View Single Post   December 26th, 2012, 16:08 I agree with you
that XCom is not an RPG, but I still think experience levels are
an RPG element. Chess had a progression element, and experience
levels are a progression element. However, experience is a very
specific kind of progression element, which has just happened to
become completely dominant. I mean, monopoly has a progression
element (money), but that doesn't mean I think it introduced
experience levels. If you can find a pre-D&D wargame where
rookies become veterans by way of combat, I'll withdraw my
argument. I'm legitimately interested in this, as, like I said,
I literally was looking into this a few weeks back to make your
exact argument.  As for the "wargame" you're referencing, let me
put it this way: This wargame that introduced experience levels
and other RPG elements.. what was it called? You know, after it
was standardized and written down? What was it called again?
Keep in mind, Chainmail did -not- have these elements. These
experience levels