Tell me more ×  I'm using Blender 2.6 to create meshes to be
loaded by my engine while in development. I've noticed that
Blender 2.6 has very few exporters compared to previous versions
of Blender (but a MUCH improved UI). I was using the FBX
exporter since there is the FBX SDK to keep the model loading
code from being too large (as opposed to a Collada parser). It
seems that FBX wasn't such a good choice since I've started to
notice that the exporter is terrible (It doesn't export light
DecayType, material colors/intensity and many other things, it
leaves them at zero).  What exporter in Blender DOES work well?
I'd prefer one that exports to XML since it can be opened in a
text editor to fix the paths.  share|improve this question What
is the light DecayType? Are you talking about light falloff
curves? And what do you mean with colors/intensity? You should
be aware that blender won't create shaders for you when
exporting. Usually you have other means to control
color/specularity in a game engine (via diffuse