D20 Source  Updated whenever  The Art of the One-Shot Adventure
posted Wednesday, July 22nd 2009 by Brandan Landgraff Dungeon
Mastering Advice  One shot adventures can be very difficult to
use. They interrupt a campaign, donâ€™t involve a lot of
opportunity to advance the characters involved, mechanically or
through roleplaying, and offer little in the way of obvious
rewards for the players involvedâ€”after all, once the one-shot
ends, so does their time with that character, so any experience
gains or treasure acquired feels meaningless.  Still, there are
plenty of good reasons to use one shot adventures:    • If you
canâ€™t get your players together regularly, an episodic series
of one shot adventures may allow you to play without needing
long recaps.   • If your play group has a number of players who
are only occasionally available, or someone is going on a
vacation and your main campaign is on hold, play doesnâ€™t need
to wait for everyone to be present.   • If you are starting a
new group and want to see