Is Gamification only a Buzzword?

Is the term “Gamification” a buzzword or is it a real trend which will change the way things are sold … services are delivered?

Is it a fad or is it fundamentally life altering trend?

Is it something new or is it an old wine in a new bottle?

If you are not familiar with the term then here is a quick explanation.

What is Gamification?

This is what Wikipedia says…


And Gamification works by…

  • Making technology more engaging
  • Encouraging users to engage in desired behaviors
  • Showing a path to mastery
  • Taking advantage of humans’ psychological predisposition to engage in gaming
  • Encouraging people to perform chores that they ordinarily consider boring

What about some examples?

As Seth Priebatsch, in his TED talk says “The game layer is all about influence … it’s actually about using dynamics, using forces, to influence the behavior of where you are, what you do there, how you do it.” He goes on to describe 4 techniques:

  1. Appointment dynamic: Where to succeed, players have to do something at a predefined time, generally at a predefined place. Example – “Happy Hours” in you bar.
  2. Influence and status: If you do more of something then your status gets upgraded. For example: Color of your credit card.
  3. Progression dynamic: Where to make progress, you have to move through different steps in a very granular fashion. For example: “Profile completion % in Linked and other sites”.
  4. Communal discovery: You need to collaborate with a community to complete a task.

He also jokingly states that “…with seven game dynamics, you can get anyone to do anything…”

Tricking the user!

Does it not, then, make Gamification a technique to trick users to do things which they would not do otherwise?

And then you have what Abraham Lincoln had said…


Any Gamification technique may work few times but after that … well users will become immune to it!

Related Articles:

TED Talks on Gamification

5 Responses to “Is Gamification only a Buzzword?”
  1. eswarann says:

    Never let your web visitors know that they have tried to crack the login by warnings. Just identify invalid visitors and send them to a nice game screen. They will believe they have cracked a site of games.

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