| | Release Date: February 27, 2006    The semi weird thing
though is that the cut-scenes and the titles of the documents
themselves all deal with very heavy themes - things like
blueprints of real terrorist targets or the US helping
terrorists in one way or another. A fair portion of the
documents and blueprints are named after real-world occurrences
and potential targets, making this very weighty. But on the
other hand, all you ever see is a quick title and then you're
back into what amounts to brainless action. It's as if Criterion
wants to bring these sorts of things to public attention and
give the game plenty of political weight, but then brush it
aside the next second and go back to more simplistic videogame
stuff.  Granted, none of this really hurts the game in any way
since you probably wouldn't have realized some of these
documents were based on real things unless you're really into
international and terrorist affairs. Maybe that's the point, I'm
not sure.  Regarding the game's more option-oriented