text:
Low $ Stress Tools

 Site Map

Neurofeedback Central

Optimal Living Center

Mailing List Sign-up

 DVDs, CDs, Tapes

Biofeedback Central

Meetings Central  Fleamarket

Books Quotations Central

 Place Order

Positivity Central

Personal biofeedback

EEG BF Intro DVD Course

 World's Most Popular Biofeedback Site

Bio-Q Thermal Biofeedback & Stress Monitoring Ring

bioQring.gif (10295 bytes)

300,000+ Sold in over 50 Countries

bioqsign.gif (13439 bytes)

A HISTORY OF A CLINICIAN's INVENTION EXPERIENCE, with tips on profitably including BIO-Q in your practice or workshops

by Rob Kall, M.ED. inventor of the BIO-Q ring

Return to Home Page         Go to Stress/Relaxation Central        Bio-Q pricing info & other stress management/relaxation tools

I invented the original BIO-Q ring to help my stress and pain patients at the N.E.CMH/MRC in Phila.. Back in 1976-77, I was
using ASI EMG and Temp trainers and wanted something to help my patients transfer and generalize their training from the office
to real life situations.

I'd been buying liquid crystal temperature biofeedback strips,for patients to tape to their fingers. This was awkward
and impractical. I wanted more than just a thermometer patients could use during home practice.

An Early Warning Stress Alert; I wanted patients to learn to catch drops in finger temperature as cues that they were
responding to stress-- cues to implement the self-regulatory interventions I was teaching them.

I cut out tiny pieces of temperature sensitive liquid crystal and made a wearable disc with a convenient two sided adhesive
electrode collar. Using OPEN FOCUS concepts, I placed the liquid crystals in concentric rings, so hand warming opened the circle wider.    The wearable patch worked nicely but wasn't durable enough. The BIO-Q ring evolved to it's current waterproof, streamlined shape over a period of six years. Now the BIO-Q RING is an attractive, comfortable, wearable biofeedback instrument. The BIO-Q thermometer took years to perfect. It is the world's smallest self contained precision thermometer, with 0.5 degree Fahrenheit resolution and surprising accuracy.

In 1977 I wrote to about a dozen liquid crystal manufacturers, describing what I needed-- a thermometer with 10 to 15
temperature ranges that could fit in an area less than 1/3 of a square inch. They all said such a small thermometer would be
impossible with existing technology.
So I went to the U.S. patent office in Crystal City, Virginia,to research liquid crystal patents--discovering temperature sensitive bras, tee-shirts, wine collars, and forehead thermometers. I went to the most promising patent holders and their manufacturers and asked if they could make me a tiny thermometer. Again, all said it was impossible. Nonetheless,I thought the technology of one company could be miniaturized. Would they try it if I paid them, even if they had serious doubts of its do-ability? They took my money and the process worked.

In 1978 and 1979 I took early plastic, then wire and plastic samples of the BIO-Q ring to the BSA annual meetings in Albuquerque and San Diego. Encouragement from Tom Budzynski, Ed Taub, Erik Peper, Rick Rubow, Keith Sedlacek and others kept me
working at developing a version that could be cost effectively mass produced.

They also gave me feedback on the optimal temperature response range for the ring. Carmine Iacono, my professor, co- researcher and friend at Temple University gave me regular feedback and advice and conversation on the early stage of the ring's development.

Having grown up in Providence RI, capital of costume jewelry manufacturing, Carmine connected me with a manufacturer for the first 5,000 BIO-Q rings. We'd improved the thermometer so it was more readable. I had designed a numberless, clock-faced, calibrated, precision thermometer that read warmer as the liquid crystals lit up further clockwise.

BIO-Q credentials and credits:  The BIO-Q ring has been used at every one of the nation's top ten medical clinics, re-ordered by Yale, Harvard, Johns Hopkins, UCLA, SCRIPPS, the Menninger Fdtn and thousands of other respected facilities in the U.S. and every continent on the planet. Printed ring instructions come in English, French, Spanish and Korean. Articles about the BIO-Q ring have appeared in Russian, Polish, French, German, Italian, Japanese, Korean, Arabic, Gujarati, and Spanish.  Articles or interviews about the BIO-Q ring have appeared in/on Good  Morning America, ABC Morning News, Cable Network News, King Features, AM Philadelphia, numerous local news programs (many FUTUREHEALTH clinician customers have used the ring to get local news coverage on TV or newspapers across the U.S., DISCOVER, OMNI, PREVENTION, WOMAN'S WORLD, THE NATIONAL ENQUIRER, THE GLOBE, NEW YORK TIMES (front page), WASHINGTON POST, PHILA. INQUIRER, SAN DIEGO UNION, SAN FRANCISCO HERALD EXAMINER and syndicated articles which appeared in Dallas, Houston, Chicago, Boston and hundreds of other cities.They all described the BIO-Q ring as a serious device prescribed by doctors.

RESEARCHERS  use the BIO-Q ring in clinical studies in the treatment of Raynauds, Hypertension and headache and with
athletic performance enhancement. Articles have been published in numerous professional arenas and paper presentations at the Biofeedback Society of America, the Headache Research Soc.and Soc. of Behavioral Medicine have frequently included mention of the BIO-Q ring.

Over the last 12 years the BIO-Q ring has become readily accepted by most insurance companies who reimburse for
biofeedback training. At first, we recommended the ring  be euphemistically described as an ambulatory peripheral vasospasm
monitor to avoid biofeedback denying insurers. More recently, it has been well received as simply a home reinforcement thermal biofeedback training kit, which we bill at $60.00 including the BIO-Q instruction cassette and vinyl/velcro finger band. Some clinicians add their own tapes to the package and increase the charge to $80, $95 or $125, whatever they feel is appropriate.
Occasionally, it is appropriate to bill for both an ambulatory thermal biofeedback home training kit, and an EMG home trainer.

                   WORKSHOPS & BIO-Qs

Many stress management consultants have repeatedly used the BIO-Q ring, kit or band in their workshops with the federal
government, Corporations, Hospitals, the military. The rings help make the presentations greater successes. Usually the
presenters arrange to have the workshop sponsor pay extra so each participant gets a ring. This payment can be made directly
to FUTUREHEALTH or you can include the ring or band or kit as part of the workshop/ lecture/ seminar. One client did a
workshop with 300 executives' wives and included a BIO-Q ring and his own cassette in the price of the workshop making 100%
profit on the ring and tape (currently 8.00 for the ring in quantities over 200)and $1.50 for his tape were his cost. He charged
under $20 each.

Besides being clinically unique and effective tools, BIO-Q rings are fun to use, great conversation pieces and valuable
marketing tools. Many clinics offer the pieces of the BIO-Q kit to the patient as a carrot to increase patient motivation to
make appointments and stay with the therapy. The ring creates conversations like: "where did you get that ring?" "What is
biofeedback?", "What's your doctor's phone number? I have a sister who could use biofeedback." The BIO-Q ring generates word of mouth referrals-- the best kind.

BIO-Q bands and cards are lower cost group or home trainer spin-offs of the BIO-Q ring, which can double as a customized marketing tool.

The BIO-Q ring has certainly taken me on a series of roller coaster rides. In 1982 I was riding in a private Lear Jet having
meetings with the CEO of a three  Billion dollar U.S.conglomerate subsidiary of a $50 Billion dollar a year British corporation. The multimillion dollar deal was more than close but no cigar....  I bit off the end, chewed it, lit it, took a puff and had it explode in my face; as cheap, non-functioning Taiwanese knock-offs (unapproved copies) of the BIO-Q appeared fast enough to scare buyers from dozens of other department and chain stores into cancelling orders they'd placed for BIO-Q rings for X-mas 1982. Most stores never saw the rings, The ones that did couldn't sell them. The BIO-Q needs more explanation than a department store clerk has the time for. (But biofeedback patients are already educated. They appreciate its value) By spring 1983, the BIO-Q ring retail store market was defunct.  The bulk of the sales have always been through clinicians and hospitals and workshop leaders.

FUTUREHEALTH now carries the world's biggest selection of biofeedback instrumentation/materials. We supply a respectable and growing share of the whole biofeedback market. We publish BIOPRO, PAINSCAN, EMI/CAM Scan, Biofeedback Toolkit biofeedback software, co-developed Physiotech, publish audio and video training materials for office and patient home use. We manufacture home training materials like the ring, band, BIO-Q stress-check cards, BIO-SQUARES, Tom Budzynski's Multiliminal Tapes,  and MU-PSYCH MUSICtm cassettes. Our professional training seminars are attended by people from all over the U.S.. We provide private consulting
Now, when I attend the APA annual meeting, I enjoy seeing the new exhibitors. They bring back memories of my first APA exhibit in 1981 in LA. Thanks for your interest in my BIO-Q story, and the start or continuation of a long business and professional

Rob Kall, M.Ed.
P.S. Call me if you have new product ideas.

Top of page


Content-Type: application/http; msgtype=response

WARC-Truncated: length

WARC-Type: response

text:
Kern National Wildlife Refuge
Pacific Southwest Region

The Kern National Wildlife Refuge was established in 1960 by executive order as a wintering area for migratory waterfowl and other wetland dependant species. Of the 11,249 acres that comprise the Refuge, approximately 5,000 to 6,500 acres consists of seasonal wetlands, irrigated moist soil units, and riparian habitat. In addition, uplands total about 3,600 acres and are made up of grassland, alkali playa, and Valley sink scrub habitats.

Water is a critical component of wetland management, including not only quantity but also timing and availability. Early in the history of the Refuge, water was supplied by deep wells or purchased annually from local water districts, but eventually both became cost prohibitive. It wasn't until 1992, when Congress passed the Central Valley Project Improvement Act that the refuge was provided with a reliable annual water supply.

White-faced ibisAll wetlands are seasonal in nature. Fall flood-up begins in mid-August and reaches a peak of nearly 6,500 acres of flooded marsh habitat by January. Habitat is maintained through February after which a slow draining of the wetland begins. Selected units are irrigated during the late spring and early summer months to encourage plants to grow to provide food for wintering and migrating birds the following fall.

Moist Soil Units

Wetland habitats are divided into moist soil and seasonal units. Moist soil areas, which comprise approximately 2,300 acres, are covered by shallow water depths (less than 6" deep). They are maintained by irrigation in the late spring and summer to encourage food plant growth. Swamp Timothy, watergrass, and sprangletop typically grow in moist soil areas. Once every five years, moist soil units undergo a removal of all vegetation and a re-working of the soil to improve aeration and fertility.

