Drafting Dimir    • Boards   • Print Author Image  Deep within
the shadowy confines of Ravnica's underbelly, House Dimir waits
and watches. While other guilds deal in souls and money, like
the Orzhov, or violence, like the Gruul , the Dimir deal in
another, far more plentiful and powerful currency: secrets.
Perhaps no secret is held tighter than how exactly one goes
about drafting the elusive guild. Just as you'd expect, the
Dimir you see may not be the Dimir that exists beneath, and a
cursory glance at the guild's card pool reveals this shifting,
ambiguous nature.  First, you have the guild mechanic: cipher.
The Dimir cipher cards generally lead one towards an aggressive,
evasive build. Cards like Shadow Slice and Hands of Binding
really push for fast games, and they need evasive creatures to
ensure that the ciphers are triggered over and over again. Then,
you have the grind mechanic, which appears as a sub-theme
throughout the black and blue cards of the set. Cards like
Balustrade Spy and Undercity Informer