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Lajanjigal (Reavers' Deep 1721):

Lanark (Reavers' Deep 1518):

Lanceshark:  The lanceshark is a small aquatic omnivore/eater that is native to Mer (Reavers' Deep 2414).  It is a highly palatable form of seafood that has caught on quickly.
  The lanceshark is a migratory creature whose schools can cover half the globe in the course of a lifetime.  With a high reproductive rate the harvesting of these schools by the raft communities has not significantly damaged the lancesharks.  The main competition for the raft communities for these schools is the large, stupid, but dangerous gulperwhales. (?)

Languljigee, The:  Extended data is here. (1)(2)

Lanisteg (Reavers' Deep 2732):  Extended data is here. (28)

Lanixohn (Reavers' Deep 2033): 
A member world of the Carrillian Assembly, Lanixohn has always been a trouble spot for the Assembly.  The balkanisation of the world has resulted in hot spots of trouble and the occasional brush war between nations.  This has become a constant irritation for the Assembly and, with the ascension of High Justice Daldreem, lead to the declaration of martial law on Lanixohn. (26)

Lanthanum:  A chemical element with the symbol La and atomic number 57, Lanthanum is the first of the inner transition metals.  Lanthanum is a silvery white metallic element that belongs to group 3 of the periodic table and is the first element of the lanthanide series.  It is found in some rare-earth minerals, usually in combination with cerium and other rare earth elements.  Lanthanum is a malleable, ductile, and soft metal that oxidises rapidly when exposed to air (a centimetre-sized sample will completely oxidise within a year).  It is produced from the minerals monazite and bastnäsite using a complex multi-stage extraction process.  
  Lanthanum is one of the most reactive of the rare-earth metals.  The metal reacts directly with elemental carbon, nitrogen, boron, selenium, silicon, phosphorus, sulphur, and with halogens.  Lanthanum compounds have numerous applications as catalysts, additives in glass, carbon lighting for studio lighting and projection, ignition elements in lighters and torches, electron cathodes, scintillators, and others.
  Lanthanum has a hexagonal crystal structure at room temperature.  At 310 °C, lanthanum changes to a face-centred cubic structure, and at 865 °C into a body-centred cubic structure.  As Lanthanum easily oxidises it is therefore used as in elemental form only for research purposes.  For example, single La atoms have been isolated by implanting them into fullerene molecules.  If carbon nanotubes are filled with those lanthanum-encapsulated fullerenes and annealed, metallic nanochains of lanthanum are produced inside carbon nanotubes.
  Lanthanum has a low to moderate level of toxicity and should be handled with care.  In animals, the injection of lanthanum solutions produces hyperglycaemia, low blood pressure, degeneration of the spleen and hepatic alterations.
Uses of lanthanum:
    * Carbon lighting applications, especially by the motion picture industry for studio lighting and projection.
    * La2O3 improves the alkali resistance of glass, and is used in making special optical glasses, such as:
          o Infrared absorbing glass.
          o Camera and telescope lenses, because of the high refractive index and low dispersion of rare-earth glasses.
    * Small amounts of lanthanum added to iron helps to produce nodular cast iron.
    * Small amounts of lanthanum added to molybdenum decreases the hardness of this metal and its sensitivity to temperature variations.
    * Mischmetal, a pyrophoric alloy used e.g. in lighter flints, contains 25% to 45% lanthanum.
    * The oxide and the boride are used in electronic vacuum tubes.
    * Petroleum cracking catalysts.
    * Gas lantern mantles.
    * Glass and lapidary polishing compound.
    * La-Ba age dating of rocks and ores.
    * Lanthanum carbonate is used medically as a phosphate binder for the treatment of hyperphosphatemia.
    * Lanthanum Nitrate is mainly applied in speciality glass, water treatment and catalyst.
    * Vital to the construction of the inner coils of interstellar Jump Drive units. (1)(24)

Lanyard (Reavers' Deep 1938): 
Although the vast water world of Lanyard was the first of the colonies to be settled from Morgan, it has the highest technological level due to extreme hazards that have to be overcome.  Originally the technology had to be imported from Solomani space but ultimately the inhabitants learned to construct and maintain their own technology.  Lanyard is still governed from Morgan, and is the primary source for high tech goods for the home world. (26)

Lanyard Colonies:  The Lanyard Colonies are a tight cluster of systems settled around 995 by Solomani citizens. The Colonies have enjoyed Solomani support due to it's good agricultural and aqua-cultural exports. The worlds of the polity are so named by the first four governors of each main world.
  The Solomani left the worlds pretty much to themselves until 1008, where they started to take more interest in the cluster as a forward point in the deep. This heavy interest peaked at 1096 and dropped gradually since then to the current date where the Confederation has only a token presence in the Cluster. (1)

