'3D Studio MAX'  'The Making Of Porsche ' by Karabo Legwaila
Cut in the green edges and adjust vertices to round off the top
of the light. Chamfer the red edges by about 0.7 or so.  You
have to adjust the light so that it curves with the body of the
car. Add an "FFD 4x4x4" modifier to the geometry. This creates a
lattice around the object. You can use the lattice to adjust the
shape of the object. Expand the lattice sub-objects and select
"Control Points." Now as you move the control points, the
geometry will change shape. Use the control points to adjust the
shape of the geometry so that it lies perfectly on the car
geometry. The reason I chose to use a lattice for this is
because it's a lot easier than than moving vertices and also, if
you mess it up or you don't like what it looks like, you can hit
the reset button and it will revert the way it was so you can
try again.  When you get it looking the way you want it,
collapse the stack and then select the polys shown and delete
them. Hide the detached polys