[an error occurred while processing this directive] John Romero
The man, the myth, the legend... everyone has heard of John
Romero, the gaming guru who helped to create Wolfenstein 3D,
Doom, Doom 2, and Quake, among other games.  In fact, most
people have actually heard John Romero -- yes, that is his
reversed, phase-shifted voice at the end of Doom 2.  Now he's
running his own company called ION Storm and working on his
flagship game, a first-person shooter entitled Daikatana.  But
back to the past... John Romero is the creator of the immortal
Knee-Deep In The Dead, Doom's Episode One which has been played,
feared, and loved by millions worldwide.  We figured that to
talk about Doom's early days of development, it would be best to
talk to someone who was there; and we'll be damned if Romero
wasn't.  Read on! Doomworld: When was the original concept for
Doom created? John: The original concept was created right after
we finished shipping Spear of Destiny on September 18th, 1992. 
We took a little time off and