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Q&A @ The Game Musketeers  by Inauro, 2006-11-15 21:36:40   The
Game Musketeers chat with Stieg Hedlund, the Design Director on
Gods and Heroes: Rome Rising, about the upcoming MMORPG.  You
have a chosen a very unique time frame for your game setting.
Why did you chose the mythology of Rome in shaping this game?
We knew we wanted to use an ancient world setting with an
identifiable mythos. That led us to the choices of Greece and
Rome, and the military elements of the game (i.e. squad combat)
made us favor Rome. Once that had been settled, we wanted to
deal with Rome before it became an empire-building juggernaut,
when Rome itself was being invaded by her enemies and struggling
to survive. That put us in the days of the Republic, right in
the middle of wars against the Samnites, Gauls, Etruscans,
Greeks and Carthaginians. You could still very clearly see a
sophisticated society with a democratic representational
government, culture, industry and