Prince of Persia: Rival Swords review   More than a year after
the Prince of Persia trilogy wrapped with the awesome Two
Thrones, the acrobatic adventure has squeezed its way onto the
PSP with Prince of Persia: Rival Swords. Essentially just Two
Thrones with a surprising amount of new content shoehorned in,
Rival Swords isn't just one of the best Prince of Persia games -
it's one of the best PS2-to-PSP transitions we've played yet.
Unlike a lot of other PS2 ports we could name, with their choppy
framerates and impossible cameras, the action and controls in
Rival Swords are pretty close to flawless. The Prince bounces
around the game's precarious environments with the same fluid
grace he does in the full-sized versions, and guiding him up the
game's impossible structures and past its giant deathtraps is
somehow even easier. Granted, moving the camera around still
gets awkward, but that's more than offset by the new levels,
multiplayer modes and other extras that got stuffed into this
edition.  Like Two Throne