Vision based Traffic Police Hand Signal Recognition in Surveillance Video- A Survey R.Sathya
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paper_title: Event Detection in Crowded Videos

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Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segment the actor from the background due to distracting motion from other objects in the scene. We propose a technique for event recognition in crowded videos that reliably identifies actions in the presence of partial occlusion and background clutter. Our approach is based on three key ideas: (1) we efficiently match the volumetric representation of an event against oversegmented spatio-temporal video volumes; (2) we augment our shape-based features using flow; (3) rather than treating an event template as an atomic entity, we separately match by parts (both in space and time), enabling robustness against occlusions and actor variability. Our experiments on human actions, such as picking up a dropped object or waving in a crowd show reliable detection with few false positives.
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paper_title: Multi-cue pedestrian classification with partial occlusion handling

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This paper presents a novel mixture-of-experts framework for pedestrian classification with partial occlusion handling. The framework involves a set of component-based expert classifiers trained on features derived from intensity, depth and motion. To handle partial occlusion, we compute expert weights that are related to the degree of visibility of the associated component. This degree of visibility is determined by examining occlusion boundaries, i.e. discontinuities in depth and motion. Occlusion-dependent component weights allow to focus the combined decision of the mixture-of-experts classifier on the unoccluded body parts. In experiments on extensive real-world data sets, with both partially occluded and non-occluded pedestrians, we obtain significant performance boosts over state-of-the-art approaches by up to a factor of four in reduction of false positives at constant detection rates. The dataset is made public for benchmarking purposes.
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paper_title: Unsupervised Discovery of Action Classes

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In this paper we consider the problem of describing the action being performed by human figures in still images. We will attack this problem using an unsupervised learning approach, attempting to discover the set of action classes present in a large collection of training images. These action classes will then be used to label test images. Our approach uses the coarse shape of the human figures to match pairs of images. The distance between a pair of images is computed using a linear programming relaxation technique. This is a computationally expensive process, and we employ a fast pruning method to enable its use on a large collection of images. Spectral clustering is then performed using the resulting distances. We present clustering and image labeling results on a variety of datasets.
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paper_title: Learning realistic human actions from movies

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The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8% accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.
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paper_title: A new benchmark for stereo-based pedestrian detection

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Pedestrian detection is a rapidly evolving area in the intelligent vehicles domain. Stereo vision is an attractive sensor for this purpose. But unlike for monocular vision, there are no realistic, large scale benchmarks available for stereo-based pedestrian detection, to provide a common point of reference for evaluation. This paper introduces the Daimler Stereo-Vision Pedestrian Detection benchmark, which consists of several thousands of pedestrians in the training set, and a 27-min test drive through urban environment and associated vehicle data. The data, including ground truth, is made publicly available for non-commercial purposes. The paper furthermore quantifies the benefit of stereo vision for ROI generation and localization; at equal detection rates, false positives are reduced by a factor of 4–5 with stereo over mono, using the same HOG/linSVM classification component.
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paper_title: Recognizing actions from still images

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In this paper, we approach the problem of understanding human actions from still images. Our method involves representing the pose with a spatial and orientational histogramming of rectangular regions on a parse probability map. We use LDA to obtain a more compact and discriminative feature representation and binary SVMs for classification. Our results over a new dataset collected for this problem show that by using a rectangle histogramming approach, we can discriminate actions to a great extent. We also show how we can use this approach in an unsupervised setting. To our best knowledge, this is one of the first studies that try to recognize actions within still images.
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paper_title: Rapid object detection using a boosted cascade of simple features

