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RSS December 9, 2013 View All     RSS December 9, 2013   The
Designer's Notebook: Bad Game Designer, No Twinkie! VI  June 3,
2005  Here we go again! The messages have come in, the people
have spoken, and I now have another half-dozen game design
errors for you to avoid. I'm always interested in more, though,
so if you think of one, be sure to send it to
notwinkie@designersnotebook.com.  As ever, a disclaimer: even
good games can contain bad game design decisions. Just because a
game is mentioned here, that doesn't mean I think it's a bad
game. Sometimes it's just a good game with a mistake in it.  On
to the Twinkie Denial Conditions:  "Easy Mode" is Supposed to Be
Easy, Dammit!  In one of my earlier No Twinkie columns, I
complained about games that don't offer multiple difficulty
levels. Now, I realize that this isn't appropriate for all kinds
of games; but it's usually possible in the action and strategy
genres. Offering different levels of dif