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Pandaria!  Officers' Quarters: In defense of guild talents
About a week ago, Blizzard revealed all the latest updates
concerning their gameplan for Cataclysm. Among them were a host
of changes to the new guild systems and UI overhaul that were
originally announced at BlizzCon 2009. Today I'd like to focus
on the removal of guild talents. In future columns, I'll address
other changes.  Guild talents get the axe  Two of the biggest
announcements from last week were not new features but the
cancellation of previously announced features: Path of the
Titans and guild talents. I've heard a lot of complaints from
people about removing the Path, which is to be expected -- it
was considered a key feature of the expansion and a long-awaited
means to customize your character beyond talents after glyphs,
in the words of Ghostcrawler, "didn't live up to what they could
have been." It's a shame they couldn't make the Path work, but
I'm hopeful that the revised g