<script>
  <scene>
    <scene_description>LAND OF THE DEAD BY</scene_description>
    <character>GEORGE A. ROMERO</character>
    <dialogue>24 August 2004</dialogue>
    <scene_description>ROMERO-GRUNWALD PRODUCTIONS BLACK. THE SOUND OF CHANNELS BEING TURNED ON A TV. TITLE UP: "SOME TIME AGO".</scene_description>
    <character>NEWSCASTER (O.S.)</character>
    <dialogue>It's hard for us here to believe</dialogue>
    <dialogue>what we're reporting to you, but it does seem to be a fact.</dialogue>
    <scene_description>CLICK! In a corner of the BLACK SCREEN, A SMALL TV APPEARS. On it, in BLACK & WHITE, A NEWSCASTER sits at an anchor desk.</scene_description>
    <character>NEWSCASTER (O.S.)</character>
    <dialogue>Bodies of the recently dead are returning to life and attacking the living.</dialogue>
    <scene_description>CLICK! With each CLICK, the TV disappears, then reappears in a new position ON SCREEN. CREDITS ROLL in the surrounding BLACK.</scene_description>
    <character>NEWSCASTER (O.S.)</character>
    <dialogue>Murder victims have shown signs of having been partially devoured by their murderers.</dialogue>
    <scene_description>CLICK! ANOTHER NEWSCASTER is on the TV now, sitting in a more modern studio. The broadcast remains in BLACK & WHITE.</scene_description>
    <character>SECOND NEWSCASTER</character>
    <dialogue>Because of the obvious threat to untold numbers of citizens, due to the crisis that is now developing this radio station will remain on the air day and night.</dialogue>
    <scene_description>CLICK! The second newscaster looks more and more disheveled.</scene_description>
    <character>SECOND NEWSCASTER (O.S.)</character>
    <dialogue>It has been established that persons who have recently died have been returning to life and eating the flesh of the living.</dialogue>
    <scene_description>CLICK!</scene_description>
    <character>SECOND NEWSCASTER (O.S.)</character>
    <dialogue>We must not be lulled by the concept that these are our family members or our friends. They are not. They must be destroyed on sight.</dialogue>
    <scene_description>CLICK! A THIRD NEWSCASTER, more haggard than the others, sits at an ANCHOR DESK on a barren set, still in BLACK & WHITE.</scene_description>
    <character>THIRD NEWSCASTER (O.S.)</character>
    <dialogue>Every dead body that is not exterminated becomes one of them. It gets up and kills. The people it kills get up and kill. They kill for one reason. They kill for food.</dialogue>
    <scene_description>CLICK!</scene_description>
    <character>THIRD NEWSCASTER (O.S.)</character>
    <dialogue>If this situation is allowed to continue, there will be nothing left. Nothing.</dialogue>
    <scene_description>CLICK!</scene_description>
    <character>THIRD NEWSCASTER</character>
    <dialogue>It's over. Finished. Finished. It's their world now.</dialogue>
    <scene_description>CLICK! IN ABSOLUTE BLACK, A SINGLE WORD FADES UP: "TODAY". A SOUND FADES IN TOO. TCHICK! KA-TCHICK-TCHICKY-TCHICK! Soft. Metallic. It makes us nervous.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. UNIONTOWN - NIGHT</stage_direction>
    <scene_description>IN COLOR: A FULL MOON shines over a picture-perfect American town. PEOPLE, seen in SILHOUETTE, stroll past quaint shops whose signs promise RELIABLE APPLIANCES, WELL-MADE CLOTHES, SOLID VALUES. A DINER has a neon sign that offers the "BEST EATS IN TOWN". But something is wrong. The neon isn't lit. Nothing in town is lit. Street lamps, windows, are all dark. TCHICK! KA-TCHICK-TCHICK. That DISTURBING SOUND continues. Some of the PEDESTRIANS drift into "UNIONTOWN PARK", milling around a GAZEBO, where THREE "MUSICIANS" are struggling with a trombone, a saxophone, and a tambourine. They can't seem to make the instruments work, except for the tambourine player, who is rattling out a few very unrhythmic beats. That's where that sound is coming from. TCHICK! KA-TCHICK-TCHICKY-TCHICK. A CLOSER INSPECTION REVEALS: The "MUSICIANS" are DEAD. So are the "PEDESTRIANS". Flesh is rotting off their bones. The town itself, which at first looked so perfect, is ROTTING TOO.</scene_description>
    <character>MIKE (O.S.)</character>
    <dialogue>They're trying to be us.</dialogue>
    <character>RILEY (O.S.)</character>
    <dialogue>They used to be us.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. HILLTOP ABOVE UNIONTOWN - NIGHT</stage_direction>
    <character>RILEY</character>
    <dialogue>(Worried) They're learning how to be us again.</dialogue>
    <scene_description>RILEY DENBO watches the town through binoculars. 32, made rugged by realities, he has a heart beneath his tough exterior. MIKE CONVERSE, 21, young and unseasoned, has the eagerness and passion of someone young and unseasoned.</scene_description>
    <character>MIKE</character>
    <dialogue>No way. Some germ or some devil got them things up and walkin'. But</dialogue>
    <dialogue>there's a big difference between them and us. They're dead!</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. "UNIONTOWN TEXACO" - NIGHT</stage_direction>
    <scene_description>DEAD TEENAGE COUPLE walks hand-in-hand near the gas pumps of a defunct TEXACO STATION. The boy steps on the little hose that BINGS when a car pulls in. Out of the building comes... ...AN ATTENDANT. It was once tall and handsome. Now his face is a wrinkled map of death. He has lost its left arm. Dried blood darkens the shoulder of its jump-suit, where the arm was torn away. A "TEXACO" PATCH tells us the Thing used to work here. Embroidery tells us his nickname was once "BIG DADDY". He goes to the pump and removes the nozzle. Turns, as if searching for a car to fill with gas. There is none.</scene_description>
    <character>MIKE (O.S.)</character>
    <dialogue>It's like they're pretending to be alive.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. HILLTOP ABOVE UNIONTOWN - NIGHT</stage_direction>
    <character>RILEY</character>
    <dialogue>Isn't that what we're doing, son? Pretending to be alive?</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DUMP - NIGHT</stage_direction>
    <scene_description>THE SOUND OF GROANING WOOD as THREE heavily-armed GUERILLAS push a large CRATE over a PRECIPICE into a deep GARBAGE PIT below. FIVE SIMILAR CRATES lie amid the rubble. Insects BUZZ. RATS crawl. HUMAN SKELETONS, most HEADLESS, lie everywhere, no flesh left on their bones. Those with heads show various wounds to their skulls. Except for one, which... ...suddenly, startlingly MOVES! Its bony arm reaches up from the bottom of the pit toward... ...CHOLO DeMORA, a Latino in his 20s, handsome, roguish, and confident...a bit too confident. He reaches over his shoulder and unstraps a CROSSBOW.</scene_description>
    <character>CHOLO</character>
    <dialogue>Poor bastard.</dialogue>
    <scene_description>WFFFFT! Cholo shoots the skeleton. His arrow goes completely through the WHITE SKULL.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. MOVING VAN - NIGHT</stage_direction>
    <scene_description>The doors of a beat-up WHITE MOVING VAN open. Cholo reaches in, throwing back an oilcloth that covers ANOTHER CRATE.</scene_description>
    <character>GUERILLA</character>
    <dialogue>Whole lotta trash this week.</dialogue>
    <character>CHOLO</character>
    <dialogue>That's life, brother. A whole lotta trash.</dialogue>
    <scene_description>As the men tip the crate onto a dolly, MAGGOTS are revealed in the darkness beneath, squirming in a POOL OF BLOOD. (What's in that crate?)</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. HILLTOP ABOVE UNIONTOWN - NIGHT</stage_direction>
    <scene_description>RILEY and MIKE watch THREE DEAD THINGS lumber toward them from the town below.</scene_description>
    <character>RILEY</character>
    <dialogue>They know we're here. They can smell life. Smell blood.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. "UNIONTOWN TEXACO" - NIGHT</stage_direction>
    <scene_description>THROUGH THE BINOCULARS: BIG DADDY replaces the nozzle in the gas pump. Sensing something, it looks around. Up. His dead eyes lock on Riley's. Big Daddy grunts. Responding to him...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. HILLTOP ABOVE UNIONTOWN - NIGHT</stage_direction>
    <scene_description>...the THREE DEAD THINGS move up the hillside with more determination.</scene_description>
    <character>RILEY</character>
    <dialogue>Glancing at Mike's guns) You any good with those?</dialogue>
    <character>MIKE</character>
    <dialogue>Dunno. It's my first trip. Never had to use `em before.</dialogue>
    <character>RILEY</character>
    <dialogue>Great. I'm out here with a guy who can't shoot. Let's go.</dialogue>
    <scene_description>Mike stands, turns, and... ...is GRABBED from behind by a ZOMBIE! It's not one of the three they've been watching. This one wears the remains of a CLOWN SUIT. Half its bulbous red nose has been eaten away. Painted eyelashes make its stare alarming. Its ORANGE HAIR is crawling with SPIDERS. It wrestles Mike to the ground. Opens its lipsticked mouth. Is about to bite Mike's neck when... ...Riley FIRES his .45. BLAM! A bullet SHATTERS the Clown's SHOULDER CAP. The dead thing is pitched backward, but seems to feel no pain. It hunkers over Mike again. Riley FIRES four more times. THREE BULLETS RIP into the Clown's CHEST, NECK, CHEEK. Finally, the FOURTH PUNCHES A HOLE above the thing's left eyebrow. The Clown DROPS. Mike looks at Riley.</scene_description>
    <character>MIKE</character>
    <dialogue>Jesus. You can't shoot, neither!</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>RILEY and MIKE step into a tight, uncomfortable space. Generators whir. Gears turn. The two men open a storage locker and strap on ammo belts as... ...SOMETHING TERRIBLE LOOMS out of the shadows! It moves toward Riley and Mike, who can't see it from behind the locker. The LEFT SIDE OF THE THING'S FACE has been BURNED AWAY. Only scar-tissue remains, and a single usable eye bulging from a socket. Riley turns. Sees the thing. And, surprisingly, he relaxes, recognizing CHARLIE HOUK, a heavily-armed guerilla whose intellect is as burned as his face.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Tcha doin', Riley?</dialogue>
    <character>RILEY</character>
    <dialogue>Havin' a bad dream.</dialogue>
    <character>CHARLIE</character>
    <dialogue>I have bad dreams. Hell, yes. Just look at me, you can tell that I have terrible dreams.</dialogue>
    <character>RILEY</character>
    <dialogue>The town is full of walkers.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Every town is full of walkers.</dialogue>
    <character>RILEY</character>
    <dialogue>These aren't just walking. They're like...regular folks.</dialogue>
    <character>CHARLIE</character>
    <dialogue>But they're dumb, Riley. Hell, dead folks is near as dumb as me!</dialogue>
    <character>RILEY</character>
    <dialogue>You learned how to make yourself useful. That's what they're doing.</dialogue>
    <character>WOMAN'S VOICE (O.S.)</character>
    <dialogue>They dumped the trash. Cholo's on his way.</dialogue>
    <scene_description>Riley and Mike look across the room in the direction of the voice. Twenty feet away, a WOMAN sits at the controls of what looks like a scavenged airplane cockpit that's outfitted with a mixture of high- and low-tech equipment. She wears a black leather jacket with "PRETTY BOY" emblazoned across the back.</scene_description>
    <character>MIKE</character>
    <dialogue>(Surprised) Pretty Boy's a dame?</dialogue>
    <character>RILEY</character>
    <dialogue>This one is. Last one was a guy.</dialogue>
    <character>MIKE</character>
    <dialogue>What happened to him?</dialogue>
    <scene_description>Pretty Boy turns, poking her finger through a BULLET HOLE encrusted with year-old BLOOD in the chest of her jacket.</scene_description>
    <character>PRETTY BOY</character>
    <dialogue>I kept his jacket. For good luck.</dialogue>
    <character>MIKE</character>
    <dialogue>Luck?</dialogue>
    <character>RILEY</character>
    <dialogue>Put some flowers in the graveyard.</dialogue>
    <scene_description>Pretty Boy reaches out and flips a toggle switch on the control panel. THOOMB! THOOMB! DEEP CONCUSSIVE SOUNDS can be felt as much as heard as...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>...RILEY, CHARLIE, and MIKE step out of A VEHICLE the size of a city bus. The words DEAD RECKONING are painted on its side. This is no bus. It's a war wagon, built of SCAVENGED PARTS with a RIVETED STEEL SKIN. GATTLING GUNS protrude from a MEAN-LOOKING SNOUT. A ROOF TURRET supports two FOURTEEN INCH-CANNONS. Rotating lights SHINE in all directions, piercing the night. THOOMB! THOOMB! THOOMB! That sound again. MORTAR TUBES on the vehicle's roof are launching FIREWORKS that BURST in the sky.</scene_description>
    <character>CHARLIE</character>
    <dialogue>(Looking up) `Flowers in the graveyard'. Why do you call `em that, Riley? I don't get it. These here flowers ain't the kind you lay down on the ground. These here are sky flowers. Way up in Heaven.</dialogue>
    <character>RILEY</character>
    <dialogue>I love ya, Charlie. Know why? Cuzz you still believe in heaven.</dialogue>
    <scene_description>THE WHITE MOVING VAN rolls in and parks beside Dead Reckoning. CHOLO jumps out with the THREE GUERILLAS from the dump.</scene_description>
    <character>CHOLO</character>
    <dialogue>You guys scope out the town?</dialogue>
    <character>RILEY</character>
    <dialogue>Looks like nobody's hit it before.</dialogue>
    <scene_description>FOUR GUERILLAS get into an old T-BIRD CONVERTIBLE mounted with machine guns. TWO OTHER ARMED MEN climb onto MOTORCYCLES. The very night seems to GROWL as everyone starts their engines.</scene_description>
    <character>CHOLO</character>
    <dialogue>Ready?</dialogue>
    <character>CHARLIE</character>
    <dialogue>Always ready. Just look at me you can tell I'm always ready.</dialogue>
    <character>CHOLO</character>
    <dialogue>I look at you, all I see's an idiot.</dialogue>
    <character>CHARLIE</character>
    <dialogue>I don't think that's all you see. bet you see this iron, too.</dialogue>
    <scene_description>Charlie is wearing four holstered sidearms, two shouldered automatic rifles, a REMINGTON...and a sly smile that makes us wonder whether he's an idiot or not.</scene_description>
    <character>CHOLO</character>
    <dialogue>Let's go have some fun.</dialogue>
    <character>RILEY</character>
    <dialogue>Ain't about fun, Cholo.</dialogue>
    <scene_description>VROOOM! The T-Bird and the motorcycles pull out toward town.</scene_description>
    <character>RILEY</character>
    <dialogue>We go in, do our job, and get out, all of us alive, okay? I don't want any fuck-ups on my last day out here.</dialogue>
    <character>CHOLO</character>
    <dialogue>(Grinning) My last day, too.</dialogue>
    <scene_description>Riley looks surprised. Cholo mounts a MOTORCYCLE, REVS the engine, and heads out. YEEEE-HAAAAAAAA!</scene_description>
    <character>CHARLIE</character>
    <dialogue>What'd he do, hit the lottery or somethin'?</dialogue>
    <character>RILEY</character>
    <dialogue>Somethin'. (Wondering) Somethin'.</dialogue>
    <scene_description>Riley and Charlie start to get back into Dead Reckoning. Mike follows, pausing to look up at the "sky flowers".</scene_description>
    <character>MIKE</character>
    <dialogue>Do those things really work?</dialogue>
    <character>RILEY</character>
    <dialogue>Yup. (Almost sadly) Stenches can't take their eyes off `em.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. MAIN STREET - UNIONTOWN - NIGHT</stage_direction>
    <scene_description>DEAD THINGS stand completely frozen in the middle of main street, like statues, mesmerized by the FIREWORKS. Only one figure is moving. BIG DADDY. He weaves between his brothers and sisters, urgently waving his one good hand, like Frankenstein's monster, as if to say "Bad! Bad!" He has learned that fireworks bring danger. A DEAD TEENAGE CHEERLEADER, holding filthy pom-poms, looks at Big Daddy, unable to grasp what he's trying to communicate. A SPEAR is DRIVEN through the Cheerleader's face! The spear is held like a lance by HARRY, a guerilla who roars past on his motorcycle hooting like a cowhand on round-up. Other BIKERS rumble down the street, firing guns. Big Daddy watches the Cheerleader fall. It throws its head back and lets out a great HOWL.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>THROUGH THE WINDSHIELD: RILEY recognizes BIG DADDY from the gas station. He also recognizes the Thing's anguish as...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. TOP OF MAIN STREET - UNIONTOWN - NIGHT</stage_direction>
    <scene_description>...DEAD RECKONING, mortars still shooting FIREWORKS, stops on the edge of town. CHOLO pulls up alongside on his bike.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>THROUGH THE WINDSHIELD: RILEY and MIKE watch the T-BIRD ROAR down MAIN STREET. The FOUR GUERILLAS inside laugh gleefully as they use the MACHINE GUNS to MOW DOWN HAPLESS ZOMBIES.</scene_description>
    <character>MIKE</character>
    <dialogue>I thought it was gonna be a battle. This is a fucking massacre.</dialogue>
    <character>CHOLO</character>
    <dialogue>(Through an open hatch) Kid, these are the toughest guys in the `hood. You can't keep `em from wantin' to get some chuckles.</dialogue>
    <scene_description>Riley gives Cholo an irritated look.</scene_description>
    <character>CHOLO</character>
    <dialogue>Hey, not me, Boss. You told me not to have any fun, I'm not having any fun at all. (To Mike) Come with me, kid. I'll show you the ropes.</dialogue>
    <scene_description>Mike climbs out and gets on the back of Cholo's motorcycle.</scene_description>
    <character>RILEY</character>
    <dialogue>Where you goin'?</dialogue>
    <character>CHOLO</character>
    <dialogue>To get supplies. Essential supplies. That's job our job, ain't it?</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. UNIONTOWN FOODMART - NIGHT</stage_direction>
    <scene_description>THE WHITE MOVING VAN pulls up to a supermarket. THE DEAD THINGS in the parking lot, gazing at the FIREWORKS, barely notice the vehicle. MARKSMEN keep the lot covered as GUERILLAS carry CASES OF CANNED GOODS out of the supermarket and into the van. The team has this down to a science. RILEY'S VOICE comes over one Guerilla's hand-held radio.</scene_description>
    <character>RILEY (O.S. RADIO FILTER)</character>
    <dialogue>How's the food?</dialogue>
    <character>GUERILLA #1</character>
    <dialogue>(Into his radio) Lousy, but there's lots of it.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. UNIONTOWN SIDE STREET - NIGHT</stage_direction>
    <scene_description>DEAD RECKONING RUMBLES down a side street, its steel skin reflecting the FLASH of fireworks.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>PRETTY BOY drives. RILEY stands beside her.</scene_description>
    <character>RILEY</character>
    <dialogue>(Into radio) Number Two, what's your location?</dialogue>
    <scene_description>D rug store. Need an aspirin? I got a million of `em.</scene_description>
    <character>RILEY</character>
    <dialogue>(Into radio) Antibiotics. We need antibiotics.</dialogue>
    <character>GUERILLA #2 (O.S. RADIO FILTER)</character>
    <dialogue>We're set.</dialogue>
    <character>RILEY</character>
    <dialogue>(Into radio) Number Three?</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. UNIONTOWN GUN STORE - NIGHT</stage_direction>
    <scene_description>UERILLAS load boxes of ammo into a JEEP.</scene_description>
    <character>GUERILLA #3</character>
    <dialogue>(Into radio) Guns and ammo, Boss.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. MAIN STREET - UNIONTOWN - NIGHT</stage_direction>
    <scene_description>HARRY, the biker with the spear, is making another run toward a WALKER, who stands mesmerized by the fireworks, when... WHAP! Harry is sent FLYING! DEAD WOMAN, once pretty, wearing a softball uniform that bears the NUMBER NINE, has used its bat to hit a home run. Harry's riderless motorcycle fishtails up the street and hits the side of a building. Harry tries to get up. TWO DEAD THINGS attack him. Another motorcycle, driven by ANCHOR, who looks like Popeye, RUMBLES up in the nick of time.</scene_description>
    <character>ANCHOR</character>
    <dialogue>Harry, jump on!</dialogue>
    <scene_description>Fighting off the Dead Things, Harry gets on and speeds away.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>PRETTY BOY turns a corner. Out the windshield, RILEY sees...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. MAIN STREET - UNIONTOWN - NIGHT</stage_direction>
    <scene_description>...CHOLO and MIKE, on Cholo's bike, joining up with FOXY, a red-haired guerilla on his own motorcycle. The three drive toward the end of town.</scene_description>
    <character>RILEY (O.S.)</character>
    <dialogue>What the fuck?</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. UNIONTOWN STATE STORE - NIGHT</stage_direction>
