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Feb 08 2012 04:08 AM  Topics I've Started  Book suggestion - 3d
math only  06 February 2012 - 05:47 AM   I am interested in
learning more about real time rendering in 3d but need to start
from the bottom up. The problem is I am torn between these 3
books to start out with:  They appear to cover the same kind of
ground but I want to make sure:  3d Math Primer seems to be the
standard choice -
http://www.gamedev.net/page/books/index.html/_/technical/math-
and-physics-13/3d-math-primer-for-graphics-and-game-development-
wordware-game-math-library-r226  The above has just had a new
2011 revision but renamed slightly (might actually be completely
different), would it be worth getting that instead?
http://www.amazon.com/Math-Primer-Graphics-Game-
Development/dp/1568817231/ref=cm_cr_pr_sims_t  And there is
Essential Mathematics for games and interactive apps:  Any ideas
on which one as a first book