Add more non client Windows messages to the list of messages not being sent to the renderer.

Turns out we get WM_NCLBUTTONDOWN/UP messages at times which go to the renderer and are not acked causing the
unresponsive renderer dialog to show up in Desktop Chrome Aura.

BUG=335248
R=jam@chromium.org
TBR=jam

Review URL: https://codereview.chromium.org/141103004

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@245949 0039d316-1c4b-4281-b951-d872f2087c98
void RenderWidgetHostViewAura::OnWindowDestroying() {
#if defined(OS_WIN)
  HWND parent = NULL;
  if (!window_->GetRootWindow() || host_->is_hidden()) {
    parent = ui::GetHiddenWindow();
  } else {
    parent = window_->GetDispatcher()->host()->GetAcceleratedWidget();
  }
  LPARAM lparam = reinterpret_cast<LPARAM>(this);
  EnumChildWindows(parent, WindowDestroyingCallback, lparam);
#endif

  ui::InputMethod* input_method = GetInputMethod();
  if (input_method)
    input_method->DetachTextInputClient(this);
}

void RenderWidgetHostViewAura::OnWindowDestroying() {
#if defined(OS_WIN)
  HWND parent = NULL;
  if (!window_->GetRootWindow() || host_->is_hidden()) {
    parent = ui::GetHiddenWindow();
  } else {
    parent = window_->GetDispatcher()->host()->GetAcceleratedWidget();
  }
  LPARAM lparam = reinterpret_cast<LPARAM>(this);
  EnumChildWindows(parent, WindowDestroyingCallback, lparam);
#endif

  ui::InputMethod* input_method = GetInputMethod();
  if (input_method)
    input_method->DetachTextInputClient(this);
}