    <scene_description>CHOLO SCREECHES to a stop at a LIQUOR STORE with MIKE and FOXY. All dismount and start toward the entrance. They stop as DEAD RECKONING pulls up and RILEY and CHARLIE climb out.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Nothin' in there but booze. Booze ain't essential.</dialogue>
    <character>FOXY</character>
    <dialogue>A jug of good Kentucky goes for fifteen hundred back in town.</dialogue>
    <character>RILEY</character>
    <dialogue>(To Cholo) I'm not risking anybody's ass just so you can pick up some side money.</dialogue>
    <character>CHOLO</character>
    <dialogue>Not askin' you to.</dialogue>
    <scene_description>Cholo and Foxy start into the liquor store. The doors are wide open. All that can be seen from outside is darkness.</scene_description>
    <character>RILEY</character>
    <dialogue>Mike! Wait!</dialogue>
    <scene_description>But Mike has followed the others inside.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. UNIONTOWN STATE STORE - NIGHT</stage_direction>
    <scene_description>CHOLO unstraps his crossbow and leads the way cautiously into the dark space. Every subtle SOUND in the SILENCE puts MIKE more on edge. His hand tenses on his gun as SHADOWS loom in front of him. Shadows that could be zombies, but are not. Behind the dusty glass doors of a once-refrigerated wall- unit, Cholo sees a CASE OF DOM PERIGNON. He goes to the refrigerator. Re-strapping his crossbow, he opens the door. Reaches in for the case of champagne. His two hands grab it. A THIRD HAND GRABS IT! Cholo looks up. The refrigerator has no back wall. A DEAD THING with a Manson-like SWASTIKA tattooed in the center of its forehead has stepped in from the shadows of a loading area beyond. It GRABS Cholo with a terrifying GROWL. Cholo falls under the weight of the champagne, and the weight of the Dead Thing, which drops on top of him. They roll, struggling. The Thing holds Cholo in a death grip. At the front of the store, Mike fumbles with his rifle. Foxy shoots at the Dead Thing and misses. Cholo PUNCHES the Thing with his free hand. The Dead Thing's head recoils, but lowers again toward Cholo, the Swastika looming, drooling teeth baring for a bite. Cholo's eyes flash. It's the first time we've seen him scared. BLAM! CHARLIE FIRES one round, right into the center of the swastika on the Zombie's forehead. The Thing crumples.</scene_description>
    <character>MIKE</character>
    <dialogue>Nice shootin'.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Good shootin'. Ain't no such thing as nice shootin'.</dialogue>
    <scene_description>A FOOT KICKS the Zombie off Cholo, who looks up to see... ...RILEY extending a hand to help him to his feet.</scene_description>
    <character>RILEY</character>
    <dialogue>Close one.</dialogue>
    <character>CHOLO</character>
    <dialogue>I'm still here, ain't I?</dialogue>
    <scene_description>Everyone relaxes. Cholo picks up the case of Dom. The others head toward the front of the store. TILT DOWN TO THE FLOOR as their feet move past. In the gloom behind stacks of cartons... ...A DEAD HAND appears. Reaching.</scene_description>
    <character>CHOLO</character>
    <dialogue>Shit! Look out, kid!</dialogue>
    <scene_description>The hand grabs Mike around the ankle! Mike turns, raising his gun. Too late. A DEAD UNIFORMED POLICEMAN, the skin on half its face STRIPPED DOWN TO BONE, RIPS A HOLE IN HIS LEG with its teeth! Mike SCREAMS, staggers into a wall, and drops to a seated position on the floor. Riley and Charlie spin around at the sound of his cry. Cholo, closest to Mike, pulls his crossbow and fires an arrow through the Zombie's head.</scene_description>
    <character>CHOLO</character>
    <dialogue>Fuckin' rookies.</dialogue>
    <scene_description>Cholo tucks away the crossbow, grabs a box of Cohibas off a counter, and runs outside with Foxy. Riley goes to Mike.</scene_description>
    <character>RILEY</character>
    <dialogue>(Kneeling) It's alright, son. You're gonna be alright.</dialogue>
    <character>MIKE</character>
    <dialogue>No. I'm dead. You get bit by one f those things and you become what they are.</dialogue>
    <scene_description>Riley wraps a strong arm around Mike and lifts him. Mike quickly plants the barrel of his .45 under his chin and... BLOWS HIS OWN BRAINS OUT! Riley, stunned, lets the corpse slide to the floor. He looks into the rookie's open eyes, devastated.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. MAIN STREET - UNIONTOWN - NIGHT</stage_direction>
    <scene_description>THE WHITE MOVING VAN, THE T-BIRD, AND THE JEEP roll out of town in a convoy. Trailing them, THREE SADISTIC GUERILLAS on MOTORCYCLES ROAR past, firing... ...a HAIL OF BULLETS at A DEAD FAMILY on the sidewalk. The MOTHER FALLS. Not shot. It has been GRABBED and SHOVED down to the ground by... ...BIG DADDY! Who GRABS the little GIRL next, thrusting her roughly behind the protection of a wrecked car. The FATHER is last. Big Daddy grabs it from behind, by its hair, just as... ...ROUNDS from an UZI DRILL A DOTTED-LINE across the Father's neck. Big Daddy is unhurt, but spattered with BLOOD. Not red, greenish-black. The blood of the dead. here's a RIPPING SOUND as the Father's NECK is PULLED APART by the weight of its limp body. The body DROPS to the street. The HEAD remains suspended in Big Daddy's hand. His face contorts. His mouth opens and closes, trying to utter sounds. Big Daddy drops the head, looking down at its befuddled eyes with sympathy. After a moment, the sympathy is joined by rage. Big Daddy lifts his right foot and brings it STOMPING DOWN on the disembodied head, CRUSHING ITS SKULL. The convoy ROARS off, leaving a cloud of exhaust. Big Daddy sees Harry's downed motorcycle lying in the street. The butt of an AUTOMATIC RIFLE protrudes from a saddlebag. Big Daddy goes over. Pulls out the rifle. Tests the weight of it in his hand. Curls his finger in through the guard and pulls the trigger. BLAM! A bullet ricochets off a brick wall. Big Daddy is startled at first. Then, he relaxes, realizing the rifle's power. With surprising dexterity, he slings the weapon's strap over his head and across his chest, patting the strap as if comforted by it. Turning, he looks toward... ...THE DISTANT GLOW OF A SKYSCRAPER that can be seen ON THE HORIZON. That's the direction the convoy is headed. That's where the bad men came from. That's where he wants to go. REVERSE ANGLE: With the city in the distance, Big Daddy starts walking. NUMBER NINE falls into step beside him. Soon there are MORE. None of them knows where they are going. Or why. All that seems to matter is that they have a leader.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - PRE-DAWN</stage_direction>
    <scene_description>DEAD RECKONING, emitting tendrils of HOT STEAM from twenty steel nostrils, stands parked in a corner of a fenced-in outdoor yard. (We don't see how big the yard is. Yet.) A SEARCHLIGHT sweeps the darkness as GUERILLAS unload the supplies they took from Uniontown and carry them toward... ...a set of RUSTY STEEL DOORS, above which is a FADED SIGN that reads "SUBWAY (TO CITY)". In the bustle of activity, HARRY, the biker who was attacked in town, perspires as he helps unload. He looks ill. RILEY walks past, handing out bottles of beer to the men.</scene_description>
    <character>RILEY</character>
    <dialogue>Harry. Beer?</dialogue>
    <scene_description>Harry doesn't answer.</scene_description>
    <character>RILEY</character>
    <dialogue>Harry?</dialogue>
    <scene_description>Harry SPINS! GROWLS! LUNGES at Riley like a beast! Riley has no time to reach for his gun. The Harry-Thing is strangling him. SMASHING the neck of a beer bottle on the snout of Dead Reckoning, Riley JAMS THE JAGGED GLASS into the Harry-Thing's forehead. Its body drops to the ground.</scene_description>
    <character>PRETTY BOY</character>
    <dialogue>Got knocked off his bike in town. Must have been bit.</dialogue>
    <scene_description>Riley looks down at the body with a mixture anger and regret.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. SUBWAY TUNNEL - DAWN</stage_direction>
    <scene_description>A mile-long subway tunnel extends into BLACKNESS. A wide PLATFORM runs the length of the tracks, at the head of which A DERELICT TRAIN is parked. A CARGO CARRIER pulls out, driving along the platform, its flatbed piled with supplies, while ANOTHER CARRIER is being loaded with boxes of food, pharmaceuticals, ammunition, and... TWO BODY BAGS.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Shit happens, Riley.</dialogue>
    <character>RILEY</character>
    <dialogue>(Blaming himself) Only if you let it.</dialogue>
    <scene_description>The cargo carrier that was first to pull out drives into the tunnel. CEILING LIGHTS spaced far apart STUTTER on and off. Two guerillas, ANCHOR and MOUSE, who looks like a mouse, ride on the open flatbed with the cargo. The tunnel is filled with looming steel shapes that cast menacing shadows. Mouse shifts nervously. Suddenly... ...PLINK! SOMETHING WET FALLS ON HIS FACE! He JUMPS. Recovers. Wipes his cheek with his sleeve.</scene_description>
    <character>MOUSE</character>
    <dialogue>I hate going under the fuckin' river.</dialogue>
    <scene_description>He takes out a joint. Lights up. The match FLARES. SPLAT! Mouse and the match are soaked by WATER dripping from above.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. THE CITY - DAY</stage_direction>
    <scene_description>RIVERS flank a TRIANGLE OF LAND where A CITY glows in the sunrise. Once proud and prosperous, its buildings now seem like tombstones. SEVEN BARRICADED BRIDGES span the rivers.</scene_description>
    <character>ANNOUNCER (O.S.)</character>
    <dialogue>Protected on three sides by mighty rivers, the city stands as a monument</dialogue>
    <dialogue>to man's ingenuity. At the center of it all is Fiddler's Green.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. SUBWAY TUNNEL - DAWN</stage_direction>
    <scene_description>A TV MONITOR broadcasts views of A KITCHEN, A PLUSH LIVING ROOM, A DEN with a VIDEO FIREPLACE.</scene_description>
    <character>ANNOUNCER (O.S.)</character>
    <dialogue>Luxury living in the grand old style. Dine at one of three restaurants. Look for that perfect gift in our fabulous shopping mall.</dialogue>
    <scene_description>he monitor shows a huge ATRIUM with shops and restaurants.</scene_description>
    <character>GUERILLA (O.S.)</character>
    <dialogue>They make it sound nice.</dialogue>
    <character>CHOLO (O.S.)</character>
    <dialogue>It is nice.</dialogue>
    <scene_description>Holding his case of Dom Perignon and his box of Cohibas, CHOLO looks with FOXY at a monitor mounted to a white-tiled subway station wall. Down the tunnel behind them, the other GUERILLAS unload supplies from CARGO CARRIERS parked on the platform. A sign reads, "GOLDEN TRIANGLE/FIDDLER'S GREEN". M f E W</scene_description>
    <character>RILEY</character>
    <dialogue>(Approaching) Cholo.</dialogue>
    <scene_description>Foxy moves away, leaving Riley and Cholo alone.</scene_description>
    <character>RILEY</character>
    <dialogue>Two people dead. That kid, Mike. He should be here with us right now.</dialogue>
    <character>CHOLO</character>
    <dialogue>I didn't kill him. He got bit and he killed himself. Same thing I woulda done. And you!</dialogue>
    <scene_description>Riley lunges at Cholo, takes hold of his shirt, and SLAMS him against the wall.</scene_description>
    <character>RILEY</character>
    <dialogue>The fuck are you turning into, man?</dialogue>
    <character>CHOLO</character>
    <dialogue>e take money to do nasty shit. Shit that nobody else is dumb enough to do. We go in knowing the risks. The kid did too. His number came up, that's all.</dialogue>
    <character>RILEY</character>
    <dialogue>We take the risk to bring in things people need. Not to make a few extra bucks selling liquor. You used to know that.</dialogue>
    <character>CHOLO</character>
    <dialogue>Everybody makes their own way. everybody makes their own fucking way!</dialogue>
    <scene_description>Cholo shrugs out of Riley's grasp. Behind them, the guerillas continue to unload cargo.</scene_description>
    <character>CHOLO</character>
    <dialogue>y daddy...he picked fruit, penny- a-piece. He never went for anything, so he never had anything. I'm gonna have a place, Riley. My own place! And now I got enough money to buy my way in.</dialogue>
    <character>ANNOUNCER (O.S.)</character>
    <dialogue>Isn't it time? Isn't it your time? For Fiddler's Green.</dialogue>
    <scene_description>Cholo looks up at the TV monitor. Riley follows his gaze, seeing well-dressed PEOPLE sipping cocktails in a club room.</scene_description>
    <character>RILEY</character>
    <dialogue>You're dreaming, Cholo. They'd never let me in. They'll never let you in. We're the wrong kind.</dialogue>
    <scene_description>The image on the TV MONITOR changes to an overhead view of the city and its rivers. Animation draws a RED LINE along the base of the "golden triangle", a zone known as "THE THROAT".</scene_description>
    <character>ANNOUNCER (O.S.</character>
    <dialogue>Bask in the security of a city protected not only by its natural boundaries, but by hand-picked members of its own private militia.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. THE CITY - "THE THROAT" - DAWN</stage_direction>
    <scene_description>In live action, not on the monitor, WEARY TROOPS, sloppily uniformed, guard four rows of electrified, barbed-wire FENCING. DEAD THINGS cluster by the DOZENS outside the barricades. CORPSES hang all along the stretch, suspended on the barbs.</scene_description>
    <character>MILITARY WOMAN</character>
    <dialogue>Stench! Ten o-clock!</dialogue>
    <scene_description>A WALKER lumbers in and touches the fencing. SPARKS FLY! The Thing's flesh is literally COOKED! BOILS develop, POPPING OPEN, emitting SMOKE. Still the Thing remains animated.</scene_description>
    <character>MILITARY MAN</character>
    <dialogue>Take its fuckin' face off.</dialogue>
    <scene_description>UDDA-BUDDA-BUDDA! The Military Woman FIRES. The Thing is decimated. Its body hangs, welded to the SPARKING barbs.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN CENTRAL MALL - MORNING</stage_direction>
    <scene_description>CHOLO approaches a CHECKPOINT manned by TWO SECURITY GUARDS. Setting down the champagne and Cohibas, he unstraps his weapons and hands them over.</scene_description>
    <character>CHOLO</character>
    <dialogue>DeMora. Supply unit</dialogue>
    <character>SECURITY GUARD</character>
    <dialogue>What's in them boxes?</dialogue>
    <character>CHOLO</character>
    <dialogue>Essential supplies. For the man upstairs.</dialogue>
    <dialogue>l</dialogue>
    <scene_description>The Guard takes Cholo's weapons and returns a claim check. CHOLO collects his boxes and steps onto an escalator that carries him up into an ENORMOUS ATRIUM. The "mall" we saw on TV. SUNLIGHT splashes through glass walls onto box-planted trees. Caged birds CHIRP seemingly in tune with the Chopin that lilts over a sound system. SHOPPERS, expensively over- dressed, stroll past stores. OTHER RESIDENTS lunch at "outdoor" cafes. Cholo pulls out a kerchief and wipes the smudges off his face, trying to make himself presentable.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. "GOLDEN TRIANGLE" - MORNING</stage_direction>
    <scene_description>FIDDLER'S GREEN, a heavily protected HIGH-RISE in the center of the city, dominates the skyline. It's where the Fat Cats live, protected from urban decay. The building is surrounded by unoccupied high-rises that define "the golden triangle", a clean section in the center of the city. No ugliness in view. RILEY and CHARLIE cross a manicured plaza to a CHECKPOINT manned by TWO SECURITY GUARDS. Riley hands over his ID.</scene_description>
    <character>RILEY</character>
    <dialogue>Quittin' time, Deke.</dialogue>
    <character>SECURITY GUARD</character>
    <dialogue>(Holding up the ID) You're gonna need this.</dialogue>
    <character>RILEY</character>
    <dialogue>(Walking on) Nope. When I said quittin' time, I meant quittin'</dialogue>
    <dialogue>time.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. "GHETTO" - MORNING</stage_direction>
    <scene_description>RILEY and CHARLIE walk down a street into the city's "ghetto" zone, which is lined with taverns, gambling clubs, strip joints, like a boom town from Alaskan gold-rush days. BUYERS and SELLERS lurk in the shadows, copulating, dealing drugs. Riley is welcomed by nearly everyone he passes, greeting them in return with a smile and a nod, handing some bills to a FATHER with a YOUNG SON, patting an OLD MAN on the back.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Wanna get a drink, Riley? Just look at me, you can tell I could use a drink.</dialogue>
    <character>RILEY</character>
    <dialogue>Later. Gotta see a man about a car.</dialogue>
    <scene_description>Charlie follows Riley, who strides into... ...an alley, surprised to find a cadre of rough-looking REVOLUTIONARIES, led by MULLIGAN, a defiant man who stands on a soapbox. A small audience is gathered in front of him. He takes a swig from a bottle of whiskey.</scene_description>
    <character>MULLIGAN</character>
    <dialogue>(Irish accent) How long are you gonna let him push you around? If</dialogue>
    <dialogue>there was enough of us...if you all would join up with us...we could pull him down off his throne!</dialogue>
    <scene_description>Some of the people in the audience nervously shift their eyes to the FIDDLER'S GREEN HIGH-RISE ten blocks away.</scene_description>
    <character>RILEY</character>
    <dialogue>You can't fix a place like this, Mulligan. You just have to get out</dialogue>
    <dialogue>of it.</dialogue>
    <character>MULLIGAN</character>
    <dialogue>We've got the firepower, Riley. If you and your friends would come in with us, we'd be unstoppable.</dialogue>
    <scene_description>Mulligan holds out his bottle to Riley, who passes it to Charlie, who takes a swig.</scene_description>
    <character>RILEY</character>
    <dialogue>Everyone's stoppable.</dialogue>
    <scene_description>We hear the sound of a boy coughing. Mulligan's son BRIAN stands behind him, looking feverish.</scene_description>
    <character>MULLIGAN</character>
    <dialogue>You alright, son?</dialogue>
    <character>BRIAN</character>
    <dialogue>I'm fine, dad.</dialogue>
    <scene_description>As Riley starts past, he stops, pulls something from his pocket, and presses it into Mulligan's palm.</scene_description>
    <character>RILEY</character>
    <dialogue>Antibiotics. For your boy.</dialogue>
    <scene_description>Mulligan looks down with gratitude at a bottle his hand. When he looks up again, Riley is gone.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. GARAGE - MORNING</stage_direction>
    <scene_description>Turning a corner, RILEY and CHARLIE stop in front of a rundown GARAGE with a tarp hanging down instead of a door. Riley pulls it aside and looks in. A HOBO lies asleep on a grease-stained floor, curled under some old newspapers.</scene_description>
    <character>RILEY</character>
    <dialogue>Where's the car?</dialogue>
    <character>HOBO</character>
    <dialogue>(Waking) What car?</dialogue>
    <character>RILEY</character>
    <dialogue>My new car. I paid for it. I was</dialogue>
    <dialogue>here yesterday. There were two guys getting it ready for me.</dialogue>
    <character>HOBO</character>
    <dialogue>There was nobody here this morning.</dialogue>
    <character>RILEY</character>
    <dialogue>Sonofabitch!</dialogue>
    <character>CHARLIE</character>
    <dialogue>What happened, Riley. Didja get fucked?</dialogue>
    <scene_description>Riley stands there, grim-faced.</scene_description>
    <character>RILEY</character>
    <dialogue>(A whisper) Come on.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. PENTHOUSE CORRIDOR - FIDDLER'S GREEN - DAY</stage_direction>
    <scene_description>ING! An elevator door opens. CHOLO, carrying the champagne and Cohibas, steps out, walks to "PENTHOUSE NUMBER ONE", and rings the bell. An instant after he pushes the button... ...the door is JERKED OPEN by TYLER KNIPP, 50-something, an African American man in a white butler's jacket. Frightened, he's wielding a SCISSORS, poised to strike.</scene_description>
    <character>KNIPP</character>
    <dialogue>(Lowering the scissors) Oh, Mister DeMora. Mister Kaufman ain't home and there's some shit goin' down. No lie. I heard...</dialogue>
    <scene_description>A SCREAM RINGS OUT down the corridor!</scene_description>
    <character>KNIPP</character>
    <dialogue>I heard that!</dialogue>
    <scene_description>ANOTHER SCREAM.</scene_description>
    <character>KNIPP</character>
    <dialogue>Oh, man. Mister K. sure gonna be upset about this.</dialogue>
    <scene_description>Cholo drops his boxes and moves down the corridor.</scene_description>
