  I'd Rather Be Stealing Gold  Bookmark and Share Friday, Apr 9,
2010  In so many games, we’re always tasked with saving the
world, sometimes the universe, or at the very least, the day. It
can get tiring after a while, so I find it refreshing when a
game gives me a different kind of objective, something selfish
and un-heroic. The first Battlefield: Bad Company did just that.
It put me in a squad of likable, selfish soldiers who would
rather go chasing gold than follow orders. It was a fun
adventure, but in creating these anti-heroes the game walked a
very fine line.  Anti-heroes are nothing new in games, but
creating a likable anti-hero is a challenge in any medium.
Kratos from the God of War games has always been held up as the
epitome of the anti-hero: violent, seemingly without morals, and
uninterested in any conversation that doesn’t further his quest
for revenge. Yet, despite these traits (or because of them?), he
remains a very popular character. However, one of the more
common criticisms against God o