King's Corner

Type of Activity:  Problem Solving

Source:  Playing With A Full Deck, by Michelle Cummings


Group Size:  6 or more

Props needed:  deck of cards, 15 foot webbing lengths or masking tape.

Setting up the Game:  This activity is much like the traditional adventure activity TP Shuffle with a twist. 

Indoors setup:  You will need to make a large square with your webbing or masking tape. 

Each side of the square should be 15 feet long.

Outdoors setup:  If you have a low challenge course you can use your TP Shuffle for a group of 13 or less.

Playing the Game:  Ask the group to all stand on the webbing.   Shuffle your deck and give each participant a card.  Participants must not trade cards for the duration of the activity.  The group should designate a suit for each side of the square.  The King card has to maneuver to the corners.  The other cards must line up in order from the King down to the Ace without stepping off of the webbing.   Participants achieve this by moving around one another and physically supporting one another so they do not step off of the webbing.

You can create penalties for touches, such as having the entire group start over, or just one person starting over in their original position.  Working together is the key to success.

Debriefing Topics:

  • What were some challenges you faced trying to maneuver around each other?
  • What were some strategies that you came up with?
  • How did you communicate with your teammates?
  • What was frustrating for you?


Learning styles utilized from the 7 Kinds of Smart:  ~body smart, logic smart

