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bio website gregreynolds.co.uk
location York, United Kingdom
age 39
visits member for 4 years, 1 month
seen Aug 2 '11 at 11:49

My name is Greg Reynolds and I live in York, UK. I am a Software Consultant at RedPrairie, working on Warehouse Management Systems.

I graduated from the University of York with a First in Computational Physics, and then gained a PhD in Physics, also from the University of York.

Outside work, I like messing around with computers. My most recent project has been setting up my blog.

I am also a keen board and role-playing gamer. Current favourites are the Pathfinder RPG and the board game Kingdom Builder.

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I am looking for ways in which I can validate the twitter username that I am asking users in my form. I want this as client side solution. I looked libs like JsOauth and twitter API, but I just need a valid twitter username (after user authenticates this twitter account).

This requirement is not just for ensuring given username is valid or not, but also would like to ensure the given username is actually belongs to person who enters. I would like filter cases where user is putting some one else twitter user name.

I tried registering my app with twiiter and used the following code, but it throws me error saying "access is denied". Am I doing anything wrong here?

$(document).ready(function () {
    var options = {
        consumerKey: 'hidden',
        consumerSecret: 'hidden'
    var requestParams;
    var accessParams;

    var oauth = OAuth(options);

        function (data) {
            window.open('https://api.twitter.com/oauth/authorize?' + data.text);
            requestParams = data.text
        function (data) {
share|improve this question
duplicate - stackoverflow.com/questions/2845243/… –  scibuff Apr 16 '12 at 15:51
I also need to ensure twitter is actually users and user is not putting someone else twitter username. So please this is not duplicate. I am sorry if i am not clear. –  Suresh Balla Apr 16 '12 at 15:54
This is not a duplicate, there is a real lack of functionality without a client-side api provided by twitter. –  Karl Apr 21 '14 at 22:17

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I am trying to ascertain the best way of implementing a partial search on two columns within a table. The aim is to have this search perform as quickly as possible.

Our issue is that our database is hosted on SQL Azure; which does not support FullTextIndexing. This means the only native commands available to us in SQL are CHARINDEX() and LIKE '% %'.

The structure of the query if we were to do it in pure T-SQL would be:

DECLARE @SearchTerm VarChar(255) = 'Luke'

FROM dbo.Users AU
WHERE AU.FirstName LIKE '%'+@SearchTerm+'%'
OR AU.Surname LIKE '%'+@SearchTerm+'%'

Also available to us is the ability to use Lucene; we already have it set up on a Worker Role on Windows Azure however we would have to maintain the integrity of the data both inside the database and within Lucene.

What I want to find out is:

  1. Is there a better way of performing a LIKE search in T-SQL than what I am using above
  2. If I added a Calculated Column to the table containing both the first and last names would this improve the performance of the query?
  3. Alternatively; if we move to Lucene; would the read performance be that much greater than the above query? (In regards to this; there is under 10,000 rows currently in the dbo.Users table)
  4. Throwing the doors open; is there some method we haven't considered that would make this a whole load easier?
share|improve this question

1 Answer 1

up vote 2 down vote accepted

Adding a calculated column containing both first and last names will force the results to contain both the first and the last name, but your SQL above is for matching either the first OR the last name.

If you want to match first AND last name, a calculated column may be faster as there are tricks the database programmer can apply for you (example: Boyer-Moore fast string searching, which gets faster as the pattern size increases).

My experience with Lucene is that it is significantly faster than any database search -- I've seen nothing faster on everyday hardware. But as you say, you will have to keep the Lucene index in sync with the database.

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Python 2.6 introduced a next function.

Why was this necessary? One could always type obj.next() instead of next(obj).

Is the latter more pythonic?

share|improve this question
I've always wondered why the Monty Python-inspired Python language felt the need to coin the term "pythonic" instead of the more natural "Pythonesque"..... –  David M May 2 '12 at 12:58
Also asked before: stackoverflow.com/questions/656155/… –  Aaron Hall Mar 5 '14 at 22:24

3 Answers 3

up vote 27 down vote accepted

PEP 3114 describes this change. An excerpt about the motivation:

This PEP proposes that the next method be renamed to __next__, consistent with all the other protocols in Python in which a method is implicitly called as part of a language-level protocol, and that a built-in function named next be introduced to invoke __next__ method, consistent with the manner in which other protocols are explicitly invoked.

Be sure to read this PEP for more interesting details.

As for why you want to use the next built-in: one good reason is that the next method disappears in Python 3, so for portability it's better to start using the next built-in as soon as possible.

share|improve this answer
+1: That's what I was saying in the comment. –  rubik May 2 '12 at 13:09
I liked this answer most. Especially because of the note, that Py3000 won't have next methods on objects anymore. –  Dave Halter May 3 '12 at 20:51

next(iterator[, default])

Retrieve the next item from the iterator by calling its next()(__next__() in python 3) method. If default is given, it is returned if the iterator is exhausted, otherwise StopIteration is raised.

You get the default option.

share|improve this answer
+1, but couldn't one then simply have added an optional default parameter to the method: obj.next(default)? –  Tim Pietzcker May 2 '12 at 13:00
@Tim: Then every iterator implementation would have to duplicate the logic. –  Niklas B. May 2 '12 at 13:02
Also, in Python 3 the next() method does not exist anymore. It is replaced by __next__(). The next() function allows a unified behaviour. –  rubik May 2 '12 at 13:07

Apart from the obvious additional functionality, it also looks better when used together with generator expressions. Compare

(x for x in lst if x > 2).next()

next(x for x in lst if x > 2)

The latter is a lot more consistent with the rest of Python's style, IMHO.

share|improve this answer
Doesn't the generator expression start over from the beginning each time the statement is executed? Seems like this would only ever return the first element. –  Mark Ransom May 3 '12 at 16:21
@Mark: Yes, that's the purpose of this idiom: Return the first element from an iterable that meets a certain criterion (or raise StopIteration otherwise). –  Niklas B. May 3 '12 at 16:24
It's like Enumerable#find in Ruby, for example. –  Niklas B. May 3 '12 at 17:03

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I was using GPUImage framework (some old version) to blend two images (adding border overlay to a certain image). After I have updated to latest framework version, after applying such a blend, I get an empty black image.

I'm using next method:

- (void)addBorder {
    if (currentBorder != kBorderInitialValue) {
        GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init];
        GPUImagePicture *imageToProcess = [[GPUImagePicture alloc] initWithImage:self.imageToWorkWithView.image];
        GPUImagePicture *border = [[GPUImagePicture alloc] initWithImage:self.imageBorder];

        blendFilter.mix = 1.0f;
        [imageToProcess addTarget:blendFilter];
        [border addTarget:blendFilter];

        [imageToProcess processImage];
        self.imageToWorkWithView.image = [blendFilter imageFromCurrentlyProcessedOutput];

        [blendFilter release];
        [imageToProcess release];
        [border release];

What is the problem?

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2 Answers 2

up vote 10 down vote accepted

You're forgetting to process the border image. After [imageToProcess processImage], add the line:

[border processImage];

For a two images being input into a blend, you have to use -processImage on both after they have been added to the blend filter. I changed the way that the blend filter works in order to fix some bugs, and this is how you need to do things now.

share|improve this answer
Thanks a lot!!! –  Nikita Jul 23 '12 at 16:58
@BradLarson: Brad, can I add more than two pictures to blend filer in order to create the multiply effect? I have multiple layers and one background. I'd like to create sme nice effect using more than two [layer 1 and background layer]. Thanks! –  el.severo Aug 26 '12 at 21:17
hello, is there any resource on how to use GPUImageAlphaBlendFilter with realtime GPUImageStillCamera which doesn't have processImage method? I've asked a question about my problem here stackoverflow.com/questions/16384813/… –  Can Poyrazoğlu May 5 '13 at 13:14
imageFromCurrentlyProcessedOutput giving error with latest guimage and ios8. I have also used imageFromCurrentFramebufferWithOrientation:0 but still giving error. –  Rahul RD Feb 9 at 7:24
@RahulRD I don't think there's any such thing as imageFromCurrentlyProcessedOutput anymore. I'm also getting a crash using the code from this answer. How did you solve it in the end? –  Chris Harrison Mar 4 at 9:43

This is the code I'm currently using for merging two images with GPUImageAlphaBlendFilter.

