The Register® — Biting the hand that feeds IT    Halo's
forerunner    • alert   • submit to reddit  Disaster recovery
protection level self-assessment  Antique Code Show Back in the
early- to mid-1990s, the Mac wasn't considered much cop as a
games platform. Sure, it had a sexier GUI than Windows boxes,
but they could drop out into DOS and dedicate their CPUs' few
tens of megahertz to games. Not so the Mac.  But that didn't
stop coders from trying to make the most out the Mac. Early
groundbreakers like Spectre and the original Prince of Persia
showed the Mac could be a good games machine. But it was Bungie
Software, the company that would go on to achieve world fame for
the Halo series, to put Mac gaming on the map with the
platform's first fast first-person shooter, the sci-fi epic,
Marathon.  Marathon: the original UI  Marathon 1: too few CPU
cycles for a bigger screen, unless you were willing to play HUD-
less  Just as iD's Doom evolved out of the more basic
Wolfenstein, Marathon built on Bungie's slower, m