Metal Gear Rising: Revengeance goes in different direction, but
action stays  By William Lee  Tribune Game Editor  10:00 PM EST,
March 6, 2013   Following months of hype and a major showing at
last year’s E3 show, it was safe to say that "Metal Gear Rising:
Revengeance," out last month for Playstation 3 and Xbox 360, had
two obvious roadblocks to overcome.  First, making the despised
Raiden the centerpiece in a new ongoing series and, of course,
the inherent challenge of updating a popular series into the new
video game age.  To be certain, every old school game franchise,
from Mario and Luigi to Ninja Gaiden, has an enormous challenge
of moving from 2D side-scrolling to a fully-realized 3D world.
Outside of Ninja Gaiden, the entire ninja genre has experienced
a lull since its 8- and 16-bit glory days. Its prospects were
even murkier with the departure of Metal Gear mainstay, Solid
Snake for whiny acrobat, Raiden. In gamers' minds, it was like
replacing Clint Eastwood with Justin Bieber.   But the game
maker