“If a problem is too big to fix... one must break it into
smaller problems.”  The workhorse of the Empire, the modern
Engineer’s strength lies in his Ember-fueled, steam-driven
armor—a technological marvel devised by top scientists at the
Industrium (the Empire’s academy of science and technology), and
crafted personally by the Engineer as his journeyman project.
So equipped, Engineers carry out any mission involving
technology that the Empire requires, from building mighty
Herkonian Embercraft transports to delving into ancient ruins in
search of long-forgotten knowledge—sometimes as part of a team
of Imperial soldiers, but more often than not as “independent”
contractors. As time passed, though, the role of the Engineers
evolved. Some strictly pursued research and theory, locked away
in factory-labs and paid kingly sums to examine dwarven
artifacts and develop new designs from them.  The Engineers find
work aplenty on the continent of Vilderan, exploring dwarven
ruins for more artifacts, maintaining the Em