Sea of Dreams  Bioshock was a game defined by its three major
components: its streamlined, interconnected game systems, its
standout narrative moments, and, most of all, the setting of
Rapture and the meticulous level design that gave it life
visually and systemically to bring the other components
together. Irrational 2k Boston Irrational very clearly
understood what made Bioshock unique on all levels. The
combination of weaponry with plasmids and the trade-off of using
one over the other formed a clever combat system which was
constantly surprising the player when various elements combined
in fresh ways or the level reacted to the player’s actions in
helpful/harmful ways. Every level told a focused, contained
story about some facet of Rapture; each had a unique macro
design with a mini-hub approach that repeatedly required the
player to backtrack and see various rooms in new ways as the
game introduced new features. Meanwhile the game was building up
one of the smarter narratives in the gaming world leading