Star Trek - Voyager: Elite Force  Quick Take - the PS2 says
hello to the Klingons and co.    Hello, I'm the Borg... lovely
day, isn't it?  Two years ago, Elite Force was one of the finest
first person shooters to grace our PC screens since Half-Life.
Two years ago, the Quake III engine pulsating beneath the
surface was a purveyor of jaw-dropping visuals, and we were
suitably impressed by the way developer Raven wielded this
power. Then again, two years ago was two years ago, and we've
all moved on. Sadly, Elite Force hasn't, and yet Codemasters are
still dangling the game like a mouldy carrot in front of PS2
gamers with nothing better to do. Except, shock horror, they do
have better things to do. Something bad happened in the
transition between PC and console - it always does; the textures
are of dismal quality, the character models are grotesquely
angular and the environments are depressingly simplistic.
Despite this, nothing has actually changed much. Overlooking its
technological shortfalls, Elite Force is