   Forgot your password?  Comment: Re:Many people have had this
idea before (Score 2) 33  by Orleron (#48415039) Attached to:
Player-Run MMORPG By Former Ultima Online Devs Finding
Kickstarter Success Pieces of this exist already, and have for
years. The "create your own server" model works great in NWN,
but that game is ancient now, and few others have been able to
mimic its versatility. Some have tried. The "make and sell your
own objects" is pretty vibrant on FPS games like Team Fortress 2
and in sandbox games like Second Life, obviously. As you said,
the execution is what matters.  However, when it comes to
execution, I don't even think the game needs to be the latest
and greatest as far as graphics go. An indie studio will never
match the multi-tens of millions spent by studios on graphical
assets, voiceovers, etc. By contrast, people still play MUD's
even today, and those are just text. Why? Because some of them
are executed well. I don't think good execution relies too
heavily on eye-popping graphics.