Curiosity: What's Inside the Cube- An Eventful First Week  The
much-publicized first release from Peter Molyneux's new studios
22Cans, Curiosity: What's Inside the Cube has had its technical
ups and downs, ignited plenty of debate about whether this is a
game or just a tremendous waste of time, and will no doubt
result in more than a few touchscreen repairs for Apple HQ.  You
can't say it hasn't been an interesting experience though, and
we wanted to end the first week with a light-hearted look back
at what's happened so far.  Things got off to a surprising start
for Molyneux himself when he discovered on Tuesday morning that
the game had been released to the App Store by Apple two days
earlier than expected. Being a couple of thousand miles away at
an Israeli technology conference, he nevertheless managed to
share a few tantalizing stats before racing back home to a team
of no-doubt anxious developers.  Once the tapping had begun in
earnest, it didn't take too long for a surprising number of
player archetype