Seasonal Marsh

Seasonal marsh units generally maintain water depths ranging form 4 feet to only a few inches and generally do not receive a summer irrigation. Cattail, hard-stem bulrush, burhead weed, alkali bulrush are plants typically found in these units.

The Refuge also contains some drier areas. Riparian areas are lush, filled with plants and trees that provide protective cover and nesting sites for many wildlife species. Willow and cottonwood trees provide shade and feeding areas for migrating birds, as well as year-round habitat for a host of aquatic animals.

Uplands are not irrigated and primarily get their water form rain. These closed units, which occupy the northeast and northwest portions of the Refuge, have been set aside for threatened and endangered species such as the San Joaquin kit fox, Tipton kangaroo rat, and the blunt-nosed leopard lizard.

Salt Cedar

Salt Cedar is a deciduous shrub native to Southern Europe into Mongolia, Tibet, Central China, and North Korea. It was first introduced in the United States in the early 1800s and has since become a major problem in many arid areas of the arid regions of the southwest. Prior to 1980, this invasive species was seen on the Refuge as isolated plants. Floodwaters from the 1982-1983 flood year spread the highly viable seeds throughout the Refuge. Currently 25% of the Refuge is covered with salt cedar. Control methods range from mechanical removal coupled with herbicide treatment and foliar herbicide treatments.

Last updated: March 1, 2010

warcinfo:
robots: classic
hostname: ip-10-171-96-226.ec2.internal
software: Nutch 1.6 (CC)/CC WarcExport 1.0
isPartOf: CC-MAIN-2015-35
operator: CommonCrawl Admin
description: Wide crawl of the web for August 2015
publisher: CommonCrawl
format: WARC File Format 1.0
conformsTo: http://bibnum.bnf.fr/WARC/WARC_ISO_28500_version1_latestdraft.pdf


text:
Posts Tagged ‘Fort Worth Rock Assembly’

Siberian Traps: The Long Return

Recently, a lot has been written –– in these pages, by Steve Steward (who can be e-mailed at “s-t-e-v-e …”) –– about Fort Worth’s perhaps perverse fascination with cover songs and tribute shows. Well, say what y...

Fort Worth Rock Assembly Bands Announced

Anthony Mariani
Some performers have been announced for the inaugural Fort Worth Rock Assembly, a three-day festival in which North Texas rock bands will do their respective things in addition to pumping out covers of classic rock nuggets pi...


text:
Lost Vikings - GBA

  • Publisher: Vivendi Universal
  • Genre:
  • Developer:
  • Release Date:Mar 3, 2003
  • # of Players:1 player
  • ESRB:E - Everyone (Everyone)
  • Platforms:
Game Description:Before WarCraft, three hairy Norsemen set the stage for a decade of legendary adventure. Erik the Swift, Baleog the Fierce and Olaf the Stout, are your run-of-the-mill berserking Vikings who are abducted by aliens from outer space! Now our Viking heroes must hack, smash and pillage their way home through 35 intense levels. From the makers of WarCraft, StarCraft and Diablo, The Lost Vikings is a zany side-scrolling platformer perfect for fantasy and sci-fi fans.
G4TV Rating
  • Avg User Rating
  • Rate This Game

Recent Threads

Popular Threads


text:
Welcome to Gaia! :: View User's Journal | Gaia Journals

View User's Journal

Words Of Wisdom
I'm a writer, nothing professional, but a small passion of mine. Whatever i write will be put here. So check it out if you wish.
A person's vocabulary can speak a million words,
but the depth could only be that of a kiddie pool.
Don't be afraid to open a book,
Expand your mind,
Breathe Deep and dive into the deepest ocean.
Wisdom eagerly awaits your arrival.

Manage Your Items
Other Stuff
Get GCash
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games


text:
We'll start the workweek with a touch of frost

Kelleen Simons, left, spins poi while Beth Hudson spins a pair of hula hoops at Westside Park in Gainesville, Sunday.

Brad McClenny/Staff photographer
Published: Saturday, November 24, 2012 at 8:18 p.m.
Last Modified: Saturday, November 24, 2012 at 8:18 p.m.

A thin layer of icy frost is likely to accumulate on your car's windshield Monday morning following Sunday night's freeze, according to National Weather Service meteorologist Phil Peterson.

Freezing conditions are expected to warm up, with pleasant temperatures forecast for the rest of the week.

Monday is expected to bring highs in the low 70s and lows in the high 40s. Temperatures will warm up slightly on Tuesday with lows rising to the 50s.

A 20 percent chance of showers is predicted Tuesday before 9 p.m. Temperatures will dip after Tuesday's showers hit but will not get nearly as cold as this weekend's freeze, Peterson said.

Sunny weather and clear skies are expected for the rest of the week, with highs in the 70s and lows in the 40s. Temperatures will rise slightly by the end of the week, with lows rising to the mid-40s Friday and Saturday nights.

Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.

▲ Return to Top


text:
Does deer antler velvet really work on muscles?

Published: Tuesday, February 12, 2013 at 6:01 a.m.
Last Modified: Monday, February 11, 2013 at 6:12 p.m.

Q: My hero is Ray Lewis of the Super Bowl champion Baltimore Ravens, and I heard he took deer antler velvet to recover from his muscle injuries faster. Do you recommend this?

— D.D., Baltimore

A: As a Bronco's fan, I'll answer your question, albeit reluctantly! I've never recommended deer antler velvet extract, but it's sold at health food stores and online. Deer antler spray was thrust into the Super Bowl spotlight with reports alleging Baltimore Ravens linebacker Ray Lewis ordered the supplement as a sublingual spray and a pill to help him recover from a torn tricep injury, but interestingly this supplement also is touted as a male sexual performance aid. Hang on for more on that.

Deer antlers grow incredibly fast. The dietary supplements (when authentic) harvest antler velvet from growing deer, moose, elk and caribou. The antlers are removed from the animal before they form solid bone, and the velvet is removed. It can be painful, and I'm worried that new demand will shortcut proper harvesting techniques. Anyway, after processing, the extract contains calcium, magnesium and zinc as well as glucosamine, chondroitin and collagen, all of which support bone health. This crazy stuff is banned by the NCAA and the NFL (National Collegiate Athletic Association and National Football League respectively). Why? Because it contains IGF-1 (insulin-like growth factor 1), a hormone that boosts testosterone. It's the IGF-1 that is banned, not deer antler.

This is a good time to tell you that IGF-1 is a totally natural growth hormone. It's what makes children grow into adults. It's circulating in your blood as we speak, so IGF-1 is not bad, it happens to increase muscle strength and improve muscle recovery while breaking down carbs faster. You can measure IGF-1 with a blood test.

As I said, antler velvet tends to mildly increase levels of your sex hormone testosterone. Is it a substitute for Viagra? While a little extra "T" does improve desire and sexual function, I doubt it will put enough lead in your pencil if your arteries are truly clogged. You see, erectile dysfunction often is a sign of coronary artery disease, so to mask it with a supplement or drug that gets your motor started doesn't make sense to me. I'd rather you unclog the pipelines to get your blood flowing down south (and to your heart) but that's a different column altogether.

As for women, deer antler velvet supplements may increase estrogen levels. If you're low in estrogen and need it for menopausal concerns, I guess you could ask your doctor about this supplement, but what if you are normal or high? That's a major problem. These supplements contain estrogen compounds so it could worsen any kind of hormone-sensitive condition such as uterine fibroids or cancer, ovarian cancer, cervical problems, endometriosis, fibrocystic breast disease or breast cancer.

While it all sounds impressive, I simply can't find solid studies to recommend it.

For more information, visit www.

Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.

▲ Return to Top


text:
26 February - 8 April 2010
In 2009, the contemporary art gallery “Vartai” dedicated itself to the introduction of the former European capitals of culture. Now it opens its door to the exhibition/action “From Artists’ Workshops” which will run for two months. Works from more than 20 top Lithuanian contemporary authors will be on display as well as available for rent or purchase.

The exhibition/action “From Artists’ Workshops” will feature the works of “ARTscape” project artists: Žilvinas Landzbergas, Jurga Barilaitė, Dainius Liškevičius, Andrius Zakarauskas, Laura Garbštienė, Evaldas Jansas, Eglė Ridikaitė, Gintaras Makarevičius, Ugnius Gelguda; participants of the Venice Biennale: Žilvinas Kempinas, Svajonė and Paulius Stanikas; the gallery’s artists and guest artists: Eglė Kuckaitė, Eglė Vertelkaitė, Jonas Gasiūnas, Kęstutis Grigaliūnas, Laisvydė Šalčiūtė, Marius Zavadskis, Tomas Martišauskis, Vidmantas Ilčiukas and others.

Every practicing and beginning collector, or those simply interested in contemporary art are invited to the exhibition/action. Prices of works range from several hundred to dozens of thousands litas. A contemporary art auction will be held in April at the end of the exhibition, during which selected works of the exhibition will be available for purchase.

The exhibition is open 12 to 6 pm Tuesday to Friday and 12 to 4 pm on Saturdays until April 8. It can be visited any other time under an advance arrangement.
Tel. 8 5 2122949
Mob. 8 656 54249


text:
Search Site

0 items

Subtotal: $ 0.00

Gallery AC

Skip to Main Content »

You're currently on:

Hold On Now, Youngster…

Cardiff, Wales based septet, Los Campesinos!, have announced details on their debut full-length album, Hold On Now, Youngster... to be released in North America on April 1, on Arts & Crafts. The album, recorded late in the summer outside of Toronto, Ontario with producer David Newfeld, features 11 songs, including the first single off the record, "Death To Los Campesinos!" and the acclaimed "You! Me! Dancing!," which made Rolling Stone's Top 100 Songs of 2007.

Los Campesinos!

Hold On Now, Youngster…

Catalog # AC031

Release Date: 1 Apr 2008

Label: Arts & Crafts

Audio Formats: CD, MP3-320kbps, FLAC

From: $ 9.00

Total: $ 0.00

  • Buy

Buy Listen
Add Items to Cart

Total: $ 0.00


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
Page 2 of 2 < 1 2
Topic Options
#214568 - 10/12/07 06:06 AM Re: 1st Person or 3rd Person Which? [Re: Kaki's Sister]
Dineke Offline
Addicted Boomer

Registered: 04/29/06
Posts: 4046
Loc: Netherlands
For scary and mysterious i prefere 1st person.
For games like Broken sword and Paradise (remember swinging in the cage, hahaha), 3rd person. wave

#214661 - 10/12/07 09:53 AM Re: 1st Person or 3rd Person Which? [Re: Dineke]
Jess519 Offline
Settled Boomer

Registered: 08/18/06
Posts: 246
Loc: Chicago
If we're just talking scariness, as the original poster asked, I definitely think 1st person lends to scarier atmosphere in a game. I think some of the spookier games I've played, like Dark Fall or Scratches, wouldn't have been nearly as spooky if they were 3rd person perspective.

