counter skills: notice and sense motive   Moderator: Super
Moderators  counter skills: notice and sense motive  Postby
langeweile » Sun Jan 01, 2006 10:24 am  how do you handle these
?  considering for example, some nsc has a bonus 5 points
greater in bluff than all 3 pcs in sense motive. but unless he
rolls quite well, there is a chance due 3 rollings that at least
on of the 3 pcs sees through the bluff.  we tried to solve the
situation by using 2d10, but the rest of the system did not
react well to it - so we screwed that. have you found a way to
handle those counter skills with multiple rolls, negating most
active skills (bluff, sneak, etc) ? Posts: 163 Joined: Fri Apr
08, 2005 12:46 pm Location: trondheim, norway - looking for
players  Postby timemrick » Sun Jan 01, 2006 11:46 am  I don't
really see this as a problem. Realistically, multiple observers
usually do make it more likely that one of them will notice
something wrong. And a 5 point advantage is not nearly enough to
guarantee success when you're r