Friday, October 5, 2012  On Honor: L5R Homebrew Planning (Three)
I've been working on the mechanics for our next campaign, an
adaptation of L5R to the homebrew we've been playing for a
number of years. That's Action Cards, our rules-light system
using aspects like FATE. In it each player has an individual and
unique deck of cards representing their character. Normally I
might have stuck with the base L5R system, but the group has
become accustomed to AC and requested that we use it. More about
the group's choice for campaign can be found here.  I've posted
earlier about this design process: The New Dragon: L5R Campaign
Planning (Post One) The New Dragon: Building the Family (Post
Two)  I want to consider the role of honor in a samurai game.
Honor’s an abstract concept, one of many within the setting. If
you want to emulate a samurai and pseudo-samurai setting you
have to take these into consideration. Well, for the most part;
I assume a purely Ronin game might not use these concepts as
much. But things like