Â Edward Castronova attempted to create one called Arden:
In one study using data from these entities by Ronald Burt, the type of network that people built was found not to be correlated with their achievement. Â Jakobsson and Taylor told the story of Phrank to illustrate how the value of cheating can sometimes outweigh the downside of ostracism from the community in a paper that compares one of these to The Sopranos. Â The archetypes of the killer, achiever, socializer, and explorer are identified in the (*) Bartle Test for people who interact with these entities. Â Edward Castronova attempted to create one called Arden: Â The World of Shakespeare to further his studies of their economies. Â For 10 points, name these entities used by sociologists because of ease of access to data about networks, battles, and level ups, an example of which is EverQuest.
In one study using data from these entities by Ronald Burt, the type of network that people built was found not to be correlated with their achievement.
massive multiplayer online games [prompt on partial answer; prompt on "video games;" accept MMORPGs; accept EverQuest since that's what most of the studies used]