Don't miss  Encounter & Adventure Design  By on September 2,
2011 Raging Swan  When considering adding an adventure or
encounter to a campaign a GM should always view it from his
players’ perspective. A GM should already know the general
interests of the participating players (Know Your Players).
However, while a GM may know if a player prefers combat over
role-playing or vica versa) he should aim to gain more insights
into exactly what kind of encounters his players want. Of
course, there is nothing wrong with asking the players to give
more information about what they want to do, but simply
including encounters that mirror their suggestions does somewhat
remove the element of surprise and wonder once they work out
what the GM is doing.  An excellent resource for working out
what they want are their characters’ record sheets. Such sheets
contain a wealth of information which a GM can mine to create
exciting and engaging encounters that play to his players
strengths and interests.  At its most basic level, a