On the Effects of Magic, 3rd level Wizard   The magical energies
contained in the brain could cause side effects. When the wizard
acts as a conduit there are risks. As these are third level
side-effects, the results should be noticeable.   Here is a
listing of those side effects:    • Blink: Bits of the caster
phase out of reality. He must make a saving throw versus Wands
every six turns or a small item he is carrying drops to the
ground unnoticed.   • Clairaudience: Casters hearing is slightly
better, +1 on hear noise checks, but -4 on any saves versus
sonic effects   • Clairvoyance: Caster's vision is better, can
detect secret doors with a +1, but -4 on any saves versus
illusionary figments or other gaze or visual attacks   • Dispel
Magic: While memorized, any magic item used by the caster has a
25% failure chance   • Explosive runes: Caster has flaming rune
appear beneath the skin on his palm.   • Feign Death: Caster is
narcoleptic while this spell is memorized. During any non-active
activity (sitting, rea