Tell me more ×  I get how to set depth in as3 - but with as2 i
could begin multiple 'depth points' using numbers - where in as3
all i can seem to do is set this object to a higher/lower depth
than that object. The problem is (when dealing with a stack of
isometric boxes, which can be placed by the user on a grid in
any order) i don't want to deal with the added complexity of
having every element know where every other element is, then
adjust appropriately.  What I'm trying to do is set up 6 total
depth numbers/positions, one for each column in a 6 x 6 grid. So
anything in column 1 will begin it's depth placement at say 500,
anything in column 2 will begin its depth at 1000, column 3
would be 1500 and so on.  That way, the second i place an object
on a particular column, it would tuck itself under, or place
itself above all surrounding items in other columns, this to me
is much much easier than somehow figuring out where 15 different
sized boxes are, how they relate to one another, then figure out
what depth o