Pointer in the right direction  Could I get a vague pseudo code
if the field of 2d (side-scrolling) chunk loading? I just need
to figure out how and when to load chunks, I understand the
concept, but don't exactly understand how to do it. -Chunks are
larger than the screen's display  I figured since the maximum
amount of chunks on the screen is four, if they are at a 4-Way
Border, so the idea was see if the chunk at the four corners of
the screen is loaded, if it is not then load it...?  Lastly,
what sort of device would I use to keep the chunks loaded? I
figured just to use something like an array with four slots, of
I guess type chunk.  Any help is appreciated, thanks in
advanced! (Does not involve pointers!!!)  It's hard to give and
answer you'd find useful, as your problem is pretty vague.  Are
these tile based maps? Multiple layers with parallax scrolling
or just one layer? Do chunks contain just graphic/drawing info
or the actual map data or both?  Assuming tile based....  Unless
maps are extremely big,