Leveling Up My Single-Tasking  Editor’s Note: This is a guest
post by Chad Moore. He is an author, technical art director in
the video game business, and aspiring minimalist.   “Creativity…
requires limits, for the creative act rises out of the struggle
of human beings with and against that which limits them.” -
Rollo May  I work in an industry that is by nature counter-
intuitive for single-tasking and minimalism– both in the
products we make and how we make them.  In most video games the
goal is to amass as many items as possible and through various
mechanisms “level them up.” Leveling-up refers to enhancing a
quality of an item: the distance of arrows fired from your bow,
the strength of your armor, or unlocking the bird that drops
bombs are some examples of this. More and more. Bigger and
faster. Everything from Angry Birds on your phone to the biggest
deepest multi-player games out there follow this model. It’s
what keeps the player engaged in the game.  Video Games are made
by talented people pushing the