Interview by Brian C. Bessemer    • In the Spring of 1996,
Atari's entry into the world of 3D fighters, Fight for Life, hit
the store shelves. Fight for Life went up against some tough
competition with the likes of Tekken, Toshinden, and Virtua
Fighter 2 already out there. Although FFL subsequently fared
poorly against its rivals and was blasted by critics, hindsight
is always 20/20. One reason for optimism among Jaguar fanatics
at the time, however, was the expertise of its programmer. Atari
worked with Francois Bertrand of Sega's AM2 fame to design and
produce this game. Brian Bessemer was given the opportunity to
interview Francois concerning the title in March of 1996.
Brian: First, Francois, a little about you... from what I
understand, you were with Sega at one time. What did you do for
them and what else had you done before working with Atari?
Francois: Before going to Sega in Japan, I was working for a
small 'coin-op' company in South of France.During my spare time,
I developed a new interfa