Take the 2-minute tour ×  The push, pull, and slide mechanics
immediately come to mind as being difficult to track accurately
without a battlemap. Auras are another.  Has anyone come up with
a simple solution to narrating these mechanics that your players
were happy with? How did you do it, and why do you think it
worked? What didn't work?  update: to clarify, when I say
without a battlemap, I mean to say using a completely narrative
approach.  share|improve this question add comment  10 Answers
up vote 9 down vote accepted  Lost Soul on ENWorld wrote up a
set of rules he's calling Fiction First. It changes a lot more
than just the battlemap, although at a quick glance it's still
clearly 4e-related. There's a section in the playtest PDF on
skill combat, which is potentially gridless. The other material
might or might not be useful to you, depending on how far from
4e you want to drift.  share|improve this answer my god that is
an amazing link. I really believe that a form of skill
challenges may be key to ru