text:
Home       About Me       Contact       Downloads

Blog Entries

I've expanded the descriptions here to give a quick overview of the project. All parts are linked together with "previous" and "next" links at the top of the page, so you can start anywhere.

November 19, 2010
Part 1: It's a Small World

Introducing myself and the project. I build a simple block landscape implemented with an Octree.

November 29, 2010
Part 2: Going Places

We add a camera and motion, so you can run, and jump and fly... Whee! Includes a discussion of collision detection.

December 8, 2010
Part 3: Good Old 2D Graphics

Basic 2D graphics for overlays like status bars and UI controls. Also some comments on file formats.

December 15, 2010
Part 4: Transparency

Various issues related to transparency. At this point in the project, I am doing things in a very old-fashioned way that doesn't take advantage of hardware. Look to later parts for a more realistic approach.

December 22, 2010
Part 5: Plans and Directions

A list of the various major parts of the project, and discussion of which to do first. I settled on graphics, since I figured no one would even try a bad-looking game.

December 29, 2010
Part 6: The Shape of the World

Speculations on what a semi-infinite, modifiable MMO should look like. A side trip into ray tracing, which I hoped would help me understand lighting.

January 5, 2011
Part 7: Video Production

Improving ray tracing performance enough to handle a large chunk of Minecraft data. First of the videos.

January 11, 2011
Part 8: World Building

Building an asteroid out of cubes, and ray-tracing the result to give realistic lighting. A nice asteroid video.

January 20, 2011
Part 9: A Larger World

A discussion of what sorts of objects will be in the world, and an attempt at asteroid fields.

January 26, 2011
Part 10: Attempts at Art

Designing a solar system with nebula in the sky. The nebula looks pretty good, but the asteroids still need work. Another video.

February 3, 2011
Part 11: The Need for Speed

My first correct use of index and vertex buffers for drawing the sample Minecraft data. Thinking about switching from DirectX to OpenGL.

February 10, 2011
Part 12: Adventures in OpenGL

Learning OpenGL and trying it on my various computers. This was not encouraging! I also wondered a bit if any ambitious kid programmers out there could still manage to learn how to do graphics programming at this level. There's a lot to know, which kind of discourages experimentation.

February 18, 2011
Part 13: The Cake is a Lie!

OpenGL 3.3 did not work under the current version of OSX. I was very disappointed and doubted the wisdom of trying to support multiple platforms. Looking back, I would have saved myself a lot of aggravation by just switching to DirectX 10 and sticking with Windows.

March 4, 2011
Part 14: Portability

Getting the demo to work on Windows 7, Windows XP, Linux and Mac! This was harder than I expected. Even two years later, I still run into machines that won't initialize OpenGL or run the shaders correctly. On the other hand, the statistics I'm gathering say that most people are successfully running the demos.

March 24, 2011
Part 15: Huge Tracts of Land

Rendering a larger world, where chunks of scenery are paged in and out as required. Debugging multithreaded code is a pain in the neck, by the way...

A video touring the TwentyMine world.

April 10, 2011
Part 16: Fun with Shaders

Can I really render a 1024 by 1024 by 128 block of cubes at interactive speeds? In this part, I first consider some simpler rendering for distant data.

April 15, 2011
Part 17: Less Fun with Shaders

This is the part where I discover the timing of different shader primitives are wildly different on the machines I have. This makes it hard to write a completely portable shader.

Fussing over all these platform differences was really taking a lot of fun out of the project. My view of the graphics industry was starting to change...

May 1, 2011
Part 18: Procedural Landscapes

Procedural generation of an asteroid field from Simplex Noise. The video shows movement through the field.

May 10, 2011
Part 19: Transparency Again

A demo that renders the large landscape at speed. Now with transparency in the distance! It turns out this code was wrong. See next part. And a video.

May 18, 2011
Part 20: Still More Transparency

Let's try that transparency code again... I'm doing "real" transparency as in the previous demos, but sorting incrementally instead of on each frame. The video shows the out of date portions.

May 24, 2011
Part 21: Light and Shadow

Some preliminary experiments on lighting. This involved stepping through the Octree to find lines of sight to the sun. The performance wasn't acceptable and I eventually stopped using the Octree data structure. I do a bit more with lighting later in the project.

June 15, 2011
Part 22: Something Like This

I build a mockup world and videos of several world concepts -- large planets, plain asteroids, green asteroids, and cylindrical habitats.

June 21, 2011
Part 23: Realism and Variety

Some thoughts about what a world contains, and whether it should be art or the result of procedural rules. Real scenery is so complicated!

June 28, 2011
Part 24: One With Everything

More landscape variations. This is the part where I decided on the simple planet with asteroid belt and moon with ringworld.

July 1, 2011
Part 25: Spin-offs

One of my many attempts to restructure the code to make useful libraries out of it. It's hard to know if this is worth the trouble. Until someone decides to use the code for another project, it's all just time-consuming cleanup.

July 16, 2011
Part 26: Trees

I implemented the "space colonization" algorithm for generating tree branches, inspired by Miguel Cepero's Procworld. The results are interesting, but I was never really happy with the algorithm.

July 30, 2011
Part 27: Framework

Updating the framework to support both OpenGL 3.2 and OpenGL 2.1, for use on the Mac and older Windows/Linux hardware.

August 14, 2011
Part 28: Far Horizons

Maintaining an infinite landscape with varying levels of detail. The video shows subdivision of cells from above, then a player-eye view of the landscape, with and without grid lines.

August 17, 2011
Part 29: About the Demos

I asked for some feedback about demos and the blog. Maintaining the demos was a lot of work and I wasn't seeing the number of downloads I had expected. It appears that the videos are more popular than the demos.

August 26, 2011
Part 30: Cubes and Polygons

An experiment in adding a polygonal landscape to the cube world. I went back and forth on this idea several times during the project.

September 2, 2011
Part 31: Decals

To add and delete blocks, you need to see the selected block. Which isn't as simple as it sounds.

September 10, 2011
Part 32: Mining Minecraft

I decided to build a viewer for Minecraft save files, with the goal of letting players extract their favorite buildings from Minecraft and import them into my world.

September 15, 2011
Part 33: Taking Contributions

Some discussion of the problems of taking contributions (especially code) from other people. So far in this project, everything has either been open-source libraries or my own work.

September 25, 2011
Part 34: Beyond Cubes

Adding some brick types other than cubes to the demo. This required different rendering code, and import of models from Collada to my own format. The video shows a tour through the TwentyMine minecraft world.

October 3, 2011
Part 35: Minecraft Lighting

I try to reverse-engineer Minecraft lighting. The output is vertex lighting added to my existing rendering code.

October 6, 2011
Part 36: More Lighting

I think I've done all I can with Minecraft lighting. The video shows day and night versions.

October 16, 2011
Part 37: Fog

Fog hides the edges of the world, but I'm still not sure I like it. The video shows different fog distances. Chunks are faded in during a load.

October 28, 2011
Part 38: Building a Solar System

Putting together some parts of the SeaOfMemes world. Some design speculation, and a different design for generation ships.

November 7, 2011
Part 39: An MMO

A year has gone by on this project, and there's no MMO. So I wrote one. This is the Landscape demo from Part 28 with chat functions. Though hardly used, the server has kept running for over a year.

November 14, 2011
Part 40: Game Design

A possible game design, if I ever get this world built!

It was around this part where I started to have more severe health problems (limited sleep for weeks at a time) and things slowed down.

November 21, 2011
Part 41: Construction Debris

This discussed some of the rendering issues for an entire solar system. I implemented a spherical world in a shader (my most complex shader yet) and wondered about some of the aliasing issues I was getting.

Another video, showing movement between the objects of the solar system.

November 27, 2011
Part 42: Planets are Complicated

I tried to add clouds, reflective water and bright lava fields to my shader planet. This worked well on some of my display hardware, and not at all on others. Doing a realistic planet at different resolutions as you land from orbit seems hard.

December 2, 2011
Part 43: A Simple Plan

I listed all the things that still needed to be done, and ran a poll about what to do. I have a lot of anxiety about putting a game out there and having it fail. I'm not sure people give you a second chance.

December 9, 2011
Part 44: The One That Got Away

I wanted to handle a dusty asteroid belt, or realistic atmosphere on a sphere. I got an idea for doing this in the shaders with an odd lookup table. It sort of worked in my first experiments, but I couldn't find a way around the various resolution issues.

December 15, 2011
Part 45: Genetic Algorithms

Since I'm making no progress at this point, I drag out an old demo I wrote showing a use of Genetic Algorithms. A set of creatures that follow a trail are evolved, and you can play with the population/reproduction parameters. This is written in Java and runs in the browser.

January 6, 2012
Part 46: Back To Work

I reimplemented text in my overlay graphics with the FreeType library, so that it worked on all three platforms (the previous version had been Windows-only.) I also started wondering about Unicode and whether I should support it.

January 17, 2012
Part 47: Intellectual Property

As part of the PIPA/SOPA protests, I wrote an essay on intellectual property and copyright issues. I don't agree with the prevailing "piracy is killing publishers" attitude. Instead, it's changes in advertising and lower barriers to entry that are killing publishers. These issues are not new either, with variations going back decades.

February 6, 2012
Part 48: Programmer Art

Frustrated by lack of progress on my main project, I fool around with some 3D graphics, trying to make an alien-looking plant and a flying saucer.

