Concept Art

Game Character – “Shanti Om”




Tool/Equipment – “The Cellportal”

A report on the futuristic tool called The Cellportal

The Cellportal is a scientific fusion between concepts like cellphones, ability to teleport and portals. The general idea is to synthesize these concepts into one tool with the ability to teleport its user into whichever part of the universe he or she wishes to visit, controlled simply by using focused intent. So, practically speaking, if you would like to visit Jupiter, all you would have to do was focus your intention on the idea of «Jupiter» coupled with the desire to go there, and a portal would be projected out in front of you – and then, yes, of course, you would enter the portal to get to Jupiter. Now, that’s the basics.

The next level of understanding is to get a grip on how this piece of awesome equipment actually works. The Cellportal consists of two significant parts to function properly:

  1. First component to know about is the Biochip (Fig.1). To optimally be able to appreciate it, one must have some foundational knowlegde about the human brain.

    The human brain has two parts (hemispheres) connected to eachother through a solid bunch of neurons. The left side of the brain computes things like logic, time, language and separation, while the right side processes imagery, artistic abilities, timelessness and unification. The solid branch of neurons connecting the two sides is called the Corpus Callosum (Fig.2). Without it, the two brain hemispheres would not be able to communicate with each other, so this is the structure that transfers information from hemisphere to hemisphere, and thus is extremely important to the Cellportal’s biochip.

           Fig.1: A simple illustration of the biochip.                                                                                                                                                                      Fig.2: An illustration showing where Corpus Callosum is located.

The Biochip, functioning as the main processor of the Cellportal, is inserted into the Corpus Callosum non-intrusively via lasers transmitting the biochip-information into the middle of the brain structure as shown in Fig.3.

                                                                                                                                                                          Fig.3: Biochip inserted in the middle of Corpus Callosum.

Once properly inserted and installed, the Biochip is connected to all of the brain’s activity, which means it knows everything the brain knows at any given time. This information is then accessable to the Cellportal’s second component.

2) The second part is the Nanovision (Fig.4), which simply explained is a high-tech nano-lens one places directly over the eyes, and then integrates itself into the photoreseptors of the eyes. It is inherently connected to the Biochip via the body’s nervecells, and receives all the information Biochip gets from the brain.

                                                                         Fig.4: The yellow grid is a representation of the Nanovision’s energy-curcuitry, and its size.

Once the lens is activated it adds another «layer» to the user’s perception of vision. It’s like having a brand new set of glasses that creates portals to anywhere you want to go from a «list» of different places (represented by small images in your field of vision). These different places are programmed into the Cellportal by the user as new environments are visited. What it would be like to view out through the Nanovision is shown in Fig.5.


 Fig.5: Showing how a projected portal, 2, and the programmed «favorite» destinations, 1, would show up when viewed through the Nanovision.


As soon as a user is hooked up to the Cellportal, and it’s been activated, the user is then free to explore the universe simply by focusing his or her intention on a destination of interest. This then leads to a portal being manifested in front of the user – of course, the portal is only visible through the Nanovision, so to the outside viewer it looks like the person using the portal just suddenly disappears into thin air. Once the user has teleported himself to another environment, he will be able to stay there until he wishes to leave. Every place visited is stored and will show up in the field of vision when teleportation is intended.


Sustaining the two components the Cellportal consists of is easy. The material is made from «living metal», which is a form of biologically grown nano-metal that works in harmony with the body’s cells. The device gets its energy from the body, and so it is charged every time the user creates energy through physical activity, eating, meditation, and the like.

There are five ways the Cellportal can be deleted, destroyed or caused to malfunction; 1) the user loses his or her eyes, 2) the user is lobotomized, 3) the user dies, 4) the user has an allergic reaction and the body rejects the components at the activation stage, or 5) the user uses his or her intent to terminate the program and thereby deleting Cellportal from the body and mind. If none of these five premises happens, the user will be able to use this tool as long as the body is alive.



