Take the tour ×  My friend and I were having a discussion about
Leaders in D&D 4e.  At any rate, it was suggested that it would
be better if our party had fewer leaders rather than more: their
main purpose (healing) polarized encounters between too easy and
thus causing constant pre-encounters to bleed off healing
abilities or too hard once their healing powers couldn’t restore
enough to actually matter.  We both want a more tough,
thoughtful game – I posited that we should minimize non-IC table
talk as much as possible so that people really had to pay
attention to what people were doing and saying to plan… rather
than hear ahead of time that someone was going to do X power in
order to get Y result and then get to have a side conversation
about owls before absently being nudged back into game to say
what they were going to do. So party working together is one of
my goals… but, I also want the game to be challenging for
everyone, too.  Our party is made up as:  Elven Druid based
around being really fast, Halfl