In the RPG system maelstrom storytelling from Hubris Games, a
whorl, or hellhole is not a place that a character wants to get
trapped. It's one of the scariest places you can imagine, set in
a world already frightening and confusing.  As described in the
manual [1]: There are times when a traveler travels alone, or
sometimes even in a group, and they wander off the beaten path.
Sometimes, far from the houses and the roads, what is real and
true fades away. People get caught in places that are not
places, times that are not times, where all that is real folds
back on itself. In Picarni, they called them Hellholes, other
people have different names for them. Scholars usually call them
whorls, or eddies.  Whorls defy any attempt to give a truthful
opinion about them. They are too different to be classified in
any way. But there are a few common factors: First, they always
seem to happen to small groups or lone travelers. This is one of
the reasons why it's good not to travel alone. Second, you get a
feeling of v