Always write data to new buffer in SimulateAttrib0

This is to work around linux nvidia driver bug.

TEST=asan
BUG=118970


Review URL: http://codereview.chromium.org/10019003

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@131538 0039d316-1c4b-4281-b951-d872f2087c98
void RenderBuffer::Destroy() {
  if (id_ != 0) {
    ScopedGLErrorSuppressor suppressor(decoder_);
    glDeleteRenderbuffersEXT(1, &id_);
    id_ = 0;
    estimated_size_ = 0;
    decoder_->UpdateBackbufferMemoryAccounting();
  }
}

void RenderBuffer::Destroy() {
  if (id_ != 0) {
    ScopedGLErrorSuppressor suppressor(decoder_);
    glDeleteRenderbuffersEXT(1, &id_);
    id_ = 0;
    estimated_size_ = 0;
    decoder_->UpdateBackbufferMemoryAccounting();
  }
}
