Fallout: New Vegas - Old World Blues  If I only had a brain...
Fallout used to be funny. Like, properly laugh-out-loud funny.
There are certainly moments of levity in Fallout 3 and New
Vegas, but the endearingly surreal streak of humour that once
made the series stand out has been notably absent since Bethesda
took it over. So here's the good news: Old World Blues brings
funny back.  The previous New Vegas add-ons, Dead Money's casino
heist and Honest Hearts' frontier myth, were both relatively
straight-faced and narrative-driven experiences at least partly
defined by their setting. Each gave you a small pocket universe
within the larger Fallout world, then led you through it with
quests that revolved around meeting - or defying - the
expectations of others. Such an approach is fine, but it's not
the only way to expand an open world role-playing game, and Old
World Blues takes a different tack.  The tone of the add-on is
evident right from the start, when you're summoned to a desolate
drive-in for a midnight