All: Don't load .pk3s as .dlls, and don't load user config files from .pk3s
const char *FS_GetCurrentGameDir(void)
{
	if(fs_gamedirvar->string[0])
		return fs_gamedirvar->string;

	return com_basegame->string;
}

const char *FS_GetCurrentGameDir(void)
{
	if(fs_gamedirvar->string[0])
		return fs_gamedirvar->string;

	return com_basegame->string;
}
