[Top][All Lists]   Re[2]: [Gnash-dev] Questions about
trapezoids, triangle stripper etc.  From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] Questions about trapezoids, triangle
stripper etc. Date: Mon, 2 Oct 2006 13:32:39 +0200  Hello strk,
Monday, October 2, 2006, 12:34:55 PM, you wrote: s> See bug s>
I'm looking at it and I think this is related to what you're
talking about.  It seems that fontlib.cpp generates bitmaps for
each glyph in the movie. I think it does use this bitmap cache
below a certain text size (that's why bigger fonts are not anti-
aliased AFAIK).  It would probably be best to (again) let the
renderer handle this, meaning that a single glyph is just like a
typical character definition. The renderer can create it's own
cache on demand.  This, in turn, means that glyphs are always
rendered at play time which should eliminate that problem. Also,
we have probably better control over caching mechanism (one
could disable caching completely to save memory or maximize it
for speed).  Again, the base