Dark Ages Preview #3   Dark Ages Preview #3  Squire is the
complement to Steward that you always knew I’d make. Okay maybe
you didn’t figure that one out. You get a choice of three things
that Steward doesn’t get you, plus $1 in the bargain. It’s a
pretty nifty $2, just for that. And if he gets trashed, then you
get an attack, any attack on the table. You can Remodel a Squire
into a Remodel and a Familiar.  A major theme of Dark Ages is
upgrading, whatever that means. Actually I think I can explain
it: it’s, turning cards into other cards. Some cards turn other
cards into other other cards, like Graverobber does, but some
cards turn themselves into other cards, and Squire is one of
those.  Hermit is another. He’s normally content to just trash
certain cards and gain some Silvers or something. But if you
don’t make enough trips into town, he loses it. He goes mad. And
then he blows up one day in a fit of card-drawing. Which is my
way of saying, well it’s all there on the card. That stuff.
Hermit turns into Ma