Following its predecessors, the gameplay is more about hiding and solving puzzles rather than fighting the player's pursuers, but this degenerates as the plot advances, and the main character is eventually forced to use guns and other tools in several endgame action sequences.
This degenerates as the plot advances, and the main character is eventually forced to use guns and other tools in several endgame action sequences. Following its predecessors, the gameplay is more about hiding and solving puzzles, rather than fighting the player's pursuers.
Following its predecessors, the gameplay is more about hiding and solving puzzles, rather than fighting the player's pursuers. This degenerates as the plot advances, and the main character is eventually forced to use guns and other tools in several endgame action sequences.
Following its predecessors, the gameplay is more about hiding and solving puzzles, rather than fighting the player's pursuers. This degenerates as the plot advances, and the main character is eventually forced to use guns and other tools in several endgame action sequences.