Myth-Weavers ( -   GM Workshop ( -   -   Traps (  attikol Oct 27
'12 1:31am  Hi I am looking for any tips to make traps to hurt
unwary players. What I want to know is how do you make custom
traps that do not break the game. I am interested in pitfalls
more than anything.  Dramacydle Oct 27 '12 6:42am  I assume your
looking for traps for 3.5 dungeons and dragons. If so there are
any number of ways to place traps at key locations so that
unsuspecting players could set the trap off. There is a few
traps I use that may help you. Listed below is some of them. Now
it will take a little creativity to process some of these traps.
If your just looking to damage them and not really break the
bank with hurting them, lessen the amount of hit dice the trap
does damage. Instead of the trap doing 1d8 hp damage cut it in
half on a sucessful reflex save and make it 1d4. Some of the
traps can be rolls against saving throws such as fortitude and
willpower. These test should be used for inhaled poisons or
magical traps. Remember