09 June 2012   Designing slayers was fun. They're bloody,
brutal, and mean, and their design really bears that out. Their
backgrounds (presented here) really reinforce the idea that
Slayers don't have a place in society. Whereas Sentinels make
excellent guards and heros for the city-states of Rodiel, and
Rangers are specialists, guides, foresters, and spies, Slayers
live entirely to kill people. They're the Gilgameshes, the
larger than life heroes that people really wish would go away
until it's time to kill another monster. They generally fight
with little armor and with whatever weapons are handy, although
when it's time to choose they usually select an impossibly heavy
weapon that only people of their calibre can bear to use.  More
Slayer backgrounds should be forthcoming, but for now, just take
a peek at these. I feel these really help to get a feel for the
way Rodiel works. There's nothing wrong with imposing a little
bit of setting on your players' characters- it's the easiest way
to remind them that th