Jef Raskin on the Mac Graphical User Interface  Source:
Interview with Jef Raskin, 13 April 2000.  Pang: Could say
something about your ideas for the Mac's user interface? There's
been some misunderstanding about whether you imagined it to be
graphical, and whether graphics were going to be an important
part of this machine.  Raskin: Graphics were always a very
important part of it for me. My thesis was on computer graphics.
On the Macintosh, the dreams I had about what I wanted to do on
it all involved graphics. I wanted to be able to compose music
on it, I wanted it to be able to handle musical notation, I
wanted it to be able to handle pictures and photographs. In
fact, that was one of the arguments I used when they wanted to
have more pixels horizontally than vertically, which was common
at the time, characters would show up, and I argued that we have
to have square pixels. They said, "Why do we need square
pixels?" I said, "What if you take a photograph and rotate it
ninety degrees, do you want it to sud