Add GL_PROGRAM_COMPLETION_QUERY_CHROMIUM

This makes the query of GL_COMPLETION_STATUS_KHR to programs much
cheaper by minimizing the round-trip to the GPU thread.

Bug: 881152, 957001
Change-Id: Iadfa798af29225e752c710ca5c25f50b3dd3101a
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1586630
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kentaro Hara <haraken@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#657568}
void GLES2Implementation::BufferData(GLenum target,
                                     GLsizeiptr size,
                                     const void* data,
                                     GLenum usage) {
  GPU_CLIENT_SINGLE_THREAD_CHECK();
  GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferData("
                     << GLES2Util::GetStringBufferTarget(target) << ", " << size
                     << ", " << static_cast<const void*>(data) << ", "
                     << GLES2Util::GetStringBufferUsage(usage) << ")");
  BufferDataHelper(target, size, data, usage);
  CheckGLError();
}

void GLES2Implementation::BufferData(GLenum target,
                                     GLsizeiptr size,
                                     const void* data,
                                     GLenum usage) {
  GPU_CLIENT_SINGLE_THREAD_CHECK();
  GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferData("
                     << GLES2Util::GetStringBufferTarget(target) << ", " << size
                     << ", " << static_cast<const void*>(data) << ", "
                     << GLES2Util::GetStringBufferUsage(usage) << ")");
  BufferDataHelper(target, size, data, usage);
  CheckGLError();
}
