View Full Version : Noisefunctions - Will they ever be supported
in current HW?  12-26-2003, 11:55 PM As you can guess, I'm right
now dabbling with glSlang, and I started "converting" some of
the shaders from ATIs Ashli into my own app. But it comes with
many Fragment Shaders that use noise-functions and they aren't
supported in HW on my Radeon9700 atm. And running a fragment
shader in SW isn't that usefull anyway
http://www.opengl.org/discussion_boards/ubb/wink.gif  So is
there any chance that those noise-functions will ever be
supported on current hardware, or that they'll be speed up by a
newer driver-version?  12-27-2003, 02:54 PM I run a few of them
(not all). If a program exceeds hw limits, it does multipass.
Are you saying you are getting <1 FPS? If so, which one exactly?
Also, is it taking a long time for the demoes to init on your
machine? Looking at task manager, I see it is using quite a bit
of RAM.  12-28-2003, 12:46 AM Multipass is only done by Ashli
itself, as it splits glsl-Shaders wenn conver