Redefining MMOs-Time to move beyond.  Massively is asking its
readers to give their own take on redefining MMOs.  they’ve
written a full series of their own thoughts here.  It’s been an
interesting read, so I’ll give my own take on how MMOs should be
redefined in the future. I’m going to limit it to 4 points.  1.
Kill off the RPG aspect.  By this, I mean we need to get rid of
things like levels, hit points, magic points, strength,
dexterity, cooldowns, fkey fighting, and the whole idea of
dungeons and dragons inspired gameplay.  There’s zero reason why
we need to tie games to the old pen-and-paper or offline rpg
style of combat. It’s a level of abstraction that was needed
early on because the simulation aspect of RPGs were limited in
terms of what you used to simulate with, be it dice or a 16 bit
videogame system. However, those systems still have endured and
become tradition, even when they make little sense.  Yeah its an
easy shortcut for balance, but it stifles true creativity in
terms of what you can do i