floodfilling and distance map generation for 3d surfaces Dan
Morris - Stanford University Haptics Lab   using voxelizer
interactively  using the voxelizer .ini file  output format
download / source  sample meshes  technical information     This
program floodfills a surface mesh (which must be very nearly
watertight) to produce a voxel array, optionally computing a
distance field in the process (the distance from each voxel to
the surface and the corresponding closest surface point). The
program can also compute shortest distances for each voxel to a
series of additional meshes (up to 5). It can load models in
3ds, obj, and ply formats, and the .node/.face format used by
TetGen. The output format is a ".voxels" file, which is a binary
format described in voxel_file_format.h . The program can also
output tetrahedral meshes in TetGen format; the floodfilling
process is identical to that used for voxelization, and each
voxel is simply split into five tets (so the mesh is not
conformal). Voxelization can be initi