Dialogue Boxes vs Voice Acting in RPGsJanuary 21, 2011 by  What
I have shown you is reality. What you remember... that is the
illusion.  Back in the day before voice acting, a lot of the
time players had to imagine what a character sounded like. To
some, this was an inconvenience and is completely
understandable. For me though, guessing what characters sound
like was something that made the game more enjoyable. One could
say it added to the characters' mystique.  On the other side of
the debate, a lot of people don't want to read when they're
trying to play a game. That's what books are for. If there's a
deep story involved then it should be voice acted or expressed
with as little words as possible, like reading a comic. Not to
mention it's the developer's creation, therefore they have the
right to convey how each character sounds.  Personally, I'm all
for voice acting and I believe it can strengthen the story and
game play to a whole new level. However, I can't stand when
every RPG developer known in creatio