text:
Calendar reform: Time for a change?

JOHNS HOPKINS (US) — Calendar reform advocates are convinced that a new, standardized alternative to the Gregorian calendar would save trouble and money.

Two such advocates have proposed a new calendar in which each new 12-month period is identical to the one before, except for a “leap week” thrown in at occasional, but regular, intervals.

Going by the proposed Hanke-Henry Permanent Calendar, for instance, if Christmas fell on a Sunday in 2012 (and it would), it would also fall on a Sunday in 2013, 2014, and every succeeding year.

The mnemonic rhyme “30 days hath September, April, June and November,” would no longer be accurate, since September would have 31 days, as would March, June, and December, the months ending each calendar quarter. All other months—the first two months of each quarter—would last 30 days.

“Our plan offers a stable calendar that is absolutely identical from year to year and which allows the permanent, rational planning of annual activities, from school to work holidays,” says Richard Conn Henry, an astrophysicist at Johns Hopkins University.

“Think about how much time and effort are expended each year in redesigning the calendar of every single organization in the world,” he says, “and it becomes obvious that our calendar would make life much simpler and would have noteworthy benefits.”

Among the practical advantages would be the convenience afforded by birthdays and holidays (as well as work holidays) falling on the same day of the week every year. But the economic benefits are even more profound, says Johns Hopkins applied economist Steve H. Hanke, an expert in international economics and monetary policy.

“Our calendar would simplify financial calculations and eliminate what we call the ‘rip off’ factor,'” Hanke says. “Determining how much interest accrues on mortgages, bonds, forward rate agreements, swaps, and others, day counts are required.

“Our current calendar is full of anomalies that have led to the establishment of a wide range of conventions that attempt to simplify interest calculations. Our proposed permanent calendar has a predictable 91-day quarterly pattern of two months of 30 days and a third month of 31 days, which does away with the need for artificial day count conventions.”

Hanke and Henry say their calendar is an improvement on the dozens of rival reform calendars proffered by individuals and institutions over the past century.

“Attempts at reform have failed in the past because all of the major ones have involved breaking the seven-day cycle of the week, which is not acceptable to many people because it violates the Fourth Commandment about keeping the Sabbath Day,” Henry says. “Our version never breaks that cycle.”

Henry argues that his team’s version is far more convenient, sensible, and easier to use than the current Gregorian calendar, which has been in place since 1582, when Pope Gregory XIII altered a calendar that had been instituted in 46 BC by Julius Caesar.

The Gregorian reform was instituted to deal with the fact that a solar year is slightly shorter than the 365.25 days that had been calculated centuries earlier. In an effort to bring the calendar back into synch with the seasons, the pope’s team also removed 11 days from the calendar in October 1582, so that Oct. 4 was followed immediately by Oct. 15.

Like Gregory’s calendar makers, Hanke and Henry had to deal with the fact that a solar year is actually 365.2422 days long, making, under the Gregorian system, a “leap day” necessary almost, but not quite, every four years. The Hanke-Henry approach was to construct a standard, unchanging 364-day calendar and add a “leap week” at the end of December every five or six years.

In addition to adoption of their calendar, Hanke and Henry want to see the abolition of time zones and the adoption of “Universal Time” (formerly known as Greenwich Mean Time) in order to synchronize dates and times worldwide, streamlining international business.

“One time throughout the world, one date throughout the world,” they write in their article, published in the journal Global Asia.

“Business meetings, sports schedules, and school calendars would be identical every year,” they write. “Today’s cacophony of time zones, daylight savings times, and calendar fluctuations, year after year, would be over. The economy—that’s all of us—would receive a permanent ‘harmonization’ dividend.”

More news from Johns Hopkins:

chat36 Comments

  1. Donald K. McKenzie

    …. too bad these high paid gurus don’t have any real work to do …. they need to get into the real world and don some real work, like dig ditches or something else constructive.

  2. antoniocristovao

    interesting, however the advantages are on a west perpective. the muslims, chinese and indians that are more than half of world population feel that to have chage would be other way quit diferent.

  3. Simon Dixon

    This thing will go no further than the moment many people realize that their birthday will never again fall on a weekend. Just get rid of daylight savings time and I will be happy.

  4. George Zimmer

    Why not just use the old Mayan lunar calendar, 13 28 day months.

  5. Brick Brewer

    The new proposed version of the calendar is very interesting — and very old.

    When the calendar was re-designed in (I thought it was 48 BC), it was designed by a solar designer and it was intended to be a solar calendar. The problem comes in when it is realized that in 46-48-BC, the Roman initiative was with a Lunar configuration. They worshipped the moon. I cannot recall whether the problem was the date of the new moon (which is what I suspect) or the date of the appropriate full moon, but, rather than starting the calendar on the Winter Solstice (which was part of its original design), they made the start of the year as a floating date dependent on the phase of the moon. If they had pegged the start of the year to the Winter Solstice (as it was in its design), every following date would appear on the same day of the week in every year. If the calendar had been started as what it is — a solar calendar starting on the pre-eminent single day of the year, the Winter solstice — our calendar would be the same each year (meaning thay your birthday would always fall on the same day of the week, so would December 25 or April 1 or whatever.

    The simplicity is that over time it is quite normal to understand that ideas change and to realize that the officials of 48 BC would have very different ideas about time than we have in 2011-12. My guess is they had no idea how that change (to start in concert with the moon rather than with the sun) would eventually pay off. Back then they didn’t count years the way we do … it was more apt to be centered on reign-dates (how long a particular monarch ruled) … there was no general accounting, no BC, no AD, no weekends, no daylight savings, no need to concentrate on your mother-in-law’s birthday, no build-up of hundreds or thousands of years, etc.

    This same calendar was changed later to accomodate what we have called ‘Leap Year’ (adding an extra day and thus changing the day of the week correlation by another degree of difficulty), but the original calendar (48 or so BC) is the one that made sure that the different years started on different days of the week — it’s the one people try to change. It’s the one that was planned correctly but executed in such a way that it never aligns the Solar realm with the Lunar realm. And, among the various ways this is felt, is it guarantees each year will start on a different day and that guarantees that all ‘event days’ and almost all holidays will rotate among the days of the week.

  6. Peter

    Twelve months of 30 days each plus an intercalary period of five or six days that don’t have days of the week.

  7. Janet

    If anyone noticed, the calendar days changed in practice with the extra leap year in 2000. The holidays are not falling the same way as before. Go back and look. Labor Day falls in a different pattern. I know because my birthday is on September 2nd and never came after or on Labor Day, and now it has. Christmas falls differently too. Only people with nothing else better to do than make changes that will dictate to the rest of us want all Monday holidays. Personally, I don’t like Christmas falling on Sunday, but it did give us a federal holiday on Monday and those affected actually got 2 Christmas days. I’m not a federal employee but that was great for our small business. We were open on Monday and had lots of customers who were able to come in who normally would be working. The rest of the world won’t go for changing December 25th. It’s not “broke” so don’t fix it. I think with that Year 2000 leap there was enough change to deal with for another 100 years. Well, I think I’m dealing with two subjects. There is joy in spontaneity. You have to use your brain skills that way. Oh, there is one more subject; the 19th Century was from 1801-1900. The 20th Century was from 1901-2000. The 21st Century started in 2001. There are so many who don’t see that. Again, please look that up at

  8. annoyed kid

    Oh great. I would just loove that, I definitely always want my birthday during school. Why can’t people just leave things alone and stick to what everyone already knows? Besides, we pay people to fix the calendars every year. The economy is in the toilet in so many countries, so how can that be a wise decision?

  9. World-Calendar

    I applaud the architects of this calendar for desiring to respect the Sabbath day by not altering the seven-day cycle. The irony of the situation is that the Biblical Sabbath was never based upon a continuous week. The original calendar described in the Torah and used by Moses was based upon the phases of the Moon. This Lunar Calendar was used for all the feast days described in Leviticus 23, including the weekly Sabbath.

    The Biblical calendar starts every month on New Moon Day, and the Sabbaths are always in the same place: The 8th, 15th, 22nd, and 29th of the month. This is why the feast days have a Sabbath on the 15th of the month.

    Calendar reform, of course, is not a new concept. In AD 321, Constantine created a compromise calendar. He blended the Hebrew idea of a seven day week with the Julian concept of a continuous weekly cycle, and emphasized the day of the “sun god” to create the Roman calendar used today. He enforced his calendar upon the entire Roman Empire with military power.

    Constantine and the Council of Nicaea in AD 325 replaced Passover with Easter. This was not just a matter of replacing one day with another. It’s a completely different system of calendation, since Passover is not computed using a Julian calendar.

    Because of these changes which were being enforced by persecutions across the Roman Empire, the Jewish Sanhedrin met for the last time around AD 350, and modified the calendar to the form used by most Jews today, in which the Sabbath is on Saturday, but the other Feast Days use a form of the Lunar calendar.

    However, the true Calendar ordained at Creation, according to Genesis 1:14, Psalms 81:3, and 104:19 uses the Clock in the Sky: The Moon.

