Tempest (3.5e Spell)  From D&D Wiki  Jump to: navigation, search
Level: Druid 4, Sorcerer/Wizard 4, Air 5 Components: V, S, M/DF
Casting time: One standard action Target, Effect, or Area: All
in area Duration: Instantaneous Saving Throw: None Spell
Resistance: Yes  You raise your hand into the air and conjure a
magical, silvery tornado to rise from a point from which you
choose such as the ground or an elevation in the air which you
can see. The mighty whirlwind causes 6d6 damage to all caught
within it. Those caught within the vortex are drawn into the
center and are twirled around inside it, being lifted off the
ground if they are 200 lbs or less in weight.  This tornado is
as loud as a real one yet does not throw things around or pull
things closer to the middle unless such objects are within the
vortex. Even so, objects within the vortex are contained within
it. The tornado vanishes slowly, dissipating and stopping the
pull and lift it creates as soon as it begins to fade. Any
objects caught within the v