Take the 2-minute tour ×  I've been looking for a book that
takes a bottom-up approach for graphics programming. So
something that starts with 2d filtering, maybe moving into
normal mapping, then ambient occlusion, etc.  I ask because I've
been lazy for the last few years in game development and always
used an engine that handles this. I want to start writing some
shaders for my games instead of relying on the cryptic ones that
I've borrowed in the past. I think a very strong knowledge in
this will help and I'm a bottom-up kind of learner so please
help me out!  I know the GPU Gems series is great, but they seem
to be more like a cookbook than a bottom-up approach that I
want. You tend to get more scattered theory from cookbooks
instead of building on theory from previous chapters.  EDIT:
Preferably something you've read! I can search amazon for this,
but it's hard to get a unbiased review that way.  share|improve
this question add comment  1 Answer  up vote 10 down vote
accepted  Most "shader effects" like f