Add more non client Windows messages to the list of messages not being sent to the renderer.

Turns out we get WM_NCLBUTTONDOWN/UP messages at times which go to the renderer and are not acked causing the
unresponsive renderer dialog to show up in Desktop Chrome Aura.

BUG=335248
R=jam@chromium.org
TBR=jam

Review URL: https://codereview.chromium.org/141103004

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@245949 0039d316-1c4b-4281-b951-d872f2087c98
void RenderWidgetHostViewAura::CopyFromCompositingSurfaceHasResult(
    const gfx::Size& dst_size_in_pixel,
    bool readback_config_rgb565,
    const base::Callback<void(bool, const SkBitmap&)>& callback,
    scoped_ptr<cc::CopyOutputResult> result) {
  if (result->IsEmpty() || result->size().IsEmpty()) {
    callback.Run(false, SkBitmap());
    return;
  }

  if (result->HasTexture()) {
    PrepareTextureCopyOutputResult(dst_size_in_pixel, readback_config_rgb565,
                                   callback,
                                   result.Pass());
    return;
  }

  DCHECK(result->HasBitmap());
  PrepareBitmapCopyOutputResult(dst_size_in_pixel, callback, result.Pass());
}

void RenderWidgetHostViewAura::CopyFromCompositingSurfaceHasResult(
    const gfx::Size& dst_size_in_pixel,
    bool readback_config_rgb565,
    const base::Callback<void(bool, const SkBitmap&)>& callback,
    scoped_ptr<cc::CopyOutputResult> result) {
  if (result->IsEmpty() || result->size().IsEmpty()) {
    callback.Run(false, SkBitmap());
    return;
  }

  if (result->HasTexture()) {
    PrepareTextureCopyOutputResult(dst_size_in_pixel, readback_config_rgb565,
                                   callback,
                                   result.Pass());
    return;
  }

  DCHECK(result->HasBitmap());
  PrepareBitmapCopyOutputResult(dst_size_in_pixel, callback, result.Pass());
}
