Mass Effect 3: BioWare on art, sound and sharing with DICE  Part
2: Sound designer and environment artists reveal their secrets
Page 2 of 2  What's the best location you've built for the game?
Noel Lukasewich: I'd have to say Don's Earth is pretty awesome.
It showed us a lot of what we wanted to do, sort of paved the
way for a lot of our new stuff.  Don Arceta: Yeah, but
eventually they're all going to have that same level of detail
as that Earth level. We're still building the game, so there are
some awesome environments right now but the scope of the levels
is really big. We have this awesome Earth vista and there's just
going to be tons of things going on out there. I think the thing
that's going to make the levels awesome is just what happens in
them.  Mass Effect is basically a world without denim - there
are few things recognisable from the present. How do you make
Earth feel like Earth?   NL: Well, we've had conversations about
what to push and what to keep. We don't want to have the streets
paved wi