GPUImagePicture *mainPicture = [[GPUImagePicture alloc] initWithImage:image];
GPUImagePicture *topPicture = [[GPUImagePicture alloc] initWithImage:blurredImage];

GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init];
[blendFilter setMix:0.5];

[mainPicture addTarget:blendFilter];
[topPicture addTarget:blendFilter];

[blendFilter useNextFrameForImageCapture];
[mainPicture processImage];
[topPicture processImage];

UIImage * mergedImage = [blendFilter imageFromCurrentFramebuffer];
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I'm looking for a way to export a specific region of a WMS layer to some XML format (GeoJSON, GML, KML) using OpenLayers and Geoserver. I've found how to export feature objects with OpenLayers.Format.GeoJSON.write(), but this method only allows converting feature objects or geometry objects.

An example of my idea: I'm viewing a map of a certain country with a couple of WMS layers with some data. Then I zoom to a particular state of that country and I want to export what I'm viewing to GeoJSON or KML for use that in a desktop GIS application (like QGIS).

Does anyone know how to do this?

share|improve this question

2 Answers 2

up vote 1 down vote accepted

GeoServer WMS can return data in KML format, since it's a styled format like SVG, but not in GeoJSON, which is instead generated by WFS, since it's just raw data. In order to return KML just make the same request you would have made for a PNG, but ask for "kml" as the output format

share|improve this answer
Thanks @Andrea Aime. I'm trying that, but I have another problem. When I export a kml with more than 1 geometry in it, Qgis load the kml but it doesn't display the kml. When a look the properties, I see that there is no geometry type associated. –  Lucas Sep 13 '12 at 15:43

Web Map Service (WMS) only deals with images. To 'export' as XML you would need to use something like Web Map Context (WMC) as detailed here :

I'm not sure if Qgis supports the use of WMC though.

share|improve this answer
Thanks @olly_uk. Apparently, Qgis is implementing WMC. [hub.qgis.org/projects/17/wiki/QGISWebClientIdeas/annotate/1] –  Lucas Sep 12 '12 at 15:41
So, Is there no chance to implement an export strategy to GeoJSON/KML using OpenLayers or Geoserver for WMS layers? I'm thinking on implementing my own strategy using directly tables of PostGIS. What do you think of that? Can it be worth? –  Lucas Sep 12 '12 at 15:56
not sure either of those standards (although geojson isnt really a standard) could do it. Also how would you get qgis to understand your custom output? –  olly_uk Sep 12 '12 at 15:58
Qgis supports GeoJSON, KML and GML formats. What I want is export the data that I'm seeing in the map in any format that can be used in a desktop GIS app. –  Lucas Sep 12 '12 at 16:10
but without the back end wms information what would the geojson actually do? again wms returns only images, how can they be converted to json? –  olly_uk Sep 12 '12 at 16:17

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I need to get the pixels info from a Jpeg image without instanciating a Bitmap and then pass it to the JNI.

It is impossible with android to get anything else than a jpeg image from camera (except if you need a low resolution in which case you can use thePreviewCallback), so I got the byte[] from the jpegCallback.

Is it possible to get pixels info in an int[] without using Bitmap.getPixels() ?

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Since you're trying to avoid the memory constraints of Java and pass the image to JNI, why not decode it in native code? In that case, you wouldn't have 2 copies of the image and avoid the wasted time of passing it to JNI. –  BitBank Jan 31 '13 at 15:11

2 Answers 2

If you don't want to construct a Bitmap, your only option is to decode the JPEG buffer yourself; this means either finding another Java JPEG decompression library, or using JNI and a C JPEG library such as libjpeg. Or, you can write one from scratch, which I don't recommend unless you're already pretty conversant with image compression routines, and you have plenty of time for implementation and debugging.

As Scott asked, why is using Bitmap unacceptable? No matter what route you take, you'll have to call something to decompress the image data, and using BitmapFactory.decodeByteArray is a straightforward, known-to-work option.

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I do not see how this is possible with the standard Android APIs. I'm sure there are 3rd party JPEG libraries you could use (Googling finds may possibilities). Why are you trying to avoid Bitmaps? If it is a memory constraint, you might want to decode small horizontal chunks with BitmapRegionDecoder

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BitmapRegionDecoder is what I chose for the moment, but as I need to allocate an int[], I still have to downsample the picture o avoid outOfMemoryException, which is prety bad for image processing in the jni –  Jerec TheSith Jan 31 '13 at 8:42
Once you have the Bitmap, you can pass it into native code, and use the NDK's bitmap access functions to read pixels from it directly. That way, you don't have to allocate a int[] in your Java code at all. The documentation is in the NDK itself, not anywhere online, but roughly, you need to use the jnigraphics library, which provides c functions to lock and access a bitmap object. –  Eddy Talvala Feb 1 '13 at 20:31

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When I insert a value of 10 or 10.0 to a decimal(10.0) column I get 9.9999999... - is there any way to get a 10 when inserting it?

Using entity framework, .NET 4.5, MySQL > 5

Table definition: decimal(10,9)

share|improve this question
What's your table definition? –  Explosion Pills Feb 25 '13 at 0:28

1 Answer 1

up vote 1 down vote accepted

I've posted link with expalation.

You can use double instead of decimal.

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is there an option to change the column decimal definition, I get Change column type is not supported –  Idan Shechter Feb 25 '13 at 0:44
In phpMyAdmin running on my server, I can do it. Look: stepolabs.com/upload/double.png –  Stepo Feb 25 '13 at 0:47
can't understand the difference between double and decimal :[ –  Idan Shechter Feb 25 '13 at 0:49
Now, you don't need to understand it ^^ you have to change it. If you are not running phpMyAdmin, here is way how to do that: stackoverflow.com/questions/1979883/… Difference is in range and storing of data. –  Stepo Feb 25 '13 at 0:53
social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/… read the discussion, but now, my bed is waiting for me, so good night :) –  Stepo Feb 25 '13 at 0:55

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I have a tree like structure in a Collection. I have ensured that all nodes in the collection do not make extraneous references and are topologically sorted such that the root node at the head of the collection and all leaves are near the end of it.

My primary abstract node class is something like this:

public abstract class Node {
    @GeneratedValue(strategy = GenerationType.AUTO)
    public long ID;

    @JoinColumn(name = "parent_id", insertable = false, updatable = false)
    Node parent;

    @JoinColumn(name = "root_id", insertable = false, updatable = false)
    Node root;

I do not maintain children list, but each node points to its parent. The root reference is a convenience field to refer to the root node of the tree. For example, it will be easier for deleting entire trees. Now I have many descendants from Node such as A, B C, etc.

The problem:

When trying to persist the entire tree, I use the following code.

    // Check for extraneous references, and sort them topologically.
    Session s = hibernate.openSession();
    Transaction tx = s.beginTransaction();
    try {
        int i = 0;
        for (Node p: objects) {
            if (p.parent == null) {
                throw new IOException("Parent is `null`.");
            if (i % batchSize == 0) {
    catch (Throwable t) {
        log.error(t.getMessage(), t);
        throw new IOException(t);

This method doesn't persist objects correctly. If the batch size is too small, I get a PersistentObjectException with a message:

org.hibernate.PersistentObjectException: detached entity passed to persist: com.example.Node

If the batch size is at least as large as total number of objects I can persist, but PARENT_ID and ROOT_ID in database is all set to null. I am using H2 while testing. Note, class A is always the root node, all other objects can appear at any level below A. I tried s.merge()ing too but that didn't work either. I have implemented equals() and hashCode() according to my business keys.

Is it a problem with my equals/hashCode method? Or is it the way I'm attempting to persist? I don't know what's wrong with my code. Somehow I feel this is a trivial error and that I'm overlooking fundamental aspect. Could someone please help me fix it? I tried reading through different blogs that talk about hierarchical representation using Hibernate, but nothing helped.

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1 Answer 1

Try removing s.clear().

It is basically detaching the objects from the persistence context, which may be causing the exception detached entity passed to persist

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I have a grails application which parses a CSV file. I have it working with a form, and when people upload the form it can take 30 seconds plus to get the next page during which time only an astute or extra nerdy observer will notice the page is "waiting for response from.."

Is there a quick way to put some kind of pop-up or hourglass or something with javascript (maybe jQuery) while not changing the mechanics of the form? I am looking for a quick fix WITHOUT migrating the entire submission of the form to JQuery or something.

