Fight Club   Fight Club – Review  Fifty dollars can buy an awful
lot of things. Twenty-Five delicious pomegranates. Two DVDs.
Both volumes of Alan Moore's Supreme, possibly the single
greatest comic book series ever written. An evening at the
movies for two and a half people.  If whichever executive at
Vivendi Universal thought that this game were equal to, or
greater in value than any of those things, I'd have trouble
imagining someone more self-deluded. If that same executive, and
this is the theory I tend to believe in, felt that the game
could be dumped on an unsuspecting audience who would snatch it
up based on its association with a popular movie, as well as the
attractive graphics on the back, then I have trouble imagining
someone with less respect for the game-playing public.  Fight
Club is, as the title would suggest, a fighting game. A
ludicrously bad one. It features a few of the features and game
modes that people have come to expect, including a
disappointingly short story mode, a poorly-devised