Monday, September 30, 2013  « Top Seven New World Notes Posts
from Last Week | Main | Is This The Average Second Life Avatar
Shape? If It Was, It Probably Wouldn't Be Such A Popular
Punchline »  Get Real: ToS Aside, Most Second Life Content Isn't
Very Valuable Outside Second Life (UPDATED)  Renderosity Bans
Second Life  Last week's posts over Linden Lab's controversial
new Terms of Service have generated a lot of interesting
conversation (some here, some more here), and I wanted to
highlight two harsh but apt comments from readers Masami and
Ezra. Responding to the notion that Renderosity and CGTextures
forbidding its content in Second Life was going to lead to a
mass exodus of SL content creators, Masami argued this:  It
seems [SL content creators] are not realizing that SL is
literally drowning in content. There is just too much stuff on
the marketplace competing for the almighty Linden Dollar. Each
creator actually pulling out of SL would improve business
conditions for those who stay. Also, stopping peopl