February 16, 2012
Part 49: Sound

I get sound working on Windows, Linux and Mac using the DirectSound and OpenAL libraries. Then I build a simple movie with flying saucers approaching the Earth. See the video.

March 10, 2012
Part 50: Spring Cleaning

I release all the demos and source again. Maintenance of this code is taking a lot of time, but I'm pleased overall with how it looks and runs. Still bugs and platform issues everywhere, but it's not horrible.

March 20, 2012
Part 51: Internationalization

I stupidly decided to support Unicode and spent too much time tearing up the floor on all the code. Really supporting multiple languages means implementing keyboard input helpers and so on, so all this really does it support (badly) some European languages. Frustrating!

March 27, 2012
Part 52: Scripting Languages

With no new progress, I talk about the various open source scripting languages available. Nothing was actually done with this. Lua was a popular choice in the poll, but I'm not sold on the syntax. I also worry about security in a shared world where anyone can introduce code.

April 3, 2012
Part 53: Storing World Data

Since I was still not feeling up to anything hard, I defined the interface of a database for the project, and did a partial implementation.

April 12, 2012
Part 54: Stuck

At this point, I really ran out of energy due to health issues. I was trying to think of a data structure for a modifiable landscape that wasn't just cubes, but got nowhere.

April 19, 2012
Sleepless in Sacramento

A reader suggests Dual-Contouring for landscape data, but I'm too short of sleep all the time to figure it out.

April 27, 2012
GUI Design Contest

Since I wasn't getting anything done, I decided to improve the GUI and started a 99designs contest. We had an interesting discussion in the comments.

May 3, 2012
GUI Design Contest Results

Results came back from the design contest. I was impressed -- commenters less so. I did find 99designs contests to be brutal for the designers. Even the winners get very little money and the losers get nothing. The site itself takes a very high percentage. I ended up paying my second choice directly since I was embarrassed over the whole situation.

May 16, 2012
Writing a Game

In frustration, I started new mini-game inspired by the game Proun. I created this little spaceship and asteroid and started to think about game play.

May 27, 2012
Part 55: Framework Architecture

I talk about my internal framework and getting the GUI code finished. Some new demos of the GUI were written, but I didn't finish enough of it to attract any other users.

June 5, 2012
Part 56: Don't Hit Me!

I did a bit more on my mini-game, but eventually decided it was just procrastination. I was having a lot of trouble finding a goal I could achieve on 4 hours sleep a night!

June 18, 2012
Part 57: The Build/Release Process

Building and releasing all the demos on all the platforms was taking hours at a time, and was very error prone. I write about the process in this part.

July 4, 2012
Part 58: The New Build Process

After some more research and automation, I create a simpler build process. Testing on each platform is still a nuisance, but there's nothing I can do about that.

August 6, 2012
Part 59: Gathering Statistics

A reader decides to compile the demos and can't get them to work on his laptop. The results are like nothing I've seen, and I can't imagine what is failing. I end up buying an identical laptop just to debug it. It turns out the OpenGL drivers have a bug.

To get some idea of how often this is happening, I write a statistics server and add code to the demos to gather system performance and time spent running each demo.

August 16, 2012
Part 60: Our Story So Far

I really "hit the wall" around this time and had no idea how to proceed. The project is seriously off track at this point!

August 23, 2012
Part 61: Redesigning Crafty

Although the title suggests I was working on the demo, I was actually playing with 3D printing of Minecraft data. The printing service Shapeways produced a piece of the TwentyMine server for me, for not too much money (since it was small.) A larger piece was ridiculously expensive and I wondered why.

August 30, 2012
Part 62: Character Animation

I find some open source character animation sequences in BVH format from Carnegie Mellon University and write a little viewer. Entertaining, but to use this in a game, I'd have to drastically reduce the amount of animation data. Here's a video.

September 6, 2012
Part 63: Landscape and Selection

I still have a problem with highlighting selected blocks, and try yet another way to do it. The last time I worked on this was Part 31, which used decals.

September 13, 2012
Part 64: Distant Blocks

I considered some of the issues with making a large landscape out of blocks and dropping the resolution in the distance. I had talked about this before, but not come to any conclusions.

September 21, 2012
Part 65: Instancing

I realized I could do instancing under OpenGL 2.1 (and so on older hardware) and tried some demos. I got odd performance figures because I did not understand what was really happening in the display.

September 27, 2012
Part 66: Rendering Again

More messing around with rendering cubes. I am seriously tired of cubes and low-level 3D graphics by this point! Anti-aliasing issues are a problem in this part.

October 4, 2012
Part 67: Scenery I Can Live With

I find an algorithm that makes distant cubes look tolerable and decide to use that rather than dual-contouring. In this part, I also try to automatically extract buildings from my sample Minecraft data, so that I can populate a planet with interesting buildings.

October 12, 2012
Part 68: Names

No real progress in this part. I continued to mess with rendering block scenery in the distance.

October 19, 2012
Part 69: Security

With no progress on the project, I talk about security and virtual machine issues. I want the eventual world to support scripting on objects, and I worry about viruses spreading within the world. I don't want the game to allow player machines to be infected.

I also point out that the industry solution is app stores, which just add barriers to independent software development and limit the types of apps which can be written.

October 26, 2012
Part 70: Application Roles

I write some more about virtual machine security and wonder what the correct solution is, if there is one.

November 2, 2012
Part 71: Update

The distant block world has been partially implemented. The blocks are there, but not textures for the summaries.

November 23, 2012
Part 72: Texturing Landscape

I get the textures to work on the summarized landscape. It doesn't look too bad. Still a lot of work to do for this to be updated in real time as a result of player construction.

December 2, 2012
Part 73: Topology

For fun, I implement the block landscape inside a cylinder (the asteroid habitat) and on the surface of a ringworld. Rendering it over a sphere looks like a problem, since I don't have a good rectangular tiling of a sphere.

December 10, 2012
Part 74: Very Annoyed

I don't like the summary of procedural cube landscape much. And I build a new machine with Windows 8. Some complaints about "why are they changing my UI??"

December 19, 2012
Part 75: Things Are Not As They Seem

I find some bugs, which reveal a long-standing problem with my rendering code. It's hard to believe I've come this far and still have these basic mistakes.

January 10, 2013
Part 76: Documentation

I generate some documentation web pages from the code comments. Basically procrastination on my part. So is writing this summary page!

March 23, 2013
Part 77: WebGL

Restarting the project by looking into WebGL. Perhaps this will let me distribute code without all these endless, frustrating platform issues. So far, I'm still skeptical.

April 1, 2013
Part 78: Another WebGL Demo

Converting the DontHitMe demo to WebGL. Some very preliminary performance numbers.

April 18, 2013
Part 79: Trees Again

The Trees demo converted to WebGL and improved a bit. And some new problems using WebGL.

April 27, 2013
Part 80: Emscripten

My evaluation of the Emscripten C++ to Javascript compiler. A basically working tool with lots of odd details to worry about. Messy!

May 5, 2013
Part 81: Emscripten Demos

I've compiled and run some complex demos with Emscripten. I guess it's a useful platform after all.

May 21, 2013
Part 82: Platforms

Trying to get all the demos running under Windows, Linux, OSX and Javascript without application code changes is a chore. It's not made any easier by different implementations of WebGL in the various browsers.

June 8, 2013
Part 83: New Source Code

The latest versions of the demos and framework have been released. The first update in months! Also, a discussion of 2D text.

June 28, 2013
Part 84: Seamless Textures

Played around with one of the oldest items on my ToDo list -- generating seamless textures procedurally. It works!

July 25, 2013
Part 85: Space Station

Can this space station be saved? I have been asked about putting a space station in orbit. I'm not sure what it should look like, and it doesn't have much build area. The deck is long and narrow, making for interesting layout questions. And it's kind of ugly!

August 16, 2013
Part 86: Worlds You Can Walk On

The SeaOfMemes demo completely rebuilt to cover the objects with landscape. Currently, it's just a texture, but you can see how it will work. There are also space stations, and rings around the planet.

September 8, 2013
Part 87: Working on Terrain

An update on my progress this month. The goal is real terrain for all the asteroids, stations, habitats, and the RingWorld. Also, I'd like a new way of controlling movement, where the player enters vehicles instead of just flying through the model.

September 29, 2013
Part 88: It's Blue

I keep plodding away on this. For a break from trying to generate nice terrain, I worked on the look of the space station. I don't know if this is the right direction. I'm still laughing at it.

October 27, 2013
Part 89: More Models

Not much progress recently, so I've been messing with the look a bit more. This part showed the Habitat object in the asteroid belt, and some stand-ins for transportation.

November 30, 2013
Part 90: Update

Miscellaneous topics this month, from 3d printing to z-buffer issues and cubes again. No new demos.

January 4, 2014
Part 91: 3D Printing

I took a break from the project and messed with 3D printing over the holidays. I got a couple of models printed, and hope for some more. An expensive hobby!

July 11, 2014
Part 92: I Bought a 3D Printer!

I bought a PrintrBot Simple Metal 3D printer. Here's my experience with it so far.

September 10, 2014
Part 93: The Oculus Rift

My Oculus Rift finally arrived a couple of weeks ago, after a four month wait. I've gotten some of my demos to work with it.

