Games in 21st Century Learning

LA Noire is a detective game based in 1947 Los Angeles that challenges players to solve several murder cases. During the game players navigate the city in faithfully rendered vehicles and through historical landmarks. I learned a lot about American culture from this decade. There was a lot content like news papers and documents that inform players about events from that time period, along with exploration of nightclubs where players can listen to music from that period and interact with AI dressed in 40s fashion.

Gaming allows players to explore new universes, concepts and systems that would otherwise be incredibly expensive or impossible to duplicate. One thing that video games do exceptionally well is create interlocking systems for players to manipulate. This can be incredibly helpful for science  and math instructors that are attempting to expose students to new and complex processes without simply writing out complicated procedures on the board. Additionally, students are much more likely to pay attention to audio and video elements displayed on a screen rather than a plain chalk board.



One thought on “Games in 21st Century Learning”

  1. I remember when LA Noire was released! I heard it was a great game. Also, I find it great that the culture of that time period was captured in that game. While not directly teaching something, you can still manage to learn about that topic. I agree that audio + video methods will hold attention better. It’s what my 20% project is about actually.

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