More SmackDown! next-gen plans revealed  With a new game in the
SmackDown! series piledriving its way onto shelves every
November, the perpetual quandary facing the developer is what
can be added each year that hasn't been done already. The answer
for SmackDown! vs Raw 2007, it seems, comes in the shape of a
new interface, far greater control over grappling maneuvers...
and a realistic new sweat system.  And as these brand new shots
demonstrate, there's now also far more scope for scrapping
outside the ring, thanks to a new 'fighting in the crowd' area,
while members of the audience hand you weapons such as crutches
and umbrellas. But it's not all about aesthetic upgrades. For
Bryan Williams, the series' associate creative manager, one of
the key improvements in this year's game is going to be in your
opponents' intelligence.  "A huge complaint about previous games
is that the [artificial intelligence] has been one-dimensional,"
he admits. "With next-gen, we have so much more horsepower that
we can really str