Taking you deeper into the World of Blizzard Home | Current
Podcast | Archive  Episode 6  In the sixth BlizzCast, we spend a
day with a World of Warcraft developer, dig into StarCraft II
unit creation, and discuss "bridging the gap" in Diablo
character design. The episode wraps with some community Q&A.  In
the sixth epic episode of BlizzCast, we spend a day with a
developer and find out what life is like for World of Warcraft
Lead Tools Programmer Monte Krol. Next, we take a look at
StarCraft II unit design from concept to creation with Senior
Art Director Samwise Didier and Lead Game Designer Dustin
Browder. In our third segment, Bashiok spends some time with
Anthony Rivero, senior artist for Diablo III, and discusses
"bridging the gap" in the series’ character design. Bornakk
wraps the episode up by answering some questions from the
community.  Day with Developer | StarCraft II - Unit from
Concept to Conception | Diablo III Interview | Community Q&A [
top ] Welcome to BlizzCast Episode 6! This is Nethaera f