Minecraft wiki entry for Traps, associated text: Zombies - Most common mob to obtain and quite flexible, but can be killed easily. Burns in sunlight.
Skeletons - Ideal for long-range traps without hiding spots, like long hallways and corridors. Slow rate of fire and no melee damage makes them ineffective for smaller traps. Burns in sunlight.
Witches - Splash potions are effective against weaker victims, and they have a large area of effect. Self-healing ensures longevity. The unpredictability and inconsistency with the types of potions thrown makes them ineffective at killing victims.
Ravagers - Powerful and deals significant knockback. The large hitbox of the Ravager can make them difficult to contain.
Creepers - Deals explosive damage. In Survival, the difficulty of transporting them and the one-time use of Creepers makes them an awful choice compared to simple and effective TNT.
Iron Golems - Powerful. Can be repaired/healed with iron ingots. Only attacks if it is attacked first.
Zoglins - Powerful. Attack anything and everything they see. They can be difficult to transport out of the Nether due to their fear of Nether Portals.
Vindicators - High damage output. Attack all mobs except ghasts and illagers if renamed to "Johnny". Has a short attack range.
Piglin Brutes - Deal the same amount of damage as vindicators. Convert into a normal zombified piglins upon leaving the Nether.
Pufferfish - Moderate damage, inflicts poison. They can be picked up in buckets and placed by dispensers.