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Create Account  new lighting and shadows...  Posted by BGB, 17
April 2013 · 565 views  well, recently I got around to it:
partly switching from stencil shadows to shadow mapping.  put a
video up about it here:  I have ended up using a mixed strategy,
generally using the shadow-mapping for the terrain, but stencil
shadows for characters.  the stencil shadows are kind of
glitchy, and were very slow for terrain, so ended up sort of
semi-permanently disabled for terrain rendering; shadows maps
don't really work well for characters (low resolution + slow
update rate + redraw cost = delayed pixel blobs); stencil
shadows however allowed up-to-date shadows which more precisely
show object outlines, making them better suited for things that
move around (like models and characters).  stencil shadows cost
in terms of projecting and redrawing shadow volumes.  shadow
maps cost in a different way: the cost of redrawing the depth
cube-maps every so often; the appar