  Interview with Demiurge Studios' Justin Lokey  Christopher
Floyd's picture  BioShock. Brothers in Arms. Aliens: Colonial
Marines. Mass Effect. Rock Band. Borderlands.  What do all of
these big-name games have in common? They were all worked on by
a studio you might not recognize—Demiurge. After helping the big
boys with these heavy-hitting titles, they've Demiurge Studios'
Justin Lokeystepped out of the shadows with Shoot Many Robots,
their own original IP.  Freelancer Christopher Floyd had a
chance to speak with Associate Producer Justin Lokey on behalf
of Gamecritics.com about the studio, its future, and
interestingly... the fact that they are hiring!  Where did the
name Demiurge come from?  In the studio's inception more than 10
years ago, the founders spent a late night with a thesaurus,
searching for synonyms to "creativity" and "innovation."
Eventually, they came across "demiurge"—the entity in Plato's
writings that created the material world. We create worlds in
our games, so the name was a perfect f