Staged Boss Encounters.  4 posts / 0 new Last post It's been
done in electronic RPGs for ages and has root far back in the
pen and paper (miscellaneous thought; why do we call it pen and
paper when most of us prefer pencils?) The subject of staged
boss battles comes to mind. Where at certain points of the
battle either after a certain amount of time has elapsed or a
certain number of HP has been taken from the boss itself. Has
anyone tried to implement these in their games? If so how have
you done it? I had an idea for an epic show down where the boss
may transform (cliche) into a greater beast after it reaches
bloodied. Then fly (or jump around, burrow, swim, whichever the
environment.) Each time having to adapt to new tactics and
abilities of the bad guy. The reason I ask is because I intend
to do this to my players however. I wonder if there will be a
detraction from fun and excitement or will it just be
frustrating and tedious.  My idea:    • BBEG is a large black
knight who wades into battle hefting a bi