PanoramiXRenderReset(void)
{
    int i;

    for (i = 0; i < RenderNumberRequests; i++)
        ProcRenderVector[i] = PanoramiXSaveRenderVector[i];
    RenderErrBase = 0;
}

PanoramiXRenderReset(void)
{
    int i;

    for (i = 0; i < RenderNumberRequests; i++)
        ProcRenderVector[i] = PanoramiXSaveRenderVector[i];
    RenderErrBase = 0;
}
