The Amazing Spider-Man 2 Review The Amazing Spider-Man 2 Box Art
Dev: Beenox Pub: Activision Release: April 29, 2014 Players: 1
Doesn’t Do Whatever a Spider Can by Angelo M. D’Argenio  Movie
licensed video games don’t just suck, it’s more complicated than
that. More often than not, they are depressingly mediocre. You
can’t make a Transformers game a generic shooter. Players want
to be transforming into cars! You can’t make a Ratatouille game
a generic platformer. Players want to be… cooking or something.
Similarly, you can’t make The Amazing Spider-Man 2 a generic
open world action game. People want to be swinging on webs and
crawling up walls. Unfortunately, that’s the biggest problem
with The Amazing Spider-Man 2. While the action is solid enough,
the Spideyness of it all just doesn’t work.  Here’s an example.
One of the biggest complaints about previous Spider-Man games,
and Spider-Man in general, is that sometimes it seems as if he
is swinging on nothing whatsoever. The Amazing Spider-Man 2
tries to fix t