system
A chat on subreddit /r/pcmasterrace
human
It depends on the perspective. Third person perspective it makes more sense to use depth of field than first person, or isometric, etc.
gpt
Some of the DOF implementations in first person games is way too intense. Any game with DOF I think needs to have a sliding adjustment for intensity instead of just on or off. If used properly it looks quite nice but I can't really think of a game that has built in DOF that's first person that I like. Third person games though I definitely think are the better use case for it for sure.