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Pandaria!   healing meter  Have you ever cut a cake at a party?
Dividing a cake into portions is an example of what economists
call a zero-sum game. The total amount of cake is fixed, and you
can slice it how you see fit. There's only so much cake to go
around, so giving someone a bigger portion means that there's
less for everyone else. You can't take half of the cake for
yourself without reducing the size of the other pieces. In a
zero-sum game, you're sharing a limited resource with your
fellow players, and one person's gain is another's loss.
Healing is a zero-sum game. Over the course of any given
encounter, your raiders are only going to take so much damage.
If one healer is handling 75% of the incoming damage, then
there's only 25% of the incoming damage for the other healers to
handle. The more HPS a healer does, the less their teammates are
capable of. DPS classes work in the opposite way, where the more
DPS one class does, the more DPS eve