Akbutege is a hardy shrub that grows in the Eldornan Wetlands of the Western Dominions in the distant south. A member of the laurel family, it averages four feet in height and is known for its twisting, gnarled black trunk. During winter, its dark green leaves are bright pink on their undersides. This hue is a signal to herbalists of the region, who then gather the leaves for use in healing. When eaten, a “ripe” Akbutege leaf heals e 10 concusesion hits. Leaf/eat-25gp Alambas grows on the Talath Mallen in Mirëdor. Actually a succulent, it is a short, bright gold grass found in very sunny spots. Healers crush the grass in order to extracts its thick juices, which they use to treat burns. A single 3’ long stalk prcxluces enough lotion to heal four square feet of even third degree burns. grass/crush-10gp
  • ALOE* This spiky green plant does not grow wild in Angmar or in Arthedain, but is cultivated in both lands in sheltered gardens, carefully tended by the Dúnadan healers, Aloe grows wild in southern lands. It is applied through the juice of its broken or crushed leaves, and each use heals I- 4 hits, 5 hits/dose that are the result of burns. It is only 20% as effective on major injuries. It doubles the rate of healing on minor cuts and bums. It is also a mild anesthetic. It can be used fresh from the succulent leaves or in a salve, though the salve is difficult to prepare. leaf/salve-5gp
ARFANDAS A common wild and garden flower with pale yellow blossoms, it grows along shady stream banks. Its stems are set in a poultice or cast with other plants such as comfrey in the case of a fracture. Arfandas encourages the proper healing of bone, doubling the rate of healing for fractures, Used fresh, since it is commonly available, its juice cannot be preserved. leaf/eat-10gp ARKASU This drug is a favorite of travellers. from three or four different herbs, distant east. Et is not only antiseptic, hits and heals large open wounds at I a surface anesthetic and an analgesic. k is a salve prepared imported from the but also heals 2-12 .5x speed. It is also is used as a surface anesthetic and analgesic. mix/salve-12gp. ARLAN A small, commonly cultivated plant with blue flowers that grows in rich, shady soil. Its leaves are applied in a poultice for bruise and concussion relief. Wild cures a 6 hits, domestic 4e9 hits. Its root (25 cp) is a decongestant which adds +20 to RRs vs. colds and speeds respiratory recovery fivefold. leaf/apply-9sp. ARLIAN’S SLIPPER Also called Arlan’s Slipper, this is a white wildflower that grows in woodlands and on mountain slopes. The dried roots are boiled and the vapor is inhaled as a decongestant. It aids resistance to the common cold (+20 RR) and speeds recovery from respiratory illness fivefold. root/boil, inhale -1gp.

ARNUMINAS Tall, with long leaves, a common garden plant, but somewhat rarer in the wild, where it grows in warm, sunny glades. Leaves are crushed or applied in a poultice; it can also be dried or made into a salve that is less effective (01— 25). It is good for bruises, sprains, and pulled tendons and ligaments and doubles the normal rate of healing for these types of injuries. The herb reduces swelling. leaf/apply- 6gp.

ARUNYA A fiery red flower, cultivated for beauty as well as its healing properties, Arunya grows wild on warm hills, The juice from the roots, when drunk, causes deep sleep or unconsciousness, and one hour’s sleep under the influence of the herb equals four normal hours of rest. The juice is used in surgery and administered by the drop. It is difficult to extract and obtain and cannot be homemade since it is an arduous, tricky process. It is also addictive if used more than two consecutive days. root/boil drink-2gp.

Asp Glands Taken in very small quantities, dried asp poison glands are valued as an aphrodisiac by many tribes south of Far Harad and by some Easterlings; ingested in large doses (2- 3 glands), this substance can be a powerful organ restorer. One side effect of taking such a large doses, however, recurs as a fit of peculiar, ungovernable madness; it should by guarded against by restraining the treated individual with ropes or straps. The first fit passes quickly, generally within an hour, but the madness can reoccur unexpect edly, with diminished intensity, at least once during the next two or three days. The dried glands, which resemble yellow peas, will bring 50 gold pieces each. Green asp skins are valued as a proof that the dried glands are genuine. gland/eat 100gp.

