In assembly language, this resource is divided into "code" and "data" sections, and in C, the malloc and free statements are used to allocate and deallocate it.
A single unit of the most common type of this resource can be implemented using a D-type flip-flop. In x86-type architectures, this resource is accessed through a technique known as "segmentation," and addressing this resource differs depending on whether the system is in real or protected mode. Algorithms such as "stop the world" and "mark and sweep," are used to implement garbage collection, which returns this resource to the heap. The spatial and temporal locality principles drive the design of the cache variety of this resource. In assembly language, this resource is divided into "code" and "data" sections, and in C, the malloc and free statements are used to allocate and deallocate it. Demand-paging is used in swap spaces to simulate this resource by producing its "virtual" variety. FTP, identify this resource of a computer whose most versatile variety is its random access type.
A single unit of the most common type of this resource can be implemented using a D-type flip-flop.
{memory}