The Best Thing Cliff Bleszinski Ever Did…  ... was be visible.
"So what," you might say. "Isn't that part of his job?"
Actually, it isn't.  In his role as Design Director at Epic
Games, all the man sometimes known as Dude Huge really had to do
was work on the developer's games. He could have brainstormed,
play-tested and guided the Unreal, Gears of War and Bulletstorm
games in relative obscurity. Instead, he became the face of the
development studio he just left, helping articulate the
philosophy and ideas of Epic's game-making for a long, long
time. And yes, Epic execs Mike Capps, Mark Rein or Tim Sweeney
also do that all the time. But, Bleszinski linked his job to his
personal passions in a way that remains rare in the video game
business.  He's talked about the plot of the Gears of War games
as being partially inspired by his own so-called daddy issues.
He's described shooting—one of the most taken-for-granted
actions you can do in a game—as a way of feeling your way
through a virtual world. He didn't laug