I want to compile a opengl cpp code I got from a NeHe tutorial.
I haven't ever used borlands free compiler for anything but dos
programs and the normal way I compile my code doesn't work:
bcc32 mycode.cpp - Lots of errors (Window Functions) What should
I change, How should I compile it now. I need to inlcude the
.lib files opengl32.lib, GLu32.lib and GLaux.lib to compile it.
Can somebody please give me an example of how its suposed to be
done?