Turtling can also be used to force an opponent into making punishable mistakes while minimizing the damage one takes, this is specially true when using projectile-heavy characters that are able to both maintain the pressure and stay out of harm's way.
This is especially true when using projectile-heavy characters that are able to both maintain the pressure and stay out of harm's way. Turtling can also be used to force an opponent into making punishable mistakes while minimizing the damage one takes.
Turtling can also be used to force an opponent into making punishable mistakes while minimizing the damage one takes. This is especially true when using projectile-heavy characters that are able to both maintain the pressure and stay out of harm's way.
Turtling can also be used to force an opponent into making punishable mistakes while minimizing the damage one takes. This is especially true when using projectile-heavy characters that are able to both maintain the pressure and stay out of harm's way.