Fargo: So, uh, Professor. Let's cut to the heart of the matter,
no pun intended. When given free range of action, do gamers --
and by association humanity -- inevitably pull toward acts of
evil? Is my desire to rob some random courtesan, burn down his
house, and loot his farms outside not only natural, but
inevitable?  Dr. Reis: To answer that we first need to step back
and answer the more basic (but hairy!) question: what is "Good"
and "Evil?" Now, many scholars think --  Bob: Here's what I
think: "It's ain't evil if you don't get caught."  Dr. Reis:
What!? What kind of ridiculous worldview is that!? How could you
possibly live productively in a society where its values were
based off of enforcement or lack thereof? You'd either be living
in anarchy or a police state!  Fargo: Or Florida.  Bob: Oh yah,
well if I'm so wrong then how do you explain my character sheet,
hunh!? Look at it! I'm a LEVEL 39 RANGER. I own two castles and
I killed a black dragon. Back at home I have a dual-class
thief/mage who can cast