Gravity Rush Review Gravity Rush Box Art System: PS Vita Dev:
SCE Japan Studio Pub: Sony Release: June 12, 2012 Players: 1
Screen Resolution: 544p Fantasy Violence, Mild Suggestive
Themes, Use of Alcohol 360 Degrees Of Open World Action. by Sean
Engemann  The PlayStation Vita has had something of a hushed
stigma since its launch. Everybody was hoping for a console-like
experience on a portable platform, and the hardware of the Vita
can certainly provide that. However, so far the brunt of the
Vita's releases have been either straight PS3 ports or shallow
series spinoffs.  Gravity Rush itself was originally designed as
a PlayStation 3 title, but director Keiichirō Toyama (the
creator of Silent Hill) decided that the Vita could better
showcase the gravitational manipulation through the various
motion controls and touch interfaces. It doesn't come without
flaws, but they are minor in the grand scheme of things, and it
is immensely refreshing to see a brand new intellectual property
on the fledgling portable syste