View Full Version : MEL scripting death animtions? is it
possible?  04-18-2003, 01:23 AM I dont know much MEL, just some
simple C++ commands but.... assume the following: I have an
animation of a bunch of simplistic characters... 99% of them are
going to die by the main character's gun. So (heres the
question)  ...is there a way I can set up a MEL script that will
bring up this window when activated that has 1 button in it,
that when I press it... will take the currently selected object
(the character), create a particle emitter in the middle of it
(the blood) with some specific settings, apply a shatter effect
to the selected object (the corpse explosion), and then apply
gravity to those pieces?  Maybe not those exact steps, but you
see what im getting at... this way when I press the button, it
keyframes maybe 15 or 20 frames of animation just by pressing
this button.... so I could select somem character, press this
button, and 20 frames letter he would be dead and have his
corpse pieces fallin to the ground