Jump to content  The Looping Branch Lovetalk Technique  1 reply
to this topic  #1 jcompton      Lord Bigenvy    • Members   •
613 posts  Posted 11 March 2004 - 12:37 PM  By popular demand, a
repost of my "how to write lovetalks without having to write a
freaking 125-branch novel for each one" shortcut method:   There
_are_ some ways to cheat. Especially when most of the point of
an LT is to give the NPC a chance to make some point or some
statement or set up some action, you basically just need the
player to feel like they're part of the conversation, while the
NPC babbles on.  One method I employ quite regularly is what I
call the "looping branch." It preserves the illusion of choice
for the player without requiring that you write 32 different
permutations of every LT.  Take a very simple example, an LT
which has one section of narration at the beginning, then has a
set of PC choices, then will have a set of narration at the end.
You could do what Bioware did in the TOB romances and just write
things generic