  The whole Web Raph's Website  These are full-blown essays,
papers, and articles.  Slideshows and presentation materials
from conferences.  Interviews and Panels  Excerpts from blog,
newsgroup, and forum posts.  The "Laws of Online World Design"
in various forms.  A timeline of developments in online worlds.
A Theory of Fun for Game Design My book on why games matter and
what fun is.  Insubstantial Pageants  Links to resources on
online world design.  As Star Wars Galaxies first went public,
it attracted a lot of interested potential players who were new
to the world of commercial massively multiplayer subscription
games. I wrote this series of posts to explain why there are
subscription fees to play these games. Since then, it's been
reprinted several times, and even incorporated into the FAQs for
competing products!  On "Pay To Play" Or, MMORPG Business Models
101  I keep seeing this question recur. :) Here we go, guys,
more than you ever wanted to know about what costs what, and why
you have to pay a sub