Pathologic Reader Review  Intelligent writing in computer and
video games is an almost unheard-of phenomenon. Characters
instead recite lines drawn from the Big Cliche Book of Hollywood
while the player looks on numbly. Those few games that actually
give you a choice of what to say present artifical, contrived
messes squeezed either into hopelessly black-and-white moral
choices or inconsequential chatter. Planescape: Torment of
course overcame this. With vast quantities of detailed,
thoughtful and reflective dialogue and description, it had a
standard of writing that would not ashame a contemporary novel,
let alone the fantasy it cloaked itself under. It was also
something of a one-off glitch, a mostly overlooked game that
quickly drowned in the tide of shiny graphics and overblown
melodrama. I feared we'd never seen anyone make the same attempt
again when the creators, Black Isle, fell apart. It's nice, on
this occasion, to be proved wrong.  From what I've played so
far, Pathologic is a breath of fresh air.