Prevent buffer overflow in magick/draw.c
static inline void TracePoint(PrimitiveInfo *primitive_info,
  const PointInfo point)
{
  primitive_info->coordinates=1;
  primitive_info->point=point;
}

static inline void TracePoint(PrimitiveInfo *primitive_info,
  const PointInfo point)
{
  primitive_info->coordinates=1;
  primitive_info->point=point;
}
