Campaign of the Month: May 2009  Forgotten Realms: The Savage
North  Wandering around the secret second floor  In which we
bust open a bunch of treasure chests and totally piss of a
purple mold  We continue to explore the second floor, traveling
through hexagonal chambers with undead, fleshy tapestries
hanging on the walls. We ultimately find a laboratory with many
floating shelves with a variety of experiments brewing on them.
We are able to recover an assortment of minor magical items:
• 4x thunderstones (Area burst 1 within 10; +23 vs. Fortitude
2d4 thunder damage; on a hit, the target takes 1d4 thunder
damage, is pushed 1 square from the center of the burst, and
deafened (save ends).)   • tanglefoot bag (Ranged 5/10; +20 vs.
Reflex; on a hit, the target is immobilized until the end of
your next turn, at which point the creature is then slowed until
the end of its next turn.)   • 3x alchemist’s frost (Ranged
5/10; +19 vs. Reflex; on a hit, the target takes 2d10 cold
damage and is slowed until the end o