Take the 2-minute tour ×  In last weeks Dresden Files game, the
players followed the bad guy using a tracking spell, and found
him in the projects at an apartment that they knew little about.
Seeing his car, they decided to set it aflame to get him out of
the apartment (and to identify it).  The wizard's spell was a
bit too ambitious, and ended up turning it into a roman candle
(how I love compels), but the actual plan was successful, as the
bad guy came running out to see about his car, and the wizard
was barely able to get out of sight before he exited the
apartment. As the bad guy was dealing with his vehicle, the
group snuck into the vacated apartment. They found that there
was still someone there, lounging on the sofa, obviously having
partaken of some 'herbal entertainment'. As they entered, I had
them make an alertness roll, ostensibly to see something in the
apartment- but it was actually an empathy roll, to determine if
they saw through the person's deceit. He was high, but was still
quite lucid, and