In my initial attempts the answer seems to be no. When the normal form submit is clicked the browser seems to chuck the page disabling the javascript. However, if the response is the SAME PAGE the javascript will execute then, but that doesn't help me.

Something like this:

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script type="text/javascript">jQuery(function(){
  alert("jquery aint buggeed");  //this happens
  $("#submitHandle4JQ").click(function(){alert("BE PATIENT!!");})  //this does not
}); </script>

<form action="/path/mySweetGrailsController/parseStuff" method="post" enctype="multipart/form-data" >
<input type="hidden" name="longNumber" value="935762708000464097" id="longNumber" />
<input type="file" name="bigFile" />
<input type="submit" text="Upload My File" name="submitHandle4JQ"/><br/>
share|improve this question
You don't had an id on your submit button. –  mVChr May 23 '11 at 21:47
$("#submitHandle4JQ").click() can't happen; you don't have an element of id="submitHandle4JQ", you've got one of $('input:submit[name="submitHandle4JQ"]') though. –  David Thomas May 23 '11 at 21:48
Your web browser already does this, and it has done for almost two decades now. –  Lightness Races in Orbit May 23 '11 at 21:54
@mVChr: An ID for the form would probably be more useful, as you can then hook into the form.submit event. The button.click event is not guaranteed to be fired in the process of submitting the form, for example hitting enter in a text box also triggers a submit but doesn't trigger the submit button's click. –  GordonM May 23 '11 at 22:30

2 Answers 2

up vote 5 down vote accepted

Try this. When your form is being processed, add a class called "waiting" to the body, and then:

<style type="text/css">
.waiting { cursor: wait; }

Browser support for the cursor property is not perfect, but most of its deficiencies have to do with using custom images for your cursor, rather than with the default keywords (like "wait") that map to default icons based on what OS you're using (hourglass in XP and lower, spinning circle in Windows 7, spinning beach ball in old Mac OS, etc). See:

You'll have to experiment to see if this works in enough browsers to fit your needs.

EDIT: Oh, and take the .waiting class off the body again when you're done to make the waiting cursor go away.

share|improve this answer
Thank god... not another jQuery plugin post. Perfect answer. –  Oscar Godson May 23 '11 at 22:41

If you're already using jQuery then I think the BlockUI plugin will be of use to you. You can use it to block out an element or an entire page and overlay a message over the top. The message is HTML markup so it can contain anything that you'd normally be able to include in HTML. A text message, an hour glass graphic, or anything else you can think of. Simply attach the activation of the BlockUI to your form.submit event.

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How do I make a selector drop down list? When selected I'd like it to choose the css for an item.

Thanks Chris

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You'll have to provide some more information. At the very least show us the mark-up of your select element (and, ideally, its parent form element). If you could explain what you want to happen when an option from the select is selected that would also help. Could you provide a JS Fiddle demo? And, just as importantly, what do you mean by "when selected it will chose the css for the selected item"? –  David Thomas May 25 '11 at 19:18
jsfiddle.net/chrismhodges/GmjAL –  Chris Hodges May 25 '11 at 19:40
Also, the select option, I would like to select a css for each different item, do you understand what i mean?> –  Chris Hodges May 25 '11 at 19:41
Your JS Fiddle shows two select elements. If I choose (from 'event') 'Yellow Truck-Pickups' and (from 'driver') 'Tommy' what should happen? How do these choices relate to 'css'? –  David Thomas May 25 '11 at 19:55
Well the Driver, is just a basic input, but for yellow truck selector would need to pick the css designated to it. –  Chris Hodges May 25 '11 at 20:09

1 Answer 1

up vote 0 down vote accepted

This really isn't all that difficult. The example below would change text on an item with id=itemtochange to be red if value 1 was selected, else it would change to blue. There are a million different variations to this, but you get the picture.

Your select box:

<select id="selectbox">
  <option value="value1">Val 1</option>
  <option value="value2">Val 2</option>

And the Jquery:

`<script type="text/javascript">
   $('#selectbox').change(function() {
      if $('#selectbox').val() == 'value1' {
      } else {
share|improve this answer
Would, this interact with arshaws fullcalendar? I have it fully set up and implemented minus the database and a few bugs. –  Chris Hodges May 25 '11 at 20:15
@chris, the Dom is the Dom regardless of what's interacting with it. As with all things jQuery, identify the element you want to tweak, find the correct selector, and tweak away. If you're looking to get specific code written, we can discuss my consulting rate.... –  bpeterson76 May 25 '11 at 20:25
Also do you have to use else, what if you have about 10 different selections? –  Chris Hodges May 25 '11 at 20:27
No, I do thank you for the help Mr. Peterson, but I was just looking for basic help, I am rather good at fixing once I find the right path. –  Chris Hodges May 25 '11 at 20:28
i think I fixed it, I just juse a comma, after ("color","red), if $('#selectbox').val() == 'value2' { $('#itemtochange').css("color","blue"); i think that is correct –  Chris Hodges May 25 '11 at 20:31

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text:
Saturday, December 29, 2012

Happy New Year (2013), Everyone!

For me, 2012 has been a year of self discoveries. I've had more downs than ups but I've also grown stronger and older, the latter, not just in years but in life experiences. I'll always look back fondly at 2012 because despite the valleys (there have been quite a few of them), the peaks have diluted their stings. They've been inspirational, satisfying, exhilarating and life-altering. For that, I consider myself one lucky girl.

Thank you for supporting Perception In Print, my darlings. I appreciate you stopping by more than words can express. I wish you all the love, hope and courage as you enter 2013.

Here's a few parting words from Tennyson:

Ring out the old, ring in the new,
Ring, happy bells, across the snow:
The year is going, let him go;
Ring out the false, ring in the true.

-Alfred, Lord Tennyson, 1850
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text:
Recent Undergraduate Research Conference on Statistical Theory

This year's STAT450 Class organized an Undergraduate Research Conference on Statistical Theory, held at SFU from Nov 19-30, 2010. Everyone was welcome, including other students (undergrad and graduate) and faculty. We heard about a broad range of topics related to statistical theory (STAT450), all chosen by the presenters based on their own interest.

In the words of one attendee: "I think I speak for all the audience by saying that the presentations highlighted the diverse talents of this energetic group as well as the diversity of statistical theory." Here are some pictures from the event:

Titles and speakers were:

Score tests: Sofia Xiaomeng Wang, Yvette Chuhua Chen, Tracy Wicaksana
Expectation-Maximization Algorithm: Sylvia Xu, Clare Zhang, Qianyu Wang
The Likelihood Principle: Kasra Yousefi, StudentX (name/photos with-held by request)
Sufficient Statistics: Raymond Wong, Zhuang Huibing, Haishan Tan
Method of Moments: Jiayang (Catherine) Li, Xinyu (Simon) Wang
Large Sample Tests and Comparison: Insoo Rhee, Hyomin Kim, Weixi Li
Bootstrap Estimate of the Distribution of Wait Times: Nathan Nastilli, Benny Tung
Central Limit Theorem: Botao Han, Da Zhong (Dexen) Xi, Lawrence Huen
Bootstrapping Approaches to Interval Estimation: Ronghui Ren, Jiaying Weng, Weixi Liu
Interval Estimation in Finite Samples: Steven Li, Li-Cheng (Eric) Shen, Aathira Santhosh
Robust Estimators: Bryan Lee, Gaoyong Zhang

The class outlook can be summed up by the following quote: "Intimacy trumps skill. For similar reasons, I sing ... to my children ... not because I can do a better job than Placido Domingo or Lyle Lovett, but because those talented gentlemen do not love my children as I do. There are times, in other words, when doing things ... with and for one another beats having them done well on our behalf..." - Clay Shirky


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Here’s to the crazy ones…

The wires are buzzing with the news that Steve Jobs is resigning from Apple. Everyone knew it had to come, but he will be greatly missed, and the web is gradually filling with tributes of one sort or another.

The thing I have always loved about Apple was that they broke so many rules, and did so with such glorious success.

Conventional business wisdom will tell you, over and over again, that you should focus on your strengths, cast off all else that hinders, and aim to commoditise whatever complements your core business, rather than getting into it yourself. Microsoft don’t make chips, and Intel don’t make operating systems.

