Halo: Reach Review: A Beautiful Beginning For A Wonderful End
Halo: Reach isn't the beginning, it's the end.  Sure, Microsoft
might continue to churn out Halo game after Halo game, but this
will be the last one that Bungie will ever have a hand in
developing, or so we're told. And that's exactly how Halo: Reach
feels: Like a swan song.  Halo: Reach is meant to be a prequel,
the table setter for the Halo trilogy that put Bungie, and in
many ways the Xbox, on the map. In it you take on the role of a
faceless space marine, the newest member of the United Nations
Space Command special operations unit Noble Team. As Noble 6,
you're an unwelcome replacement in a unit that always seems in
need of fresh blood.  As the game opens you're given a dramatic
look at the world of Reach, a planet you'll spend the next eight
or so hours of gaming, fighting to defend.   Satisfying Story:
I've always found that Halo's greatest weakness has been its
story. The plot, the characters, even the setting have always
felt a bit too sc