 Lesson 3. Using ZSpheres to create structure In this lesson we
create a base mesh for our character with the ZSphere tool in
ZBrush. Software used Maya 2012, mental ray, Mudbox 2012, ZBrush
4R3, Photoshop CS5, Alchemy, Shave and Haircut What you will
learn In this tutorial we will take a global look at all the
techniques required to do the models, textures, and shading for
a character. We will start by taking a brief look at the concept
and references, then start to model from scratch in ZBrush using
a ZSphere structure. After reaching a certain amount of detail
we will retopologize our character and refine the model before
exporting the displacement maps into Maya. We will then paint
textures for the accessories on our character and create some
shaders. Also, we will take a look at the new FiberMesh features
of ZBrush to comb the mustache of our character. Finally we will
make a pose and render a picture with our character to present
it as a final product. This is not designed to be a step-by-step
tutorial