Kingdoms of Amalur: Reckoning Player Housing Blog Update  06 Apr
2012  In a new developer blog on the official website, Kingdoms
of Amalur: Reckoning content designer Kitty Hughes takes us
through the goals the team had for the game's player housing, as
well as the challenges they ran into while adding it as a
feature in the game. When building a player home, it helps me to
think of it in layers. I think of it in terms of either building
layers up, or tearing layers down. I decided to build player
homes from their final upgrades and work backwards. This allows
me to nail down absolutely everything I want in the space first,
and strip away pieces layer by layer until I feel comfortable
with the basic layout you’ll experience when you first acquire
the home.  For those who are wondering exactly what I mean when
I say “space,” this is how we refer to an individual area of the
game (examples would be a tavern, a dungeon, or a player home).
Basically, when you see a loading screen in a game, it is a sign
you are l