The Mass Effect ExperienceS  I'm 20 hours in to Mass Effect 2.
And as I board a flight to check out the Apple tablet, I
couldn't care less about Cupertino, OSs and multitouch. I just
want to play this very special game more.  Don't read my
addiction the wrong way—I'm not talking about mere lust for
leveling up, the same tawdry RPG convention that's as self-
destructive to its genre as it's considered essential. I'm not
talking about +2 to strength heroin here (though, much of that
is alive and well).  The Mass Effect ExperienceS  Mass Effect 2
is not mere role playing game. It's transcended to science
fiction that you can play.  The Mass Effect games, for Xbox 360
and PC, offer the most realized sci fi universe—in design and
character and story and sheer imagination—that I've seen since
Star Wars/Trek, Blade Runner or any other fond movie memory I
can recall. Developers at Bioware fused so many motifs so
seamlessly (I've seen elements ranging from 2001 to Halo) that,
while your character isn't the first to wea