    <character>KNIPP</character>
    <dialogue>I called Security. They should be here...</dialogue>
    <scene_description>Cholo reaches the door to PENTHOUSE NUMBER TWO. It's locked. ANOTHER SCREAM from inside. He FLINGS himself at the door. The LATCH SPLINTERS out of the frame. The door BURSTS open...</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. PENTHOUSE NUMBER-TWO - FIDDLER'S GREEN - DAY</stage_direction>
    <scene_description>...and CHOLO enters a dark foyer. The only light comes from another room somewhere inside. A soft, rhythmic SQUEAK, like a child's swing moving back and forth, ECHOES through the apartment. It's an eerie, incongruous sound. On guard, eyes straining, Cholo moves inside. The squeak gets louder, the light brighter as he turns a corner and sees... ...a MIDDLE-AGED MAN, HANGING DEAD from a HOMEMADE NOOSE suspended from a light fixture in the kitchen! THE BODY SWAYS slowly, the harsh glare making the man's face even whiter than it is. A toppled chair lies on the floor at his feet. Cholo stands transfixed for an instant. And in that instant... ...HE IS GRABBED FROM BEHIND! He whirls, ready to kill, but finds only a MIDDLE-AGED WOMAN, 60-something, wearing a tailored suit and expensive jewelry, her perfectness blemished only by her hysteria.</scene_description>
    <character>WOMAN</character>
    <dialogue>My Johnny, he killed himself, he killed himself. My Johnny! My Johnny!</dialogue>
    <scene_description>Cholo shakes her, hard.</scene_description>
    <character>CHOLO</character>
    <dialogue>Keep it together, lady.</dialogue>
    <scene_description>Behind them, in the kitchen, unseen, a dazed YOUNG MAN, walks up to the hanging corpse. He rights the toppled chair and steps on it, lifting a paring to knife cut through the noose.</scene_description>
    <character>YOUNG MAN</character>
    <dialogue>(Softly, to himself) Dad. Oh, Dad.</dialogue>
    <character>WOMAN</character>
    <dialogue>(To Cholo) Se-Security. Are you Security?</dialogue>
    <character>CHOLO</character>
    <dialogue>No, I...</dialogue>
    <character>WOMAN</character>
    <dialogue>Then, for God's sake, who ARE YOU?!</dialogue>
    <scene_description>She resumes her SCREAMING. In the kitchen, the Young Man is slicing through the rope when his DEAD FATHER'S EYES POP OPEN! The Young Man is too busy with the rope to notice. THE HANGED MAN'S EYES BLINK. Once. Twice. Three times. Its body TWITCHES. And then... ...the Hanged Man turns, making a move on the Young Man. The motion increases the strain on the light fixture, which pulls away, SPARKING, from the ceiling and CRASHES TO THE FLOOR, along with the Hanged Man and his son. The entire apartment is PLUNGED INTO DARKNESS. The woman stops her screaming. Almost as soon as she does, a SNARL can be heard from the kitchen, followed by another SCREAM, this one coming from the Young Man. Cholo rushes to a nearby fireplace and grabs a POKER and a MATCHLIGHT, which looks like a pistol, but shoots FIRE from its tip. He approaches the kitchen, using the FLAME to light his way. In the FLICKERING GLOW, he sees... ...the Young Man lying on the floor. CHUNKS have been bitten out of his neck and wrist. The body is CONVULSING in the last moments of life. THE HANGED MAN IS NOWHERE TO BE SEEN. Cholo stands over the Young Man and stabs him in the head with the poker, jabbing the point all the way through. The woman SCREAMS again from the kitchen doorway.</scene_description>
    <character>CHOLO</character>
    <dialogue>Shut up! I gotta hear. Where'd he go? Where'd the other guy go?</dialogue>
    <scene_description>Silence. Cholo pulls the poker out of the Young Man's head. SHUFFLING sounds. He follows them to the other end of the kitchen, probing the darkness with his matchlight. The sounds are LOUDER here. Cholo lifts the poker, ready to strike. Just as he does... ...the back door of the apartment BURSTS OPEN and a SECURITY GUARD lunges into the kitchen, rifle in hand.</scene_description>
    <character>SECURITY GUARD</character>
    <dialogue>(To Cholo) Drop it!</dialogue>
    <scene_description>Cholo drops the poker and holds up his hands.</scene_description>
    <character>CHOLO</character>
    <dialogue>Hey, no problem.</dialogue>
    <scene_description>TWO MORE SECURITY GUARDS come through the apartment's front door and rush into the kitchen.</scene_description>
    <character>CHOLO</character>
    <dialogue>No problem, no problem! But there is a problem. There's a dead guy</dialogue>
    <dialogue>walkin' around in here.</dialogue>
    <scene_description>THE HANGED MAN appears without warning, attacking one of the guards who just entered, BITING OFF half his left CHEEK, including the EYE. Before his partner can raise his gun, THE WOMAN GRABS IT FROM HIM! Aims at the Hanged Man. YOU SELFISH BASTARD! YOU LEFT ME ALONE HERE! She fumbles with the weapon, not knowing how to make it work. The bitten security guard starts to lose all strength in his legs. The Dead Thing holds him up, as if waltzing with him, BITING HIM again and again. Cholo takes the gun from the woman and shoots the Hanged Man.</scene_description>
    <character>BITTEN SECURITY GUARD</character>
    <dialogue>I need help. I need help!</dialogue>
    <scene_description>Cholo kills the bitten security guard, too.</scene_description>
    <character>SURVIVING SECURITY GUARD</character>
    <dialogue>You...FUCK!</dialogue>
    <scene_description>Cholo turns the gun on the surviving security guard.</scene_description>
    <character>CHOLO</character>
    <dialogue>You wanna talk about this? I did what I had to do. I only did what I had to do!</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. "THE ARENA" - DAY</stage_direction>
    <scene_description>RILEY and CHARLIE step into the CELLAR of an old BROWNSTONE. Dirt floor. Stone walls. The place is filled with smoke and BUZZING with FLIES. As Riley and Charley turn their guns over to TWO BIG BRUISERS inside, a TOUT named ROACH sidles over.</scene_description>
    <character>TOUT</character>
    <dialogue>(Eyeing the weapons) Supply run last night, uh? Bet you have some money in your pocket. I can show you how to turn that money into more money.</dialogue>
    <character>RILEY</character>
    <dialogue>Roach. Where's Chihuahua?</dialogue>
    <character>TOUT</character>
    <dialogue>Maybe I can find him for you. Come on in.</dialogue>
    <scene_description>Riley is already in. He has pushed past the Tout and is striding into a fog where GAMBLERS are rushing to place bets with heavily-armed BOOKIES. We're reminded of a cock-fighting joint in a Pancho Villa movie.</scene_description>
    <character>RILEY</character>
    <dialogue>Lot of action tonight.</dialogue>
    <character>TOUT</character>
    <dialogue>Gotta new kind of game.</dialogue>
    <scene_description>Riley strides toward a cluster of BETTORS. A very tall man stands among them, wearing a Texas Stetson that sticks up high above all other heads, its peacock feathers poking even higher out of a snake-skin hat band. Riley grabs him and spins him around. he man's feet are off the ground. Way off the ground. Far from tall, he's a little person, who has been standing on a platform, wearing a purple satin pimp-suit. He's a Latino, who looks like a Chihuahua. And that's his name. CHIHUAHUA.</scene_description>
    <character>CHIHUAHUA</character>
    <dialogue>Put me down! Put me down!</dialogue>
    <character>RILEY</character>
    <dialogue>What happened to my fucking car?</dialogue>
    <character>CHIHUAHUA</character>
    <dialogue>What? They're fixing it up.</dialogue>
    <character>RILEY</character>
    <dialogue>I went over to the garage. Your guys aren't there. The car's not there. My dinero's not there.</dialogue>
    <character>CHIHUAHUA</character>
    <dialogue>Hey, this is not me. I did not do this to you. I am your friend. Put me down. Come on. I find out what went wrong.</dialogue>
    <character>RILEY</character>
    <dialogue>Just get me the car, or they'll carry you out of here inside that fucking hat.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. BACKSTAGE - "THE ARENA" - DAY</stage_direction>
    <scene_description>In a dark CATACOMB, DEAD MEN are chained to the walls. WHAM! A POLE shoots out. A NOOSE on the end encircles the neck of a captive Dead Man and is cinched tight. TWO MEN hold the pole while A THIRD sprays RED PAINT on the Thing's face. ANOTHER DEAD THING is dragged in and sprayed with BLACK PAINT.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. BACK OFFICE - "THE ARENA" - DAY</stage_direction>
    <scene_description>Cursing in Spanish, CHIHUAHUA pulls a GLOCK out of a filing cabinet and jams a magazine up its butt.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. CENTER RING - "THE ARENA" - DAY</stage_direction>
    <scene_description>RILEY and CHARLIE drift into a large room that's packed with BETTORS hooting and hollering like football fans. They're all jammed onto tiered wooden viewing stands arranged around an IRON-MESH STRUCTURE that looks like a lion-tamer's cage. Gates open. THE PAINTED WALKERS are thrust inside the cage. Their nooses are released. The gates are locked behind them. EAD RED, alarmed by the color of DEAD BLACK'S face, reaches out and gently touches the paint. Its fingers come away with blackened tips. lack follows suit, staining its fingers red. Black licks its hand, spitting when it identifies not blood, but something distasteful. BOOKIES drift among the spectators, taking bets with fists full of cash.</scene_description>
    <character>CHARLIE</character>
    <dialogue>What are they betting on, Riley?</dialogue>
    <character>RILEY</character>
    <dialogue>Red or Black. Who's gonna win the fight.</dialogue>
    <character>CHARLIE</character>
    <dialogue>What fight? Stenches don't fight.</dialogue>
    <character>TOUT (O.S.)</character>
    <dialogue>They do when there's food.</dialogue>
    <scene_description>The TOUT sidles over.</scene_description>
    <character>RILEY</character>
    <dialogue>What's on the menu today? Cat or dog?</dialogue>
    <character>TOUT</character>
    <dialogue>I told you. Today it's something new.</dialogue>
    <scene_description>CLANG! Another gate opens in the cage. A hush falls as everyone awaits what will come. Including the Dead Men, who gaze with anticipation at the opening. What comes is... ..A WOMAN! Alive, badly bruised, her dress in tatters. Despite tarnish, she still looks sexy. Last night she was a hooker known as SLACK. Now she's meat in a lion cage.</scene_description>
    <character>RILEY</character>
    <dialogue>Jesus fucking Christ.</dialogue>
    <scene_description>The gate SLAMS shut. The Dead Things walk toward the woman. Riley rushes off. Charlie follows. lack backs up, hits the wall of the cage and, terrified, starts to circle its iron perimeter. The Dead Men flank her. Black is the first to touch her. The crowd HOWLS. lack's terror turns to determination. She punches Black three times in the face. The Thing recoils as she glides out of its grasp. RILEY and CHARLIE reach the BRUISERS who took their weapons.</scene_description>
    <character>RILEY</character>
    <dialogue>Give us our guns.</dialogue>
    <character>BRUISER</character>
    <dialogue>(Handing over the weapons) You leavin'?</dialogue>
    <scene_description>Riley cocks his M-16.</scene_description>
    <character>RILEY</character>
    <dialogue>In a little while.</dialogue>
    <scene_description>In the ring, BLACK reaches for SLACK again. With one lightning-fast move, she kicks it in the chest, sending it flying into Red's arms. Red shoves Black aside. Black makes another try for the woman. Red grabs its rival. This time Black hangs on to Red's shirt. The two twirl around in a staggering lampoon of a wrestling match. Slack rushes to the side of the cage and starts to climb. She's agile. Strong. But she almost falls as the cage SHAKES with the force of... ...Red SLAMMING Black against the mesh. On their way back through the arena, RILEY and CHARLEY push through the crowd, trying to reach the center ring. A GOON steps in front of them.</scene_description>
    <character>GOON</character>
    <dialogue>No guns in here!</dialogue>
    <scene_description>Riley gives him a rifle butt in the face and moves on. lack continues to climb the cage, almost out of reach, but Black grabs one of her ankles, pulling her down and slamming her to the ground. Black hunkers, drooling, over Slack. As it is about to bite, RAT-A-TAT! A short burst from Riley's M-16 shatters Black's collarbone. Cheekbone. Skull. The Thing drops. Red lunges for Slack. Riley kills it with another short BURST. he crowd PANICS, stampeding toward the exit. Suddenly MORE BULLETS FLY, this time from a GLOCK, FIRED by... ...CHIHUAHUA, who, in a rage, is pushing through the LEGS of the fleeing crowd. He makes it to a clear spot and draws a steady bead on a target...Charlie. Chihuahua pulls his trigger. Riley beats him by an instant, FIRING the M-16. Just as Chihuahua's gun GOES OFF...a LINE of BULLET HOLES PERFORATES the little man's belly. The round from his Glock misses Charlie completely. Riley runs to the cage, where Slack stands, trembling, just on the other side of the bars.</scene_description>
    <character>RILEY</character>
    <dialogue>You okay?</dialogue>
    <scene_description>She nods gratefully. Chihuahua is still on his feet. And now he is really pissed. Not because of the holes in his gut, but because...</scene_description>
    <character>CHIHUAHUA</character>
    <dialogue>My suit! You fucked up my new suit!</dialogue>
    <scene_description>Riley turns to Chihuahua, but doesn't have time to lift the M-16 before...BLAM! The little man FIRES at him. Slack delivers a powerful KICK into the flexible fencing, sending Riley sprawling to the ground and saving him from... ...Chihuahua's round, which misses Riley...but HITS SLACK! Spun around by the impact, she falls face down. Chihuahua continues to FIRE. Riley Marine-crawls as bullets PUNCH around him, SPARKING off the cage. Chihuahua keeps coming, keeps FIRING, until... ...A SINGLE SHOT from Charlie's .45 shatters his skull. He drops like a broken pinata. Riley looks up, seeing TWO OTHER MEN with guns. Chihuahua's GOONS. For a moment it seems as if a major shooting match is going to break out. But before it does...</scene_description>
    <character>POLICEMAN (O.S.)</character>
    <dialogue>Hold it!</dialogue>
    <scene_description>..FOUR POLICEMEN burst in. The Goons lower their weapons. Riley runs back to the cage, BLASTS the lock on the nearest gate, and rushes inside. Slack's body is lying on the floor. He suspects she's dead. When her BODY MOVES, he suspects worse. He plants the barrel of his M-16 against her temple.</scene_description>
    <character>SLACK</character>
    <dialogue>I'm alright, I'M ALRIGHT!</dialogue>
    <scene_description>Slack uses her left arm to push herself up to a sitting position. Her right arm is BLEEDING, up near the shoulder.</scene_description>
    <character>SLACK</character>
    <dialogue>Fucker got my right arm. I'm a lefty.</dialogue>
    <scene_description>They look into each other's eyes.</scene_description>
    <character>RILEY</character>
    <dialogue>Seen you around.</dialogue>
    <character>SLACK</character>
    <dialogue>Seen you around.</dialogue>
    <scene_description>A POLICEMAN steps over.</scene_description>
    <character>PILLSBURY</character>
    <dialogue>The hell happened here?</dialogue>
    <character>RILEY</character>
    <dialogue>Somebody shot the little fat man.</dialogue>
    <character>PILLSBURY</character>
    <dialogue>Yeah, I see that. You're under arrest.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. BOARD ROOM - FIDDLER'S GREEN - DAY</stage_direction>
    <scene_description>A UNIFORMED GUARD leaves CHOLO in a PRISTINE WHITE conference room with glass walls overlooking the rotting CITY far below. Cholo sets the case of champagne and the box of Cohibas on a conference table. A SMAN stands in SILHOUETTE at the windows.</scene_description>
    <character>SILHOUETTED MAN</character>
    <dialogue>How was Uniontown?</dialogue>
    <character>CHOLO</character>
    <dialogue>Dead.</dialogue>
    <character>SILHOUETTED MAN</character>
    <dialogue>Death intrudes on us even in the Green, I'm afraid. I heard about what happened with my neighbors.</dialogue>
    <dialogue>I'm grateful for your help.</dialogue>
    <character>CHOLO</character>
    <dialogue>brought you back some presents.</dialogue>
    <scene_description>Cholo opens the case of champagne. He pulls a bottle out, untwists the wire, and uses his strong thumbs to pop the cork. FOAM runs.</scene_description>
    <character>CHOLO</character>
    <dialogue>You probably want a glass, don't you? Sure, a high-toned man likes to drink out of a glass.</dialogue>
    <scene_description>Cholo grabs a highball glass from a cupboard, pours champagne into it, and brings it, overflowing, to the Silhouetted Man.</scene_description>
    <character>CHOLO</character>
    <dialogue>I got something else, too.</dialogue>
    <scene_description>Cholo tears open the box of Cohibas. He picks up two cigars, bites off the tips, puts one in his mouth, then, walking back to the Silhouetted Man, puts the other in his mouth, lighting them both with a wooden match that he strikes on his jeans. F</scene_description>
    <character>SILHOUETTED MAN</character>
    <dialogue>Thank you.</dialogue>
    <character>CHOLO</character>
    <dialogue>No, thank you! Twenty grand. That's what I got comin' for last night. I never bothered to pick it up.</dialogue>
    <character>SILHOUETTED MAN</character>
    <dialogue>You didn't?</dialogue>
    <character>CHOLO</character>
    <dialogue>Nope. I left it in the bank. Your bank. With all my other dough. From all those other nights. I got enough now to buy me a place.</dialogue>
    <character>SILHOUETTED MAN</character>
    <dialogue>You mean here? In the Green?</dialogue>
    <scene_description>The Silhouetted Man steps away from the window. Expensively dressed, in his early 60s, he is PAUL KAUFMAN. He sets down the highball glass Cholo gave him, gets out a proper champagne flute, and fills it from the bottle, smiling politely at Cholo.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>I'm sorry, Mister DeMora, but there's a very long waiting list.</dialogue>
    <character>CHOLO</character>
    <dialogue>How long?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>This is an extremely desirable location. Space is limited.</dialogue>
    <character>CHOLO</character>
    <dialogue>You mean restricted.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Well, I do have a board of directors, a membership committee that has to approve...</dialogue>
    <scene_description>A wave of incomparable sadness sweeps over Cholo's face.</scene_description>
    <character>CHOLO</character>
    <dialogue>I guess it takes more than money to become a "member".</dialogue>
    <scene_description>( Y</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Take my advice. Withdraw your funds from the bank and spend them somewhere else.</dialogue>
    <character>CHOLO</character>
    <dialogue>(Quietly) Don't do this to me. Don't do this to me.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>I'm sorry, but...</dialogue>
    <character>CHOLO</character>
    <dialogue>No, no, no. Three years! Three years I been cleaning up after you, taking out your garbage, and you tell me I'm not good enough? You're the one who's no good. You are no fucking good. And you are gonna let me in. You know why? Because I know what goes on around here. How many of your fucking "members" know what's in that garbage I take out for you?</dialogue>
    <scene_description>Cholo lunges at Kaufman, grabs him by the collar. OU'LL LET ME IN OR I'LL... Cholo feels the barrel of a .45 against his waist. Kaufman, who has drawn the pistol from his jacket, is still smiling.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Maybe we should talk about this when you're less excited.</dialogue>
    <scene_description>Kaufman presses a button under the table. THREE SECURITY GUARDS rush in, GRAB Cholo, and drag him away. Kaufman stops one of the guards at the door.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Softly) I won't be needing this man any more.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. STAIRWELL - FIDDLER'S GREEN - DAY</stage_direction>
    <scene_description>HE SECURITY GUARDS lead CHOLO down the stairs. Cholo WHIRLS like a Ninja. He SLUGS one guard, kicks another in the groin, the third in the face, and escapes through a fire door.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT./EXT. JAIL - AFTERNOON</stage_direction>
    <scene_description>RILEY RIPS off part of his shirt-sleeve and starts to bandage the wound on SLACK'S arm. They are in a jail cell that has brick walls and a small barred window facing a dark alley. CHARLIE, stripped of all his guns, stares outside longingly.</scene_description>
    <character>RILEY</character>