#215780 - 10/14/07 06:06 PM Re: 1st Person or 3rd Person Which? [Re: Jess519]
Gamer Offline
Addicted Boomer

Registered: 03/31/01
Posts: 2339
Loc: Ohio,USA
For me I prefer 3rd. person mainly because sometimes first person can make me nauseaus. But as far as scare factor go's it doesnt matter, if its good and scary its works for me either way. smile

#215807 - 10/14/07 07:20 PM Re: 1st Person or 3rd Person Which? [Re: Gamer]
auntiegram Offline
Adept Boomer

Registered: 06/10/06
Posts: 14145
Loc: northern Wisconsin
I like both but it depends on the game. In URU you were given a chose to switch from first to third person and I liked that!! But I love first person for scarey ones. It scares the pants off me :LOL:

#217221 - 10/17/07 12:55 PM Re: 1st Person or 3rd Person Which? [Re: auntiegram]
Taylor's Mom Offline
Settled Boomer

Registered: 02/18/02
Posts: 329
Loc: Colorado
My overall preference for games is 3rd person. But for scary/spooky games I do like first person. It seems to up the suspense when you can't see if something is sneaking up behind you. smile

#217238 - 10/17/07 01:18 PM Re: 1st Person or 3rd Person Which? [Re: Gamer]
Settled Boomer

Registered: 08/23/03
Posts: 233
I too like the option of being able to switch back and forth between first and third person views, but most of the time it really doesn't matter to me. I feel that the in game atmosphere dictates more to me about how scary the game is. Its all about the music, lighting, sound effects and things going bumb in the night. And lastly the occasional monster or creatures jumping out at me. Definately does it for me.scared

Page 2 of 2 < 1 2

Who's Online
Key: Admin Global Mod Mod Staff  )
11 registered (looney4labs, judith, soot, Marian, GuybrushThreepwood, oldman, Space Quest Fan, deleterman, Karsten, InlandAZ), 82 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
Topic Options
#924496 - 11/14/13 01:41 PM New Trailer for Homesick
BrownEyedTigre Offline
The Sassy Global Moderator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 67611
Loc: In the Naughty Corner
You can view Homesick's Alpha Trailer here.

Visit the official website Here.

A first-person adventure game with beautiful, cutting edge 3D art and clever puzzles; explore an abandoned building as puzzles and nightmares help you find your way out.
Company Overview
Homesick is the first game from Lucky Pause, a new independent video game company, dedicated to creating unique, personal games, richly detailed and atmospheric. Games that invite the player to feel and think. As art, games have the opportunity to offer insight, new perspectives, and emotional and thought-provoking adventures.

What are the characters you remember most? What are the stories that you still remember? What games have had such an impact they’ve really stayed with you? Don’t you wish there were more games like that? We do too.
Homesick brings a beautiful 3D world and a first person perspective to the great point-and-click adventure game genre. It’s about time we get some point-and-click style puzzles in cutting-edge, beautiful 3D — that still runs easily on most computers!

Exploring an abandoned building, you are at peace, finding water and clues, and opening new areas of the building. You seem to have been there so long that direct light is blindingly bright, yet you feel at home. But when you sleep, you are plagued by nightmares, frantically running down hallways chased by darkness, an axe in hand, trying to escape.

You’ll uncover the world, yourself, and the meaning of the nightmares, as you try to escape in both your nightmares and the waking world.

The puzzles are hard, yet fair and sensible, and you can explore multiple paths. Featuring an atmospheric and detailed setting, clever puzzles, and a dark nightmare world, Homesick will be an experience you remember.

Happy Gaming!

Ana wave
Don't feed the Trolls

#924498 - 11/14/13 01:47 PM Re: New Trailer for Homesick [Re: BrownEyedTigre]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 24608
Loc: United Kingdom
Thanks very much, BrownEyedTigre happydance
Time : The Most Precious Commodity

#924556 - 11/14/13 07:34 PM Re: New Trailer for Homesick [Re: BrownEyedTigre]
margob Offline
Settled Boomer

Registered: 09/06/13
Posts: 265
Loc: greece
Thank you Ana smile

beautiful and eerie atmosphere in this trailer

#924609 - 11/15/13 05:36 AM Re: New Trailer for Homesick [Re: BrownEyedTigre]
Kaki's Sister Offline
Graduate Boomer

Registered: 11/21/04
Posts: 18809
Loc: Marlborough USA
Thanks Ana. Such a desolate eerie place! eek

#924643 - 11/15/13 09:08 AM Re: New Trailer for Homesick [Re: BrownEyedTigre]
Rushes Offline
The Three Pipe Moderator
True Blue Boomer

Registered: 07/10/05
Posts: 23981
Loc: UK
Thanks, Ana. smile
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes

#924718 - 11/15/13 02:22 PM Re: New Trailer for Homesick [Re: BrownEyedTigre]
Haroula Offline
BAAG Specialist

Registered: 06/02/10
Posts: 9084
Loc: Greece
Thanks Ana. wave
I change all my passwords to "incorrect". So whenever I forget, it says, "your password is incorrect".

Moderator:  BrownEyedTigre, Marian, Rushes

Who's Online
Key: Admin Global Mod Mod Staff  )
14 registered (deleterman, oldman, InlandAZ, Jaesun, g0blin, Marian, Draclvr, Chief, BubbaJake, oldbroad), 100 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
UBB Message
You must be logged in to access this page!

Please click [ Back ] to return to the previous page.
Enter your Username and Password to log in. If you have not yet registered, you can register here.

Have you forgotten your login information?

Who's Online
Key: Admin Global Mod Mod Staff  )
12 registered (judith, looney4labs, soot, Marian, GuybrushThreepwood, oldman, Space Quest Fan, deleterman, Karsten, InlandAZ), 83 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
UBB Message
You must be logged in to access this page!

Please click [ Back ] to return to the previous page.
Enter your Username and Password to log in. If you have not yet registered, you can register here.

Have you forgotten your login information?

Who's Online
Key: Admin Global Mod Mod Staff  )
13 registered (Jaesun, g0blin, Marian, Draclvr, Chief, BubbaJake, oldbroad, maryjo, Gimme, Pokey), 93 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
UBB Message
You must be logged in to access this page!

Please click [ Back ] to return to the previous page.
Enter your Username and Password to log in. If you have not yet registered, you can register here.

Have you forgotten your login information?

Who's Online
Key: Admin Global Mod Mod Staff  )
13 registered (oldman, InlandAZ, Jaesun, g0blin, Marian, Draclvr, Chief, BubbaJake, Sherlock, oldbroad), 101 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
UBB Message
You must be logged in to access this page!

Please click [ Back ] to return to the previous page.
Enter your Username and Password to log in. If you have not yet registered, you can register here.

Have you forgotten your login information?

Who's Online
Key: Admin Global Mod Mod Staff  )
13 registered (looney4labs, soot, Marian, GuybrushThreepwood, oldman, deleterman, Karsten, InlandAZ, Jaesun, g0blin), 83 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
UBB Message
You do not have permission to view user profiles.

Please click [ Back ] to return to the previous page.
Enter your Username and Password to log in. If you have not yet registered, you can register here.

Have you forgotten your login information?

Who's Online
Key: Admin Global Mod Mod Staff  )
15 registered (deleterman, oldman, Karsten, InlandAZ, Jaesun, g0blin, Marian, Draclvr, Chief, BubbaJake), 91 Guests and 13 Spiders online.
Newest Members
Crazycat, andypipwilly, g0blin, Bubsy, al4shelly
8720 Registered Users


text:
Toren Second Opinion

It's all an allusion

HIGH Answering the knocking on the well lid.

LOW The "Beauty" dream, which was pointlessly frustrating thanks to bad platforming and inane enemies.

WTF Why put "interact" and "attack" on the same button when the final battle requires correct distinction between these actions and ten controller inputs are free?

Wolfenstein: The Old Blood Review

Wolfenstein: The Old Blood

HIGH The unexpected end of the cable car sequence.

LOW So they've gone from letting me play 2% of Wolfenstein 3D to including 15%? Why not unlock the whole game, Machine Games?

WTF I cannot claim to have expected that final boss.

Fat Chicken Review

Lovingly Plated, but Raw

Fat Chicken

HIGH Happening on the right design and the right timing of early launches to get every animal to the goal in a huge level.

LOW Being so short of cash that I had to launch every wave early... before the first wave even reached the goal point.

WTF The ‘Mr. Creosote' bit in the final level.

GameCritics.com Podcast Episode 131: Witcher 3 and Brad's Top 10

The crew dissects the latest adventure of Grumble McGrumbleson in The Witcher 3, plus on the heels of David Letterman's retirement we dive into the holy grail of game discussion that is the Top 10 list. Featuring Richard Naik, Brad Gallaway, Anne Lee, Mike Suskie, and Jeffrey Mautlef.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Project Root Review

A Shoot ‘em up Looking to Branch Out

Project Root

HIGH: The difficulty and environments

LOW: The unforgiving level-up system and lack of options

WTF: The character art

Project CARS Review

We Meet Again, Bathurst

Project CARS Review Screenshot

HIGH California One.

LOW Karting.

WTF Getting an off-track penalty for taking a mandatory pit stop.

Lifeline Review

The roaming charges are madness

Lifeline Review Screenshot

HIGH A novel approach for a text adventure.

LOW The ‘nifty' bubble deflates a bit after a death.

WTF Why can't I ask any questions?

Omega Quintet Review

No Idol To Worship

Omega Quintet Review Screenshots

HIGH Setting up a perfect chain of Harmonics attacks

LOW The wet dishrag of a main character

WTF Making "old lady" jokes at the expense of a... 28-year-old?!

GameCritics.com Podcast Episode 130: Monster Hunter

The gang finally gets around to talking some Monter Hunter, Circle Pad or not. This also marks one of the three times in recorded human history that the entire crew actually played the same game....together! Featuring Brad Gallaway, Chi Kong Lui, Anne Lee, and Mike Suskie.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.


text:
• Cheats

    Get $10,000Hold "Shift" key and type FUND

    Contributed By: Denouement.