ATHELAS Also known as “Kingsfoìl,” this plant grows only where the Dúnedain live. It is treasured and com monly cultivated. These small flowers make fine gifts for those who are ill. Their pleasant scent and peculiar healing qualities contribute to the flower’s association with good luck. Its leaves are crushed and placed in boiling water, the wound is bathed and the vapor inhaled. Athelas eases pain and mental suffer ing It cures many diseases, neutralizes minor poi sons, defeats the black breath, slows major poisons, and triples the healing rate on any wound. Athelas was planted here and there along the Great West Road, but its valuable healing and restoring proper ties were gradually ignored after the Plague. It is more common in Calenardhon (Roban) and the other regions of northern Condor, but it can be found in Lebennin’s highlands, particularly in the upper val leys of the White Mountains. It also nestles in dry and fertile regions of the eastern Anduin vales, mark ing spots where long ago Númenórean travellers camped for a season. In the hands of a skilled and rightful King, its power is seemingly unbounded. In the hands of Aragorn, it brought the Hobbit Mena doc back from death. leaf/brew-180gp to 300gp

Attanar A moss that grows on the shady banks of streams, it is applied in a poultice to reduce fever. moss/poultice—8gp.

AVHAIL A hardy bush found commonly in Saralainn and rarely in the rest of Cardolan. The sweet yellow fruits, which resemble a small cherry, are nutritious and tasty. This fruit is the primary ingredient of the popular and potent brandy called biotaille. fruit/eat-3gp.

BALAAK Found in the tidal marshes along the Elornan shore of the Western Dominions in the Far South, Balaak is a reed bearing a brilliant blue, spearpoint-shaped crown, Locals harvest and brew the stalk, making a medicinal herbal tea that works wonders on broken bones. A four ounce dose of Ballak will heal the most badly shattered bone. stalk/brew- 45gp.

Barani This is a tiny, wild ground plant, very common and generally found in shady spots. A tea of its leaves reduces nausea and vomiting. leaves/drink tea-2gp.

BLACK CLOVER A rare and potentially deadly variety of clover found only in the higher valleys of Lebennin, Black Clover is best avoided. If inhaled, the pollen of the black variety causes a severe burning sensation in the lungs, followed by acute coughing, sneez ing and vomiting. This condition lasts as long as the victim remains among or downwind from the plants, and often continues for an hour or so afterward. Continual exposure to the source may even bring death. It is said that the ancient Drûgs of the mountains used the pollen of the Black Clover to produce a deadly poison for their darts, and this legend is likely true in light of the fact that the Drüedain still refine a thick clover paste which is used on hunts. pollen/paste- 25gp.

BLACK VINES Black Vines are useless and dangerous weeds Found deep within the Yfelwyd, … its rarity is its only virtue. The Black Vine has a very thin stem and only a few tiny black leaves, and grows among the exposed roots of the great trees. Prow longed contact with the leaves, such as sitting or sleeping on them, causes a brief euphoria so intense that it borders on the visionary. ‘While the victim dreams and sighs, the Black Vine grows with amazing speed around him and puts down roots, intending to smother its delirious victim. A victim is very much aware of this process but lacks the will to do anything about it. Unless aided, the poor sot will expire shortly thereafter (2-20 rounds). leaf/liquid-205 gp)

BLUE PINE The Blue Pine is the most common of the evergreen trees of the Rhudaur and, aside from its needles’ bluish hue, is notable for its large cones, which carry especially large seeds. These are called pine nuts and comprise an important supplement to the diet of the Hiilmen. Pine nuts are acidic in taste, although this is much abated by careful roasting; few besides Hillmen would eat them raw. They do provide protein and vitamins, however, and 5 seeds make up one meal. Pine nuts keep very well (due to their acid content), and may be stored dry for years. seed/ingest- 1cp.

BODEZLIST Thorns are common with many plants, but no other bush rivals the Bodezlist or “Daggerleaf” of the ßrij Mijesec in Far Harad. In daylight, these shrubs are no more than a nuisance. Their blade-like leaves are plain to see; only a fool would try to pass through a thicket. At night, however, or to a man who is running or falling, this small bush can be deadly. The leaves grow up to eighteen inches in length and are stiff and fibrous. The tips and edges are surprisingly sharp and cut ( like the wea on for which the are named, Anyone walking into such a bush will suffer some unpleasantly deep cuts (I-6 unmodifed dagger attacks). If running 7 or falling, the possibility of serious wounds increases (I-10 +20 attacks). To those wise in the ways of the desert, though, the daggerleaf can be more of a boon than a danger. Hidden within the fortress of blades, the plant’s heart is a . mass of sweet, succulent tissue which provides water. Each bush holds mo is ture equivalent to one day’s water ration. Getting this out without injury requires some ingenuity, but is not impos sible (a normal maneuver ro11, modified by foraging skill). heart tissue/eat- 4gp.

