The MMO Graveyard - Page 2  Posted Wed, Oct 30, 2013 by Sardu
Auto Assault  Even if the crew from NetDevil never quite reached
the kind of commercial successes I always felt they deserved
(had JGE ever had a chance to launch, things might have gone
quite differently) I consider them to be some of the most
innovative thinkers in the industry. When Auto Assault first
launched, it was during a phase when many developers began to
question the necessity to tether MMO gameplay so rigidly to a
carbon copy of Dungeons & Dragons. Unlike many of its peers,
however, AA not only offered the first destructable environments
in the genre, but also attempted to prove that avatars need not
always be humanoid.  The irony there, of course, is that
humanoid avatars were shoehorned into the game where they didn't
really need to exist at all. Still, I'll always have fond
memories of ramming into every fence and building I could find
to gather crafting materials, and squashing bugs as I sped down
the highway like Mad Max transloca