    See for details.

  10. Trish

    Why would you want one time across the globe? So while it’s 8am in California it’s 10am in the UK and is dark out? That’s silly. like the others say, if it isn’t broke, don’t fix it. Though get rid of day light savings time!

  11. BigBubba

    Since the amount of days in a given year wouldn’t correlate with the actual time of a year (the time it takes Earth to orbit the Sun), the solstices would never be on the same days, effectively screwing up when the seasons occur (according to the calendars).

  12. Jay Theo

    Funny how humans get attached to habit. Habit is the enemy of new ideas.

    Having one time world wide would be welcome. Someone proposed “internet time” that would be the same for everyone. Who cares, really, what number the big and little hands are on when you grill your trout for dinner?

    Evidence that not only do people get attached, they get attached to abstract concepts: the numbers representing the time.

    One benefit is navigation. If it’s 1:32PM Internet Time and the sun is directly overhead, then you’d know exactly what longitude you were at.

    As to so-called daylight savings time, don’t get me started on that assinine politically legislated absurdity. Can you say the word “arbitrary”?

    I applaud the Hanke-Henry proposal. Suggest there be calendars and watches to track it ASAP. “oh that’s an unusual watch….”

    “Yes it tracks both colloquial time and Unified Time.”

    Bring it on.

  13. Crayton

    Made some tweaks:

    It gets rid of the anniversary problem where people born on “Xtra” have to reschedule their birthday most years.

    It also proposes a solution to “my birthday would never move” by eliminating the numerical days of the month. Seriously, that is the thing we forget most often. We know the day of the week and about when in the month it is, but is it the 6th, 7th, 8th? We forget and have to ask someone, consult a calendar, or count back the days in our head since a recent holiday.

    Counting the days of a month was invented with the advent of Christianity because the week no longer fit evenly into each month. Before then, the Romans’ had weeks that did fit into each month, though some were of different lengths. The “Ides of March,” for example, was the beginning of the third week of March.

  14. Frances O'Neill Zimmerman

    I don’t like Mondays for official holidays unless it’s Labor Day and I don’t understand what special interest is served by the Daylight Saving Time change-for-change-sake scams. Let’s fix those and then fool around with the rest of our “calendation” — a word I’ve never before seen or heard. (We have much to learn from correspondent World-Calendar.)

  15. DaveGrinberg

    Has anyone thought about the economic impact of the conversion itself? This would be comparable or even bigger than the whole Y2K IT reform. Might be just what the entire world needs to kick start demand and get growth back on track, and it would take long enough that it might succeed in spinning up the demand-growth-demand cycle.

  16. Cynthia

    Not that this is of utmost importance, but what happens to people with birthdays on January 31st, May 31st, July 31st, August 31st, and October 31st? Not just in regard to “celebrating”–birthdays are used as an identifier for credit reports, Social Security, medical records, employment, etc. And what of the babies born during the “once every five or six years” leap week? What are THEIR birthdays?

  17. Albert Manfredi

    Sorry, but this is just another one of many such attempts, even in recent years. Every one has its own compromises, which are arguably no better than what we have now.

    First comment. You want a common time around the globe? We ALREADY have that, and it is used whenever this is a useful thing. It’s traditionally been called GMT, and now it’s called UTC. Universal Coordinated Time, 86400 seconds per day, occasionally adjusted by means of adding or subtracting a second, to keep atomic time and solar time in sync. (Oh, and people even want to mess with that idea too!. By eliminating the leap second! How smart is that?) So, the common time around the world can be used by people TODAY, no need to change anything at all. In navigation, for example, UTC is always used. Why would anyone think that it makes more sense to have a common time value around the world, as opposed to having a common time convention for daylight and nighttime hours? It’s just a different compromise.

    As to days of the week, this plan creates the need for the occasional leap week. Sort of dead time, created by fact that the 7-day week doesn’t fall evenly in a 365 1/4 day year. Something has to give. So, why is that leap week not described as a new anomaly that we do not need now? How will that figure into all those ripoff schemes mentioned in the article?

    The other point has to do with when a century starts, since that was brought up by a poster. Balderdash, I say. According to the Roman Calendar and religious tradition, which is what years were numbered by, like it or not, Jesus Christ was born at the end of the year 753 Ab Urbe Condita (AUC), i.e. since the founding of Rome. So, 25 December 753 AUC is the traditionally accepted (though perhaps inaccurate) day when the first century started.

    BUT, the year 1 AD starts on 1 January of 754 AUC, not 753. By defintion, AD = Anno Domini, and you are not one year old the day you are born. By making 1 January 754 AUC equivalent to 1 January 1 AD, the calendar implicitly defined a year 0 AD = 753 AUC, the year Christ was (by religious tradition) born.

    This says, the first millenium started the year Christ was born (by tradition), which was 753 AUC or 0 AD. The third millenium therefore started on the year 2000!

    Now, MAYBE, for those who use CE rather than AD to denote the current year, the claim that a centiry starts on the 01 year has some merit.

  18. Chase Keightley A&S '68

    The Hanke-Henry calendar is BORING. I like things all mixed up. Variety is the spice of life.

  19. Ash

    I didn’t read all the comments (most of them seemed to say the same thing) but by the loks of things everyone is just a whiner. So what if your birthday no longer falls on a weekend, take some annual leave. Oh it’s 10am and dark where you live now? Who really cares as EVERYONE (bar perhaps one timezone) has to readjust.

    Personally, I’d have no problem learning new months or living with a different time. It would make everything for everyone so much easier, much more streamlined year to year.

    Too bad it won’t happen.

    Also I like the fact that they kept a seven day calender. But to appease religious types? Wrong reasons man, or they are just trying to get a certain demographic on board with them.

  20. Crayton

    I agree. Adjusting will be fairly simple. I think the time thing runs in to problems when the date changes in the middle of the afternoon in California, but the calendar thing is great.

    The seven-day week is useful for businesses as well as religious-types. But, the whole leap-week thing is definitely for religious-types. Businesses could handle an 8-day week every once in a while, religious-types (some, and I am not using the term pejoratively) could not.

  21. Albert Manfredi

    It is quite common for those who have some “new idea” to only trumpet the advantages, and to dismiss the disadvantages. As clearly seems to be the case here.

    Trading off one set of compromises for another set of arguably even worse compromises, does not make a compelling case. There is not reason at all why anyone should have to adjust to the new set of compromises.

  22. Rob N

    Albert – can you also defend the Qwerty keyboard over Dvorak using that same argument? It falls short there and I feel it falls short here too.

    Yes, there are some downsides, but they are demonstrably much less than the current downsides, and mostly involve the transition period.

    Still, I’d prefer 13 months of 28 days each (so the 1rst, 8th, 15th, and 22nd of each month are always Sunday for example). Then add one day each year that is not a day of the week, call it New Years Day. Then every leap year, add another day that is not a day of the week. Seems simpler to me than adding leap week and having monthly dates falling on different days of the week depending on which month it is.

  23. Albert Manfredi

    Rob, the QWERTY keyboard is still more popular than the Dvorak. I get your point, however there is nothing really new about any of these “must really go this way” ideas. And truly, no reason for anyone to feel that the human race is compelled to make a change, so as not to be considered whiners. There is nothing truly compelling here.

    If people were interested in having a single time around the globe, i.e. a time standard that was unrelated to local daylight cycle, that solution has been available since 1884. Originally called GMT, and UTC since 1972. And it does get used, where there are advantages to doing so. Hardly a great new idea.

    As much as people travel these days, it seems truly odd to push for a scheme where you have no idea what the time of day is locally, in your new destination, upon arrival. Wherever you go, you need to learn the oddities of when people wake up an when people can be expected to be at work. Why was this disadvantage not mentioned explicitly, instead of only looking at supposed advantages?

    As to months and days per month, as you noted so well, no scheme is free of faults. You always have to add days, or weeks, at odd times of year, to bring everyhting in sync. It’s very arguable whether one oddball quirk is truly preferable to another. Some might argue that the current scheme is clearly the best, because the biggest quirk in it is to add just one day to one of the months, every four years. Imagine such stability. Hard to do without.

    And, some might also argue, anyone who can’t get used to the day of the week not always falling on the same day of the month is a whiner.

  24. Eric

    Some ideas for change are good, and some are not so good. This one is terrible, for several reasons. The issue of birthdays, anniversaries and other celebratory days being pinned to the same day of the week every year would be off-putting for many people, no matter what day of the week is involved. Many people have weekends off, but not people who work at sporting events, for example. The issue of the “leap week” is even more contentious. What dates would those days correspond to? Those days would be “orphaned”. A single leap day every 4 years isn’t a big deal (except for people whose birthday is February 29), but an entire week every 5 or 6 years is not trivial at all. There would be more than 7 times as many people without an annual birthday, and since the leap week isn’t in any month, they would essentially have no birthday at all. In addition, as Cynthia mentioned, some people whose birthdays are included in the current calendar would lose their birthdays in the new one. Confusion over the new number of days in certain months would probably take years to resolve, and this situation would be worsened by the inevitable need to refer to historical dates in the Gregorian calendar. In effect, we would have to work with two calendars instead of one. Finally, the average interval between leap weeks wouldn’t be exactly 5 or 6 years, or even 5.5, but something more complicated. This would introduce an additional irregularity, analogous to skipping the leap day in century years not divisible by 400, but probably less elegant. The fact is, the numbers 7 and 365.2422 aren’t compatible with each other, and the Gregorian calendar seems to be the best way we know of to deal with it. (On a side note, the horoscope/astrology industry would absolutely HATE any kind of calendar reform!)

