Take the 2-minute tour ×  I'm currently making a 2D Worm-clone
in XNA, and have regrets about the way I've made my camera. I
declare my camera in my Main class and the camera follows the
player. In my draw I then begin my spritebatch using my camera
transformations.  The problem is, EVERYTHING needs to be drawn
in Main because they need to be drawn under the camera
transformations (unless I send the camera to each classes
constructor).  My question is, is there a way to make it so the
Camera is basically global over my whole program, everything is
"by default" affected by it? Or at least so it's not only in
Main and I can have things that draw themselves.  I've searched
for tutorials, but they all explain how to make the camera and
to implement it in one draw function, not over a whole program
with many different entities.  share|improve this question add
comment  3 Answers  up vote 3 down vote accepted  I'm afraid I
have to disagree with Andrew on this one. I do recommend the
DrawableGameComponent architectu