These abilities allow Samus to access areas that were previously inaccessible, allowing the game to be played linearly or non-linearly; the player may come across underground caverns that bypass certain sections, a method termed sequence breaking.
For example, the player may come across underground caverns that bypass certain sections, a method termed sequence breaking. These abilities allow Samus to access areas that were previously inaccessible, so that the game to be played linearly or non-linearly.
These abilities allow Samus to access areas that were previously inaccessible, so that the game to be played linearly or non-linearly. For example, the player may come across underground caverns that bypass certain sections, a method termed sequence breaking.
These abilities allow Samus to access areas that were previously inaccessible, so that the game to be played linearly or non-linearly. For example, the player may come across underground caverns that bypass certain sections, a method termed sequence breaking.