Community heroes: Tarn Adams, for Dwarf Fortress  Jaz McDougall
at  dwarf fortress thumb  This week, we're still interviewing
some of PC gaming's greatest heroes - the pillars of the
community who have devoted huge chunks of time and love to make
the PC a better place to game. Today, we've got an interview
with Tarn Adams - one of the two brothers behind Dwarf Fortress,
the ASCII Dwarf civilisation simulator that still produces some
of the most amazing stories in gaming.  PC Gamer: When did you
first start developing Dwarf Fortress? Was your brother on board
from the start?  Tarn Adams: My brother and I have been making
games together for as long as I can remember. Dwarf Fortress is
now our main fantasy game, but it original started in October
2002 as a smaller project that we were hoping to finish in a few
months while we continued work on our previous game Slaves to
Armok: God of Blood. Armok was encumbered by worse programming
than DF's and cludgy 3D graphics, and DF kept sucking features
away from it like