Metroid: Other M Is Exactly What I Was Waiting ForS  Metroid:
Other M is a fascinating game, one that manages to feel both
like a solid retro remake and an innovative new take on a
beloved series at the same time.  This almost schizophrenic game
design was, I believe, very deliberate, the product of having
Nintendo's Yoshio Sakamoto and Ninja Gaiden creators Team Ninja
work together on the game.  I spent about 15 minutes playing
through a chunk of the Wii title last week at E3 and it felt
very much like the result of a collaborative effort, but a
result that managed to create almost two games in one.  To play
Metroid: Other M you hold the Wii remote sideways and use the
buttons on the face of the controller to move Samus through a
part 3D, part platformer world of aliens and space bounty
hunters. But, at any time you can turn the remote to face the
screen and the gameplay shifts immediately, almost dramatically,
to a first-person shooter view. In this mode you use the remote
to point at the screen and pull th