone (franchise)

text: The next month on August 8, Frizzell said that the script for "Stoned Alone" was being tweaked in order to enhance the emotional Christmas side of the story, with the goal being to have the film feel as much like the original "Home Alone" films as possible; noting that as a fan of the films as well as of Chris Columbus, it was important to get the story right. She also stated that production will not begin, until everyone involved feels like they've reached that point. On August 27, following the acquisition of 21st Century Fox by Disney, Disney CEO Bob Iger announced that a new PG-rated family-friendly "Home Alone" film (later titled "Home Sweet Home Alone") was in development for Disney+, with "Stoned Alone" entering development hell.


title: Home Alone (franchise)

text: For the first and second films, they received mixed and positive reviews by critics, while the third and sixth film received negative reviews by critics.


title: Home Alone (franchise)

text: "Home Alone" () was novelized by Todd Strasser and published by Scholastic in 1990 to coincide with the film. On October 6, 2015, to celebrate the 25th anniversary of the movie, an illustrated book () by Kim Smith and Quirk Books was released.


title: Home Alone (franchise)

text: "Home Alone 2: Lost in New York" was novelized by Todd Strasser and published by Scholastic in 1992 to coincide with the film. The "point" version, which have the same storyline, was also novelized by A.L. Singer. It has an ISBN of 0-590-45717-9. An audiobook version was also released read by Tim Curry (who played the concierge in the film).


title: Home Alone (franchise)

text: A novelization based on the screenplay "Home Alone 3" was written by Todd Strasser and published by Scholastic in 1997 to coincide with the film.


title: Home Alone (franchise)

text: "Home Alone" was released in 1991 on the Super Nintendo Entertainment System, Sega Master System, Sega Genesis, Sega Game Gear, Amiga, MS-DOS, Nintendo Entertainment System, and Game Boy. The purpose of the game is to escape the Wet Bandits while bringing all the McCallister's fortunes from the house down to the safe room in the basement. Once all items have been sent down the chute to the basement Kevin must make it past rats, bats, and ghosts he encounters in the basement, then fight the spider king so he can make it to the safe room to lock away all his families riches.


title: Home Alone (franchise)

text: "" was released on the Super NES, NES, and Game Boy in 1992, and the PC, Sega Genesis, and NES in 1993. Though it is based on the in terms of plot and additional dialogue, the game was different from the film. The NES port uses sound effects from the early 1990s "Simpsons" games; "Bart vs. the Space Mutants" for example. The Super NES version, while boasting a soundtrack with the Super NES traditionally realistic sounding instrument synth, suffered due to slightly post-8-bit graphics and sound effects, as well as a disjointed feel of incontinuity between stages. The game got negative reception from "Electronic Gaming Monthly".


title: Home Alone (franchise)

text: "Home Alone" is an action game based on the first film and released in Europe only. The game was published by Blast! Entertainment Limited and released for the PlayStation 2 on December 1, 2006. The game features 10 levels, each taking place inside a house. The player chooses from one of four playable characters: Carl, Carly, Kelly or Kevin. The player's goal is to use objects to defeat burglars attempting to break into the house. The game includes a two-player option.