Monday, June 29, 2009  Fallout Chems as D&D Potions  Last game
session, part of the loot recovered after a dangerous three-way
battle (PCs, orks, and a wyvern) consisted of stimpacks, a
staple of the Fallout series. Although the concept and delivery
differ, the stimpack's function is identical to that of the
healing potion: consumable instant healing that anyone can use.
All of the Fallout chems work this way, and if you ignore the
side effects, it isn't hard to find D&D equivalents.  Buffout
grants the effects of a Potion of Bull's Strength and a Potion
of Bear's Endurance. Jet functions like a Potion of Haste. Med-X
functions like a Potion of Stoneskin. Mentats grant the effects
of a Potion of Fox's Cunning and a Potion of Owl's Wisdom.
Psycho functions like a Potion of Rage. Rad Away functions as a
Potion of Neutralize Poison, except it cancels the effects of
radiation poisoning. Stimpacks function like a Potion of Cure
Light Wounds. Super Stimpacks function like a Potion of Cure
Serious Wounds. Ultra Stim