The Witcher Review   Reviewed: November 5, 2007  Don't be afraid
of change. Even though The Witcher may scare off some people
with inventive combat that replaces comfortable old rapid-fire
clicking with rhythmic sword swinging, there is no need to avoid
one of the deepest, most adult role-playing games to hit the PC
in years. Polish developer CD Projekt has crafted one of those
landmark games that moves the goalposts for everybody, a truly
grown-up take on swords and sorcery that breaks just about every
fantasy tradition in the book. Once you experience a grimy
medieval world so realistic that you can practically smell it,
quests that reject simplistic good and evil for ambiguous
"decisions and consequences," and, yes, newfangled battle
mechanics that add welcome twists to left-click scrapping,
you'll find it awfully hard to go back to the usual D&D rip-off.
Built on a 2007 edition of the Aurora Engine that powers
Neverwinter Nights, The Witcher is something of a cross between
action RPGs such as Diablo and