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This paper describes a machine learning approach for visual object detection which is capable of processing images extremely rapidly and achieving high detection rates. This work is distinguished by three key contributions. The first is the introduction of a new image representation called the "integral image" which allows the features used by our detector to be computed very quickly. The second is a learning algorithm, based on AdaBoost, which selects a small number of critical visual features from a larger set and yields extremely efficient classifiers. The third contribution is a method for combining increasingly more complex classifiers in a "cascade" which allows background regions of the image to be quickly discarded while spending more computation on promising object-like regions. The cascade can be viewed as an object specific focus-of-attention mechanism which unlike previous approaches provides statistical guarantees that discarded regions are unlikely to contain the object of interest. In the domain of face detection the system yields detection rates comparable to the best previous systems. Used in real-time applications, the detector runs at 15 frames per second without resorting to image differencing or skin color detection.
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paper_title: An efficient dense and scale-invariant spatio-temporal interest point detector

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Over the years, several spatio-temporal interest point detectors have been proposed. While some detectors can only extract a sparse set of scale-invariant features, others allow for the detection of a larger amount of features at user-defined scales. This paper presents for the first time spatio-temporal interest points that are at the same time scale-invariant (both spatially and temporally) and densely cover the video content. Moreover, as opposed to earlier work, the features can be computed efficiently. Applying scale-space theory, we show that this can be achieved by using the determinant of the Hessian as the saliency measure. Computations are speeded-up further through the use of approximative box-filter operations on an integral video structure. A quantitative evaluation and experimental results on action recognition show the strengths of the proposed detector in terms of repeatability, accuracy and speed, in comparison with previously proposed detectors.
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paper_title: Learning realistic human actions from movies

paper_content:

The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8% accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.
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paper_title: Using spin images for efficient object recognition in cluttered 3D scenes

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We present a 3D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin image representation. The spin image is a data level shape descriptor that is used to match surfaces represented as surface meshes. We present a compression scheme for spin images that results in efficient multiple object recognition which we verify with results showing the simultaneous recognition of multiple objects from a library of 20 models. Furthermore, we demonstrate the robust performance of recognition in the presence of clutter and occlusion through analysis of recognition trials on 100 scenes.
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paper_title: Silhouette-based human action recognition using sequences of key poses

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In this paper, a human action recognition method is presented in which pose representation is based on the contour points of the human silhouette and actions are learned by making use of sequences of multi-view key poses. Our contribution is twofold. Firstly, our approach achieves state-of-the-art success rates without compromising the speed of the recognition process and therefore showing suitability for online recognition and real-time scenarios. Secondly, dissimilarities among different actors performing the same action are handled by taking into account variations in shape (shifting the test data to the known domain of key poses) and speed (considering inconsistent time scales in the classification). Experimental results on the publicly available Weizmann, MuHAVi and IXMAS datasets return high and stable success rates, achieving, to the best of our knowledge, the best rate so far on the MuHAVi Novel Actor test.
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paper_title: Robust real-time object detection

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This paper describes a visual object detection framework that is capable of processing images extremely rapidly while achieving high detection rates. There are three key contributions. The first is the introduction of a new image representation called the “Integral Image” which allows the features used by our detector to be computed very quickly. The second is a learning algorithm, based on AdaBoost, which selects a small number of critical visual features and yields extremely efficient classifiers [4]. The third contribution is a method for combining classifiers in a “cascade” which allows background regions of the image to be quickly discarded while spending more computation on promising object-like regions. A set of experiments in the domain of face detection are presented. The system yields face detection performance comparable to the best previous systems [16, 11, 14, 10, 1]. Implemented on a conventional desktop, face detection proceeds at 15 frames per second. Author email: fPaul.Viola,Mike.J.Jonesg@compaq.com c Compaq Computer Corporation, 2001 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of the Cambridge Research Laboratory of Compaq Computer Corporation in Cambridge, Massachusetts; an acknowledgment of the authors and individual contributors to the work; and all applicable portions of the copyright notice. Copying, reproducing, or republishing for any other purpose shall require a license with payment of fee to the Cambridge Research Laboratory. All rights reserved. CRL Technical reports are available on the CRL’s web page at http://crl.research.compaq.com. Compaq Computer Corporation Cambridge Research Laboratory One Cambridge Center Cambridge, Massachusetts 02142 USA
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paper_title: A REVIEW OF VISION BASED HAND GESTURES RECOGNITION