    @ Janet: I’m a bit puzzled about what you said regarding the leap year in 2000. In fact, rather than screwing things up, this continued the normal cycle of one leap year every 4 years. The year 2100 (not a leap year) will disrupt the exact 28-year cycle (of dates falling on the same day of the week) that we have now, as did the year 1900. However, not many people born in 1900 are still alive, and not many who are reading this will still be alive in 2100. So most of us have never experienced an interruption in the 4-year leap cycle, and never will. If the relation between your birthday and Labor Day is different now, I doubt it has anything to do with the leap year in 2000.

    The suggestion to eliminate time zones goes beyond laughable, in fact it’s truly outrageous. The underlying idea seems to be to have everybody around the world working “in sync”, so that all the major world markets (US, Europe, Asia) are doing business at the same time. That’s the whole point of a unified world time, isn’t it? In part of the world, people working in what are now “9 to 5 jobs” would have to work at night. That would mess with the natural body clock and put an arbitrarily defined group of people at a serious disadvantage (including harmful effects on health), based entirely on their longitude. The question of which longitude would correspond to a workday centered on local noon (the most favorable situation for most people) is so contentious that it might have to be settled with a world war.

    Several people have called for daylight savings time to be abolished. I would rather have DST all year long, but that’s just my preference, since I’m more of an evening person than a morning person, and would rather have the extra light at the end of the day. When I visited Hawaii (which has no DST) in the middle of summer, I was surprised at how early it got dark there compared to where I live (near Washington DC).

    Our current calendar has worked reasonably well for more than 400 years. Whatever economic benefits might result from calendar reform would be dwarfed by the negative social and personal consequences. Time zone reform, even on a local scale (e.g. the situation in Indiana with Eastern/Central Time and DST having different rules in different parts of the state), is politically controversial, and any suggestion to abolish time zones in favor of “unified world time” is just plain loony, for the reasons I explained above.

  25. Aviva H

    It is time for this change. Makes so much more sense! We are humans, we can adapt. After the “break in” period, it would be so much easier.

  26. Crayton

    As for what days would the leap days represent. And what about the irregularity of 5 or 6 years:

    Every 292nd week is doubled. This means if the third week of October is doubled then whether you are born on the first Wednesday of that doubled week or the second Wednesday, your birthday will always be the third Wednesday of October.

    I guess we could do that with the calender from this article, repeat December 25th through 31st, but there would still be that 5 or 6 year irregularity.

    Placing the doubled week after every 292nd week spreads the “leap week” across the entire calendar and allows for a very regular procession.

    This Henry-Hanke calendar explicitly ties itself to the Gregorian; while the Gregorian would still have its uses should the US or UN adopt a new calendar, the Henry-Hanke is automatically restricting itself from making the calendar more accurate by doing so.

  27. Albert Manfredi

    Wow, Eric, I hadn’t even considered this part that you wrote: “The underlying idea seems to be to have everybody around the world working ‘in sync,’ so that all the major world markets (US, Europe, Asia) are doing business at the same time.”

    If that’s truly what this calendar intends, then the idea is even more objectionable than what I had thought previously. Just like plants and animals, humans do function on a day-night cycle, and this should not be a huge revelation. Some people get downright disfunctional if they aren’t exposed to enough daylight.

  28. Jay Theo

    Eric, regarding your long Jan-27th post……UMmmmm…..I loved your considered reply, “…the numbers 7 and 365.2422 aren’t compatible…” I agree. You’d think that calender meister from past ages would have been more intuitive about that……but then they were also other brutal things.

    I feel sorry that you, Eric, as many here are, however, making a major mistake in your assumption which you adroitly put in colloquial terms when you said, “…That’s the whole point of a unified world time, isn’t it? In part of the world, people working in what are now “9 to 5 jobs” would have to work at night. That would mess with the natural body clock…”

    NO! But, No. Hear me out. Body clocks trump nearly every artificial clock. You assume that under UTC, where in the world it’s dark between 9 to 5, people would have to work. NO.

    People will continue doing what they’ve always done. When the sun comes up or *about* that time, they get up from their beds and prepare their day with the rising sun just as they’ve always done REGARDLESS WHAT NUMBERS THE BIG HAND AND LITTLE HAND OF CLOCKS POINT AT.

    THE SANE PRACTICE: when the sun rises so do you. Want to sleep-in because you’re a night watchman? Fine. Do so. That person may rise from their bed after the sun passes overhead. Fine.

    If you live in that part of the world where evening time means you tell your friends, “come over for the dinner barbeque at 900 hrs, then great.

    HERE’S THE POINT: as on my Jan-4th post: people in a mechanistic culture, divorced from the earth and it’s natural language, are too attached to numbers (on their clock) and not enough to their bodies.

  29. Albert Manfredi

    Jay, I think that maybe you misunderstood Eric’s point? As I read it, it was meant to be a “reduxio ad absurdum.”

    If not for the purpose Eric postulated, i.e. all businessa activities in sync, then my previous objection holds. With travel being so common these days, the system becomes a complete nuisance. When you arrive at your destination, you have no standard way of determining what the locals are up to in their daily cycle.

    Example. It’s dark when you arrive. You may surmise that if people are still out and about, it’s probably before, say, “midnight” (in our current vernacular). But exactly when? Can you go to a restaurant and expect to be served? Who knows?

    If there aren’t too many people around, is it the middle of the night, or is the sun about to come up? You don’t know that either. Not with the simple certainty that you have now, with time zones.

    You like the proposal? Go for it! Set your watch to GMT/UTC. You don’t need to wait for any new standard to be ratified.

  30. Helli

    Alle Menschen auf diesen Planeten werden sich freuen nach diesem kalender ihr Leben zu bestreiten.
    Dieser Kalender wird im Jahr 2012 erscheinen.
    Liebe grüsse Helli

  31. Mark

    I do think it is time for a calendar reform, but I think the International Fixed Calendar is a better choice. The Hanke -Henry would last a while, be just as much of a problem, then be changed again. The IFC is a much more mathematically accurate approach and better for businesses as well.

  32. Robert Erasmus

    I have a design for a permanent calendar based on 10 divisions of the year, which aligns better with other decimal units of measure. It also has each division begin on the first day of the week and end on the last day of the week, so reporting periods have the same number of work days and weekend days. My complete proposal is posted here: I’d appreciate hearing what you think.

  33. Bud S

    While the Hanke-Henry Calendar would be a big improvement over the Gregorian Calendar, I have found a calendar proposal that is even better: the Symmetry454 Calendar. It is a perpetual calendar that preserves the 7-day week, contains no “null” days (days without a day of the week or day of the month), and uses the “leap week” every 5 or 6 years. Under the Symmetry454 Calendar, every year, every month, and every week begin on a Monday and end on a Sunday. The 5th day of every month is a Friday, the 10th day of every month is a Wednesday, the 15th day of every month is a Monday, the 20th day of every month is a Saturday, and the 25th day of every month is a Thursday. January, March, April, June, July, September, October, and December have 28 days each; and February, May, August, and November have 35 days each. Every calendar quarter contains 91 days. For details, see

  34. Albert Manfredi

    Yes, but again, I can easily counter that the current system beats this Hanke-Henry too. Reason being, you have nothing as disruptive as a “leap week,” and you have nothing as inconsistent (which becomes disrupive as well) as some months with 28 days and others with 35 days. What a nightmare that would become.

    I’ve yet to see any proposal that is anything more than “different.” Each with its own disadvantages. The fundamental problem remains that the earth rotates around its axis at a speed that is not in perfect sync with the earth’s rotation around the sun (and why would anyone expect that anyway?). So different people try to come up with different compromises, which of course they always claim are more desirable. Our calendar now opts for slight adjustments on an ongoing basis. Other schemes force everything to me “more consistent” on a daily and weekly basis, which means they eventually have to pay the piper with big disruptions, because errors have been allowed to accumulate.

    You can’t fool mother nature.

  35. Fayyaz Ali Khan

    calendar reform is not a scientific problem instead it is more socio-religious one and should be solved accordingly. Your proposed calendar negates the historical and socio religious aspects of all universal calendars. However, my innovative calendar namely ‘the peoples era calendar’ is the ultimate solution of all calendar issues.

  36. Charlie

    Yes! Everyone can be the same! What a great idea! There needs to be more uniformity in the world. We should all conform to make business run more smoothly.

