Take the 2-minute tour ×  I'm making an RPG game system and I'm
having a hard time deciding on doing detailed or abstract
character statistics. These statistics define the character's
natural - not learned - abilities. For example:    • Mass
Effect: 0 (None that I can see)   • X20 (Xtreme Dungeon
Mastery): 1 "STAT"   • Diablo: 4 "Strength, Magic, Dexterity,
Vitality"   • Pendragon: 5 "SIZ, STR, DEX, CON, APP"   •
Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha"
• Fallout 3: 7 "S.P.E.C.I.A.L."   • RIFTS: 8 "IQ, ME, MA, PS,
PP, PE, PB, Spd"   • Warhammer Fantasy Roleplay (1st ed?):
12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP"   • HERO
(5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED,
Spd, Rec, END, STUN"  The more stats, the more complex and
detailed your character becomes. This comes with a trade-off
however, because you usually only have limited resources to
describe your character. D&D made this infamous with the whole
min/max-ing thing where strong characters were typ