Add more non client Windows messages to the list of messages not being sent to the renderer.

Turns out we get WM_NCLBUTTONDOWN/UP messages at times which go to the renderer and are not acked causing the
unresponsive renderer dialog to show up in Desktop Chrome Aura.

BUG=335248
R=jam@chromium.org
TBR=jam

Review URL: https://codereview.chromium.org/141103004

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@245949 0039d316-1c4b-4281-b951-d872f2087c98
void RenderWidgetHostViewAura::OnWindowFocused(aura::Window* gained_focus,
                                               aura::Window* lost_focus) {
  DCHECK(window_ == gained_focus || window_ == lost_focus);
  if (window_ == gained_focus) {
    if (host_->ignore_input_events())
      return;

    host_->GotFocus();
    host_->SetActive(true);

    ui::InputMethod* input_method = GetInputMethod();
    if (input_method) {
      input_method->SetFocusedTextInputClient(this);
      host_->SetInputMethodActive(input_method->IsActive());

      host_->SuppressNextCharEvents();
    } else {
      host_->SetInputMethodActive(false);
    }
  } else if (window_ == lost_focus) {
    host_->SetActive(false);
    host_->Blur();

    DetachFromInputMethod();
    host_->SetInputMethodActive(false);

    if (touch_editing_client_)
      touch_editing_client_->EndTouchEditing(false);

    gfx::Screen* screen = gfx::Screen::GetScreenFor(window_);
    bool focusing_other_display =
        gained_focus && screen->GetNumDisplays() > 1 &&
        (screen->GetDisplayNearestWindow(window_).id() !=
         screen->GetDisplayNearestWindow(gained_focus).id());
    if (is_fullscreen_ && !in_shutdown_ && !focusing_other_display) {
#if defined(OS_WIN)
      if (!gained_focus) {
        POINT point = {0};
        ::GetCursorPos(&point);
        if (screen->GetDisplayNearestWindow(window_).id() !=
            screen->GetDisplayNearestPoint(gfx::Point(point)).id())
          return;
      }
#endif
      in_shutdown_ = true;
      host_->Shutdown();
    }
  }
}

void RenderWidgetHostViewAura::OnWindowFocused(aura::Window* gained_focus,
                                               aura::Window* lost_focus) {
  DCHECK(window_ == gained_focus || window_ == lost_focus);
  if (window_ == gained_focus) {
    if (host_->ignore_input_events())
      return;

    host_->GotFocus();
    host_->SetActive(true);

    ui::InputMethod* input_method = GetInputMethod();
    if (input_method) {
      input_method->SetFocusedTextInputClient(this);
      host_->SetInputMethodActive(input_method->IsActive());

      host_->SuppressNextCharEvents();
    } else {
      host_->SetInputMethodActive(false);
    }
  } else if (window_ == lost_focus) {
    host_->SetActive(false);
    host_->Blur();

    DetachFromInputMethod();
    host_->SetInputMethodActive(false);

    if (touch_editing_client_)
      touch_editing_client_->EndTouchEditing(false);

    gfx::Screen* screen = gfx::Screen::GetScreenFor(window_);
    bool focusing_other_display =
        gained_focus && screen->GetNumDisplays() > 1 &&
        (screen->GetDisplayNearestWindow(window_).id() !=
         screen->GetDisplayNearestWindow(gained_focus).id());
    if (is_fullscreen_ && !in_shutdown_ && !focusing_other_display) {
#if defined(OS_WIN)
      if (!gained_focus) {
        POINT point = {0};
        ::GetCursorPos(&point);
        if (screen->GetDisplayNearestWindow(window_).id() !=
            screen->GetDisplayNearestPoint(gfx::Point(point)).id())
          return;
      }
#endif
      in_shutdown_ = true;
      host_->Shutdown();
    }
  }
}
