396fb447_f_the_Father___Obsidian_Portal__Merits
[Dots] ●●● [Description] Flow: Your character reacts instinctively to any obstacles with leaps, jumps, and scaling techniques. When in a foot chase, subtract your Parkour from the successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to your Parkour rating. Cat Leap: Your character falls with outstanding grace. When using a Dexterity + Athletics roll to mitigate damage from falling (see the World of Darkness Rulebook, p. 179), your character gains one automatic success. Additionally, add your Parkour rating to the threshold of damage that can be removed through this roll. Parkour will not mitigate damage from a terminal velocity fall. Wall Run: When climbing, your character can run upward for some distance before having to traditionally climb. Without rolling, your character scaled 10 feet + five feet per dot of Athletics as an instant action, rather than the normal 10 feet. [Merits] 
Parkour
G o o d T i m e M a n a g e m e n t
P a t i e n t
P r o f e s s i o n a l T r a i n i n g
F l e e t o f F o o t
P a r k o u r
R e s o u r c e s
C o n t a c t s
Michaela Graham | Sins of the Father | Obsidian Portal