CQ: BYOND by IainPeregrine 487 fans · Created Sep 19 2010 Make
wind not effect invulnerable (flashing) players. Done in version
1.26. Add an if(){} statement to the enemies() proc, so as to
split the formula for pre-200 monsters from the one for wave 200
and beyond.  Open question to anyone reading: Should I make the
monsters from wave 150 to 200 harder, or wait until 200 to
upgrade the monsters?  If I change the monsters on wave 150 to
200, then it'll be harder to get to 200, and previously earned
high scores, high wave, and high consecutive waves counts will
be harder to beat. If I, instead, change the monsters after 200,
then the score will progress without a problem, but the game
will take much much longer to defeat (you'll have to play
through 50 waves before reaching new content). Up to you guys.
In response to IainPeregrine (#2) Why must you insist on being
so crazy? :(  Do you have to make the change? Or is it just
something you want to do because of the new content at 209?  If
that's the case, I'd sa