October 22, 2014
Part 94: Working Again

I am actually working on the game code again! This part gives a design document which I may or may not actually follow...

November 6, 2014
Part 95: The New Slab

I have rebuilt the basic drawing code from the years old McrView program. The heart of it is the 32x32x32 brick collection called a "Slab". Graphics programming continues to be full of surprises.

Home       About Me       Contact       Downloads


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Card Services Business Analyst

This closed position was filled. Check out our Jobs Search Page for our current open positions similar to this one.

Job #: 15313
Status: Inactive / Filled
Title: Card Services Business Analyst
Job Location: Kansas City, MO
Base Compensation: $75,000 — $100,000
Total Compensation: $80,000 — $100,000
Is Employer Willing to Relocate?: Yes
Employment Type: Full Time / Direct Hire
Job Categories: Bank Operations; Credit Cards
Industries: Credit Card /Payments; Financial Services

Our client is a strong, diversified financial services company with an A+/Stable Fitch rating.

The Card Services Business Analyst will be responsible to partner with business unit stakeholders and technical staff to identify business systems and new product solutions, as well as changes to business processes, policies, and information systems. Considered the top business analyst expert within a major application supporting multiple business units, performing tasks of the most complex nature required to: • Gather and document business requirements including: reports, interfaces, conversions, enhancements, functionality and forms • Act as a project manager for initiatives, identifying tasks, preparation of estimates, and development of work plans • Act as a mentor for less experienced team members and train fellow business systems analysts • Lead and validate system configuration and administration changes (i.e., system definition tables) • Lead implementation, testing and training of system changes, enhancements and product releases(including associations such as Visa, MasterCard, Discover and American Express) • Provide lead expertise on conversion analysis and testing for mergers and acquisitions • Organize and oversee team testing methodology for test scripts and appropriate full-cycle testing (unit, integration, system, and QA) • Validate production implementation and provide change control approvals • Organize, lead, develop, and deliver end-user training • Organize and ensure accurate updating of team system and process documentation • Provide end-user consultative support • Perform Disaster Recovery testing • Act as system liaison between users of business units and the technical services group responsible for support • Lead collaboration with business units to establish priorities for resolution of multiple system problems and issues • Lead Card Services Business and Technology Strategies to evaluate technology opportunities to enhance operations

Requirements: Bachelor’s degree in Computer Information Systems, Business Administration or related fields is preferred. 5-7 years systems support experience is required. 3 years experience with FDR or similar bankcard processing system or credit underwriting system is essential. 2-3 years experience in one supported operations or business area is required. Working knowledge of the Project Management Life Cycle and ability to apply project management methodology to medium scale projects is preferred. Successful candidates must have strong leadership skills and the ability to build consensus across departments regarding complex solutions and/or issue resolution.

Total Years of Experience:

Copyright © 2015 Accounting Career Network, a Division of NBN, Inc. All Rights Reserved

Hosted by CF Foundry, Inc.

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text:
As investigators and those close to a park ranger slain Sunday morning wonder what drove a 24-year-old man to kill, the King County Sheriff’s Office has released new details on a shooting involving the same man that occurred hours before shots rang out at Mount Rainier.

While parts of the timeline remain obscured, officials have previously said accused killer Benjamin Colton Barnes was somehow involved in a shooting early Sunday morning at a Skyway New Year’s party. Seven hours after the 3 a.m. shooting in Skyway, Barnes opened fire on rangers at Mount Rainier National Park, killing 34-year-old Margaret Anderson; Barnes himself died of exposure after fleeing into the wilderness.

On Tuesday, King County investigators released new details on the Skyway shooting that may yet shed some light on what drove Barnes – an Iraq War veteran accused of domestic violence by an ex-girlfriend, but who had no significant criminal history – to kill.

Investigators have connected Barnes to an early-morning shooting at a New Year's house party that left four people injured, two critically.

As previously reported, investigators believe that shooting stemmed from an argument that followed a gun “show and tell” that saw at least two people fire several shots into the air.

Now, though, King County Sheriff’s Office investigators have said Barnes was one of two people who opened fire during the “show and tell.”

In a statement, Sgt. Cindi West said Barnes and another man opened fire after one of the partygoers refused to return a gun belonging to another man.

“A fight ensued and at one point at least two people pulled guns,” West said. “A shootout ensued.

“Witnesses said that Benjamin Barnes was one of the subjects that pulled a gun and fired.”

Four people were hit during the shootout. Two remained in critical condition Tuesday.

West said the investigation continues, but that no arrests have been made.

“It is unclear at this point who shot first and who was shot by whom,” West said, noting that detectives have not yet interviewed all those shot at the party. “Detectives will be processing forensic evidence as the investigation continues.”

Barnes and two other people fled the scene. Two were located, and West said authorities were searching for Barnes and had been in contact with his family when he turned up at Mount Rainier.

There, according to investigators, Barnes drove through a tire inspection checkpoint at the park Sunday morning, prompting Anderson and another ranger to try to stop him. Barnes fired on the rangers near the Longmire ranger station, critically wounding Anderson.

After Anderson was shot, Barnes fired on police who attempted to recover her body, Bacher said. He kept rescuers at bay for 90 minutes before they ultimately reached Anderson and found the 34-year-old mother of two dead.

Barnes fled into the surrounding forest, where he was hunted by more than 200 officers and agents from various departments. The mountain ultimately ended his life, though, before an airborne crew spotted his body Monday morning.

Airborne searchers first located a body Monday morning, more than a day after Benjamin Colton Barnes is believed to have shot and killed Ranger Margaret Anderson after fleeing a routine safety inspection. An FBI spokeswoman confirmed it was Barnes' corpse spotted by the aircrew.

Barnes was found dead near Narada Falls -- his body lying partially submerged in an icy, snowy mountain creek with snow banks standing several feet high on either side.

He was wearing T-shirt, a pair of jeans and one tennis shoe, a Pierce County Sheriff's Office spokesman said. Barnes did not have any obvious injuries and appears to have died from exposure. Two weapons were also recovered.

Barnes was involved in a custody dispute in Tacoma in July, during which the toddler's mother sought a temporary restraining order against him, according to court documents. In an affidavit, the woman wrote that Barnes was suicidal and possibly suffered from PTSD after deploying to Iraq from 2007 to 2008. She said he gets easily irritated, angry and depressed and keeps an arsenal of weapons in his home.

Speaking Monday morning, park spokesman Kevin Bacher said investigators believe Barnes may have fled to the park to hide.

“We’re speculating that he may have come up here for exactly that reason, to get away,” Bacher said. “The speculation is that he threw some stuff in the car and came up here to hide out.”

Check the Seattle 911 crime blog for more Seattle crime news. Visit's home page for more Seattle news.

Levi Pulkkinen can be reached at 206-448-8348 or Follow Levi on Twitter at


text:
After a contentious beginning, the state Medicaid program and a coalition of doctors and hospitals together forged a plan that helped cut nearly $34 million from expensive, unnecessary emergency-room visits last year, both sides announced Thursday.

The seven-point plan included connecting hospital emergency departments across the state so doctors can check if a patient is making multiple ER visits, perhaps getting duplicate scans and other tests, as they seek drugs or relief from a chronic condition better managed in a primary-care setting.

It also included a campaign to educate patients that “ER is for Emergencies,” as well as training for emergency doctors on how to help patients connect with primary care in the community.

The plan, put in place in 2012, was spurred by a startling proposal in 2011 by then-Medicaid Medical Director Dr. Jeff Thompson, who said costs of ER visits for nonemergency conditions were “way over the top.” He called for an end to reimbursements to hospitals and doctors after the third nonemergency visit by a Medicaid patient.

    Most Read Stories

Doctors and hospitals quickly denounced the plan, saying it could harm patients.

The state chapter of the American College of Emergency Physicians, backed by Washington State Medical Association and the Washington State Hospital Association, filed a lawsuit in 2011 against the state. Early the next year, then-Gov. Chris Gregoire suspended the plan.

And then, everyone sat down at a table and came up with a plan to reduce unnecessary, expensive visits.

“We needed to have the state be the 900-pound gorilla in the room,” said Dr. Nathan Schlicher, an emergency-department doctor at St. Joseph Medical Center in Tacoma, who represented the state emergency-physician association.

“We couldn’t get those big institutions to play together, and the state, by being the 900-pound gorilla, broke down those silos and got us all to work together,” said Schlicher, a former state lawmaker.

An analysis of Medicaid-claims data from state emergency departments from June 2012 to June 2013 by the state’s Health Care Authority showed:

• Emergency-department visits by Medicaid patients declined by nearly 10 percent.

• The rate of visits by frequent clients (those who visited ERs at least five times a year) declined by nearly 11 percent.

• The rate of visits that resulted in a prescription for controlled substances decreased by 24 percent.

• The rate of visits for less-serious conditions decreased by more than 14 percent.

Rep. Eileen Cody, D-Seattle, chairwoman of the House Health Care & Wellness Committee, noted that lawmakers in 2012, facing a tight budget, included provisions to have hospitals implement the seven best practices developed by the planning group.

Budget writers took a “leap of faith,” she said, that the plan would save money, and prospectively cut Medicaid’s budget.

Dr. Daniel Lessler, state Medicaid’s chief medical officer, praised the effectiveness of the partnership.