  • Make citizens think they don't pay tax

    Throughout the year, have tax be at 0%. Right before tax collection, raise it to 20%. The citizens will think they aren't paying taxes and will be very happy, even though you are getting 20% of their money. When taxes are collected, switch it back to 0%.

    Contributed By: nado.

Know Something We Don't?

You can submit new cheat codes for this game using our Cheat Submission Form.

Have We Been Fooled?

If you see a non-working or fake code in the list above, let us know by using our Problem Submission Form.


text:
Best Marvel vs Capcom game

  • Topic Archived
  1. Boards
  2. Ultimate Marvel vs. Capcom 3
  3. Best Marvel vs Capcom game
2 years ago#1
Which game do you consider best? - Results (115 votes)
X-Men: Children of the Atom
1.74% (2 votes)
Marvel Super Heroes
0.87% (1 votes)
X-Men vs Street Fighter
5.22% (6 votes)
Marvel Super Heroes vs Street Fighter
1.74% (2 votes)
Marvel vs Capcom 1
6.09% (7 votes)
Marvel vs Capcom 2
23.48% (27 votes)
Ultimate Marvel vs Capcom 3
60.87% (70 votes)
This poll is now closed.
MvsC2 is best in my opinion.
Currently playing: Wow, PSAS:BR, DW8, SFxTK and OP:PW2
PSN name: Lawfreeze
2 years ago#2
I wonder what people on the UMVC3 board will vote for. Hmm...
--- | | | |
2 years ago#3
mvc2, of course.
2 years ago#4
Should be obvious
The Official Sons of Sparda of all GameFaqs boards.
I shall forever be sitting in Dante's chair. Till the day he returns to us.
2 years ago#5
UMvC3 hands down.
The Official Miles Edgeworth of the Ace Attorney 5 Board
PSN: Scaler24 UMvC3 Team: Zero/Wright/Ammy
2 years ago#6
X-men vs street fighter is better, has no assist spam, no sentinel, no vergil.
2 years ago#7
Probably MvC2.
Playing: Halo 4, Oblivion: GOTY Edition, Banjo-Tooie HD, Ninja Gaiden II, Tekken Tag Tournament 2
2 years ago#8
I'm only saying MvC2 because I'm played that game for so long. I even go back to it this day. UMvC3 has a lot going for it though with character variety, ease of access and a level of depth to it as well.

I guess the best way to put it IMO would be: MvC2, characters were "broken", UMvC3 mechanics are broken.
2 years ago#9
My favorites are MSH and MvC1, but UMvC3 is the easiest to play.
TTT2-Bruce & Bryan; UMvC3-Frank/Deadpool/Nems; MK9-Reptile
2 years ago#10
every time I voice my opinions on marvel 2 noizy child comes out of nowhere and the thread gets derailed by nonsense

but totes marvel 2
  1. Boards
  2. Ultimate Marvel vs. Capcom 3
  3. Best Marvel vs Capcom game

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived


text:
Question from Hawkcam1996

How do i get a picture of my pokemon into the art gallery?

i got my pokemon in the art gallery once but i don't remember how.(that pokemon was raquaza)Please help me.

Accepted Answer

silverkyogre answered:

Use smeargle sketch move or something u can get smeargle in artistian cave at the battle frontier go near the battle palace youll see and old lady then go to the tree near a water fall water it with the wailmer pail it will attack then surf down to da left keep going left till u see a cave go inside a smeargle will attack keep exploring the artistian cave use ultra and master balls on smeargle paralye it first then confuse it to paralye use any pokemon with electrike type moves then to confues it use pokemon with confuinsion or confuse ray.
0 1

GameFreakMania answered:

You have to win a Master Rank Pokemon Contest.

On top of that, in Round 1, you will see an artist in the audience. You MUST win his vote (make a heart appear over his head when your Pokemon is on display) AND win the contest to have your Pokemon painted/sketched/etc and put into the Art Gallery.
0 0

GameFreakMania answered:

Oh, and in order to get the artist's attention, you may have to max out the stat corresponding to the contest (Cool/Beauty/Cute/Smart/Tough).
0 0

This question has been successfully answered and closed

Ask a Question

To ask or answer questions, please sign in or register for free.


