Take the 2-minute tour ×  I'm currently porting a game to a new
platform, the problem being that the old platform accepted non
power of two textures and this new platform doesn't.  To add to
the headache, the new platform has much less memory so we want
to use the tools provided by the vendor to compress them; which
of course only takes power of two textures.  The current
workflow is to convert the non power of tho textures to dds with
'texconv', then use the vendors compression tools in a batch.
So, does anyone know of a tool to convert textures to their
nearest 'power of two' counterparts?   share|improve this
question Can you send me the batchfile please ? –  user14224 Mar
8 '12 at 22:13 add comment  4 Answers  You might check out this
ImageMagick forum post where someone goes into detail on power
of two rescaling via some extended features of ImageMagick.
share|improve this answer I recommend ImageMagick too, because
it's controlled from the command-line so you can write a batch
script to convert all yo