iFixed bug #72446 - Integer Overflow in gdImagePaletteToTrueColor() resulting in heap overflow
void gdImageColorDeallocate (gdImagePtr im, int color)
{
	if (im->trueColor) {
		return;
	}
	/* Mark it open. */
	im->open[color] = 1;
}

void gdImageColorDeallocate (gdImagePtr im, int color)
{
	if (im->trueColor) {
		return;
	}
	/* Mark it open. */
	im->open[color] = 1;
}
