Monday, September 17, 2007  Theorycraft vs Trial-and-Error  In
response to the previous post, Jason comments:    This is not
quite true.   There are generally 3 ways that people learn to
play:           Here's a general algorithm for doing high DPS:
1. Rank your spells from highest DPS to lowest DPS. 2. Cast the
highest DPS spell.      1. Summon Water Elemental (3 min/45s
cooldown) 2. Ice Lance (against a frozen target) 3. Frostbolt 4.
Fireball 5. Ice Lance (against a non-frozen target)
Anonymous said...   It's only important in reference to the fact
that many tanks and healers have a holier-than-thou attitude
toward DPS. Since the effects of thier sucesses/failures are
more obvious and less subtle, they often mistakenly believe
their skill is more critical to the raid. The fact that DPS
learning is more subtle and requires greater alerness and study,
should help balance this self serving belief.  That aside, I
fully agree with your analysis here. In fact I am going to link
to this at my guild site. It