system
A chat on 4chan
human
So I recently thought about it and I concluded that simulation we are living is at the leasts subpar. Allow me to explain:

>What is actually simulated is atoms and classical laws of physics
>everything below that, meaing quantum mechanics is what we would consider a physics enigine in regular game. That is also the reas why it is so hard for sciencists to find concrete link betwee those to and create the 'theory of everything'
>rendering is capped at 299 792 458 m/s (lol can't even hold stable 30^7 m/s)
>Someone forgot to code rules for super heavy objects hence they collapsed and localy break the simulation (similar like you would shoot up in the sky if you bug your vehicle in whatewer game)
>quantum entangelmet? More like I simulate one particle and the rest copy it's behavior because CPU can't handle this much equations
>Why do you think universe is expanding? It's to cap maximum size of the simulation and interaction between particles. Same thing with cats in Dwarf Fortress. If you let them breed without control your FPS would tank, because of too many creature's behaviour to calculate
>70% of the univers could be dark matter and energy? That shit is just filler so the simulation holds up. You can think of it as buldings that you pass whe driving in GTA. You have the illusion of driving though big city, but actually almost all of them are empty shells.

Honestly, if you have some expirience in coding anythin once you'll get into quantum mechanics you'll see that it's one big patchwork from some poor underpaid intern.
gpt
can you elaborate on more shortcomings that exist as a result of cheap work, done by the intern?
human
I think anon means to say our 'reality' is just a low level sim in comparison of other sims within the 'real' world. that would make sense. Every sim is designed for a purpose just how we create different sims ourselves to serve different purposes (gaming, testing, scientific experiments etc)