Tobold's Blog Monday, May 23, 2011 Removing the cap  Sven from
Fail Pug has an interesting idea: What if World of Warcraft
would remove the cap of how many people could enter a raid
instance? Basically this solution would make the difficulty
level of raids adjustable. Can't beat the dungeon with 10
people? Well, bring 20! And as Sven mentioned, you could even
use very different tactics, for example zerging a boss without
using a tank.  I'm very much a fan of variable difficulty
levels, because it allows everybody access to the same content,
instead of having a shard division between the leet and the
noobs. Everybody could organize a "tourist raid", if he just got
enough players together. Best of all, the risk-reward-ratio is
self-adjusting: If the amount of epics that drop is constant,
bringing more players diminishes the rewards per player. What do
you think? I am rather surprised games haven't taken to the more
'open' raid setup with adjustable rewards/difficulty. it is
something that is always talked about