We live in a world defined by clichés. Our speech is full of clichés. Our radio is full of clichés. Heck, even our movies have become ridden with clichés. What is a cliché? In my opinion, a cliché is something you've seen, heard and come to expect at every corner of your life. For example, let's take movie where a series of deaths will occur. Most of the time, the hero and the most undeserving person will come out alive and solve the mystery. Then again, it's also considered a cliché nowadays if everyone dies, and it's a bad ending. In my opinion, Desperate Housewives makes the best use of clichés to make the show funny. You find that you can probably expect how things will turn out in the show after a while of watching it, and the best way to be predicting the script is probably applying Murphy's Law to every nook and cranny. Murphy's Law being interpreted as being: What can go wrong, will go wrong.

Of course, video games aren't spared. Among the games that often make stuff become cliché, Prince of Persia is probably a huge culprit. For one, the Sands of Time are getting boring. The Prince's massive capability to walk on impossible lengths of walls to get across from one play to another is also becoming an overused obstacle in PoP games. In The Two Thrones, I'm finding massive amounts of repeated forms of puzzles which I couldn't care less to elaborate about.

Well, after that, I think you should ponder the following I took from Wikipedia. They're interesting, to say the least (my comments just point you in the right direction):

Buses take ages to arrive, but when they do they always arrive in sets of three. (think Intrakota) When graphing the graph paper is always one square too small for the perfect scale. (think A4 stupidity) When caught in a traffic jam, the lane that you are in will always be the slowest to move. (think about multiple people cutting lanes!) Nothing is as easy as it looks. (if they were, humans would already have ruled the universe) Everything takes longer than you think. (probably human perception) Anything that can go wrong will go wrong. (think about electronics around chewxy) If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. (think about electronics around chewxy again) If something simply cannot go wrong, it will anyway. (think about electronics around chewxy another time!) If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop. (ever seen The Apprentice? documented proof is in the last task of every season) Left to themselves, things tend to go from bad to worse. (bread is a good example, maybe) If everything seems to be going well, you have obviously overlooked something. (like the toilet paper you need in the toilet) Nature always sides with the hidden flaw. (it's natural to have a hidden flaw *sweats*) It is impossible to make anything foolproof because fools are so ingenious. (make a more idiotproof device, and you'll find a better idiot) Whenever you set out to do something, something else must be done first. (holds true everywhere, especially games) Every solution breeds new problems. (woo... now... obviously... more games...) Change is inevitable, except from a vending machine. (astounding how this is true)

I could do this with everything but the kitchen sink, but then again I need to abandon ship and hide a few more skeletons in my closet. Until then, ask me no questions, and I shall tell you no lies.