The Cellportal is a futuristic science fiction tool used to «call up» a given place and teleport anywhere in the universe, through only using focused intent. It was developed maybe as much as 200 years into the future, by scientists wanting to combine the abilities of a portal/teleportation device and a phone. They were able to synthesize these elements into this amazingly practical tool that is almost impossible to destroy, since it’s made of nano-metal that naturally integrates itself into the body and brain’s neurological structures. This, of course, makes it an extension of the body, and thus greatly enhances the human being’s ability to manouver in its reality.

I don’t want to be more specific than this with regars to the story of this device, because I want it to be compatible with a multitude of different games. Instead, this is just an outline of a framework in which the Cellportal can be utilized within. The game has to be in the future (or an alternate present day), and interstellar travel must be accepted ideas in that game’s reality. If these two principles are included in the game, then the Cellportal can be a useful tool.



Game Character – “Zooby”



Game Character – “Jack Walsh”

Basic Statistics:

Name: Jack Walsch

Age: 38

Nationality: American

Socioeconomic Level as a child: Trailer park trash

Socioeconomic Level as an adult: Millionaire

Hometown: California

Current Residence: Arizona

Occupation: Nothing in particular at the moment. Mostly living off of earnings from the sales of his different inventions.

Income: Too much to be publicly disclosed – about $100 000 000 (++) a year.

Talents/Skills: Known for being an all-round genius, who can make incredible amounts of money from almost nothing. Metaphorically, he could convert an old stinky sock into a mass-produced super-hightech multifunctional recordingdevice that would change the world forever.

Salary: A fortune every time.

Birth order: The oldest of three, where numder two were his sister, Jenna, and number three his little brother, Scott.

Siblings: His relationship with Jenna is somewhat complicated because of a major misunderstanding reaching six or seven years back in time. Of course, it has to do with money. For her 31th birthday he wanted to give her a pretty awesome amount of cash to make sure she could stop working and live the life she always had wanted. However, she took it as a sign of him believing she couldn’t take care of herself, and thus refused the gift and became angry and sad on a very deep level. Till this day he has not been able to convince her of the fact that he only wanted to give her a chance to be economically free.

His relationship with his 25 year old brother, Scott, is far better. Scott has always looked up to him, and they have always been around eachother much more than Jack has been around any other of his family members. Scott might actually be the only other person in the family that comes close to the multi-faceted genius of Jack himself.

Spouse: Five years ago his wife, Carina, died after a troublesome heart condition. She struggled for three years before it simply got to a point where her body couldn’t take the constraints anymore and gave up. Jack loved her more than life itself. After her death he moved to a far-away place in vast Arizona to be able to mourn his wife’s death alone.

Children: Jack and Carina never had the time to get any children, unfortunately.

Grandparents: They both died in a car accident before Jack was born, and so neither him nor his sister and brother ever knew them.

Grandchildren: He has no grandchildren.

Significant Others: His relationship to his mother and father is very good. As he grew up and earned all the money he picked them up from the trailertrash way of life and placed them high up on society’s hierarchy. They allways support him, and he supports them.

Relationship skills: Generally he’s efficient at sociolizing, and unless you get too intimate with him, you’ll never know that he has more focus on logical thinking than emotions. In close relationships, however, he tends to seem a bit cold and distanced, but without it actually being so. He’s just not that focused on the emotional spectrum of reality.

Physical Characteristics:

Height: 188 centimeters

Weight: 91 kilos

Race: Caucasion

Eye Color: Bluegreen

Hair Color: Black-ish with silvery stripes of grey hair on both sides.

Glasses or contact lenses? No.

Skin color: White with a slight brown tone.

Shape of Face: Oval/long.

Distinguishing features: Except from the exeptional fluid speech, clear mind and the grey stripes of hair on each side of his head, he’s pretty regular looking. One would probably not recognize him in any outstanding way in a crowd.

How does he/she dress? Like a regular joe – which most people find weird, since he’s one of the richest men in the world.

Mannerisms: Scratching his cheek while thinking.

Habits: Before his wife died he used to drink and smoke cigars almost every day, but after she died everything changed. He never felt the pleasure of these things again.

