.obj loader much slower result than Jitter  Post: #1 Hi
everybody.  I just started out using Xcode and GLUT to do some
openGL 3d things. I'm completely new to all of it, even the
basic use of .h files, frameworks, library or Xcode.  But, no
need to let that stop ones ambitions right? After searching this
forum, I downloaded the .obj loader from Karl Berg (the
ModelType.h thingy and the .cpp file). I've succesfully loaded
an .obj and have it rotating away along the y-axis, but... it
stutters...and goes extremely slow.  Now, the reason I started
learning all this stuff is to be able to make my work in openGL
instead of Max/Jitter, in the hope to have things runnning
faster. The .obj I used to test has about 3500 vertices/2900
faces and runs smoothly in Jitter where it's rendered 6 times to
the screen.  I was expecting things to run better, or a least
equally smooth in my little cpp/GLUT app but this seems not to
be the case... Is this because of the object loader or is there
any other reason for this to be the