Published by Developed by  MobyRank MobyScore  The Press Says
Lone Survivor, then, made me feel a lot of things. Frustration,
rage, stress, exhaustion, fear, joy, hope, pride, sadness,
wonder. Four hours and twenty-six minutes – plus some trial-and-
error-based change. But this game's going to stick with me much,
much longer than that, and there are few higher forms of praise
I can offer. WindowsCalm Down Tom Lone Survivor isn't just one
of those interesting art games, though, it's a proper video
game, one with mechanics and systems and gameplay backing up its
copious ideas and abject nastiness. It's one of the freshest,
boldest and most rewarding entrants in a genre many had left for
dead, and anyone pining for a true Silent Hill experience needs
to experience what Byrne has to offer. Lone Survivor deserves to
be massive, because it might just be the most interesting thing
I've played all year. Clearly, Byrne draws heavy inspiration
from Silent Hill — most blatantly, he borrows from Akira
Yamaoka’s soundscap