At two separate points in this game, the player can look out a window to see a shadowy figure peering back at them from 25 feet away, only to learn later that both windows look out onto a giant two-sided mirror.
At two separate points in this game, the player can look out a window to see a shadowy figure peering back at them from 25 feet away, only to learn later that both windows look out onto a giant two-sided mirror. The player can also pick up a Ming vase that can't be put down until they find a velvet pillow in the "soft room". The highest possible score in this game can only be achieved by dropping a magazine in the location "Witt's End", a puzzle which gave rise to the phrase "Last Lousy Point". This game opens "at the end of a road before a small brick building" in which the player finds a set of keys and a lantern. This game, designed by Will Crowther and Don Woods, introduced the phrase "you are in a maze of twisty little passages, all alike", as well as the magic words "plover", "plugh", and "xyzzy". For 10 points, identify this pioneering interactive fiction game, sometimes named in part for the Kentucky spelunking destination it was based on.
At two separate points in this game, the player can look out a window to see a shadowy figure peering back at them from 25 feet away, only to learn later that both windows look out onto a giant two-sided mirror.
Colossal Cave Adventure [accept either underlined portion (or both); accept ADVENT]