Take the 2-minute tour ×  What is the best way to implement
continuous level throughout the game, using XNA? Imagine that I
have a level with the size of a whole city (like in MMORPGs)
however, the game will currently be mainly single-player. I'd
like to be able to split this huge planet into parts which load
asynchronously as I enter them. However, I also have other
questions, such as, what happens with the part that I've come
from. Its state should be stored on the disk, right? Then, what
if I need to make some changes to that part, when the player
comes back. Obviously, other characters should have done
something rather than standing still. What's the best way to
grab the state as I stored it, and modify it a bit, based on
certain parameters, before I load it and let my player return.
share|improve this question I've heard there's something called
'chunking', which is basically this. I don't know how to
implement it, though... Otherwise, the question is potentially a
little broad, and subject to design co