Take the 2-minute tour ×  I have built an application with unity
3d that just streams data through USB and uses it.But while
quitting the application, the application hangs, same happens
when i am running from unity 3d engine, when i run it , it works
fine, but once i quit, the engine hangs(Not responding). This
happens only for this application. Any idea why this happens? I
am using multiple system threads(C#), is that a probable cause ?
share|improve this question add comment  1 Answer  Got the
problem, i was not disconnecting the USB connection.
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