Health: Perfect health.

Hobbies: Finding new ways of combining old things, or simply creating entirely new devices humanity has never before seen.

Favorite Sayings: «Life is what you make of it.»

Speech patterns: His speech is mostly quick, fluid and exact, with few or none «uuhm» inbetween words in sentences, like most people have. He never stutters, and never hesitates.

Disabilities: None.

Style: His style is loose-fit and relaxed, but not in a shabby way.

Greatest flaw: He has a slight god-complex, in which he sees most people as inferior to his intellectual abilities. This, however, is not an overt trait, but lies deep within his unconscious psyche. Yet, he is not an egomaniac, which clearly is reflected in his best quality.

Best quality: Jack’s best quality is his love for humanity and the wish to improve everyone’s lives. Surely, we could also say his best quality is creativity and ability to think outside of the box.

Intellectual/Mental/Personality Attributes and Attitudes:

Educational Background: Master’s Degree in Technical Engineering and Philosophy.

Intelligence Level: 173 IQ.

Any Mental Illnesses? Suffered from depression continiously for three years after Carina died, but emerged beautifully from it with a much deeper understanding of Existence once the sorrow ended.

Learning Experiences: Everything he has ever experienced. Yet, aside from all of his awesome inventions and money-making strategies, the one experience that carved the deepest mark in his soul was the loss of his wife.

Character’s short-term goals in life: Always doing what exites him at any moment, and being happy, content and at peace most of the time.

Character’s long-term goals in life: In his earlier years the most important thing was to create THE invention to change the world for the better. However, after multiple super-awesome, helpful and handy inventions, he saw that the world really didn’t turn into a better place, and so his focus changed to mainly be happy and peaceful for the rest of his life.

How does Character see himself/herself? Even though he unconsciously might see himself as somewhat «greater» than normal people, he does not consciously view himself in any special way at all. As he himself says: «Oh well, I’m just little old me. Nothing special here.» In other words, he’s pretty modest, considering he’s one of the richest and smartest people in the world.

How does Character believe he/she is perceived by others? He has never really bothered with wasting thought-energy on how others might perceive him. From a very early age he learned that it’s completely impossible to please everyone, since every person existing will have their own understanding of everything – which surely includes how they view him. And so after a short period obsessing about looking good in other’s views as a thirteen year old, he simply realized this and let it go.

How self-confident is the character? Extremely self-confident, but not in an annoying way.

Does the character seem ruled by emotion or logic or some combination thereof? He’s a nice combination. But, those who know him intimately will tell you he’s brain works in a very logical way, and thus means he’ll rather go for a solution that makes logical sence, rather than following his feelings.

What would most embarrass this character? After he let go of the idea that he could please anyone but himself, fundamentally, he let go of the ability to be embarrassed in the same instant. He likes to joke about the fact that everytime he has one of those dreams where you find yourself standing in front of an audience, and realize you’re naked, he always starts to dance around and have fun until the dream ends, which, he says, is psychological proof that his subconscious mind tells him he can’t be embarrassed.

Emotional Characteristics:

Strengths/Weaknesses: The ability to control his emotional outbursts in pressing situations has given him great advantage throughout his life. This, however, has turned into a minor short-coming in most of his relationships with the closest ones.

Introvert or Extrovert? Mainly introvert.

How does the character deal with anger? Anger is an almost foreign concept to him, simply because he never gets angry, no matter what happens. He knows that it’s a meaningless way to react to anything because it clogs his clear understanding of the given situation.

With sadness? Same as anger, it’s almost completely foreign to him. The only time he’s actually experienced sadness was when Carina died.

With conflict? He does not perceive «conflict», only solvable puzzles.

With change? His life has been the definition of change, so he’s become an extremely adaptable individual.

With loss? As a result of all the change in his life, he doesn’t really view loss as LOSS, but only the old making way for the new. Loss must be experienced for new things to blossom. (Except the loss of his wife, which was something radically different for him.)

What does the character want out of life? Change the world with his mindblowingly ingenious inventions and be happy as long as he lives.

