The Matrix: Path of Neo – Review  To this day I would defend The
Matrix as one of the best, most influential features of the late
20th century. It had everything I ever longed for in these kinds
of movies and then some, with a compelling story, astonishing
imagery and the energy and verve to put every other sci-fi flick
of the last 20 years to shame. But, during the second half of
the second Matrix movie I began to secretly wish Neo had taken
the blue pill. That particular wish stayed with me throughout
the third movie as well as the first movie-based game, Enter the
Matrix. Unfortunately the latest entry into the legacy is not
bound to change that, although it has more to offer than its
flawed predecessor.  At first glance Path of Neo is a rather
classical third-person action game, heavily influenced by both
Devil May Cry and Max Payne. But aside from these core elements,
the gameplay incorporates a lot of half-hearted crossovers.
There is a bit of stealth, some minor puzzles and a wee bit of
platforming. I