Larleaftea Hryawaowya:  The shipyards of Roaa (Reavers' Deep 0736) are famous throughout the Reavers' Deep region as the source of some of the finest examples of shipbuilding found in the Aslan Hierate.  Owned and operated by Larleaftea Hryawaowya, an Aslan commercial concern with interests in everything from shipbuilding to interstellar trade, Roaa's shipyards are an important place from which many Aslan clans and companies buy ships for a wide range of uses.
  These include local trade, exploration, military operations and just about every other aspect of travel between stars.  Some examples of the ships that are sold are the Eiaikeiar Intruder Transport, the Tleiatre Battle Leader and the Stayaow Combat Scout. (1)

Laroaetea (Reavers' Deep 1024):

Laurence (Reavers' Deep 0415):

Lavnia (Reavers' Deep 2621):

Leaa (Reavers' Deep 1222):

Lestrow (Reavers' Deep 0926):

Leviemeat:  Leviemeat is a popular foodstuff, harvested from Skye's (Reavers' Deep 2018) great levie herds.  Levies, short for "leviathans", are immense creatures massing up to 100 tons which live deep in the ocean depths. They are hunted from small 6-man submarines, killed, and brought to the surface by the attachment of large air-bags secured by divers.  It is dangerous work, both for the sub and for the divers, for a flick of a levie's tail has been known to wipe out a sub and its crew.  Another danger for the divers who must go outside the sub and risk encounters with several large scavengers which often contest a levie kill. (?)

Lhshami (Reavers' Deep 2111):  Like Tsanesi (Reavers' Deep 1711), Lhshami is home to a sophont race.  However, unlike the Yn-tsai of Tsanesi, the Lhshana people are definitely native to the world and their evolution and history can be traced with some confidence.  Lhshana are generally passive, contemplative, and rather fatalistic in nature.  Their pre-civilised ancestors were enslaved by the Saie and much of what we know about that race is derived from oral traditions of the Lhshana, distorted over the centuries into a body of folklore and mythology.
  They received a considerable boost in civilisation thanks to Saie technology and they also absorbed knowledge from Reaver spacecraft which visited the world during the Long Night.  When first contacted by Caledonian merchants the Lhshana had a flourishing tech level 9 civilization.  To this day though they had no knowledge of and little interest in space flight.  One of their best known exports are touchstone sculptures. (7)

Lhshana, The:  Extended data is here. (1)(11)

Linda (Reavers' Deep 1718):

Lindritar (Reavers' Deep 2429):

Ling Standard Products (a.k.a. LSP):  Originally a mining firm LSP is still very active in that area but has expanded into other ventures.  LSP currently engages in a wide spectrum of activities including, but by no means limited to, manufacture of electronic equipment of all sorts, ground and air vehicles, starships and starship armaments systems, drive systems, power systems, computer systems and software, small arms and a variety of other items.
  Concerned to a small degree with banking, insurance and other activities, LSP maintains mining and manufacturing facilities throughout the Imperium and beyond.   Most of LSP activities in Reavers' Deep is confined to Imperial space.
  Stock Ownership: Hortalez et Cie, LIC, 26 percent; GSbAG, 23 percent; Imperial family, 8 percent; Murdoch Holdings, LIC, 8 percent; Noble families, 8 percent; other, 27 percent.
  Owns: Instellarms, LIC, 6 percent; Naasirka, 4 percent. (14)

Linsiber (Reavers' Deep 1508):  Linsiber is unique within Reavers' Deep as it is the only system with two worlds in the same orbit.  Mineral compositions on Linsiber are uniform with other rocky bodies in the system while geological testing of Linsiber II puts the world at a much younger age than Linsiber, but how it got to the system is anyone's guess.  Linsiber II is a similar sized ball of rock to Linsiber and orbits on the opposite side of the star. (19)

Lise (Reavers' Deep 1607):  Lise is an isolated world, with the only fusion fuel sources available found deep within the planet or out on one of the small frozen worlds in the outer system.  Few ships visit unless they carry enough fuel to jump out again.  The population of Lise live underground and make a living by mining the small, airless worlds of the system. (19)

