Using Unity for Dependency Injection with SignalR  I’ve had bit
of a day, and a large part of it was learning how to wrangle
SignalR into using my dependency injection provider (in this
case, being Unity).  There are a couple thoughts, that I’d like
to communicate to you all in case you’re looking to do the same
thing.  Also, if you have suggestions on what I could do
differently, I’m more than open to hearing.  This is solution
that worked for me, and I’m hoping it’ll work for you.  NOTE:
This is built using SignalR v1.0-RC, which is a Prerelease NuGet
package.  I’ll try to update if this changes after release.
First, what do we want to do?  There’s a hub, but it doesn’t
have a default constructor.  I’d like to be able to have SignalR
automatically INJECT the constructor requirements when we load a
new instance of the Hub.  There are TWO things we need to do.
 First, we need to build our container (with Unity) and tell
SignalR to use it.  Simple enough. You might want to know what
SignalRUnityDependencyReso