text:
hide results

    FAQ/Move List by phillipdc

    Version: 1.3 | Updated: 01/09/00 | Printable Version | Search This Guide

    Thrasher Skate and Destroy for PS               |
    Publisher: Rockstar                             |
    Developer: Z-Axis                               |
    Genre: Sports                                   |
    By: phillipdc (phillipdc@earthlink.net)         |
    Version 1.3                                     |
    Last Updated: 11:04 PM 1/9/00                   |
    You can find the lastest version at:            |
    www.gamefaqs.com                                |
    vgstrategies.about.com                          |
    www.cheatcc.com                                 |
    1)Authors Note(read first)
    2)Udated Info
    3)My Other FAQ's
    4)Getting Started
     a.character tricks
    10)My Character/Scores
    11)Cover of Thrasher
     a.basic tips
     b.running from cops
     d.score high(each level)
     a.level secrets
    14)Thrasher or Tony Hawk
    15)Gameshark Codes
    [1. Authors Note]
    I just started this today, and I am not finished. I havent finished the game yet so
    I will be updating as I advance into the game, so please if you have anything to add to
    this like new moves, secrets, new section ideas or questions please feel free to email
    me anytime. phillipdc@earthlink.net
    [2. Udated Info]
    Version 1.3
    -Added more level secrets
    Added a couple more level secrets. I have beat the game with every player, but I dont
    have time to update tonight because I need some sleep I am pretty tired. So sometime
    tomorrow I will finish multiplayer, sponsorship, add a new section which is called
    'Thrasher or Tony Hawk'. Also most likely the score high section in tips, so check back
    periodically to get the big update.
    Version 1.2
    -Added more tips
    -Added 13 new moves
    -Added character tricks
    -Updated my character/scores
    -Added a new section 'Cover of Thrasher'
    -Updated sponsorship
    -Added level secrets
    -Added 1 new secret
    Sorry it took me so long to update but I was busy with new years and also I beat RE: 3
    which is a very fun game. Well back to the FAQ, I will update the score high and the
    multiplayer maybe tomorrow, but school starts. Since its the first day I dont think we
    will do much so there should be a update. I have beat the game with cyrus and kahli and
    I am going to do it with the other characters so the sponsorship section should be com-
    plete too. Oh yah check out the new secret its weird, it supposed to be a move, but I
    cant do it. So if you can do it please email and tell me what you did or what happened.
    Version 1.1
    -Added multiplayer
    -Added tips
    -Added 7 new moves
    -Updated my character/scores
    -Updated sponsorship
    I will add most likely finish multiplayer and tips tomorrow, but there is 2 FAQ's I
    want to write right now also.
    Version 1.0
    -Added the FAQ
    There is everything but multiplayer and tips. I will put them up tomorrow.
    [3. My Other FAQ's]
    Trick Style...........Dreamcast
    NFL Blitz 2000........Dreamcast
    You can find all my FAQ's and Reviews at:
    [4. Getting Started]
    Basicly I will explain all the game options and everything like that here.
    Main Menu:
    \Skate(single player)
    i. character select/load character
    ii. choose name(if you didnt load character)
    iii. level select/modify character/options/save
     a. level select - choose a level to play
     b. modify character(triangle) - change your outfit and name. (change shoes, boards,
                                     and shirt if you have a sponsor)
     c. options(circle) - game options
     d. save(square) - save your game
    i. bother players select a skater, then choose name
    ii. choose level
    iii. select game
     a. sessions 2 min - each player plays in a time limit, highest score wins
     b. nickel bag - take turns doing single tricks. top score wins round, best of five
                     wins the game
     c. horse - one player does a trick, other player matches or gets letter, first to
                spell out the word loses
     d. top dog - take turns doing tricks at five diffrent places, highest total score is
                  top dog
     e. sick fix - each player gets three chances to eat concrete. whoever inflicts the
                   most bodily harm wins
     f. long grind - take turns going for the longest grind, over three tries best grind
     g. big wallride - three chances to see who can make the biggest wall ride
    i. Game Options
     a. camera - change camera angle
     b. difficulty - change the level of difficulty
     c. vibration - toggle on/off
    ii. Sound Options
     a. music volume - increase/decrease music volume
     b. sfx volume - increase/decrease sfx volume
    iii. High Scores - view high scores for all the level
    iv. Controller Setup - chose between a, b, c setup
    v. Credits - view the credits of the game
    [5. Characters]
    Tough and versatile. He'll take on any terrain with huge snaps and has scar tissue
    thicker than most people's kneepads.
    ollie: ||||||||||    balance: ||||
    tech:  |||||         landing: ||||||||
    spin:  |||||||       speed:   |||||||||
    All-round skater. At home on ledges and pinic tables. Can pull any grind, with flips
    in and out.
    ollie: |||           balance: |||||||||
    tech:  |||||||||     landing: ||||||
    spin:  |||||||       speed:   |||||
    Rides fast and hard. Bombs hills, jumps off buildings and grinds anything available.
    ollie: ||||||||      balance: |||||
    tech:  |||           landing: ||||||||||
    spin:  ||||          speed:   ||||||||||
    A vertical fiend. More comfortable on mini-ramps than street terrain, and can throw down
    540's all day long.
    ollie: ||||||        balance: |||
    tech:  |||||         landing: ||||||
    spin:  ||||||||||    speed:   ||||||
    The tech commando. Each trick is in the bag as long as he's on flat ground.
    ollie: |||           balance: ||||||||||
    tech:  ||||||||||    landing: |||||
    spin:  ||||          speed:   ||||
    A heavy hitter, throws big snaps over big sets. Destroys barriers and hydrants with huge
    ollie: ||||||||||    balance: |||||||
    tech:  |||||||       landing: |||||||
    spin:  |||||||||     speed:   |||||||
    [6. Levels]
    Hometown - USA
    New York - The Subway, Washington Square Park, Brooklyn Banks
    Los Angeles - Venice Beach, LA River, The Courthouse
    San Francisco - China Banks, The Hills, Embarcadero
    International - South Bank(UK), Der Kolosseum(Germany)
    [7. Sponsorship]
    The last level for any given city is a competition level. Completing a competition
    level you will get to choose a new sponsor.
    Hometown - shoes: dvs, dc, converse(everyone)
    New York - shirts:
    cyrus - forties, volcom, independent
    kahli - forties, volcom, zoo york
    Los Angeles - decks:
    cyrus - zoo york, think, antihero
    kahli - zoo york, think, alien workshop
    San Franciso - shop: ftc, push, supreme(everyone)
    [8. Multiplayer]
    Here I will tell places to get a good score for sick fix, long grind, big wallride.
    If you have any please email me them. phillipdc@earthlink.net
    *Sick Fix damage is not definite it was my average damage done, some characters are
    tougher than others
    \sick fix
    1.(damage 25-35) ok when you start go to the left and to the back on the warehouse thing
    where the little wall is and there is a drain ditch on the other side. do a trick to
    where you barely nick the top of the wall an you will shoot into the drain ditch.
    2.(damage 27) i have only did this once, but where the truck is i started grinding the
    flatbed part and jump off to where my board would hit back top of the truck and flew
    over to the front and on the ground.
    \long grind
    1.build up speed on the street and grind one of ledges to the side.
    \big wallride
    1.ok go straight and turn left and you will see a little ramp thing to the left well
    build up speed and turn around and come back at and jump up and wallride i got around
    650 for this.
    -new york-
    \sick fix
    1.(damage 500-1456) just go right into the train it will do the trick, when i got 1456
    i was grinding on the little rail in the tracks and fell down and got 6 damage and then
    right when that happen the train hit me and it went all the way up to 1456.
    \long grind
    1.jump across the tracks an kept going building up speed then go up the quarter pipe for
    more speed and then up the ramp and grind the rail above the train tracks.
    1.just go straight at the wall where it starts you at and jump off the ledge at a angle
    and wallride it.
    wasington square:
    \sick fix
    1.(damage 50-105) ok when you start go straight until you get to the street and turn right
    and you will see a cab coming at you, jump right before it hits you. i did this with
    roach and got 105.
    \long grind
    1.just grind the rail thats right in front of you where you start, you should be able to
    get over 100, because i did.
    1.turn around and build up speed and come back to that ramp to the right and wallride
    the wall.
    brooklyn banks:
    \sick fix
    1.(damage 25-35) go to the right and near the exit on the brigde and jump out of that
    area while hitting the edge and fly to the ground.
    \long grind
    1.the edge to the left of the street exit, where the plants are.
    1.where the bridge is on the right side is a bump near it. Go up it and wallride the
    bridge to the left.
    -los angeles-
    Venice Beach:
    [9. Tricks/Controls]
    Basics on ground:
    L1 + X = switchstance
    L1 + down = powerslide
    triangle + direction = fliptricks
    O + left or right = spins
    square = land(expert)
    Basics in air:
    O = grab
    O + direction = diffrent grab
    x = grind
    x + direction = diffrent grind
    LD = left down, RD = right down, LU = left up, RU = right up
    Tricks:  (*=new trick)
    \Ollie tricks
    ollie          - square
    kickflip       - triangle
    pop shoveit    - triangle + down
    bs pop shoveit - R1 + triangle + down
    heelflip       - triangle + left
    shoveit 360    - triangle + right
    bs shoveit 360 - R1 + triangle + right
    360 flip       - triangle + RD
    varialflip     - triangle + LU
    180            - O
    bs 180         - R1 + O
    360            - O + right
    bs 360         - O + left
    hardflip       - triangle + RU
    fs kickflip    - triangle + O
    *bs kickflip   - R1 + triangle + O
    *fs heelflip   - triangle + O + left
    *bs heelflip   - R1 + triangle + O + left
    *bigflip       - triangle + LD
    \Nollie tricks
    nollie                - L1 + square
    nollieflip            - L1 + triangle
    nollie shoveit        - L1 + triangle + down
    nollie bs shoveit     - L1 + R1 + triangle + down
    nollie shoveit 360    - L1 + triangle + right
    nollie bs shoveit 360 - L1 + R1 + triangle + right
    nollie heelflip       - L1 + triangle + left
    nollie 360 flip       - L1 + triangle + RD
    nollie 180            - L1 + O
    nollie bs 180         - L1 + R1 + O
    nollie 360            - L1 + O + right
    nollie bs 360         - L1 + O + left
    nollie varialflip     - L1 + triangle + LU
    nollie fs kickflip    - L1 + triangle + O
    *nollie bigflip       - L1 + triangle + LD
    *nollie hardflip      - L1 + triangle + RU
    *nollie bs kickflip   - L1 + R1 + triangle + O
    *nollie fs heelflip   - L1 + triangle + O + left
    *nollie bs heelflip   - L1 + R1 + triangle + O + left
    \Grind tricks
    50-50 grind   - X
    boardslide    - X + left
    noseslide     - X + up
    tailslide     - X + down
    nosegrind     - X + RU
    5-0 grind     - X + RD
    feeble grind  - X + LU
    smith grind   - X + LD
    crooked grind - L1 + X + right
    lipslide      - L1 + X + left
    bluntslide    - L1 + X + down
    *noseblunt    - L1 + X + up
    \Air tricks
    indy          - O
    backside grab - O + left
    nosegrab      - O + up
    tailgrab      - O + down
    method        - O + RU
    stalefish     - O + RD
    frigid air    - O + LD
    *judo         - O + LU
    wallride     - L1 + square + right
    handplant    - R1 + X
    nose manual  - L1 + square + up
    manual       - L1 + square + down
    \Switchstance(all must be done in switchstance)
    *half-cab          - L1 + R1 + O
    *half-cab kickflip - L1 + R1 + O + triangle
    *half-cab heelflip - L1 + R1 + O + triangle + left
     a. Character tricks
    impossible      - R1 + triangle + up
    kickflip casper - R1 + triangle + up
    double kickflip - R1 + triangle + up
    dark slide      - R1 + X + right
    ddp             - R1 + O + right
    airwalk         - R1 + O + right
    [10. My Character/Scores]
    Character: Cyrus
    Shoe sponsor: DC Shoes, blue w/grey stripe
    Shirt sponsor: Forties, blue
    Deck sponsor: Think, black w/green letters
    Shop sponsor: FTC
    Magazine covers: hometown, new york, los angeles, san francisco, europe
    Skater of the year
    hometown: 45,449
    new york: 118,548
    subway         - 46,663
    was. sqaure    - 34,206
    brooklyn banks - 37,679
    los angeles: 165,127
    venice     - 54,665
    la river   - 50,650
    courthouse - 59,812
    san francisco: 124,320
    china banks  - 43,118
    the hills    - 37,580
    embarcadero  - 43,622
    international: 100,824
    south bank    - 45,532
    das kolosseum - 55,292
    total score: 554,268
    [11. Cover of Thrasher]
    After you beat the game on expert you will become a pro skater and it will tell you
    to destroy all the levels and get on the cover of Thrasher Magazine 5 times to be the
    Skater of the Year.
    Now all you do is go back and beat all the levels in every city and when you have
    destroyed every level for that city you will get to take a picture for the cover. It
    will show a replay of your run and you can take the picture anytime during the replay
    or start the replay over till you find the picture you like best. After you are on
    the cover of Thrasher Magazine for 4 citys on the last city you destroy it will be the
    Skater of the Year issue and you will get a little congralutions screen and now you
    have finally beat the game.
    [12. Tips]
     a. basic tips
    1. dont stay in the same area as much the points will go down.
    2. explore, look for things to link tricks for massive points.
    3. dont do the same trick over and over the points decrease for that trick.
    4. if you think you are going to wreck then press L2 or R2 to bail and stop yourself
       from completing the trick.
    5. press O when bailing to tuck yourself in to reduce damage.
    6. press triangle when bailing from a high wreck to grab a ledge or wire.
    7. if you get enough damage your board will break and you will lose, so always tuck
       to reduce damage(refer to 5).
    8. bir air=big points
     b. running from cops
    1. if you want to get away from them then jump over obstacles or if you have a open
       area then just hold down X to out run them.
    2. if you want to see the cop die, then keep running for about 20 secs. but
       dont loose him or it wont happen. he will die of a heart attack its funny.
    3. if you beat the score and get caught by the cop then you will you wont beat the
    4. if you beat the score and the cop dies or you get away you will beat the level.
    5. while running from cops if you do tricks your points are tripled.
     c. grinding
    1. to make a good grind you must come at the rail/ledge at a straight path like
    = is the rail
    - is the path
    * is the skater
                 (right path)------* ==============
                                     *     *
                                    /      |
                                   /       |
                            (ok path)   (wrong path)
    2. if you come at the right path you will be able to grind longer before you will
       start to loose your balance, if you come at the wrong path you will most likely
       fall off right when you get on. the ok path you could hold it for a second or
       two then jump off
    3. combine your grinds to make more points.
    4. to balance yourself when grinding use left and right.
    5. longer the grind the more points its worth so stay balanced.
    6. do tricks into and out of grinds.
     d. score high
    [13. Secrets/Codes]
    Extra points:
    pause game, hold L1 + L2 + R1 + R2 and repeatedly press cirlce to increase your score
    5,000 points at a time. -From: Lady174502@aol.com
    well its supposed to be a move, but since i cant do it it guess its a secret. well its
    like this it says you are about to do the trick, but it wont do it.
    (switchstance) L1 + O + left  -From: dethfan969@icqmail.com
     a. level secrets
    new york, subway:
    at the right top of the level there is a hole in the wall you can goto into from the
    quarter pipe against the wall. you just come down the stairs to return to the main area
    los angeles, venice beach:
    in the street near the glass building is a plant you can launch off onto the redish
    building and if you go left there is a rail you can go down, or go right and jump the
    gap and continue across to get to a launch off the roof.
    los angeles, the courthouse:
    (saw this on the demo clip)
    1. from the start to the left there is a sign that says under construction and a bump
    you can jump and wallride over the sign and there is a bowl in there to mess around in.
    get out the same way.
    2. in the middle area there is a plant with a kicker on it, then you will land on this
    block thing and there is a bump and a rail to the right side or you can just jump off.
    international, south bank:
    when you start go up the incline to the right and then there is a little incline to the
    right and you turn the corner. go straight and there is a gap and a huge rail and you
    will come out of a vent.
    san francisco, the hills:
    at the very end of the hills instead of going to the left for the end, goto the right
    and through the glass. there is a half-pipe in here.
    [14. Thrasher or Tony Hawk]
    [15. Gameshark Codes]
    Infinite Time:                800C3EA2 2400
    Max Score:                    800B2434 FFFF
    Infinite Energy:              800DD6C2 2400
    0 Points Inflicted To Status: 8008C94E 0000
    Unlock All Levels:            800B248C 0B03
    [16. FAQ]
    Q: How old are you?
    A: 16, I am young.
    Q: Where do you live?
    A: Tennessee.
    Q: How much is the game?
    A: Its about $40.00.
    Q: Is it worth the money?
    A: Yes.
    Q: Do you own this game?
    A: Yes.
    Q: Is it better than Tony Hawks Pro Skater?
    A: Umm I would say no, but if you have the money get them both.
    Q: Is there anything wrong with the game?
    A: I have had no problems.
    [17. Reviews]
    Review by phillipdc(phillipdc@earthlink.net)
    Thrasher Skate and Destroy might not be as fun as Tony Hawk, but it is very good and
    fun game to play. The crashes on this game are really fun to watch they go in slowmo
    and you body will get messed up, sometimes the splits(ouch).
    Gameplay(8/10) - The single player is just basicly go to a level and beat the score with
    a time limit, its fun to do and all, but there is alot of multiplayer options on this
    which makes it really really fun with friends. I dont like the grind system in this much
    you just have to get used to it I guess because you seem to loose balance faster then in
    Tony Hawk.
    Graphics(8/10) - The graphics are great, except that when you wreck it will mess up a
    little like you are going through something, but it still looks really cool.
    Control(7/10) - The controls are ok in the game if you like it when you have to hold O
    and left to do a 360 but while you are doing that you are turning left, which sucks
    because you will run into the wall or some shit.
    Replay(9/10) - You will replay this to beat your scores, or if you want to change your
    sponsors. Other then that on single player I wouldnt see why, but on multiplayer you
    would want to keep playing with the diffrent modes.
    Overall(8/10) - The game is really fun, and say its worth the money. I just didnt like
    the move and grind system at first but I got used to them now.
    I would suggest this as a buy if you like skating games, but if you are expecting another
    Tony Hawk then I dont think you will like it.
    Reviewer's Score: 8 / 10
    [18. Credit]
    Thanks to GameFAQs for having the best site for FAQ's and codes.
    Thanks to Sony for making there system.
    Thanks to you for veiwing.
    Thanks to everyone who loves games.
    Thanks to www.cmgsccc.com for the gameshark codes.
    Thanks to www.cheatcc.com for the codes.
    Thanks to Shootsmurfs@aol.com for saving me time, he sent me 4 character tricks.
    Thanks to dethfan969@icqmail.com for moves and a secret. South bank and The hills
              level secret.
    [19. Copyright]
    This document is Copyright 1999 Phillip Collier.  To you use this you
    must have my express permission and you may NOT alter the content of
    this document in any way, shape or form. This is for PERSONAL and PRIVATE
    use only and may not be sold and/or traded for any reason. If you have
    permission you must always update to the newest version and give me my
    full credit.


