A survey of human-computer interaction design in science fiction movies
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paper_title: Connectables: dynamic coupling of displays for the flexible creation of shared workspaces

paper_content:

We present the ConnecTable, a new mobile, networked and context-aware information appliance that provides affordances for pen-based individual and cooperative work as well as for the seamless transition between the two. In order to dynamically enlarge an interaction area for the purpose of shared use, a flexible coupling of displays has been realized that overcomes the restrictions of display sizes and borders. Two ConnecTable displays dynamically form a homogeneous display area when moved close to each other. The appropriate triggering signal comes from built-in sensors allowing users to temporally combine their individual displays to a larger shared one by a simple physical movement in space. Connected ConnecTables allow their users to work in parallel on an ad-hoc created shared workspace as well as exchanging information by simply shuffling objects from one display to the other. We discuss the user interface and related issues as well as the software architecture. We also present the physical realization of the ConnecTables.
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paper_title: Modelling personality in voices of talking products through prosodic parameters

paper_content:

In this paper we report preliminary findings from two user studies that on the one hand investigate how prosodic parameters of synthetic speech can influence the perceived impression of the speakers personality and on the other hand explores if and how people attribute personality to objects such as typical products of daily shopping. The results show that a) prosodic parameters have a strong influence on the perceived personality and can be partially used to achieve a desired impression and b) that subjects clearly attribute personalities to products. Both findings encourage us to continue our work on a dialogue shell for talking products.
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paper_title: Rendering for an interactive 360° light field display

paper_content:

We describe a set of rendering techniques for an autostereoscopic light field display able to present interactive 3D graphics to multiple simultaneous viewers 360 degrees around the display. The display consists of a high-speed video projector, a spinning mirror covered by a holographic diffuser, and FPGA circuitry to decode specially rendered DVI video signals. The display uses a standard programmable graphics card to render over 5,000 images per second of interactive 3D graphics, projecting 360-degree views with 1.25 degree separation up to 20 updates per second. We describe the system's projection geometry and its calibration process, and we present a multiple-center-of-projection rendering technique for creating perspective-correct images from arbitrary viewpoints around the display. Our projection technique allows correct vertical perspective and parallax to be rendered for any height and distance when these parameters are known, and we demonstrate this effect with interactive raster graphics using a tracking system to measure the viewer's height and distance. We further apply our projection technique to the display of photographed light fields with accurate horizontal and vertical parallax. We conclude with a discussion of the display's visual accommodation performance and discuss techniques for displaying color imagery.
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paper_title: Navigational - and shopping assistance on the basis of user interactions in intelligent environments

paper_content:

This paper presents an overview about ongoing work in the project REAL, where we have set up the Saarland University Pervasive Instrumented Environment (SUPIE). In particular we introduce the intelligent environment’s architecture, which serves as the basis for different services and applications running in the environment and supporting their users in different task. On the basis of this information we outline our user and location-modeling component needed to establish the navigational – and shopping-assistants developed so far. Both assistants support their users with especially customized presentations. These presentations will be automatically scheduled and presented on public displays in the environment, as explained in the remarks about the presentation manager. Finally, we provide a short outlook on planned future work in the project.
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paper_title: Connectables: dynamic coupling of displays for the flexible creation of shared workspaces

paper_content:

We present the ConnecTable, a new mobile, networked and context-aware information appliance that provides affordances for pen-based individual and cooperative work as well as for the seamless transition between the two. In order to dynamically enlarge an interaction area for the purpose of shared use, a flexible coupling of displays has been realized that overcomes the restrictions of display sizes and borders. Two ConnecTable displays dynamically form a homogeneous display area when moved close to each other. The appropriate triggering signal comes from built-in sensors allowing users to temporally combine their individual displays to a larger shared one by a simple physical movement in space. Connected ConnecTables allow their users to work in parallel on an ad-hoc created shared workspace as well as exchanging information by simply shuffling objects from one display to the other. We discuss the user interface and related issues as well as the software architecture. We also present the physical realization of the ConnecTables.
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Title: A Survey of Human-Computer Interaction Design in Science Fiction Movies

Section 1: INTRODUCTION
Description 1: Discuss the impact of science fiction movies on public perception and the interaction between real-world trends and fictional technology, particularly focusing on the depiction of human-computer interfaces.

Section 2: INFLUENCING FACTORS FOR INTERACTION DESIGN IN MOVIES
Description 2: Examine key factors such as special effects technologies, budget, and the importance of technology in the movies that influence the design of human-computer interaction.

Section 3: MOVIES ADOPTING CURRENT HCI
Description 3: Review movies that either lack innovative HCI concepts or merely adapt common technologies of their time.

Section 4: MOVIES WITH UNREALIZED HCI VISIONS
Description 4: Categorize movies that have their unique visions of HCI, some of which have never been implemented or are unlikely to be realized.

Section 5: MOVIES ANTICIPATING OR INSPIRING FUTURE HCI CONCEPTS
Description 5: Provide examples of films that show technology and HCI concepts which were later realized in the real world or inspired future developments.

Section 6: COLLABORATION BETWEEN MOVIE AND HCI VISIONARIES
Description 6: Discuss the collaboration between filmmakers and HCI scientists to create realistic yet inspiring visions of future computer usage, focusing on exemplars such as Minority Report.

Section 7: ANECDOTES
Description 7: Present entertaining and satirical interactions with human-computer interfaces in movies that reflect or exaggerate real interaction techniques.

Section 8: DISCUSSION
Description 8: Analyze the patterns observed in the collaboration between filmmakers and scientists regarding HCI in movies, and discuss the impact of movies on public expectations and researchers' designs.