    <dialogue>(To Slack) Why you? In that arena. Why did the little fat man throw you in with those things?</dialogue>
    <character>SLACK</character>
    <dialogue>It wasn't the little man. It was the big man. The man upstairs. He's got his fingers in everything down here. If you can drink it, shoot it up, fuck it, or gamble on it, it belongs to him. He's just seein' that we get a few cheap kicks so we don't go thinkin' too hard about why he's eating steak and the rest of us are lucky to get the bones.</dialogue>
    <character>RILEY</character>
    <dialogue>Same question. Why you?</dialogue>
    <character>SLACK</character>
    <dialogue>They found out I was working with Mulligan and his people. Tired of eatin' off Cbones.</dialogue>
    <character>CHARLIE</character>
    <dialogue>What can you do? Every place is the same.</dialogue>
    <character>RILEY</character>
    <dialogue>Places with people. I'm gonna find me a place where there ain't no people. North. Canada.</dialogue>
    <character>SLACK</character>
    <dialogue>Wherever you're going, take me with you.</dialogue>
    <character>CHARLIE</character>
    <dialogue>He won't. Riley likes to be alone. He might take me. Cuzz havin' me around is pretty much the same as bein' alone. (Glancing at Riley) can make myself useful. And I an shoot.</dialogue>
    <character>SLACK</character>
    <dialogue>I can shoot. And I can be pretty</dialogue>
    <dialogue>fucking useful. I had training. I was gonna join the Army. Up the Green. Till somebody figured I'd be a better hooker than a soldier.</dialogue>
    <character>RILEY</character>
    <dialogue>I don't need to hear your story. Everybody's got a story, and I'm tired of hearin' them all!</dialogue>
    <character>SLACK</character>
    <dialogue>What's your story, Riley?</dialogue>
    <scene_description>They look at each other, clearly attracted.</scene_description>
    <character>RILEY</character>
    <dialogue>I said everybody has a story. That was wrong. I don't have one. Daddy was a preacher. Mama kept the house. School. Engineering. Nothing bad ever happened to me...(turning away)...till everything changed.</dialogue>
    <character>SLACK</character>
    <dialogue>Everything changed for all of us. Whether we had a story or not.</dialogue>
    <scene_description>A SOUND outside the window. Charlie glances through the bars.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Hey...</dialogue>
    <scene_description>Riley and Slack look out the window. FOUR SECURITY MEN are chasing MULLIGAN into the alley outside. They drive him like an animal against a wall, club him, and drag him away.</scene_description>
    <character>RILEY</character>
    <dialogue>Mulligan.</dialogue>
    <scene_description>RILEY instinctively reaches through the window's bars, but there's nothing he can do. It's a helpless feeling.</scene_description>
    <character>CHARLIE</character>
    <dialogue>What are they gonna do? Kill him?</dialogue>
    <character>SLACK</character>
    <dialogue>Not right away. First, they'll try to get what they can out of him. About people like me.</dialogue>
    <scene_description>Riley puts his hand on her back. g t</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. BEDROOM - AFTERNOON</stage_direction>
    <scene_description>In a ratty bedroom, FOXY is wakened out of a snore by CHOLO.</scene_description>
    <character>CHOLO</character>
    <dialogue>We're taking the truck out. Get he guys.</dialogue>
    <character>FOXY</character>
    <dialogue>Riley?</dialogue>
    <character>CHOLO</character>
    <dialogue>No, not him. Just the regular guys. Know what I mean?</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>CRANE DOWN FROM A FADED SIGN, TONY'S AUTOMANIA, high above what was once a car dealership, but is now a fenced-in DEPOT full of VEHICLES. A huge WHITE FACE with black cartoon eyes POPS into view, attached to a TEN-FOOT-TALL BODY emblazoned TONY BALONEY. It's one of those vinyl ADVERTISING DUMMIES that does the hula as air pumps through it. Tony's arms wave wildly, like a giant zombie, comic yet oddly unnerving as... BLAM! BLAM! Bullets hit it in the face and neck. GUS, a young soldier, and his partner BARRETT, are shooting outside the SALES OFFICE of the car-lot-turned-depot. A sign is printed on the window. "BEST DEALS IN TOWN AND THAT'S NO BALONEY!"</scene_description>
    <character>BARRETT</character>
    <dialogue>(Handing Gus a five) You win. You got him in the brain.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. SUBWAY TUNNEL - NIGHT</stage_direction>
    <scene_description>SCREECH! CHOLO pulls a CARGO CARRIER to a stop along the platform of the tunnel. FOXY, PRETTY BOY, MOUSE, ANCHOR, and SCAR, the youngest of the team, leap off the flatbed.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>The steel doors under the "SUBWAY" sign open and CHOLO strides out with his TEAM. A DEPOT GUARD steps forward as the doors close and lock automatically behind them.</scene_description>
    <character>DEPOT GUARD</character>
    <dialogue>What's up, Cholo?</dialogue>
    <character>CHOLO</character>
    <dialogue>(Flashing an official-looking paper) Takin' the truck out.</dialogue>
    <character>DEPOT GUARD</character>
    <dialogue>You just got back in this morning.</dialogue>
    <character>CHOLO</character>
    <dialogue>Nobody gets a day off these days.</dialogue>
    <character>DEPOT GUARD</character>
    <dialogue>(Taking Cholo's paper) Hey, wait a minute this is from yesterday.</dialogue>
    <character>CHOLO</character>
    <dialogue>(Keeping his cool) Oh, I must have given you the wrong one. Here...</dialogue>
    <scene_description>Cholo reaches down, but not into his pocket. For his gun. Just before he draws it...SHOTS ring out.</scene_description>
    <character>CHOLO</character>
    <dialogue>What's that?</dialogue>
    <character>DEPOT GUARD</character>
    <dialogue>Relax. Just target practice.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - TONY'S AUTOMANIA SALES OFFICE - NIGHT</stage_direction>
    <character>GUS</character>
    <dialogue>Double or nothing?</dialogue>
    <character>BARRETT</character>
    <dialogue>Sure.</dialogue>
    <scene_description>GUS aims his rifle at the jerking head of TONY BALONEY. As he is about to fire, there's a SOUND at his back.</scene_description>
    <character>GUS</character>
    <dialogue>Quit scratching around back there. You're tryin' ta fuck up my aim.</dialogue>
    <character>BARRETT</character>
    <dialogue>I'm just standin' here. I'm not doin' nothing.</dialogue>
    <scene_description>The SOUND comes again. From the woods that adjoin the lot. Barrett grabs the handles of a KLIEG LIGHT mounted on a pivot and swings it so that it ILLUMINATES the tree-line. here's nothing there. Nothing but BRANCHES being slapped by erratic gusts of wind. Barrett pivots the Klieg light back to its original position, jumping out of his skin when the bright white beam reveals... A DEAD THING within arm's length. Barrett FIRES! The dead thing DROPS OUT OF FRAME, REPLACED BY ANOTHER. BLAM! Barrett SHOOTS again. This creature collapses. It is also replaced by another, which is also shot, as... BLAM! The top of Barrett's head is taken off by a rifle shot. The rifle was fired by BIG DADDY. The barrel is still smoking. In the darkness behind him stands NUMBER NINE. Behind Number Nine are the SHUFFLING SHADOWS of many more dead things. GUS SCREAMS.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <character>CHOLO</character>
    <dialogue>What's that? Screaming practice?</dialogue>
    <character>GUNNER (O.S.)</character>
    <dialogue>Stenches! Jesus! They're all over the place!</dialogue>
    <scene_description>THE DEPOT GUARD turns and runs toward his men. CHOLO'S TEAM unstraps weapons and gets ready for battle.</scene_description>
    <character>CHOLO</character>
    <dialogue>(Stopping them) Ain't our fight. Stenches are making it easy for us.</dialogue>
    <dialogue>Let's grab the truck.</dialogue>
    <scene_description>HOLO and his team sprint across the lot to DEAD RECKONING. A GUNNER at a machine-gun battery opens fire on the WALKERS. Many of the rounds SPARK off the wire fencing.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING NIGHT</stage_direction>
    <scene_description>CHOLO and his TEAM scramble into the vehicle.</scene_description>
    <character>FOXY</character>
    <dialogue>Should we send up some `sky flowers'?</dialogue>
    <character>CHOLO</character>
    <dialogue>No. Those things want to get in here...let `em in.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>THE WALKING DEAD march through MACHINE GUN FIRE behind their "leader". BIG DADDY. He is the first to reach the fence surrounding the lot. Pushing against the wire, he is soon joined by NUMBER NINE. Then OTHERS. The FENCE COLLAPSES. The Dead Things SWARM into the depot. VROOOM! DEAD RECKONING pulls out. Rumbling over the section of fencing the zombies pushed down, it drives into the night. SOLDIERS abandon their stations and scatter, shooting wildly. NUMBER NINE knocks one of them cold with its baseball bat. The soldier falls, losing his M-16. BIG DADDY grabs the bat and throws it aside. Picking up the soldier's M-16, he presses the weapon into Number Nine's hands, even arranging Number Nine's fingers on the trigger. RATATATAT. With the gun aimed at the ground, Number Nine fires a BURST that sends her into a spastic dance. The soldier sits back up. Draws a pistol. Big Daddy grabs the barrel of the still-firing M-16 and guides it along the pavement to... ...the soldier's legs. Bullets march up his groin, belly, chest, and, finally, head. He drops. ANOTHER SOLDIER attacks. This time, Number Nine aims her weapon purposefully and scores a direct hit. OTHER DEAD THINGS SMACK at the steel doors that lead down to the subway. They can't get through. Losing interest, they drift slowly away, until their attention is refocused by... ...a GRUNT from Big Daddy, who is gazing toward the GLOW of the FIDDLER'S GREEN HIGH-RISE across the river, closer now than before. The city. That's where he wants to be. That's where he's determined to go.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. KAUFMAN PENTHOUSE - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>KAUFMAN RIPS a TURKEY LEG off a cooked bird on a platter in front of him and eats. Across the table sits one of his board members, HARRISON SUTHERLAND. KNIPP enters.</scene_description>
    <character>KNIPP</character>
    <dialogue>Phone call, sir.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Thank you, Knipp. I'll take it.</dialogue>
    <scene_description>Knipp brings a radio-phone to the table. Kaufman picks up the receiver and lifts it to his ear.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Yes?</dialogue>
    <character>CHOLO (O.S.)</character>
    <dialogue>Kaufman?</dialogue>
    <scene_description>Kaufman tenses, just enough for Sutherland to notice.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Ah. The one that got away.</dialogue>
    <character>CHOLO (O.S.)</character>
    <dialogue>You said we should talk when I was less excited. I'm a lot less excited now.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>What do you want, Mister DeMora?</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <character>CHOLO</character>
    <dialogue>I can't have a place in the Green, fine. I'll go find another place. But you know what I'm gonna need? Money. I want my money out of your bank. And I want the rest of the money out of your bank. And if you don't give it to me, I'm gonna blow you out of your fuckin' ivory tower. I've got Dead Reckoning.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. KAUFMAN PENTHOUSE - FIDDLER'S GREEN - NIGHT</stage_direction>
    <character>KAUFMAN</character>
    <dialogue>That's unfortunate.</dialogue>
    <character>CHOLO (O.S.)</character>
    <dialogue>Put the money on a boat and send it across the river to the South Side. Tenth Street Pier. One man to drive the boat, no more. You've got till midnight. Four hours. I won't be there. Dead Reckoning won't be there. But I'll know if it happens. I'll know if it doesn't happen.</dialogue>
    <scene_description>CLICK! CHOLO hangs up.</scene_description>
    <character>SUTHERLAND</character>
    <dialogue>Trouble?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>In a world where the dead are returning to life, the word `trouble' loses much of its meaning. (Beat) He wants money.</dialogue>
    <character>SUTHERLAND</character>
    <dialogue>Pay him.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>We don't negotiate with terrorists. There are other options.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. JAIL - NIGHT</stage_direction>
    <scene_description>CLANG! A FIDDLER'S GREEN SECURITY GUARD opens a cell door.</scene_description>
    <character>SECURITY GUARD</character>
    <dialogue>Which one of you is Denbo?</dialogue>
    <scene_description>RILEY, CHARLIE, and SLACK exchange glances. What now?</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN BOARDROOM - NIGHT</stage_direction>
    <scene_description>KAUFMAN sips a Scotch. SUTHERLAND is present, with a middle- aged board member named CHANDLER STYLES and CLIFF WOODS, who is young and ambitious. All of them are nervous, pacing. A door opens and RILEY is ushered into the room.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Mister Denbo. Come in. Can I offer you a drink?</dialogue>
    <character>RILEY</character>
    <dialogue>I don't drink.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Well, then...please sit down.</dialogue>
    <character>RILEY</character>
    <dialogue>Nobody else is sitting. I think I'll just stand here, like the rest of you. While you tell me why I'm standing here.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>We need you to repossess a vehicle that belongs to us. The vehicle you designed, Mister Denbo. Dead Reckoning has been stolen. By your second in command. I want him captured. Or killed. And I want my two-million-dollar piece of equipment returned.</dialogue>
    <character>RILEY</character>
    <dialogue>The truck.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Which has guns. Big guns. That could do a great deal of damage if he were to aim them at this city.</dialogue>
    <character>RILEY</character>
    <dialogue>Why don't you just send out your troops?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>I don't want to lose them. I could send five hundred men against that thing and they'd all come back in body bags. It's your vehicle. Cholo was your man. You might be able to get close enough to...do what has to be done. (Refilling his scotch) Do this for me and I'll grant you something in return. Residence in the Green.</dialogue>
    <character>RILEY</character>
    <dialogue>Not me. That's what Cholo wanted, and you didn't give it to him, did you? That's why he's out there</dialogue>
    <scene_description>waving a cannon at your ass. Kaufman won't admit that Riley's right, but he looks at him with a glimmer of respect.</scene_description>
    <character>RILEY</character>
    <dialogue>Give me one of those vehicles, over</dialogue>
    <dialogue>in the depot, weapons, and enough ammunition to go north.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>But...there's nothing up north.</dialogue>
    <character>RILEY</character>
    <dialogue>That's the idea.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Alright. You've named your price. An easy one to pay.</dialogue>
    <character>RILEY</character>
    <dialogue>One more thing. My friends. They go with me.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Take them.</dialogue>
    <scene_description>e looks at Riley, a hint of desperation behind his eyes.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>an you find Dead Reckoning? Quickly?</dialogue>
    <character>RILEY</character>
    <dialogue>How quickly?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>By midnight.</dialogue>
    <character>RILEY</character>
    <dialogue>I have a way.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. INDUSTRIAL STREET - NIGHT</stage_direction>
    <scene_description>DEAD RECKONING RUMBLES along a dark street, plowing into a DERELICT CAR, knocking it aside and rolling it down a small embankment, pinning THREE DEAD THINGS beneath.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO'S TEAM laughs raucously at the fate of the zombies.</scene_description>
    <character>CHOLO</character>
    <dialogue>(Tense) Knock it off!</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. INDUSTRIAL STREET - NIGHT</stage_direction>
    <scene_description>BIG DADDY steps out of the darkness, watching the lights of DEAD RECKONING recede. He hears desperate SQUEALING coming from under the toppled car. He lumbers down the embankment. Pushes on one of the upturned tires. He can't turn the car by himself. He looks back to the road. Grunts. NUMBER NINE and OTHERS OF BIG DADDY'S GATHERING FORCE hurry to the car. They push. The car rolls over, freeing THE THREE DEAD THINGS. One of them used to be a BUTCHER. Still wearing a blood-stained apron, carrying a meat cleaver, he looks at Big Daddy with something resembling gratitude.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN WEAPONS STORAGE - NIGHT</stage_direction>
    <scene_description>SOLDIERS pass out monster weapons to RILEY, CHARLIE, and SLACK. Riley straps on a K-90. Charlie turns one down.</scene_description>
    <character>CHARLIE</character>
    <dialogue>I like the iron I already got.</dialogue>
    <character>SOLDIER</character>
    <dialogue>This piece fires fourteen rounds a second.</dialogue>
    <scene_description>Charlie unstraps his own REMINGTON. A la Sergeant York, he licks his thumb. Wets the sight. And BLASTS a COCKROACH climbing on a wall twenty feet away.</scene_description>
    <character>CHARLIE</character>
    <dialogue>I don't norm'ly need fourteen rounds.</dialogue>
    <scene_description>M</scene_description>
    <character>SLACK</character>
    <dialogue>I'll take that gun.</dialogue>
    <character>SOLDIER</character>
    <dialogue>Can you handle it?</dialogue>
    <character>SLACK</character>
    <dialogue>Better'n you. The safety's off.</dialogue>
    <scene_description>he Soldier checks the gun. The safety is off. He clicks it on and embarrassedly hands the weapon to Slack.</scene_description>
    <character>RILEY</character>
    <dialogue>(To Slack and Charlie) You guys don't have to come out with me if you don't want to.</dialogue>
    <scene_description>Slack ties her hair back with a bandana. Checks her gun clip.</scene_description>
    <character>SLACK</character>
    <dialogue>I'd feel like a dick if I didn't.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Me too. Just look at me you can tell I'd feel like a dick.</dialogue>
    <character>SLACK</character>
    <dialogue>Some shit, ain't it? Goin' out to save a place we don't give a fuck</dialogue>
    <dialogue>about.</dialogue>
    <character>RILEY</character>
    <dialogue>It's not the place. It's the people in it.</dialogue>
    <character>KAUFMAN (O.S.)</character>
    <dialogue>Mister Denbo.</dialogue>
    <scene_description>Riley turns. KAUFMAN and SUTHERLAND enter with several OTHERS.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Your friends are going out with you. I want some of my friends to go along, as well. (Turning) Manolete.</dialogue>
    <scene_description>AN HISPANIC MAN steps forward.</scene_description>
    <character>MANOLETE</character>
    <dialogue>That's how I am called...Manolete. After the bullfighter.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Teahouse.</dialogue>
    <scene_description>TEAHOUSE steps forward. A mean-looking Asian right out of Mortal Kombat. He joins his hands, as if in prayer, and bows.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Pillsbury.</dialogue>
    <scene_description>PILLSBURY is a woman, a Sumo-sized Samoan, six hundred pounds and seven feet tall, swaggering, decked out in a clatter of fighting gear.</scene_description>
    <character>SLACK</character>
    <dialogue>(Impressed) Damn.</dialogue>
    <scene_description>Pillsbury speaks with a voice as deep as the Mindanao trench.</scene_description>
    <character>PILLSBURY</character>
    <dialogue>I come here to do sumthin'. Not stann aroun'. Why we stann aroun'? Less go do sumthin'.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. 10TH STREET PIER - NIGHT</stage_direction>
    <scene_description>A LONG DOCK juts into the RIVER. DEAD RECKONING stops beside it. MOUSE jumps out. CHOLO stands in an open hatch.</scene_description>
    <character>MOUSE</character>
    <dialogue>(Looking around nervously) Don't leave me alone here long.</dialogue>
    <character>CHOLO</character>
    <dialogue>At midnight. Give me a call. Let me know if we're rich or not.</dialogue>
    <scene_description>Mouse nods, running off to hide in a BOAT SHED.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>The steel doors to the subway tunnel open. RILEY and his TEAM step out. The depot has been DEVASTATED. FIRES BURNING. FENCES DOWN. Only TONY BALONEY moves, still waving spookily.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Geez. Cholo made a mess.</dialogue>
