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The pylon will also destroy outgoing ordnance if it will land in its radius.
Deploying a new interception pylon while already having the maximum amount deployed will automatically destroy the oldest pylon.
Recharges around 5 shields per second (does not apply when using Revenant’s Death Totem.svg Death Totem).
The Pylon recharges 250 shields, seen as a countdown around the base or by hovering over the placed Pylon's ping.
The Pylon has 150 health.
The Pylon is neutral and therefore can recharge enemy shields and shoot down your squad's ordnance. The shield recharge effect doesn't stack if there are other Pylons nearby.
The Pylon won't protect you from any ordnance or airstrike if it hasn't got clear sight or if the ordnance has already landed.
The Pylon can be destroyed by shooting it. It can also block doors and is climbable.
Perimeter Security charges have 3-second cooldowns instead of 15 when near an Interception Pylon, made by either you or another Wattson.
gpt
Hey anon? Can I ask you something about pylons?