  Prototype 2 Review  Brad Gallaway's picture  An Evolutionary
Dead End  Prototype 2 Screenshot  HIGH The Prototype characters
are über-badasses.  LOW Outdated mission and world structure,
repetitive tasks.  WTF The eleventh-hour attempt to humanize
Heller.  On a recent GameCritics podcast, the question of what
makes a good open-world game was brought up. During the
discussion, we mentioned things like exploration that rewards
players with interesting things to find, charting your own
course through the plot, and not feeling as though the world was
an empty expanse between waypoints. Most important of all was
the sense that the world would actually respond to the changes
the player was affecting.  Prototype 2, the open-world sequel
from Radical Entertainment, doesn't meet any of those criteria.
As someone who appreciated the original Prototype despite a
wealth of technical and design problems, I'd been looking
forward to a new installment hoping that the devs would clean
things up and do the concept justice—