  Tork: Prehistoric Punk– Review  Brad Gallaway's picture  Do I
like games that push the envelopes of design and creativity?
Most definitely. There are few pleasures like sitting down with
a title that does the unexpected, that blows my mind with a
unique twist, or shocks me with some radical re-interpretation
of existing standards. Can every game achieve these lofty
aspirations? It might be nice to wish for, but my gut tells me
that it's not likely. So, when a game finds itself lacking
brilliant new concepts, it's a fact that solid mechanics and
good production values can get it pretty far. Tork: Prehistoric
Punk is one of these games.  Boiling it down, Tork strikes me as
a bit of a mix between former platforming superstar Crash
Bandicoot's early games and the first Sly Cooper. Those titles
were designed with a strong focus on simplicity and forward
motion that appealed to many players, myself included. Tork
shares that same feeling with related tones in pace and level
design.  The story is nothing remarkabl