XCOM: Enemy Unknown: The Kotaku Review  XCOM: Enemy Unknown
should have been a disaster. It's a turn-based strategy title, a
style of game its publisher said only last year was "just not
contemporary". It's also a remake of a cult classic 1990's PC
game, beloved by an audience so fickle that a modern version
should be the most offensive entertainment product of the year.
Yet it is not. XCOM is, against the odds, a little bit special.
XCOM is about as perfect a remake of an old game as I could have
hoped for, in that while changes have inevitably been made,
they're mostly for the better, and anything genuinely new
introduced is only there to improve things.  At its heart, XCOM
is still the same game that won hearts when the original was
released in 1994, a near-perfect blend of strategic management
and ground combat that puts you in command of Earth's last line
of defense against an alien invasion.  For half the game, you're
running a base, funding research, building new weapons, managing
a fleet of fighter