Hide from Undead   Level: Clr 1 Components: V, S, DF Casting
Time: 1 standard action Range: Touch Targets: One touched
creature/level Duration: 10 min./level (D) Saving Throw: Will
negates (harmless); see text Spell Resistance: Yes  Undead
cannot see, hear, or smell the warded creatures. Even
extraordinary or supernatural sensory capabilities, such as
blindsense, blindsight, scent, and tremorsense, cannot detect or
locate warded creatures. Nonintelligent undead creatures are
automatically affected and act as though the warded creatures
are not there. An intelligent undead creature gets a single Will
saving throw. If it fails, the subject can’t see any of the
warded creatures. However, if it has reason to believe unseen
opponents are present, it can attempt to find or strike them. If
a warded creature attempts to turn or command undead, touches an
undead creature, or attacks any creature (even with a spell),
the spell ends for all recipients.