Apple, on the other hand, weren’t listening. They gradually grew to sell hardware, accessories, operating systems, applications, for mass markets and niche markets. They even did what many people thought was bound to be a disaster: opening their own retail outlets! But they then turned them into, per square foot, the most valuable retail space in the world. Having covered pretty much everything in conventional computing, they plunged into the notoriously difficult mobile phone market and, well, you know the story. Oh, and by the way, they sell a few books and some music, too.

When you think about it, doesn’t the fact that Ford doesn’t even sell petrol seem, well, a bit unadventurous?

To understand more about the man who made this happen, I recommend this page of quotes from Steve at the WSJ.

Or, for a bit of nostalgia, you can’t do much better than the posters from Apple’s 1997 ‘Think Different’ campaign:

Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes.

The ones who see things differently. They’re not fond of rules. And they have no respect for the status quo. You can quote them, disagree with them, glorify or vilify them.

About the only thing you can’t do is ignore them. Because they change things. They invent. They imagine. They heal. They explore. They create. They inspire. They push the human race forward.

Maybe they have to be crazy.

How else can you stare at an empty canvas and see a work of art? Or sit in silence and hear a song that’s never been written? Or gaze at a red planet and see a laboratory on wheels?

We make tools for these kinds of people.

While some see them as the crazy ones, we see genius. Because the people who are crazy enough to think they can change the world, are the ones who do.

The big one for me is the “no shit” attitude to customer service. I’ve been in to the Covent Garden store recently with a couple of relatively minor issues and they’ve been fixed, out of Applecare. Just to taunt the opposition. This is why I pay the Mac tax.

> Conventional business wisdom…

That’ll be the wisdom adopted by HP!

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Letter: Attend TDC meeting

Posted: July 9, 2013 - 3:11pm

Editor: Come see the public Tourist Development Council (TDC) meeting at the County Administration Building July 15, 2013 at 1:30 p.m. Help encourage questions to TDC and Visitor and Convention Bureau (VCB) staff about open records, antitrust and civil rights concerns and spending 4 percent bed tax Category I funds.

VCB’s contract with St. Johns County expires September 30. Its contract must be subject to competitive bidding. VCB gets some $3.4 million in bed tax money this year. It’s our money – what is being done with it? Most is spent on advertising and ad agency commissions. VCB talks prices in meetings (under preliminary antitrust inquiry) and adamantly refuses to comply with public records requests.

VCB spends little on public relations and “friendraising.” The last New York Times travel section article devoted to St. Augustine was on Sept. 5, 2003. VCB’s ineffectual branding and marketing buys advertising in Reader’s Digest and Better Homes and Gardens, but eschews Miami, African-American and civil rights heritage tourists, GLBT and youth markets. Why? VCB’s dull brochure shows few black faces and no Native-Americans: it does not hail our city’s 450 years of cultural diversity. Enough.

Local residents have long been skeptical.

Ben and Jeanne Troemel wrote The Record (June 1, 1983) about “large and expensive billboards” extolling only beaches, asking “what unthinking committee or person” spent so much money on such a large and “worthless billboard.” Seeing billboards, with Ponce de Leon grasping a surfboard. Frances Neelands wrote the The Record (June 13, 1993) that they were “childish and non-creative … embarrassed to see such a billboard representing the oldest continous1y occupied city in the United States.” Agreed.

TDC must stand for “Times Demand Change.” What do you reckon?

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puddentane 07/10/13 - 09:21 am
"It’s our money – what is being done with it?"

Amen, amen, amen! For far too long this funding has been used as a private slush fund by certain Good-Ol-Boy officials to pay certain Good-Ol-Boy groups. Some of these groups have had their snouts in the TDC trough for over 20 years...while new organizations with new, fresh ideas have been ignored.

And while every survey done in the past several decades has indicated that "history" is St. Augustine's primary draw, the TDC has consistently pushed "golf" as our big attraction. People can play golf anywhere - St. Augustine's long, vibrant, diverse HISTORY is what makes us different from every other small, Southern, beach town!

alltogethernow 07/10/13 - 09:02 pm

1993? 1983?! WTF??

boy howdy
boy howdy 07/10/13 - 10:14 pm
it's called creative dissembling

it's called creative dissembling, alltogethernow.

every circus needs a clown.
what do you reckon?

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St. Joseph's game against Hilliard called after brawl

Posted: September 1, 2012 - 12:32am

Trailing 28-0 late in the third quarter, the ending of St. Joseph Academy’s season opener against Hilliard came sooner rather than later when a bench-clearing incident prompted officials to call the game prematurely — leaving fans with more questions than answers.

After St. Joe quarterback Thompson Hinman was tackled out of bounds on the Hilliard sideline on an option play, tempers flared on both sides of the ball and players had to be restrained.

Flags flew, teams were sent back to their respective sidelines and officials had a 15-minute discussion on how to handle the unsportsmanlike conduct.

When the officials finally broke their huddle at midfield, coaches and players were invited back onto the field where they lined up and were informed that the game would not completed.

The Red Flashes of Hilliard were held scoreless by St. Joe until late in the second quarter, when senior Josh Conner scored the first of three touchdowns on a 14-yard-run.

Hilliard recovered a fumble on the kickoff seconds later, setting up a quick six-play, 42-yard drive capped off by a 25-yard run by Conner, who finished the night with 10 carries for 165 yards. Quarterback Gunner Chaires passed to Brian Clark for the two-point conversion to make it 14-0 with 1:40 before halftime.

St. Joe tried to strike back quickly, but Hinman was intercepted by Clark on a deep ball. The Flashes thought they finally had a three-and-out against Hilliard. However, Conner caught St. Joe sleeping when he took a direct snap as the up back in a punt formation and raced 80 yards for the hat trick and third score to lead 21-0 at halftime with Anthony Anderson’s extra point kick.

The 21 first-half points came in the final four minutes of the second quarter.

What little offense St. Joe had came on the ground with Brendan Baird gaining 64 yards on five carries and Zach Snyder adding 29 yards on five totes. Snyder also had one catch for 23 yards, and Fred Gilliam added a 28-yard catch.

The visiting Red Flashes added a final touchdown in the third period on a quarterback keeper by Chaires when he faked the option pitch and found an opening around left end for a 42-yard scoring run. Anderson’s point after made it 28-0 before the clouded finish.

St. Joe is back at home next week against Bishop Snyder.

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cmon335336 09/03/12 - 10:54 am
Here is the update....

It is early but here are the stats;

St Joe Star athlete HC with no coaching experience leads Nease Star athlete HC in losing total scores: (spring game & fall jamboree)

Brandon James St Joseph 0-3 Score 0 to 74 Net {74}
Shane Matthews Nease 0-3 Score 45 to 136 Net {91}

No winner thus far... James with a +17 net.... but has not scored yet. Matthews is putting points on the board but can't stop the flood.
Stay tuned.....

maxiumexp 09/04/12 - 05:10 pm
Truth is

There were only 17 players on the field

No control HC, even you were flaged, but to be fair the benches were cleared on both sides,

I will quote the HC "I’ll take all the blame, all the media attention, and we’ll be fine.” you still have not taken any blame or responsibility, but you were able to make excuses on what you did not do even before FHSAA came to a conclusion. Wrong direction speaking in public.

Why did they start with 26 to 24 and end with 17, Think about it

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Bush blasts Democrats for blocking legislation

The Associated Press
Published Sunday, February 24, 2008

WASHINGTON -- House Democratic leaders came under criticism Saturday from President Bush who said they are blocking intelligence legislation so lawyers can sue telephone companies for helping the government eavesdrop on suspected terrorists.

Terrorists are plotting attacks "at this very moment," Bush said in his weekly radio address. He again urged the House to act on Senate-passed legislation needed to renew the intelligence law that expired last weekend.

The Senate bill provides retroactive protection for telecommunications companies that wiretapped U.S. phone and computer lines at the government's request, but without the permission of a secret court created 30 years ago to oversee such activities. The House version does not provide such immunity against lawsuits.

The Justice Department and Office of National Intelligence said Saturday that telecommunication companies are now complying with existing surveillance warrants. The agencies' statement reversed their declaration late Friday that some companies had refused to initiate wiretaps against people covered by orders issued under the expired law.

