    Nevermind hopes to change the gaming industry with
Biofeedback   Posted by: Mike Splechta  In the realm of games,
biofeedback is relatively new and isn't widely utilized by
mainstream game designers. If there is one thing that was
previously impossible to portray in a game -- accurately, at
least -- it was the players' physical response to the
environment and scenes around them. Erin Reynolds and her
breakthrough psychological horror game Nevermind hope to change
that.  As an avid fan of gaming from her early years, Erin was
fascinated with with games that weren't just fun to play, but
also left some sort of lasting impression and impacted her life.
To this day I can't wrap my head around Echo the Dolphin, but it
impacted Erin so much that it made her completely geek out on
marine life, studying up on dolphins and other sea creatures,
and even made her consider a major in Marine Biology. When put
into that perspective, it made Erin think "What can we do with
this?" How could this impactful power coming fr