Take the 2-minute tour ×  If I want an editor that accepts
"points" of a minimum of three (a triangle) and I just add some
points first, like this:  enter image description here  how can
I mathematically connect these corners (points) into an object
of multiple triangles? so amount of triangles looks like
something like this, by connecting nearest point:  enter image
description here  and then later render this and also being able
to define what it is and check for collisions on this ground, so
I can create more than Rectangle based "bricks" on a Platformer
for example. Also being able to texturize the whole object
without it looking ugly.  Any ideas? Or what is this called in
game programming?  share|improve this question  1 Answer 1  up
vote 4 down vote accepted  What you are describing looks to me
like a triangle strip. Riemer has a tutorial for creating these
in an efficient manner. So if user adds a point you just add one
along the bottom of the shape and then create the triangles
using the points in a c