Sakurai Says Character Selection For Super Smash Bros. Is
Stressful ‘Almost To The Brink Of Death’   Super Smash Bros.
series director Masahiro Sakurai has revealed that it takes a
lot of time and effort to build a character roster for each
Super Smash Bros. game. Speaking with Polygon, the director said
it’s extremely stressful designing the game’s roster, because
there are numerous factors that need to be considered. According
to Sakurai, selecting which characters make the cut isn’t all
about preference. The designers have to think about the game’s
balance, animation, graphics and sound when deciding who to keep
and who to add to the Super Smash Bros. roster.  “The amount of
stress I feel, it’s almost to the brink of death,” Sakurai said
of designing Smash Bros.’s character roster. “Because it’s not
just a matter of me personally thinking this character or that
character is going to be in the game; it’s that we also have the
game balance, animation, graphics and sound to think about in
order to make that c