Tales from the Evil Empire  Bertrand Le Roy's blog   Bertrand Le
Roy  BoudinFatal's Gamercard  Tales from the Evil Empire -
Blogged  Blogs I read  My other stuff   Is Bioshock perfect game
design?   This being out of the way, let me explain why (just in
case you haven't read one of the million reviews that already
say so). Some time ago, I wrote a blog post with my good friend
Fabien Royer about what we consider to be the seven deadly sins
of modern game design. We pointed out that even great games such
as Gears of War or Oblivion always had at least one of these
flaws. So how does Bioshock measure up against those (arbitrary)
criteria?    1. Checkpoints: Bioshock has checkpoints, but
they're not your (big) daddy's old checkpoints. They are non-
destructive checkpoints. They don't affect your progression,
they just respawn you at some specific point. This is absolutely
brilliant as it never punishes the player for trying something
new. In this game, you'll never have to redo the same boss fight
a thousand time