dami2106 commited on
Commit
774a78f
·
verified ·
1 Parent(s): 7bc74ba

Create README.md

Browse files
Files changed (1) hide show
  1. README.md +107 -0
README.md ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: apache-2.0
3
+ task_categories:
4
+ - reinforcement-learning
5
+ - other
6
+ language:
7
+ - code
8
+ tags:
9
+ - minecraft
10
+ - expert-demonstrations
11
+ - skill-segmentation
12
+ - action-segmentation
13
+ - object-centric
14
+ pretty_name: Minecraft Skill Segmentation Dataset
15
+ size_categories:
16
+ - 1K<n<10K
17
+ ---
18
+ # Dataset Card for Minecraft Expert Skill Data
19
+ This dataset consists of expert demonstration trajectories from a Minecraft simulation environment. Each trajectory includes ground-truth skill segmentation annotations, enabling research into action segmentation, skill discovery, imitation learning, and reinforcement learning with temporally-structured data.
20
+
21
+ ## Dataset Details
22
+
23
+ ### Dataset Description
24
+
25
+ The **Minecraft Skill Segmentation Dataset** contains gameplay trajectories from an expert policy in the Minecraft environment. Each trajectory is labeled with ground-truth skill boundaries and skill identifiers, allowing users to train and evaluate models for temporal segmentation, behavior cloning, and skill-based representation learning.
26
+
27
+ - **Curated by:** [dami2106]
28
+ - **License:** Apache 2.0
29
+ - **Language(s) (NLP):** Not applicable (code/visual)
30
+
31
+ ### Dataset Sources
32
+
33
+ - **Repository:** https://github.com/dami2106/Minecraft-Skill-Data
34
+
35
+ ## Uses
36
+
37
+ ### Direct Use
38
+
39
+ This dataset is designed for use in:
40
+ - Training models to segment long-horizon behaviors into reusable skills.
41
+ - Evaluating action segmentation or hierarchical RL approaches.
42
+ - Studying object-centric or spatially grounded RL methods.
43
+ - Pretraining representations from visual expert data.
44
+
45
+ ### Out-of-Scope Use
46
+
47
+ - Language-based tasks (no natural language data is included).
48
+ - Real-world robotics (simulation-only data).
49
+ - Tasks requiring raw image pixels if they are not included in your setup.
50
+
51
+ ## Dataset Structure
52
+
53
+ Each data file includes:
54
+ - A sequence of states (e.g., pixel POV observations, PCA features).
55
+ - Skill labels marking where each skill begins and ends.
56
+
57
+ Example structure:
58
+ ```json
59
+ {
60
+ "pixel_obs": [...], // Raw visual observations (e.g., RGB frames)
61
+ "pca_features": [...], // Compressed feature vectors (e.g., from CNN or ResNet)
62
+ "groundTruth": [...], // Ground-truth skill segmentation labels
63
+ "mapping": { // Mapping metadata for skill ID -> groundTruth label
64
+ "0": "chop_tree",
65
+ "1": "craft_table",
66
+ "2": "mine_stone",
67
+ ...
68
+ }
69
+ }
70
+ ```
71
+
72
+ ## Dataset Creation
73
+
74
+ ### Curation Rationale
75
+
76
+ This dataset was created to support research in skill discovery and temporal abstraction in complex, open-ended environments like Minecraft. The environment supports high-level goals and diverse interactions, making it suitable for testing generalizable skills.
77
+
78
+ ### Source Data
79
+
80
+ #### Data Collection and Processing
81
+
82
+ - Expert trajectories were generated using a scripted or trained policy within the Minecraft simulation.
83
+ - Skill labels were added based on environment signals (e.g., changes to inventory, task completions, block state transitions) and verified using heuristics.
84
+
85
+ #### Who are the source data producers?
86
+
87
+ The data was generated programmatically in the Minecraft simulation environment by expert agents using scripted or learned behavior policies.
88
+
89
+ ### Annotations
90
+
91
+ #### Annotation process
92
+
93
+ Skill annotations were derived from internal game state events and heuristics related to player intent and task segmentation. Manual inspection was performed to ensure consistency across trajectories.
94
+
95
+ #### Who are the annotators?
96
+
97
+ Automated rule-based annotation systems with developer oversight during dataset development.
98
+
99
+ ## Bias, Risks, and Limitations
100
+
101
+ - The dataset is derived from simulation, so its findings may not generalize to real-world robotics or broader RL environments.
102
+ - Skill definitions depend on domain-specific heuristics, which may not reflect all valid strategies.
103
+ - Expert strategies may be biased toward specific pathways (e.g., speedrunning logic).
104
+
105
+ ### Recommendations
106
+
107
+ Researchers should evaluate the robustness of learned skills across diverse environments and initial conditions. Segmentations reflect task approximations and should be interpreted within the scope of the simulation constraints.