Xenoblade Chronicles X Looks Like Nothing Else on Nintendos Wii U
Want to see what a video game the Wii U hypothetically shouldn't be able to visually render looks like? Check out this quick romp through some of the game's epic initial areas, including what happens when you perturb a creature as big as a brontosaurus. In my review of the game, I write It's further evidence of a design restlessness that's marked most of Japan-based director Tetsuya Takahasi's oeuvre, best realized in 2012's superb Xenoblade Chronicles for the Nintendo Wii. Xenoblade Chronicles X isn't a direct sequel to that game, but echoes its core ideas realtime battles where you trigger abilities "arts" and shoot for combat bonuses by complementing whatever your teammates are up to, and collection-driven exploration that fuels a completist mentality. For the rest, click here.