Critical Damage  Let’s try this once more  Last week, I proposed
an alternative damage model for S&W that makes use of hit
points, but allows for one-shot kills and performance
degradation as a result of wounds. Part of this model is
critical damage, explained here. But first, a minor revision:
I’m Soaking In It  My original mechanic allowed a PC to soak up
damage via hit points or to take a wound. A few of you pointed
out that this didn’t really support the goals I was trying to
achieve, and after thinking it through more, umm, thoroughly, I
agree. So here’s a new proposal:  hit points  Flesh wound my ass
When an attack hits, damage is rolled normally and subtracted
from the target’s hit point total. When you reach zero hit
points, you’re “vanquished.”  However, if the attack is a
critical hit (see below), damage is rolled normally and counted
as a wound, with severity equal to the damage rolled. Each wound
imposes a cumulative -1 penalty to movement rate and all die
rolls. If the number of wounds, or the