Search form  Published November 1, 2012  Now that MechWarrior
Online has moved into open beta, the terrible truth can finally
be told. The truth that some of us beta testers have been
sitting on since we got accepted back in May. The terrible,
horrible truth that caused PGI to keep the NDA shutters slammed
shut for so long.  MWO is a good game.  No, really, it is. You
might assume that they kept the lid on the drum because there
were glaring flaws, or that the mechanics were unsatisfying, or
that it was fundamentally broken in some way. But it's not. It's
a MechWarrior game in look and feel as well as in name. It's got
the "I'm driving a stompy thirty foot deathbot" thing down pat;
it's difficult to express neatly, but there's something in the
weight and momentum of the mechs that just feels right. The
sound design is great too, from the obvious stuff like the
weapons (the clearly dubstep-inspired pulse lasers are great, as
is the solid thump of an autocannon firing) to the more subtle
stuff like the ratcheti