London 2012: The Kotaku ReviewS  There are few activities in
life that feel sillier than playing an Olympics video game.
There are fewer activities that better illuminate how ridiculous
the act of playing a video game can be.  You're not running a
100-meter dash. You're pretending to run one. You're pretending
by waiting for the signal, then—press that A-button!—you're
off.... tap-tap-tap-tap that A button to keep running and
running. Taptaptaptap faster to speed up! Toofast! Taptap-tap-
tap-(wait)-tap-tap....OK. Good rhythm. Almost there. 2nd place?
PRESS-A-TO-LUNGE! Finished... Yes. Second place. Silver medal.
You just ran the 100 meters. More specifically, you just tapped
a button a lot.  Want to swim the 200-meter breaststroke?
Hopefully you're good at pulling two analog sticks in sync.
London 2012, as with so many official and unofficial Olympics
video games before it, is a translation of primal sporting
activities into a collection of mechanical challenges. In the
real world, we would hurl a javelin by