Introduction to Timers

A timer provides a way to perform a delayed action or a periodic action. The timer waits until a certain time interval has elapsed and then fires, sending a specified message to a specified object. For example, you could create a timer that sends a message to a controller object, telling it to update a particular value after a certain time interval.

At a Glance


For more about timers in general, see Timers.

There are several aspects to using a timer. When you create a timer, you must configure it so that it knows what message to send to what object when it fires. You must then associate it with a run loop so that it will fire—some of the creation methods do this for you automatically. Finally, if you create a repeating timer, you must invalidate it when you want it to stop firing.

To learn more about using timers, see Using Timers.