Revision as of 07:25, 3 July 2013 by hamishwillee (Talk |
contribs)   Splatting 2D blood in games built with MonoGame
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Phone 8.0 SDK Devices(s): Nokia Lumia 820  Windows Phone 8
Keywords: MonoGame, 2D Decals System, 2D, XNA framework, Texture
mapping, Simple Texture mapping Created: this_is_ridiculous (29
May 2013) Last edited: hamishwillee (03 Jul 2013)    If you
develop a 2D action game there is likely to be tons of shooting,
sword fighting, maiming and killing: if you want it to be
properly dark and gory you'll need to be able to add buckets of
blood to your scenes, and you will want this blood to stay in
the level for as long as possible. That's exactly the same
situation we (me and my team-mates) are now in - while
developing an engine for our new game we came to the point that
we need the blood splatters to stay on