Object Oriented Language – Basic Features

object programming

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In today’s article, we are going to talk about, the important features of object-oriented programming.





The style of programming




Object-oriented programming and Logic

In object-oriented programming, everything is organized around objects instead of actions and data instead of logic.


Logic is used in object-oriented programming though, please don’t misunderstand that you will get away with having to formulate your own logic because you will have to formulate your own logic.

What we mean when we say that objects and data are the centers of object-oriented programming is that you’ll find it easier to program your applications using object-oriented programming if you understand the basics of objects, methods, classes as well as many other important features of object-oriented programming.

Applications using object-oriented programming




You will have to challenge your mind skills and see if you are worth something when you program using the object-oriented style of programming.

Your mind and programming skills



Alright let’s explore some of these important features that we can find in object-oriented programming language.

Object-oriented programming languages provide software developers with the ability to improve and simplify their program when they use encapsulation, inheritance, and polymorphism.






Elements of a class





Data’s access level

The private data access level is considered to be the highest level of data protection and integrity, so if you want to make sure that your data is fully protected use private as your data’s access level.

Alright, for now, we assume that you are clear about what encapsulation is, but if you don’t please do visit the website often and contact us so that we may help you understand this and other questions you may have.


Object-oriented (OOP) programming languages

Before we continue, we do hope that you know what object, classes and methods are because we do assume that know these very important concepts of object-oriented (OOP) programming languages, but if you don’t please do some research here or online and find out more about these very important features of OOP.

Anyhow, back to the fact of the matter, inheritance allows new classes to receive or inherit the properties and methods of an already existing class in OOP language.



Inheritance gives you, the application developer, the ability to avoid starting from scratch when you want to build an object that is similar to one that already exists, all you would have to do is specify the difference between your newly created class and the class that already exist.

A superclass or base class



You should have a clear understanding of inheritance by now, but if you don’t, please don’t hesitate to contact us and we’ll get back to you as soon as possible.




If you were to analyze the word polymorphism, you’ll find that poly means several or more than one, and morphism means form.



A Software developer


See when you are an experienced programmer you’ll find that it is very easy to break your code when you need to modify it.

However, when you use polymorphism, you’ll be able to extend classes, by creating more specific sub-classes with certain and unique attributes and behaviors.

The reason why you won’t be able to break your own code and have to start all over again, is because you’ll be able to alter a specific function of your code and not the entire system.

So there you have it, you should know now and have some grasp of why we use and prefer to use object-oriented programming languages when it comes to building and developing state of the art systems and applications.

Write your code proficiently

Applications can certainly have a lot of lines of coding and if you don’t have a good environment in place to be able to write your code proficiently you’ll be in deep trouble.



Create some state of the art technology


If you’ve never used an object-oriented programming language before, you’ll need to learn a few basic concepts before you can begin writing any code. Software objects are often used to model the real-world objects that you find in everyday life.

Objects are key to understanding object-oriented technology. Look around right now and you’ll find many examples of real-world objects: your dog, your desk, your television set, your bicycle. Real-world objects share two characteristics: They all behaviorist.

An object is a software bundle of related state and behavior




A class is a blueprint from which individual objects are created

The syntax of the Java programming language will look new to you, but the design of this class is based on the previous discussion of bicycle objects. The fields cadence,speed, and gear represent the object’s state, and the methods (changeCadence,changeGear,speedUpetc.) define its interaction with the outside world.

You may have noticed that the Bicycle class does not contain a main method. That’s because it’s not a complete application; it’s just the blueprint for bicycles that might be used in an application.


Example of a class.

class Bicycle {

int cadence = 0;

int speed = 0;

int gear = 1;

void changeCadence(int newValue) {

cadence = newValue;


void changeGear(int newValue) {

gear = newValue;


void speedUp(int increment) {

speed = speed + increment;


void applyBrakes(int decrement) {

speed = speed - decrement;


void printStates() {

System.out.println("cadence:" +

cadence + " speed:" +

speed + " gear:" + gear);



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