Tell me more ×  I'm using XCode4, and I have about 1000 audio
files included in my application. Every time I switch to "Build
Phases" tab for the target, it takes a few seconds because of
all the items in the "Copy Bundle Resources" phase (even if it's
not expanded). I have several targets like this, and I plan on
doubling or tripling the number of audio files in each.  Does
anyone have any suggestions as to how I can organize this so the
lag doesn't happen? Would something like putting those resources
in a separate target that makes a bundle work?  share|improve
this question add comment  1 Answer  up vote 5 down vote
accepted  Remove all your audio files from the Xcode project.
Then put them all in a single folder (e.g. 'audio'), and drag
that folder to the Xcode project, making sure that you select
"Create folder references to any added folder" instead of the
default "Create groups for any added folders".  That will create
a reference to the added folder, instead of a group with
references to every single