The Experiential Prototyping Method   Our world and experiences
are increasingly digital and connected. In the future, mobile
communications and networked objects and spaces will be
ubiquitously embedded into our environments and products. In
fact, it is already happening today with increasingly
sophisticated cell phones that allow for entertainment services
such as mobile TV, GPS, and photo-enabled “tag and scanning” and
payment services. Additionally, the technology is spilling over
into new tangible forms such as wearables (interactive
clothing), interactive retail and a plethora of blue-tooth
enabled and wireless devices that we wear, carry, or use in our
environment. This world, in which computer technology
interleaves with the world of material objects, re-defines the
relationships between people, our tools, and our possessions
turning our products and services into new system ecologies.
The complexity of these new system ecologies is exponential.
There is now an infinite amount of variables to work wi