The Navier–Stokes equations are used extensively in video games in order to model a wide variety of natural phenomena. Simulations of small-scale gaseous fluids, such as fire and smoke, are often based on the seminal paper "Real-Time Fluid Dynamics for Games" by Jos Stam, which elaborates one of the methods proposed in Stam's earlier, more famous paper "Stable Fluids" from 1999. Stam proposes stable fluid simulation using a Navier–Stokes solution method from 1968, coupled with an unconditionally stable semi-Lagrangian advection scheme, as first proposed in 1992.