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content  Dungeon of Despair: A scripted demo game using
Conscript  By , 5 Sep 2008 Rate this: Please Sign up or sign in
to vote.  Screenshot - DOD01.jpg  Screenshot - DOD11.jpg  Inset
screenshots are from Lockdown [Alex Varanese, 2002, Game
Scripting Mastery].   This article presents Dungeon of Despair
(DOD), a complete game application intended as a demonstration
of the Conscript scripting engine presented in an earlier
article. The game is developed as a borderless Windows
application using GDI+ to render graphics.   DOD is inspired
from Lockdown, a game developed by Alex Varanese as a demo for
the Xtremescript scripting engine developed in his book, Game
Scripting Mastery. Screenshots for Lockdown are provided inset
within the above screenshot. In Lockdown, you are a droid
trapped in a station of some sort and you must locate four
colour-coded keys, placing them in a central control room to
unlock the station and escape to safety. The player see