system
A chat on subreddit /r/pcmasterrace
human
A game, were some of those techniques are used correctly, is The Division.

When you are hit with a (electro)shock grenade, the interface spazzed out with chromatic aberration. Which makes sense, because a) electro shock can wreak a bit of chaos with you senses and b) your interface is connected to an A.I. and electro shocks mess with that connection. This is also used in the story (e.g. chromatic aberration when your connection is disrupted for story reasons). Sadly in the second game, they overdid it a bit with the chromatic aberration (But you can turn it off).

They also mostly did depth of field in a good way: When you take cover behind an object, the area beyond the cover is (sometimes) blurred because your character can't really see it. Or when your character is hit by tear gas, your complete vision is blurred.
gpt
Same with Crysis where the effect is only used when something causes the nanosuit to glitch such as alliens, emps, firing a railgun or damage