Some Assembly Required 22 Today it occurred to me that The
Secret World's faction choice is meaningless. You're probably
aware that the game features three organizations, but if you're
not a regular player, you may not know that picking one is
largely an aesthetic exercise. Sure you get different lines of
dialogue in the game's numerous cutscenes depending upon whether
you're a Dragon or a Templar, and you get Illuminati-specific
outfits if you roll that way, but outside of these niceties and
perhaps roleplay, TSW's factions are pretty pointless.  They're
pointless because there's no real consequence for picking one
over the other, and there's no lasting impact on either the
world or gameplay that results from in-game factional "wins."
Anyhow, when I mentioned this to a friend, his very first
comment was that "any changes would need to be fair and
inclusive."  The Secret World - gravedigging cats Now, I'll stop
short of advocating for an unbalanced playing field. Or will I?
The more I think about it, the mor