Cart (Loading....) | Create Account Close category search window
LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place  Sign
In   Formats Non-Member Member $31 $13 Become an IEEE Member or
Subscribe to IEEE Xplore for exclusive pricing! close button
puzzle piece   Learn more about:  IEEE membership  IEEE Xplore
subscriptions  3 Author(s) Feasel, J. ; Univ. of North Carolina,
Chapel Hill ; Whitton, M.C. ; Wendt, J.D.  Walking-in-place
techniques for locomotion in virtual environments typically have
two problems that impact their usability: system latency
(particularly troublesome when starting and stopping
locomotion), and the fact that the change in the user's
viewpoint may not be smooth and continuous. This paper describes
a new WIP interface that improves both latency and the
continuity of synthesized locomotion in the virtual environment.
By basing the virtual avatar motion on the speed of the user's
heel motion while walking in place, we create a direct mapping
from foot-motion to locomotion that is