21 Matching Annotations
  1. Last 7 days
    1. Learning Domains

      This website provides several examples of domains adults may learn in or engage with. By clicking on each type, you are redirected to a detailed description of the domain. Descriptions include, but are not limited to, definitions, theories and research behind the topic, and real-world examples. You can also find references used in the description, which can be helpful for further exploration. This InstructionalDesign.org website also provides extensive lists of learning concepts (i.e. motivation, personalized learning, storyboard, etc.) and theories (i.e. Adult Learning Theory, Social Learning, Constructivism, etc.). Each learning theory link provides a theoretical definition, applications, examples, key principles, references, and related websites. Rating 10/10.

  2. Jul 2019


    2. Within the vignette and the experiences of the four teachers, there is a fundamental equity and diversity issue that is shared among them: whose responsibility is it to address equity and diversity? How do we address it in science and within our particular contexts, and with our particular student populations? What supports must be present to allow us to promote equity and diversity in our teaching, learning, and curriculum? What supports are present in the NGSS to assist all teachers to teach in culturally responsive ways so that teachers meet the educational science needs of all students? Our position and the ways in which we address these questions center on implementation of the NGSS with equity and diversity as theoretical and pedagogical foundations to science teaching. In this way, equity and diversity becomes a vision and goal for implementation.

      and my position is, how can we instantiate classrooms (ie communities of students) such that they have the agency and abilities to self-organize and tackle deep, "wicked problems" of such fundamental importance as this. In solving this science/equity problem, let's aim 1 level higher/deeper/further and also focus on transforming education to prepare children to care about and have the abilities to 'solve' problems such as this as they grow.


      important: I think this idea could help some students realize they are not alone in their feelings and that there are a diversity of feelings and mindsets (that change on the daily) in the classroom.


      there is plenty of research backing the idea that students can benefit academically and personally from learning from older/ more experienced peers

    3. on the mathematical process and not just the “right answer.”

      so crucial to actually understanding the math, and not just focusing on "being done" or "getting the right answer". Much more sustainable approach to teaching math.

    4. group tests, which, like the class worksheets, are designed to be harder than the individual assignment

      group tests need to be based on critical thinking in order to achieve the collaborative aspect of learning


      teacher taking a step back; reminds me of Deweyian philosophy


      using peers to solve problems rather than directly consulting teacher for answer

  3. Apr 2019
    1. Playing games with my brother taught me that connections can be made with another person through virtual reality. Things like cooperation, shared problem-solving, and communication in gaming can strengthen relationships. Most importantly, gaming taught me that no matter the differences between me and another person, we can find common ground through play.
  4. Mar 2019

  5. Feb 2019
    1. 1. Explore the current situation. Paint a picture in words by including the “presenting problem,” the impact it is having, the consequences of not solving the problem, and the emotions the problem is creating for those involved.

      This step is somewhat similar to the EEC (Evidence/Example Effect Change/Challenge) model, often used with Feedback?

  6. Nov 2017
  7. Sep 2017
    1. projectors refer to “people who find a way out of their difficulties by coming up with novel ideas” (Novak, 2008, p. 3)



  8. Jul 2017


  9. Jan 2017
    1. Affiliations— memberships, formal and informal, in online communities centeredaround various forms of media, such as Friendster, Facebook, message boards,metagaming, game clans, or MySpace).Expressions— producing new creative forms, such as digital sampling, skinning andmodding, fan videomaking, fan fiction writing, zines, mash-ups).Collaborative Problem-solving— working together in teams, formal and informal,to complete tasks and develop new knowledge (such as through Wikipedia, alternativereality gaming, spoiling).Circulations — Shaping the flow of media (such as podcasting, blogging).

      It is very interesting to see just how applicable those terms are for our everyday life!

  10. Sep 2016


  11. May 2016
    1. in every community or organization, there are a few individuals or groups whoseuncommon but successful behaviors and strategies have enabled them to find better solutions to problems than their neighbors who face the same challenges and barriersand have access to same resources.
  12. Dec 2015
    1. Edward R. O'Neill

      • When someone asks for help solving a problem, they've probably already thought about it to the point of frustration.
      • They need a fresh perspective.
      • They may not have a clear idea what the problem is.
      • They may have defined the problem incorrectly.
      • Problem solving often requires periods of mind-wandering -- forgetting about the problem, and letting the mind make free connections.
      • They may be so focused on the problem that they aren't allowing their mind to wander.
      • One way to help them is by "leading them to positive, hopeful, self-focused daydreams about their goals."
  13. Jul 2015
  14. Mar 2015
    1. If things go wrong, do not sweep them aside. Confront the problems, get to the root of the difficulties, and wrestle with these resolutely. Go for long-term success, and do not be deterred by criticisms.