The total number of enemies in the game has been reduced, keeping few characters on screen at all times; enemy health was raised to compensate.
Thus, fewer characters are on screen; enemy health was raised to compensate. The total number of enemies in the game was reduced.
The total number of enemies in the game was reduced. Thus, fewer characters are on screen; enemy health was raised to compensate.
The total number of enemies in the game was reduced. Thus, fewer characters are on screen; enemy health was raised to compensate.