StickyMan, a thought experiment in manipulating gravity  I
developed StickyMan (source here ), a quickie game idea during
the Baltimore Hackathon a few months ago. The question I wanted
to answer was, “What if Lode Runner got stuck in an Escher
painting?”. The idea is that gravity is relative, and every time
you hit a wall, that wall becomes the ground. I had fun fudging
with the transforms until it more or less functioned. If I had
more time, the plan was to make it so that you had to use
gravity to indirectly manipulate different colored boxes into
different holes, as if you were in charge of the shipping
department for MC Escher.  More explanation after the break.
I’ve often longed for and dreamed of the chance to walk through
one of Eschers grand halls and stairways, most notably those in
Relativity:  Since I haven’t come up with a great way to realize
this physically, the next best idea was to make it into a game.
Using the JBox2D library made the implementation fairly
straightforward- just set up gravi