Ubisoft’s Watch Dogs highlights the down side of smart
cities (preview)  The premise behind Ubisoft’s upcoming Watch
Dogs game is scary because it’s not so far from the truth. A
computer hacker could break into a city’s central nervous system
and cause all sorts of vigilante havoc. And the more connected
cities become, the easier it will be to take them over and
control them.  Dominic Guay, senior producer on the game, said
in a preview this week in San Francisco that the team started
out with a mandate of creating a new brand that could resonate
with modern gamers. The team chose the code name Nexus, the
central point of an interconnected network, to reflect their
focus on the idea of ubiquitous connectivity. They pulled that
idea from the things that they saw around them. And they saw
that it could be vulnerable.  That’s where Guay, who could pass
for a great salesman at IBM, starts veering off the sales pitch
for better technologies and the wonderful visions of the future
that tech companies are trying to