One solution against a HeavilyArmoredMook is to use an AntiArmor
attack or ability to easily defeat them. Unlike
ArmorPiercingAttack, this does not just bypass defenses, but it
does more damage to units than if they ''weren't'' armored and
[[CripplingOverspecialization are most likely impractical
against anything else]]. In other words, where armor is normally
an advantage, AntiArmor makes it into a disadvantage. There is
some TruthInTelevision to this: RealLife armour-piercing rounds
have a tendency to overpenetrate and thus deal less damage to
unarmoured targets.  Examples include: * Concussive shock wave
that slams the subject around inside the armor instead of him
simply being thrown back * Being cooked alive inside heat-
insulating carapace armor by [[FireBreathingWeapon
flamethrowers]]. * Removing the armor off the Mook,
ClothingDamage, or using TheNudifier. * Striking at the gaps in
the armor, usually after jumping on or swarming around the Mook.
* Using ElementalPowers such as SelectiveMagnetism and Ex