Don't load .pk3s as .dlls, and don't load user config files from .pk3s.
const char *FS_ReferencedPakChecksums( void ) {
	static char	info[BIG_INFO_STRING];
	searchpath_t *search;

	info[0] = 0;


	for ( search = fs_searchpaths ; search ; search = search->next ) {
		if ( search->pack ) {
			if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
				Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
			}
		}
	}

	return info;
}

const char *FS_ReferencedPakChecksums( void ) {
	static char	info[BIG_INFO_STRING];
	searchpath_t *search;

	info[0] = 0;


	for ( search = fs_searchpaths ; search ; search = search->next ) {
		if ( search->pack ) {
			if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
				Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
			}
		}
	}

	return info;
}
