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Report abuse Spoon feeding  0 comments by drgnzach on Oct 7th,
2010  One thing that I dislike about some games is that they
feel the need to spoon feed the story to the player. Instead of
ranting on about how games do it wrong, I'm going to praise a
game for doing something right. Well, it goes without saying,
that the Half-Life series is, while waaaaaay to long to be
released, is an incredible series. One of the things I love
about it is its tenancy to have an excellent story, but makes
you figure it out on your own, but at the same time, doesn't
force you to. The way it does this is that it gives hints to
whats going on, but doesn't outright state them. For example,
when you are driving to Nova Prospekt, you drive down a beach
road, but on that beach road you pass by ships that you can tell
that haven't been in the water for years, it then has you climb
a dock, the only thing is, the dock is about a quarter of a mile
from the sea AND is A LOT