Fixed texture bleeding
MODIFY
wgpu/src/image.rs
wgpu/src/image.rs
@@ -356,10 +356,10 @@ impl Pipeline {
#[cfg(any(feature = "image", feature = "svg"))]
for (index, image) in instances.iter().enumerate() {
if let Some(rec) = recs.get(&index) {
- let x = rec.min.x as f32 / atlas_width;
- let y = rec.min.y as f32 / atlas_height;
- let w = (rec.size().width - 1) as f32 / atlas_width;
- let h = (rec.size().height - 1) as f32 / atlas_height;
+ let x = (rec.min.x as f32 + 0.5) / atlas_width;
+ let y = (rec.min.y as f32 + 0.5) / atlas_height;
+ let w = (rec.size().width as f32 - 0.5) / atlas_width;
+ let h = (rec.size().height as f32 - 0.5) / atlas_height;
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)

Fixed texture bleeding