In-Game Economics- Ep174  A wrinkle that can always be added to
any game is applying real world economics. It may sound like
boring shit, but it can add a real sense of realism and enrich
an okay game to a truly memorable one.    Items Mentioned:
Pathfinder, Dungeons & Dragons, Shadowrun, The Colour of Magic,
Dungeon Crawl Classics, Conan d20, Deadwood, EVE Online, Star
Wars: Edge of the Empire, Ultima Online, World of Warcraft, The
Magical Medieval Society: Europe   One Response to In-Game
Economics- Ep174    1. Brian Scott says:      One of my all time
favorite topics.     One adventure I remember stands out, it was
a low level 1-x start up module series I believe by the great
Aron Allston. In it, you eventually work your way in an old
abandoned Dwarven castle and find a room full of HUGE GOLD
statues worth 300,000 gold as a unit. If you are ‘good’ and work
with the dwarves they’ll give you like 30,000 for them. Now…
this is at very low level. That is campaign breaking style cash
we are talking about. I hav