Return of the king: How the Tony Hawk remake came to be
Recreating a classic game is never an easy feat. No matter what
approach the developer takes, there always seems to be some
group of detractors complaining either that not enough or too
much was changed. That means that — despite the abundance of
remakes that are green lit each year — recreating something that
was once popular is hardly a surefire path to sales success, so
it’s not surprising that Robomodo hit some pushback from
Activision when they first discussed the idea of Tony Hawk’s Pro
Skater HD.  “To be honest, Josh (Tsui, president of Robomodo)
and I pushed Activision to do it repeatedly until we laid it out
that this can happen, in this timeframe, for this cost. It was a
long battle,” Tony Hawk explained to GamesIndustry International
in a recent interview.  The major concern that the world’s
biggest third party publisher had was that the development costs
for such an undertaking would be higher than what could be
recuperated through sales. Ha