Scott Adams at UWEC: Audience Q & A (Cont'd)  Listen along in
.mp3 (12 MB)     1. Social aspects of gaming   2. Merits of
story vs. puzzles   3. Games drive the PC industry   4. Future
of gaming   5. The role of game mods   6. Do stories work in
current games?   7. Character and story in Daggerfall   8.
Ultima: assassination of Lord British   9. Adams finds text
adventures boring   10. Jerz descdribes the IF renaissance   11.
EverQuest on E-bay "People like Amanda here, shouldn't have to
be a programmer to put into the media her creative thoughts.
Today you have to be. Five years? I don't think that will be the
case.…  There will be an underlying tool that you'll be able to
use to shape, be creative as you need to. Today, that doesn't
exist. It will exist." -- Scott Adams   Somebody ask them [i.e.
the other panelists] questions. Audience Member: I'd actually
like to go back to the comment David made. Talking about these
original games and I feel that what made the game so successful
wasn't necessarily the sto