text:
Trick 'r' Treat Movie Review - Enigma13 Blog -
Switch Lights

The lights are on

What's Happening

Trick 'r' Treat Movie Review

When it comes to horror movies, there is a very thin line between the following goals for audience reaction: Entertainment and torment. The problem with most horror movies these days is that they take themselves too seriously, to the point that it isn't fun to watch. High examples are torture-porn films such as Saw and Hostel. And as much as I loved the French film, Martyrs, it is still such a disgusting movie, it's not like I would like to see a girl skinned alive for a second time. Then there's also the movies that don't take themselves seriously enough: Such as The Final Destination or Sorority Row. Although their laughs may or may not be intentional, they aren't scary, and worn from an over-used premise (death and fate killing teenagers, and 'I Know What You Did Last Summer' ripoffs). And yet, studios are giving all these bad horror films the right to studios, while real gems, the ones that are able to ably balance torment and entertainment, are stuck with straight-to-DVD releases. Such is the case of this movie.

Trick 'R' Treat, made by Halloween fanatic Michael Doughtery, was finished and slated for an October 2007 release, but due to studios being too busy throwing in another crappy 'Saw' sequel, it was pushed all the way to two years later, and for what? A straight-to-DVD release? Now that's true horror. This is a movie that is truly something unique, compared to most of the studio releases.

Michael Doughtery takes all of Halloween's many traditions and uses them to full effect. The premise of the film is something that will truly get you into the holiday spirit, stating that all of the traditions of Halloween such as handing treats and lighting jack-o-lanterns, were ancient ways of repelling evil spirits. Nowadays, they are treated for mere fun, and people have forgotten their true meaning. One of the main strengths, of this movie, is, surprisingly, the plot...or what little plot there is. Films like 'Saw' have convoluted their plot to such a degree that they are more confusing than all of the seasons of LOST and X-Files combined. However, the plot here is taken seriously, yet also, kept simple and best of all, ghoulishly fun.

It is basically an anthology of four short stories, only rather than a Stephen King collection, all four of the stories are "connected", and it is amazing how the director has intertwined all of these plot lines. Whether it is merely two characters bumping into each other on the street, or a high conflict, the way it all unfolds is surprisingly simple, yet absolutely well-done. These stories include, a principal who also works part time as a serial killer, a group of kids who deliver a cruel prank, a group of sexy (:3) girls who don't get the dates they bargained for, and a grumpy old man who is out of the Halloween spirit. Each of them have a unique twist, to them, both in terms of, "Oh crap, I wasn't expecting that", and in terms of how the stories intertwine.

Another great strength is the atmosphere, which captures the spirit of Halloween in the most amazing way possible since "Tim Burton's Nightmare Before Christmas". With an autumn color palette, moody lighting, and some fine acting (though nothing too note-worthy), it all piles up into what is the perfect movie for Halloween right next to John Carpenter's classic Michael Meyers slasher. Trick R Treat gets a 5/5 simply for being what it sets out to be and more, an entertaining horror film that is absolutely perfect for the season, and also, a brilliant connection of stories brought together. Although I am actually arguing with myself about the score, it is just such a fun watch that to place it any lower would be like I'm breaking a Halloween tradition. And after watching this movie, that is definitely not a good idea >_>


text:
No splinters here - Conviction is a masterfully polished installment - User Reviews -
Switch Lights

The lights are on

What's Happening

No splinters here - Conviction is a masterfully polished installment

Splinter Cell has made a name for itself over the past decade as a venerable Tom Clancy series, with its stealth elements being favorably compared to Metal Gear Solid's elements. Starting with Splinter Cell on Xbox and PC, coming out stronger with Pandora Tomorrow and Chaos Theory, and embracing the Xbox 360 for Double Agent, Conviction was fairly well hyped. I still remember the "I got Shotgun" commercial advertising the SPAS-12 as a pre-order exclusive. Although I missed out on that, I recently got the game and fell in love with its polished and responsive controls, the ability to play it as an action game and go stealthy whenever, beautiful soundtrack (I'm serious) and a story reigning supreme.

Sam Fisher's been through a lot over the last few years - his daughter was killed in a car accident, he was forced to end the life of his best friend, and he's saved the country more than a few times. Once again he's forced to save the US, with his guilt over his daughter's death being used to leverage him. He is forced to operate under former coworkers that he can no longer trust and beat the truth out of anyone who hides it from him. The are few spoilers but by saying even one of them I'd essentially spoil the entire story, which anyone definitely wouldn't want, period. The most heart-pounding moment to hear one of the important facts is when they experience it as Sam Fisher. If players already know what happens next, they won't feel a thing when a fact comes to light that changes everything - literally, everything - that Sam is fighting for. Fisher's interrogations are brutal. Victims are kicked off second-story balconies, have their hands pinned by a knife into a tree stump, heads are smashed into urinals, and they are hung off the edge of a three-story building - if anyone gets in Sam's way, they won't live to get in anyone elses'.

Third Echelon is the enemy now, the foe. The only thing that he couldn't leave behind at the HQ with his old life was Anna Grimsdottir, his handler. After establishing contact with him, she reveals herself as a defector working for the US President. Sam wants out of the spy business, but Grim has a few facts up her sleeve that Sam could be easily swayed by. After learning that his daughter's death wasn't an accident, Sam will do anything to return the favor after the murderer effectively killed him. An associate of Sam's, Victor Coste, puts it accurately at the beginning of the game:

"The thing you have to know is this: the Sam Fisher you knew is dead. America killed him, asked him to make one sacrifice too many cross one line too far. A drunk driver killed him, some anonymous ***hole who ran down his daughter and vanished. She was the one thing in his life that humanized him. And his agency killed him. It set him up, turned him loose, and told him to pull the trigger on his best friend in a dirty New York basement. Irving Lambert died by Sam's hand that day, and so did Sam. So he left. Left Third Echelon, left the life he knew, left America and Mom and apple pie, left it all behind."

The fact that I just spent that whole section on the prologue and early events should hint that the events that are actually in the game are even larger.

The control layout is awkward at first but surprisingly easy to learn and may be one of the best third-person controls on consoles. Gunplay is razor sharp and I never had to deal with conflicting context-sensitive actions. The story's sense of urgency affects the gameplay as well - players are never put on a timer, as far as I know, but I almost never sit in one spot for too long. I enter a room, look around, and form a plan on how to get through without being spotted - I never waited for a guard to turn his back, I simply popped him in the the head and continued on.

The new mark-and-execute method of eliminating foes works very well no matter how players progress. For those who would rather strike quickly with fast-paced firefights will find a great entrance by starting the fight quickly eliminating three tangos, or performing the execution on the fly to escape when players are pinned down. The catch is that to gain an execute (players can mark foes without an execute) players must make a necessary melee kill. This encourages the stealth gameplay - good players can easily sneak up behind an enemy and take him down from the shadows, and using the execution to quickly drop everyone else in the room. Players who would rather take the noisy approach can opt to take the unsuspecting enemy as a human shield in lieu of killing them - an execution is granted to players either way.

Conviction uses the Persistent Elite Creation (P.E.C) as a form of unlocking weapons. By completing challenges (these are far more from statistic - never once did I get many of them by simply playing) players earn credits which can be used to unlock new guns, mods, camos, or uniforms. I always found myself looking through the menus to see which challenges I wanted to tackle, such as murdering a guard while he was investigating a car alarm that I purposely tripped.

There is also a dedicated co-op campaign - this serves as a prologue to Sam's tale, focusing on an EMP shipment bound for Washington DC - instead of taking scenarios from the campaign, this was built from the ground up for co-op and supports splitscreen, system link, matchmaking, and private matches. Stealth is more important here, as enemies are plentiful and on harder difficulties there is a stiff (and imminent) penalty for forgetting to look both ways before crossing the well-lit corridor. Marks and executions are also shared, leading to some spectacular moments of co-ordinating executions to combat the legions of enemies. It is rather short, but never did I feel like I could breathe until the enemies were dead.

