View Full Version : opengl's performances  03-17-2003, 12:30 AM
If I wants 50 images/second on a AMD Duron 700 with a GFORCE 2
MX, which is the maximun number of polygon which I should use
each rendering? (in rendering i use lighting and mutlitexturing
on each polygon, the polygons are quads)  sorry for my very bad
english!  03-17-2003, 01:31 AM That is something you cannot
predict. You must take into account the texturing (filtering and
mip mapping), the number of lights, the size of your vertex
lists, your resolution and tons of other stuff.  You will need
to try... It may even be that your program will not be T&L
limited.. so that the number of polygons is not the main factor.
03-17-2003, 04:43 AM Are you using an opengl instanced light for
each polygon ? you know , glEnable(GL_LIGHTx) well this may be
very expensive and not give you the results you want ... for
traditinal gouraud lighting ..go for lightmaps ...they get the
job done with multitexturing
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