Minecraft wiki entry for RubyDung, associated text: The game was going to be a group manager where you would assemble, equip, level up, and pay heroes of which some progress had been made. A local town would provide quests for the heroes on which the player could send them. When they returned, a replay animation would show of the quest, and the player would get to distribute/sell/equip any loot gathered. The player would gain experience points to level up. The player's level determined how big or how many groups one could have. The player could also construct better headquarters.[6]