Single page Print  Almost great The first time I opened the NIA
software, I faced a real-time line graph that charted input from
the headband. After waiting several long minutes for the signal
to stabilize, I used the software's built-in tool to calibrate
the headband and then hit the "Test Calibration" button. The app
then greeted me with a handful of little sliders and meters that
seemed to be moving randomly. A few seconds later, I realized
their movements weren't so random: the software was tracking my
jaw tension, and looking around the screen made the "glance"
slider respond.  I gave the Pong practice game a shot, using my
jaw to move a paddle to hit the bouncing ball. Everything seemed
to be going well, so I went to the software's Game Play dialog,
loaded up the "easy" Unreal Tournament 3 profile, and opened the
UT3 demo.  My initial attempt was hopeless, with my character
jumping randomly and all attempts to use the glance controls
failing. After a few more tries (and a loosening of the headband
lanya