[This is Work In Progress currently. My apologies.]  Here we
will discuss the most important parts of the cells-gtk GTK
binding, and how cells can be used in defining cells-gtk GUIs.
This minimal introduction might be sufficient to get you
started. We'll see.  Cells, Cell slots, and all that...  The
example from Bill Clementson's Blog is a nice starting point.
Read it and come back here.  ...Welcome back. Perhaps you came
back with the impression that Cells is a way to manage the
relationship among the values in the slots of a CLOS object.
That would be good. You might also imagine that if the slots
describe the state of some real world object like a motor, you
could use Cells to control the object -- to orchestrate how all
its parts work together toward some goal. That also would be
good. Now, if that object were a GTK-based GUI... no I'm getting
ahead of myself. Let's look at the basic idea of Cells, it is
similar to constraint satisfaction. That is, you have values,
and rules that govern the relationships