Each adventurer has four attributes. These are Strength (STR), Stamina (STA), Agility (AGI), and Intellect (INT). Attribute checks are used to avoid hazards like traps or overcoming obstacles by climbing up a cliff. They can also be used to break down doors, lift heavy objects out of the way, scurry across a narrow path, or handle any one of the many challenges an adventurer might face while delving deep into a dungeon.


Strength represents an adventurer's physical power, their ability to lift or move heavy objects, and break down doors. You'll use this attribute when a hazard requires physical strength to overcome, such as:

  • Attempting to climb a wall
  • Avoid being knocked off a ledge, wall, or other precarious perch
  • Break down a door or section of wall
  • Lift or move heavy objects
  • Jump a long distance such as across a pit or chasm
  • Swim against strong currents or stay afloat in rough water


Stamina is a measure of an adventurer's health, resistance to poison and disease, and their endurance. Stamina may also be used for tasks that require an extended exertion of strength or in delicate tasks that take a long time to complete, like picking a delicate lock or disabling an extraordinarily complex trap.

  • Force march for several days
  • Hold your breath
  • Stave off the effects of starvation and dehydration
  • Stay awake for an extended time
  • Tumble down a rocky hillside and avoid serious injury


Agility is the adventurer's manual dexterity, nimbleness, and reaction speed. It also aids them with tasks requiring balance and stealth. Agility may also be used for tasks that require quick thinking as well as quick hands.

  • Cross a narrow ledge without falling off
  • Disable a trap and prevent it from triggering
  • Escape bindings like rope or manacles
  • Open a lock with a set of thieve's tools
  • Securely bind a prisoner with rope
  • Sneak quietly through the corridors of the corrupt noble's mansion
  • Steer an out of control wagon


Intellect determines an adventurer's ability to notice small details, puzzle out the solution to a riddle, or recall obscure knowledge. Intellect may be used in tasks that could also benefit from a well-thought out plan or a wealth of knowledge to draw upon.

  • Appraise the value of a hoard of treasure
  • Create a disguise to fool others
  • Devise a way to collapse of section of tunnel
  • Forge documents to gain access to a royal library
  • Research difficult or obscure information

Attribute Checks

During gameplay, the GM will often ask for an attribute test or check when your character attempts a difficult task like traversing a wide chasm. An attribute test combines two attributes into one roll that may or may not have advantage. The GM determines which two attributes are used, though players may suggest which attributes they want to use if they can justify their use to the GM.

For example, a character is attempting to hide from guards as they patrol the street below him while he hangs from a windowsill. The GM asks the player to roll an AGI + INT stealth check to avoid notice. The player asks if he can use STR + STA instead, since his STR and STA are both higher than his AGI and INT. He suggests that it would be more of a strength and endurance test to remain still and avoid attracting attention. The GM agrees and allows the player to roll STR + STA to "hide" from the guards.

In the event that neither the GM nor player can come up with a reasonable or plausible suggestion on which two attributes to use for an attribute test, simply roll the attribute that applies to the test and a 1d6.