Micro armour is usually differentiated from tabletop games based on human shaped heroic scale / infantry skirmish game scale figures (even if the high and low ends of each respective category overlap) because the scales used by most micro armour games are smaller (armour skirmish game scale) and the represented playing field larger - though it is not nearly as large as in naval wargaming. In typical micro armour based games (such as Micro Armour: The Game - WWII) a single tank would represent a typical military unit. Contrast to larger scaled games, such as those using 20 mm - 54 mm heroic scale / infantry skirmish game scale miniatures, (such as MechWarrior, Warhammer 40,000, Warhammer, AT-43, Warmachine or Dungeons & Dragons), a tank would be unusually large and more akin to units like dragons or large catapults which human sized units must gang-up against to defeat. Infantry skirmish games such as The Face of Battle and I Ain't Been Shot, Mum! demonstrate this very well as they are designed to be played with 15mm, 20mm and 25/28mm scale figures, as contrasted with 6mm - 12.5mm armour skirmish figures.