Loakhtarl Clan:  The Loakhtarl clan traces its lineage and name back to the original expansion by the Aslan off Kusyu in 94 Aslan.  Instead of competing with rival clans and humans on worlds near Kusyu, the Loakhtarl went deep into Ealiyasiyw Sector to settle, thereby gaining several centuries of relatively uncontested expansion before other clans began to arrive in the neighbourhood.  During the Aslan Border Wars, the clan controlled nearly eight subsectors with the promise of gaining more.
  The Loakhtarl clan explored, developed and settled many worlds in the Ea and Eakoi subsectors through their Eakoi Corporation.  By 4326 (-100 Imperial) the Loakhtarl Clan had consolidated its hold on its main territories and began moving into Eakoi and Ea in earnest.  A number of clan holdings were established on Eakoi (Reavers' Deep 1235), Ea (Reavers' Deep 1225) and several other planets.  But the greedy, selfish policies of the clan got it accused of un-Aslan-like conduct during the Aslan Cultural Purge and it was attacked by a coalition of minor, land-poor Aslan clans and lost quite a lot of power.  Simultaneously, a minor human polity centred on Soloman (Reavers' Deep 1538) started waging a trade war against the Eakoi Corporation.
  After a protracted war with little real action but a ruinously expensive arms race, the Loakhtarl Clan gave up in the end and abandoned the area in 4732 (128 Imperial), bringing its fighting assets back to the Loakhtarl heartland to help stave off the attacks mentioned above.
  Unfortunately, the tides of war turned against the Loakhtarl, and by the time the Peace of Ftahalr was signed in 2810 Aslan, the clan landholds were reduced to less than four subsectors, all situated along the Hierate border in Ealiyasiyw Sector. (1)(21)

Loki (Reavers' Deep 0212):

Long Night (-1776 to 0):  The period of interstellar decline and anarchy between the fall of the Rule of Man, also known as the Second Imperium, and the establishment of the Third Imperium by Cleon I. (?)

Lore (Reavers' Deep 2619):  A wet world renowned for its massive fish farms.  Lore is a free market world with huge seafood markets dotting the world and a constant stream of transport ships coming and going. (12)

Loren (Reavers’ Deep 2311):  Loren is a fascinating world, an example of a highly unusual ecology at work.  Locked with one side constantly towards its star, the world is not the classic "twilight zone" planet because even the day-side temperatures under the feeble light of Prometheus are barely over freezing.  Twilight zone temperatures are far below the range for human comfort.
  Nonetheless this singularly inhospitable world does support life.  In the absence of an effective form of photosynthesis, the plant life of Loren relies on a chemosynthetic base.  Life flourishes even in some portions of the night-side, where volcanoes supply sufficient heat and a source for a variety of chemicals necessary for the world's life-processes.  Higher forms of animal life also exist in a complex food chain not entirely unlike our own, but with intriguing variations.
  The world has been colonised, albeit lightly by a non-human Imperial race originating in the Daibei sector, the Bruhre.  The Bruhre are a massive, hexopedal race who themselves are accustomed to a high atmospheric sulphur content.  They find the tainted atmosphere of Loren breathable, but rather bland and tasteless.  Their body chemistry is such as to permit them to eat the plants and animals of Loren with relish, though humans find such food highly poisonous.
  The Bruhre are a complex and often unfathomable race, bound to a life of ritual and ceremony. They have complicated laws covering almost every aspect of their lives.  It is said that a Bruhre can go for days on end and never say, do, or think a single thing that is not strictly regulated by law and custom.  They are also a remarkably intolerant race, and outsiders are expected to comply with their ways totally.  For this reason the Bruhre are usually isolated from the mainstream of other Imperial cultures.
  Loren is not actually part of the Imperium, but an IISS base is present, and the Bruhre government of the world is answerable to their own homeworld.  Imperial membership is likely to be granted within the next fifty years. (1)(7)

Los (Reavers' Deep 2207):  Extended data is here. (19)

Luiwaiwuah (Reavers' Deep 0209):  Settled in -75 by the minor non-human race the Tlyetrai.  In 1086 the Tlyetrai of Hoa acquired a jump capable starship and proceeded to conquer their colony on Luiwaiwuah.  This proved relatively easy as Luiwaiwuah has a much smaller population and lesser technology level than their home world.  It is through their possession of this lone ship that they maintain control of Luiwaiwuah however the ship is beginning to break down.  A rebellion is expected once this happens. (19)

Lurammish (Reavers' Deep 2320):

Luushakaan (Reavers' Deep 2021):

Lyo (Reavers' Deep 0534):

Lyresse (Reavers' Deep 2828):

Lysiches (Reavers' Deep 2037): 
Another of the Lanyard Colonies, Lysiches is also governed from the home world of Morgan.  Lysiches contains the only naval base available to the Colonies. (26)