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Welcome to Gaia! :: A's Sketchbook | Virtual Item Detail

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text:
Man broke into Dollar General to steal wine, police say

Published: Sunday, November 25, 2012 at 7:15 p.m.
Last Modified: Sunday, November 25, 2012 at 7:15 p.m.

A 20-year-old Gainesville resident was arrested Saturday morning and accused of stealing 12 bottles of wine from a Dollar General store, police said.

A man later identified as Levon De Air Wright, of 1101 SE 15th St., was captured on a security camera Friday night using a brick to smash the front glass door of the business at 2400 SE Hawthorne Road, according to the GPD.

Wright stole 12 bottles of Barefoot brand wine, valued at $83.40, and left the scene before police arrived, the report said.

Police arrested Wright at Tiger Bay Apartments around 6:45 a.m. Saturday on a charge of unarmed burglary to an unoccupied structure.

Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.

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Prep basketball: All-region teams named for 7-AAA

POSTED: March 26, 2008 5:01 a.m.

Parker Smith’s high school basketball career is now complete. Jaymee Carnes’ playing career at Gainesville High still has two more years to go.

But both distinguished Hall County players were honored by Region 7-AAA’s coaches on Friday when Smith was voted Region 7-AAA’s Boys Player of the Year, and Carnes, only a sophomore, was voted Region 7-AAA’s Girls Player of the Year.

Smith, who finished his career at Chestatee with 2,038 career points—924 points as a senior— led the War Eagles to the playoffs for the second consecutive season. As a senior, he shot 55-percent on two point shots, and 56-percent behind the 3-point line. He is signed to play next season at Tennessee State University.

This season, Smith has already been voted to take part in the Georgia Athletic Coaches Associations North/South All-Star game, and is an invitee to the prestigious Naismith Awards Banquet.

Carnes, a 6-foot-1 forward, earned top honors among the girls players by averaging 19 points and nine rebounds per game this season. She finished the season with 78 blocks, 55 steals and shot 57-percent from the field for the Red Elephants.

Class AAA state quarterfinalists Flowery Branch were well represented on the boys team with juniors Izaan Cross and Josh Barrett both Region 7-AAA first team selections, and A.C. Bailey named to the second team.

East Hall’s Ken Wise, a senior, was named to the first team, and Vikings senior point guard Dedric Ware made it on the second team.

White County’s Tyler Norman, a senior, was voted to the first team.

Gainesville had two players on the second team with junior George Manomano and senior Alan Dockery. North Hall’s Josh Haymore, a senior, was named to the second team.

On the girls side, North Hall seniors Letiecia Davenport and Elizabeth Williams both made first team honors as did East Hall senior Sada Wheeler.

Lady Vikings’ seniors Jessica Blackwell and Tierra Benton were named to second team.

Gilmer’s Kylee Smith was named to the first team, and Sarah Jones made it on the second team.

West Hall junior Jayla Moon and Lumpkin County’s Ashley Brown were named to the second team.

Honorable mention selections for the boys included Ricky Vital (West Hall), Derek Weatherly (West Hall), Terrell Penland (West Hall), Brandon Sloan (Johnson), Devaris Finch (Johnson), Trevor Bishop (East Hall), Josh Chapman (East Hall), Rashad Tate (Flowery Branch), Brannon Nix (North Hall), Ethan Satterfield (North Hall), Adrian Hamilton (White County), Branden Jovaag (Chestatee), Shawn Chapman (Lumpkin County) and Kirk Pierce (Gilmer).

Girls honorable mentions included Jordan Gustavel (Johnson), Haley Chapman (Johnson), Kim Smigelsky (West Hall), Lindsey Wiley (White County), Amanda Watkins (White County), Lacey Wallingford (Lumpkin County), Kiana Glasper (Gainesvile), Jenna Jarrett (Pickens), Haley Parks (Gilmer).

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Moms, Manners, and Corporate Thank You Cards

by Henry L. on May 2, 2011

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When I was a little girl, my mother not only taught my siblings and me manners, she insisted on us using them. From as far back as I can remember, she never let us get away without using them. Oh, Dad contributed to these life lessons as well, but it was Mom who was the diligent enforcer of the rules. Saying “Thank you” was just as important as “Please,” “May I,” or “Excuse me.” Thank you was a way to acknowledge that you appreciated what the person had done for you. What does this have to do with corporate thank you cards you might ask? Just think how you feel when you have taken the time to do something for someone and they don’t even acknowledge it. You might think it was a waste of time and why would you bother to do anything else. In business, that is the last message we want to convey. Whether or not it is an employee or a business associate makes no difference. Everyone wants and needs to be appreciated.

Now I’m not saying that if one doesn’t receive a thank you note every time that they do something, they won’t do it again. What I am saying is, knowing that someone has taken the time to show that they have noticed your efforts will go a long way in the goodwill department.

My mother used to have a saying (and I bet your mother did too) – You will catch more bees with honey….you know the rest. What applies in your personal world applies in the corporate world. Now more than ever, it is important to apply all of those life lessons that our mothers tried so hard to instill in us. Although my mother is no longer with us, I am grateful everyday that she took the time to ensure that manners became a part of my everyday world. I don’t have to think about it. It is a part of my everyday. It’s as natural as brushing my teeth.

Although not limited to thank you cards, keeping a supply of business greeting cards on hand is one of the best ways to convey your message. Having a supply on hand ensures that you will always have a card ready to go, for any occasion.

{ 1 comment… read it below or add one }

Chauncey December 15, 2011 at 3:12 pm

Sending thank you’s is a gesture that today still carries a significance. It never hurts to express some appreciation or gratitude to those who you interact with professionally. Sometimes it is an expected process, and can be insulting to not send one.

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News & Announcements: 2012-08

Check this page, or the News and Announcements box on the homepage, for the latest official news and announcements released by the court. You can also access archived news and announcements from this page.

Tue, 2012-08-14

A new Proof of Claim Electronic Learning Module is available here and under "Electronic Learning Modules" on the "For Filers" page.

Fri, 2012-08-03

A new PDF training module is available for Filing Agents (also listed under "Training Modules in PDF Format" on the "For Filers" page).


text:
Jimi Hendrix Coming Exclusively to BandFuse: Rock Legends

Realta Entertainment and Experience Hendrix announced today a multi-phased partnership that will bring the musical legacy of Jimi Hendrix to BandFuse: Rock Legends.

As part of this partnership players will get access to 15 signature songs from the Jimi Hendrix catalogue, which will be rolled out starting in January as DLC in the BandFuse: Rock Legends Music Store.

Later in 2014, Hendrix will be integrated into the game as a rock legend, which will include interviews with present day guitar greats talking about Jimi Hendrix’s technique and experimental style paired with archival video footage from his illustrious career.

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#846720 - 11/03/12 01:55 PM Re: Happy Birthday JKEerie [Re: BrownEyedTigre]
Winfrey Offline
Addicted Boomer

Registered: 04/11/06
Posts: 4639
Loc: The Country
Happy Birthday
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody

#846752 - 11/03/12 03:59 PM Re: Happy Birthday JKEerie [Re: BrownEyedTigre]
Gimli Offline
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Registered: 06/15/05
Posts: 2315
Loc: Switzerland
Happy Birthday to you JKEerie!
"You ask me what life is. That's like asking me what a carrot is. A carrot is a carrot is a carrot" (A. Chekhov)

#846775 - 11/03/12 04:57 PM Re: Happy Birthday JKEerie [Re: BrownEyedTigre]
JKEerie Offline
Settled Boomer

Registered: 09/30/04
Posts: 896
Loc: WNY
Thank you all very much! Been a good day so far. Hard work getting up Mom's leaves this morning and afternoon but will have nice comfort food in a pot of chili and a homemade pizza. Plus a very nice bottle of cabernet! Got birthday greetings from some family, my dentist and AARP! LOL! Not chocolate cake, Sharon....I asked Mom for brownies. They smell so good! Thank you all again! smile

#846818 - 11/03/12 08:31 PM Re: Happy Birthday JKEerie [Re: BrownEyedTigre]
smitty145 Offline
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Registered: 07/17/09
Posts: 757
birthday JKEerie birthday

Hope you're having a great one!
"Hello! My name is Smitty145 and I'm an IHOGs Addict"

Gotta' be crazy, to keep from going insane crazy

#846867 - 11/04/12 05:02 AM Re: Happy Birthday JKEerie [Re: BrownEyedTigre]
venus Offline
BAAG Specialist

Registered: 03/07/09
Posts: 5970
Loc: Arcadia (twin world of Stark)
Hope you had a very birthday JKEerie!

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next up previous

published by SEARCHGLEN LTD IN 1986

2 to 5 players, playing time 90-120 minutes

reviewed by MIKE OAKES

Although described as a family game, in my opinion Nessie Hunt is worthy of a much wider audience than that, as it provides an interesting combination of resource management, planning and luck. It will come as no surprise that this is a game based upon that well-known earner for the Scottish tourist industry, the Loch Ness Monster, and the object of the game is to observe different sightings of the monster, thereby gaining evidence cards as proof, with the first player to reach the agreed number of ``proof points'' being the winner.

