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Episode 289: It Isn't Fair     >  Episode 289: It Isn't Fair
It's easy to throw monsters and Big Bads at your player's
characters, adversaries who will simply do anything they can to
kill them as quickly as possible. They'll use any dirty trick
they can, any sneaky means at their disposal, any evil trap for
the unwary PCs. They'll outgun them, hit them with their full
strength, spare no expense, and hold nothing back. They'll kick
the PCs when they're down. They'll be evil, nasty, rotten,
wretched, and downright mean. They'll make false promises, break
their word, engage in extortion, blackmail, torture, and
slander. You won't be able to trust them as far as you could
spit them.  Which is all well and good as far as it goes.  But
if you want to make a villain, give them a sense of honour.  If
you make your villains honourable in some small way, there will
- inevitably - come a time whe