Take the 2-minute tour ×  I am contemplating starting up a web-
based text game for my D&D group to be played alongside our
weekly sessions. The idea would be to play through events
related to the main storyline, but not so involved that the
outcomes would directly affect our current adventure.  I don't
want to require everyone to be online at once (or else this is
just another session), so IRC and chatrooms are out. I am
looking for a method that allows us to play at a slow pace but
gives everyone a chance to respond to what the GM says before
moving onward with the story or the combat.  The only idea that
comes to mind is a forum-based game with heavy restrictions
(e.g. each player must post a response or opt out of responding
before the GM posts again). For combats I would post maps with
the position of all the monsters and characters between each
turn.  Does anyone have any experience running a game like this?
What's the best way to run a web-based text RPG in such a way
that not all players need to be on