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With the ever-increasing diffusion of computers into the society, it is widely believed that present popular mode of interactio ns with computers (mouse and keyboard) will become a bottleneck in the effective utilization of information flow between the computers and the human. Vision based Gesture recognition has the potential to be a natural and powerful tool supporting efficient and intuitive interaction between the human and the computer. Visual interpretation of hand gestures can help in achieving the ease and naturalness desired for Human Computer Interaction (HCI). This has motivated many researchers in computer vision-based analysis and interpretation of hand gestures as a very active research area. We surveyed the literature on visual interpretation of hand gestures in the context of its role in HCI and various seminal works of researchers are emphasized. The purpose of this review is to introduce the field of gesture recognition as a mechanism for interaction with computers.
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paper_title: Contour-based object tracking with occlusion handling in video acquired using mobile cameras

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We propose a tracking method which tracks the complete object regions, adapts to changing visual features, and handles occlusions. Tracking is achieved by evolving the contour from frame to frame by minimizing some energy functional evaluated in the contour vicinity defined by a band. Our approach has two major components related to the visual features and the object shape. Visual features (color, texture) are modeled by semiparametric models and are fused using independent opinion polling. Shape priors consist of shape level sets and are used to recover the missing object regions during occlusion. We demonstrate the performance of our method in real sequences with and without object occlusions.
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paper_title: Visual perception of biological motion and a model for its analysis

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This paper reports the first phase of a research program on visual perception of motion patterns characteristic of living organisms in locomotion. Such motion patterns in animals and men are termed here as biological motion. They are characterized by a far higher degree of complexity than the patterns of simple mechanical motions usually studied in our laboratories. In everyday perceptions, the visual information from biological motion and from the corresponding figurative contour patterns (the shape of the body) are intermingled. A method for studying information from the motion pattern per se without interference with the form aspect was devised. In short, the motion of the living body was represented by a few bright spots describing the motions of the main joints. It is found that 10–12 such elements in adequate motion combinations in proximal stimulus evoke a compelling impression of human walking, running, dancing, etc. The kinetic-geometric model for visual vector analysis originally developed in the study of perception of motion combinations of the mechanical type was applied to these biological motion patterns. The validity of this model in the present context was experimentally tested and the results turned out to be highly positive.
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paper_title: A survey of vision-based methods for action representation, segmentation and recognition

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Action recognition has become a very important topic in computer vision, with many fundamental applications, in robotics, video surveillance, human-computer interaction, and multimedia retrieval among others and a large variety of approaches have been described. The purpose of this survey is to give an overview and categorization of the approaches used. We concentrate on approaches that aim on classification of full-body motions, such as kicking, punching, and waving, and we categorize them according to how they represent the spatial and temporal structure of actions; how they segment actions from an input stream of visual data; and how they learn a view-invariant representation of actions.
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paper_title: Space-time gestures

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A method for learning, tracking, and recognizing human gestures using a view-based approach to model articulated objects is presented. Objects are represented using sets of view models, rather than single templates. Stereotypical space-time patterns, i.e., gestures, are then matched to stored gesture patterns using dynamic time warping. Real-time performance is achieved by using special purpose correlation hardware and view prediction to prune as much of the search space as possible. Both view models and view predictions are learned from examples. Results showing tracking and recognition of human hand gestures at over 10 Hz are presented. >
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paper_title: Action modeling with volumetric data

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In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumetric representation of a moving human body in terms of voxsets by means of volumetric intersection. The recognition stage is then performed directly on 3D data, allowing the system to avoid critical problems like viewpoint dependence and motion trajectory variability. Suitable features are extracted from the voxset representing the body and fed to a classical hidden Markov model to produce a finite-state description of the motion.
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paper_title: A tutorial on hidden Markov models and selected applications in speech recognition

paper_content:

