Skip to main content  Running AGUI Xlet  1 reply [Last post]
Joined: 2008-12-20 Points: 0   I'm struggling with running AGUI
Xlet application on phoneME Advanced. I'm using Davy's ZIP on
Windows CE 5.0 (Motorola MC3090). My problem is that
theoretically everything is OK, no exceptions, no errors, no
nulls, but all I get is two blank windows. I put validate() and
repaint() in several places, but still nothing gets drawn.  Is
there something I don't know? Maybe Davy's compilations doesn't
support AGUI? Does anyone have a sample applications, that draws
something ("Hello world" is perfectly OK) in AGUI Xlet and can
share it? I'm a bit desperate already.  Best regards  Jacek
Bilski  Reply viewing options  Joined: 2007-01-03 Points: 0  I
am not familiar with AGUI/JSR 209 and my builds do not include
this library. If I am not mistaken, the AGUI library is not open
source either. Furthermore, if AGUI is more than just a library
(that you could just add to the classpath) and requires some
hooks into the virtual machi