    <character>RILEY</character>
    <dialogue>Cholo didn't do all this.</dialogue>
    <scene_description>Clouds of thick black SMOKE from the fires BILLOW across the depot, restricting visibility. Ever-shifting OPENINGS in the clouds reveal glimpses of torn BODY PARTS.</scene_description>
    <character>RILEY</character>
    <dialogue>Stenches have been at this place.</dialogue>
    <scene_description>He leads the way into the depot, his M-16 at the ready. Behind him, all eyes peer nervously into the smoke. Everyone speaks in HUSHED tones.</scene_description>
    <character>MANOLETE</character>
    <dialogue>When the truck pulled out, it must have knocked the fence down. That's how they got in.</dialogue>
    <character>RILEY</character>
    <dialogue>That fencing was pushed in from outside.</dialogue>
    <character>TEAHOUSE</character>
    <dialogue>You know how many stenches it would take to do that?</dialogue>
    <character>RILEY</character>
    <dialogue>There's a thousand of them out there for every one of us.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Good thing we're smarter.</dialogue>
    <character>SLACK</character>
    <dialogue>Look who's talkin'.</dialogue>
    <character>RILEY</character>
    <dialogue>They're getting smart. I saw it in</dialogue>
    <dialogue>Uniontown, last time out. They're learning how to work together.</dialogue>
    <scene_description>Thoughts darken. So does the SMOKE, which billows thicker, virtually blinding the team. SOUNDS come. The MOANING of the WIND. The POPPING of burnt metal and wood.</scene_description>
    <character>TEAHOUSE</character>
    <dialogue>What do they want?</dialogue>
    <scene_description>Slack looks back as she walks. The zombies have taken down another section of the depot fence, beyond which lies a suburb. Beyond which is the river. Beyond which is the glow of the FIDDLER'S GREEN HIGH-RISE.</scene_description>
    <character>SLACK</character>
    <dialogue>They want the city.</dialogue>
    <character>RILEY</character>
    <dialogue>The city is us. They're after us. We pissed `em off one too many times.</dialogue>
    <scene_description>O</scene_description>
    <character>MANOLETE</character>
    <dialogue>They'll never get across the river.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Thank Heaven.</dialogue>
    <character>RILEY</character>
    <dialogue>Gotta love the guy. He still believes in Heaven. Anyone got a radio?</dialogue>
    <scene_description>Teahouse pulls a Motorola from his belt. Just as he tosses it to Riley, they hear...GROWLING! the team draws their weapons, standing in a loose circle, their backs to each other, guns searching for a target. Darting eyes peer into the void. MORE NOISES emanate from somewhere. Everywhere. Slowly... ...Charlie unstraps his Remington. Licks his thumb. Wets the sight of the rifle.</scene_description>
    <character>SLACK</character>
    <dialogue>(A whisper) Why do you do that?</dialogue>
    <character>CHARLIE</character>
    <dialogue>(Whispering back) Catches the light. Right now it's moonlight. Lets me see where I'm aimin'.</dialogue>
    <scene_description>BLAM! Charlie FIRES! A single shot into the black smoke.</scene_description>
    <character>SLACK</character>
    <dialogue>The hell you shooting at?</dialogue>
    <character>CHARLIE</character>
    <dialogue>That thing.</dialogue>
    <scene_description>DEAD MAN steps out of the smoke! Before anyone can react, it grabs Slack's shoulder from behind! She whirls around. Pulls away. Is about to shoot when she sees AN ENTRY WOUND on the left side of the Thing's forehead.</scene_description>
    <character>CHARLIE</character>
    <dialogue>ff-center. But I got him.</dialogue>
    <scene_description>The Thing relaxes its grip and drops at Slack's feet.</scene_description>
    <character>ANOLETE</character>
    <dialogue>(Hysterical) There's more of `em out there. I can hear `em. THERE'S MORE!</dialogue>
    <scene_description>There are SHUFFLING SOUNDS in the smoke. Manolete backs away. Pillsbury grabs him. Slaps him, hard, across the face.</scene_description>
    <character>PILLSBURY</character>
    <dialogue>If they is more, we gonna need mo guns. Pull `em out n'stann up wid us, like de man you ain't.</dialogue>
    <scene_description>Riley lifts Teahouse's Motorola and pushes "Send".</scene_description>
    <character>RILEY</character>
    <dialogue>Riley Denbo. Calling the Green.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN BOARDROOM - NIGHT</stage_direction>
    <scene_description>LOSE ON: SUTHERLAND'S alarmed face.</scene_description>
    <character>SUTHERLAND</character>
    <dialogue>What?</dialogue>
    <scene_description>A TROOPER, equally alarmed, is reporting.</scene_description>
    <character>TROOPER</character>
    <dialogue>Wiped out! That's what he said! Denbo! He said the depot was wiped out by stenches!</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Thank you. Keep us informed.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>RILEY and his TEAM move through DRIFTING SMOKE. VEHICLES are scattered about. They stop at the T-BIRD. There are no keys in the ignition.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Gotta go get the keys, Riley.</dialogue>
    <scene_description>Riley looks across the lot to the CHARRED RUIN of a shack. Tire fires BURN around it. Debris smolders.</scene_description>
    <character>RILEY</character>
    <dialogue>Ain't no keys to get. Melted.</dialogue>
    <character>ANOLETE</character>
    <dialogue>Screw keys. Hot wire the fucker.</dialogue>
    <scene_description>MANOLETE climbs in and goes to work under the dash.</scene_description>
    <character>PILLSBURY</character>
    <dialogue>He feelin' better since I hit `im.</dialogue>
    <scene_description>Suddenly, CHARLIE draws his .45 and FIRES AT SLACK! BLAM! The bullet buzzes just above her ear, blowing a WISP OF HAIR as... ...A DEAD OLD MAN BEHIND HER DROPS, a HOLE in its head.</scene_description>
    <character>SLACK</character>
    <dialogue>Thanks, Charlie. That was useful.</dialogue>
    <scene_description>The WIND shifts and black SMOKE envelopes them.</scene_description>
    <character>MANOLETE</character>
    <dialogue>I can't see!</dialogue>
    <scene_description>Riley pulls out a flashlight and shines it under the dash. The team fans out around the T-Bird. The smoke is so thick they can't make out anything. Including each other. Charlie peers into openings that shift on the breeze. What he doesn't see, what he can't see, is what's behind him... ..a FEMALE WALKER, wearing the soiled and tattered remnants of a bridal gown. The fabric seems to glow in the smoke. The bride shuffles toward CHARLIE. We see it coming. No one else does. Just as it opens its mouth to bite... BLAM! Slack SHOOTS! Her bullet cuts closer than the one Charlie fired, CLIPPING OFF THE TOP OF HIS EAR before DROPPING THE BRIDE.</scene_description>
    <character>SLACK</character>
    <dialogue>Even-Steven.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Not! That hurt! I didn't hurt you!</dialogue>
    <scene_description>Manolete fumbles with colored wires under the dash.</scene_description>
    <character>RILEY</character>
    <dialogue>Hurry up.</dialogue>
    <character>PILLSBURY</character>
    <dialogue>(Impatient) Yellow to red!</dialogue>
    <character>TEAHOUSE</character>
    <dialogue>What the fuck does a Samoan know about hot-wiring cars?</dialogue>
    <character>PILLSBURY</character>
    <dialogue>Five thousand cars. Stole. Every year in Samoa.</dialogue>
    <character>MANOLETE</character>
    <dialogue>Fifty thousand in Mexico.</dialogue>
    <character>PILLSBURY</character>
    <dialogue>Mexico got a million cars. Samoa got five thousand. Every one. Stolen.</dialogue>
    <scene_description>THE T-BIRD'S ENGINE REVS. I GOT IT! LET'S GET OUT OF HERE! Riley leads the team into the T-Bird. Manolete starts to get out from under the dash. As TEAHOUSE settles into a seat by the door... ...SOMETHING heavy and wet SMACKS his shoulder. It's a FOREARM! It drops onto Teahouse as if thrown at him.</scene_description>
    <character>TEAHOUSE</character>
    <dialogue>God! Oh, GOD, WHAT'S THIS?!</dialogue>
    <scene_description>Teahouse HURLS the bloody thing onto the asphalt. Shockingly, the ARM SPRINGS BACK, THUMPING against Teahouse's face! A twist of torn muscle, no thicker than clothesline, is keeping the limb loosely attached to... ...A DEAD THING that has crawled beside the T-Bird. Lifting itself, it BITES a large filet out of Teahouse's arm. CHARLIE SHOOTS it. Manolete climbs up behind the wheel and...VROOOOOM!...pedal to the metal he pulls out of the depot. Slack glances at Teahouse, then, wind in her hair, leans in close to Riley.</scene_description>
    <character>SLACK</character>
    <dialogue>(Softly) How long does he have?</dialogue>
    <character>RILEY</character>
    <dialogue>I had a brother. Real brother, by birth. Bit. Hung on for six days. Before he turned. I was the one had to shoot him.</dialogue>
    <character>SLACK</character>
    <dialogue>And you said nothin' bad ever happened to you.</dialogue>
    <character>RILEY</character>
    <dialogue>That happened to my brother.</dialogue>
    <character>SLACK</character>
    <dialogue>(Into his eyes) But you kept going.</dialogue>
    <character>RILEY</character>
    <dialogue>Got to, right?</dialogue>
    <character>SLACK</character>
    <dialogue>Yup. Dead is dead. And that ain't you. And that ain't me.</dialogue>
    <scene_description>Slack turns to Teahouse.</scene_description>
    <character>SLACK</character>
    <dialogue>Sorry, man. I truly am.</dialogue>
    <scene_description>She draws her .45, aims at Teahouse, and FIRES.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN BOARDROOM - NIGHT</stage_direction>
    <scene_description>KAUFMAN paces with a cigar, passing SUTHERLAND, STYLES, and CLIFF.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>I recognize that some of you are concerned. We've been threatened by a disgruntled employee. I've sent people out to take care of the problem. However, should something go wrong, I want to assure you that measures have been taken. I've established outposts. With food and supplies to support us on our way.</dialogue>
    <character>CLIFF</character>
    <dialogue>On our way? To where?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Alternate sites have been chosen. Air transport has been arranged. For us and our families. As well as necessary support personnel.</dialogue>
    <character>CLIFF</character>
    <dialogue>What about all the others?</dialogue>
    <scene_description>Kaufman looks at Cliff, as if expecting him to understand.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>All the others can be replaced. by others.</dialogue>
    <character>CLIFF</character>
    <dialogue>But...</dialogue>
    <character>KAUFMAN</character>
    <dialogue>Cliff, let me talk to you for a moment.</dialogue>
    <scene_description>Kaufman leads Cliff into... ...an alcove on the far side of the room, shutting two pocket doors made of sandblasted glass. Sutherland and the others can't hear, but can see, Kaufman and Cliff in SILHOUETTE. ON THE OTHER SIDE OF THE DOORS: Kaufman leans close to Cliff, smiling, his eyes blinking a bit too rapidly.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>You interrupted me. I was just talking about how people can be replaced. You don't want to be replaced, do you?</dialogue>
    <character>CLIFF</character>
    <dialogue>(Nervous) No.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>No, and I don't want to replace you. You have promise. A day may come when you earn yourself some responsibilities. Right now, the responsibilities are mine. All the responsibilities. It was my ingenuity that took an old world and made it into something new. I put up fences to make it safe. I hired soldiers and paid for their training. I keep the people on the streets away from us by giving them their games and vices. It costs me money! But I spend it because the responsibility is mine! Now do you understand "responsibility"?</dialogue>
    <character>CLIFF</character>
    <dialogue>Yes, but...</dialogue>
    <character>KAUFMAN</character>
    <dialogue>No buts.</dialogue>
    <character>CLIFF</character>
    <dialogue>But...</dialogue>
    <scene_description>Kaufman looks disappointed. Taking Cliff by the arm, smiling again, he leads him over to an outer door and opens it. An armed SECURITY GUARD stands in the corridor outside.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Take him out with the rest of the garbage. I won't be needing this man anymore.</dialogue>
    <scene_description>At the conference table, Sutherland sees the light coming in from the outer corridor, better defining the silhouettes as the Security Guard drags Cliff away.</scene_description>
    <character>SUTHERLAND</character>
    <dialogue>(To Styles) Pretty soon it's going to be one of us.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. CARNEGIE - NIGHT</stage_direction>
    <scene_description>In an overgrown suburban street, a LAWN TRACTOR, driven by a GARDENER in work clothes, drives back and forth, back and forth, over a swath of dead grass. The gardener is DEAD too.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO watches the GARDENER through the windshield.</scene_description>
    <character>CHOLO</character>
    <dialogue>If I don't have this truck, I'm no different to Kaufman than that poor Mexican bastard out there.</dialogue>
    <scene_description>CLOSE ON: CHOLO'S WATCH. 11:20.</scene_description>
    <character>FOXY</character>
    <dialogue>He's never gonna pay.</dialogue>
    <character>CHOLO</character>
    <dialogue>He knows it's his ass if he doesn't.</dialogue>
    <scene_description>Cholo slides open a small window, grabs his crossbow, and SHOOTS the Gardener in the head.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. ALLEY - NIGHT</stage_direction>
    <scene_description>ANGLE ON: A SOLID WALL OF WOOD. BIG DADDY, NUMBER NINE, and OTHERS OF THE DEAD push against it. The wood holds. Big Daddy turns, surveying his troops. Focusing on the BUTCHER. On the meat cleaver it has in its hand. Big Daddy pounds on the wood, demonstrating. Points at the meat cleaver. Pounds again. The Butcher gets it. Approaches the wall. HACK! The meat cleaver chops into wood, splintering it. REVERSE ANGLE: from the other side of the wall as the wood splinters to reveal BIG DADDY'S EYES staring through at... ...the FIDDLER'S GREEN HIGH-RISE, looming closer than it was before, though it's still across the river.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. MCKEE'S ROCKS - NIGHT</stage_direction>
    <scene_description>CLOSE ON: a small, electronic unit, the size and appearance of a "Game Boy". AN LED SCREEN shows a BLINKING RED DOT moving along a MAP.</scene_description>
    <character>RILEY (O.S.)</character>
    <dialogue>Turn left up here.</dialogue>
    <scene_description>SLACK, driving the T-BIRD now, makes the turn. The car blows through a deserted town, moving fast. Riley notices that Slack is effected by the desolation she sees.</scene_description>
    <character>RILEY</character>
    <dialogue>How long since you been out here?</dialogue>
    <character>SLACK</character>
    <dialogue>Never been out. Lived in the city since...it was a regular city.</dialogue>
    <character>RILEY</character>
    <dialogue>Pull over.</dialogue>
    <character>SLACK</character>
    <dialogue>(Surprised) Huh?</dialogue>
    <character>RILEY</character>
    <dialogue>You said you were going to make yourself useful. Right now what I could use is for you to pull over.</dialogue>
    <scene_description>She does. The T-Bird stops along a road bordered by a MARSH thick with tall CAT TAILS. Unexpectedly, Riley stands and points his automatic at PILLSBURY and MANOLETE.</scene_description>
    <character>RILEY</character>
    <dialogue>I made a deal with your boss. Find Cholo. I'm gonna do it. Keep him from blowing up the Green. I'm gonna do it, I don't want people to get hurt. Bring back Dead Reckoning... Sorry. That's where I stop. I didn't ask him for much, just guns, ammo, and a car. I've got the guns. I've got the ammo. And if I find Dead Reckoning I'm gonna have the best fucking car that's ever been built, and I'm taking it to Canada. If any of you don't like that idea...</dialogue>
    <scene_description>Riley reaches down and opens the passenger door. Manolete looks out and sees the CAT TAILS MOVING. THREE WALKERS are slogging through the marsh.</scene_description>
    <character>MANOLETE</character>
    <dialogue>Some choice.</dialogue>
    <character>PILLSBURY</character>
    <dialogue>Good choice. I like see Canada.</dialogue>
    <scene_description>Pillsbury reaches out and slams the car door closed again.</scene_description>
    <character>RILEY</character>
    <dialogue>Charlie, keep these two covered.</dialogue>
    <scene_description>Charlie pulls his .45. Riley turns around his seat, glancing down again at the "Game Boy" in his palm. The RED DOT has moved on to ANOTHER MAP.</scene_description>
    <character>RILEY</character>
    <dialogue>Take a right onto Route Six.</dialogue>
    <scene_description>Slack pulls out.</scene_description>
    <character>SLACK</character>
    <dialogue>This is what you were thinking about all along. You got me out here figuring I'm a boy scout, and now you're telling me we're just</dialogue>
    <dialogue>stealing a fucking car?</dialogue>
    <character>RILEY</character>
    <dialogue>You have a problem with that?</dialogue>
    <character>SLACK</character>
    <dialogue>No. I like the way you think.</dialogue>
    <character>CHARLIE</character>
    <dialogue>I like the way he thinks, too. Just look at me you can tell I like the way he thinks.</dialogue>
    <character>RILEY</character>
    <dialogue>Take another right.</dialogue>
    <character>SLACK</character>
    <dialogue>How do you know which way you're going?</dialogue>
    <scene_description>Riley holds up the "Game Boy". It BEEPS SOFTLY as the RED DOT shifts onto another MAP.</scene_description>
    <character>RILEY</character>
    <dialogue>I built a homing device into Dead Reckoning. If Cholo's anywhere within fifty miles, we can track him.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. ROAD - NIGHT</stage_direction>
    <scene_description>DEAD RECKONING stops on a long road, at the end of which stands... ...a MILITARY COMPLEX. THE BEAM of a SEARCHLIGHT sweeps back and forth over the buildings, a sign of life.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO checks his watch. 11:29. He speaks into a TRANSMITTER.</scene_description>
    <character>CHOLO</character>
    <dialogue>Mouse. Anything?</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. SHED - 10TH STREET PIER - NIGHT</stage_direction>
    <scene_description>MOUSE stands in the shed, holding a transmitter of his own.</scene_description>
    <character>MOUSE</character>
    <dialogue>Not yet. No boat. No money. No nothing.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <character>PRETTY BOY</character>
    <dialogue>I'm telling you, he's never gonna pay.</dialogue>
    <character>CHOLO</character>
    <dialogue>That's why we're here.</dialogue>
    <scene_description>CHOLO looks out the window to the searchlight sweeping over the military complex in the distance.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT./EXT. IMPALA - COUNTRY ROAD - NIGHT</stage_direction>
    <scene_description>SLACK drives as RILEY monitors his "Game Boy".</scene_description>
    <character>RILEY</character>
    <dialogue>Shit. He's going to Ross Park.</dialogue>
    <character>SLACK</character>
    <dialogue>What's there?</dialogue>
    <character>RILEY</character>
    <dialogue>Powder magazine. Where they keep the big boomers. Rockets. For Dead Reckoning's cannons.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. SHED - 10TH STREET PIER - NIGHT</stage_direction>
    <scene_description>MOUSE looks at a GRIMY WINDOW as the SHADOW of a WALKER stops just beyond the glass. Mouse FIRES a BURST shattering the window and dropping the Walker. Silence. Mouse takes a tentative step toward the window. A SCRATCHING SOUND. SOMETHING climbs up onto the sill from outside. Mouse raises his gun, but hesitates when he sees... ...it's a child. A GIRL SCOUT. It died at age nine, still wearing its uniform. Now, it's voracious. It grabs Mouse's gun-hand. The weapon FIRES harmlessly into the floor. Mouse is about to be chomped when... ...a STALAGMITE OF GLASS in the top of the shattered window drops, PIERCING the Girl Scout's head. Mouse runs SCREAMING to the door, where he is grabbed by another DEAD THING. And another. As he is TORN APART, he sees that there are DOZENS MORE.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. RIVER - NIGHT</stage_direction>
