An algorithm for designing finite state machines based on these elements involves taking the logical AND of the memory input logic value with the corresponding branch condition and entering the result into a Karnaugh map.
An algorithm for designing finite state machines based on these elements involves taking the logical AND of the memory input logic value with the corresponding branch condition and entering the result into a Karnaugh map. In one type of this device, the switching logic is controlled by the truth table of its two data inputs. Another type of this device lacks any data inputs at all. Another implementation of another type of this device solves the "transparency" problem by connecting two latches in a master-slave configuration. Used for implementing shift registers, the output of these devices is controlled by the rising or falling edge timing signal. Coming in T, D, and JK varieties, for 10 points, identify these basic control elements in digital logic which change between discrete states based on their clock input.
An algorithm for designing finite state machines based on these elements involves taking the logical AND of the memory input logic value with the corresponding branch condition and entering the result into a Karnaugh map.
flip-flop [prompt on "logic gates" until the mention of "logic"]