This Week in the Business: 'A Giant FU to a Large Number of
People'What's happened in the business of video games this past
week ...  QUOTE | Console and PC guys should learn [about]
variable pricing ... $60 is a giant FU to a very large number of
people."—Former EA CEO John Riccitiello, on what traditional
game devs can learn from mobile and vice-versa.  QUOTE |
"'Trying to feature positive female characters' is probably a
mistake."—Jill Murray, Ubisoft director of narrative design, on
why it's so rare to find good female characters in video games.
QUOTE | "I was a developer for many years before my current
role, but I've never been a very good gamer."—Nintendo CEO
Satoru Iwata, on why he was always confident the Wii would
succeed because it was easy to use.  QUOTE | "Crunch time, duct
tape, and the force all have something similar—they each have a
light side and a dark side."—Feargus Urquhart, CEO of Obsidian
Entertainment on whether crunch time is necessary in game
development.  STAT | 5-6 million—Number