Hands-On: 'Mirror's Edge' Time Trials  Hands-On: 'Mirror's Edge'
Time Trials  By Stephen Johnson - Posted Oct 07, 2008  Since the
game was announced more than a year ago, I have been eagerly
tracking Mirror's Edge's progress from idea to execution, but
last week, I finally got a chance to play it. EA sponsored a
contest for the game's time trial mode, an add-on to the main
plot where the point is to get from point A to point B as fast
as possible through your character's awesome parkour moves.  The
game's plotline follows Faith, a "runner" in a dystopian future
who goes from delivery person to solver of mysteries after a
terrible fate befalls her sister. Along the way, you'll battle
gunmen and your fear of heights as you leap from perch to perch
to get where you're going.  Time Trial Mode, though, contains no
enemies except the merciless clock. You start out at the
beginning of a level and try to get to the end as quickly as you
can. Seems simple, but unlike, say, a racing game, finding the
best "line" is onl