Thu, 10 Sep 92 17:33:08 GMT+12:00  Sea Travell  At present I
gather there are a range of ships about, all of which require
wind to move.  What I suggest is break the ships into two
categories.  Sail, Rowed  This would allow for wind direction to
have a greater effect on boat speed. Whereas at present the wind
either blows or it doesn't. No wind no move.  To this end I
would propose that the following travell time modifiers be used
for sailing into or with the wind.  Sail Boats Wind angle to
boat Travell Time Modifier 0 degrees 4 45 2 90 1 135 .5 180 .25
Not having had tremendous experience sailing I don't know how
realistic the modifiers are but I am sure that somebody in the
internals will.  Rowed Ships. Wind angle to boat Travell Time
Modifier 0 degrees 2 45 1.5 90 1 135 .75 180 .5  For a rowed
Ship to operate it will need rowers. These rowers could either
be paid skilled rowers who would give good performance and hence
good speed or they could be slaves (unpaid) and will give poor
performance and stuff al