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  ---
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- license: apache-2.0
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- task_categories:
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- - reinforcement-learning
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- - other
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- language:
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- - code
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- tags:
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- - crafter
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- - craftax
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- - expert-demonstrations
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- - skill-segmentation
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- - action-segmentation
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- - object-centric
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- pretty_name: Craftax Skill Segmentation Dataset
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- size_categories:
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- - 1K<n<10K
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- num_of_elements: 2354
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+ # For reference on dataset card metadata, see the spec: https://github.com/huggingface/hub-docs/blob/main/datasetcard.md?plain=1
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+ # Doc / guide: https://huggingface.co/docs/hub/datasets-cards
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+ {}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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+
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+ # Dataset Card for Craftax Expert Skill Data
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+ This dataset consists of expert demonstration trajectories from the Crafter (Craftax) environment. Each trajectory includes ground-truth skill segmentation annotations, enabling research into action segmentation, skill discovery, imitation learning, and reinforcement learning with temporally-structured data.
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+
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+ ## Dataset Details
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+
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+ ### Dataset Description
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+
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+ The **Craftax Skill Segmentation Dataset** contains gameplay trajectories from an expert policy in the Crafter environment. Each trajectory is labeled with ground-truth skill boundaries and skill identifiers, allowing users to train and evaluate models for temporal segmentation, behavior cloning, and skill-based representation learning.
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+
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+ - **Curated by:** Damio
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+ - **License:** Apache 2.0
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+ - **Language(s) (NLP):** Not applicable (code/visual)
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+
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+ ### Dataset Sources
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+
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+ - **Repository:** https://huggingface.co/datasets/dami2106/Craftax-Skill-Data
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+ - **Environment:** [CraftAX](https://craftaxenv.github.io/)
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+
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+ ## Uses
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+
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+ ### Direct Use
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+
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+ This dataset is designed for use in:
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+ - Training models to segment long-horizon behaviors into reusable skills.
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+ - Evaluating action segmentation or hierarchical RL approaches.
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+ - Studying object-centric or spatially grounded RL methods.
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+ - Pretraining representations from visual expert data.
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+
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+ ### Out-of-Scope Use
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+
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+ - Language-based tasks (no natural language data is included).
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+ - Real-world robotics (simulation-only data).
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+ - Tasks requiring raw image pixels if they are not included in your setup.
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+
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+ ## Dataset Structure
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+
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+ Each data file includes:
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+ - A sequence of states (top-down pixels, symbolic, pixel-obs, or PCA features).
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+ - Corresponding actions (no-op action appended for final state).
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+ - Skill labels marking where each skill begins and ends.
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+
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+ Example structure:
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+ Example structure:
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+ ```json
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+ {
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+ "task_id": "name of the task",
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+ "pixel_obs": [...], // Raw visual observations (e.g., RGB frames)
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+ "top_down_obs": [...], // Environment state from a top-down view
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+ "pca_features": [...], // Compressed feature vectors
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+ "actions": [...], // Agent actions
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+ "groundTruth": [...], // Ground-truth skill segmentation labels
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+ "mapping": // Mapping metadata for skill ID -> groundTruth
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+
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+ }
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+ ```
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+
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+ ## Dataset Creation
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+
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+ ### Curation Rationale
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+
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+ This dataset was created to support research in skill discovery and temporal abstraction in visual reinforcement learning environments. The Craftax environment provides meaningful high-level tasks and object interactions, making it a suitable benchmark.
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+
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+ ### Source Data
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+
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+ #### Data Collection and Processing
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+
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+ - The expert trajectories were generated using a scripted or trained expert policy in the Craftax environment.
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+ - Skill labels were annotated using environment signals (e.g., task success or inventory changes) and manual rules.
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+
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+ #### Who are the source data producers?
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+
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+ The data was generated programmatically in the Craftax simulation environment by an expert agent.
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+
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+ ### Annotations
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+
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+ #### Annotation process
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+
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+ Skill annotations were added using heuristics based on inventory changes, environment triggers, and task events. They were verified for consistency across episodes.
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+
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+ #### Who are the annotators?
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+
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+ Automated heuristics with manual inspection during development.
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+
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+ ## Bias, Risks, and Limitations
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+
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+ - The dataset is based on simulation, so real-world transferability may be limited.
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+ - Skill labels are heuristically defined, which may not reflect a true underlying skill taxonomy.
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+ - The expert behavior might be biased toward one specific strategy or task order.
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+
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+ ### Recommendations
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+
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+ Researchers should consider validating learned skills on diverse evaluation tasks. Skill segmentation boundaries are approximations and might not generalize well to different agents or environments.
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+