I'm currently in the process of creating a drag and drop system
with a bunch of objs; each being displayed in one grid each.
Basically players will be able to arrange their items like you
can in Diablo, WoW etc. I have concluded I need to set the grid
to 33x33 to fit 32x32 icons. Which is odd and defeats the point.
But anyway... The issue is when I have them set to that size,
there is a big line on the let side and the bottom side; and the
icon is not centred in the grid.  How do I get around this
problem? Is it a bug? Maybe theres something better I can use
than grids, for drag n drop? Saucepan Man wrote:  In response to
Albro1 (#1) I have the latest version of BYOND and there are no
HUD controls available? That aside, HUD = Heads Up Display; I
fear you've described my system as opposed to anything else? :s
Grid current;y aren't very display friendly. IIRC cels reserve
1p on two edges of the obj in the grid. In response to Saucepan
Man (#2) Look into the <code>screen_loc</code> and
<code>client.screen</code>