The game is played in a series of short rounds during which players receive their income and spend it on purchasing and hiring different equipment to aid their sightings of the monster. Once the players have placed their equipment on the loch, the position of the monster is determined and any sightings are rewarded with the appropriate evidence cards.

There are six ways of gathering evidence, each of which incurs a specific cost to buy and to run, and each of which is represented by a transparency with its own unique shape. The different types are: eye witness, surface camera, underwater camera, sonar, biological unit and cage. Only one piece of equipment can be purchased each turn and running costs are paid on those obtained in previous rounds.

Players then place their new piece of equipment onto the loch, attempting to cover as many hexes as possible. All transparencies except biological units and cages must have one point touching the shore and great care is needed in determining their placement. Transparencies may overlap, but only if they are the same colour.

Each player now throws the die and moves their expedition leader around their particular track on the board. If in doing so they land on a square marked with an asterisk, they must take the next `logistic card' from the deck and act upon it. These mainly bring benefit to the player in the form of bonus payments, but some provide the chance for a gamble of money and equipment and others are quite disasterous. When all players have moved their expedition leader and taken any logistic cards, the position of the monster is determined by the character of the squares that the leaders now occupy. These are in the form of upper case letters, lower case letters and numerals and they combine to give a reference for the current sighting of the monster. The monster's head and neck is placed in the referenced hex and a `submerged monster' outline is placed in the surrounding hexes, provided they are still within the area of the loch.

Players then claim their appropriate evidence cards if their transparencies cover the hexes just determined. Eye witness and surface cameras can only claim cards if they match the head and neck outline, whereas other pieces of equipment can claim both types of sighting. On receiving their cards each player is encouraged to read it out aloud, as some of them are quite amusing. The cards contain information about a real (or imagined) sighting and are of interesting scientific content, many containing pictures in colour of the evidence. Players keep the cards in front of them for later play and the game then continues with the next lot of income and the placing of transparencies..

Whilst the above description seems a little dry, I can assure readers that it really is good fun trying to predict where the monster will appear. By studying the current position of the expedition leaders on their turn tracks you can guess where the next sighting may occur and place your next transparency to cover as many of the likely hexes as possible. You cannot place all your equipment at once as the running costs would be too high, so that is where the resource management comes in.

Nessie Hunt provides an interesting diversion for about two hours if treated in a light-hearted manner. It is suitable for older children who have an interest in scientific matters, or for homesick Scots. The game was developed by Searchglen in 1986 and so it may not be readily available, but I `made a sighting' in Westgate Games about two years ago and they may still have copies. Also, Games Corner have had it for sale within the last year, so any reader interested in obtaining the game could start their search there.

Mike Oakes

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Stuart Dagger


text:
Extra Credits: The Hero's Journey, Parts I & II

Dale Weir's picture

Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.

The Hero's Journey, Part I:

The Hero's Journey, Part II:

Source: Extra Credits on Blip

Category Tags
Platform(s): Xbox 360   PS3   3DS   Android   Vita   Wii U   PC   iPhone   iPad
Developer(s): thatgamecompany
Key Creator(s): Jenova Chen
Series: Journey
Genre(s): Role-Playing   Adventure/Explore   Open World
Articles: Columns
Topic(s): Humor   Game Design & Dev

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text:
Who is getting the white Xbox One?

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10 months ago#1
Microsoft may start selling a white version of the Xbox One this fall. French retailer MicroMania now lists a white Xbox One console bundled with a copy of Insomniac Games' Sunset Overdrive.

To the edge of the universe and back, endure and survive
10 months ago#2
Yeah, the white one would be awesome.
10 months ago#3
I'm not crazy about a white console but if that bundle does happen, it'll be a good time to pick up an extra one for work.
http://last.fm/user/AnathemaOfZos Gamertag: aGeorgeDivided
10 months ago#4
Looks great. If I had a choice i'd get the white one.
10 months ago#5
Nah. I don't like white consoles.
10 months ago#6
The white one looks cool, but it would not fit right with my tv, drawer, cable box, blue ray player, and ps4. Theyare all bblack or dark brown colors. The white Xbox One would look out of place.
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I love it when...

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  3. I love it when...
2 years ago#1
You're dueling against a Brand, you dodge his stun and about to kill him. When suddenly your teammate appears out of nowhere he ults him and it bounces off just you two causing you to die.

You're running away with low hp, get safely behind your turret and Singed flings a bruisers with a gap closer at you. And he blows you the f*** up and flashes away.

Anivia walls... nothing more needs to be said.

Ignite is ticking on you, but you'd survive if you can leach off minions and your AP nukes the entire wave.

What are your favorite moments?
0% Class
100% A**
2 years ago#2
i still remember when fiora was new and i was fighting a... other champion but that isnt important. anyway they flash away and a tristana comes to fight me. i ult the tristana and she does her rocket jump over to her friend that was fleeing, and my ult jumps to that champ and kills them. I was laughing for like 5 minutes
2 years ago#3
I'm Jarvan. I'm helping.
*traps 2 squishies in turret range*
Evelynn is my waifu.
Help... Me...
2 years ago#4
Just had it,

POS said "We would've won but TF was bad"

Ezreal who went 0/4/0 before 10 minutes in.

I requeue and I face him as support this time. I first blood him as Sona and then go on to stomp the crap out of him. He went AFK after 20 minutes or so.

Trash talking him in the entire time. I don't trash talk, but if you want to just find someone to blame. Shut up.

Any who, love it, got revenge on the douche.
BlazBlue CSX: Mu-12 and Taokaka
2 years ago#5
When someone gets mad at me for "ks" when either 1, They didnt DEFINITELY have the kill and i just secured it, or 2, I was in the gank and did plenty of the damage and just wanted the guy to die asap. Then they leave the game when we "ks" him when the game was perfectly winnable.

or when i dont give blue and they say im a troll...but they had already died 4 times in mid...why should they be trusted with blue?
LoL summoner: Vejitables
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Review by bbears

"Entertaining but not amazing as the hype would suggest."

Dishonored is one of the most anticipated games of 2012 from a relatively unknown developer Arkane Studios. But with the backing of publisher Bethesda a promise of an open world and interesting story I was myself looking forward to this game a great deal. After getting my hands on it and playing through the entire game twice I was left feeling a little underwhelmed. While the combat is great and the world is presented as a giant playground for you to explore and use your super natural abilities, the story falls flat on its face and the structured objectives are simple and can be completed rather easily as you quickly become an unstoppable juggernaut unless you put self imposed limitations on yourself (such as a no kill stealth play through). Within the decent sized levels and plenty of interior portions of the map how you get to each objective is wide open. Whether you want to be a murderous superhuman or a low impact ninja. But the world itself along with the narrative really falls short of expectations and there is little motivating you to go off the beaten path. So while there is other content besides the short assassination objectives in each mission. Dishonored feels like it is missing something but is definitely worth playing with tempered expectations.

The graphics presentation in Dishonored has a sort of water color look to it. I would not call it a cell-shaded style as some others have described it but I would say it has a pretty original look to it. Animations are great and fluid. Using your abilities and causing mass chaos looks great and the game manages to do all this without the frame rate dropping. Being a Unreal engine game you would expect there to be a lot of texture pop in and draw distance issues as that engine is well known for these issues. But with this “water color” art style this never really seems to be a problem. And while the levels are fairly large and open thanks to clever design creating there is not much wide open spaces in the suburban environment and is not an issue here either. The cityscape has a Victorian vibe to it with several steampunk cues populating the the city as the guards carry both swords and futuristic revolvers. The city feels very unique and there is many ways to explore it. Facial animations are superb with lots voice acting in this game. That said while they animate well they also look just a little to weird, most seem longer than they should be. A big part of how Dishonored achieves it technical success is that the textures are not impressive and just ugly at times, but you only notice this on close inspection. I have a high end PC and ran the game at max settings, while the game looked alright I wouldn't say it was impressive looking either. The voice acting is good and has a big cast of known actors pushing forward the narrative. The sound effects are good as well and I would the music is one of the highlights. The background music does not play frequently but when it does helps accentuate the “epic” moments.

Dishonored was simultaneously released for the consoles and was designed ground up with them in mind. However, you should be glad to know that the keyboard and mouse control method works without any major flaws. Game pad support is included but there is little reason to use it. The interface isn't overly complicated but fully rebindable keys are supported. Your abilities can also be hot keyed something you will want to do as the wheel that bring these up and pauses the game can be a bit unwieldy. Aiming and movement are precise and it will not be long before you are impressing yourself scaling buildings nimbly and pulling off brutal executions. There is also quite a bit of menus to navigate when dealing the all the books and upgrading your abilities. Getting through all these menus is relatively painless as you are never forced to do these things at a particular time so never messes with pacing of the game.

