In Praise of Tough Questions   "Hostile" was the word floating
around in my Twitter feed. Pete Hines, marketing man for Rage
publisher Bethesda and an overall good sport couched that. He
described Sheffield's role in that piece as that of an "almost
hostile interviewer."  "Almost hostile"? I had to check, and as
I'm wont to do, I took a guess that Sheffield probably asked
some good questions, because, well, one man's hostile interview
is often my idea of interviews we need more of in this video
game reporting world.  You should check out the interview.
Though I'll excerpt the tiny bit you need to see to know how
this went down....  Sheffield, who, like Hines, I know
professionally but have never worked with, starts his interview
asking what the unique element in Rage is.  Todd Hollenshead,
one of the honchos at Rage dev studio id Software replies, in
part, by saying: "When you look at Rage, regardless of what
platform you're playing on, it is a game that doesn't look like
any other game."  .... to which Sheff