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Guild Wars 2 Interviews: Exclusive: Jon Peters Interview
By William Murphy on November 05, 2011  The new tool belt
changes sound incredibly versatile.  You've given some great
examples in the blog, but are you worried at all about balancing
each of these tool belt abilities and how all 23 interact with
one another?  Jon Peters:  We balance everything in Guild Wars 2
around opportunity cost. For instance, using a skill at one
point in combat prevents you from using it at another time, and
selecting certain weapons or utilities require you to give up
another weapon. We can do this by making our skills very
versatile, or just by making them very good at the one thing
they do. So I’m not really concerned about balancing that
particular aspect of gameplay as opposed to anything else in the
game. Of course Isaiah and Jonathan—the