Points: 5 Cover Story: It Came From Outer Space! by Jon Dudlak
 06.07.2006  e're the first to acknowledge that consoles have
come a long way--it seems like centuries since we had to blow on
a cartridge to make it work or logged in online at 56K. But, if
you're like us, you're probably wondering when we're going to
see the graphical and technical issues we've been tangling with
since the old PlayStation 1 days go the way of the RF adapter.
So we asked a handful of experienced game developers to explain
why the same old problems--from sluggish graphics to sloppy
ports--survive wave after wave of increasingly peppier hardware.
Will this stuff ever get fixed?  Halo had wicked-smart baddies
five years ago, and developer Bungie used the same tools as
everyone else, right? So why aren't enemies in all games that
clever now?  Why it happens--Nathan Martz, lead gameplay
programmer at Double Fine: "Good A.I. is, hands down, the most
difficult problem in modern game development. In other areas--
like graphics, audio, and