     [Continued] Page 2  4) Generic sci-fi setting  It didn't
help that the over-explained world of Doom 3 was woefully
generic. The irony is that its plastic cast of characters and
sterile, metallic space station setting was derivative of games
that were themselves labeled as generic Doom clones. Meanwhile
the pixellated world of Doom 1 and 2 is still interesting for
it's surreal, foreign environments and simplistic, but
unsettling enemies. Had Doom 3 stuck to the otherworldly feel of
the originals it would have felt entirely novel. Unfortunately
the game is a product of its time, and in the early 2000s the
industry was still chasing ultimate polygonal realism.  Doom 3
Screenshot  5) Terrible multiplayer  The multiplayer of Doom
3 is the sad punchline at the end of an already unfortunate
joke. What you get is a handful of standard deathmatch modes
with four players. In the expansion that number was increased to
eight. Either way you were getting the same flat combat offered
in the single player in the same d