View Single Post Starfleet Veteran Join Date: Jun 2012 Posts:
649 # 34 06-25-2013, 09:45 AM Biggest problem of roles in sto is
there is only a hull bar. If there were ways to defeat the enemy
without killing it such as permanently taking systems off line
or computer corruption then it would be better.  What I mean by
this is: every target subsystem does ticks to the subsystem
overload bar. If it reaches 100% then the ship powers down and
has to withdrawl. Likewise jams, virals, etc corrupt the
computer core and forces a withdrawl. This would likely only
apply in pvp, would need counters of course, an the
tcomputer/subsystem bar would constantly drain to 0 based on aux
power (like shields/shield power).  Bottom line this is not a
push button and win scenario, but permits attacks less physical
in nature. Would contribute to more diversity in builds too.