Minecraft wiki entry for Player_versus_Player, associated text: In endgame combat, fleeing is very easy as you could escape by pearling twice in opposing directions, then equip elytra and firework away. Furthermore, chasing is usually regarded as a bad idea because of the use of respawn anchors in combat, which do damage based on proximity. This means if you're running away, turn around and place a respawn anchor. Light it as the enemy runs towards it, and the resulting explosion would cause your enemy's face being blown clean off. (or, realistically, the expense of their totem allowing you to counterattack, or them being blasted upwards and being bombarded by end crystals from below)