When I see it in action, the insane pacing of Rise of the Triad
looks seizure-inducing. I don't mean that in a bad way; it's
frenetic, fast and furious, and its old school action will no
doubt endear it to many.  What's even more interesting than the
90s shooter reboot itself, though, is the way it's being
developed by a "virtual team" of personnel. They're scattered
across the globe, from a concept artist in Mexico to a character
artist in England.  "Working with virtual teams means that we
can actually find talent from all over the world," says Game
Director Frederik Schreiber in Interceptor Entertainment's
second dev diary for the game. "And all these people work so
great together."  Interceptor does have a central office in
Denmark—in case you're wondering where this was shot—but
apparently most of the team works virtually like this. By the
way, I adore the new Apogee logo splash. It sounds like
something Dethklok would play at a one-song concert in
Antarctica.