Latest News  Field Report: Mass Effect 3 Omega DLC  by Timothy
J. Seppala, Dec 05, 2012 12:00pm PST  Throughout my return to
this den of inequities, I couldn't shake the feeling as I played
through Mass Effect 3's new Omega DLC that what I was doing
didn't matter. I've already saved the universe and dealt with
the consequences of all that entails, so everything on the
spire-like trading hub of Omega felt superfluous. It seems the
designers felt the same way, too, because anything new was
either negated by the time I reached the anticlimactic final
showdown or wasn't very important to begin with. I leveled up a
few times and maxed out my sticky grenade skill by mission's
end, but because I have no intention of returning to Earth again
with this save file, having asari crime boss Aria T'loak's war
assets at my disposal didn't mean all that much.  There are
moments in the main story where Shepard works with Aria on the
Citadel, and this mission picks up at a previously unavailable
docking bay on the galactic hub