View Full Version : Pseudo 60 FPS tech comes too late to make it
into TFU 2  Char Ell 08-28-2010, 08:41 AM Saw a tweet about this
article and found it of interest.  Eurogamer.net - LucasArts'
60FPS Force Unleashed II tech demo
(http://www.eurogamer.net/articles/digitalfoundry-force-
unleashed-60fps-tech-article)     The article has links to
download sites for the actual video. Too bad that this
innovation didn't make it into TFU 2 but the article states this
was due to the fundamental change this would have made to the
existing game design. Perhaps TFU 3 will overcome the rumors of
its early demise and use this tech or maybe it will find its way
into another LucasArts game.  09-01-2010, 12:31 AM Developers
often use pixel shaders to "cover-up" any oddities. That's why
all Unreal Engine 3 games use film grain, motion blur, depth of
field, and a hundred other effects to compensate for UE3's lack
of anti-aliasing. Mirror's Edge on the PC looks abysmally jagged
and rough without motion blur and depth of field, but