Swept away with Blade's kingdom by the sea.  The real star of
Hydrophobia isn't female lead Kate, but the water that rapidly
floods the environments and influences almost every aspect of
gameplay. This isn't about pretty water reflections that merely
slow a characters' movement, nor is it about taking games back
to that period where every adventure game had to have an
underwater level, just because it could. The water in
Hydrophobia is more than that - it acts as a weapon, a key,
transportation and an entire control system that the player uses
to influence, change and conquer the environment.  The
environment itself is a massive floating city named the Queen of
the World, something that developer Blade Interactive has based
on real-world designs such as The Freedom Ship. It's not just
the environment that Blade wants to be fantastic yet plausible -
elements of the storyline and the science behind it are intended
to contain real-world elements that blur the line between
science and science fiction. The Queen o