Minecraft wiki entry for Death_messages, associated text: <player> was doomed to fall
<player> was doomed to fall by <player/mob>
Was intended to show up when the player was attacked before taking lethal fall damage.
<player> was doomed to fall by <player/mob> using <item>
Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
<player> fell too far and was finished by <player/mob>
Was intended to show up when the player took fall damage and was killed by another player or mob.
<player> fell too far and was finished by <player/mob> using <item>
Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
<player> was stung to death by <player/mob>
The "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
<player> went off with a bang whilst fighting <player/mob>
The "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
<player> was killed by even more magic
Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]