With few weapons, Jumpships are generally regarded as off limits to all combat save boarding actions and actions directed at the solar sail, the latter less common as the loss of the solar sail would mean extensive repairs to make the jumpship's KF-drive operational.
The latter is less common as the loss of the solar sail would mean extensive repairs to make the jumpship's KF-drive operational. With few weapons, JumpShips are generally regarded as off limits to all combat save boarding actions and actions directed at the solar sail.
With few weapons, JumpShips are generally regarded as off limits to all combat save boarding actions and actions directed at the solar sail. The latter is less common as the loss of the solar sail would mean extensive repairs to make the jumpship's KF-drive operational.
With few weapons, JumpShips are generally regarded as off limits to all combat save boarding actions and actions directed at the solar sail. The latter is less common as the loss of the solar sail would mean extensive repairs to make the jumpship's KF-drive operational.