  [Bug 9224] It should be mentioned that setting playbackRate
can be ignored. I.e. if playing backwards is not supported by
the codec, if hardware acceleration does not support it, etc.
From: <bugzilla@wiggum.w3.org> Date: Tue, 30 Mar 2010 23:01:03
+0000 To: public-html-bugzilla@w3.org Message-Id:
<E1NwkQh-00071F-7U@wiggum.w3.org>  Ian 'Hixie' Hickson
<ian@hixie.ch> changed:             What    |Removed
|Added              Status|NEW                         |RESOLVED
Resolution|                            |WONTFIX  --- Comment #3
from Ian 'Hixie' Hickson <ian@hixie.ch>  2010-03-30 23:01:02 ---
Status: Rejected Change Description: no spec change Rationale:
playbackRate can't be ignored. How well you can actually play
the resource at the given rate is a quality of implementation
issue. (For example, at an extreme, the UA could render each
frame to an off-screen buffer, and then play the frames
backwards.)  You are the QA contact for the bug. Received on
Tuesday, 30 March 2010 23:0