Passages are the bread and butter of creating interactive stories in Twine. You don’t have a story without them. Passages can represent anything in a story. For instance, you can use them to represent a place like the moon, a thought in a character’s head, or even a single line of dialog.

Combined with Twine coding, you can use them to run specific code that be accessed from anywhere in your story. You’ll learn how to do this later in this tutorial series. For now, it’s time for you to get practice building passages and linking them together.

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