“The big picture, to me, is that it means through public-private partnership and collaboration we can effectively improve health care.”

A prescription-monitoring program was key, he said, because it allows a provider to know if a patient has been receiving prescriptions from many other doctors.

“This is the ability to see the whole elephant,” he said. “It’s an extraordinary tool for all clinicians, but especially for emergency-department physicians.”

Emergency-department “high utilizers” often have multiple chronic conditions, both mental and physical, as well as psychosocial issues such as homelessness, he said.

“These are complicated patients,” said Lessler, who was a primary-care provider at Harborview Medical Center for more than 20 years.

Having information about a patient’s prior ER visits, Schlicher said, helped emergency doctors give better care, including avoiding duplicate scans and tests that could expose patients to unnecessary radiation or other risks.

Under the best-practices plan, emergency doctors still provided treatment, Schlicher said, but if a patient had been in ERs repeatedly for chronic migraines, a doctor could guide the patient to care more likely to provide a long-term solution and be more cost-effective.

“When you have a piece of data that says, ‘You have had 17 prescriptions from 11 different providers in the last three months,’ or ‘You’ve been in the ER 37 times in the last three months,’ it changes the conversation,” he said. “It gives individual providers the ability to tailor care during visits.”

In a statement, Dr. Dale Reisner, president of the Washington State Medical Association, said: “What’s best for patients is our top concern, and that includes providing care in the most appropriate and cost-effective setting.”

The cost savings achieved, said Dr. Stephen Anderson, an emergency doctor at MultiCare Health System, “came not from blocking access, but by coordinating care.”

Lessler cautioned that other changes during the study period, including such information-sharing efforts and the transition of Medicaid patients from fee-for-service plans to managed-care plans, may have played a role in the cost savings.

“But we know that in total, the costs were reduced by more than $33 million, and we know that a significant amount of the savings was because of these efforts,” he said.

There is plenty more to do, all players concede.

They’re hoping for more widespread adoption of a system to let primary-care providers know when their patients seek care in emergency departments.

So far, about 424 primary-care doctors are now connected, and about 3,000 notifications have been sent.

That program needs to be rolled out more broadly to primary-care providers around the state, Lessler said, and electronic systems need more integration. So the state, hospitals and doctors will continue their work. “We can do better.”

Carol M. Ostrom: or 206-464-2249. On Twitter @costrom


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Legislation that would allow digital billboards along state highways is bubbling up again in Olympia.

Both the House and Senate are considering changes to state law. Each body’s transportation committee has scheduled a hearing on the measures for Tuesday.

Electronic signs aren’t allowed along state highways. The legislation maintains existing limits on signs, including keeping them in industrial and commercial areas. Digital signs also couldn’t have flashing or moving lights — the message would have to be static.

Clear Channel Outdoor put up its newest digital billboard recently in Tukwila, on city-owned property near the Southcenter mall. A company spokesman said five traditional billboard faces were removed in Tukwila before the digital sign went up. The company has nine other digital boards in Western Washington.

The bills this year are generally the same as those proposed for the past two years. The measures apply to the state highway system only, not to areas along interstates. They also don’t force municipalities to allow them. If a company wanted to build a digital billboard on a state highway within an incorporated area, that jurisdiction’s approval would be needed before the state would issue a permit.

Opponents argue billboards, particularly digital signs, are visual blight. Scenic America, a national advocacy group, sued the federal government recently, arguing that an agency’s allowance of digital signs on national highways violates the Highway Beautification Act.

Supporters argue the signs expand public networks for emergency messages like Amber Alerts. The measures in Olympia state that digital-billboard owners must coordinate with government to use the boards for such messages free of charge.

In 2011, the Senate approved the measure, but it died in the House.

Last fall, the city of Tacoma and Clear Channel Outdoor called a timeout on a federal lawsuit over the number and location of billboards in the city. The two-year “standstill” agreement was also intended as time for the city and the company to negotiate a billboard “consolidation” plan that would remove billboards from some parts of the city in exchange for allowing billboards in others.

Those negotiations haven’t begun, said Ian Munce, a planning manager for Tacoma who is leading the city’s team.

“That bill would (seem to) affect what we’re discussing, but we haven’t started discussions,” Munce said Friday.

If state law changes to allow digital signs on state highways within cities and towns, that would “seem to open up some new locations” in Tacoma.


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TOKYO — Hiroshi Yamauchi, who transformed his great-grandfather’s playing-card company, Nintendo, into a global video-game powerhouse, died Thursday in Kyoto, Japan. He was 85.

The cause was complications of pneumonia, the company said.

Mr. Yamauchi, who led Nintendo from 1949 to 2002 and owned a majority stake in the Seattle Mariners, was Japan’s most unlikely high-tech success story. Named president of the family business at 22, he steered Nintendo into board games, light-emitting toy guns and baseball-pitching machines — fruitless forays that he later attributed to a “lack of imagination” — before the company arrived at arcade games. Its “Donkey Kong” and the original “Mario Bros.” became hits and gave rise to Nintendo’s wildly successful home video-game business.

The Nintendo Entertainment System, a console first released in Japan in 1983 as “Famicom,” unseated early leaders in the video-game industry, selling more than 60 million units thanks to shrewd marketing, close attention to product quality and a crop of games based on unlikely yet endearing characters that soon became household names.

Under Mr. Yamauchi, who professed not to understand video games, Nintendo went on to dominate the business and make him a billionaire. When a successor machine was released in 1990, fans camped outside electronics stores for days in anticipation; it sold almost 50 million units. Next came the Nintendo 64 and Nintendo Game Cube home consoles, as well as Game Boy handheld machines.

Hiroshi Yamauchi was born in Kyoto on Nov. 7, 1927. He was raised by his grandparents after his father, Shikanojo Yamauchi, deserted the family. The Yamauchis had been makers of “karuta” cards, a Japanese playing-card game based on flowers, since 1889.

Mr. Yamauchi joined the family business in 1949 after his grandfather had a stroke. But the playing-card business was in terminal decline, and Mr. Yamauchi shifted the company’s focus to one toy after another until he found success with video games in the 1980s.

He was helped by the renowned video-game designer Shigeru Miyamoto, who joined the company in 1977 and created “Mario Bros.”, “Donkey Kong,” “The Legend of Zelda,” Wii and other game franchises.

There were some misfires under Mr. Yamauchi’s watch. Its cumbersome, headache-inducing Virtual Boy portable console — a red box on legs with rubber visors that players peered into to play games in 3-D — was a flop. And from the late 1990s, first Sony, then Microsoft steamrolled into the gaming market with new consoles — the PlayStation and Xbox, respectively — challenging Nintendo’s dominance.

Mr. Yamauchi stepped down in 2002. In one of his last interviews, with the magazine Nikkei Business in 2003, Mr. Yamauchi offered a longer view of the gaming market. At the time, Nintendo was being pummeled by Sony’s immensely popular PlayStation 2 console. But he scoffed at suggestions that the battle for supremacy in gaming was over.

“That’s just not how this business works. Nobody knows what tomorrow will bring.”


WARC-Truncated: length

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The most internationally-tied region in the United States, Greater Seattle's leadership in key industries, ranging from aerospace to IT to biotech to clean technology, is built on a vibrant foundation of world class research, a diverse, highly skilled workforce, and a network of business and trade services.

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Starbucks increasingly utilizing local partners

While Starbucks has a tight grip in its key strategic markets like Japan, Brazil, and China; In other regions, the company is moving towards relying on local partners to operate stores... Read more

Need to Know--August 21, 2015

Greater Seattle's strength in industries and the continuing complexities of China Read more

Chinese real-estate company breaking ground in Bellevue

Create World Group, a private Chinese real-estate company, is partnering with Seattle-based Daniels Real Estate to develop a six-story, 162-unit apartment building in downtown Bellevue... Read more

TDA Welcomes Singapore Ambassador to US

TDA welcomed Ambassador Mirpuri to its offices for a breakfast briefing with the business community on Monday Read more

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The United States Opens Consumer Electronics Market in Iran

Well-known US brand consumer electronics will soon be in Iran. US law under General Licenses D, E, and F has allowed the distribution and sale of identified consumer electronics since early... Read more

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SEATTLE - Today, a coalition of business and government leaders will announce the Central Puget Sound region is joining a pilot program that will create and implement plans to attract... Read more

Kristi Heim appointed new Executive Director of the Washington State China...

SEATTLE - The Washington State China Relations Council is pleased to announce that Kristi Heim has accepted the position of Executive Director of the Council, following Joe Borich's... Read more

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    Advancement Services provides essential services and support to Seattle University’s fundraising and alumni programs.  The Alumni and Donor database is our main repository of gift, biographic, event, and prospect information for Seattle University alumni, friends, and donors.   This data is used to inform our alumni and donor programming, and to maintain our prospect management program.

    Here are a few quick links to get you started:

    • Want to request a communication distribution list, report, or training? Visit our Requests page.
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White Center Card Rooms Survive Nickels Grab

A failed annexation means the games will continue.

