Bethesdas BattleCry Sounds a Little like an MOBA but Its Not
Bethesda would like you to know it's going to release a free-to-play online game sporting 32-player battles somewhere down the road, and that it'll be showing it off at E3 in a few weeks. No, not Robotech Battlecry, or Warlords Battlecry, just BattleCry, capital C, and no, it's no relation to The Elder Scrolls Battlespire. It takes its name from its eponymous design studio, launched in 2012 under owner ZeniMax Media's wing and helmed by a ex-Bioware-ite Rich Vogel who's also worked on Ultima Online and Star Wars Galaxies, so he's been around the MMO block. Bethesda calls BattleCry a "multiplayer action combat game," which you'll note stands for MACG, not MOBA. It's intended to be a team-based combat game in an alternate history version of the early 20th century without guns or gunpowder, anyway designed by Viktor Antonov the guy behind Dishonored, and before that, the art director for Half-Life 2. Instead of messy world wars, you settle your grudges in "warzones" led by teams of warriors trained for the occasion in other words, Hugo meets The Hunger Games. That's the official revelation trailer above, and here's Bethesda on the gameplay