Sign up ×  Is it still worth it for a game developer to try and
support older devices: iPhone 3G and earlier or to support older
OS: iOS 3.x and earlier? Or is it recommended to make use of
OpenGL ES 2.0 supported be the iPhone 3GS and above? Do you know
what percentage of users still use those earlier version of
devices/operating systems?  share|improve this question This is
the only thing I've found so far that may help. but doesn't
really seem to help, so I'm looking for much better answers. – 
Ali.S Oct 4 '11 at 14:14 This question is interesting but kinda
localized. It might be obsolete in just a few months (assuming
Apple decides to dump 3.x)... –  bummzack Oct 4 '11 at 15:32
Should be noted that the 'free' iPhone version is the 3G... – 
James Oct 4 '11 at 21:25 Actually, now the 3Gs is free with a
new contract. –  jhocking Oct 5 '11 at 14:45 AFAIK the 3GS
supports up to iOS5 and 3G up to iOS 4.2, so there's actually
still no need to support iOS 3.x (but the 3GS device should be
supported as it may gain