There is also a Deniable Ops mode, which focuses on scenarios such as defending a generator in a Horde-like fashion, sneaking through an enemy installment undetected, and killing everything in the way of co-op protagonists Agents Archer and Kestrel.

The Face-Off mode is okay, pitting the two players against each other while optionally integrating AI bots into the experience. Killing the bots or the other player rewards players with points - first the 30 points the round, typically. Savvy players will use the bots to distract the other player for an easy kill, but it lacks the depth of Chaos Theory's spies-versus-mercenaries mode.

If you like action, stealth, story, or any of the above, get Conviction. You won't regret it.

No one has commented on this article.


text:
Save 20% on your first order!
Regularly priced at $5.95.
New Customer Offer!
Introducing Our New Loyalty Program

  • View All Categories

Email Sign Up

Get 10 Free Minutes Now - Limited to only one use per customer

watch our movies on your TV

Sean Michaels' Evil Cuckold Favorite

When a frustrated wife or live-in girlfriend is looking for something strange, Sean Michaels is ready to deliver the goods.  Read More

  (33 customer ratings)
Login to rate this item

Evil Angel
  • Stream Only

  • Stream + Download

  • DVD / Blu-ray

    Not Available

  • Stream Rental

Scene 1

Scene 2

Scene 3

Scene 4

When a frustrated wife or live-in girlfriend is looking for something strange, Sean Michaels is ready to deliver the goods. Evil Cuckold, directed by Sean for Buttman Magazine Choice, offers four scenes in its two-and-a half hour run time ranging from a swinging couple happily enjoying Sean's company to a frustrated wife fucking Sean while taunting her chastity-confined husband. Ava Devine and Johnny Fender are the swingers who offer Ava to Sean as a carnal incentive to buy their house, with anal and ATM to sweeten the deal. Sienna West humiliates boyfriend Gabriel when he walks in on her as she's gobbling Sean's tenderloin. She makes Gabriel eat her pussy while she's getting fucked, and teases, then abandons him in favor of her new sexual conquest. Janet Mason is displeased with husband Bob's puny dick, which she has locked up in a chastity device. She makes Bob watch as she fucks and sucks his boss Sean, while she humiliates him in a nonstop barrage of abuse, ending with making Bob taste "a real man's cum" off her chin. Eager Chip gets wife Krissy Lynn to call phone repairman Sean so she can fuck him - and he can watch. Chip watches and helps Krissy get off with Sean, and is rewarded with a mouthful of jizz second-hand from Krissy, which he complacently swallows. Fans of Sean Michaels and cheating scenarios will find a lot to like in Evil Cuckold.

DVD Features:
  • Cumshot Recap
  • Photo Gallery
  • Playable Worldwide

Runtime (Stream, Download): 158 minutes

Customer Reviews

Write an online review and share your thoughts with other customers.

You Might Also Like:
Home  |  Adult VOD  |  Pay Per Minute  |  DVD & Blu-ray  |  Sex Toys  |  Pornstars  |  Porn Lists  |  Reviews  | Gay
Shopping Cart  |  Checkout  |  Wish List  |  Join Email List  |  WebMasters & Affiliates  |  Wholesale  |  RSS  |  Site Map
Since 1993, GameLink's online adult store has offered the best selection in adult movies & sex toys. Enjoy high quality streaming video on demand, porn downloads, adult dvds, adult toys & novelties, and information on the hottest pornstars! Join our email list to receive valuable coupons & discounts.
© 1997-2015 Game Link International Limited. All rights reserved.
About GameLink  |  Privacy Policy  |  Terms and Conditions  |  Copyright Information  |  18 U.S.C. §2257 Recordkeeping Requirements Compliance Statement
VOD Company of the Year 2013
VOD Company of the Year 2014
Internet Company of the Year 2014
ASACP Approved Member


text:
More Reviews
REVIEWS Disney Infinity 3.0 Review
Disney Infinity 3.0 offers the first real taste of new Star Wars gaming content since the franchise was purchased by the Disney Corporation. This begs the question: Is it Han Sololicious? Or Jar Jar Bombad?

Lara Croft GO Review
Everyone’s favorite spunky spelunker goes retro for her new adventure on mobile devices. Does this blast from the past offer enough variety to stand on its own?
More Previews
PREVIEWS Magic: The Gathering - Puzzle Qu Preview
Peanut butter and jelly. Fire and ice. Magic: The Gathering and Puzzle Quest.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: 09/01/15

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Fumbies: The Cloud Creatures Screenshots

Fumbies: The Cloud Creatures features three mini games that players can use to earn in-game coins and experience. Players can use the coins they earn to unlock new outfits for their Fumbies or to decorate the Fumbies floating island. The game includes over a hundred costumes and accessories that the Fumbies can wear and more than 70 items that players can use to customize their island.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Fumbies: The Cloud Creatures

More On GameRevolution


text:
Strength & Honour 2 v1.08 Patch

Building an empire is one thing, but sustaining one is a whole other matter
A new patch for Strength & Honour 2 has been released, updating to v1.08 this game of strategic & real-time warfare developed by Magitech. Thanks: The Patches Scrolls. Strength & Honour 2 is an empire building turn-based and real-time battle strategy war game that is set in the ancient world. The game allows players to take the seat of an ancient ruler. They have eight civilizations to choose from with over 25 nations from Rome, Carthage, Egypt, Persia and the Gauls in the West to China, the Huns and Maurya in the East. Rather than kill monsters and find treasure, Strength & Honour 2 takes the player back in history to a time when empires were built not just through wars and a life of the sword, but the player must face the real obstacle of ruling a nation; maintaining peace and unity within the empire. A playable demo is locally mirrored here.


text:
Karahan Online Client (10-02-03)

Wander through the perilous yet alluring towns of Ancient China
MAYN Interactive has released an updated client of Karahan Online, the Turkish version of TwelveSky 2. Developed by ALT1, Karahan Online is a MMORPG set to blow players away by throwing them into a battle between four warring clans.


text:
Stand O'Food 3
Reviewed by Didi Cardoso
Review Date Platform Genre Rating Production
2011-05-23 PC Time Management E (Everyone) G5 Entertainment

In Stand O'Food you play as Ronnie, an aspiring fast-food chain manager who attempts to successfully run a series of burger joints, lasagna restaurants and pie bakeries. Each of the 25 available venues offers three or four levels to complete, in one of three difficulties that can make the gameplay much more challenging depending on your familiarity with time-management games.

The basics of the gameplay require only simple point and click mechanics and much attention to detail. Your restaurants are composed of several conveyor belts with ingredients which are never in the right order, so you must hop around picking up the right pieces in the right order to assemble the food item required by the next customer in line. It's similar to Cake Mania in this aspect, where customers will enter the store and place a specific order, and sometimes ask for extra items in the process.

Extras come in the form of various sauces (ketchup, mustard, chocolate, whipped cream and so on), which can be placed in between layers. Sauces must be purchased or refilled before a level starts and will definitely complicate things as you try to get everything in the right order. Customers will also request other fast-food products such as fries, soda, coffee or ice cream. Of course, their patience is limited, so make them wait too long and they will get mad and walk out.

Extras are the best way to make money so that you can buy upgrades for the store, for example, machines that hold more soda, air conditioner, plants and a jukebox to keep people happy while waiting, or a useful crane that lets you pick whatever from the conveyor belts regardless of how far back the ingredient is.

In the first levels, the pace is quite nice and it's easy enough to layer your items and complete the orders. Later on, items will require several layers to assemble and everything becomes a lot more hectic. A single wrong click can cause complete chaos and make you lose the stage. Fortunately, there is this handy "undo" button that lets you put back whatever you picked up last, and there are plates on the counter where you can store items that you don't need right away. There is also a garbage bin where you can toss whatever you can't use, although that will cost money.

Sometimes you will have different stages that break the pace a little. Some of them will show images of what you can make, and your customers will accept any of those items without having to request them, so assemble whatever is faster and serve as many customers as possible. Another particular stage has different conveyors lined up with counters, where customers will come up to and wait for you to slide a plate down. Sometimes, one of them will slide an empty plate back up at you, and you MUST catch it. Break enough plates and the stage ends.

As it's already usual in this type of games, we have a comic-book presenting the story, and I actually liked seeing how Ronnie interacts with Nikki, the protagonist of Supermarket Mania (another G5 time-management game).

My main cause of frustration was trying to see the sauce icons in the customer's thought bubbles. Some of them are easy to confuse with one another (hot sauce and ketchup for example), mayonnaise was hard to distinguish, but the most confusing situation of all is when everyone starts piling up in the queue and the thought bubbles start covering others and you won't be able to see the icons anymore. In these cases, it's best to just assemble whatever dish without the extras, since you won't have the time to add them in. Unfortunately, you won't be making a lot of extra cash to purchase upgrades.

Like in Supermarket Mania, there is also an extensive list of achievements for various goals, but without any effect in the gameplay, just as a collectible kind of feature for the completist gamer.

Overall, Stand O'Food 3 delivers a better time-management experience than its predecessors, but this increasingly complex food serving experience may just be repetitive enough that you might not be back for a second helping.


text:
DEVELOPER DIARY | X360, PS3, PC Thursday, May 24, 2012 | 7:09 PM

XCOM EU: Welcome to the base

XCOM EU: Welcome to the base

A bit late but here is the latest dev diary of XCOM: Enemy Unknown where Firaxis talks about the base, the place where the player will be elaborating offensive and defensive plans against the invading enemies. The game will be out on October 9th (12th in Europe).

