Take the 2-minute tour ×  Consider a relatively small
multiplayer game server, written by an individual or a small
company. Some malicious user wants to boost their character
stats by a factor of 100.  What paths of attack might they have
and what are the most important safeguards to prevent these
attacks?  share|improve this question I've edited the question
to focus it more strongly at game development, rather than at
compromising a specific kind of server. This should at least
steer it toward on-topic. Of course, edit more if you think it's
needed. –  Anko Jun 4 '13 at 8:47 Good edit @Anko. Still, now
the question is off-topic for other reasons, you can imagine
write entire books on that subject, which is hardly the scope
for practical question here. Still voting to close for that
reason. Lisa, please read the FAQ for details on what questions
to ask here. –  Maik Semder Jun 4 '13 at 8:53 The unfortunate
part about this question is that it's almost as broad as "How do
I make a game". It is incredibly depen