The sales tax credit necessary for Seattle to snap up White Center and the rest of the North Highline unincorporated area was shelved again last week, when the legislative session adjourned in Olympia. It's the second time the proposal has died in as many years, making winners out of an unlikely pair: The city of Burien and White Center card room owners.Seattle doesn't allow card rooms, but King County does. Doug Harrell, who owns a pair of White Center bowling alley/card room hybrids, Magic Lanes and Roxbury Lanes, testified against the legislation."If we were annexed [by Seattle today], my two places would shut down. That's 250 good jobs," Harrell says. "Having the traffic to survive on bowling alone is getting tougher and tougher. My centers wouldn't survive without their card rooms. Right or wrong, that's the fact."The state offers cities a larger slice of sales tax revenues as a way to help pay for annexing unincorporated areas—but there's a population cap on the deal that disqualifies Seattle. Mayor Greg Nickels and the city's lobbyists have been working feverishly to change this so the city can expand its boundaries, one of the signature efforts of the mayor's administration.Burien, which also allows card rooms, wants to annex the area as well. For one, it would double the city's population. But the city also has a more subtle motive: It doesn't want to lose the sweet deal it currently has going with the King County Sheriff's Office, whose deputies cross into Burien from unincorporated Highline free of charge to answer emergency calls. With this in mind, Burien Mayor Joan McGilton made a personal appearance in Olympia to testify against the proposed tax credit.Last year, the proposal to extend the credit to Seattle passed the House, but died in the Senate when Sen. Margarita Prentice, D-Renton, wouldn't hear it in her Ways and Means Committee. The House approved the bill again this year, and Prentice made good on her promise to Nickels to hold a hearing—but declined to schedule a subsequent vote on the measure, which assured its death.Nickels' office vows to continue the fight. "It's not over," says Kenny Pittman, a senior policy analyst who's been coordinating the effort. But it's not going to be easy. The Seattle City Council, which is lukewarm on the idea anyway, said last year that this was the mayor's last chance to find the cash.Council President Richard Conlin, however, disputes this notion. "I don't think it's a last-chance kind of thing," he says. "We always knew that this year was going to be a challenge with the short session. My feeling is that we'll come back next year."

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The Fussy Eye: Circles of Life

A park for the bats.

The city isn't opening many new parks during these budget-crunched times. A noteworthy exception, however, is the freshly renovated and renamed Thomas C. Wales Park, though it isn't a cheerful place for kids to frolic on swings or splash in the wading pool. Instead, it's a memorial to the federal prosecutor who was murdered nine years ago in his nearby Queen Anne home—a place to sit and reflect, to take in the view from Dexter Avenue down to Lake Union. Once a city-owned gravel pit, the 1.3-acre bowl now features gentle terraces, gravel paths, and well-positioned benches, all designed by SiteWorkshop Landscape Architects. At the center of the basin, artist Adam Kuby has created five raised rings—river stones held inside a metal mesh (called gabions). Up high on stilts, these discs are mysterious at first, but their smooth metal legs provide a clue: Predators won't be able to climb them to harm the birds and bats hoped to nest there. Below, a boggy trough will attract insects and other edible critters. From the barren old pit, new life shall rise. The $750,000 makeover was funded by our Pro Parks Levy a decade ago. Meanwhile, the FBI investigation into Wales' unsolved slaying has been going on almost that long. His namesake park opened this month; a formal dedication will follow next spring. It'll look better in a few years, when the greenery grows in—by which time we can only hope that Wales' killer will be rotting in prison.

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Today in Sex: Uncivil Unions

Which of the following items are included in the Ozzfest "Unholy Matrimony" wedding package:

A) Civil ceremony garbled by the Prince of Darkness himself, with Kelly as flowergirl

B) A sacrificial bat

C) Matching Mark-of-the-Beast tramp stamps

D) All of the above

E) None of the above

Sadly, the answer is E: None of the above.

Instead, betrothed couples who purchase the $2,666.00 (get it--666!!!) package get 10 general admission tickets, a ceremony performed by some dude named "Big Dave," an Ozzfest cake and champagne toast (wouldn't Jack Daniels be more appropriate?), tour shirts, some ear buds and guitar picks. What a gyp--not even any prime rib or chicken.

However, with the average wedding costing over 20k these days, this is a cheaper option for the frugal affianced. Not only that, you're pretty much guaranteed never to meet another bride able to boast she had Mötley Crüe playing at her reception. Instead of worrying about the price of table linens and those little bags of pastel almonds, these couples will have loads of dough left over for essentials like hair spray and Valtrex.

Though presumably the defibrillator you'll need for the mother of the bride once she discovers her baby girl is not only not having a church service, but is instead taking her vows in a stadium surrounded by thousands of screaming metal fans, costs extra.

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"$5 Cover Seattle" Releases Footage of The Lights' "Buttons vs Boulders," but Docudrama's Release Date Still Unknown

"$5 Cover Seattle," the Lynn Shelton-directed and MTV-produced docudrama, has released live footage of discordant local indie trio The Lights performing "Buttons vs Boulders." As a music video for the song (the title track on this year's Failed Graves), the footage makes perfect sense: it's tightly shot, with up-close sweaty images of lead singer Craig Chambers, lead singer bassist Jeff Albertson, drummer PJ Rogalski and head-bopping crowd members. It's a smartly controlled mess, just like The Lights' music.

A few things about this video, though, don't make much sense. The exact location of the show being filmed is unclear: the video's first few seconds include an exterior shot of Pike Street on Capitol Hill, and it seems to imply that the Wildrose is the venue in question. Since the video video includes mostly tight shots of the crowd and the musicians, it's tough to get a read on the venue's interior, too. If anyone remembers this show being filmed last August , I'd be interested to know where.UPDATE: It was indeed filmed at the Wildrose, according to Albertson.

The other burning question: When will "$5 Cover Seattle" debut online? Fans have been asking about it on the show's Facebook page to no response, and MTV's own website isn't revealing much, either.

Anyway, for those who care more about The Lights than a semi-scripted docudrama, the band plays August 19 at the Sunset Tavern.

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Subject: File No. JOBS Act Title I
From: Brahim Lekmine
Affiliation: Senior staff Enginering

June 29, 2012

This JOBS act was shoved in out throats to help more un-regulation from Vaultors capitalists to take hard working dollars from hard working Americans. Shame on all of the ones who brought this law to vote and voted for it.


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McAfee Q4 Threat Report: Spam in a “Transition Period”

McAfee Security Report for the last quarter of 2010 showed that spam levels reached lowest point since 2006.

Compared with the beginning of the year Spams decreased by 62 percent this good result due to stopping Internet service providers that are used by cybercriminals to spread their malicious activity and using better software( patches and updating computer programs) and change security strategy  against spams.

On the other hand innovation and new technology presented new threats and good result will not be for long time, as people have moved from usual email spam to alternative and more effective marketing way which social networks (including twitter and Facebook) to distribute spams and it is very important today to monitor malicious activity inside social networks.

At the same time the report confirm the growth of malicious programs as there are about 50,000 new malware daily. New malware for smartphones that do not have antivirus at most cases are detected once to two times monthly.

According to MacAfee Fake antiviruses have not changed in the last quarter of 2010, since fraudsters have shifted to more simple techniques, using phone social engineering techniques.

For a full copy of the McAfee Threats Report: Fourth Quarter 2010, please visit:

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Upscale Security for Highbrow Development

Located in the heart of the MetroWest master-planned community in Orlando, Fla., a new Italian-style village center called ...

By ·

Cable Runs Were a ‘Nightmare’

While the Endura system and other security component installations went off without a hitch, the primary cable runs from the head-end were a diabolically different experience. In short, conduit pathways were not installed in the parking structure during the development’s construction. SmartWatch was shouldered with having to design the infrastructure after the property was built.

The parking structure was designed with three elevator risers; the cameras are stationed primarily around elevator lobbies and in all corners of the parking garage. But the security control room was built on the ground floor, smack in the middle of the structure and at a significant distance from the risers. Therefore, there was no way to connect from riser to riser.

“None of the risers are above the head-end. It was a nightmare. We really had to get creative to get the project cabled and still keep our encoders centrally located,” Farrell says.

Nine 8-channel network encoders could have been placed in remote closets, which would have afforded SmartWatch to pull substantially less cable to each area. But for security purposes the system design called for placing the equipment in a single IT room.

“That was definitely one of our biggest struggles on this project,” says Farrell. The solution was taking raceways from other divisions of the project. “It wasn’t as simple as ‘here are 4-inch conduits, pull your cable through there.’ We had to reroute them, then go back to another area. It was a much harder undertaking to coordinate getting cable from one end to the other to get it to the head-end,” he says.

Another answer to the predicament was to rely on the qualities of RG-6 coax. “That was a big part of the coordination. Anyone could’ve found a way to get a cable home, but keeping in mind the potential for latency and video loss on an extended run was a big part of the challenge,” Farrell says.

Future Growth Plans on Hold

SmartWatch concluded its work at Veranda Park in January, having committed about 700 hours of installation time. The current price tag for the project — which included a distributed audio system for background/foreground music and paging — stands at $696,000.

SmartWatch is signed on to take part in Veranda Park’s ambitious expansion plans; however, the development company’s owner has been forced to put the project on hold because of financing issues and litigation. Despite the setbacks, the town center’s state-of-the-art security package is fully functional and is providing the intended peace of mind for its occupants and affluent shoppers.

“The development is very well secured,” says Farrell.