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staugustine.com: Legal Notice #27044211

Published Friday, April 21, 2006

NOTICE OF APPLICATION FOR TAX DEED Notice is hereby given that COUNTY OF ST JOHNS, holder of tax certificate No. 730 issued May 24, 2000, has filed same in my office and has made application for a tax deed to be issued thereon. Said certificate embraces the following described property in the County of St. Johns, State of Florida, to-wit: PARCEL NUMBER 040410-0130 SEC 18 TWP 09 RGE 28 2-8 HASTINGS DEV CO SUB LOT 13 & PART OF LOTS 14, 15 & 16 AS SHOWN IN DB106/543 BLK 17 OR201/148 & 149 & OR 1556/ 942 The assessment of the said property under the said certificate issued was in the name of Arthur Lee Thomas. Property is Currently owned by ROBERTA McHELEN. Unless said certificate shall be redeemed according to law, the property described therein will be sold to the highest bidder at the front door of the St. Johns County Judicial Building, 4010 Lewis Speedway, St. Augustine, Florida, 32084, on MAY 10, 2006 at 12:00 o'clock noon. Dated this March 16, 2006. (OFFICIAL SEAL) Cheryl Strickland Clerk of Circuit Court of St. Johns County, Florida In accordance with the Americans with Disabilities Act persons needing a special accommodation to participate in this proceeding should contact the Clerk of Court at 4010 Lewis Speedway, St. Augustine, FL 32095 no later than seven days prior to the sale date. Telephone: (904) 819-3657; 1-800-955-8771 (TDD) or 1-800-955-8770 (V), via Florida Relay Service. L920-6 Apr 5, 12, 19, 26, 2006

Posted from 5-Apr-06 to 26-Apr-06

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Report: Wars rage in more than a third of nations

Associated Press
Published Saturday, December 30, 2000

WASHINGTON -- George W. Bush and his team of Cold War warriors face a world of increasing conflict, with military experts counting 68 countries suffering civil unrest, drug wars and other skirmishes. The number is up from 65 last year and nearly twice the average at the sunset of superpower rivalry in the late 1980s.

Of the 193 countries it examined, the National Defense Council Foundation found more than a third were in conflict. The think tank, which has retired military officers among its analysts, concluded the most dangerous strife is in Afghanistan.

''We're more in danger now -- citizens traveling abroad and trade routes are more in jeopardy than ever before,'' retired Army Maj. F. Andy Messing Jr., executive director of the Alexandria, Va.-based foundation, said in an interview.

''There are all these little wars going on and a lot of them are starting to ... restrict marketplaces, resource bases and impact ... our ability to navigate the globe safely,'' he said, adding that proliferation of weapons of mass destruction and increasing world population add to the danger.

The report said the year's ''stupidest conflict'' is in Cameroon, where the government created and armed paramilitary groups to help stamp out widespread crime. ''The militias and paramilitaries have created far more chaos and death than crime ever would have,'' the report said.

The foundation, which describes itself as a ''right-of-center'' think tank, is aligned with conservatives who advocate military spending reforms. Like Bush, it advocates limited U.S. intervention abroad.

''We can't intervene in this expanding plethora of conflicts,'' Messing said.

Retired Joint Chiefs chairman Gen. Colin Powell as secretary of state, former Defense Secretary Dick Cheney as vice president and repeat Defense Secretary Donald Rumsfeld will face new dangers, said Messing, who says he briefed Bush on global defense issues in 1998.

''Unless they reconfigure the Department of Defense, they're going to have a lot of superfluous or unnecessary spending. They're going to have to look at what the actual threat is,'' Messing said.

The report is being sent to Bush, incoming members of Congress and defense officials. The foundation's analysis lists countries where turmoil has disrupted economies, politics or security.

Its count of 68 conflicts contrasts with the 31 counted by the Central Intelligence Agency this year. But CIA spokesman Mark Mansfield said the CIA list, which is classified, includes only conflicts with ''high levels of organized violence between states or between contending groups within a state or with high levels of political or societal tension likely to erupt into violence.''

The Washington-based Center for Defense Information, a more liberal research group that has issued reports skeptical of increased military spending, using different criteria, counted 39 wars at the beginning of the year, up from 37 in 1999.

The center's chief researcher, Ret. Army Col. Daniel Smith, said he counts major conflicts -- or active wars -- where at least 1,000 casualties have occurred, except in the case of Spain's Basque separatist movement, which was under that level but is included since it represented a resurgence of violence after more than a year of truce.

The report cites Afghanistan as the ''most dangerous'' nation in conflict not only because of civil war there, but also because its ruling Taliban allegedly sponsors terrorists and insurgents elsewhere, such as in China, Uzbekistan, Tajikistan and Chechnya.

Fifteen countries were added to the list this year, and 12 were removed.

Among the additions, civil unrest contributed to violence in Albania, Ivory Coast, Tanzania and Liberia; terrorism was part of the problem in Spain and Laos; drugs figured in the conflicts in Albania, Bolivia, El Salvador, Kazakstan, Laos and elsewhere.

Among places removed from the list was the Korean peninsula, where warming relations between the Communist North and democratic South meant fewer incursions and provocations.

The report also said there was less violence in Armenia, less terrorist activity in Greece and less civil unrest in Kenya. Civil order in Niger improved after the restoration of democracy, and violence decreased in Congo because of the peace accord, it said.

The report said the bipolar Cold War model has disintegrated into a system in which randomized conflicts pop up in all corners of an interdependent world.

Messing said the larger developed nations of the world, including the United States, have not developed sufficient plans for dealing with these low-intensity conflicts that are growing at an ''alarming rate.''

''As a superpower we have to be prepared for thwarting nuclear war ... prepared to jump in and save oil wells in the Middle East ... prepared to address the small wars that grow at a quantum rate,'' Messing said.

* * *

On the Web:

Defense Department: http://www.defenselink.mil

CIA: http://www.cia.gov

National Defense Council Foundation: http://www.ndcf.org.

Center for Defense Information: http://www.cdi.org

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drank Bollywood Chai by DAVIDsTEA
94 tasting notes

I went to David’s Tea for the first time the other day. That place is even more fascinating in person than on their website. It was hard not to spend all my money there while rejoicing about not having to pay for shipping. Sadly the only way to get Pumpkin Chai was to buy the Chai Collection, I was hoping that store would have it but they’ve been out for months. Pumpkin chai should be available year round! But I am getting off track, this is the Bollywood Chai I’m reviewing.

I am not sure how hot the water was, though I assume the lady behind the counter went by the recommended water temp. I had it with milk and honey because that’s how I always have my chai. This chai probably could have done with less honey, or no honey at all, I think the fennel and especially the candied fennel seeds made the chai sweeter than I would have liked. If I had made this chai at home I’ll bet I would have picked out the candied fennel seeds and ate them, I like candied anything. Besides being too sweet it was an all right chai, the fennel overwhelmed the other spices until it was all I could taste. It’s not a chai I would buy again but am glad I tried it. Fennel and licorice lovers will like this chai.

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Tea type
Herbal Tea
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From Bag Ladies Tea

Chamomile & almond with statements expressing your thanks on the tea tags.

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1 Tasting Note

67 tasting notes

If you’re on a diet, don’t sniff this tea. It smells strongly of almond cookies. It’s a mild and mellow dessert tea or a tea to help ease cramps. If I’m not careful my Mom will polish it off before I get the chance. I wonder if other tea companies do a chamomile and almond mixture.

5 min, 0 sec

I’d think you should not only sniff, but drink, this when you’re on a diet because it’ll help you to keep away from the cookies.

I’m not sure what, if anything, you’re looking for in the other ingredients but I found a few here. http://steepster.com/search?products=on&q=chamomile+almond

Rena Sherwood

Sniffing this tea makes me run to the shop and stock up on cookies. Thanks for the heads up about the other chamomile & almond teas.

Ah, ok. I’d just run to the tea pot.:)

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Black Chai Blend
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545 tasting notes

Alright ! Last tea of July for sure !

My mom brought this at the Savannah Bee Company shop downtown. It’s loose leaf. I’m sure they didn’t make it but it’s not labeled who did. It’s not even on their website online. I tried Google as well. I’ll add the ingredient list to the product description next time I’m at my parent’s.

What I remember is good chai, heavy on the ginger, especially on the second steep. I’m pretty sure I drank with some milk on the first steep, second steep unsure.

205 °F / 96 °C 5 min, 0 sec

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Match Day Experiences

A Saturday feast of football fun

The Community Trust can offer a day to remember, to local teams, schools and groups such as scouts, cubs, brownies and girl guides.

This fun packed day starts with a comprehensive ground tour giving everyone a personal look behind the scenes, including access to the home changing room where the match day kit is laid out awaiting the players arrival.