BOG-LAND Grass One pernicious weed has recently begun to invade the Plains çf Wilderland It originates in the swamp-like bowls set between the ridges of the Wold and Brown lands, along Anduin within the area of the Undeeps. Since TA. 1000, these marshy plants have migrated eastward, bringing with them miring bogs and their accompanying ills; thus, the label “Bog-land Grass.” This species seems to need less standing water than other marshy Undeep plants, so already it has overtaken the Anduin Valley pools in and around the Brown-lands and threatens to blot out all diversity remaining in the Plains as well. It grows thick and matted, creating a groundcover easy to walk and sleep on, but useless for food or sustenance. Even the wispy leaves of Touch-grass or Bright Blue Eyes can be chewed on for a thirst-quenching nibble, but the Bog-land Grass grows dry and hollow. Its only value has been discovered by the Northmen of the Plains, who have passed on this knowledge to other neighboring tribes and races. After a considerable struggle necessary to pull the bog-land up by its roots, the tough fibers can be woven together to make waterproof ropes and baskets. fibers, weave- 1gp.

BONESET Found only in the Fief of Morthond, this is .a low- gro wing, bushy plant of the mountains, usually found among rocky scree. If the root, either fresh or dried, is eaten, the rate of healing of fractures increases threefold. (The broken bones must be in the proper position, of course.) Multiple doses do not increase the rate of healing. root/eat- 14gp.

BOSKONE Boskone is a tiny blue orchid that grows among the leaves of the tallest trees of the Old Forest and Eryn Vorn of Cardolan. These flowers can be dried and ground to make a blue powder which, when inhaled, so stimulates the user’s senses that he functions as though using KM Presence Awareness or MERP Nature’s Ways Nature’s Awareness and Essence Perceptions. Boskone is highly addictive and has particularly unpleasant withdrawal symptoms. It gives the user Awareness for 10-20 rounds, then a severe headache (-30) for I-8 hours. Powder/inhale- 78gp.

BRIGHT BLUE EYES Early springtime is a beautiful season in the plains of Talath Harroch, thanks to the little wildflower called Bright Blue Eyes. The tiny plant sprouts and blooms ahead of the grasses, sometimes making its way up out of the last of the snow. It transforms the steppes into a sea of blue under the first full moon of Gwaeron. For those who have the patience, great good can come of a bouquet of the flower of Bright Blue Eyes. Gather twenty-five of these flowers under the full moon and brew a cup of tea with them. They will ensure enhanced vision, as sharp as that of the most observant Hobbit or farsighted Elf, for a period of three hours once in a given day. Unfortunately, like the Lichen Gloriosa, the tea cannot be stored without losing its potency. flower/boil, drink- l5gp.

CAJ Caj is one of the toughest of the shrubs found in the dry wood of the Gaj in the distant south. It grows low to the ground, with clumps of tiny red leaves adorning it year round. Its branches are spiny and stiff, but wrapped within them can be found a reward for those diligent enough to pierce their hedge. Around the short trunk of the bush grow small nodules of brown resin said to brew into the best tea known to man. Beyond its excellent taste, though, the drink made from this resin has a beneficial effect on spell casters of the Essence, allowing them to recoup their normal Power Points in half their usual recovery period. This is achieved through a temporary (two day) elevation of the drinker’s attunement to the forces ofnature. Ofcourse, this is not an undertaking that is without risk, Each time the tea is swallowed within the course of a month, there is a 5% chance (cumulative) of embarking on what the Southrons call “The Long Path.” In such cases, the user reaches a state of perfect community with the Essence; as the enlightened soul perceives that all is one, the urge to live is lost and replaced by a desire to return to the earth. The death by starvation that invari ably follows is perfectly pleasant to the victim, so there is an additional market for the tea among those who wish to die, but fear death. nodules/brew- 1Ogp.

CAREFREE MUSTARD Since the fields of Gladden, Thorlórien, and the Undeeps were once cultivated, many plants still thriving there are offshoots from vegetable crops of years gone by. Perhaps most prominent is Carefree Mustard. Its blueagreen leaves branch from a stalk standing two feet tall, and they have a sweet taste like broccoli until they flower in late summer. In autumn, they produce purple seeds the size of pinheads, small and difficult to collect, but valuable as a mustard plaster. Place a cup full of Carefree Mustard seeds in a mortar, pound with a pestle, adding a few drops of water, and you have created a plaster that will heal superficial wounds within an hour’s time and soothe, if not heaL more serious pains. The seeds can be harvested and stored for later use, but the plaster must be used immediately upon preparation. seed/poultice- 10gp.

