Fallout 3 • Page 2  Out, believe it or not, in the fall.  Then
later, after you've left the Vault, you end up getting your
faithful hound, Dogmeat. As well as an ideal thing to satisfy
fans of the originals, and keeping up the post-apocalyptic
reference of Harlan Ellison's Boy And His Dog, the hound is an
ideal companion in a game which promises to allow you a wide
variety of moral stances. A dog doesn't care if you're good or
bad - just that you're its master. He's a useful pet to have
around: you can order him to go off and find something, like a
firearm, and he'll go off searching until he finds one lying
around. Clearly, telling him to do this near an enemy base may
not be that smart. You're also able to order him not to attack
or stay safely behind in areas where you don't want a mutt
getting hurt. There are other NPCs who can join you, related to
your personal karma, which changes depending on your actions.
Basically, nice guys tend to get people who are similarly nice,
and bastards flock together.  Com