The teams and groups are then treated to a professional coaching session at the magnificent St Joseph’s Catholic College, before tucking into a delicious lunch which includes Domino’s Pizza.

Then it’s time to soak up the pre-match atmosphere at the County Ground before taking your seats in the Arkells Stand for the exciting match action.

FITC Saturday Team Club 2014-15 >>

Match Day

For more information on Match Day Experiences please contact Andy Ealey on 01793 421303 or email

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Page 1 of 16
The Face-Shitting Continues
18 Aug 2015
Image Credit: Since I posted previously about the epidemic of Javascript-fucking-Overlays polluting the intarwebs these days, the onslaught seems to have got even worse —if such a thing be possible! In fact these ‘shits-in-your-face’ have become so omnipresent that, on a couple of occasions, I’ve actually found myself feeling mildly surprised when a site I’m reading HASN’T thrown this digital sputum in my stupid gob. So here, before I finally abandon my ‘pissing-in-the-wind’ ranting about this phenomenum [on the grounds that no-one else seems to give a shit] is one last Hall of Shame, snapped now and then over the weeks intervening since last time.... [ Read More ]
Ich Bin Ein Frankfurter!
04 Aug 2015
As of this morning, the mighty madraserver, upon which this site [and many of my other priceless contributions to internet culture] reside, has moved from a datacentre in London, England to one in Frankfurt, Germany. Why? Why not? Anyway, it gave me a chance to do some tinkering and possibly fix something that wasn’t broken. So how could I resist!... [ Read More ]
Review: Clipper Petrol Lighter
18 Jul 2015
The other day, after spending about half an hour trying to find a working lighter or box of matches in our non-smoking household, I thought I’d better get a cheap lighter or two to stash about the place and in my kit, for my future incendiary needs. I was torn between getting a few cheapo Clippers [for their reliability], or something like an Imco [as I think a petrol lighter is more versatile than a gas one].... [ Read More ]
Out Of The Pens Of Babes And Sucklings
10 Jun 2015
Portrait of the author as an old man The astute reader may remember the above illustration from such posts of mine as “Arse-Sum!”. It was done by my wee niece when I was up visiting the in-laws over Christmas and is a portrait of your humble author. What many art critics don’t realise is that the piece is actually one half of a diptych –both halves of which I am lucky enough to have in my private collection.... [ Read More ]
Remove Google Search Bar From Android Lollipop
31 May 2015
The Omnipresent Google Search Bar Just a quick ‘Howto’ for you today, dear readers. Having recently upgraded my Galaxy Tab from Android KitKat to Lollipop I couldn’t for the life of me find a way to turn off the omnipresent Google Search Bar on my homescreen [I’m sure on the ROM I was runnning previously, there was just a simple tickbox in settings somewhere to get rid of it]. So, as you do, I searched the intarwebs for enlightenment, only to find [as you also always do] myself ploughing through a morass of conflicting and often completely wrong advice.... [ Read More ]
08 May 2015
Apropos of nothing much really. Just a couple of cartoons I scribbled yesterday and stuck on my Twatter feed throughout the day –to nail my apathetic colours to the “None of the Above” mast.... [ Read More ]
Javascript Overlays Are The Pop-Ups 'De Nous Jours'
04 May 2015
Just a leetle Overlay. Eet is verra theen! [Image Credit: Rex Features] Remember the bad old days of the Intarwebs, when we used to all get annoyed about websites that shoved pop-up windows in our faces? I think, somewhere in the ancient bowels of this blog, I once compared such goings on to; a waiter, unannounced, shoving the wine menu between your fork and the plate you were about to eat from and demanding you give it your attention… “RIGHT NOW!!!”.... [ Read More ]
Apple Security Update Broke SSL
03 May 2015
DISCLAIMER: I am by no stretch of the imagination a “Security Expert”. So please bear in mind that following any advice I give on the subject is akin to placing your todger in the hands of Sweeney Todd and asking for ‘Just a pubic trim, please…’ DISCLAIMER2: In explaining this lot, I’m over-simplifying and using generic terms a lot. That’s partly because I don’t know what the feck I’m talking about.... [ Read More ]
Meet Interlingua!
30 Mar 2015
Image credit: The other day, while wandering aimlessly down the dusty by-roads of the internet, I found myself reading an article on Esperanto. For those of you who haven’t heard of it, Esperanto is a “constructed language” which means it has been deliberately created rather than, as with other languages, having evolved naturally from our Neanderthal gruntings and nether-scratchings. The rationale behind constructed languages is twofold: Firstly: Being ‘constructed’ they can be designed with a completely regular grammar structure, thus making them easy to learn.... [ Read More ]
Arse Sum!
23 Mar 2015
I’ve mentioned before my long-standing abhorrence of the use of the non-word ‘Solutions’ in the corporate world and the red mist still descends, every time I see it. Of late however it has been replaced in my odium by an even more irritating word: “Awesome”. Like most of the world’s major irritations, the use of the word ‘awesome’ as the ‘no-brain-required’ default adjective to describe anything which causes the slightest degree of pleasure whatsoever, started with the ‘Merkins.... [ Read More ]
In Praise Of Skeuomorphism
23 Mar 2015
One of the big changes that was trumpeted across the geek press, when Apple announced OSX Yosemite was Apple’s decision to do away with any hint of ‘Skeuomorphism’ in the look of the OS. Flattely will get you nowhere! In a software setting, skeuomorphism means designing a software interface so it looks like a real world object. So, for example, a diary application might present an interface which looks like a leather bound ledger, or a calendar app might animate the turning pages of a calendar as you flip through its screens.... [ Read More ]
Hoots, Mon. Roots, Mon!
17 Mar 2015
Over the weekend, as is my occasional wont, I did a bit of genealogical research [my mammy is the main ‘Ancestor Hunter’ in the family, but I like to stick my oar in occasionally]. Anyway, I stumbled upon a surprising new fact, which has completely changed what I’d always assumed to be my genetic inheritence. Up until the weekend, I’d thought my lineage went thus: Finest pedigree purebred mongrel But I’ve just discovered that my granny on my dad’s side wasn’t descended from a long line of Scots after all.... [ Read More ]
Lá 'Le Phadaí Shona Daoibh
17 Mar 2015
Mar is gnath liom. Is é inniú an lá aonar sa bhliain nuair atá iarracht orm ‘post’ a scríobhann as gaeilge. Mar is gnath liom fréisín, is níos mó “briste” na “cliste” é. Ach… “Lá ‘le Phaidí Shona le Mo Léitheoirí go Leir” aon chuma! Sea. Tá seo an pictiúr céanna le na bliana seo caite… agus an bhliain roimhe sin… agus an bhliain roimhe sinse… Ach déireann siad go ‘Athchúrsáil Maith don Chomhshaol’!... [ Read More ]
Happy Pi On Face Day!
14 Mar 2015
On my over-breakfast trawling of the intarwebs this morning, I am greeted almost universally with the news that today is “Happy Pi Day”, owing to the propitious configuration of the numbers in the date spelling out the first six digits of that hallowed number. Picture credit: Matt Groening [Obviously!] I must say, I’m feeling somewhat irked by this news and would like to demand a belated apology from my old Maths teacher Mr.... [ Read More ]
An Exercise In Ultimate Geekiness
04 Mar 2015
The Challenge As proofs-of-concept go, this has got to be worth several zillion Geek Points. I set myself the challenge to update this blog, working entirely on an Android tablet. Might not sound like much of a challenge on the face of it, until you remember that this blog is built using the Static Site Generator Hugo and kept updated and syncronised using Git [neither of which run natively on Android] Anyway, wish me luck, Skip.... [ Read More ]
27 Feb 2015
I thought I couldn’t get more gutted than when Scotty died… and now this! [Oh well. I know what I’m going to be watching for the rest of the night!]…... [ Read More ]
Fixing Android Insufficient Storage Error
27 Feb 2015
This “fix-it” relates specifically to certain rooted Samsung devices [in my case a Galaxy Tab 2 10,1] which under a certain set of circumstances [which I’ll outline shortly] will leave you head-butting walls in sheer frustration, throwing up an ‘Insufficient Storage Available’ error whenever you try to install any app –this in spite of you having plenty of free space available, both internally [Phone/Tablet]and externally [SD Card]. The peculiar set of circumstances in question being any combo or all of: You have at some stage tried an App which promised to move your apps to your SD Cards but then failed miserably to be able to do so.... [ Read More ]
Brothword 0001
23 Feb 2015
It gives me insurmountable pleasure to present for the delight and delectation of my vast hordes of eager readers, the first in what may very well [or may very well not] be a regular fixture on this ‘ere website. Namely the inaugural ‘Brothword’. I’ll admit the layout of the grid could be better but, since it’s my first crack at compiling a crossword, I don’t think it’s too shabby. Answers same time next week!... [ Read More ]
Bringing A Cintiq Back From The Dead
18 Feb 2015
Many, many moons ago I rescued an old Wacom Cintiq graphics tablet from the skip at the college where I worked at the time. It was being chucked out, not because it was actually broken, but because Wacom, in their infinite wisdom had built that particular model [Cintiq 15X] with a proprietory DIN style connection instead of a standard USB socket. The tablet came with an equally proprietory USB-to–DIN cable which, at some point during the intervening years had got lost or broken.... [ Read More ]
Yandex As An Alternative To Google?
17 Feb 2015
A wee while back, when the latest Prism / NSA spying scandals and similar underhand shenanigans were filling the headlines, I started looking around for non-US alternatives to the various internet services I use. Not because I’m “up to no good” –as the moronic “If you’re not doing anything wrong, you’ve nothing to hide…” mantra chanters, would probably infer– but just as a point of principle. One of the alternatives I looked at was using Yandex as an alternative to Google for [amongst other things] handling email on the various domain names I own.... [ Read More ]


