Haze Gameplay Questions and Answers on PS3    GameSpy: Why two
sides in a single game?     Derek Littlewood: It was a
multiplayer decision first and foremost, although at the same
time there was this idea floating around of having a story that
explored the idea of presenting the player with the dilemma of
"Maybe you're on the wrong side of this war," which clearly
worked well with the idea of having two very distinctive
factions in the game.  GameSpy: Does the game address turning on
people who trusted you? Even if your co-op squadmates turn to
the rebels with you, there must have been someone you got along
with in Mantel, right?  Derek Littlewood: Yes, the game
definitely deals with the consequences of Shane turning his back
on Mantel on a personal level (as well as from the more obvious
military perspective). In fact in some ways the finale deals
more with the personal impact of Shane's decisions throughout
the game as it does with the bigger picture. I think that's one
strong aspect of the narrative in Haz