Switch Lights  The lights are on  Cult Classics – Prince Of
Persia (2008)  For many fans of the Prince of Persia, the 2008
release is a low-point for the series. It kept the series’
trademark wall-running and platforming elements, but was a
drastic departure in other areas. Some people decry it because
of its ending and its lack of challenge, but I absolutely adore
it, and think that it’s far better than it gets credit for.  Ico
taught many developers a crucial lesson in game design: having a
sympathetic partner with you during your adventure makes
everything more meaningful. This is a lesson that Bioshock
Infinite put to good use, and it is one that Prince of Persia
arguably executed to an even greater degree. In Ico, you help
Yorda through the course of the game. She is a burden, but she
is not one that the player minds taking care of. In Bioshock
Infinite, Elizabeth is not a burden. She stays out of your way
while you work, offering a helping hand when she can. In Prince
of Persia, Elika is your crucial pa