Christopher Hey and others were recognized for their application of B surface scattering RDF for more realistic skin rendering as part of this project.  
Christopher Hey and others were recognized for their application of B surface scattering RDF for more realistic skin rendering as part of this project.  This was the first project for which "bigatures" were used.  David Salo published a "Gateway" book describing his linguistic work for this project.  This was the first publicly released project to take advantage of the Multiple Agent Simulation System in Virtual Environment or (*) MASSIVE, a system which Daryl Plummer spuriously claimed caused some agents to run due a fight or flight response during one battle sequence.   A motion control system was developed for the moving forced perspective shots on these films to maintain the illusion of scale.  This was the first project for which WETA used motion-capture technology to create a digital character made from Andy Serkis.  For 10 points, name this trilogy of films, which contained CGI-generated characters such as Treebeard.
Christopher Hey and others were recognized for their application of B surface scattering RDF for more realistic skin rendering as part of this project.  
The Lord of the Rings film trilogy [or Lord of the Rings: The Fellowship of the Ring or The Two Towers or The Return of the King; do not accept or prompt on "The Hobbit"] Â 