Minecraft wiki entry for Player, associated text: Steve was first named via his appearance in Super Meat Boy by Notch as a joke but later confirmed in the "change skin" menu on minecraft.net, in-game as the default name in Bedrock Edition, and his name in Super Smash Bros. Ultimate.[8][9] Prior to this, the player was nameless.
Steve's original model had a beard. Despite the removal, the beard is still used in artwork and merchandise.
The original Steve skin and player model was originally created for another one of Notch's games called Zombie Town.
The player's eye level (according to coordinates on the debug screen) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (0.23m), this makes them 1.85 meters tall and 0.925 meters wide. However, the player's hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.5m tall‌[Java Edition only], and the hitbox of a player gliding with elytra or swimming is 0.6m tall.
The July–August 2016 issue of Lego Club Magazine mentioned that Steve is Alex's boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
In Minecraft: Pocket Edition Lite, the name of the player was "Stevie" instead of "Steve".
The Alex skin is implied to be female in the description of a video from Minecraft's official YouTube channel, though never said outright through the use of pronouns or other methods.[10]
The official Minecraft Instagram account has used gendered pronouns to describe Steve and Alex occasionally. [11] [12]
In the moveset explanation video regarding their inclusion in Super Smash Bros. Ultimate, Mr. Sakurai Presents "Steve & Alex", the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gender pronouns to refer to them.[13]
The audio description for the Caves & Cliffs: Part 1 Trailer also refers to Steve and Alex as a "(bearded) man" and "woman" respectively.
The player's legs do not line up perfectly with the torso; this is an intentional feature to prevent z-fighting when wearing armor.[14]
In Bedrock Edition, a dead player can still collect experience orbs near their death location until they choose to respawn.
Before Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.[15]
Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.[16]