void CSoundFile::FrequencyToTranspose(MODINSTRUMENT *psmp)
{
	int f2t = FrequencyToTranspose(psmp->nC4Speed);
	int transp = f2t >> 7;
	int ftune = f2t & 0x7F;
	if (ftune > 80)
	{
		transp++;
		ftune -= 128;
	}
	if (transp > 127) transp = 127;
	if (transp < -127) transp = -127;
	psmp->RelativeTone = transp;
	psmp->nFineTune = ftune;
}

void CSoundFile::FrequencyToTranspose(MODINSTRUMENT *psmp)
{
	int f2t = FrequencyToTranspose(psmp->nC4Speed);
	int transp = f2t >> 7;
	int ftune = f2t & 0x7F;
	if (ftune > 80)
	{
		transp++;
		ftune -= 128;
	}
	if (transp > 127) transp = 127;
	if (transp < -127) transp = -127;
	psmp->RelativeTone = transp;
	psmp->nFineTune = ftune;
}
