Jon McCormack, Eden, Evolutionary Sonic Ecosystem, 2000-2010
Eden: an evolutionary sonic ecosystem by Jon McCormack on Vimeo.
All the world is watered with the dregs of eden…  Eden is an
interactive, self-generating, artificial ecosystem. A cellular
world is populated by collections of evolving virtual creatures.
These creatures move about their environment, making and
listening to sounds, foraging for food, encountering predators
and possibly mating with each other. Over time, creatures evolve
to fit their landscape. Eden has four seasons per year and each
year lasts 600 Eden days. One Eden year passes by in about
fifteen minutes of real time. A simple physics dictates only
three basic types of matter in the Eden world: rocks, biomass
and sonic creatures.  Creatures can learn about their
environment, and then pass learnt knowledge on to their
offspring. Eden’s creatures begin with little knowledge about
the world they are born into. Over time they learn how to find
food and potential mates, while avoidin