The CPU can get around this limitation by rotating sprite priorities so that a different set of sprites is drawn on every frame; instead of disappearing entirely, the sprites will flicker.
Instead of disappearing entirely, the sprites will flicker. The CPU can get around this limitation by rotating sprite priorities so that a different set of sprites is drawn on every frame.
The CPU can get around this limitation by rotating sprite priorities so that a different set of sprites is drawn on every frame. Instead of disappearing entirely, the sprites will flicker.
The CPU can get around this limitation by rotating sprite priorities so that a different set of sprites is drawn on every frame. Instead of disappearing entirely, the sprites will flicker.