Minecraft wiki entry for Development_versions, associated text: Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
Created an updated biomes_client.json file for 1.16.100 that links each biome to a fog definition identifier
Created /fog command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
Created a json file for each fog definition which contains the new fog_start, fog_end, fog_color, and render_distance_type settings for parity with previous data and hardcoded values
Added child object "volumetric" which contains density and media_coefficients objects. These hold the data values used for the volumetric fog.