View Full Version : Ranged combat  Sep 24, 2010, 04:42 AM Well,
the concept is sporked from the older games like Fantasy
general, and so on.  What's surprising is that they sporked only
a part of it, and it does not seem to work too well.  In Fantasy
general, when ranged unit attacks a ranged unit, the defender
retaliates - it seems only logical to me. Therefore, the "free
shot" of civ 5 goes away.  Also, ranged units provide fire
support to adjacent melee units when those are attacked in melee
- a nice feature promoting formation advance.  Also, these games
featured skirmishers that attacked only adjacent units, and only
skirmishers could strike back (more complexity), as well as
other interesting unit classes.  I don't understand why Firaxis
must reinvent the wheel by creating an obviously inferior hybrid
(hint: poor AI?).  Sep 24, 2010, 04:44 AM Yeah I totally just
spam (insert heavy artillery unit from each era) and it's
laughable. Everything just dies.