Thursday, March 11, 2010  21st Century Learning  "To Present
their Gift of Human Imagination, Each Child Needs Hope and the
Creative Capacity Earned From Real World Experience to Realize
Their Potential"  - Gary Andersen, founder Neuropath Learning.
Today’s students are digital learners – they literally take in
the world via the filter of computing devices: the cellular
phones, handheld gaming devices that they take everywhere, plus
the computers, TVs and game consoles at home. Young people, aged
8-18, mainline electronic media for more than six hours a day on
average. Many are multitasking – listening to music while
surfing the web, or instant-messaging friends while playing a
video game. Less than 1% of the world’s new information that is
being created ends up on paper.  This is a dramatic departure
from the industrial model of our youth gathering knowledge. It
is abandonment, finally, of textbook-driven, teacher-centered,
paper and pencil schooling. It means a new way of understanding
the concept of autho