The mystery of your super powers in this steampunk lite Victorian era setting is one of the biggest reasons for my excitement for Dishonored. I was looking forward to exploration of this in the story and narrative. Probably the biggest disappointment for me is that all the sci-fi setting and lore they created for this game goes to waste as the story in Dishonored boils down to a predictable revenge story that won't get anyone excited. Dishonored starts off with Corvo (you, the main character) coming back from an intelligence gathering mission back to meet the Empress and the princess, who you have a strong relationship with. Shortly after getting back the Empress is slain by a couple of super natural assassins. After they disappear the calvary shows up and you are the only one on the scene so you get blamed for the murder. Once imprisoned the Outsider comes meet you, who is a sort of Demigod, and gives you powers for no other apparent reason then for his own entertainment since you are already an elite warrior he wants you to seek revenge and cause chaos. Corvo then escapes into the sewers and meets up with a group of like minded people who want to see the princess put back on the throne. This might sound like a lot information to give in a review, but this is all revealed in the first 30 minutes of the game and I think highlights a mediocre plot in a great universe. The characters while well voice acted all fall on their faces. The game desperately tries get you to care about the this plot and develop an attachment to the princess but I was never drawn in. And the motivations that original assassins and the Outsiders have are very unsatisfying. There are several books and a few audio logs scattered about to find that helps flesh out the world but even these failed to get me involved with story as well.

Dishonored has nine distinct missions that each take place over large areas that are only limited by natural surroundings. Each mission gives you a main objective and handful of side missions. All of the objectives boil down to either “kill this guy” or “grab this sensitive item” fare. This is one of the disappointment that you will notice quickly as the amount of enjoyment you get out of this game is more about how you approach it rather than completing the actual content of the game. Combat and exploration is the focus of the game. There are also some RPG elements that focus on how you improve and expand your abilities. Upgrades are done by finding runes in the environment that you can use to upgrade or improve your powers. Also you can collect fragments which give you passive buffs and must be equipped with only a limited amount being able to equip at one time. There is a merchant as well that you can upgrade your physical equipment such as your gun and blocking strength. All this adds up to a lot of customization and can make second play throughs drastically different in how you approach combat. Most characters, regardless of their approach, will most likely opt for the teleport ability and upgraded agility. Doing this will allow you to traverse the rooftops of the city and open up many areas you would not otherwise have access too. While navigating the city there are plenty of books and runes to find that will take up as much time as the objectives themselves. The combat has you always having your trusty sword in one hand with one of your physical weapons or powers in the left hand. In this way it feels a little like Bioshock. The different ways you can approach combat is impressive and the highlight of the game. You can teleport behind them and slit their throat or just shoot them in the face with an upgraded gun. You can posses one of the guards to cause a ruckus briefly or use a brutal force push to send everyone flying. You get the idea, the only limitations are your imagination within the confines of the game. Or alternatively you can eschew all these cool powers and go for a pure stealth no kill play through. Which is very possible as even the assassination targets have alternate methods of disposing of. This arbitrary limitation does increase the difficulty of the game but the game doesn't really reward you unless achievements are enough of a reason for you. All of this meshes well together but the game just never really lives up to the expectations I had for it.

Dishonored is a single player only game that can last you anywhere from 8 to 20 hours depending on how much you explore or if you alternatively just barrel through the main objectives. The different ways that you can approach combat or stealth definitely lends itself to multiple play throughs. The game also does sport multiple endings. At first this sounds cool but the endings boil down to cliched “good or evil” conclusions based on an arbitrary number of how many people you killed though out the game. With as hard as the game tries push it's theme of power and corruption this seems silly and doesn't help in it's quest to take the game seriously.

Dishonored is a fun and unique game. While it falls short and/or ignores several areas that I wanted it to explore I still enjoyed my time with it. If you like unique action games but don't care that much about story you will enjoy Dishonored and it's worth the asking price. But if you had high expectations then waiting for sale may be best.

Reviewer's Score: 7/10 | Originally Posted: 11/19/12

Game Release: Dishonored (US, 10/09/12)

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Review by TheeMikester

The first Guitar Hero game received extremely high positive reviews almost as if the reviews were small bits of iron and the game was a powerful magnet. Nobody had seen anything like this before (well, except for GuitarFreaks, but that was a lot less fun), and it came to such crowd acclaim that it became the top sleeper hit for 2005, for no one expected it to take the world as fast as it did. Guitar Hero II improved on that by far, improving the hammer ons and pull offs, adding more tracks, and just improving the game engine by far. Guitar Hero Encore: Rocks the 80's was a bit of a flop, simply because it was a rehashed version of Guitar Hero II, just with less songs.

Then, Guitar Hero III: Legends of Rock was announced. People instantly became ecstatic to play the new Guitar Hero. They wanted to become a Guitar Hero. Well, this game makes it possible.

The basic goal of the game is to become the new greatest rock stars. You start out with crummy equipment in a crummy venue, and you have to work your way up the fame ladder.

There are small colored circles coming toward you on a fretboard. In order to play them, you must hold the button on the guitar that corresponds with the note coming towards you. When it hits the bottom of the fretboard, you have to strike the strum bar in order to correctly play the note. A single note is worth fifty points, a two note chord is worth one hundred points, etc. After you have hit a series of ten notes perfectly without overstrumming (strumming the bar when there is no note to be played), you gain a multiplier of 2X. This can be increased to 3X and 4X, as long as you keep the combo going. Chords are played like single notes; however, they cannot be hammered on. Also, they are worth twice a regular note for a two note chord, three times a regular note for a three note chord, etc. There are also new chords in this game: The GYO (Green yellow orange) chord, and a four note chord is in one of the songs as well, to the dismay of many players.

There are also small phrases of glowing notes called Star Power Phrases. If you hit them perfectly without overstrumming, you gain one quarter of the bar of star power. It needs to be half filled in order to activate it. When activated, your multiplier will double (causing a 2X to become a 4X), and every note you hit will increase your rock meter more dramatically than before, making it a great strategic tool in the passing of songs. You may also whammy sustains in star power phrases to add to your star power meter.

If you miss a note or overstrum, any combo you have breaks, as well as not being able to complete the Star Power Phrase if you were working on one. Your rock meter also goes down. Miss too many notes, and you fail the song, get booed off the stage, and much more; however, there are a few achievements for failing songs a certain amount of times. On your first playthrough, chances are you'll get it without trying.

Guitar Hero III: Legends of Rock far surpasses the game play of it's predecessors. First of all, the wireless Les Paul actually weighs something, making it feel more like a guitar. Whammy lag is gone on most controllers, and if you encounter one that does have lag, it can be calibrated. Star power has far less lag, and, well, it's wireless. Plus, it's far more durable, meaning you won't break your guitar in half as easily as the previous Xplorer. The detachable neck is a problem, for sometimes the buttons don't register, but putting a rubber band on the two knobs on the neck and the body should solve that (be sure to blow on it like an NES cartridge first, and maybe wipe it with a Q-Tip). This controller, since it is not wired, does require batteries, and, unfortunately, as of now, there is no rechargeable pack, so you are stuck with standard AAs. It takes two AAs to power it, and it doesn't completely suck them out, so it won't be a gigantic hole in your pocket.

The hammer-ons and pull offs aren't negotiated by a machine, therefore one cannot hammer on a series of notes for a full two minutes, which is why it seems there is a random strum in a series of notes that would normally be hammered on. The window of timing is improved, therefore making it far easier to hit the notes. This compensates for the raised difficulty from the previous games.

There is also a new mode called Battle mode, in which players unleash power ups (achieved similarly to star power; however, whammying a sustain in the phrase makes no difference) to make the foe miss notes and fail the song. First one to fail loses. If both players make it through the song, then a sudden death match happens in which both players only get Death Drain attacks to use on each other to end the match quickly. Co-Op, (a mode in which one player plays lead guitar and the other plays bass/rhythm), Face off (a mode in which players take turns to play sets of notes from the song, highest score wins), and Pro Face Off (a mode in which both players play the same difficulty with the same notes and the same star power, also uses score to determine winner of match) modes remain the same.

This game also features on line competition on XBOX LIVE. A player can compete in both ranked and player matches (The first is for rank on leaderboards and for achievements, the latter is to just have fun mostly) against an on line foe. Four matches can be played (three for Ranked), and those are Battle, Face Off, Pro Face Off, and Co-Op (only for player matches). It's best if you create a match, for the on line is terrible for many people. It's impossible for some people to join a game, even if there is a full ping setting.

A new feature for Guitar Hero is that you have to achieve things to get certain songs; for example, one must beat career mode in order to earn the ability to play Through the Fire and Flames by Dragonforce. Some songs are also only able to be played on line and in quick play; not on career, which makes a bit of a reason to actually play quick play. Also, some achievements can only be earned in quick play (such as Star Mania).

The graphics are far improved this time around. The characters got a complete makeover, turning them from teen-like in Guitar Hero II to more adult like in Guitar Hero III. There are also multiple outfits to choose from, both in style and color, and one also gets a style change right away (being able to change colors with the first outfit, you have to buy the second).

