Dungeons: don’t just zerg, think!  The new "dungeon" is not all
indoors  The new “dungeon” is not all indoors  I’ve done a few
dungeons now, mostly in pick-up-groups, mostly with people who
don’t know the dungeon well. And while we almost always complete
the dungeon, here’s a common scenario… we get stuck, we die and
wipe a few times, we struggle, we find it’s dumb and
frustrating, and we finally succeed. But there’s a pattern to
the success… success usually means someone in the team figured
out how to beat the task at hand.  We’re about to get a new
dungeon added. It has 9 sections, each with its own challenges.
It also has a few different bosses. I hope this tutorial on past
dungeons will help you prepare for this next dungeon, by giving
you the ability to figure out the challenge, and how to beat it.
Why zerg if you can learn to play better?  Learn the strong
attacks, and dodge them:  Many foes have a strong attack. Learn
what it is, and how to avoid it. If they look at you, it’s
usually a bad sign. Straf