pigge (0.1.3) * Mostly internal changes, little in the way of
obvious new functionality * MainBase.pm is dead; long live
Pipeline.pm: * Less confusing design (though visually less
clean) * Uses YAML pipeline descriptions, rather than ad hoc DSL
* Produces better optimized Perl code * Used for object update
and view rendering pipelines * Other tidbits from MainBase.pm
factored back into Main.pm * Time now has a much more general
design * Multiple time bases * Dependent time bases * Unified
wall time and fixed rate time * Every object can have its own
time base * New cleaner and more general driver initialization
model * Some video code moved out of core engine and into video
driver * Handle a few more texture formats * New plasma
procedural texture (currently not correct) * Improved
heightfield handling * Particle effect commands refactored *
Lights are now proper WorldObjects * WorldObject subclass update
methods refactored * Switched to YAML::Syck instead of YAML.pm *
More config fragments (900x900 window, q