GBool ArthurOutputDev::beginType3Char(GfxState *state, double x, double y,
				      double dx, double dy,
				      CharCode code, Unicode *u, int uLen)
{
  return gFalse;
}

GBool ArthurOutputDev::beginType3Char(GfxState *state, double x, double y,
				      double dx, double dy,
				      CharCode code, Unicode *u, int uLen)
{
  return gFalse;
}
