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cannot reply to this topic 7 replies to this topic  #1 Aercom
  Members   -  Reputation: 125   Posted 21 January 2013 - 04:03
PM  Hi all,   I'm having trouble coming up with a way to
generate a specific kind of dungeon. My goal is something like
this:    I've read several articles concering dungeons but they
all generate a more classic lay out, separate rooms connected
with corridors.  Thus the issue is that I can't come up with a
good approach to split a given square area (32x32 for example)
up into tightly placed rooms, who shouldn't be rectangular all
the time, but also not to randomly shaped (think of jagged edges
etc, since I will only be using horizontal and vertical walls).
Currently I'm just adding in random rectangles that either clip
or merge with existing ones until the area is covered, which is
slow and not always satisfactory. I tried using some variety of
drunk-walk approac