Deep Dive #2 - The Base

All comments

Commented on 2012-05-25 01:32:40
Can't wait to customize my base. Should be one of the best turn based strategy games to come out in a long time.
Commented on 2012-05-25 07:45:56
I was a little worried about this game, if they will not destroy the original idea and gameplay of the first games, but it looks better and better.
Commented on 2012-05-25 10:37:35
seems to be fun. cool music
Commented on 2012-05-27 15:15:16
Looking really good :) Will be getting the PC version for sure

About the game

What's up?
  • GriftGFX
    GriftGFX I played some DirtyBomb directly after the BLOPS3 beta. It helps highlight how much better a game DB is :D (0 minute ago)
  • Moonwalker
    Moonwalker @thesnake: Nope. But the reviews are coming tomorrow. Definitely curious how it turned out. (1 Hour ago)
  • Moonwalker
    Moonwalker @digi_matrix: Yeah i really want to see Straight outta Compton. I;m a big Hip Hop fan and that one looks well done. (1 Hour ago)
  • Executioner_UK
    Executioner_UK @thesnake: Im the same.. i can tell you MGS is worth it as i already have it.. but i wanted feedback on MM before i grab that too :) (4 Hours ago)
  • thesnake
    thesnake Anyone got mad max yet? Want MGS 5 and Mad Max but wasnt too sure if MM would be crap. (4 Hours ago)
  • droezelke
    droezelke @Moonwalker: I just think that the joke was just bad. Was that the best they could come up with. Oh and Kimmel did game presentatio's on his own show in the past (8 Hours ago)
  • digi_matrix
    digi_matrix Straight Outta Compton was awesome. Mr Robot is awesome too, best drama show currently along with The Knick. Brilliant cinematography in both. (9 Hours ago)
  • Driftwood
    Driftwood Turns out there was a mix up with the time for the live (different time zones). We'll be live with Andy tomorrow at 9 p.m. CET, most probably on PS4 this time. (> 3 Months ago)
  • Driftwood
    Driftwood Live cancelled, see news article for "info". (> 3 Months ago)
  • Driftwood
    Driftwood Andy Tudor is a bit late so we'll have to wait a bit more. Sorry for the delay. (> 3 Months ago)
  • Driftwood
    Driftwood We'll be trying to play DiRT Rally live tonight at 9:45 CET. (> 3 Months ago)
  • Driftwood
    Driftwood In just a few hours, at 3:00 CET, Bloodborne will get the Gamersyde treatment. (> 3 Months ago)
  • Driftwood
    Driftwood Harold live tomorrow evening, with Loris Malek and Olivier Derivière, only on Gamersyde. (> 3 Months ago)
  • Driftwood
    Driftwood Be there "tomorrow" morning at 8:01 am CET for our verdict on Sunset Overdrive and our direct feed videos. (> 3 Months ago)
Top stories


text:
Sony Playstation2 Game Cheats
WWE SmackDown Vs Raw
WWE SmackDown! vs. Raw, WWE Smack Down versus Raw,
WWE Smack Down v Raw, W.W.E. SmackDown v Raw

Check for Walkthroughs, Guides, Cheats and more
Outside link to information specific to this game.
May include cheats, links to cheats and hints, guides, message boards, screenshots, reviews, previews, reader reviews and more..
Courtesy of: gamefaqs.com

Gameshark, Action Replay, Code Breaker codes? Check Here

Log a request for cheats and hints for this game. Click Here

Want to read game reviews/previews of this game? Check Here

Find the best deal: rent, buy, check availability of this game

Was this page helpful to you? YES / NO


text:
Oddworld: New and Tasty screens are new and, well, tasty

The screenshots show off the game’s gorgeous new visual direction – taking the 2.5D of the original and repurposing it for the modern gamer. Built in Unity, the whole game shines with an ethereal sheen – we don’t know about you, but these familiar screens re-painted with current tech have certainly got our nostalgia glands pumping. Just look at the tentacles on that Slig. Amazing. Oddworld: New And Tasty is due to launch Spring 2014 on PS3, PS4 and PSVita.

Looks like the two plane navigation is making a return

These new perspectives look a bit different to the old, fixed side-scrolling one...

Looks like the Sligs get their Slogs back, too

The iconic scrolling screens are present, helping you through the various levels

Who's watching Abe? Are those some Scrab/Paramite eyes we see?

More from the Web

  • mad games

    amazing man Daym!!!!!!!!!!!


text:
Jamele’s 3 TDs lead Southington over Ridgefield, into Class LL final

WEST HAVEN – Southington receiver and middle linebacker Alex Jamele was the epitome of how the Blue Knights football team performed and dominated on both sides of the ball in their CIAC Class LL semifinal game on Saturday.

Jamele had six receptions for 87 yards, including a pair of touchdown receptions from Yale-bound quarterback Stephen Barmore in the first half , and had a 41-yard interception return for another touchdown to lead No. 4 Southington to a 45-0 win over No. 8 Ridgefield at Ken Strong Stadium.
Running back Tyler Hyde was another offensive standout for the Blue Knights with 163 yards on 26 carries including touchdown runs of 2 and 1 yards.

“There is no better feeling in the world knowing I helped our team get to the state title game,” Jamele said. “We knew we had to come out strong and we did. This was a complete team effort and everyone did their job. Our offensive line was opening holes and our defensive line put pressure on them.”

Southington (11-1) will face No. 7 Fairfield Prep at Arute Field in New Britain on Saturday at 6:05 p.m..

This is the seventh state championship appearance for the Blue Knights (sixth in Class LL, one Class L D-I) with one Class LL title in 1998 (54-26 win over Norwich Free Academy).

In the first half, it was all Southington on both sides of the ball as the Blue Knights took a 31-0 lead at halftime.

The Barmore to Jamele connection started the scoring for the Blue Knights as Jamele caught a 22-yard touchdown pass with 3:20 to go in the first quarter. Kyle Smick’s kick made it 7-0 Southington. Jamele padded the lead when he intercepted Ridgefield quarterback Ryan Dunn and returned the ball 41 yards for a touchdown. Smick’s extra point made it 14-0 with 10:09 left in the second quarter.

“I was looking at the quarterback’s eyes and I just knew where he was going to throw it,” Jamele said.”When he let the ball go I just went for it and made the interception.”

The Jamele show continued when Barmore found his receiver wide open near the 10 yard line and connected for a 29-yard touchdown pass with 6:41 to go in the first half.

Smick was a busy boy, connecting on another extra point for a 21-0 Southington lead and added a 23-yard field goal with 5:26 to go for a 24-0 lead.
The Blue Knights added another score on its next possession when Barmore found receiver Jasen Rose for a 24-yard touchdown with 2:20 to go in the half. Smick’s kick made it 31-0.

In addition to Jamele’s interception return for a TD Steven Hamel had a sack and Andrew Spitz had a fumble recovery (helped set up Smick’s field goal) on the defensive side for Southington.

In the second half, the Tigers (10-3) best shot for a score came in the fourth quarter. Dunn completed a 22-yard pass to Chris Rossini for a first down at the Southington 12 yard line. But four downs later the drive stalled at the 11 and the Blue Knights took over on downs.

Hyde’s first touchdown with 8:29 to go in the third quarter and another with a minute to go in the third with Smick’s kicks provided the final 45-0 score.

“We’ve always taken it one game at a time this season and focused on the game at hand,” Southington coach Mike Drury said. “Now, this is it, the biggest one of them all coming up.”

The bright spot for the Tigers was running back Will Bonaparte who had 24 carries for 170 yards.

Southington 45, Ridgefield 0
(at West Haven)
Ridgefield 0 0 0 0 — 0
Southington 7 24 14 0 — 45
First quarter
S—Alex Jamele 22 pass from Stephen Barmore (Kyle Smick kick)
Second quarter
S—Alex Jamele 41 int ret (Smick kick)
S—Alex Jamele 29 pass from (Smick kick)
S—Kyle Smick 23 FG
S—Jasen Rose 24 pass from (Smick kick)
Third quarter
S—Tyler Hyde 1 run (Smick kick)
S—Tyler Hyde 2 run (Smick kick)
Team records: Southington 11-1; Ridgefield 10-3.

  1. CT Football Fan says

    I’m a Prep fan and haven’t seen Southington much but they certainly look strong. I continue to be amazed at how negative all these posts are. These are kids playing a game. When did this become life and death for so many? Why can’t people praise the hard work these guys put in, no matter what school they play for? Who cares what conference is better, what school is better, what league is better? There are some seriously lonely and bitter people reading high school sports.

  2. It's A Blog says

    Thanks for the Negative post .Attention this is a blog.It’s a discussion .As long as posts are Civil and not degrading all opinions should be welcomed and debated/discussed.

  3. CT Football Fan says

    Attention: Learn how to read. Many of these posts are NOT civil and seem based on stubborn, bitter biases. You are mistaking opinions from rantings. Discussions and opinions should be based on reasoned analysis of facts.

Leave a Reply


text:
Exclusive Post-Mortem Trailer 2

Posted: 06/17/2008 | Views: 48,564 | Comments:

Chainsaws and co-op make a great combination. (0:49)

Obscure: The Aftermath

Survival Horror, Adventure, Action
Release Date:
10/5/2009 (PSP); 3/25/2008 (Wii, PS2, PC)
Hydravision Ent.
Ignition / Playlogic
The sequel to Obscure takes place two years after the first installment. Once again you must battle for survival.

Related Videos

Check out GameTrailers Contests on LockerDome on LockerDome
Welcome to the new GameTrailers!
The link you're looking for no longer exists.

Since we've relaunched GameTrailers.com, some of the pages you have gotten used to over the years may have changed. To help find what you're looking for, take a look at our sitemap!

Need Help?
Head over to our FAQ page!

If you have questions about the site or a piece of media that you would like included on gametrailers.com, we would love to hear from you. Send us an email at: trailers@gametrailers.com

Any issues with the site? Are there broken links? Is there a trailer you are looking for that you can't find? Do you want to heap praise upon us? Send us an email at: webmaster@gametrailers.com


text:
Assassin's Creed 2 Mods

Category Name Mods Downloads Total size Last update
Graphic Mods 3 827 Aug 30, 2015
All Mods 4 832 37.6 MB Aug 30, 2015

If you're a modder and want to host your files on GameWatcher, please use our file uploader.

Not sure which mods to try out? Check our list of Best Assassin's Creed 2 Mods

Latest mods

Light ENB

  • [Mod]
  • Posted about 1 year ago
  • 1.34 MB

Copy All File , Not Copy Folder SS

Colour Correction II, ENB Series mod

  • [Mod]
  • Posted almost 4 years ago
  • 2.53 MB

A simple DirectX ENB series mod for Assassin's Creed II, aiming for colour correction. ENB Series developer: Vorontsov Boris ColourCorrection preset developer: An7hraX

Assassin's Creed 2 Awsome Icon

  • [Mod]
  • Posted about 5 years ago
  • 344 KB

This is Sweet

Ubisoft Montreal Podcast Special

  • [Other]
  • Posted almost 6 years ago
  • 33.4 MB

Strategy Informer visited Ubisoft's Montreal studio last week to get hands-on with Assassin's Creed 2, Splinter Cell Conviction and Avatar. Following on from the event, members of the press gathered to talk about what they had seen. Download the podcast t