system
A chat on subreddit /r/pcmasterrace
human
Because of ray tracing. High settings doubles your framerate for no graphical difference.

&amp;#x200B;

People putting the game on max settings and asking why it doesn't run well is always hilarious. That's also why a lot of devs don't let us max out render distance and vegetation density anymore.
gpt
I was belong a guy build a render distance tool in unity.

And he asked me if we had to cap it..

I set it to something insane like 2 million started it, let the game world load (non optimize at this point). Applied the setting and he watched his computer blue screen from the sudden shock of trying to render all those polygons.

And I just said, "I'm going to put a little box on the tool, that number will be the max distance, play around when the game is mostly done, don't leave it uncapped.

We had to do some adjustments later which caused the system to generate an array and over 10 seconds

The sudo code idea was like 
 increases the range of render at "applied settings - previous settings = r
New array is made for r / r = x,
X * 2 = y 

Loop current settings, r=&lt; applied setting, y++

And basically it let the system catch up if need be, it would apply more render distance every 1.6 seconds until it was at the new setting.

And we had to do that for people who load In and just max it out immediately. It would cause crashes.

There's a lot of reasons devs limit settings now 😂