Fix crash of cJSON_GetObjectItemCaseSensitive when calling it on arrays
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse)
{
    cJSON *newitem = NULL;
    cJSON *child = NULL;
    cJSON *next = NULL;
    cJSON *newchild = NULL;

    /* Bail on bad ptr */
    if (!item)
    {
        goto fail;
    }
    /* Create new item */
    newitem = cJSON_New_Item(&global_hooks);
    if (!newitem)
    {
        goto fail;
    }
    /* Copy over all vars */
    newitem->type = item->type & (~cJSON_IsReference);
    newitem->valueint = item->valueint;
    newitem->valuedouble = item->valuedouble;
    if (item->valuestring)
    {
        newitem->valuestring = (char*)cJSON_strdup((unsigned char*)item->valuestring, &global_hooks);
        if (!newitem->valuestring)
        {
            goto fail;
        }
    }
    if (item->string)
    {
        newitem->string = (item->type&cJSON_StringIsConst) ? item->string : (char*)cJSON_strdup((unsigned char*)item->string, &global_hooks);
        if (!newitem->string)
        {
            goto fail;
        }
    }
    /* If non-recursive, then we're done! */
    if (!recurse)
    {
        return newitem;
    }
    /* Walk the ->next chain for the child. */
    child = item->child;
    while (child != NULL)
    {
        newchild = cJSON_Duplicate(child, true); /* Duplicate (with recurse) each item in the ->next chain */
        if (!newchild)
        {
            goto fail;
        }
        if (next != NULL)
        {
            /* If newitem->child already set, then crosswire ->prev and ->next and move on */
            next->next = newchild;
            newchild->prev = next;
            next = newchild;
        }
        else
        {
            /* Set newitem->child and move to it */
            newitem->child = newchild;
            next = newchild;
        }
        child = child->next;
    }

    return newitem;

fail:
    if (newitem != NULL)
    {
        cJSON_Delete(newitem);
    }

    return NULL;
}

CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse)
{
    cJSON *newitem = NULL;
    cJSON *child = NULL;
    cJSON *next = NULL;
    cJSON *newchild = NULL;

    /* Bail on bad ptr */
    if (!item)
    {
        goto fail;
    }
    /* Create new item */
    newitem = cJSON_New_Item(&global_hooks);
    if (!newitem)
    {
        goto fail;
    }
    /* Copy over all vars */
    newitem->type = item->type & (~cJSON_IsReference);
    newitem->valueint = item->valueint;
    newitem->valuedouble = item->valuedouble;
    if (item->valuestring)
    {
        newitem->valuestring = (char*)cJSON_strdup((unsigned char*)item->valuestring, &global_hooks);
        if (!newitem->valuestring)
        {
            goto fail;
        }
    }
    if (item->string)
    {
        newitem->string = (item->type&cJSON_StringIsConst) ? item->string : (char*)cJSON_strdup((unsigned char*)item->string, &global_hooks);
        if (!newitem->string)
        {
            goto fail;
        }
    }
    /* If non-recursive, then we're done! */
    if (!recurse)
    {
        return newitem;
    }
    /* Walk the ->next chain for the child. */
    child = item->child;
    while (child != NULL)
    {
        newchild = cJSON_Duplicate(child, true); /* Duplicate (with recurse) each item in the ->next chain */
        if (!newchild)
        {
            goto fail;
        }
        if (next != NULL)
        {
            /* If newitem->child already set, then crosswire ->prev and ->next and move on */
            next->next = newchild;
            newchild->prev = next;
            next = newchild;
        }
        else
        {
            /* Set newitem->child and move to it */
            newitem->child = newchild;
            next = newchild;
        }
        child = child->next;
    }

    return newitem;

fail:
    if (newitem != NULL)
    {
        cJSON_Delete(newitem);
    }

    return NULL;
}
