void GfxState::setStrokeColorSpace(GfxColorSpace *colorSpace) {
  if (strokeColorSpace) {
    delete strokeColorSpace;
  }
  strokeColorSpace = colorSpace;
}

void GfxState::setStrokeColorSpace(GfxColorSpace *colorSpace) {
  if (strokeColorSpace) {
    delete strokeColorSpace;
  }
  strokeColorSpace = colorSpace;
}
