SFTW: Coil  Every week Iain Simons chooses a game so you can
while away a few hours - this week it's Coil...  Edmund McMillen
stands out in the gaming world for his relentless independence
and provocative opinions as an artist, both of which he is happy
to share. In refusing to recognise any boundary between the
artist and the game developer, like his peer Jon Blow he is
injecting the scene with a welcome shot of intelligent attitude.
Helpfully, he also makes great games.  Best known for 2d
platformer 'Gish', in which the player is cast as a ball of tar
and Super Meat Boy in which - you get the idea - his work is
constantly challenging not just in terms of design, but in the
themes he attempts to explore.  His IGF nominated title this
year is Coil, his collaboration with Florian Himsl which
proclaims itself on the loading screen as being "a game with no
instruction or clear direction", making it the ideal title to
play whilst at the office.  Coil is a slow-paced reproductive
epic which relies on simple, gestu