7 Things Fallout 4 Had Better Improve
What could Fallout 4 do better than its predecessor, now that we know the game's coming, possibly by year's end? I mean besides the obvious stuff, like better graphics? Reminder it's been seven years since Fallout 3. Fallout 4s form and fate lie in its creator's hands. But here's a humble list of changes or additions I'd like to see, Remember Fallout 3s denouement? The anticlimactic full stop? I know, it's about "the journey," and no argument there, but Bethesda caught enough flak about its wrap-up that it eventually removed the stop entirely, letting you brush past the finale to keep rambling around the game's gorgeously bleak tracts. It's probably safe to assume there'll be no terminal paths in Fallout 4, I'm just hoping director Todd Howard has a finale or finales in mind that doesn't feel as sudden and dissociative as Fallout 3s did. Speaking of dissociation, Bethesda's games have a significant Achilles heel that may in part explain why I found Fallout 3s ending so lifeless everyone can speak but you in these games. When you do speak, it's in silent, selectable sentences. Which would be kind of awesome were you supposed to play a voiceless character. But that's not what's going on in Bethesda's games. The rationale, I assume, is that recording all the voice work necessary to establish a palette of unique vocal types, carried through start to finish, would be insane, or at least insanely expensive. So we get the "voiceless vault dweller" compromise, the pro argumentweak, in my viewbeing that you can just make up any old voice you want to hear in your head. MORE This Is Microsoft's Big Secret Windows 10 Feature, But maybe not Fallout 4. I'm cautiously hopeful change is in store here, because the iconically vault-clothed fellow at the end of the game's debut trailerpossibly the protagonist, though who knows?speaks. Dang it, too late based on the landmarks in the trailer, Fallout 4 is set in Massachusetts.