Minecraft wiki entry for Far_Lands, associated text: However, if you want to play on beta and you cannot install Single player commands, you can remove the lagging entities from an area via some precise saving and re-logging. you would to this by first NBT editing yourself to 500 blocks away from the Far lands and start walking to them. Keeping f3 open, when you see the Far Lands and the entity count starts rapidly stuttering, you save and quit then reopen the world, when you join back you have to press escape and open the menu as fast as possible, then you relog back and walk around long enough to check whether the entity count is stuttering rapidly. If it is not stuttering, then you have cleared that portion of land from lag. if it is still stuttering then you need to keep relogging and checking the count till it calms down. This whole process is kind of just luck since the entity counter seems to calm down at random points, if you can clear out a lot of terrain in one go, that's better but if you can't do it in time and the entity counter calms down at 2000-3000, then you are going to be left with residue lag and have to manually destroy the gravel entities on the ground. Alternately you can get the entity counter to stop going up steadily but it will still be dilating up and down a bit, this is a semi stable state and is the most common state for the Entity relog, while it is easiest to get it to this, its not the best because you can easily make it unstable again, although doing this is a bit more uncommon. To get a fully stable piece of land is the best but it is tedious, annoying and the chance of doing this while still beating the entity counter is stupidly unlikely, to get this you just keep relogging until the entity counter doesn't dilate rapidly at all. Unfortunately, sometimes hitting a semi stable state is not possible when you are deep in the farlands, or in the corner farlands, in this case you have to hit a fully stable state, which involves saving on the same frame that all the randomly falling gravel in the area has finished falling or gets destroyed but has not reloaded yet.