Tobold's Blog Tuesday, August 21, 2012 The Favorites of Selune
campaign - Level 2 - Session 6  Compared to computer games, pen
& paper roleplaying games have better and more roleplaying.
Nevertheless most systems, and especially the fantasy RPG
systems, always had strong elements of hack'n'slash, going into
dungeons to kill monsters. In my D&D campaign in the previous
session the party entered a mini-dungeon with the purpose of
killing a skeletal mage named Yisarn, and fought through two
battles with goblins. In this session they faced Yisarn,
resulting in a rather epic "boss fight". That was a lot of fun
and exciting, but didn't give rise to much roleplaying.  The
group started out with an extended rest outside the dungeon,
which recovered their daily powers but lost them any possible
element of surprise. After that they faced the first pre-fight
tactical decision: There were two doors leading from where they
were, not far from each other and in the same direction. They
didn't know whether those led into the