Sign up ×  Often I have campaigns that are inspired by things
that are outside of genre and easily recognizable.  Lets take
Vikings in Space for example. I could have a race of blond
haired people with helmets on longboat shaped ships and laser
axes raiding nearby settlements and praising Thor, but that
would be campy, and would break immersion in most science
fiction games.  How do you blend your inspiration or idea
seamlessly into the destination environment, in a way that's not
campy and doesn't break immersion? How do you know when you've
gone far enough?  share|improve this question  10 Answers 10  up
vote 13 down vote accepted  The seamless integration of
inspiration requires an inspiration's deconstruction into
tropes, each trope being fitted into the narrative framework of
your setting, given a surface gloss to match the elements that
are not being innovated, and then the consideration of the
combination of characterizations, motifs, narrative devices,
plots, settings, and spectacle to insure that it