House Rules  I borrowed most of these from Michael Curtis and
his Archive of the Rotted Moon campaign blog. I figure, if they
are good enough for the guy who designed the dungeon, they
should be good enough for the guy running the dungeon.  Shields
Shall Be Splintered Anytime you are about to take damage and
have a shield equipped, you may choose to attempt to sacrifice
the shield in order to avoid incurring the wound. Make a saving
throw vs. death and, if the save is successful, the shield is
sundered by the blow and destroyed, but you take no damage. On a
roll of a natural 20 on the Death Save, your shield survives,
undamaged. On a roll of a natural 1 on the Death Save, your
shield is destroyed and you still take the damage. In the case
of spells that allow a saving throw for half damage, you may
invoke this rule if you fail your save against the spell. Doing
so successfully reduces the damage by half. In the case of
magical shields, invoking this rule successfully means that you
take no damage from blows (