The soundtrack is absolutely unbelievable. Some of the songs, admittedly, are not very fun to play and not Guitar Hero suited, and the learning curve is a problem (going from tier 7 to 8 is a very difficult jump) to many people, it can be dealt with. There are more tracks than any other guitar hero game (I have not reached an exact count, but think 75-80 or more, since I am not sure if I have unlocked them all), and, as said before, some require some effort to actually achieve.

Overall, this game is a great game. The game play is improved, the graphics are far improved, there are more songs, the songs are fun to play most of the time, and, hello, YOU CAN PLAY ON LIVE. However, joining a game on LIVE can be frustrating, and some of the songs are just not fun to play. Also, the learning curve is a bit more steep. Even through all that, this is easily, so far, the best game of 2007. Now, don't kill me for saying this is better than Halo 3.

Reviewer's Score: 9/10 | Originally Posted: 11/16/07

Game Release: Guitar Hero III: Legends of Rock (w/Guitar) (US, 10/28/07)

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Question from psalms51

How do i get the rest of catwomans weapons?

I went to catwomans apartment to get the rest of her weapons but her apartment blew up so how do i get them?

Top Voted Answer

bobbychez answered:

You are going there to recover the rest of her loot, not her weapons, other than her whip she has her bola and caltrop. Once it blows up, you continue the mission to get your loot back from Two Face.
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  • Blog Post: Mindless Car Combat Fun In An Uninspired Package

    As a huge fan of the Twisted Metal series, I tend to get interested in a game whenever I hear that vehicles and weapons are involved. Scrap Metal is a downloadable title that fulfills both criteria, so I went in hoping for something of a "Car Combat Lite" experience. It may not offer the fully... More
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Home All-Time Best All-Time Worst Sites Help

3DS » Puzzle » Action

Scribblenauts Unlimited

The Ranking

76.62% Overall Rank: 5518
3DS Rank: 83
2012 Games Rank: 5504
2012 3DS Rank: 83
Score based on 8 reviews

Created and developed by 5TH Cell, Scribblenauts Unlimited features a huge side-scrolling open world with new, high-definition hand-drawn scenery and objects where players can help the game's hero, Maxwell, solve robust puzzles and challenges by summoning any object they can imagine. Players can leverage the Nintendo 3DS' Street Pass functionality to see all of the creative puzzle solutions by other players in the area. And for the first time, learn the backstory about Maxwell's parents, his twin sister Lily, and how he got his magical notepad.
Release Date: November 13, 2012

Latest Reviews

God is a Geek 12/06/13 Review 7 out of 10
Official Nintendo Magazine UK 03/01/13 Review 68 out of 100
Nintendojo 03/22/13 Review B
NintendoWorldReport 01/29/13 Review 8.5 out of 10
Nintendo Life 01/02/13 Review 8 out of 10
Pocket Gamer UK 12/03/12 Review 9 out of 10
GamesRadar+ 11/29/12 Review 3 out of 5
Game Informer 11/19/12 Review 8 out of 10
GameSpot 05/15/13 News n/a
GameSpot 05/02/13 News n/a


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Rec Room Games

Your Wii becomes the ultimate Rec Room. Enjoy 20 games that will provide hours of entertainment for moms, dads and kids of all ages. Play classic games such as Table Soccer, Air Hockey, Alley Ball, Whack-a-Mole, Table Tennis, Darts, Beanbag Toss Tic-Tac-Toe and more, all with intuitive Wii Remote controls!
Release Date: December 7, 2009

Latest Reviews

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2013 Xbox 360 Rank: n/a
Score based on 2 reviews

This game was classified by the community with the following category scores - Violence=0/3, Sex=0/3, Mature Content=0/3. Enter the exciting world of Arcade ownership! Play through the start of the 1980's arcade revolution by buying and placing video games for your customers to play! Customize your arcade to increase its popularity! Modify machine parameters, manage your finances, capitalize on newly released games, but beware of the events and pitfalls that could bankrupt you!
Release Date: January 31, 2013

Latest Reviews

Digital Spy 02/14/13 Review 4 out of 5
Gaming Nexus 02/11/13 Review 8.8 out of 10
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More Reviews
REVIEWS Splatoon Review
It's like Double Dare found love with a roll of sushi and made a beautiful, action-packed Wii U game.

Schrödinger’s Cat and the Review
Is this unusual science-themed game full of life or dead on arrival?
More Previews
PREVIEWS Trine 3: The Artifacts of Power Preview
The popular puzzle-platforming series moves from 2D to 3D, but will it be a flawless jump or a headlong dive into a bottomless crevasse?
Release Dates
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15

Release date: 06/23/15

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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Ratchet & Clank Future: A Crack in Time Screenshots

Publisher: Sony Computer Entertainment America Inc.
Developer: Insomniac Games
Platform: PLAYSTATION®3 system
Genre: Action-Adventure
Launch Date: Fall 2009
Rating: “RP” for Rating Pending

Everyone’s favorite intergalactic duo is back this fall with Ratchet & Clank® Future: A Crack in Time, developed by highly-acclaimed developer Insomniac Games exclusively for the PLAYSTATION®3 computer entertainment system. The latest addition to the best-selling series will at long last answer some of fans’ most-asked questions as it concludes the story arc from Ratchet & Clank® Future: Tools of Destruction and Ratchet & Clank Future®: Quest for Booty.

Players can control both Ratchet and Clank as they attempt to reunite and save the universe. Each will have new abilities at their disposal such as Ratchet’s Hoverboots, which allow him to travel at high speeds and soar to new heights around the galaxy. With all-new Clank gameplay, players can utilize special time-manipulation abilities in an effort to thwart Dr. Nefarious, one of the franchise’s best-known villains who is attempting to control time itself.

Powered by Insomniac Games’ fourth-generation PS3 technology, Ratchet and Clank Future: A Crack in Time continues to bring the experience of playing a CG-animated movie to PS3. An original adventure wrapped around a heartfelt storyline and the franchise’s signature humor, Ratchet & Clank Future: A Crack in Time is sure to delight fans of all ages.
STORYLINE After discovering that Clank’s disappearance was engineered by Dr. Nefarious, Ratchet races to rescue his best friend. Unfortunately, he discovers that Clank’s capture is just the beginning of Nefarious’s latest diabolical plot.

In this follow-up to the best-selling series, Ratchet & Clank Future: A Crack in Time puts players into the role of both Ratchet and Clank as they attempt to reunite and save the universe. Along the way, both will finally uncover the hidden truth behind their origins and discover their ultimate destinies. As the duo come closer to reuniting, they’ll have to ask themselves the biggest question of all: Do Ratchet and Clank’s destinies lie with each other? Or is it finally time for the universe’s greatest duo to separate for good?

• An original new adventure and story that answers many of the fans’ most-asked questions wrapping up the story arc that started in Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank® Future: Quest For Booty.
• Travel freely through non-linear levels with new space gameplay that allows players to engage in space battles, explore the surrounding star system, and discover hidden items and collectables.
• Taking on the roles of both Ratchet and Clank, players will experience new gameplay with each character.
• Use Ratchet’s new Hoverboots to travel at high speeds, soar to new heights and jump off ramps to get to distant locations in search of Zoni and other rare collectables.
• Experience all-new Clank gameplay and special “time” abilities that bring meaning to “past selves.”
• The series’ renowned arsenal gets even larger with new weapons including the Cryo-Bomb Glove, Plasma Striker and Sonic Eruptor, along with classics such as the Negotiator and Buzz Blades.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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Red Orchestra: Ostfront 41-45 Update Pack from MinionWorkz
25 January 2008, Roswell, GA

Tripwire Interactive is pleased to present a free Update Pack for Red Orchestra: Ostfront 41-45, created entirely by the MinionWorkz team and available from today. The MinionWorkz team are already well know in the Red Orchestra community for their high-quality and innovative add-ons for the game.

The pack includes new operable vehicles and working anti-guns for both sides. The Allies get the KV-1B heavy tank, plus the immense KV-2, with an insane 152mm howitzer as a main gun! They have brought back an old favorite in the Zis truck, as well as introducing the Zis-3 76mm anti-tank gun. The Zis truck carries passengers and they have also updated the T-34 to carry riders as well. The Axis get the Stug IIIB, for a nice early-war variant, plus the 75mm anti-tank gun mounted on the Sdkfz 251-22 halftrack. Fast, mobile AND deadly. For more killing power, the Axis get the Pak-40 and Pak-43 anti-tank guns, while the Pz IV F1 gets the availability of smoke rounds.

The vehicles also come with a whole new set of skins, covering a wealth of camo schemes, from basic summer greens, through the various German green/red camo systems and also on to more winter skins for the vehicles and guns. We will not list all the new skins here, as we lost count at around 30 new ones! You will just have to take a look for yourself!

On top of the additional vehicles, the team has updated the whole objective system for new Gametypes. This brings in mobile Objectives, along with Search-and-Destroy, Mission-based and Breakthrough Gametypes for players and mappers to enjoy. The Tripwire team is really excited about these new additions to the game. The combination of new vehicles, more working anti-tank guns plus the new Gametypes open up whole new areas of as-yet untapped gameplay: we really want to see what people make of them, as well as what the mapping community can make with them!

