What Battlefield 3 Needs  For the past few weeks I have found
myself returning to my favourite multiplayer game of last year,
Battlefield: Bad Company 2. It's a punchy rascal of a game, but
it also hints at plenty of things that could be better in the
future, and reminds us of lots of things that have been better
in the past. Things that might be better in Battlefield 3. Or 4.
Anyway, what follows is a consideration of what Battlefield
games have done right and wrong, and what Battlefield 3 needs to
think about.   Okay, let's hit the obvious one to start with:
destructible scenery. The capacity to blow holes in walls is
probably the most thrilling and interesting element of BFBC2.
You can use it to gain access to a building, to remove cover
from the enemy, or just to feel like you actually destroyed
something. It's a brilliant feature that will almost certainly
be done even better in Battlefield 3. My hope is, however, that
it will also be used to shape the experience of play. What I
mean is this: imagine a m