Add a clearer hint for pre-collected boots.
Move "Ganon offered me the boots" to be used for boots on uncle (assured sword).
MODIFY
app/Randomizer.php
app/Randomizer.php
@@ -877,19 +877,21 @@ class Randomizer implements RandomizerContract
if ($world->config('spoil.BootsLocation', false)) {
Log::info('Boots revealed');
if ($world->getPreCollectedItems()->has('PegasusBoots')) {
- $uncleBootsText = "I couldn't\nfind my Boots\ntoday. RIP me.";
+ $uncleBootsText = "Lonk! Boots\nare on\nyour feet.";
} else if (!$boots_location) {
- $uncleBootsText = "Ganon offered\nme the Boots.\nTime to run!";
+ $uncleBootsText = "I couldn't\nfind the Boots\ntoday.\nRIP me.";
} else {
$uncleBootsText = "Lonk! Boots\nare in the\n" . $boots_location->getRegion()->getName();
-
switch ($boots_location->getName()) {
case "Link's House:" . $world->id:
- $uncleBootsText = "Lonk!\nYou'll never\nfind the boots";
+ $uncleBootsText = "Lonk!\nYou'll never\nfind the boots.";
break;
case "Maze Race:" . $world->id:
$uncleBootsText = "Boots at race?\nSeed confirmed\nimpossible.";
break;
+ case "Link's Uncle:" . $world->id:
+ $uncleBootsText = "Ganon offered\nme the Boots.\nTime to run!";
+ break;
}
}
$world->setText('uncle_leaving_text', $uncleBootsText);

Add a clearer hint for pre-collected boots.
Move "Ganon offered me the boots" to be used for boots on uncle (assured sword).