In my blog I write about misconceptions. Encapsulation is something you learn when you study Java and OOP. But it seems that most books fail to truly explain the problems you want to solve with it and those you get by using it. Often it’s just a short chapter or even just a small part about the important concepts of OOP. This is leading to misconceptions and poor understanding of OOP.

(Note: I wrote this before the release of Java 10. Expect that some things are somewhat outdated.)

Continue reading “Encapsulation”

Understanding Java

The if statement is often translated as “if”, but “if and only if” is what it really means.

To be able to use a language you need to actually understand it. This may seem obvious, but books on Java usually don’t have much on understanding the language. When you learn French you will want to be able to translate from and to French. 

Continue reading “Understanding Java”

Simple Animation Loop in Java

If you want to show some animation, maybe for a simple java game, then you need to render a certain amount of frames per second. For a smooth animation you want 30 to 60 frames per second. But sometimes the needed calculations need a bit longer so the delay until the drawing of the next frame needs to be shorter. For this an animation loop is needed. I have implemented a very simple animation loop for Java 8+ that can be paused and started.

Continue reading “Simple Animation Loop in Java”