Blender 3D: Noob to Pro/Modeling a volcano  From Wikibooks, open
books for an open world Jump to: navigation, search  In this
module, you will create a volcano using the proportional edit
fall-off tool. You should be comfortable with deleting and
adding meshes.  Adding a Plane[edit]  Delete the basic cube. Add
a plane, and  S cale it up by 10. Rotate it so you see it in
top-view (make sure its in Orthographic view too).  Enter Edit
mode and subdivide (with  W ) 5 or 6 times. More subdividing
will give you a "smoother" volcano, but it also needs more CPU
power.  The difference between "Subdivide" and "Subdivide
Multi"...  "Subdivide" divides every square in the plane into
four new squares. So every time you press "Subdivide" you will
have four times as many squares as before. "Subidivide Multi"
will make x horizontal and x vertical lines through your
existing squares, so the new number of squares is:
(squares_old)*(x+1)2, whereas x is the number you enter.  Making
the Mountain[edit]  In top view, select one of