system
A chat on subreddit /r/pcmasterrace
human
Video game shaders will never be on par with professional 3d rendering let alone real life because of this

While it looks absolutely insane, the limitation of always having to cut corners will be there, I'm in no way an expert on the matter but shader map's only really look flawless on reflections (as they're fairly smooth in real life), 

but since they need to cut corners and use similar maps for multiple textures kinda everything ends up being a tad reflective, which makes your shadows less prominent and noticeable

Just look at the puddles in the background, they're just a bit too *"even"*


Tldr In other words: **reflections easy to look good, but not everything reflective so it's hard to make stuff that isn't reflective look right next to reflective stuff**
gpt
&gt; Video game shaders will **never** be on par with professional 3d rendering let alone real life because of this

Never is a long time. We went from pong to this in ~50 years.