Call of Cthulhu Preview  I've always found Call of Cthulhu to be
one of those games that may never be released despite the cool
premise and some awesome game footage. When you read about
features like this it's hard not to be a little bit sceptical.
What you see on your screen is exactly what Jack sees – there
are no icons, no ammo counters or health gauges. If you run for
a long time, you get fatigued. If you fall down a flight of
stairs, you might break a leg. If you are cold, you shiver. If
you are injured, you stay injured until you can improvise some
first-aid – there are no magical health rechargers or armour
packs lying around. All of these factors go together to provide
a highly immersive game environment.  Due out in Q3 or Q4 of
this year for the Xbox and the PC we'll soon get to see if any
of this pans out. You can get more info, screens and an
interview over at Gamer's Hell and decide for yourself if half
the stuff they talk about will actually work.    If they pull
this off, I'll be in Lovecraft