What I Want in the Next Tomb Raider  Posted by on Mar 19, 2013
in Design, Musing, Video Games | 3 Comments  Tomb Raider concept
artMore than anything, the new Tomb Raider game makes me
enthusiastic for another game in the series that takes the best
from this new vision and jettisons the game’s meanest elements.
The result might be a step back toward the franchise’s earlier
swagger combined with the scale, detail, and humanity of this
year’s installment. Call it gritty without being gruesome.  I’ll
do my best to avoid spoilers for the 2013 Tomb Raider here, but
be aware that I’ll be making some direct references to that game
as I proceed.  Here, then, is what would go into my Tomb Raider
sequel.  Exploration First  Tomb Raider concept artGive me more
and larger areas to explore. Give me the jungles at the feet of
Meso-American pyramids, give me an Etruscan village once buried
in ash, give me the Valley of the Kings. Make up the specific
locales, if you need to, but keep them closely tied to real
history or fol