Minecraft wiki entry for Development_versions, associated text: MC-159347 – "Bee nest" is not capitalized correctly.
MC-160477 – Dispenser with empty bottles plays successful sound when attempting to remove honey from non-full bee house/empty space.
MC-160524 – Wet sponges placed in the nether make no sound.
MC-160894 – Shovel swings when right-clicking on any block.
MC-160901 – Using an item while looking at an entity is no longer possible.
MC-161424 – Chest hatch floats when the chest is open; affects all types of chests.
MC-161487 – Entity lighting.
MC-161832 – Transparent and translucent blocks in the inventory render their bottom face.
MC-161854 – Animation of teleporting through a nether portal and nausea effect are broken.
MC-161872 – Trident item is very small and renders as a 3D model when dropped or in an item frame.
MC-161876 – Armor models aren't enchanted inside.
MC-161920 – Incorrect crossbow animation for invisible players.
MC-161924 – Default texture minecraft:entity/conduit/open_eye causing mipmap to drop from 4 to 3.
MC-161939 – Leads are always rendered bright.
MC-161982 – Glowing effect outline no longer applies to banners carried by entities with the glowing effect.
MC-162024 – Item frame hitbox is rendered offset.
MC-162184 – Shadow under the player disappears when sneaking.
MC-162214 – Player hitbox sinks into the ground when sneaking.
MC-162226 – Large chests are z-fighting with themselves when the two chest blocks have different light levels.
MC-162245 – Item frames aren't lit properly (too bright).
MC-162374 – Trident position is not adjusted properly if the player is sneaking.
MC-162391 – Armor stand arm rotation is neglected when affected by invisibility.
MC-162402 – Some items are not adjusted properly in third-person mode if the player holding them is sneaking.
MC-162529 – Water doesn't have any mipmaps.
MC-162532 – When invisible, players wearing heads will bug out.
MC-162534 – When crouching, player, skeleton, zombie and other heads will clip through player.
MC-162540 – When a witch drinks a potion, it's far from her body.
MC-162611 – Breaking animation is rendered upside down.
MC-162729 – Held map doesn't respect light level.
MC-162783 – Banner block outline is white.