Monday, August 8, 2011   Whoaaaaa!! It's been a busy month. I
apologize for the lack of updates, but I've been very busy
lately.  What's new?  Personal stuff  Been studying like crazy,
I passed Auditory! It's been very very hard. I'm now this close
for graduating as accountant (yes, I'm a C++ programmer, a
modeler, and an accountant. Being versatile helps keeping
oneself open minded and you learn a lot; as well as taking a
business seriously)  Other projects  Ogre Meshy hit 1.3 version.
Three versions had been released since last time I posted. Bones
can now have their names displayed in the 3D window, better
Linux integration and improved stability. Fixed crashes on some
resource reloads. It now supports the latest Ogre's 1.8 skeleton
format.  Distant Souls  The juicy stuff! Best things come last.
I've been working on new models for the game. They're all
secondary and primary characters (aka protagonists). By reusing
as most as possible, I've been doing new characters at a rate of
about 7-9 days per model. T