net: Compute protocol sequence numbers and fragment IDs using MD5.

Computers have become a lot faster since we compromised on the
partial MD4 hash which we use currently for performance reasons.

MD5 is a much safer choice, and is inline with both RFC1948 and
other ISS generators (OpenBSD, Solaris, etc.)

Furthermore, only having 24-bits of the sequence number be truly
unpredictable is a very serious limitation.  So the periodic
regeneration and 8-bit counter have been removed.  We compute and
use a full 32-bit sequence number.

For ipv6, DCCP was found to use a 32-bit truncated initial sequence
number (it needs 43-bits) and that is fixed here as well.

Reported-by: Dan Kaminsky <dan@doxpara.com>
Tested-by: Willy Tarreau <w@1wt.eu>
Signed-off-by: David S. Miller <davem@davemloft.net>
void add_disk_randomness(struct gendisk *disk)
{
	if (!disk || !disk->random)
		return;
	/* first major is 1, so we get >= 0x200 here */
	DEBUG_ENT("disk event %d:%d\n",
		  MAJOR(disk_devt(disk)), MINOR(disk_devt(disk)));

	add_timer_randomness(disk->random, 0x100 + disk_devt(disk));
}

void add_disk_randomness(struct gendisk *disk)
{
	if (!disk || !disk->random)
		return;
	/* first major is 1, so we get >= 0x200 here */
	DEBUG_ENT("disk event %d:%d\n",
		  MAJOR(disk_devt(disk)), MINOR(disk_devt(disk)));

	add_timer_randomness(disk->random, 0x100 + disk_devt(disk));
}