Cicino This low leafy plant is used by the Ems to cure blights and is found exclusively in Fangorn Forest. It increases the natural resistance of Ems, Huorns, and Trees to all the diseases they are subject to (resistance rolls 75). In humans the same effect is present, but to a lesser degree (40). To use the herb’s benefit it must be soaked in mineral spring water for a period of I 0 days before it is ready to use. The Ems drink this substance when they need it and pour it around the base of trees and Huorns that need treatment. herb/soak-7gp.

Coraco One of many useful herbs in the Forest of Tears is found in the waxy, brown berries of the Coraco. Tall stalks of tiny berries sprout from clumps of thick leaves that make up these small bushes. The berries are harvested by those who come gathering in the forest and made into a juice which will heal any common wound (2-20 hits of damage, given an eight ounce dose). The bushes are relatively easy to find and not too uncommon, but the quantity of berries required to produce one dose of the cordial fills two good-sized buckets. The time required for picking, carrying, and processing so many of the tiny fruits keeps the price of such potions relatively high. For purposes of using the herb in the field, as it is found, one must either have the stomach to eat two gallons of sweet berries or take the time, about an hour, to squeeze them into some sort of container. Anyone who has ever tried the former method will attest that the latter is by far preferable; the berries would be sure to spoil one’s dinner for many nights to come, berries/juice-85gp)

CRAEG-CERFLUN Craegacerfiun is a laurel-like bush that grows in nooks and cracks on the steep rocky inclines scattered across the upper Morthond valley and the White Mountains. Its silvery bark and blue-green leaves shine year-rounds while in spring arid fall it bears beautiful golden flowers. The plant’s comely appearances conceal evil ways. Its poison ous juices can be extracted by boiling the roots or leaves, although the flowers spray the juice as a (SR) mist whenever squeezed. Craeg-cerflun poison has accounted for many a climbing accident, since the plant peeks from cliffs all over the region. Naturally, this makes finding and gathering it somewhat difficult. The effects vary: a resistant victim (RR failure of 01-25) falls into an unwaking sleep briefly (1-10 rds), while a weaker india vidual (failure 26.-50) suffers a coma (1- 10 minutes). Those unfortunate enough to be resistant but badly exposed (RR failure 5 I-100) lose legs and arms (J-4) as they turn to a bluish stone (1-JO rds after exposure). Weak and badly ex posed victims (RR failure of 100+) turn entirely to stone, although most such statuary is shattered after a long fall. roots/ leaves, extract— 600gp.

CULAN This imported drug comes in two forms: both a powder and in a measured form mixed with water. It is a foul tasting brew that is an effective antispasmodic, and it reduces the effect of certain poisons. powder/ tincture, swallow-5Ogp.

CURFALAKA A relatively rare fruit-bearing bush, Curfalaka grows in the swampier parts of the highland jungles and in the woods along the Pd coast. When ingested, its soft, round, purplish fruit heals muscle injuries. fruit/eat-5gp.

DARSURION A common wild and garden bush, the silver leaves of which are rubbed in the skin for concussion relief (of I – 6 hits). It can be found on rocky slopes in Angmar and Arthedain. leaf/rub-35gp.

DEADLY MILK-WHITE TRUMPET No plant thrives more perniciously in southern Mirk wood than the milk-white trumpet, or “Datura.” A shrub that reaches up to twelve feet tall, its every growing part exudes a sickening odor when bruised. Huge, pale trumpet flowers, some a foot in length, bloom in late summer. The traveller visiting during pollination season risks being overwhelmed by this odor, multiplied many times over, for the flowers eject their silky white pollen forcefully. Contact with milk-white trumpet pollen has been known to produce blindness and nausea lasting a week and, in extreme cases, madness. Cruel Northman assassins have employed a paste derivative as a means of securing information, since the delirium acts to release one’s innermost thoughts. The flowers aren’t the worst of the milk-white trumpet. By mideautumn, it produces a prickly seed pod quite as big as a Hobbit hand, Inside grow black and bitter seeds the size of a raisin. One seed, when dried over three days and pulverized gives a sense of euphoria and false firmness (-25) in battle. More than one seed will kill a man or Hobbit swiftly; three seeds will kill a Dwarf. It takes ten seeds to kill an Orc. Only Elves are immune to the deadly Datura poison. No one knows how the Milk-white trumpet made its way into Mirkwood, but it is a botanical latecomer. Some surmise that the seeds came in Mirkwood via the exodus from the South during the Plague. While the Datura plant grows to only ten inches tall on the banks of the river, in the shadows of Dol Guldur it finds its element, growing to its full twelve- foot height. seed powder, eat- 1sp.

