Single page Print  Batman: Arkham city For this test, we threw
down with a pack of the Joker's henchmen in an all-out brawl for
90 seconds.  We tested at 6048x1200 with the detail levels
maxed, DirectX 11 effects enabled, and antialiasing at its
highest setting.  Now, we should preface the results below with
a little primer on our testing methodology. Along with measuring
average frames per second, we delve inside the second to look at
frame rendering times. Studying the time taken to render each
frame gives us a better sense of playability, because it
highlights issues like stuttering that can occur—and be felt by
the player—within the span of one second. Charting frame times
shows these issues clear as day, while charting average frames
per second obscures them.  For example, imagine one hypothetical
second of gameplay. Almost all frames in that second are
rendered in 16.7 ms, but the game briefly hangs, taking a
disproportionate 100 ms to produce one frame and then catching
up by cranking out the next fram