Camera (Aero.Camera)  Construct camera object for use with
animation object   h = Aero.Camera   h = Aero.Camera constructs
a camera object h for use with an animation object. The camera
object uses the registered coordinate transform. By default,
this is an aerospace body coordinate system. Axes of custom
coordinate systems must be orthogonal.  The animation object has
the following properties:  By default, an Aero.Body object
natively uses aerospace body coordinates for the body geometry
and the time series data. Convert time series data from other
coordinate systems on the fly by registering a different
CoordTransformFcn function.  See Aero.Camera for further
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