  Star Wars Starfighter – Review  Mike Doolittle's picture  It
has always seemed to me that the quality that Star Wars games
struggle with most is individuality. By virtue of their license,
these games are inevitably placed in an awkward position: they
must be true to the vision of the films while creating plot and
gameplay elements that make them unique. How does a game with
such an established license find its own identity, yet immerse
players in a distinctly Star Wars universe? Making matters
worse, developers know that gamers hold the bar high when it
comes to Star Wars titles and, therefore, are not very motivated
to experiment with more creative, yet potentially unsuccessful
variations. Instead, they confine their games to recycled
concepts, hoping that only modest improvements in gameplay will
be enough to satisfy gamers. The latest effort from LucasArts,
Star Wars: Starfighter, is no exception.  Starfighter closely
follows the footsteps of Factor 5's N64 games, Rogue Squadron
and Battle For Naboo. The