View Full Version : An Easy Fix for the Combat AI  Oct 11, 2010,
10:57 PM I was playing a game of Civ V today, and I got to
thinking sbout how bad the combat AI is. Essentially the same
strategy will always work against the computer: kill off all
their units in the field, and then steamroll all of their towns.
What was even more amazing is that I was able to defeat an
entire attacking force with just an archer and the ranged attack
from the town itself. So my question is...  Why can't the
computer AI do this? The fact that the AI hasn't wrapped itself
around a concept this simple is beyond me. If the computer
happens to have a ranged unit inside a town by accident it will
leave the town to chase after units thus putting itself in a
position to get killed off.  Perhaps the entire focus of the
combat AI should be to preserve the computer units instead of
killing yours.  Oct 11, 2010, 11:23 PM Wow, so... no comments?
No one thinks this is a major oversight by the person designing
the AI?  Oct 11, 2010, 11:53 PM