Wednesday, October 10, 2007  Time to Max Level  In patch 2.3,
Blizzard is reducing the amount of experience required to level
by 15% (for levels 20-60). Most people are happy about the
change, though there are some people (such as Tobold) who
questioning if this devalues the existing levelling game.  I
would like to look at it from a sightly different angle. Let's
define a concept called Time to Max Level. It's basically the
amount of play time the average player would have to spend for
her first character to reach the level cap.  Here's my question:
Should Time to Max Level depend on the value of the max level?
I think that it should not, that Time to Max Level should be
independent of the numerical value of the max level. That
there's a sweet spot, probably around 8 months, where someone
who is new to the game and plays a couple of hours a week can
eventually reach the cap. Reaching the cap is a major milestone,
and should be in reach of every player. If that basic goal seems
out of reach, it's very disco