             11 Responses to Using AMF with    1. Trevor Baker
says:      You should become a blazeds comitter and contribute
this! ;-)    2. Greg says:      I’m very interested in trying
this out, but the link to the SWC is broken.    3. Peter Farland
says:      Thanks, I’ll update the document with the correct
link, here it is below:amf.swc    4. Greg says:      Is there
any chance you would be willing to release the source code? This
comes pretty close to what I need, but I need to deviate
slightly from the behavior of AMFChannel (which AMFChannel2
follows).    5. Peter Farland says:      I added the source code
by logging an enhancement request to the BlazeDS bug base.    6.
gordon says:      hi ,pete .it seems
byteArray.writeObject(['a','a']);Serialize a strict array to a
ecma array when objectEncoding is 0;    7. Peter Farland says:
I think that’s just an odd behavior of the player, but
technically harmless. Note that on deserialization of either AMF
0 types 0×08 or 0x0A, an Array is still created