Another example is the set of ages in "Civilization", where each age expands the rules that a player can use with respect to the previous age, thus increasing game complexity.
Each age expands the rules that a player can use with respect to the previous age, thus increasing game complexity. Another example is the set of ages in "Civilization".
Another example is the set of ages in "Civilization". Each age expands the rules that a player can use with respect to the previous age, thus increasing game complexity.
Another example is the set of ages in "Civilization". Each age expands the rules that a player can use with respect to the previous age, thus increasing game complexity.