The sound engine in the, still young, Java game was not very powerful, so Rosenfeld had to be creative in his approach to sound effects and music.
So Rosenfeld had to be creative in his approach to sound effects and music. The sound engine in the game was not very powerful whatsoever.
The sound engine in the game was not very powerful whatsoever. So Rosenfeld had to be creative in his approach to sound effects and music.
The sound engine in the game was not very powerful whatsoever. So Rosenfeld had to be creative in his approach to sound effects and music.