I am trying to get into character/creature art in the game
industry and have a very simple professional question. I
understand that in the field there is a good deal of kit bashing
and use of old assets as a base for new work to save time and
money.  My question is simple, when making portfolio pieces is
it ok for me to start off with base meshes like Zbrush's Nick's
Base Male subtool or does it tend to be frowned upon. Do artists
hiring like to see your character's created from scratch?  I can
understand that they want to know you have a good sense of form
and anatomy but it would speed up my portfolio process. I was
wondering what industry professionals had to say on the matter.
Thanks for your time  -Nick C