Communication between injected dll and outside program   i just
finished with a simple dll game hack. At the moment it works
only with hotkeys and a console window for showing information
about which functions are enabled/disabled and which values are
set for each function. Since im not experienced enough with d3d
hooking to add a ingame menu to the hack, i wanna create a
second program to control the hack after the injection into the
game. Now comes my question: Which is the best way i can use to
let the hack and the outside program"communicate" with each
other? I already had the simple idea to let the injected hack
read from an .ini file in a certain time interval and update the
settings from that but this method seems to be not good for this
as i saw in many other forums while searching for a solution. I
also want to code the outside program in VB.NET so it must be
something possible in both languages. Any suggestions? Is it
just me or why do i never get any answers here?  If you
understand when you inject