View Full Version : Intuitive fluid control?  07-08-2008, 10:54
PM Hey, .. So I have a bit of a convoluted question regarding
fluids, maybe there is an easier way to do what I'm trying to
figure out, ... I need to use fluids because I have the "look"
there.. Its more about deriving the motion.  I am trying to do a
stylistic fire (more motion, not visual/color/etc), so rather
than your normal flame that rises fast, flickers and wisps... Is
there any suggestion on how to further the control a bit
tighter, such as making it twist or spiral as it rises? I've
tried using volume axis and vortex fields but they're a bit
overbearing and start to take away from the overall fluid
simulation from voxel to voxel.  Is there a way, other than
having to use collisions (I've tried tubes with deformers,
extruded tubes with hair curves, etc..) to get the flames to
bend, wiggle and twist which seem to get me something closer but
again, this takes away from the sim aspect and now confines it
to this extremely tubular looking hos