    + Add a Comment   I'd say your TS buds have it right.
Bioware relied too much on the strength of the IP and not enough
on gameplay. Worse, they focused most of their development
energy into full voice-overs and linear storylines -- which is
pretty interesting for the first couple of days, but wears thin
quickly. Ever started reading a book or watching a movie and
really liked the first few minutes, but about a quarter of the
way through you realize it's pretty much shit? That's SWTOR.
Honestly, EQ1 is a far superior MMO, dated graphics
notwithstanding.  After a few weeks of SWTOR, I began to realize
that it was a themepark of the worst sort. Sure, there were lots
of rides, but they were really all the same ride painted in
different colors. There's not a dime's worth of difference
between the character classes at higher levels, and everything
is strictly channelized: Go here, do this. Good! Now go there
and do that. Gooood! Here's a lightsaber-shaped cookie. Now go
over there...  Exciting stuff... if you'r