This tutorial provides an overview of the basic theory of hidden Markov models (HMMs) as originated by L.E. Baum and T. Petrie (1966) and gives practical details on methods of implementation of the theory along with a description of selected applications of the theory to distinct problems in speech recognition. Results from a number of original sources are combined to provide a single source of acquiring the background required to pursue further this area of research. The author first reviews the theory of discrete Markov chains and shows how the concept of hidden states, where the observation is a probabilistic function of the state, can be used effectively. The theory is illustrated with two simple examples, namely coin-tossing, and the classic balls-in-urns system. Three fundamental problems of HMMs are noted and several practical techniques for solving these problems are given. The various types of HMMs that have been studied, including ergodic as well as left-right models, are described. >
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paper_title: Recognizing human actions: a local SVM approach

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Local space-time features capture local events in video and can be adapted to the size, the frequency and the velocity of moving patterns. In this paper, we demonstrate how such features can be used for recognizing complex motion patterns. We construct video representations in terms of local space-time features and integrate such representations with SVM classification schemes for recognition. For the purpose of evaluation we introduce a new video database containing 2391 sequences of six human actions performed by 25 people in four different scenarios. The presented results of action recognition justify the proposed method and demonstrate its advantage compared to other relative approaches for action recognition.
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paper_title: Gesture recognition using recurrent neural networks

paper_content:

A gesture recognition method for Japanese sign language is presented. We have developed a posture recognition system using neural networks which could recognize a finger alphabet of 42 symbols. We then developed a gesture recognition system where each gesture specifies a word. Gesture recognition is more difficult than posture recognition because it has to handle dynamic processes. To deal with dynamic processes we use a recurrent neural network. Here, we describe a gesture recognition method which can recognize continuous gesture. We then discuss the results of our research.
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paper_title: Vision based Gesture Recognition for Alphabetical Hand Gestures using the SVM Classifier

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In this paper we discuss how a Gesture Recognition system for Alphabetical Hand Gestures is built. The main motive was to develop a system that can simplify the way humans interact with computers. The system is designed using the Support Vector Machine (SVM) Classifier which is widely used for classification and regression testing. SVM training algorithm builds a model that predicts whether a new example falls into one category or other. And the SVM classifier learns from the data points in examples when they are classified belonging to their respective categories.
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paper_title: Detecting irregularities in images and in video

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We address the problem of detecting irregularities in visual data, e.g., detecting suspicious behaviors in video sequences, or identifying salient patterns in images. The term "irregular" depends on the context in which the "regular" or "valid" are defined. Yet, it is not realistic to expect explicit definition of all possible valid configurations for a given context. We pose the problem of determining the validity of visual data as a process of constructing a puzzle: We try to compose a new observed image region or a new video segment ("the query") using chunks of data ("pieces of puzzle") extracted from previous visual examples ("the database "). Regions in the observed data which can be composed using large contiguous chunks of data from the database are considered very likely, whereas regions in the observed data which cannot be composed from the database (or can be composed, but only using small fragmented pieces) are regarded as unlikely/suspicious. The problem is posed as an inference process in a probabilistic graphical model. We show applications of this approach to identifying saliency in images and video, and for suspicious behavior recognition.
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paper_title: A tutorial on hidden Markov models and selected applications in speech recognition

paper_content:

This tutorial provides an overview of the basic theory of hidden Markov models (HMMs) as originated by L.E. Baum and T. Petrie (1966) and gives practical details on methods of implementation of the theory along with a description of selected applications of the theory to distinct problems in speech recognition. Results from a number of original sources are combined to provide a single source of acquiring the background required to pursue further this area of research. The author first reviews the theory of discrete Markov chains and shows how the concept of hidden states, where the observation is a probabilistic function of the state, can be used effectively. The theory is illustrated with two simple examples, namely coin-tossing, and the classic balls-in-urns system. Three fundamental problems of HMMs are noted and several practical techniques for solving these problems are given. The various types of HMMs that have been studied, including ergodic as well as left-right models, are described. >
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paper_title: Invariant features for 3-D gesture recognition

paper_content:

