TepiikuArtbegottiIt's not often you come across a dice game that
isn't like anything you've played before, and as such, you keep
the deep "unlike anything you've seen before" movie trailer
voice tucked away in the desk drawer. Tepiiku, a game by Alex
Weldon, is one game that happens to deserve this sound bite,
featuring a unique challenge of strategy, risk evaluation, and
since we're dealing with dice, luck.  A round of Tepiiku is
played in two halves. In the first half, players roll their six
dice to determine their score. After your initial roll, you have
the option to check or raise the stake. If your score is pretty
high, you might want to raise the stake, as you could get more
coins coming your way. The stake starts at 1 and increases for
every player who raises (for a maximum of 4). To determine your
score, it might help to think of these picture dice in terms of
regular, "spotty" dice. Here's how you could break it down:
Tepiiku1: Ingot - Worth 1 point. 2: Gem - Worth 2 points. 3:
Fire - Worth 3 point