Another algorithm for performing this task generates pairwise intersections between edges of all of its inputs, then makes entry and exit intersections.
An algorithm named the "big O of log n" algorithm performs this task, and requires that all inputs be written in the form of A x plus B y plus C equals zero. Another algorithm for performing this task generates pairwise intersections between edges of all of its inputs, then makes entry and exit intersections. A much simpler algorithm for performing this task generates a region of 9 outcodes with the center outcode designated by four zeros. The Greiner-Hormann algorithm for this task operates on polygons, while the Cohen-Sutherland algorithm for this task operates on lines. This task is generally performed before rasterization and a7ter projection transformation in parallelized architectures. Occlusion culling is usually performed alongside this task to save GPU operations. For 10 points, name this operation which removes geometric objects not in the view volume.
An algorithm named the "big O of log n" algorithm performs this task, and requires that all inputs be written in the form of A x plus B y plus C equals zero.
geometric clipping