    Fez programmer wants to work with a team, not Polytron
Renaud Bédard, the sole programmer assigned to the recent indie
hit Fez, said he "will probably not be working at Polytron"
again.  Speaking to Edge magazine, Bédard confessed that after
five isolated years on the project, he's discovered he wants to
work with a creative team.  "Being a lone programmer is a great
experience: you do everything in the game, but you never have
anybody to learn from or bounce ideas off," he said. "There's
the internet and forums, but that's not the same experience as
being part of a proper team, and I think that's the experience
I'm after now."  Fez was Bédard's first game, but his work isn't
finished: Polytron is ironing out "serious" bugs, from crashes
to corrupted save files and a total failure to boot.  The
existing problems may have resulted from the lack of
organization and communication at Polytron Corporation.
According to Bédard, "We also didn't have a clear methodology
that allowed us to set clear goals. We'd a