    <scene_description>CRANE UP TO REVEAL:</scene_description>
  </scene>
  <scene>
    <stage_direction>..AN ARMY OF THE DEAD LINING THE RIVERBANK FOR AS FAR AS THE</stage_direction>
    <scene_description>EYE CAN SEE. CLOSE ON: BIG DADDY. Only the river now flows between he and his goal: FIDDLER'S GREEN HIGH-RISE, so near and yet so far.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. KAUFMAN PENTHOUSE - NIGHT</stage_direction>
    <scene_description>WHAM! The door SLAMS behind KAUFMAN as he enters the foyer. KNIPP emerges from the rear.</scene_description>
    <character>KNIPP</character>
    <dialogue>Any word from Mister Denbo, sir?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>No. Pack us up. We might have to be leaving.</dialogue>
    <character>KNIPP</character>
    <dialogue>In the helicopters?</dialogue>
    <character>KAUFMAN</character>
    <dialogue>We'll only need one of them.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT./EXT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>PRETTY BOY eases the vehicle up the road to the complex of buildings: ROSS PARK, a sprawling munitions depot. The searchlight continues to sweep across the night, but NO ONE is manning it. It's mounted to an automatic rotator on the roof of the main building.</scene_description>
    <character>FOXY</character>
    <dialogue>Looks like no one's here.</dialogue>
    <scene_description>The gates stand wide open. There's no sign of life. CHOLO punches a button. The SIDE HATCH HISSES OPEN.</scene_description>
    <character>CHOLO</character>
    <dialogue>Foxy. You're elected. Get out there and see what the fuck.</dialogue>
    <scene_description>Foxy moves out through the open hatch.</scene_description>
    <character>CHOLO</character>
    <dialogue>Somebody go out and help.</dialogue>
    <scene_description>SCAR grabs his weapons.</scene_description>
    <character>SCAR</character>
    <dialogue>I'll go.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. RIVER - NIGHT</stage_direction>
    <scene_description>ONE OF THE DEAD TOPPLES face first into the water, dropping out of sight. ANOTHER FALLS. BIG DADDY looks at the spot where his brothers fell in. He looks for a long time, cocking his head like a puppy trying to understand a high wind. The first Dead Thing slowly rises out of the water. Then the Second. They stand, waist deep, in the shallows. Big Daddy gazes down at the water, a concept dawning. Then, with grim purpose, he steps deliberately off the low wall. Hitting the river, he manages to stay on his feet. Standing, waist deep, with the others, he scoops up water with his one good hand. Sniffs it. Tastes it. He looks up. Sees the CITY LIGHTS REFLECTED ON THE RIVER. He tries to express his thoughts. All that comes from his mouth is a series of inarticulate moans. He's incapable of transmitting his idea. So he does what he's been doing since Uniontown. He leads. He walks toward the city. Out of the shallows. Into deep water. Over his head.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. UNDERWATER - NIGHT</stage_direction>
    <scene_description>There are AUTOMOBILE TIRES, GARBAGE CANS, a rusted ANCHOR, a sunken MOTOR BOAT, HUNDREDS of BEER BOTTLES...AND THOUSANDS OF DEAD THINGS...WALKING...ON THE RIVER BOTTOM...following BIG DADDY through the debris.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. TENEMENT - NIGHT</stage_direction>
    <scene_description>A knock on a door is answered by A MAN who looks a bit too greasy to be important. SUTHERLAND is outside.</scene_description>
    <character>SUTHERLAND</character>
    <dialogue>How much is Kaufman paying you and your men?</dialogue>
    <character>GREASY MAN</character>
    <dialogue>Four hundred a day. Each.</dialogue>
    <character>STYLES</character>
    <dialogue>I'll pay you five thousand a day. Each.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. T-BIRD - NIGHT</stage_direction>
    <scene_description>The car speeds down the road with SLACK at the wheel.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. T-BIRD - NIGHT</stage_direction>
    <scene_description>RILEY looks at his watch. 11:40.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. ROSS PARK AMMUNITION DEPOT - NIGHT</stage_direction>
    <scene_description>The unmanned SEARCHLIGHT scans the yard, casting intermittent shadows.</scene_description>
    <character>SCAR</character>
    <dialogue>This place is important. The men here wouldn't just walk out.</dialogue>
    <character>FOXY</character>
    <dialogue>Maybe they had no choice.</dialogue>
    <scene_description>FOXY and SCAR move toward a large STORAGE BUILDING where a door swings in the night breeze, SLAPPING alarmingly against the wall. Beyond the opening is a BLACK MAW, like a velvet curtain, past which nothing can be seen.</scene_description>
    <character>FOXY</character>
    <dialogue>There could be stenches in there. (Readying his M-16) Got a flashlight?</dialogue>
    <scene_description>Scar nervously pulls out a flashlight. As he CLICKS on the BEAM, he loses his grip. The flashlight drops to the ground. Scar reaches for it. His fingers tip it and it spins. The beam WASHES across his shoes. Then Foxy's shoes. Then finds... ...ONE OTHER SHOE. Someone else's. Gasping, Scar grabs the flashlight, shining the beam up onto what should be a leg, but there's nothing left above its bloody shin. PLIP! PLOP! PLIP! Beads of BLOOD hit the floor, dropping from the DARK FIGURE of a SOLDIER who is approaching. Scar aims the flashlight at the figure's face, recognizing...</scene_description>
    <character>SCAR</character>
    <dialogue>Brubaker! You okay? Where's the other guys? What happened here?</dialogue>
    <scene_description>Brubaker keeps coming. He has BULLET HOLES in his chest, but they're not what's dripping blood. It's another half-eaten FOOT that he's carrying. BRUBAKER IS DEAD. Foxy shoots him. Foxy and Scar move into a hangar-like space. Pitch black. Except for the mote-filled BEAM from Scar's flashlight, which illuminates a supply of enormous cannon shells, lined up on storage shelves. THE "JOHNSONS". SIX DEAD SOLDIERS are hunkered in the shadows, EATING the REMAINS of OTHER DEAD SOLDIERS. Foxy grimly raises his weapon. As he squeezes the trigger, the sound of the gunfire OVERLAPS into...</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>ANCHOR and SCAR wrestle TWO "JOHNSONS" into place.</scene_description>
    <character>CHOLO</character>
    <dialogue>That's good. That's all we need.</dialogue>
    <character>FOXY</character>
    <dialogue>(Sober) To blow up the Green.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT./EXT. T-BIRD - HILLSIDE ROAD - NIGHT</stage_direction>
    <scene_description>THE T-BIRD rumbles along a road lined with large HOMES, once prized for their panoramic views. RILEY'S "Game Boy" BEEPS. The display shows the RED DOT moving along a MAP.</scene_description>
    <character>RILEY</character>
    <dialogue>Cholo's moving out. Looks like he's heading right for us.</dialogue>
    <scene_description>Riley looks outside. Beyond the homes he can see THE CITY.</scene_description>
    <character>RILEY</character>
    <dialogue>Shit. Off this hillside...they can shell the Green. Pull in! There!</dialogue>
    <scene_description>SLACK pulls into a driveway, stopping the T-Bird in the shadow of one of the houses.</scene_description>
    <character>RILEY</character>
    <dialogue>They'll be coming up this road.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. BANK - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>In a walk-in STEEL-WALLED SAFE, KAUFMAN pulls out banded STACKS OF MONEY and stuffs them into TWO PRADA DUFFELS.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. BOAT RAMP - NIGHT</stage_direction>
    <scene_description>ONE HEAD RISES out of the river. It's BIG DADDY, rivulets of water running down the creases of his face. Another head rises. And another. NUMBER NINE and the BUTCHER ZOMBIE. More and more heads break the surface. The water FILLS with BODIES emerging from the deep. HUNDREDS OF THEM. The CITY LIGHTS REFLECT off their wet clothes as the ARMY OF THE DEAD clambers up a boat ramp on the city side of the river.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. HILLSIDE HOME DRIVEWAY - NIGHT</stage_direction>
    <scene_description>RILEY and HIS TEAM wait in the shadows of the driveway they pulled into. They HEAR the distant GROWL of DEAD RECKONING. Looking over a hedge-row, Riley can see HIGH BEAMS advancing.</scene_description>
    <character>RILEY</character>
    <dialogue>(To the Others) Y'all stay here.</dialogue>
    <character>SLACK</character>
    <dialogue>You're goin' out there alone? You need our guns.</dialogue>
    <character>RILEY</character>
    <dialogue>Dead Reckoning's got steel skin an inch thick. You can't shoot your way in. I'm hopin' I can talk my way in.</dialogue>
    <character>MANOLETE</character>
    <dialogue>He's gonna steal the truck and leave us here.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Riley'd never do that. Just look at him, you can tell he'd never do that.</dialogue>
    <character>RILEY</character>
    <dialogue>Keep an eye on the hatches. If I get in, I'll try to leave one open.</dialogue>
    <scene_description>Riley takes off. Charlie looks torn. He wants to go with Riley, but he has to keep PILLSBURY and Manolete covered.</scene_description>
    <character>PILLSBURY</character>
    <dialogue>I like dat man. You go help `im. I take care of dis sissy.</dialogue>
    <scene_description>Pillsbury, moving fast for a big woman, POUNDS Manolete's temple with a mighty fist. He drops like a lead weight.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. ROOFTOP - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>The door to the roof opens and the GREASY MAN from "downtown" steps out of a fire stair with ANOTHER GREASY MAN. SUTHERLAND remains inside the door.</scene_description>
    <character>GREASY MAN</character>
    <dialogue>I don't know about this. I mean...</dialogue>
    <dialogue>leavin' people behind...</dialogue>
    <character>SUTHERLAND</character>
    <dialogue>Kaufman was gonna leave people behind. So we're leaving him.</dialogue>
    <scene_description>The Greasy Men go trotting across the rooftop. As they climb into TWO HELICOPTERS, we realize that they are PILOTS.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. HILLSIDE STREET - NIGHT</stage_direction>
    <scene_description>RILEY walks down the road. The GROWLING of the diesels is getting louder, the GLOW from the high-beams brighter. Riley is startled by a NOISE behind him. He whirls around and sees CHARLIE approaching.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Everything's cool back there.</dialogue>
    <scene_description>Riley is about to object, when DEAD RECKONING comes rumbling around a corner a hundred yards down the street. Riley checks his watch again. 11:52.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Too late to send me back.</dialogue>
    <character>RILEY</character>
    <dialogue>Put on your Sunday smile. Try to look friendly.</dialogue>
    <character>CHARLIE</character>
    <dialogue>I am friendly. Just look at me you can tell I'm friendly.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>In the cab, PRETTY BOY eases off the gas. CHOLO looks out the windshield as the headlights strike...</scene_description>
    <character>CHOLO</character>
    <dialogue>Denbo. And his idiot. (Beat) Stop. Gimme the mike.</dialogue>
    <scene_description>The vehicle crunches to a stop forty yards away. Pretty Boy hands Cholo a microphone. Cholo speaks into it.</scene_description>
    <character>CHOLO</character>
    <dialogue>How'd you get up here, Riley?</dialogue>
    <scene_description>INTERCUT: BETWEEN THE STREET AND DEAD RECKONING'S CAB.</scene_description>
    <character>RILEY</character>
    <dialogue>Grabbed the T-Bird.</dialogue>
    <character>CHOLO</character>
    <dialogue>What are you doin' up here?</dialogue>
    <character>RILEY</character>
    <dialogue>Tracking you. With this.</dialogue>
    <scene_description>Riley holds up his "Game Boy". Cholo looks surprised.</scene_description>
    <character>RILEY</character>
    <dialogue>Truck's got a little transmitter in her belly. Sorry I never told you.</dialogue>
    <character>CHOLO</character>
    <dialogue>You were always a smart guy, Riley. Much smarter'n me.</dialogue>
    <character>RILEY</character>
    <dialogue>You went and took off without inviting us along.</dialogue>
    <character>CHOLO</character>
    <dialogue>You weren't around to get invited. Anyway, I figured you wouldn't want in on this.</dialogue>
    <character>RILEY</character>
    <dialogue>We want in on anything you got goin'.</dialogue>
    <character>CHOLO</character>
    <dialogue>(To Pretty Boy) Open up.</dialogue>
    <character>FOXY</character>
    <dialogue>What're you, nuts?</dialogue>
    <character>CHOLO</character>
    <dialogue>Open up!</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. HILLSIDE HOME DRIVEWAY - NIGHT</stage_direction>
    <scene_description>SLACK and PILLSBURY watch from the shadows as a HATCH OPENS.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>RILEY and CHARLIE step on board. PRETTY BOY is at the controls. FOXY, ANCHOR, and SCAR stand nearby. Charlie is grinning like a badly scarred Cheshire cat.</scene_description>
    <character>CHOLO</character>
    <dialogue>The hell you so happy about?</dialogue>
    <character>CHARLIE</character>
    <dialogue>Riley told me to smile. So's you'd let us come in.</dialogue>
    <character>CHOLO</character>
    <dialogue>I'd rather have you in here than out there.</dialogue>
    <scene_description>KA-CHUNK! Cholo lifts his crossbow, pressing a loaded arrow up under Riley's chin. BLOOD TRICKLES.</scene_description>
    <character>CHOLO</character>
    <dialogue>Who's the smart one now?</dialogue>
    <scene_description>Charlie is about to react when he feels Foxy's M-16 poking into his back. Cholo looks into Riley's eyes.</scene_description>
    <character>CHOLO</character>
    <dialogue>Thought you were gonna quit. Here you are still working for the man. Kaufman sent you out here, didn't he? To get the truck back.</dialogue>
    <character>RILEY</character>
    <dialogue>Yes.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. HILLSIDE HOME DRIVEWAY - NIGHT</stage_direction>
    <scene_description>SLACK and PILLSBURY creep forward, freezing as they see RILEY with the crossbow at his neck. Slack aims her K-90 at CHOLO, RUSTLING branches as she moves.</scene_description>
    <character>SLACK</character>
    <dialogue>That man pulls the trigger, he's dead.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO cocks his head outside.</scene_description>
    <character>CHOLO</character>
    <dialogue>Who else is out there?</dialogue>
    <character>RILEY</character>
    <dialogue>Kaufman sent some guys with us. We took care of `em. I know you</dialogue>
    <dialogue>been up to Ross Park. Picked up some Johnsons, huh?</dialogue>
    <character>CHOLO</character>
    <dialogue>Yup. Pretty Boy, set the cannons.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>With great WHIRRING SOUNDS, the vehicle's largest guns begin to ROTATE slowly toward the city across the river.</scene_description>
    <character>SLACK</character>
    <dialogue>We're running out of time here. C'mon, Riley. Make yourself useful.</dialogue>
    <scene_description>MANOLETE begins to stir on the ground beside THE T-BIRD.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>RILEY keeps cool.</scene_description>
    <character>RILEY</character>
    <dialogue>Don't do it, Cholo.</dialogue>
    <character>CHOLO</character>
    <dialogue>Kaufman's got it coming.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>SLACK and PILLSBURY watch THE GUN TURRET continue to turn, the cannon barrels angling toward FIDDLER'S GREEN.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>PRETTY BOY lifts a clear cover off a RED FIRING BUTTON.</scene_description>
    <character>RILEY</character>
    <dialogue>Hit the tower square, you'll kill a lot of innocent people. Miss and hit the city, you'll kill a lot of our friends. Your beef's with Kaufman, not them.</dialogue>
    <scene_description>The turret on the roof GROANS as the cannons rotate.</scene_description>
    <character>CHOLO</character>
    <dialogue>He's killed a lot of our friends. Every week we took out the garbage, you and me. Every month I took out Kaufman's garbage. People he wanted off the streets. He turned me into a goon and then he pissed all over me! Foxy, keep `em covered.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>The turret stops, cannons aimed directly at the GREEN.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO moves to the RED FIRING BUTTON.</scene_description>
    <character>CHOLO</character>
    <dialogue>When the smoke clears, I'm gonna roll in, hit the bank, take the money, and pick up any other fancy shit I can get my hands on.</dialogue>
    <character>RILEY</character>
    <dialogue>There won't be any fancy shit left. And money burns.</dialogue>
    <character>CHOLO</character>
    <dialogue>Not when you keep it in a safe.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>MANOLETE pulls one of the MACHINE GUNS out of its mount on the T-BIRD. Shouldering it, he creeps toward DEAD RECKONING.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>ON THE CONTROL PANEL: A CLOCK CLICKS DOWN TO MIDNIGHT. 4...3...2...1...CHOLO reaches down and pushes the button.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>The GUN BARRELS are cold. SILENT.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO punches the button again. Again. Nothing happens. WHAT THE FUCK? CHOLO'S eyes fall to the "Game Boy" in Riley's hand.</scene_description>
    <character>CHOLO</character>
    <dialogue>You did something, didn't you? With your FUCKING TOY!</dialogue>
    <scene_description>Riley pushes another button on the "Game Boy". Outside...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>...TWO STEEL LOCKING RINGS swing up to cap the cannons. Just beyond the barrels we see MANOLETE closing in on DEAD RECKONING, raising his machine gun. A DEAD THING advances behind him.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHOLO charges RILEY. Grabs him around the throat.</scene_description>
    <character>CHOLO</character>
    <dialogue>Fix it!</dialogue>
    <character>RILEY</character>
    <dialogue>Not a chance.</dialogue>
    <scene_description>Riley tosses the "Game Boy" out the open hatch. Cholo reaches out after it.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>MANOLETE has the machine gun aimed at DEAD RECKONING'S open hatch. Where CHOLO is standing. Out of the corner of his eye, RILEY sees Manolete's machine gun barrel flash in the moonlight. MANOLETE FIRES! RATATAT! RILEY PUSHES CHOLO OUT OF THE WAY JUST IN TIME! He drops from the hatch onto the pavement, wounded in the shoulder. The Walker starts to rip Manolete apart. Slack SHOOTS HIM in the head. Then she and PILLSBURY open fire on the Walker, destroying it.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>FOXY, distracted by the mayhem, lets CHARLIE get the drop on him. ANCHOR and SCAR go for their guns. RILEY unslings his M-16 and holds them at bay.</scene_description>
    <character>RILEY</character>
    <dialogue>Easy boys.</dialogue>
    <scene_description>Riley looks at the clock on the control panel. 12:01. Charlie follows his gaze.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Geez. We just made it.</dialogue>
    <scene_description>Riley CLICKS the transmitter on.</scene_description>
    <character>RILEY</character>
    <dialogue>Riley Denbo calling the Green.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. PENTHOUSE CORRIDOR - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>BING! KAUFMAN steps off the elevator, carrying his two Prada bags full of money. A TWO-WAY RADIO in his pocket RINGS.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>(Into radio, urgent) Yes?</dialogue>
    <character>RILEY (O.S.)</character>
    <dialogue>We got Cholo.</dialogue>
    <character>KAUFMAN</character>
    <dialogue>(Sagging with relief) I owe you, Mister Denbo.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <character>RILEY</character>
    <dialogue>I'm glad you feel that way. Because I'm taking your fucking truck.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. KAUFMAN'S PENTHOUSE - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>KAUFMAN rushes in with his bags, dropping them beside other luggage that is already packed.</scene_description>
    <character>KNIPP</character>
    <dialogue>(Frightened) Mister Kaufman, sir. I dunno what's happening, sir, but it sounds bad.</dialogue>
    <scene_description>The windows are sealed so the NOISE Kaufman hears is MUFFLED, but it is definitely the SOUND OF DISORDER. He goes to a window. Looks down and sees... ...flashes of LIGHT from gunfire. SMOKE rising from an EXPLOSION. PEOPLE running. THE DEAD swarming into the city like ants. A war has begun.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. ROOFTOP - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>SUTHERLAND stands at the edge of the roof, looking down at what Kaufman just saw.</scene_description>
