FillGLCaps foreign context question  Jesse Allen the3dfxdude at
Tue Apr 24 22:54:59 CDT 2007   In a patch from Nov 23, you
changed FillGLCaps to return false when we get a foreign
context. This causes SW Battlefront to crash while loading
sometime after calling IWineD3DImpl_GetAdapterIdentifier, at
least on my system. IWineD3DImpl_GetAdapterIdentifier calls
FillGLCaps, and when it gets the false, it uses dummy values.
Why can't we use the caps from a foreign context? Attached patch
fixes loading the game.   Any ideas on what might be the
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