The Wonderful Distractions, Sentient Glitches of Skyrim's
Massive World  The Elder Scrolls: Skyrim is such an expansive
game that even after spending three hours playing in its fantasy
world last week I hadn't learned enough to even worry over the
laundry list of items Bethesda warned me not to tell gamers
about.  The fact that my play session in a New York hotel room
started nearly an hour into the game, may contribute to my lack
of plot-harming details. But the real reason I don't have to
worry about that embargoed information is that Skyrim is so
immersive and deep an experience that a person could play for a
third of a work day and never even brush by the main storyline.
In fact, that's exactly what I did.  My dip into the world
started in a cave high on a mountain top. I don't know how I got
there or what I was supposed to do. I did have a chance to
quickly create a character. I decided on an Argonian, a sort of
lizardman that can breath underwater, and even if unarmed can
attack with his claws.  After