BioWare dev warns against economically unviable next-gen
BioWare dev warns against economically unviable next-gen Craig
Chapple  By Craig Chapple  February 25th 2013 at 12:20PM
Studios could have to sell 20-to-30 million copies to break even
if game budgets and team sizes increase  The industry should be
wary not to back itself into a corner and make game development
economically unviable on next generation consoles, BioWare’s
director of art and animation has warned.  Speaking to OXM, Neil
Thompson said that the last generation of hardware caught many
developers off guard with the required skillsets to make games.
He stated that the industry cannot afford another ten-fold team
increase in development costs and team sizes, as studios would
likely have to sell 20-to-30 million copies of a triple-A title
just to break even.  Thompson added however that although next
generation consoles would be a big leap from the current
hardware, it wouldn’t be as obvious graphically.  “I think the
main thing is that the i