    <character>SUTHERLAND</character>
    <dialogue>All this time Kaufman's been</dialogue>
    <dialogue>worried about a revolution on the streets. He never thought it would come from across the river.</dialogue>
    <scene_description>Sutherland, STYLES, OTHER BOARD MEMBERS, and their FAMILIES get into the TWO HELICOPTERS.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. KAUFMAN'S PENTHOUSE - FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>THE SOUND OF RUMBLING. The CEILING VIBRATES, knocking tear- shaped baubles off a CHANDELIER. The SOUND BUILDS in intensity. Then suddenly eases off. Through the window, KAUFMAN sees the things that caused the rumbling... ...TWO HELICOPTERS, SOARING off into the night.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>No. No. They can't leave. Not without me!</dialogue>
    <character>KNIPP</character>
    <dialogue>I think they just did, sir.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - HILLSIDE - NIGHT</stage_direction>
    <scene_description>RILEY jumps out onto the street where CHOLO lies, bleeding from the top of his left shoulder.</scene_description>
    <character>CHOLO</character>
    <dialogue>I hate you, Riley. There's something about you I've always fucking hated.</dialogue>
    <character>RILEY</character>
    <dialogue>(Smiling) Same here.</dialogue>
    <character>SLACK</character>
    <dialogue>Riley. Look out there.</dialogue>
    <scene_description>Riley looks where SLACK is pointing. From across the river comes a flickering ORANGE GLOW. Riley moves to a spot where he can see between the houses on the hillside. In the distance, FIRE rises from the city. Cholo sits up, cackling.</scene_description>
    <character>CHOLO</character>
    <dialogue>I didn't have to blow the fucking place up. Somebody else did for me!</dialogue>
    <character>RILEY</character>
    <dialogue>(Stunned) The stenches. They got across the river. They got across the fucking river. (To the others) Get him inside.</dialogue>
    <scene_description>PILLSBURY steps in and lifts Cholo easily to his feet.</scene_description>
    <character>CHOLO</character>
    <dialogue>Wait, wait, wait. What are we doin'? Where we goin'?</dialogue>
    <character>RILEY</character>
    <dialogue>Back to the city.</dialogue>
    <character>CHOLO</character>
    <dialogue>Not this horse. You got the T-Bird?</dialogue>
    <dialogue>I'll take that.</dialogue>
    <character>FOXY</character>
    <dialogue>Me, too.</dialogue>
    <scene_description>FOXY jumps out of DEAD RECKONING and stands at Cholo's side. Riley, Slack, and Pillsbury climb aboard. Riley looks down at Cholo and Foxy.</scene_description>
    <character>RILEY</character>
    <dialogue>You guys'd be safer coming with us.</dialogue>
    <character>CHOLO</character>
    <dialogue>Nah, you'd never let me have any fun.</dialogue>
    <character>RILEY</character>
    <dialogue>T-Bird's down that driveway over there. Guns and ammo inside.</dialogue>
    <character>CHOLO</character>
    <dialogue>Thanks.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>RILEY closes the hatch. Blood trickles from under his chin where Cholo stuck him with the crossbow. SLACK reaches up and pulls off the bandana that holds back her hair, which cascades down. She uses the fabric to clean the blood off Riley's neck. He looks at her, touched by the familiarity of the gesture.</scene_description>
    <character>SLACK</character>
    <dialogue>Almost lost you there.</dialogue>
    <character>RILEY</character>
    <dialogue>I don't get lost so easy. (To PRETTY BOY) We gotta get across the water.</dialogue>
    <character>PRETTY BOY</character>
    <dialogue>The bridges into the city are all bricked up.</dialogue>
    <scene_description>PRETTY BOY hits a button. A MAP appears on a MONITOR, showing the "GOLDEN TRIANGLE" bordered by the rivers and the barricaded bridges spanning them.</scene_description>
    <character>SLACK</character>
    <dialogue>We could blast our way through.</dialogue>
    <character>RILEY</character>
    <dialogue>Don't want to. If the stenches got</dialogue>
    <dialogue>in, there's a war going on in the city. We take any of those bridges we'll end up right in the middle of it.</dialogue>
    <scene_description>Riley runs his finger along the monitor, outlining the natural and man-made barriers that protect the triangle.</scene_description>
    <character>RILEY</character>
    <dialogue>We've gotta come in above the throat.</dialogue>
    <scene_description>His finger continues down the monitor to "THE THROAT" at the base of the triangle, where the long FENCE runs between the two rivers.</scene_description>
    <character>RILEY</character>
    <dialogue>What was built to keep folks safe is gonna trap them inside. We've gotta give them a way out.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. FIDDLER'S GREEN - NIGHT</stage_direction>
    <scene_description>CLOSE ON: KAUFMAN staring out his PENTHOUSE WINDOW, aghast. LICKS OF FIRE reflect on the glass. SOUNDS OF WAR can be heard from far below.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. "GOLDEN TRIANGLE" - NIGHT</stage_direction>
    <scene_description>In the pristine plaza that surrounds the building, WALKERS swarm. CITIZENS run, screaming, including SOLDIERS, driven from their posts, who SHOOT at the Dead Things. CLOSE ON BIG DADDY. Who looks back and forth, as if torn, at the FIDDLER'S GREEN HIGH-RISE, at the violence in the streets, back at the building, back at the streets. A SOLDIER fires at him! Misses. Big Daddy raises his rifle and blows him away.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. HILLSIDE HOME DRIVEWAY - NIGHT</stage_direction>
    <scene_description>CHOLO and FOXY run up the road to THE T-BIRD. Seeing a WALKER lurking ahead, they duck into the dark cover of the trees.</scene_description>
    <character>CHOLO</character>
    <dialogue>I got it.</dialogue>
    <scene_description>WFFFFT! Cholo picks off the Walker with his crossbow.</scene_description>
    <character>CHOLO</character>
    <dialogue>Come on, let's go.</dialogue>
    <scene_description>He slaps a hand on Foxy's back. EXCEPT IT'S NOT FOXY! It's ANOTHER WALKER that has moved between the two men. It grabs the hand that slapped him and BITES it. AHHH...FUCK! Foxy, a few yards away, whirls, aiming his gun at the Walker. Cholo is faster. With no time to reload, in agony, he pulls a FISTFUL OF ARROWS from his quiver and DRIVES THEM THROUGH THE WALKER'S FACE AND SKULL. The Walker falls. So does an ominous silence.</scene_description>
    <character>CHOLO</character>
    <dialogue>I can't fucking believe it. (A sad chuckle) Nothin' works out. It's like...the world is spinning around and we're just...caught in the wind. Nothin' works out. Some damn thing always comes around the corner and gets you.</dialogue>
    <scene_description>Foxy aims his rifle Fat Cholo's forehead. Their eyes connect.</scene_description>
    <character>FOXY</character>
    <dialogue>Your choice.</dialogue>
    <scene_description>For a moment, Cholo looks despondent. Then he forces a smile.</scene_description>
    <character>CHOLO</character>
    <dialogue>No, don't shoot. (A dark chuckle) always wanted to see how the other half lives.</dialogue>
    <scene_description>Foxy lowers his gun.</scene_description>
    <character>CHOLO</character>
    <dialogue>Take the car and get outa here.</dialogue>
    <character>FOXY</character>
    <dialogue>I'll get outa here. You take the car.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT./EXT. DEAD RECKONING - RIVER ROAD - NIGHT</stage_direction>
    <scene_description>EAD RECKONING drives upriver. THROUGH THE WINDSHIELD: THE CITY can be seen BURNING in the distance.</scene_description>
    <character>PRETTY BOY</character>
    <dialogue>The old J&L'll take us over. Right outside the throat.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>A drawbridge spans the river. Or would span it if it wasn't open, its rusted metal roadbed rising into the sky.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <character>RILEY</character>
    <dialogue>Gotta get it down.</dialogue>
    <character>PRETTY BOY</character>
    <dialogue>The controls are in that booth up there.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. CONTROL BOOTH - J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RILEY'S POV: A CONTROL BOOTH is built into the superstructure of the bridge, about fifteen feet off the ground, on DEAD RECKONING'S side of the river.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RILEY jumps out of DEAD RECKONING. SLACK is right behind him.</scene_description>
    <character>RILEY</character>
    <dialogue>Get back in there. What are you doing?</dialogue>
    <scene_description>BLAM! She shoots a WALKER that has come out of the night.</scene_description>
    <character>SLACK</character>
    <dialogue>Making myself useful.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. DEPOT - NIGHT</stage_direction>
    <scene_description>CHOLO jumps out of the T-BIRD and runs to the steel doors, unlocking them with a mag-key.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. SUBWAY TUNNEL - NIGHT</stage_direction>
    <scene_description>CHOLO walks with determination along the deserted tracks under the river.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RILEY ducks under a caution gate at the entrance to the bridge and starts across the roadway. Behind him... ...SLACK and CHARLIE stand, weapons ready, eyes alert for danger. As Riley runs... ...SOMETHING SKITTERS across the road, chasing him. Not a zombie. Much smaller. A RIVER RAT. Charlie draws his REMINGTON. Wets the sight with his thumb. BLAM! Riley stops running. Looks back to see what's being shot.</scene_description>
    <character>SLACK</character>
    <dialogue>You missed.</dialogue>
    <character>CHARLIE</character>
    <dialogue>Nope. I blew its ass off.</dialogue>
    <scene_description>The rat is now half a rat. Its ass has been blown off. Yet IT'S STILL RUNNING!</scene_description>
    <character>CHARLIE</character>
    <dialogue>Just didn't hit it in the head.</dialogue>
    <character>SLACK</character>
    <dialogue>(Realizing) Jesus. It's dead.</dialogue>
    <character>CHARLIE</character>
    <dialogue>They all are.</dialogue>
    <scene_description>SKREEEEEEEE! ZOMBIE RATS crawl up onto the roadbed. DOZENS. Riley takes off away from them. Slack and Charlie hurry closer, firing, trying to pick the critters off. The rats reach Riley! Nip at his heels. He leaps. Swings onto a girder. Climbs to the control booth. The rats don't follow. Slack heaves a sigh of relief just before... ...SKREEEEEEEE! A second pack of rats scurries toward her! She vaults over a railing, dropping several feet to... ...the riverbank below. But there are rats here too! Charlie fires at them from above. BLAM! BLAM! BLAM! FUR AND BLOOD FLY. But there are too many. He can't shoot them all.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. CONTROL BOOTH - J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RILEY reaches the control booth. Draws his .45, expecting danger within. He steps through the opening... ...but nothing's there. Just a SPIDER WEB that sweeps over his face as he moves toward a RED SWITCH that activates a generator. He flips it. The motor roars to life. He turns toward a giant lever that operates the roadbed. It GROANS from disuse as he pulls it.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RED LIGHTS on the caution gates BLINK, tinting the night. The silence is shattered by a LOUD SIREN that ECHOES across the river. The bridge's roadbed begins to CREAK down slowly.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. RIVERBANK - NIGHT</stage_direction>
    <scene_description>THREE DINGHIES lie, upside down, next to the water's edge. SLACK shoves one into the river, climbing onto its upturned bottom. She pushes off. The boat doesn't budge. A tether holds it within inches of the shore. Slack pulls out a jackknife and goes to cut the rope, but... ...rats SNAP at her hands. Slack recoils, but keeps cutting. Finally, the rope frays, enough for the boat to pull free. Slack crouches on top of the upturned hull. No way to steer. No paddles. The current carrying her away.</scene_description>
    <character>CHARLIE</character>
    <dialogue>Slack!</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. CONTROL BOOTH - J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>Hearing the scream, RILEY looks out the control booth window and sees... ...SLACK being taken downstream.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>RILEY bursts out of the booth, only to be confronted by... ...the BRIDGEKEEPER. Drooling. Dead. It grabs Riley, pushing his head back toward the enormous GEARWORKS of the bridge. Riley struggles. Bests the creature. Spins him around toward the gearworks and... ...SSSNIPPPP! THE BRIDGEKEEPER'S HEAD is scissored off! It drops with a PLUNK into the river below.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. RIVER - NIGHT</stage_direction>
    <scene_description>SLACK, adrift on the boat, lies prone at the bow and begins to paddle with her hands. One of which hits something long and slimy. It looks like a snake! But it's not. It's only a moss-covered rope. Slack grabs on. Pulls hand over hand. It seems to take forever for the rope to become taut. A FACE BOBS OUT OF THE WATER! Slack SCREAMS. It's the BRIDGEKEEPER'S HEAD, its eyes blinking as it floats off on the current. The rope is attached to a stanchion on the opposite shore. Slack's muscles strain as she pulls on it until... ...her boat reaches the stanchion and she jumps off, finding herself at the same boat ramp the army of the dead used. The river has carried her into the very part of the city Riley and the team were trying to avoid. SCREAMS rise nearby. She's in the war zone.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>THE BRIDGE IS LOWERING SLOWLY. Too slowly. RILEY scrambles up the incline of the roadbed and calls back to CHARLIE.</scene_description>
    <character>RILEY</character>
    <dialogue>Bring her over as soon as you can!</dialogue>
    <scene_description>Charlie pops back into DEAD RECKONING. Riley climbs to the top of the descending roadbed and... ...LEAPS across the narrowing gulf to the other side. He lands. Falls. Rolls. Gets to his feet and runs toward Slack and the city.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. "GOLDEN TRIANGLE" - NIGHT</stage_direction>
    <scene_description>SLACK runs past hysterical PEOPLE toward the FIDDLER'S GREEN HIGH-RISE. BRIAN, Mulligan's young son, rushes by her in a panic. Slack grabs him.</scene_description>
    <character>SLACK</character>
    <dialogue>Brian!</dialogue>
    <character>BRIAN</character>
    <dialogue>We can't get out! There's no way out!</dialogue>
    <character>SLACK</character>
    <dialogue>There will be. Come with me.</dialogue>
    <character>BRIAN</character>
    <dialogue>Daddy! Daddy's still locked up.</dialogue>
    <scene_description>Slack runs off with Brian, past a MANHOLE surrounded by canvas fences, "CAUTION" signs, and flaming OIL POTS. As MAINTENANCE WORKERS scramble out of the manhole... ...DEAD THINGS close in. The Workers, unarmed, pick up the ball-shaped pots and BOWL them at the Walkers. As the "balls" roll, their FIRES SWIRL, making them look like flaming comets. S Some of the pots CRACK OPEN, creating POOLS OF FIRE on the street. One of the "balls" remains whole until it smacks against the feet of a Walker. Then it opens. And the Walker is engulfed in flames. Big Daddy looks at the Walker with sadness. He lifts his rifle again and shoots the flaming creature in the head. Big Daddy walks to the manhole. TOOLS are strewn around it, pickaxes, sledges, chainsaws, and a pneumatic hammer which is lying on the street...RATTATATTAT...still running. Big Daddy looks at the FIDDLER'S GREEN SKYSCRAPER. His goal. Finally in reach. He looks down at the pneumatic hammer, and picks it up by the handle. With the heavy tool vibrating in its hand, Big Daddy walks toward the building. He doesn't get very far before the hammer's electrical cord is pulled out of the extension it's plugged into. The hammer stops running. Big Daddy looks at it. Puzzles over its stillness for a moment. Then...</scene_description>
  </scene>
  <scene>
    <stage_direction>..he looks at the building. At its doors, abandoned by guards. Doors that are made of glass.</stage_direction>
    <scene_description>The barrel of an M-16 is planted against Big Daddy's temple by a MILITIAMAN. UDDA-BUDDA-BUDDA! The Militiaman FLIES BACK. It wasn't he who fired. It was NUMBER NINE, standing nearby with her M-16. The Militiaman lies on the ground, his dead eyes staring at Number NINE in utter surprise. Seeing what has happened, ANOTHER SOLDIER grabs a grenade, pulls the pin, and is about to toss it at Big Daddy when...</scene_description>
  </scene>
  <scene>
    <stage_direction>..his HAND IS CUT OFF at the wrist by a meat clever held by THE BUTCHER. The Soldier's hand, still clutching the grenade,</stage_direction>
    <scene_description>PLOPS into the street. The Soldier looks down in horror, then collapses on top of his hand. A MUFFLED EXPLOSION makes jelly of his mid-section. Big Daddy continues to walk toward the building, carrying the pneumatic hammer, as OTHER DEAD THINGS collect sledges, pickaxes, lengths of pipe, and follow their leader.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN ATRIUM - NIGHT</stage_direction>
    <scene_description>KAUFMAN and KNIPP, carrying the Prada duffles, rush out of an elevator with FOUR SECURITY GUARDS. Kaufman carries a gun. hey race into the street level of the three-story ATRIUM. Chopin LILTS, caged birds SING. RESIDENTS SCREAM, running crazily in all directions. A bank of GLASS DOORS leading to the street is under assault by WALKERS, ten deep.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>They can't get in. Downstairs.</dialogue>
    <dialogue>The car.</dialogue>
    <scene_description>The Dead Things POUND at the doors. One Guard runs away. The Other Three follow.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Get back here! GET BACK HERE!</dialogue>
    <scene_description>Kaufman FIRES THREE ROUNDS at the men! He's not a marksman, but ONE of the GUARDS is WINGED. Whirls around and levels his M-16 at Kaufman. YOU STUPID OLD FUCK! He's about to fire when Knipp steps in front of Kaufman.</scene_description>
    <character>KNIPP</character>
    <dialogue>DON'T SHOOT! (Grabbing Kaufman's gun hand) Boss? Don't you shoot, neither. We're all on the same side. Least we're supposed to be.</dialogue>
    <character>SECURITY GUARD</character>
    <dialogue>I'm on my own side now.</dialogue>
    <scene_description>The Guard takes off after his comrades.</scene_description>
    <character>CHOLO (O.S.)</character>
    <dialogue>Need some help, Mister K.?</dialogue>
    <scene_description>Kaufman spins around to see CHOLO walking toward him across the atrium.</scene_description>
    <character>CHOLO</character>
    <dialogue>Been bit, Mister K. I'm a dead man, so I don't care about nothin' no more. Still care about you, though. I wanna make sure you come to the same end as me.</dialogue>
    <scene_description>LANG! CLANG! CLANG! The Dead Things at the glass doors are POUNDING now with shovels, pickaxes, and lengths of pipe.</scene_description>
    <character>CHOLO</character>
    <dialogue>They're going to get you, Mister K. want them to get you.</dialogue>
    <scene_description>Kaufman raises his gun and aims at Cholo, who aims back with his crossbow.</scene_description>
    <character>CHOLO</character>
    <dialogue>Put it down, old man, unless you'd rather die right now.</dialogue>
    <scene_description>BIG DADDY appears outside the doors. Uses his pneumatic hammer to POUND at the safety glass. Kaufman can't take it anymore. He bolts for a stairway door. Cholo shoots. An arrows hits Kaufman in the back of his left calf. Kaufman sprawls, dropping both his bag of money and his gun, which skitters away. Knipp rushes over to help Kaufman.</scene_description>
    <character>KNIPP</character>
    <dialogue>Just let us go, Mister DeMora. Let us get out of here.</dialogue>
    <character>CHOLO</character>
    <dialogue>(Calmly reloading) You can go, Knipp, but not him.</dialogue>
    <scene_description>Kaufman shakes Knipp off. His gun is ten feet away. He heads for it. Dragging himself on hands and knees. CRUNCH! The chisel on Big Daddy's pneumatic hammer is the first tool to PENETRATE the doors. The glass doesn't shatter; it COBWEBS into tiny crystals stuck together by a thin plasticine coating. ALARM BELLS SOUND! Puzzled by the sudden transformation of the glass into something that looks different, Big Daddy drops the pneumatic hammer and reaches out. The glass is different. It's soft. Flexible. Big Daddy POKES HIS HAND right through. Kaufman has almost reached his gun. Cholo shoots another arrow. This one hits Kaufman in the shoulder.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>You fucking spic bastard!</dialogue>