Page 3 of 3 pages < 1 2 3

Article Topics
Access Control · Coaxial Cable · Encoders · Features · Fiber Optics · GE Security · HID Global · All Topics

About the Author
Rodney Bosch
Although Bosch’s name is quite familiar to those in the security industry, his previous experience has been in daily newspaper journalism. Prior to joining SECURITY SALES & INTEGRATION in 2006, he spent 15 years with the Los Angeles Times, where he performed a wide assortment of editorial responsibilities, including feature and metro department assignments as well as content producing for Bosch is a graduate of California State University, Fresno with a degree in Mass Communication & Journalism. In 2007, he successfully completed the National Burglar and Fire Alarm Association’s National Training School coursework to become a Certified Level I Alarm Technician.
Contact Rodney Bosch:
View More by Rodney Bosch
Coaxial Cable, Encoders, Features, Fiber Optics, GE Security, HID Global, IP-based


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What's on

Find out more here about what's going on at the Sedgwick Museum. Every year the Museum is involved in big events such as the Science Festival, the Festival of Ideas and Twilight at the Museum. We also have plenty of activities in the Museum for families and individuals to enjoy as well as temporary exhibitions, workshops and other events throughout the year.

Events Activities Exhibitions

Monday to Friday
10:00 to 13:00 & 14:00 to 17:00

10:00 to 16:00

The way that some of Earth’s earliest large multi-celled organisms reproduced is turning out to be surprisingly complex according to new research.

The Sedgwick Museum recently acquired an exciting new specimen of Jurassic fish Leedichthys problematicum, the biggest bony fish that ever lived!


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Sorry, there are no shows on sale for Scoundrels right now.

What people are saying about Scoundrels

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BMW Pushes Solar Power With New Partnership

You are here

BMW has taken another step in what is shaping up to be a multifaceted electric vehicle initiative that focuses on spurring infrastructure and lifestyle changes among consumers, as much as touting the vehicles themselves.

A new partnership between BMW and Real Goods Solar, a Louisville, Colo.-based provider of residential and commercial solar technology, will allow owners of current BMW ActiveE experimental electric vehicles and future buyers of the i3, BMW's first full-production EV scheduled to launch in 2013, to buy solar panels for their homes at up to a 35% discount. They must live in California, Connecticut, New Jersey, New York and Massachusetts.

Read the full story from Forbes

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K.M. Kowalski

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Name Kathiann M. Kowalski
Title Freelance Journalist
Organization Freelance
Fairview Park, Ohio 44126 United States
Phone 440-331-2731
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Website http://kmkowalski.weebly.com/
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About Me Kathiann M. Kowalski is an experienced journalist who writes on a wide range of topics. To date, Kathi has written 25 books and approximately 600 articles and stories. She welcomes the challenge of new freelance assignments for print, broadcast, and online media. Follow her blog at http://summacumlatte.wordpress.com.


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Self Defence
FREE GROUND SHIPPING is now available on all orders over $125.00
Toll Free 1-888-313-6400
Home > Batons > Ninja Keychain

Ninja Keychain

Ninja Keychain
Item #:KNK
List Price$7.99
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Availability:Usually ships in 2-3 business days
Self defense is serious business, and sometimes even the smallest most discrete weapon can do severe damage to your attacker. Such is the case with the kubaton. It looks like an ordinary keychain, but in fact, it is a machined aluminum protection device. They are great for jabbing, pressure points, key slashing and eye gouging. Whatever it takes to ward off the attacker. They are inexpensive and virtually indestructible. Great for men as well as women. 5" Solid steel unit. Built to allow the side spikes to go between your fingers and be at the at the front of your fist.

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Introducing the World's Most Entertaining Sales Book Selling Saturdays. Blue chip sales tips from college football.

Order Selling Saturdays Now
Selling Saturdays by Jeff Beals

Winning requires great selling skills. I highly recommend Selling Saturdays - Barry Switzer

Learn to sell the way a coach sells football Saturdays, and you can sell just about anything!

If you think your industry is competitive, you wouldn't believe the selling skills necessary to assemble a championship football team. College football recruiting is marketing in its purest form!  Study the gridiron's greatest salesmen—and imitate their strategies and tactics—and become a better marketer regardless of your profession.

Selling Saturdays teaches sales and marketing lessons by examining the strategies and tactics used by famous football coaches such as Barry Switzer, Tom Osborne, Phillip Fulmer, Gary Barnett, John Cooper, Hayden Fry, R.C. Slocum, Jim Donnan and many more. Order Now!

Advance Praise for Selling Saturdays

“You'll feel like you're alongside Hall-of-Fame coaches racing to outsell the competition in a high-stakes battle for the nation's best athletes. Whether you're a rookie or veteran sales professional, Jeff's advice is relevant and ready to implement.”

– Pat Williams, Orlando Magic senior vice president and author of Leadership Excellence

“Apply the strategies described in this book and watch your business soar.”

– Joe Moglia, head coach of Coastal Carolina University and chairman of TD Ameritrade

“How about this! A sales book that is so readable and entertaining, you turn the pages like a good novel.”

– Lou Heckler, motivational speaker and business essayist on the PBS television program, Nightly Business Report

“Selling Saturdays is great for all coaches, managers and CEOs. There are years of experience represented in this book by some of the best salesmen/leaders ever.”

– R.C. Slocum, Hall of Fame former coach of the Texas A&M Aggies

“Amusing, insightful and applicable to those who live in a competitive world.”

– Gary Barnett, former coach of the Colorado Buffaloes and Northwestern Wildcats and color analyst, Sports USA

“Everyone sells every day of their lives, and Jeff's original and in-depth, behind-the-scenes review of college football proves this.  A great analogy of sales, marketing, branding and persuasion.”

– Samara Pope, author of The Sales Psychologist

Click here to order Selling Saturdays Today!

Keynote Publishing

P.O. Box 540663

Omaha, NE 68154


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Restyling & Car Care Accessories

JOOLTOOL by Anie sets a new benchmark in all-in-one sharpening & polishing systems.

JOOLTOOL by Anie, based in Los Angeles, California, just released a revolutionary power tool, the JOOLTOOL X. This multi-functional grinder, sharpener and polisher uses patented slotted discs which hold a variety of industrial 3M PSA abrasives. As the disc spins, the slots create a transparency effect so you see through the wheel while you grind, sharpen & polish. The JOOLTOOL’s unrivaled visiblity extends all the way to the very edge of the abrasive disc.

You can work using three methods while seeing the action as it happens.
1. Tool Rest side for Flat blade sharpening
2. Tool Rest side for Drill bit sharpening
3. Free-hand method for custom metalwork

Air Couture’s inspiration is to bring you a premium quality air freshener that provides a luxurious experience both with its scent and elegantly designed packaging.

We firmly believe that an item of luxury can be reasonably priced and available for everyone! With this idea in mind, Air Couture was founded in 2009 to develop a high-end, luxuriously scented air freshener inspired by world-renowned perfumes from top designers. This concept has not only opened up a new dimension in the car air freshener market but has filled a niche in office and living spaces as well.

Air Couture brand air fresheners are infused with high quality perfume oils to enhance your mood and develop a sense of comfort. We crafted these oil formulations at our global headquarters in Southern California. In our quest to appeal to a broad spectrum of people, we carefully chose eight different perfumes with notes spanning from the fresh winds of the Mediterranean Sea to the intense spices of the Middle East.

Parker Ionics Launches GX8500 Manual Hand Guns

Westland, MI - Parker Ionics, a world leader in powder coating application technology, is proud to announce the latest in Advanced Corona Charging Technology using its patented Pulse Power II in the GX8500 series of powder coating hand gun units.
The second generation Pulse Power™ technology enables coaters to more readily apply powder in difficult Faraday Cage areas across a variety of applications. Developed on the successful first generation Pulse Power, Pulse Power II provides constant gun current even if the distance between the gun and part varies. The result is improved corner penetration, ease in recoating or base – top coat combinations, smoother coating films and uniform film thickness.

TRIMAX adds RAZOR RP Hitch To The Product Line

Centennial, Co. - TRIMAX, A leading U.S. manufacturer of high security locks for all applications including, performance trucks, marine trailer & tow, power sports, rv’s and bicycles has announced it has started to manufacture and sell the adjustable hitch system called the RAZOR RP patented by inventor/owner Philip Wyers of Denver, Colorado.

The RAZOR RP is a unique easy care design adjustable hitch system growing in popularity in the towing world, which uses the hitch in all towing applications.

TRIMAX has begun manufacturing the 100% solid polished aluminum hitch in its Centennial, Colorado facility and sell the rugged hitch with unmatched style & strength under Wyers patent.

The RAZOR RP is a hitch for anyone towing a trailer. It makes good sense to install this hitch on all vehicles. The hitch comes in 3 sizes and is fully adjustable in one inch increments up & down. The unit is attached easily and can be removed at any time said TRIMAX president Philip Wyers.

Bed Wood and Parts Announces Partnership with Buck Commander®

EZ Tailgate Butcher BlockTM and EZ ATV Butcher BlockTM to be co-branded with Buck Commander®

HOPKINSVILLE, Ky. (May 22, 2014)—Bed Wood and Parts, LLC, the No. 1 source of show quality, custom manufactured wooden truck bed parts and accessories announced today that their BedWoodTM brand premium EZ Tailgate Butcher Block and EZ ATV Butcher Block lines have retained license with the Buck Commander® franchise.

