Comment Feed for Channel 9 - Fall Fury: Part 2 - Shaders Channel
9 - Fall Fury: Part 2 - Shaders Introduction to ShadersFallFury
not only relies on standard C&#43;&#43;/C# and XAML code, but
also on shaders. This article is intended for developers who are
not aware of what shaders are and want to know how to use them
in their projects. I will talk about creating shaders, as well
as the shaders used in my project. Check out the video for this
article at For a complete, offline version of this series, you
may download a nicely formatted PDF of all the articles. Code on
GPUIn simple terms, shaders are small programs that are executed
on the Graphical Processing Unit (GPU) instead of the Central
Processing Unit (CPU). In recent years, we’ve seen a major spike
in the capabilities of graphic devices, allowing hardware
manufacturers to design an execution layer tied to the GPU,
therefore being able to target device-specific manipulations to
a highly optimized unit. Shaders are not used for simple
calculations, but r