What would the character like to change in his/her life? More than anything he would have his wife alive and well. Except from this part most of his life has been beautifully interesting.

What motivates this character? The potential to make the world a better place.

What frightens this character? Jack’s biggest fear is the fear of losing his ability to think.

What makes this character happy? Everything from drinking a glass of juice in the sunset to creating a new invention.

Is the character judgmental of others? No, he does not see the meaning of judging anyone but himself.

Is the character generous or stingy? Very generous, indeed.

Is the character generally polite or rude? Really none of these, but others nevertheless experience him as polite.

Spiritual Characteristics:

Does the character believe in God, or does he have any spriritual understandings? This is a fun question, because «God» can point to a lot of different things. Earlier in his life (before Carina’s death) he generally did not bother his brain with thoughts of either a god or anything else than this physical reality. But when he reached his lowest point in the depression three years after his wife’s death, something opened in him and he understood the fact that the essence of Existence was non-physical, and is what the physical derives its fundamental life-force from. This, of course, changed the way he viewed Life forever.

Is religion or spirituality a part of this character’s life? No, not in any direct way, other than the «knowing» he gained at the rock bottom of his depression.

If so, what role does it play? At most it means he probably would never intentionally kill or hurt any other living being, because he understands that everything comes from, and indeed is, the same source.

How the Character is Involved in the Story:

Character’s role in the story: Jack Walsh is the main character of the story. The story is about him trying to go around the world gathering different special components in order to build the world’s very first humanoid robot with consciousness – and not just artificial intelligence.

Scene where character first appears: In a meeting room in his big house in Arizona where he has just recruited three people to join him in the searching, and the creation process of making the conscious robot.

Relationships with other characters: The other characters in the story is the three recruits, which will be discussed here:

1. Scott Walsh: Not unexpectedly, his first recruit is his brother, Scott, which he has known and been very tied to throughout his life. Over the course of the story nothing really changes between them, since their bonds are too strong to do anything else than growing deeper.

2. Julia Juliana: A theoretical physicist with a passion for psychology. She chose to join Jack’s self-created mission mostly because she thinks it’s ridiculous and impossible for a machine to be created with «real» consciousness. She’s well aware of Jack’s mindblowing inventions, but is still skeptical about this one. Their relationship is a bit tense in the first half of the story, but as different events starts taking place the relationship changes to the more positive – and even potentially romantic. At the end of the game we are left with a feeling that Jack and Julia might actually be getting together.

3. Ali Obami: Ali is an engineer with an almost comical interest in science fiction and fantasy. His whole life he had been looking up to Jack Walsh and his insanely intellectual and creative views on the world, and so Ali is completely backing up Jack in his mission to create the first fully conscious robot – and he’s completely certain that, with the guidance of Jack’s intellect and intricate understanding of the physical universe, they will be able to realize this great idea. Throughout the story the relationship between Ali and Jack is pretty stable. At a couple of critical points along the way Ali almost quits the mission because of feelings of inferiority to the other group members. But this is resolved by Jack letting him know how important his take on things are.

How the character is different at the end of the story from when the story began: Jack begins this entire idea of creating a conscious robot with a feeling of it not really being physically possible. However, as we will see in the end section of the story, they make it. He find out that it’s not a matter of actually creating consciousness in the machine, but rather just including the correct abilities in the machine (like the ability to modify one’s own programs through learning, utilizing memory and experience), and then consciousness simply happens in the machine like a host. This completely changes Jack’s view on Existence yet again, and he understands that consciousness actually is the fundamental component of all things in physical reality.

Final Words:

As a few final words we can say that you wouldn’t find Jack Walsh in a FPS, but rather in a game where mild action meets puzzles. It could be cool if the game also featured a four-player cooperative mode where Jack and his three recruits, Scott, Julia and Ali could play at the same time. Perhaps the four players would have to solve puzzles in huge spaces where they must be in different places activating devices simultaneously to get a door opened, etc. and, of course, in the sequel (or the expansion pack) we could play as the conscious robot they created in the first part.



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