Removed pinch viewport scroll offset distribution

The associated change in Blink makes the pinch viewport a proper
ScrollableArea meaning the normal path for synchronizing layer scroll
offsets is used.

This is a 2 sided patch, the other CL:
https://codereview.chromium.org/199253002/

BUG=349941

Review URL: https://codereview.chromium.org/210543002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@260105 0039d316-1c4b-4281-b951-d872f2087c98
scoped_ptr<LayerTreeHost> LayerTreeHost::CreateSingleThreaded(
    LayerTreeHostClient* client,
    LayerTreeHostSingleThreadClient* single_thread_client,
    SharedBitmapManager* manager,
    const LayerTreeSettings& settings) {
  scoped_ptr<LayerTreeHost> layer_tree_host(
      new LayerTreeHost(client, manager, settings));
  layer_tree_host->InitializeSingleThreaded(single_thread_client);
  return layer_tree_host.Pass();
}

scoped_ptr<LayerTreeHost> LayerTreeHost::CreateSingleThreaded(
    LayerTreeHostClient* client,
    LayerTreeHostSingleThreadClient* single_thread_client,
    SharedBitmapManager* manager,
    const LayerTreeSettings& settings) {
  scoped_ptr<LayerTreeHost> layer_tree_host(
      new LayerTreeHost(client, manager, settings));
  layer_tree_host->InitializeSingleThreaded(single_thread_client);
  return layer_tree_host.Pass();
}
