Don't load .pk3s as .dlls, and don't load user config files from .pk3s.
const char *FS_ReferencedPakNames( void ) {
	static char	info[BIG_INFO_STRING];
	searchpath_t	*search;

	info[0] = 0;

	for ( search = fs_searchpaths ; search ; search = search->next ) {
		if ( search->pack ) {
			if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
				if (*info) {
					Q_strcat(info, sizeof( info ), " " );
				}
				Q_strcat( info, sizeof( info ), search->pack->pakGamename );
				Q_strcat( info, sizeof( info ), "/" );
				Q_strcat( info, sizeof( info ), search->pack->pakBasename );
			}
		}
	}

	return info;
}

const char *FS_ReferencedPakNames( void ) {
	static char	info[BIG_INFO_STRING];
	searchpath_t	*search;

	info[0] = 0;

	for ( search = fs_searchpaths ; search ; search = search->next ) {
		if ( search->pack ) {
			if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
				if (*info) {
					Q_strcat(info, sizeof( info ), " " );
				}
				Q_strcat( info, sizeof( info ), search->pack->pakGamename );
				Q_strcat( info, sizeof( info ), "/" );
				Q_strcat( info, sizeof( info ), search->pack->pakBasename );
			}
		}
	}

	return info;
}
