Review by Ratking  "Godzilla is not actionpact, but puzzle
oriented. Who would have thunk it?"   STORY (3/10): You are out
to save some girl godzilla type thing named Manilla. I don't
know who took her or why, so that is the first weakness present
in this game. But at least there is a story present, and that is
worth 3 points.  GRAPHICS (3/10): These are very shabby, even
for classic gameboy standards. Godzilla does not change when he
moves at all, except his fist moves when you choose to punch.
The enemies all look very similiar, and the spikes just look
like a bunch of spikes that really have no purpose there. What
were these developers thinking?  SOUND (2/10): The same music
level or level. There are alot of levels in this game, but
little music to back it up. Plus the punching noise gets really
annoying after a while.  GAMEPLAY (5/10): The point is too find
what level Manilla is hidden in the labyrinth. There are
multiple exits from some levels, and there is a square map to
follow. Each level is a puzzle