Take the 2-minute tour ×  How can I identify the correct
vertecis and move them in XNA using VertexBuffer? Let's say I
have a simple cuboid in my project and want to move one face of
it. How would I loop thru vertices, get their information and
reposition those vertices to a new Vector3 location?  This is a
must for my project, since bones aren't flexible enough.   Since
everyone is saying this would be bad and slow. Is there a way,
again to loop thru vertecis, create a BONE and assign correct
vertecis to it? Can this be done outside of content pipeline,
during run-time (if not, content pipeline is ok)? How can I also
then parent these bones to bones of THIS or OTHER model?  Also,
if all of this works great and all. How would I then draw this
model, I mean which transform or bone would I use for the world
matrix? Especially if I had more than just one new bone.
share|improve this question  4 Answers 4  up vote 2 down vote
accepted  So, first of all, let's say you're trying to resize a
cuboid (and it will sta