Ten different feature vectors are tested in a gesture recognition task which utilizes 3D data gathered in real-time from stereo video cameras, and HMMs for learning and recognition of gestures. Results indicate velocity features are superior to positional features, and partial rotational invariance is sufficient for good performance.
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paper_title: A Vision based Hand Gesture Interface for Controlling VLC Media Player

paper_content:

Human Computer Interaction can acquire several advantages with the introduction of different natural forms of device free communication. Gestures are a natural form of actions which we often use in our daily life for interaction, therefore to use it as a communication medium with computers generates a new paradigm of interaction with computers. This paper implements computer vision and gesture recognition techniques and develops a vision based low cost input device for controlling the VLC player through gestures. VLC application consists of a central computational module which uses the Principal Component Analysis for gesture images and finds the feature vectors of the gesture and save it into a XML file. The Recognition of the gesture is done by K Nearest Neighbour algorithm. The theoretical analysis of the approach shows how to do recognition in static background. The Training Images are made by cropping the hand gesture from static background by detecting the hand motion using Lucas Kanade Pyramidical Optical Flow algorithm. This hand gesture recognition technique will not only replace the use of mouse to control the VLC player but also provide different gesture vocabulary which will be useful in controlling the application.
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paper_title: Gesture recognition using recurrent neural networks

paper_content:

A gesture recognition method for Japanese sign language is presented. We have developed a posture recognition system using neural networks which could recognize a finger alphabet of 42 symbols. We then developed a gesture recognition system where each gesture specifies a word. Gesture recognition is more difficult than posture recognition because it has to handle dynamic processes. To deal with dynamic processes we use a recurrent neural network. Here, we describe a gesture recognition method which can recognize continuous gesture. We then discuss the results of our research.
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paper_title: A dynamic gesture recognition system for the Korean sign language (KSL)

paper_content:

The sign language is a method of communication for the deaf-mute. Articulated gestures and postures of hands and fingers are commonly used for the sign language. This paper presents a system which recognizes the Korean sign language (KSL) and translates into a normal Korean text. A pair of data-gloves are used as the sensing device for detecting motions of hands and fingers. For efficient recognition of gestures and postures, a technique of efficient classification of motions is proposed and a fuzzy min-max neural network is adopted for on-line pattern recognition.
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paper_title: Recognition of Arabic Sign Language (ArSL) using recurrent neural networks

paper_content:

The objective of this paper is to introduce the use of two different recurrent neural networks in human hand gesture recognition for static images. Because neural networks are a promising tool for many human computer interaction applications, this paper focuses on the ability of neural networks to assist in Arabic Sign Language(ArSL) hand gesture recognition. We have introduced the steps of our proposed system and have presented the Elmanpsilas model as a partially recurrent architecture and a fully connected network with recurrent links that is believed to help the network to converge and gain stability, then we have tested it in an experiment held for this; the results of the experiment have showed that the suggested system with the fully recurrent architecture has had a performance with an accuracy rate 95%.
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paper_title: Chinese Traffic Police Gesture Recognition in Complex Scene

paper_content:

We propose a method to recognize Chinese traffic police gesture in complex scene for intelligent vehicle. The gesture recognition is made by integrated nonparametric background modeling with human pose estimation. Firstly, dark channel prior and kernel density estimation are used to extract police's torso and arms from complex traffic environment as foreground region. Then, the coordinates of pixels in the upper and lower arms are determined by using max-covering scheme, which is based on a key observation that body part tiles maximally cover the foreground region and satisfy body plan. Finally, some typical police gestures can be recognized by rotation joint angle. The experimental results show that this method can obtain favorable results on a number of gesture sequences of traffic police.
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paper_title: Gesture recognition using recurrent neural networks

paper_content:

