Take the 2-minute tour ×  I'm planning a fairly non-traditional
campaign, in a completely custom setting (still high-fantasy,
but slightly more modern).  While in this campaign, I have
certain events that I've planned to occur. What I really want to
do is to encourage players to do be entertaining. Do outlandish
things to keep the game fun.  In figuring out how to do this, I
came across the idea of granting players custom feats as a
reward for doing well or being explorative in some situations.
These custom feats would not really give combat advantages, but
more quirks to the character. A way to reflect changes to their
personality from what they've experienced.  For example, when
the players visit a city based on ancient Sparta, they will
encounter two largely muscular men oil wrestling in loincloths.
If a male player chooses to investigate, they might earn the
"Bi-curious" feat, which grants a small boost to diplomacy
checks on npcs of the same gender.  Has anyone else tried this,
and if so, what are some p