I Can&#39;t Quit You: EA&#39;s Odd SimCity Social Friends and
Neighbors Policy Makes Zynga Look GoodS  Here's a story about a
very strange way to run a multiplayer game and the effects it
might have on friends. Well, "friends" in the Facebook sense, at
least...  I got a Facebook message from my ex-boss' ex-boss the
other day. I hadn't heard from him in years. He thought he'd
detected a glitch in Facebook. After all, why was some SimCity
Facebook app sending him messages, daily, from me?  I'd tried so
hard not to annoy people with SimCity Social. As I do with all
Facebook games, I regularly declined the game's suggestions that
I share my in-game accomplishments to my Facebook wall. I
skipped quests that required me to beg for in-game goods on my
wall. I requested help only through messages sent to people who,
according to SimCity Social's in-game filters, are already
playing SimCity Social. I do the same for FarmVille 2. (If I,
uh, spammed you by accident, please inform me nicely).  So how
in the world did my