A gesture recognition method for Japanese sign language is presented. We have developed a posture recognition system using neural networks which could recognize a finger alphabet of 42 symbols. We then developed a gesture recognition system where each gesture specifies a word. Gesture recognition is more difficult than posture recognition because it has to handle dynamic processes. To deal with dynamic processes we use a recurrent neural network. Here, we describe a gesture recognition method which can recognize continuous gesture. We then discuss the results of our research.
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paper_title: Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video

paper_content:

We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American sign language (ASL) using a single camera to track the user's unadorned hands. The first system observes the user from a desk mounted camera and achieves 92 percent word accuracy. The second system mounts the camera in a cap worn by the user and achieves 98 percent accuracy (97 percent with an unrestricted grammar). Both experiments use a 40-word lexicon.
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paper_title: A real-time continuous gesture recognition system for sign language

paper_content:

A large vocabulary sign language interpreter is presented with real-time continuous gesture recognition of sign language using a data glove. Sign language, which is usually known as a set of natural language with formal semantic definitions and syntactic rules, is a large set of hand gestures that are daily used to communicate with the hearing impaired. The most critical problem, end-point detection in a stream of gesture input is first solved and then statistical analysis is done according to four parameters in a gesture: posture, position, orientation, and motion. The authors have implemented a prototype system with a lexicon of 250 vocabularies and collected 196 training sentences in Taiwanese Sign Language (TWL). This system uses hidden Markov models (HMMs) for 51 fundamental postures, 6 orientations, and 8 motion primitives. In a signer-dependent way, a sentence of gestures based on these vocabularies can be continuously recognized in real-time and the average recognition rate is 80.4%,.
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paper_title: Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review

paper_content:

The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. We survey the literature on visual interpretation of hand gestures in the context of its role in HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. Important differences in the gesture interpretation approaches arise depending on whether a 3D model of the human hand or an image appearance model of the human hand is used. 3D hand models offer a way of more elaborate modeling of hand gestures but lead to computational hurdles that have not been overcome given the real-time requirements of HCI. Appearance-based models lead to computationally efficient "purposive" approaches that work well under constrained situations but seem to lack the generality desirable for HCI. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. Although the current progress is encouraging, further theoretical as well as computational advances are needed before gestures can be widely used for HCI. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human-computer interaction.
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Title: Vision based Traffic Police Hand Signal Recognition in Surveillance Video- A Survey

Section 1: INTRODUCTION
Description 1: This section introduces the research area of human action recognition, emphasizing its significance and applications, particularly focusing on traffic police hand signals.

Section 2: Traffic Control Gestures
Description 2: This section explains how traffic police officers use hand signals to manage traffic, the importance of recognizing these signals for safety, and possible solutions to this recognition problem.

Section 3: Gestures
Description 3: This section lists and describes the twelve distinct traffic police hand signals used for traffic control.

Section 4: General Overview
Description 4: This section provides an overview of human action recognition approaches, issues, and challenges, focusing on vision-based methods.

Section 5: BENCHMARK DATASETS
Description 5: This section discusses various benchmark datasets used for activity recognition in video sequences.

Section 6: IMAGE REPRESENTATION
Description 6: This section outlines how features extracted from image sequences are used to represent human actions, covering both global and local representations.

Section 7: HUMAN ACTION DETECTION
Description 7: This section details the process of detecting human actions in video sequences, focusing on feature extraction techniques.

Section 8: ACTION REPRESENTATION
Description 8: This section describes how human actions are represented spatially and temporally for recognition purposes.

Section 9: HUMAN ACTION RECOGNITION
Description 9: This section discusses different techniques for classifying hand gestures, including rule-based and machine learning approaches.

Section 10: APPLICATION AREAS OF HAND ACTION
Description 10: This section explores various applications of vision-based hand action recognition, including robotics, sign language gestures, and traffic police hand signals.

Section 11: FUTURE DIRECTIONS
Description 11: This section outlines the future research directions and challenges in the field of human action recognition, especially in the context of traffic surveillance.

Section 12: Conclusion
Description 12: This section provides a summary of the survey, including the current state of research, challenges, and applications of traffic police hand signal recognition.