Monday, August 16, 2010  Setting And Enforcing Campaign
Limitations  Good morning! First, if you haven't voted in the
poll to the right of the page there, please take a minute to do
so. As I said, think of it as helping me either win or lose a
drinking bet.  Today I want to discuss a bit about limiting
campaigns. One of the topics that came up in our GM's Jam this
year at Gen Con was a group playing in Dark Sun had a character
who wanted to play a character who was all Lawful Good giggles
and sunshine. If you know anything about Dark Sun--well, let's
put it in pictorial terms for those unfamiliar with the
setting--  Do you see why that might not work? And I think we've
all known that person who wants to play a ninja every time, be
the setting Midnight, Greyhawk, or Robotech.  In any case, if a
player is wanting to play something that flat-out doesn't exist
in a campaign world, it can cause a number of issues, including
throwing off the feel the GM is trying to set for the campaign,
making the player in questi