Are shared libraries still appropriate?  Currently, I am trying
to remove some dependencies of Uxul-World. I was thinking of
completely kicking LTK – though I like LTK – but as this is just
part of the Level-Editor, till now I just thought I should keep
it. On the other hand, it produces additional dependencies –
lisp-magick right now, maybe I will switch to cl-gd or to my own
little ffi-binding. On the other hand, if I did all that stuff
directly without LTK, inside SDL, I would just have to use sdl-
gfx to stretch and captionize Images.  However, hardlinking with
SBCL against ffi-bindings is hard to impossible, and the License
of SDL forbids this for free software anyway as far as I
remember. Under Linux, SDL may be a default library which is
nearly always installed, while under Windows, I dont think so.
Under linux, there is no problem with providing a simple
package-dependency-list, as long as the packages are not too
exotic and can be easily installed. But of course, I also want
the game to be playable un