Take the 2-minute tour ×  I have a class extended from CCSprite
that implements CCTargetedTouchDeledate like so:  @interface
PianoKey : CCSprite <CCTargetedTouchDelegate> {   This has the
following methods relating to the CCTouchDispatcher:  -(void)
onEnter {     [super onEnter];     [[CCTouchDispatcher
sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1
swallowsTouches:YES];  -(void) dealloc {     [[CCTouchDispatcher
sharedDispatcher] removeDelegate:self];     [super dealloc];
And also has the standard methods CCTouchesBegan etc. The idea
is to simulate multi-touch by having each piano registered with
the touch dispatcher.  This all works fine, except for when I
change to a new scene. The touches for these piano keys are
still being registered and will take priority over things like
menu items etc in the new scene. So it appears the sprites are
not being removed from the CCTouchDispatcher...  Any help is
greatly recieved!  share|improve this question Would I be right
in thinking that I could creat