Quick Pressure Tire Monitors

“Manufacturer of the Quick Pressure tire pressure monitors. Easily check your tire pressure at a glance, without a gauge. Drive safely knowing your tires are properly inflated for safe driving and potential fuel savings.”

Quick Pressure makes it easy for drivers to check tire pressure at a glance before driving and without any tools.
• ALL GREEN: Properly inflated
• PART RED/PART GREEN: Approximately 10% underinflated
• ALL RED: Approximately 25% underinflated, ADD AIR ASAP!

Quick Pressure monitors are available for specific tire pressures from 26 to 165 PSI (proper PSI is shown on vehicle driver side door). The USA-assembled monitors are hermetically sealed to be air and watertight and carry a one-year unconditional guarantee on performance and accuracy.

The monitors are available in chrome plated brass and polycarbonate to complement any custom wheel. Fits: passenger vehicles, SUVs, trucks, trailers, motorcycles, bicycles, ATVs, RVs and Commercial Vehicles.

VIRTUS Line - Car Polish and Paint Protection

Virtus Line for car polishing compound and paint protection systems developed by Allchem - Italy .
Thanks to 22 years of study and experience in developing our products to insure best results .
Using Nanotechnology - Ceramic based compounds that is easy to use with great, fast and full of glazed shine and Hologram Free ( swirl free ) results .
Plus a high quality paint protection products , using PTFE, that forms a water-proof, glossy and long lasting molecular protection film.
The constant chemical research, carried out in Allchem’s labs, is directed to the creation of products which respect the environment and operator’s health .

Use Silent Running’s SR CAR To Improve Your Stereo Quality

East Haven, CT (April 23, 2014)- When listening to music in your vehicle, the vibration and rattling can off-put the quality of sound, making it extremely annoying while cruising down the road. To make your ride more enjoyable, simply spray on SR CAR throughout your trunk, door panels, and wherever else you want to create a more solid audio sound.

By spraying SR CAR throughout your car, the viscoelastic coating will dampen the vibration and eliminate unwanted noise. The coating adheres to all the small crevices and has a smooth finish, giving your ride an ascetically pleasing appearance.

About SR CAR:

Weiss Auto Care - Polish Express

POLISH EXPRESS® is the revolutionary polish by MA-FRA, based on nanotechnologies, used just like a shampoo! With POLISH EXPRESS® you will try out a new way of effortlessly polishing your car while you wash it that will leave you truly amazed!.
POLISH EXPRESS® cleans and seals the pores of the paintwork, actually protecting your car from bad weather, and other contaminations .
POLISH EXPRESS® guarantees a treatment comparable to the tinned waxes, but without the exertion and in just ten minutes! Use regularly POLISH EXPRESS® and will assure that your car the four fantastic nanotech effects: POLISH EFFECT, for unrivalled shine; WINDSCREEN WIPER FLUID EFFECT, for the utmost safety in case of rain; MIRROR EFFECT, so your car looks the same as when you bought it, and the one and only SILK EFFECT, for truly smooth bodywork, silken to the touch!
Do you really love your car? Then treat it to the best with POLISH EXPRESS®!

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Micro-Epsilon - PRODUCT NEWS

Novel, high-speed temperature sensor wins German innovation award.

A novel, high performance, non-contact temperature sensor system has been launched, which not only boasts a temperature range from –40°C up to 975°C, but also offers unique 75:1 infrared optics with a patented, double-aiming laser crosshairs system, for applications where small spot size is critical. The 75:1 optics with selectable focus at distances from 70mm to 1,260mm is generating unbeatable small spots at low temperatures, of 0.9mm at 70mm. Where users need to detect or scan for hot spots in fast-moving objects in production environments, the CT Laser F (Fast) is available with a 9ms exposure time.

Launched at the recent Hanover Fair exhibition in Germany, Micro-Epsilon’s new ‘Optris CT Laser Series’ of non-contact, infrared temperature sensors, combine the accuracy of 75:1 infrared optics (the highest ratio currently on the market for this type of sensor) with small spot sizes, low temperature measurement and precision aiming. In fact, so innovative is the sensor, that it has just been awarded Germany’s ‘Industrial Innovation Prize’ from the ‘Mittlestand Initiative 2007’, beating more than 300 other industrial innovation products from Germany into first place.

Ulrich Kienitz, Managing Director of Micro-Epsilon’s Optris division, comments: “We are delighted to have been awarded the innovation prize, particularly when there were more than 300 other industrial companies entering the competition. The CT Laser Series really is quite special and unique from other products out there. First, the small spot size is made possible by a patented, high accuracy, double laser crosshairs system and 75:1 optics that enables temperature measurements down to –40°C and as high as 975°C.”

The double laser aiming marks the real spot size and location at any distance, without the need for mechanical choppers. The 75:1 optics with selectable focus generates small spot sizes at distances between 70mm and 1,260mm. For example, the spot size is 0.9mm at 70mm, or 1.9mm at 150mm.

Kienitz continues: “Second, as always with Optris products, customers will be very impressed with the price-performance ratio of the sensor. The ‘CT Laser F’ [Fast version] operates on an exposure time constant of just nine milliseconds [9ms], and so is ideal for high-speed production environments, where the user needs to scan or detect hot spots on fast-moving objects. The nearest competing sensor product that we are aware of operates at 60 milliseconds [60ms].”

The CT Laser really does represent a step-change in the development of non-contact temperature sensors. 75:1 laser optics on the sensor is an industry first, with the nearest competing product offering 70:1 optics. In addition, the CT Laser can operate in ambient temperatures of up to 85°C without cooling, again, around 35°C higher than competing products currently on the market.

Available for less than £555 for a standard unit, the CT Laser Series should prove very popular with UK-based machine builders, OEMs and systems integrators. Chris Jones, Managing Director at Micro-Epsilon UK comments: “To date, end users and machine builders requiring small spot sizes at low temperatures have had to put up with the classical pyrometer restrictions such as choppering of signals, large size detectors and longer response times. The new CT Laser uses new, super-sensitive detectors, bringing these challenges under control at a favourable price-performance ratio. The connectivity and range of interface options available on the CT Laser are also second-to-none.”

The range of optional interfaces available includes a Profibus DP interface, USB, RS232, RS485 and CANbus. The CT Laser range features selectable analogue outputs 0/4-20mA, 0-5/10V, thermocouple type K or J as standard.

For more information on Micro-Epsilon’s Optris range of non-contact temperature measurement products, please call the UK sales department on 0151 260 9800 or email: info@micro-epsilon.co.uk

Micro-Epsilon (www.micro-epsilon.co.uk) is a major global manufacturer of sensors, headquartered in Germany. The company's range of sensors measure everything from displacement to distance, position, vibration, dimensions and thickness, using both contact and non-contact measurement techniques. These techniques include inductive, differential transformer, eddy-current, capacitive, laser-optical, potentiometric and draw-wire principles.

With more than 30 years' experience in the industry, Micro-Epsilon isn't just a sensor manufacturer. The company is highly innovative and understands the importance of providing complete solutions and support services for its customers. The firm is renowned for its expertise in consulting, development and application of industrial sensors to complex, customer-specific solutions for measurement, inspection and automation. The focus is on selling technical advantage to its clients.

For sales and technical information contact:-

Chris Jones
Micro-Epsilon UK Ltd.
Telephone: +44(0)151 355 6070
Fax: +44(0)151 355 6075

May 2007

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David Leonhardt’s SEO and Social Media Marketing

Tips for better SEO (search engine optimization) and website marketing …

Furl Removed From TheBookmarketer

The BookMarketer<br /> Free bookmarketing power tool

The popular social bookmarking website Furl, one of the originals, has been removed from TheBookmarketer.

Why have we taken such a harsh step? Because Furl has folded; it no longer exists.

Why have you not heard about it from other social bookmarking services? Because TheBookmarketer keeps its database updated better than most other social bookmarking aggregators.

Last month we removed Magnolia, when it also folded.  Not all social bookmarking aggregators are keeping up on the comings and goings of social bookmarking services.  In fact, some still feature Spurl, a service that discontinued a year ago.  And very few have added Tipd or Zoomit or Plime, three up-and-coming social bookmarking websites.

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Grab The Bookmarketer For Your Site

4 Responses to “Furl Removed From TheBookmarketer”

  1. Jeet (4 comments) Says:

    Spurl and Magnolia went down siliently but Furl managed to get a lot of blog activity when they announced acquisition by Diigo. Top blogs like techcrunch might be responsible for this. You are right about people having Spurl in their list but I am sure many systems removed Furl :)

  2. florida web design (2 comments) Says:

    just checked after reading your post furl is absorbed by diigo I created my only few days back . man bookmarking sites are taking such steps because of SPAM

  3. mike (11 comments) Says:

    yeah I just signed up for furl the other day and went back to use it and it said it had been merged with diigo..good thing I have an account with diigo as well!

  4. number (1 comments) Says:

    I was never a big fan of furl in the first place, so I don't see it as a big loss.

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Life is competitive and composers are as competitive as anyone else–sometimes even more so. This thought came forcibly to mind when I heard two of the three composers–Stefan Cwik and Neil Rolnick (the third, Philip Glass, wasn’t even mentioned)–discussing their pieces with New Music Ensemble artistic director and conductor Nicole Paiment minutes before she and her musicians played three of their pieces as the concluding event of the BluePrint Transcending Senses Series at the San Francisco Conservatory of Music. When it comes to cattiness, composers often make the Beverly Hills Housewives look like fluffy little kittens.

