News for October 2009 Combat Training 101 60 Initiative, Rounds,
and Player Turns in Warhammer Fantasy Roleplay Warhammer Fantasy
Roleplay | Published 06 October 2009  The Old World is a
dangerous place. Sometimes, despite the characters’ best efforts
to avoid conflict, they find themselves fighting for their
lives. Other times, the characters provoke someone to the point
where they retaliate. With threats lurking in every darkened
corner and deepening shadow, the adventurers need to rely on
their wits and skill at arms to see them through combat
encounters – else they end up face down, bleeding to death in
the gutter like so many nameless people who have gone before
them.  This is the first in a series of designer diaries that
will provide an in-depth look at how combat is resolved in
Warhammer Fantasy Roleplay. This installment takes a closer look
at managing Initiative, and the round and turn structure used to
help organise the action that takes place during combat.  A
Human MercenaryOverview  Combat gener