Review by Kuroi_Kenshin  "A typical-fare PS2-era Japanese RPG,
but not great even by those standards."  Resonance of Fate Xbox
360 Review  Overall: 6/10   Fair warning, this may be in large
part a rant of my own about how the old-school RPG format has
had its day. Bear in mind they are just opinions.  I picked this
game up since it looked like it was done by the same team that
did Shadow Hearts on the PS2, and I really enjoyed Shadow Hearts
1 & 2. I think I was right and it is the same team, but I don't
know if they have a new project leader or what, but this game is
like a weaksauce version of Shadow Hearts 3 which itself was
lacking compared to 1 & 2. I was hoping for a dark semi-gothic
environment a la Shadow Hearts 1 & 2 with a moderate to
interesting story & characters, and fun combat system - all
updated to today's standards. Zero for four leaves me
unimpressed.   Where to begin? The combat engine is an awkward,
clunky way of trying to implement armor penetration and address
why to have pistols and mach