Take the 2-minute tour ×  I am interested in using a diceless
resolution system for my roleplaying, but am not sure what my
options are in that vein. I can think of basically two
categories of diceless tabletop role-playing systems - systems
which eschew any randomisation, and those which randomise by
some method other than dice.   Non-random tabletop systems  One
option is of direct comparison of stats or other game statistics
without a randomization factor. The obvious example here is
Amber DRPG, but I suspect that there are other narrative driven
RPGs out there that I don't know about.  Even in Amber,
situation resolution it is rarely by direct comparison between
stats. Narrative techniques can be used to manoeuvre two
characters into a situation which narrows the gap between their
ranking, widens it, or brings other stats into the picture - the
classic example of course being Corwin relying on his stamina to
stretch out conflicts with his siblings such that it becomes a
dominant enough factor that he can