  Tomb Raider Review  Sparky Clarkson's picture  Missing
Treasure  Tomb Raider Screenshot  HIGH Climbing the Queen's
sanctum as it shatters in a storm.   WTF "I hate tombs."  This
is what it is to raid a tomb in Tomb Raider:  Series lead Lara
Croft finds her way into a likely cave or building and is
confronted with an environmental platforming puzzle. It's never
difficult, but if the player gets hung up, Lara will helpfully
supply a clue anyway. Just past the puzzle, Lara will find a
chest, which she opens. She gasps in awe and delight, then
reaches in to grab something. The player never sees what it is,
although sometimes the adventure produces a part Lara can use to
upgrade her handgun.  That seems simplistic and silly, but if
tombs were this easy to raid, maybe they really would be a
convenient place to store spare gun parts. However, it's too
easy (and perhaps unfair) to complain that Tomb Raider barely
has any tomb raiding—after all, Nathan Drake keeps finding maps
even though his game is called Uncharte