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Friday, December 10, 2010

On The Religious Life and Death

The grave marker of some of Toronto's first B.V.M. sisters in the basement crypt of St. Michael's Cathedral.

They [religious] live more purely, they fall more rarely, they rise more speedily, they are aided more powerfully, they live more peacefully, they die more securely, and they are rewarded more abundantly.
              – St. Bernard of Clairvaux

1 comment:

  1. Et audivi vocem de caelo dicentem "Scribe 'Beati mortui qui in Domino moriuntur. Amodo iam dicit Spiritus ut requiescant a laboribus suis; opera enim illorum sequuntur illos.' "


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Buy Continue?9876543210

“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

About This Game

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game ( and Skrillex Quest (

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
Helpful customer reviews
17 of 17 people (100%) found this review helpful
4.5 hrs on record
Posted: April 15
For starters i must state i like Superbrothers: Sword and Sworcery EP so trying out this game was something i looked forward to despite negative reviews.

These two games share a lot in their way of telling the narrative - or not telling. It is much to the player to figure out things yourself. Just fine with that - there are not that many games on Steam that are 'artsy' like this and are yet able to provide a experience without becoming some kind of weird ego trip for the dev.

Unfortunately Continue?9876543210 goes for a more action oriented road despite having a somewhat more undrestandable universe where events take place (inside a computer). This is this game downfall since after the early interest goes away all that is left is a frantic action game where you try to mass enough shelters to survive data purge and enough lighting strikes to open a exit path. You also better learn the ropes with the action scenes quick since you cannot survive long if you need to start paying foo (money) or car parts (continues) to go on.

I found the lore interesting. No gods to pray to, just fading memories and void in the computer ram when the purge comes to eliminate the survivors. Too bad this marvelous setting gets lost under the frantic action.

This game has got all the components for a cult classic. unfortunately it will not be so. Designed differently 'my lightning, my prayer' could be almost as well known saying as 'the cake is a lie'.

edit: last line was lost. To conclude: i still recommend the game since this is a unique experience and despite the miss on the action design this game makes you think. For that i like it and i recommend you try it. It is quite reasonably priced in the store also.
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9 of 10 people (90%) found this review helpful
5.9 hrs on record
Posted: May 23
I don't know why people haven't tagged it this way, but its obvious that this game is a roguelike/lite behind the messages and themes that it contains. Jason Oda covers the whole story aspect pretty well in the about section of the store page, so I will focus my review on the game beneath the facade.

The game mentions that you take on 6 out of 11 levels each playthrough, but these 11 levels appear to be split into two different types where there arent any major differences other than the graphics/map layout for levels of the same type. The first type being a tag/hide and seek with npcs and the second, more frequent kind, is an open town where you talk with the npcs and try to gather keys,resources, and information. This repetition would be boring if it wasn't for the short minigames in between.

There are at least 5 different types of minigames ranging from platforming to Galaga to zelda dungeons and these different types can come in varying difficulties. If you succeed at the minigames, there is much to gain, especially if you play them perfectly, but they can also be rather dangerous

First off of the roguelike checklist, randomness. Random characters, random levels, random npcs, random minigames, randumb... The first two don't really make a difference, but the random npcs are what make the game. You'll have to get clues and keys from these npcs, but not all are to be trusted. The npcs never seem to lie about information, so aside from getting some nonsense one liner that wastes your time talking to the npc, the worst they will do is sell you a trapped room. However, since you can get free, safe rooms from the rounds, the npcs really are the least of your problems. The information from the npcs will make otherwise random choices definite, but if you are really desperate for time or resources you can guess questions, although you don't really need to do that to beat the game.

The worst of all randomness is the lightning. The first kind of lightning is used to pave the way to an exit, but there are several exits and its possible that your lightning will hit an empty space, so it is easy for the lighting to be spread out and still not have an exit. These rolls will make or break your runs, they are the difference between having to focus all of your resources just to make it to the next level and being able to safely farm resources with impunity. Then there is the matter of having to find shelter in the storms. The randomness here has the potential to be more punishing when you have few buildings. Some buildings can take 1 or 2 lightning bolts and still stand for the next storm, but too few buildings and these tankier buildings are likelier to be destroyed. Despite all of the possible ways you can get ♥♥♥♥ed by the dice, you do have a decent bit of leeway to messup. Even if you get a few bad dice rolls, you should be able to make those up with resources from playing the minigames well.

Then there is the matter of death. You can use your various resources to get second chances once you 'die', but when you run out of those, you must start from the beginning. Additionally, the penalty when using buildings to revive gets increasingly severe, while using money to revive, while a static cost, will prevent you from getting more buildings/lightning.

What do you get for replaying this game? Mostly you just get to see different specs of story/dialogue; however, actually seeking out the in game diaries will be detrimental to progressing to the end, but I suppose that's just part of the message with this kind of game. You'll see the different level art styles and see some different minigames, but thats about it. Some roguelikes require you to play the game over and over to get direct benefits or crucial knowledge, but any useful knowledge is rerolled with each new game aside from knowing how to play a specific minigame.

In the end, its not close to being the hardest game of the genre since you dont need a truly perfect run to beat the game, but it isn't too simple either. Players have the option of playing the way the developer would, but you could also speedrun it too if you wanted to. I recommend both playing to win and playing to explore in order to get the most out of this game. Finally, for your own sanity, do not play this game in full screen mode unless you want to make it even harder, perhaps impossible.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: May 19
Sometimes in this game, you know the game over on the next screen is inevitable no matter what you do. And that's pretty much the point.
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1 of 1 people (100%) found this review helpful
20.5 hrs on record
Posted: March 5
Occasionally I wonder, how many times have I died in this life? How many Marios have I plunged down bottomless pits? How many chosen nobodies of Tamriel have I gotten run through? Alas, the video game lives that have served me, I have not served well in return. Sometimes in the throes of drink or the in darkness of despair I wonder what has become of those unfortunate sprites, those amalgamated polygons with their illusions of agency.

Continue?987654321 tells the story of one such departed and the game begins with her dying moments. The machinations of digital afterlife play out before us as we witness the software of souls. Shortly thereafter, we're given control of our fallen warrior in a run-down corner of the afterlife. "Where are we," our spirit character asks another. "Well..." he replies tilting his rectantangle head up to ours, "I suppose on a line of code, on a sliver of light, floating aimlessly through the random access memory." Unwilling to fade peacefully into the digital night, our heroine strikes out to escape the inescapable.

The game unfolds as we move from town to town, one step ahead of oblivion. Each vignette is a small area to explore and escape. The player has several minutes of game time in blocky planescapes to find the folks that can grant them lighting or prayers. Some are vendors, some are quest givers and some are simple well wishers. There are few ne'er do wells in this well of souls; everyone is facing the same dissolution. Their bestowed lightning can destroy barriers to level exits, their prayers raise buildings in the one place where our heroine can shelter against the wrath of the Garbage Collector.

