  by Deborah Anderson    Click any screenshot below for full
resolution.   Comparison of a Polygonal Sphere and a Quad Sphere
Here are the spheres unsmoothed.       You can see the ridges
with a chrome material applied also.     3ds Max Quad Sphere  1.
Create a cube   2.  Add a TurboSmooth modifier to the cube   3.
 Adjust TurboSmooth so that it has 3 subdivisions   4.  Add a
spherify modifier to the resulting spheroid   5.  Collapse to
editable poly   Maya Quad Sphere  1.  Create a cube (suggested:
10 units in width, height, and depth; 2 subdivisions for each)
2.  Under the animation menu module, go to Create Deformers >
Sculpt Deformer   3.  If your cube is bigger than your deformer,
you will need to scale your deformer up. With the sculpt
deformer selected, press R for the scale tool. Drag your mouse
to the right to scale the deformer up. You can stop scaling when
the cube starts to look spherical.    4.  go to the Polygons
menu module. Select the object and go to Mesh > Smooth
(suggested division itera