Friday, December 10, 2010  How Many Supplements to Allow?
1. Always an interesting conundrum for any GM regarless of
system. Allow to many, and the PC's become over powered. Allow
to few, or none, and you risk losing players as they become
unhappy/bored with the vanilla rules. When I was still actively
game mastering I always made any supplemental materials subject
to my approval and would edit appropriately for the given
campaign. Luckily, most of my group was to poor to afford to run
out and buy every supplement that hit the shelves, so most of
the time it was a non-issue :-)    2. I run with a rule of "it's
in the house rules document, or it isn't in play" for most of my
games now.    3. The 1 book per tier is brilliant. One of the
things I've found in my gaming group (especially at the begining
of the campaign)is that some of the players were paralyzed with
the choices offered by the DDI. Your method allows for a more
organic growth of choice that mimics the players growing
experience - I love