Your donations keep RPGWatch running! Box Art  Game of Thrones -
Interview @ Rock, Paper, Shotgun  by Dhruin, 2012-05-08 22:05:35
RPS has an excellent interview with Sylvain Sechi and Thomas
Veauclin of Cyanide, talking about Game of Thrones. Apparently
the game has been through (console) certification so they can't
change it now, so the team has moved on to DLC. They also
discuss the long pre-production phase where they experimented
with a number of different approaches:  RPS: How much does what
you’ve got now resemble what you started sketching out three
years ago?  Sylvain Sechi: At the very beginning we were going
into a bit more open game, a bit less linear, but since we
wanted a very very strong story, and also we went into engine
limitation, we are using Unreal technology for the game, which
is really a game made for linear game, a bit less for Sandbox,
which actually was not Sandbox was just a bit more open. So we
used a bit the openbox, sandbox aspect to focus more on the
story, and I think it was a