A thief's hands need to be nimble and delicate in order to pull
off a robbery, but a gamer's just need to have a firm grip on
the controller. That's just the first of several educational
points I took away from my hands-on time with Thief. Not every
lesson was useful, but they all shape the stealth-focused
adventure.  Silence is encouraged, but not necessary You don't
get to be a master thief by getting caught. You should avoid
detection by sticking to the shadows and not making too much
noise. However, if you happen to alert a guard or walk by a
guard dog, the mission isn't completely blown. You can flee and
ditch your pursuers, or you can stand and fight. Unlike games
like Dishonored, doesn't present stealth and action as two
equally viable approaches. Action is fine if you really screw
up, but Thief gives extra bonuses to those who can stay under
the radar.  To the daring go the spoils In the mission I played
(where Garrett is hoping to steal a jewel called The Heart of
the Lion), almost every guard carrie