Take the tour ×  I'm looking to make a multi-player platforming
game using UDK. I'm currently doing feasibility research, to
make sure I will reasonably be able to do all of the technical
things I want to do. The first major hurdle I've come across
without being able to find as answer, are one-way platforms.
That is to say, platforms through which a player can jump up,
but not fall through (unless they choose to). These are commonly
seen in games like Mario, Kirby and Smash Bros.  Does anyone
know how such a system would work within UDK? I can think of
solutions that might work for single-player, but not multi.
share|improve this question will the levels be static, or
dynamic? –  gardian06 May 28 '12 at 4:18 The intention is for
the levels to be dynamic, so moving platforms. –  Jordaan
Mylonas May 28 '12 at 4:25 I think we are using 2 different
meanings of dynamic. I meant as in these platforms will not
exist in the level until needed/run time created. I sense that
you mean movable both are forms of dynamic