Beginner's Guide: Fighting Games  The ultimate combo ice
breaker.  In theory, fighting games should be one of the easiest
genres to define - it's pretty much all there in the title. Two
people trade karate chops, dragon punches and flying kicks until
one is knocked unconscious or mercilessly killed, the only real
complication coming from the clicking timer (fighters tend to
suffer a cardiac arrest if they break the 60 second rule, you
see.)  Except, it's not always one-on-one, as Marvel vs. Capcom
lets you tag your characters in and out like professional
wrestlers. Sometimes it's not just about feet and fists, as
Soulcalibur furnishes its fighters with short swords and
gigantic claymores.  There's even a distinction between how 2D
and 3D fighting games operate, and once you factor in advanced
terminology like super cancelling, zoning, turtling, juggling,
parrying, tick-throwing and wave-dashing, it's clear that the
fighting genre is one of the more complex around.  And fighting
games mean different things to