Here are 18 new high-Rez screens, featuring the areas and bosses
of the first three stages.  Like Space Channel 5, United Game
Artists' last attempt to blend music and games into a single
functioning whole, Rez still feels a little more like a show
than an interactive experience, but in this case, it is at least
a show I can enjoy. While Ulala's gyrations and the big-band
sound behind them may have driven previous resident UGA-watcher
Anoop Gantayat completely bonkers, for my money, Space Channel
was complete rot. The Parappoid "gameplay" and painfully
repetitive sound effects sadly robbed it of what appeal its look
and music might have brought it. Rez, at a very basic level, is
structured in a similar way -- it's a very basic gameplay
concept with a very flashy lightshow laid on top of it. The
difference is that the gameplay concept in question is a more
engaging one, and the lightshow doesn't involve having to hear
people say "Chu Chu Chu" over and over again.  Rez is of course
backed by reams of amusing ba