Minecraft wiki entry for Combat, associated text: To an unprepared or careless player, a charging group of zombified piglins can mean a swift death, but the fight becomes easier after the player can recognize how they behave and attack. Zombified piglins attack with a mob mentality. If the player attack one of them they will all join in and attempt to kill them. As soon as one zombified piglin is attacked, all of the others within a 32 block radius become hostile and will charge the player if they are in sight range (16 blocks). Zombified piglins will notice attacks from behind walls and at different heights. Their hostile status lasts between 20–40 seconds since the last attack by the player, so taking cover and waiting can be used, but it is better to bunker down (in a narrow cave/choke point, for example) and dispatch them safely. The hostility radius is centered around each zombified piglin that is attacked, not the player. This means that the player can attack a far-away zombified piglin with a bow without nearby zombie piglins becoming hostile (although this is not suggested). Note also any zombified piglins between 17 and 32 blocks will continue to wander as normal unless the player comes within 16 blocks of them (or vice versa), upon which they will rush them (assuming they haven't calmed down by then), but when they defend themselves, any zombified piglin within a new 32-block radius will be angered.