Take the tour ×  Ok so consider we have a vehicle like the one I
described in my answer to this question, with a 2D position,
velocity, angular velocity, and drag/friction. It can accelerate
and break by a variable amount, but not stop dead instantly or
reach top speed instantly. How can I make it move to a
particular point and stop - in the fastest time possible -
without overshooting or oscillating?  I was thinking something
like:    • turn towards target position.   • accelerate   • look
1 tick ahead, asking "If I applied the breaks next tick, would I
overshoot the target?"   • If it would overshoot, apply the
breaks now by some amount.  I'm sure this is a solved problem
and there is a probably a better method than the one I
described.  share|improve this question add comment  4 Answers
Steering Behaviors For Autonomous Characters. Check out seek and
arrival.  share|improve this answer Great for boids or space
ships, but to apply them to vehicle physics you have to
interpret the resulting vector, and you'