3D models were generated, imported and exported in the application using open-source Blender v.2.46 www.blender.org 3D modelling software and objects were exported in *.obj format to add them as a collision-able objects by VCollide.
En la aplicación se generaron, importaron y exportaron modelos de sólidos 3D con el programa de modelado Blender v.2.46 www.blender.org, teniendo en cuenta que el modelo *.obj debía ser triangular para que se pudiera adicionar como objeto colisionable en VCollide.