Isometric view

A game that uses an isometric perspective places the camera at an angle, looking down on the action and creating the illusion of depth uses an isometric view. The view was first popularized by the arcade game Zaxxon, a striking arcade game from 1982 that featured a space ship controlled by the player flying down a series of seemingly 3D corridors.

It's common to refer to any game with an angled, top-down presentation as featuring isometric graphics, but in the technical sense the use of the term is only correct when it shows the angles between the Z, Y, and X axis as all being 120 degrees.

An isometric perspective is often used when a developer would like to place characters in a 3D space without needed to create 3D characters, or to allow the player to see a large area of the level.

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