Which is not to say that the music that followed didn’t have its charms. The opener Eight Miniatures for Chamber Ensemble (Hommage a Stravinsky) by Stefan Cwik (1987- ) was one of the winning works in the 2010 Bassoon Chamber Music Composition Competition, performed here by bassoonist Paula Brusky–who served as a midwife in its realization–Michael Williams, flute, Stephanie Bibbo, violin, and the always super Keisuke Nakagoshi, made a strong case for Cwik’s collage of Stravinsky pieces. These included bits from L’ Histoire du Soldat (1918), with Bibbo’s lean, mean, superbly dry fiddling — the Suite Italienne (from Pulcinella) (1932 ), with a kind of running commentary of stamping chords from Le Sacre (1911-13) beneath. The quartet’s playing of Cwik’s “appropriations ” from Stravinsky were elegant, witty, even touching.  Stravinsky used to say that life, meaning manners, is artificial , and of course was famous for writing pieces from behind the mask of his own persona. What that means is anyone’s guess, though Cwik’s pieces, judged from a cursory look at his site, seems to look–and sound better–when he hides.

Neil Rolnick (1947 – ) came off as charming and extroverted while Cwik seemed academic and reserved–he wore a black suit while Rolnick wore a “work shirt” and blue jeans. His equally arming and transparently scored Ansomia for full forces was a big–over 30 minutes–well-constructed and well-performed piece which exploits the “congnitive dissonances” between the senses–in this case smell–to witty, though far from profound effects. Oliver Sacks and Michael Nyman have, of course, made mini-careers from their supposedly deep– i.e easily marketable “findings”–from the disjunction between “seen,” “remembered”, and “heard.” Rolnick’s effort was amiable–he manned his MAC stage right which interacted with the orchestra, orchestral soloists, and singers–Maya Kherani, soprano, Carrie Zhang, alto, and Daniel Cilli–baritone–in real time–though a planned 160 minute version with orchestra, singers, plus projections, sounds like a long, and not necessarily more enlightening adventure.

The New Music Ensemble’s reading of Glass’ Concerto for Harpsichord (2002) should have been the highlight of the program, but harpsichordist Christopher D. Lewis’s reading lacked spirit and it didn’t help that Paiment’s obviously under-rehearsed band was clumped from middle to stage right. The first 2 of the piece’s 3 movements are in a reflective but never static–E minor, and C minor and its G major final movement should go off like a Mannheim Rocket and bring down the house. But Paiment’s ministrations failed to differentiate and bring out Glass’ charming , gracious and imaginative humors–he knows his Baroque from the outside in. The ensemble’s timid “projection,” if that’s the word–made Glass’ changes sound arbitrary, so that his quotes from Rodrigo’s Concierto de Arjanjuez and Bach’s D minor Fantasia–a steal from Muslim Spain–went up in smoke. It doesn’t matter whether Glass’ concerto is a “worthy successor” to the De Falla or Poulenc, or a competitor to the Gorecki, or Nyman. But you don’t treat the work of any composer, and especially one of Glass’ importance, like a side dish.

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Mixing art with craft

Near Barbara Houshmand’s bedroom, in her home halfway between Sequim and Port Angeles, hangs a quilt that serves as a memorial to all her deceased relatives — her parents, brothers and sisters, an aunt.

Houshmand said she knows some people may consider it morbid, but for the quilter, it’s about tribute and culture. Houshmand said she did a whole collection of quilts revolving around the early November Mexican holiday Day of the Dead, El Día de los Muertos in Spanish, which honors those who are deceased.

“We go to Mexico once a year and I love going during the Day of the Dead,” Houshmand said. “I really, really respect the way they handle the living and the death of people.”

Houshmand, who said she’s been quilting in some form for her entire life, said she does more “artistic” quilts, rather than “traditional” quilts, where the maker follows specific patterns that all quilters use.

“There are some beautiful traditional quiltmakers in the (club),” she said. “(But) I am not a traditional quilter. I don’t use patterns … I make my own designs and patterns.”

Houshmand said she gets her ideas from anywhere and everywhere. One of her pieces features a large red heart with a window in it because Paul Simon’s song “Graceland” was playing on the stereo at the time. The chorus of the song goes “And she said losing love is like a window in your heart.” The idea for another quilt came to Houshmand after a tarot card reading during which the reader kept speaking about bowls. Houshman used antique kimono fabric to create a grass-green quilt that depicted bowls and other parts of the reading.

Since inspiration simply comes to her, Houshmand’s collection of quilts is varied — some look like contemporary paintings, sparse and artistic, others are made of silks from Italy and still others are created from fabrics she dyes herself.

One of her most recent quilts, which she titled “Ladder-Day Saints,” is a reflection of her Utah upbringing and the “dance” as she calls it between the Mormons and Catholics in her family.

“This quilt reflects … my experience of being raised in a world of conflicting opinions and beliefs,” Houshmand said in an artist’s statement. “The quilt is an artful expression to provoke thought about one’s beliefs.”

The quilt features ladders and crosses of varying shapes, sizes and colors set against a stark black background.

“I love the shape of a cross,” she said. “I think the shape is just beautiful.”

Quilting fun

Who: Sequim’s Sunbonnet Sue Quilt Club

What: Sequim Prairie Flowers, the club’s annual show, which features more than 200 quilts on display and quilting demonstrations

When: July 18-20, same weekend as the Lavender Festival; 10 a.m.-5 p.m.

Where: Sequim Middle School gymnasium, 301 W. Hendrickson Road

Admission: A $3 donation is suggested

More information: Visit

The Pacific Northwest Quiltfest is being held at the Washington State Convention & Trade Center in Seattle on Aug. 8â10. For more information, visit

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Time to ride the lavender

Dan Abbott of Washington Lavender and Tom Coonelly of Sequim Spoke Folk Bicycle Club are gearing up for the second Tour de Lavender slated for Aug. 2-3.  - Sequim Gazette photo by Michael Dashiell
Dan Abbott of Washington Lavender and Tom Coonelly of Sequim Spoke Folk Bicycle Club are gearing up for the second Tour de Lavender slated for Aug. 2-3.
— image credit: Sequim Gazette photo by Michael Dashiell

The fun with lavender didn’t end last weekend — not by a long shot.

The second Tour de Lavender is blooming in early August, with a pair of rides — one challenging, the other more family friendly — set for Aug. 2-3 in Sequim.

Tour de Lavender is a new cycling program of the Sequim Lavender Farmers Association. The event, organizers say, is designed to do three things: to increase the growing cycling tourism on the Olympic Peninsula, to give cyclists a chance to see lavender farms up close at the peak of the lavender season and to allow more people to experience the Sequim-Dungeness Valley.

“The farms took it on because it’s all about agritourism … to show off the Sequim valley,” Dan Abbott of Washington Lavender said.

Abbott praised Sequim’s cycling groups in putting the event together.

“These guys take it and run with it,” he said.

Entry fee is $35 per person; riders younger than 12 are only $10. Any proceeds remaining after the event will benefit nonprofits, namely the Peninsula Trails Coalition and the Sequim Lavender Farmers Association. The Peninsula Trails Coalition is the group helping maintain and extend the Olympic Discovery Trail, which makes up most of the two Tour de Lavender courses.

Tom Coonelly, one of the event’s organizers of the Sequim Spoke Folk Bicycle Club, said last year’s inaugural event was a popular draw, with 150 participants hitting Sequim trails and roads.

This year, he said, organizers already have seen 50 cyclists sign up for the Metric Century Plus Ride and overall sign-ups are up 30 percent from this time last year.

“The biggest criticism last year was route marking; the purple arrows don’t stick on wet pavement,” Coonelly said. “We fixed that this year.”

The rides

The Tour includes the Metric Century Plus Ride, set for Saturday, Aug. 2. This classic long distance ride features a route traveling on back roads and the Olympic Discovery Trail out to the Elwha River — much of it on the Olympic Discovery Trail. Riders will be arriving throughout the day and many will stay overnight to participate in the Ride the Hurricane event, set for Aug. 3 in Port Angeles. Entry fee is $45 per person. This part of the Tour is co-sponsored by the Sequim Spoke Folk and several other cycling groups from Sequim.

The Family Fun Ride to Sequim’s Lavender Farms is designed for families and children of all ages and abilities and will be available for cyclists and family members Saturday-Sunday, Aug. 2-3. Event organizers say this is a relaxed trip for spouses/partners, children and even babies in “carriers,” visiting welcoming lavender farms on the backroads of the valley in what they say is a “mostly level and easy route.”

Riders also will be encouraged to visit and utilize the Olympic Discovery Trail as part of their ride and will have options to extend the program throughout the trail system. Each of the lavender farms on the ride will have special attractions for families.

An added bonus, Coonelly said, is a raffle for a Specialized Sirrus bike, courtesy of All Around Bikes. Participants who make it to all five farms and get stamps are entered.

Abbott said they set up a separate registration in Port Angeles for Canadian participants coming across the water from Victoria, B.C.; they and other riders can start and finish in Port Angeles if they like.

For more information, call 681-7532, e-mail or see

Reach Michael Dashiell at

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