To showcase the new features, there are 2 entirely new maps and updates to 3 earlier maps. The new maps are Klin, plus Roadblock, featuring the shocking moment in 1941 when the Germans first met the giant KV-2 heavy tank. In real life, it took them nearly two whole days to get round that one tank â€“ the map will let the players find their own way to deal with the brute! The old favorites, Berezina, Elnya and Tractor Works all get an overhaul, with the new gametypes, vehicles and weaponry featured too.

Our congratulations to the MinionWorkz team for a great job!
Related Resources:
Game: Red Orchestra: Ostfront 41-45 (PC)


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Oct 10
By Matt Gander In Blog 6 Comments

System 3’s platformer Putty Squad headlines the news section in this month’s Retro Gamer magazine.

As well as confirming that the retro revamp – first announced way back in 2010 – is still alive and bouncing, it also has been revealed that the newly announced collector’s edition will contain something very special – the Amiga version on disk.

An Amiga 3.5″ floppy disk, to be more specific.

The Amiga version was originally due out in 1994 but despite being finished, and even sent out to magazines for review, it was eventually canned. As such, this collector’s edition is likely to be highly sought after by fans of all things retro.

“I can’t wait to see people playing this at retro shows across the country” System 3’s Mark Cale enthusiastically declares during Retro Gamer’s interview.

Rather than a simple re-release, System 3 are giving the game a total HD overhaul.

Free downloadable content will also be available from day one, but you’ll have to work for it by finding and collecting the stickers hidden around the redrawn levels.

The incredibly belated 2D platformer is due out on PlayStation 3, PlayStation 4, PS Vita, 3DS, Xbox 360, PC and Mac next month. Sadly, it would appear that the Wii U version has suffered the same fate as the Amiga original.

Try as we might, we cannot find an online retailer offering the collector’s edition to pre-order. ShopTo does have the standard edition on their site though, currently at priced at £24.85, while GAME are asking £29.99.

Published Thursday 10th October 2013 by Games Asylum

About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

© 2001-2014 Games Asylum


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In the world's ultimate talent search - where the eyes of a nation are upon the best undiscovered singers in the country, where the audience has the power to make or break you, and where a million-dollar recording contract is on the line, there is only one rule: If you can sing it, bring it.

Recaps by Chico Alexander, Jason Block, Don Harpwood & Gordon Pepper, GSNN
Host Ryan Seacrest
Judges Randy Jackson
Jennifer Lopez
Steven Tyler
Mentor Jimmy Iovine
Creator Simon Fuller (based upon "Pop Idol")
EP Nigel Lythgoe
Ken Warwick
Cecile Frot-Coutaz
Simon Fuller
Packager 19 TV & FremantleMedia North America
Origins CBS Television City, Los Angeles
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Airs 8p Wed & Thurs, Fox

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No infringement of copyright is intended by these fan pages; production companies of shows this site covers retain all rights to the sounds, images, and information contained herein. Copyrighted material appearing on this site constitutes fair use, and no challenge to copyright is implied.

Web design by Jason Elliott. Logo by Chico Alexander.

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Auditions: New York/New Jersey
January 19

This... is not your dad's American Idol.

Quick review of events. After Lee DeWyze was crowned the season 9 champion, the cornerstone of the series Simon Cowell decided to step off of the panel to launch "The X Factor" in the US. Two of his cohorts Kara DioGuardi and Ellen DeGeneres were unceremoniously let go after what many believed was the series' jump-the-shark season. But really, who cares about those two. After months of speculation, weeks of preparation, and literally MINUTES of last-second haranguing, we arrive at your American Idol 2010 ensemble. Ryan Seacrest will guide us through the next five months of the best talent in America (or at least the best that they could find), Nigel Lythgoe is back at EP, Randy Jackson is joined by superstar triple threat Jennifer Lopez & Aerosmith frontman/showman Steven Tyler, and instead of many guest mentors, we'll only have one resident mentor in the form of Interscope exec Jimmy Iovine, who will sign the winner of the series. And I, as I type this, realize it would be infinitely funnier if it was done Zero Punctuation style. Sorry, Yahtzee.

Congratulations, you just read the first 15 minutes of the show. Unfortunately due to technical difficulties, the other 105 minutes were lost to the four winds. So, courtesy of both AmericanIdol.com and our friends at Reality News Online, and with apologies to the NYC delegation of Game Show Mafia, here's the New York/New Jersey audition CONDENSED...

Izod Center

And the body count...

  • Rachel Zevita: 22, New York City, "Hallelujah"

  • Caleb Hawley: 25, NYC, "I Love You So"

  • Kenzie Palmer: 15, West Middlesex, PA

  • Tiffany Rios: 21; Morris Plains, NJ, original song

  • Robbie Rosen: 16, Merrick, NY, "Yesterday"

  • Ashley Sullivan: 25, Springfield, MA, "Gimme Gimme Gimme"

  • Victoria Huggins: 16; Lumberton, NC; "Midnight Train to Georgia"

  • Melinda Ademi: 16; Yonkers, NY; "If I Ain't Got You"

  • Devyn Rush: 20;New Hope, PA; "God Bless the Child"

  • Brielle von Hugel; 16; Staten Island, NY' "Endless Love"

  • Travis Orlando; 16; Bronx, NY; "Eleanor Rigby".

In total, 51 people from the Tri-State auditions strike gold. Next stop... New Orleans for some of that hot creole action... or you know, just some people we want to throw beignets at. See you soon!

To see extras from this episode, go to www.americanidol.com.


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EA licenses Dungeon Keeper for Chinese MMO

By Phil Elliott

Mon 01 Dec 2008 12:41pm GMT / 7:41am EST / 4:41am PST
Emerging MarketsOnline

NetDragon Websoft to develop the 3D title based on classic PC strategy franchise

China-based NetDragon Websoft has announced that it has acquired the Dungeon Keeper license from Electronic Arts with a view to developing an MMO based on the franchise.

The game, to be called Dungeon Keeper Online, will be operated by NetDragon throughout China, including Hong Kong, Taiwan and Macau, but may also make the leap to other regions as well, according to the company's chairman Liu Dejian.

"We are delighted to enter into an agreement with EA in the development of our first 3D MMOG," he said. "Our partnership with this internationally renowned game developer is proof of our capabilities in game operations and development as well as a reflection of our market reputation.

"Capitalising our strength to create a strong gaming experience, powerful operating platform and unmatched expertise within China's online game market, we are confident that Dungeon Keeper Online will not only become successful in the Greater China region but also achieve remarkable results overseas."

And EA Asia Pacific president Jon Niermann - interviewed recently by - added: "The partnership marks a significant milestone for EA as it will enhance our intellectual property and extend our product reach throughout the Greater China region. It will also further enhance our intellectual property with differentiated, high-quality games, particularly in the field of MMOGs."

No predicted launch date for the game, for which the original was an RTS designed by Peter Molyneux's Bullfrog back in 1999, was released.

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Half-Life 2 Summary

Half-Life 2 Review

Once again, players are thrust in the role of the future super soldier, as well as super genius, Gordon Freeman, and your job is to save the world from destruction at the hands of the Combine.

Latest news

Half-Life remake Black Mesa now on Steam Early Access

article image

Crowbar Collective, made of former Black Mesa Development Team members, has just brought their Half-Life remake - Black Mesa - to Steam Early Access. It's very close to the original with a few creative differences.

It's a community "re-envisioning" of Valve's iconic Half-Life, which introduced us to Gordon Freeman. Now we get the classical journey infused with new life powered by Source. They're '85% done'.

New Valve-approved Half-Life 2: Update mod set for Steam release tomorrow

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The Half-Life 2: Update mod, a labour of love from passionate fans of Valve's seminal FPS, will go live on Steam tomorrow.

Even better, not only is the mod completely free but Half-Life 2 developer Valve has also given it their stamp of approval, too.

Valve not happy with their service support: "we have to do better"

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The house that Gabe built, as it turns out, is none too pleased with the state of their service support.

Assigned an 'F' rating from the Better Business Bureau, an American non-governmental, non-regulatory and non-profit organisation, it's clear in Valve's response that the 'F' doesn't stand for 'Fabulous'.

HTC hopes to release a Half-life game for its VR headset

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Cher Wang, the chairwoman of Chinese tech manufacturer HTC, has told the BBC that she hopes a Half-life video game will be released for her company's virtual-reality headset.

HTC is teaming up with the classic franchise's creator Valve to put its VR hardware on the market, so it's not quite as outlandish a hope as it initially sounds. Still, as we all know, any Half-Life news must be accompanied by the caveat, "probably not going to happen."

Standalone Half-Life 2 mod NeoTokyo finally released on Steam

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You might not even remember this one. Standalone Half-Life 2 mod NeoTokyo was first released way back in 2008, but now the tactical cyberpunk shooter is available via Steam.

As it's a standalone mod you can download it for free, and you won't need to own any other Source Engine-powered games for it to work.

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