Take the tour ×  I know that this question depends really very
much on plenty factors: 2D-Pong and a MMORPG are two totally
different worlds; it also depends on creators' experience, on
game quality, on the available technologies, on target platform
and so on, but well, I guess we can categorize games and study
the average (or maybe focus on real-world examples).  How long,
in man-hour, does it take on average to create a:     • AAA non-
MMO game (like a RTS, an FPS etc, RPG)    • Indie game    • Game
for mobiles    • Amateur desktop game  What phases can we split
the game creation process in (story designing, writing the
engine, creating art, testing ...) and how long would each of
these take (for the above categories)?  Examples of real games
would be apprecciated!  share|improve this question See
en.wikipedia.org/wiki/The_Mythical_Man-Month on why man-hours /
man-months aren't always meaningful. –  CiscoIPPhone Nov 25 '10
at 10:13 The amount of factors involved in development time
makes assigning figures to