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Today, 02:26 AM  Topics I've Started  App folder influencing
swapbuffers behaviour?  17 May 2006 - 05:50 AM  For the first
time I just noticed something confusing. I ran my old terrain
renderer after recompiling it with VC++ Express and was somewhat
"impressed" by the well over 1000fps it showed me. I started
Fraps to confirm and was about to take a 5min giggling break,
when I ran it again. This time directly starting the binary and
it was back at somewhat more believable 200fps. So whenever I
run the release build from within VC++, something is not just
screwing with the internal timing, but also throwing off Fraps
as well. App is using OpenGL, rdtsc for timing and somehow
Denmark is smelling funny today. What could it possibly be doing
to cause that kind of weird behaviour? Especially since it makes
profiling a real pain (change to explorer, copy binary to
working directory, running bina