Level design  From Wikipedia, the free encyclopedia
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Level design, Environment Design[1] or game mapping[citation
needed] is a discipline of game development involving creation
of video game levels—locales, stages, or missions.[2][3][4] This
is commonly done using a level editor, a game development
software designed for building levels; however, some games
feature built-in level editing tools. Level design is both an
artistic and technical process.[5]   In early days of video
games, a single programmer would create the maps and layouts for
a game, and a discipline or profession dedicated solely to level
design did not exist.[4][5][6]  Early games often featured a
level system of ascending difficulty as opposed to progression
of story-line.[4]  The first game genre that required
significant amounts of time to design areas were text-based
games,[7] such as MUDs. Often, promoted users were assigned to
create new paths, new rooms, new equipment, and n