    <character>CHOLO</character>
    <dialogue>I think we should talk when you're a little less excited.</dialogue>
    <scene_description>Kaufman has a will of iron. He keeps going, gritting his teeth against the pain, reaching out for his gun, as... CRUNCH! CRUNCH! CRUNCH! More tools PENETRATE the doors. More HANDS POKE through. Kaufman looks at his worst nightmare...Dead Things ripping their way through the cobwebbed doors, invading his temple. The commotion distracts Cholo just long enough for Kaufman to lift his gun and FIRE nine rounds. Most of the shots miss. TWO hit Cholo, one in the belly, one in the heart. He is slammed against the wall, his glazing eyes staring up into the atrium, the place he so desired. It's the last thing he sees before he keels over, dead. Knipp pulls Kaufman onto his feet. They look up to see... BIG DADDY leading his army into the atrium. Kaufman aims and FIRES. A BULLET HITS BIG DADDY in the upper chest, blowing DEAD FLESH out of his back. The Dead Man feels no pain, but it focuses on Kaufman and starts after him with purpose. Kaufman sees something in Big Daddy's eyes. Something that's not dead. Kaufman fires again. CLICK! He's out of ammo.</scene_description>
    <character>KNIPP</character>
    <dialogue>Boss. We gotta get outa here!</dialogue>
    <scene_description>Knipp pulls Kaufman to a stairway door. They rush inside. The moment they're out of sight, the Walkers forget about them, moving on into the atrium. All except Big Daddy. That rage is still in its face as he lumbers toward the stairway door.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. J&L DRAWBRIDGE - NIGHT</stage_direction>
    <scene_description>TH-BOOOOM! The roadbed of the drawbridge drops into place. VROOOM! DEAD RECKONING rumbles across the span.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. JAIL - NIGHT</stage_direction>
    <scene_description>KEYS TURN in the locks of cell doors, which SLACK and BRIAN pull open. MULLIGAN and his REVOLUTIONARIES emerge. Mulligan embraces his son and looks gratefully at Slack.</scene_description>
    <character>MULLIGAN</character>
    <dialogue>(To his men) Let's go get our guns, boys.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. NEAR THE "THROAT" - NIGHT</stage_direction>
    <scene_description>RILEY runs out of a line of trees. In the distance, he sees... ...the "THROAT", where much of the CITY'S POPULATION is trapped, herded by HUNDREDS OF WALKING DEAD against the layers of electrified fencing that were erected to protect them. There's no escape. People are being TORN apart and EATEN. The fencing SPARKS as bodies touch it and are ELECTROCUTED. Terrible SCREAMS fill the air. Riley hears the distinctive ROAR of DEAD RECKONING'S engines, the CLATTER of its treads. He moves toward the sound as... ..a DEAD THING looms three feet away. Riley lifts his pistol and puts a shell through the thing's skull. Blood flies, taking on the sudden glow of a halo as it is BACKLIT by... ...the glare of DEAD RECKONING'S approaching headlights. The dead thing falls to the road, where... ...it is turned to apple butter by Dead Reckoning's enormous treads. Riley stands right in the vehicle's path.</scene_description>
    <character>PRETTY BOY (O.S. LOUDSPEAKER)</character>
    <dialogue>Get outa the way, Riley!</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>THROUGH THE WINDSHIELD: RILEY looms larger and larger as the vehicle closes in. He doesn't move. PRETTY BOY tries to turn the wheel. Too late. RILEY DISAPPEARS!</scene_description>
    <character>CHARLIE</character>
    <dialogue>(Pure anguish) RILEY!</dialogue>
    <scene_description>Three seconds later, Riley's figure comes scrambling across the windshield, climbing up toward...</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>...the two fourteen-inch cannons on the vehicle's turrets.</scene_description>
    <character>RILEY</character>
    <dialogue>We gotta blow the fences!</dialogue>
    <character>PRETTY BOY (O.S. LOUDSPEAKER)</character>
    <dialogue>Johnson's are loaded!</dialogue>
    <character>RILEY</character>
    <dialogue>Yeah, but they're capped!</dialogue>
    <scene_description>The barrels of the two fourteen-inchers are still capped. DEAD RECKONING keeps rolling. RILEY climbs out onto one of the cannon barrels. WHAM! A WALKER grabs him by the leg from the road. Riley blasts him with his .45. As OTHER WALKERS approach, he shoots them with one hand, Rusing the other to uncap the cannon.</scene_description>
    <character>RILEY</character>
    <dialogue>Number One is clear! I'm going for Number Two!</dialogue>
    <character>CHARLIE (O.S. LOUDSPEAKER)</character>
    <dialogue>I don't norm'lly need two shots, Riley.</dialogue>
    <scene_description>Riley turns. The road is now filled with WALKERS. Standing ASTRIDE the vehicle, riding it as if it were a living beast, Riley picks some of them of with his .45.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. FIDDLER'S GREEN PARKING GARAGE - NIGHT</stage_direction>
    <scene_description>FOOTSTEPS ECHO as KNIPP, carrying one of the Prada duffles, helps the wounded KAUFMAN across an underground PARKING GARAGE, a dark and spooky place, made more so by the SOUNDS of distant SCREAMING. Kaufman disdainfully SNAPS OFF the shanks of the arrows in his leg and shoulder. The two men reach a stretch LINCOLN. Knipp BEEPS the doors open and they get inside, Knipp behind the wheel, Kaufman in the luxurious back compartment, where he pours himself a scotch from the built-in bar. Knipp starts the engine. The SOUND ECHOES big-time in the concrete tomb.</scene_description>
    <character>KNIPP</character>
    <dialogue>(Looking at the fuel gauge) We need gas.</dialogue>
    <scene_description>Kaufman moans. Knipp steers the car slowly, carefully through the shadows, pulling in beside a GASOLINE PUMP near the base of a RAMP that leads up to the street. Knipp pushes a button that pops open the gas tank. He shuts the engine off and gets out, taking the keys, which have a Mag-Card attached to them. He slides the Mag-Card into a slot, activating the pump. An LED scrolls "Thank you, Mr. Kaufman". Knipp pulls the nozzle. Freezes when he hears... ...FOOTSTEPS ECHOING. A DARK FIGURE is approaching through the shadows. Knipp drops the nozzle. Ducks into the car. SLAMS the door. WHAM! A SINGLE HAND SMACKS against the driver-side window. A FACE leans in behind the hand. A face full of rage. BIG DADDY'S FACE.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Shoot it! Shoot the damn thing!</dialogue>
    <character>KNIPP</character>
    <dialogue>You didn't gimme no gun, sir.</dialogue>
    <scene_description>Big Daddy moves to one of the rear windows. He can't see inside. The window is tinted. He returns to the clear windshield, looks back, at an angle, and sees Kaufman in the rear compartment. Big Daddy recognizes him. From upstairs. It's the man who shot him. The Dead Thing looks up. Sees the gasoline pump. His hand drops to the embroidery on its jump-suit..."Texaco". He moves deliberately toward the pump.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>Pull out! PULL OUT!</dialogue>
    <character>KNIPP</character>
    <dialogue>Sorry, sir. Keys are in the pump.</dialogue>
    <scene_description>Big Daddy sees the nozzle on the cement. Picks it up, feeling the familiarity of it. Pulls the trigger. Gasoline squirts. The rage in his face turns to a kind of satisfaction. Using the nozzle as he did the pneumatic hammer, Big Daddy POUNDS on the windshield, three times, before the SAFETY GLASS COBWEBS. He POKES the nozzle through the flexible fabric and pulls the trigger until it locks. Gasoline FLOODS into the car.</scene_description>
    <character>KNIPP</character>
    <dialogue>Lord!</dialogue>
    <scene_description>TCHUNG! Big Daddy pulls the driver side door open. As Knipp tries to run, he is GRABBED by Big Daddy.</scene_description>
    <character>KNIPP</character>
    <dialogue>LORD!</dialogue>
    <scene_description>Big Daddy looks at the butler. Sniffs him. Then flings him aside. Knipp is not his prey. With a glance at Kaufman, cowering in the back seat, Big Daddy slams the car door and, surprisingly, walks away. Up the ramp toward the street. The nozzle remains stuck in the "fabric" of the windshield. Gasoline continues to flow into the car. Kaufman crawls into the front seat, wincing from his wounds, and KICKS the nozzle out of the window with his good leg, getting soaked with gas in the process. He opens the door. Limps to the pump. Grabs the keys. As he starts back toward the car... ...WHAM! SOMETHING is standing right in front of him. It's one of the WALKING DEAD. It's...</scene_description>
  </scene>
  <scene>
    <stage_direction>..CHOLO.</stage_direction>
    <scene_description>Kaufman shakes his head in disbelief.</scene_description>
    <character>KAUFMAN</character>
    <dialogue>N-no, y-you're dead. (Realization dawning) Oh my God. You're dead!</dialogue>
    <scene_description>THE CHOLO THING reaches for Kaufman, vengeance in its eyes. Kaufman breaks for the driver's door. He never makes it. The Cholo Thing grabs him and SLAMS him down across the hood. Leans over him. Opens a drooling mouth. Kaufman whimpers. BRRRUMBLE-UMBLE-UMBLE! The SOUND of a bowling ball. Kaufman looks up. It's not a bowling ball. It's an OIL POT, rolled down the ramp by Big Daddy. Kaufman SCREAMS. The fire ball approaches the gas-soaked Lincoln, the gas-soaked Kaufman, and... ...WHOOOMPH! Kaufman and The Cholo Thing are IMMOLATED. The FIREBALL removes everything from sight, except a few floating HUNDRED DOLLAR BILLS, burning in mid-air. THROUGH LICKS OF FLAME we see...Big Daddy is almost smiling.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. "THE THROAT" - NIGHT</stage_direction>
    <scene_description>DEAD RECKONING approaches the electrified fences from beyond.</scene_description>
    <character>PRETTY BOY (O.S. LOUDSPEAKER)</character>
    <dialogue>Get back! Get back! We're gonna blow the fences! The CROWD screams and starts to clear the area.</dialogue>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHARLIE works a joystick. The cannon turret GRINDS above. He takes aim at an area of the fences that is rapidly emptying of people.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. THE "THROAT" - NIGHT</stage_direction>
    <scene_description>The fourteen-incher turns toward the fences. RILEY rides it.</scene_description>
    <character>RILEY</character>
    <dialogue>Shoot!</dialogue>
    <character>CHARLIE</character>
    <dialogue>Okay, but you best get off the gun.</dialogue>
    <scene_description>Riley leaps down. The instant he's clear... KA-BLOOOOOOOOOOOOOM. The ELECTRIFIED FENCES are BLOWN APART. In the dissipating SMOKE, RILEY is the first one through the opening. Within seconds, CITIZENS start toward it, heading the other way. Riley finds himself running against the tide. Searching. Desperately searching. Behind the surging crowd... ...WALKERS appear, grabbing people. Dropping them to the ground. Eating them. Riley FIRES in all directions. WALKERS DROP around him. He saves a WOMAN with a BABY...a YOUNG COUPLE...a PRIEST. CLICK. He runs out of ammo. WALKERS close in. The situation seems hopeless until...</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>CHARLIE hits a button on the console.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. THE "THROAT" - NIGHT</stage_direction>
    <scene_description>PTOOOM! PTOOOM! FIREWORKS "BLOOM" in the sky. HE DEAD THINGS gaze upward, mesmerized. THE HUMANS ESCAPE. RILEY finds himself standing in the midst of FIFTY WALKERS, frozen like statues around him. Other than the intermittent BOOM of the fireworks, SILENCE. Out of which...</scene_description>
    <character>SLACK (O.S.)</character>
    <dialogue>(A whisper) Riley.</dialogue>
    <scene_description>Riley turns. Slack emerges from behind one of the immobile dead things. Riley moves toward her... ...she to him... ...both of them weaving a cautious path between the statues. They reach each other and embrace, surrounded by dead things that don't even know they are there. RATATATATATAT. GUNFIRE EXPLODES around them! HAPLESS DEAD THINGS are MOWED DOWN the way they were back in Uniontown. This time by... ...MULLIGAN and his REVOLUTIONARIES...who slaughter every zombie in the area. BRIAN is shooting, too, raring to go. When it's all over...</scene_description>
    <character>MULLIGAN</character>
    <dialogue>We could still use you, Riley.</dialogue>
    <scene_description>Riley looks out at the city, where there is still scattered distant gunfire. He looks at Brian, standing at Mulligan's side, his innocent face speckled with the blood of the dead. Riley shakes his head.</scene_description>
    <character>RILEY</character>
    <dialogue>It's all yours, Mulligan.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. OUTSIDE THE CITY - NIGHT</stage_direction>
    <scene_description>FIREWORKS EXPLODE. A ZOMBIE looks up toward the "blooms". A strong hand grabs the collar of its shirt, pulls its gaze away from the sky, and herds it onward. The hand is BIG DADDY'S. He herds OTHERS along, too. A small group of TWO DOZEN, including NUMBER NINE and the BUTCHER.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>One of the GATTLING GUNS RATCHETS into position, taking aim at BIG DADDY.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>PRETTY BOY sits at the controls, about to push the firing button when... ...RILEY grabs her hand.</scene_description>
    <character>RILEY</character>
    <dialogue>Stop.</dialogue>
    <scene_description>Riley picks up a pair of binoculars and looks through the windshield at BIG DADDY.</scene_description>
  </scene>
  <scene>
    <stage_direction>EXT. OUTSIDE THE CITY - NIGHT</stage_direction>
    <scene_description>THROUGH THE BINOCULARS: BIG DADDY looks at DEAD RECKONING. For an instant, his eyes meet Riley's, as they did in Uniontown.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <scene_description>RILEY lowers the binoculars.</scene_description>
    <character>RILEY</character>
    <dialogue>All they want is somewhere to go. Same as us.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. OUTSIDE THE CITY - NIGHT</stage_direction>
    <scene_description>BIG DADDY leads his band into the future. DEAD RECKONING rolls into the future, too, but in a different direction.</scene_description>
  </scene>
  <scene>
    <stage_direction>INT. DEAD RECKONING - NIGHT</stage_direction>
    <character>CHARLIE</character>
    <dialogue>Canada. That's where we're goin', ain't it, Riley?</dialogue>
    <character>RILEY</character>
    <dialogue>If no one has any objections.</dialogue>
    <scene_description>ANCHOR, SCAR, and PILLSBURY all shrug. Riley looks at Slack.</scene_description>
    <character>SLACK</character>
    <dialogue>No, we'll take you along with us.</dialogue>
    <character>RILEY</character>
    <dialogue>I'll try to make myself useful. (To PRETTY BOY) Take us North.</dialogue>
  </scene>
  <scene>
    <stage_direction>EXT. ROAD NORTH - JUST BEFORE SUNRISE</stage_direction>
    <scene_description>DEAD RECKONING growls off into the early dawn, a lethal weapon... ...shooting off FIREWORKS worthy of Independence Day. FADE TO BLACK.:</scene_description>
  </scene>
</script>

Summary: Some years after the zombie apocalypse, the scattered remnants of human civilization have reorganized enough to establish a chain of protected city-states across America. One such sanctuary is concentrated within the triangular peninsula of downtown Pittsburgh, Pennsylvania, which contains a feudal-like government. Bordered on two sides by rivers and barricaded on the third with an electrified fence guarded by a militia, the city has become a haven in which its citizens live in relative security. Outside the city's barriers is a no-man's-land of barren countryside and dilapidated suburban towns long deserted by living humans but overrun with legions of the dead. The rich and powerful live in a luxury high-rise called Fiddler's Green, while the rest of the population subsists in squalor. All forms of commerce within this protected zone are controlled by Paul Kaufman, the city's ruthless plutocratic ruler. He has sponsored Dead Reckoning, an armored personnel vehicle that can travel through the zombie-infested areas with ease. Riley Denbo is the designer and commander of Dead Reckoning. Unlike Kaufman, Riley is respected for his work in protecting the citizens, as well as providing them with food and medical supplies that the citizens can no longer safely acquire themselves. Using Dead Reckoning, Riley and his crew venture into areas overrun with zombies to scavenge for necessary supplies. They also retrieve luxury items such as designer clothing and top shelf brands of liquor as these things offer a powerful means of barter within Kaufman's oppressive oligarchic regime. On one mission, they notice many zombies exhibiting intelligent behavior. This is especially seen in one such zombie, "Big Daddy", formerly a gas station attendant. During the mission, rookie Mike is bitten by a zombie and commits suicide before he turns. After the mission, Riley retires from commanding Dead Reckoning. Grown weary of a hard-scrabble life in a post-apocalyptic city, he plans to leave the urban sanctuary for the open road to Canada once repairs on his car are finished. Back in the city, he visits Chihuahua's bar. There, he sees a prostitute named Slack being forced into a cage with some zombies to entertain guests. Riley and Charlie save Slack; Charlie kills Chihuahua in the ensuing chaos. Riley, Charlie and Slack are arrested. Slack reveals that Kaufman ordered her execution, for helping a resistance leader named Mulligan to instigate rebellion among the poor. Meanwhile, Cholo DeMora, Dead Reckoning's second in command, is denied an apartment in Fiddler's Green despite his dirty service to Kaufman in disposing his political enemies. In retaliation, Cholo takes over Dead Reckoning and threatens to destroy Fiddler's Green with it if Kaufman does not comply with his request of a $5,000,000 ransom. Kaufman approaches Riley and tasks him, as well as Charlie and Slack, to retrieve Dead Reckoning. They are supervised by Manolete, Motown, and Pillsbury. On the way, Manolete is bitten and then killed by Slack. After catching up with Dead Reckoning, Riley approaches the vehicle alone. Charlie, Slack, and Pillsbury follow him after subduing Motown and leaving her behind. Realizing Riley is working for Kaufman, Cholo holds both Riley and Charlie at gunpoint. As he prepares to fire Dead Reckoning's missiles at Fiddler's Green, Riley uses a small device and deactivates Dead Reckoning's weapons systems; he then destroys the device. Motown, who had regained consciousness, opens fire and nearly kills both Riley and Cholo (who is maimed by one of the gunshots). She is bitten by a zombie and killed by Slack. Riley convinces Cholo to allow him to escape North and to join him, but the latter decides to return to Fiddler's Green to deal with Kaufman; his partner Foxy accompanies him. While en route, Cholo is bitten by a zombie and leaves to kill Kaufman by himself as a zombie. Riley takes over Dead Reckoning once again and returns to Fiddler's Green. Elsewhere, Big Daddy (who has gathered a large group of zombies) learns that they can walk safely underwater, and leads the zombies across the river to the human city where they breach a section of the perimeter fence. Due to years of the rich's shortsighted negligence in combat training, the border guards are swiftly overwhelmed. With the zombies swarming into the once secure areas of the city, the electrified fences that once kept them out have now become a wall to trap the humans inside. Seeing the city overrun, Kaufman runs with his money and encounters a zombie Cholo in the parking garage. As the two struggle, Big Daddy kills both with an exploding propane tank. Riley's group arrives at the city only to come upon a raised drawbridge. Riley leaves to bring the bridge down, but a small group of zombies begin to attack Dead Reckoning. Riley and the others manage to dispose of and evade the zombies. After crossing the bridge, they helplessly witness people being eaten by the zombies and mercy-kill them with missiles. It is then revealed that most of the poor people were led to safety by Mulligan, thus surviving the assault. Riley and Mulligan share a well-meaning goodbye as they split up with their groups. As they see Big Daddy and the zombies leaving the city, sparing the surviving humans, Riley decides to leave them alone as well, citing that they are just looking for a place to go, too. While lighting up the rest of the fireworks (which were earlier used to distract the zombies, but are now useless), Riley's group set off for Canada on Dead Reckoning.