Why I’m not a big fan of MMO’s  Years ago I discovered Morrowind
– my first sandbox RPG game. Possibly the best game I have ever
played. I was blown away by its expansive world inhabited by
hundreds of named NPC’s, dozens of factions (each with its own
quest chain) and the open ended game play. I immediately burned
a copy for my brother and we sat there, in the same room, both
absolutely enthralled by the same game. We compared notes, gave
each other tips and yelled out things like “Holly crap, did you
visit the Ghost Gate yet? It’s awesome!”. During that time we
actually mused how awesome would it be if Morrowind could be
played in a co-op mode. We could team up, exchange items, share
quests and etc… This was long before any of us actually played
an MMO of any sort – we just thought that the idea of exploring
an open-ended sandbox world alongside other human players was
awesome. We didn’t realize that making Morrowind into a multi-
player game would kill all the things that made it so awesome in
the first pla