At set intervals the player is thrown into minigames. Some involve zelda-like dungeons, some are hacks and slashes and some involve a bit of platforming. All in all, they're quick diversions enabling the player to get more precious foo and ram. Foo buys you lightning, prayers, extra time and second chances. Ram is your resistance to the Garbage Collector's pursuing minions. Run out of ram too soon or fail to escape a level and watch your shelters blasted into smithereens and know that next time you run for shelter, there may be none left.

If the game seems disjointed, it is. But it works mostly because the minigames are challenging, diverse and fun. And through each disjoint, the unifying metaphor is ever present. Death is not something that many of us choose to think about. Perhaps it is a Western mindset, or perhaps it is even gamings' own emphasis on not dying that encourages the avoidance of the inevitable. Continue?987654321 takes a more Eastern approach.

It is zen-like and Buddha-ful experience, though a bit heavy handed at times. In the squalor of the /apps/Ghangees level, we encounter a npc and her dead grandmother whose foot has been stolen by a stray dog. But while often grim, it is touching at times and refreshingly self aware: during a dream the player may approach and ask questions of the great Garbage Collector like 'What is the metaphor?' For which it has no answer. Between one level and another we're asked to do a short meditation remembering our dearest departed pet.

When games go all philosophy they usually go all pretentious too. Not so with Continue. Many of the levels are ponderous locales, but in their pixel precise portrayal of squalor and the evocative conversation of their denizens, there is a comfort in despair. Perhaps the comfort is in acceptance, but either way at the end of the game, based on how long she lasted, the player is told how their avatar met her inevitable death. Did she escape long enough to come to grips with its mortality? Or was she ripped from digitalia with wailing and gnashing of teeth?

Continue brings to mind a book I'm fond of named "The Beginning Place" by Ursula LeGuin. At its most basic level, it is the story of two people who run from their lives and find each other in a broken fantasy world. When read at that level, the story is a bit uneven and the conclusion unsatisfying. But when read as the allegory it is intended to be, it's a journey that offers the reader new insight every time through. Continue?987654321 is not unlike that novel. If one sits at their keyboard expecting metroid or its latest manifestation, one might walk away slightly underwhelmed. But when experienced as the metaphor it is meant to be, Continue is far greater than the sum of its mini games, its foo and its ram. It is a sober reminder of the priceless now, a virtual wise man on the mountain offering wisdom where so many other games merely offer escape, a life lesson to be learned over and over.

Go and wander to lovely, awesome and mysterious places.
Think and feel
Sit quietly and contemplate the precious silence.
Take in the wonder of existence
And then want nothing else from it
Only then will you be ready
- Celia, Continue?987654321
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660 of 863 people (76%) found this review helpful
2.3 hrs on record
Posted: January 3, 2014
Before we continue we must ask ourselves: what is an experience? Not what is a game, because that is almost too broad to bother trying to put into words. But what is an experience? What is something you enjoy experiencing?

I cannot define this for all of you. An experience changes for each person- it is a variable that makes each person who they are.

Continue?9876543210 (wow that was fun to type out on the keyboard, I slid my finger down the number keys like some sort of badass) is definitely an experience. Whether it is a good one or a bad one is up to you. I personally felt like it made me think a lot about my life and what I take out of it, but I personally do not feel that much of the game other than the thought it provokes lives up to the price I paid for it, even at this discounted price of 8 dollars I paid for it. I personally think thinking should be free. What should be paid for is how the developer makes you think- either through visuals or audio or even story and gameplay.

The gameplay in this game is very basic. You run around and talk to people who usually just jabber on about strange things, but sometimes they open doors for you, and sometimes they sell you things. You are able to choose "lightning" or "prayer" when you enter these doors, and what these mean are up to the player to interpet, but what they do is either randomly spawn lightning to clear the path ahead or spawn a house in a town that is crucial to survive the later stages of the game. After 45 seconds to a minute though, garbage collection or something similar runs and takes you down to play a combat based minigame. After too many of these though, your game ends- but progressing to the next area resets this. So you are in a battle against time to progress to each area.

This gameplay sounds fine, but it is very repetitive. I was about to quit and take a break after the third one of these, but then I realized that there is no save feature in the game- the point is to play the game in one sitting it seems. And so I druged on (and how fitting to relate to the plot of the game), hoping the game wouldn't be TOO much of this. While the gameplay is unique and quirky, after the 3rd or 4th time through, it just gets old.

The music and the graphics are fitting to the theme of the game, but leave much to be desired. I found the graphics and music just plain boring to look at and listen to, and while there are some flashy scenes and very well done graphical choices during cutscenes, the levels look somewhat all the same in exception to a few that look amazing (the level where you're chasing down your reflections in the sea comes to mind) and in the end I just grew tired of it all very quickly.

It's very ironic that a game where you have to find peace with yourself grows harder and harder to get through. I found myself getting very bored with this game very quickly. But it's not about the game right? It's about the experience!

Well that my friends, I do not think is worth my 8 dollars. While it made me begin to think, I feel the game ITSELF did not make me think but rather the themes of it did. I apologize if that may be a mouthful, but it is hard to describe a game like this into words. In simpler terms, I feel like I could have just poked around the website of and gotten the same feelings I did instead of playing the game. And for that, I do not give it my personal reccomendation.

But experiences change for everyone. Who knows? Maybe you will enjoy it more than I did.
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Announcement - Valve
Jun 10, 2014
Save 66% on Rogue Legacy during this week's Midweek Madness*!

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

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Family Cow TURKEY Reservations!

(Organically pastured, Soy free and GMO free)

Yep, the time is now...Thanksgiving is coming, ready or not!

Everyone's been asking for a Family Cow Organic Pasture-Fed Turkey for Thanksgiving! And that makes perfect sense to us. Thanksgiving is a special time for thanking the Creator. It only seems ethical, if we intend to honor the Creator, to do so over a pastured that was raised with respect to His perfect design! No GMO's, No Soy, No antibiotics, No confinement, No hormones... Just God's fresh air, sunshine, green grass, pure water, natural supplements, grasshoppers and lots of love. :)
  • We expect the Turkey's sizes to be: Small: 10-12 lb, Medium: 12-14 lb and Large: 14-20 lb. Right now you are not specifying a size. You will have opportunity to do that later. Please understand that these are estimates and we do not control the size!

  • The price is $5.75/lb.

  • The Turkeys will be frozen the day of butchering, shrink wrapped and available to be picked up at the farm or delivered to drop points starting around the first full week in November.

  • Your reservation deposit will be credited toward the final price when you receive your Turkey.

  • The reservation deposit is non-refundable. We have to do it this way to be sure we are not carefully, feeding, butchering and reserving a special turkey for folks who back out at last minute.

  • Of course, if an act of God (Hurricane, Tornado or such) would make it impossible for us to provide you with a Turkey, we will refund your deposit.

  • A turkey deposit is not valid until paid. If placing a separate order for your turkey deposit, be sure to pay by credit card during checkout.

  • VERY IMPORTANT: Please select the earliest "delivery date" available. Of course, your turkey will not be delivered until early November, but the deposit must be processed now.

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Snow, snow everywhere

Posted on Thursday, March 16th, 2006.

As soon as we arrived in Flagstaff, it started snowing and didn’t stop for three days. This was the first snow of the winter, ending a 142 day drought that had many here worried. Above is a photo of route 66 and the rickety railroad track beside it, both covered entirely in snow.

Here’s a snapshot of the StoryCorps booth taken later in the day. We’re parked in downtown Flagstaff and received a warm welcome from local NPR affiliate KNAU. Special thanks to John Stark, general manager of the station, for filling us in on all the interesting facts and features of the surrounding area and showing us the best coffee spots in town.

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WJRS - AM 1060 - Jamestown, KY

WJKY (1060 AM) is a radio station broadcasting a Country music format. Licensed to Jamestown, Kentucky, USA. The station is currently owned by Lake Cumberland ... See more Broadcasters and features programing from Jones Radio Network.

4 tune ins AM 1060 - 65Kbps

Jamestown - Kentucky, United States - English

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Renfro Valley Gatherin

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In other languages

See this page in French: Ecouter WJRS en ligne

See this page in German: Hören WJRS online

See this page in Portuguese: Reproduzir WJRS ao vivo

See this page in Spanish: Escuchar WJRS en vivo


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