Take the tour ×  I have run into a problem attempting to
redispatch mouse events in ActionScript 3, which I am admittedly
a bit incredulous about. I have narrowed it down to the
MouseEvent.clone() method appearing, well, completely broken.
The following event handler:          private function
handleMouseMove( evt : MouseEvent ) : void
trace("mousemove", evt.stageX, evt.stageY);             var
newEvt : MouseEvent = evt.clone() as MouseEvent;
trace("mousemoveclone", newEvt.stageX, newEvt.stageY);  Results
in the following output, ad infinitum:  mousemove 167 206
mousemoveclone 0 0  This matches what the code I was
redispatching the MouseEvent to was receiving, hence my
hypothesis of the broken clone function.  This is directly
contradictory to what the linked documentation indicates should
happen, unless I have missed something. I am at an entire loss
as to what I did (or did not do) that could possibly cause this
behavior. Did the AS3 guys really forget to read their own
documents on Event.clone()?  I can work