View Full Version : Paletized Textures  10-23-2000, 03:19 PM I
was just wondering if anyone knew anything about using paletized
textures in OpenGL? I am writing a simple Half-Life texture wad
viewer and the file format uses paletized textures (archaic
isn't it?). From what I understand is that 256 colors (the
palet) are defined and the texture is merely a list of indices
to those 256 colors. If so I could see loading the texture and
replacing all of the indices with the actual colors. Is this the
best way to proceed or does OpenGL have some sort of support for
paletized textures? I am going to go look for some sort of
tutorial or demo now. I think I will also look into the Quake
source code (it used a very similar .wad format with paletized
textures).