Indie Jeff's Weekly Pick: Home  Effectively conveying horror
through the medium of video games is a pretty tricky task. Most
games rely much too heavily on cat-scares, or copious amounts of
blood and gore; tactics which are akin to building a cake
entirely out of frosting. Games like Home by Benjamin Rivers, on
the other hand, take a much more psychologically-driven approach
where dramatic tension, disturbing mysteries, and the player's
own imagination are leveraged to create atmosphere more so than
typically cheap scares.   I recently played through an early
demo of Home (a slightly updated version of the build submitted
to IGF 2012), and while it just provided a taste of the full
game, it illustrated that Home's approach to story-delivery is
quite intriguing.  The player wakes up in a dark room in an
unfamiliar house. Armed only with a flashlight, the player
explores the sprawling abode in an effort to find out where he
is, why he's there, and why he has a sneaking suspicion that
something terrible awaits h