three AM
The true test of a good player is whether you 're honest enough to go on spilling your secrets in front of an `` invisible '' rival without acting as though he was in the room . There were a couple of big Wretched Daylight games every month . The organizers of the games had a good relationship with the city 's hotels and they let it be known that they 'd take ten unbooked rooms on Friday night and fill them with players who 'd run around the hotel , playing low-key Wretched Daylight in the corridors , around the pool , and so on , eating at the hotel restaurant and paying for the hotel WiFi . They 'd close the booking on Friday afternoon , email us , and we 'd go straight from school to whichever hotel it was , bringing our knapsacks , sleeping six or eight to a room for the weekend , living on junk-food , playing until three AM . It was good , safe fun that our parents could get behind . The organizers were a well-known literacy charity that ran kids ' writing workshops , drama workshops and so on . They had been running the games for ten years without incident .