Games between skilled players often end up temporarily deadlocked, since the square Go board allows a "four corners" configuration where neither side can strongly connect; however, since players cannot pass, they eventually must start filling in the internal liberties of their groups.
However, since players can't pass, they eventually must start filling in the internal liberties of their groups. Games between skilled players often end up temporarily deadlocked, since the square Go board allows a "four corners" configuration where neither side can strongly connect.
Games between skilled players often end up temporarily deadlocked, since the square Go board allows a "four corners" configuration where neither side can strongly connect. However, since players can't pass, they eventually must start filling in the internal liberties of their groups.
Games between skilled players often end up temporarily deadlocked, since the square Go board allows a "four corners" configuration where neither side can strongly connect. However, since players can't pass, they eventually must start filling in the internal liberties of their groups.