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terms of use .  XNA for Silverlight developers: Part 6 - Input
(accelerometer)  (4 votes) Peter Kuhn Peter Kuhn Joined Jan 05,
2011 Articles:   44 Comments:   29 More Articles 1 comments
  /   posted on Mar 09, 2011 Categories:   Gaming , Windows
Phone , General  This article is part 6 of the series "XNA for
Silverlight developers".  This article is compatible with
Windows Phone "Mango".  Latest update: Aug 1, 2011.  Last time
we learned about touch input and gestures, which probably is the
first choice for user input in most games on the phone. However,
the hardware of Windows Phone 7 devices offer more possibilities
in the form of additional sensors that can be used for input, in
particular the accelerometer. Starting with "Mango", this will
even be extended to sensors like the compass and gyroscope (if
supported by the phone's hardware).  For example, Microsoft's
game "Kombo" that was a