Numerous experimental findings suggest that temporal order judgments of actions preceding effects can be reversed under special circumstances. Experiments have shown that sensory simultaneity judgments can be manipulated by repeated exposure to non-simultaneous stimuli. In an experiment conducted by David Eagleman, a temporal order judgment reversal was induced in subjects by exposing them to delayed motor consequences. In the experiment, subjects played various forms of video games. Unknown to the subjects, the experimenters introduced a fixed delay between the mouse movements and the subsequent sensory feedback. For example, a subject may not see a movement register on the screen until 150 milliseconds after they had moved the mouse. Participants playing the game quickly adapted to the delay and felt as though there was less delay between their mouse movement and the sensory feedback. Shortly after the experimenters removed the delay, the subjects commonly felt as though the effect on the screen happened just before they commanded it. This work addresses how the perceived timing of effects is modulated by expectations, and the extent to which such predictions are quickly modifiable.