Skip to content   Subversion checkout URL  You can clone with
Download ZIP Experiments with procedurally-generated worlds,
XNA, and design patterns C# Shell Branch: master     Licensed
under the Ms-PL.  What is it?  GenesisEngine allows you to
create and explore procedurally-generated planetary systems,
from ground level all the way out into space. At the moment
there's no larger purpose other than to wander around in a
virtual world. It's written in C# with the XNA framework.
Mostly, this is a personal project that I'm using to experiment
with new software development techniques and maybe learn
something about procedural terrain generation and rendering
along the way. This project is NOT intended to be some kind of
best-practices reference for, well, anything. Some stuff is
well-written and some stuff is terrible. Over time I hope to
improve the terrible stuff and add more good stuff. I'd be happy
to receive constructive feedback.  If you're looking to learn
something about procedurally-generated terrain or