 25 Reviews  XCOM: Enemy Within Xbox 360  Say hello to a new
kind of Ironman  Where does an 800 pound MEC Trooper equipped
with a grenade launcher and sensory distortion field sit?
Wherever and on whoever he or she damn well pleases.  Mechs are
the showiest additions to Enemy Within, an expanded but
fundamentally identical version of 2012's finest turn-based
strategy game: even at low levels and with basic kit, they
quickly form the centre of any given battle, radiating buffs and
firepower in all directions. The catch? They can't use cover,
though they can act as fully mobile cover spots for vanilla
soldiers given the appropriate upgrades.   Gene troopers, the
other new class, are more subtly endowed: you can outfit them
with see-through skin, a second heart and aim-enhancing body
odour. Both new troop types become available early in the
campaign, but are expensive to produce: you'll need appropriate
base facilities, a willing grunt, a few days to blow on
production time and access to a bunch of Meld, a new r