The Consequences of Death  No description needed...  There are
many adjectives that could be used to describe EverQuest,
particularly a few years ago: humongous, riveting, social, lore-
filled, epic. The list could go on for a very long time. There
is one word, though, that would never make that list: easy.
 Almost every player has at least one memorable, near
catastrophic corpse recovery story.  Today, we take a look at
the death mechanic specifically and address how it could be
handled in the future.  The main reason EverQuest was not easy
is because any action taken in EverQuest had consequences. Not
all of them were negative. You could decide to get a group
together and crawl your way through a deep, dark dungeon, kill
the horrors awaiting you every step of the way, and make your
way out with new epic loot. The best part of it is that, due to
the difficulty of the game, it actually felt like a real
accomplishment.  Don’t move…it can’t see us if we don’t move!
Most modern MMOs have taken the luxury of redu