X-Men: The Official Game (PlayStation 2)  X-Men: The Official
Game  Jeremy Dunham If this is Mutantkind's"Last Stand"then Homo
Superior has nothing on General Custer. May 18th, 2006 - "I hope
the movie is better than this..." was one of the few key phrases
that kept cycling through my head as I played along with
Activision's terribly under-realized plot bridge, X-Men: The
Official Game. It's the epitome of wasted potential and had me
wondering aloud such other popular axioms as, "Man, this game is
easy! Is that really the only thing my guy can do?" and "What's
up with this dummy AI?"  Developed by Z-Axis (a very talented
crew that brought us the excellent extreme classics, Aggressive
Inline and Thrasher: Skate and Destroy), X-Men lacks the polish
and depth that the crew's previous software has always had. At
its best, this film prequel is a limited and straightforward
beat 'em up that benefits from a touch of sky surfing and a
smaller dose of smoke and mirrors. It's a hard pill to swallow
to say the least, an