DELREAN The leaves of this tree are rubbed on the skin in the summer to make an insect repeliant. Attacking insects are strongly deterred (must make RR vs. 7th lvi shroud, 10’ radius). The deirian tree is common throughout the North. The leaves can be made into lotion. The bark makes a pleasant tasting drink. bark/apply-9sp.

DIN FUINEN Many rocks and forest slopes of Mirkwood seem carpeted by a thick and temptingly restful moss called Din Fumen (S. “Night’s Silences”). Any passerby would gladly take a moment’s rest on such a cool and comfort able bed. But beware: when this moss is at its ripest, the pressure of a human body causes itto exude a volatile oil known to cause amnesia that lasts anywhere from over night to a week, depending on a victim’s intellectual strength. This amnesia lasts for I-100 days and is rarely permanent. moss oil, inhale-2gp.

DRAGUL One of the most commonly sought herbs of distant southern Suza Sumar, the Forest of Tears, is the root of the Dragul. The name translates as gem and refers to the brightness of the leafy shrub’s blooms. But the value of the plant is beneath the soil, ‘When brewed into tea, the root induces a state of heightened awareness (+ I O to all maneuvers that require observatioa, i.e., combat, tumbling, perception, but usually not such things as fletching, dance, or hiding). The effect will last about one hour after drink ing a cupful, but quaffing more before the first dose has faded will only bring on a headache that overpowers any other effects. This drug is not without danger. It is addictive if it is used – more than rarely (more than three times in a two week period, or ten times in a year), and withdrawal pangs are quite severe, usually leaving the victim impaired in all of the activities it once enhanced, (-II to 20 points for seven to twelve months). Regular use will also force the addict to require more and more of the brew to stave off withdrawal symptoms. Such a condition will eventually call for such quantities of the tea as to reduce all but the wealthiest to poverty within a years root/brew-25gp.

DWARVES’ EYEBRIGHT Growing in mountain meadows in Morthond, both above and below the treeline, this small plant with its whiteaandeviolet, trumpet-shaped flowers is valued by all the Free Peoples. When brewed into a tea and imbibed, Dwarves’ Eyebright improves vision in dim and dark conditions (+50 sighting bonus; up to 50’ infravision for Men). It will not help in total darkness, but miners and others who work in dim lìght find any improvement invaluable. Habitual users develop a distinct violet cast to the white of their eyes. flower, brew-3gp.

ELBIN’S BASKET Also spelled as Elben’s Basket, this is a common meadow flower with a pink, basket-shaped blossom. An extract from the roots yields a heart stimulant. The substance is difficult to extract. It doubles the speed of the drinker’s actions for 1O seconds (1 rnd). root/boil, drink-10gp.

ELENDIL’S BASKET A very rare, tall, red spiky flower that grows on the tundra of the North in the summer thaws. The root can be ground, or boiled in small pieces, the resulting liquid will slow poison tenfold when ¡t is drunk and will also purifÿ foul water. Its effects last for twelve hours after use. Sometimes called Elendil’s Spear. Root/brew-8gp.

EREDENA This small bush-like tree forms the hedges that border the meeting places of the Ents, such as the dingles. These evergreen trees j branch out almost immediately after they k root, giving them an almost spherical struc ture with many branches rather than the coni . ( cal shape typical of most evergreens. Their largish leaves shine dark green and polished. Their fruits rise as buds from the trees lower limbs on tall spikes that flower, in late winter or early spring, into a large white blossom. Buds from this tree are the active ingredient of many Em Draughts. If chewed or swallowed by a normal human, the bud will cause a sudden increase in heart rate, respiration, muscle strength, quickness and speed of thought. In this undiluted form, the effect is so great that a RR must be made versus a twentieth level poison to determine its effects. If the resistance roll is made then the person taking the herb will be dizzy for 5 minutes after which time he will be able to perform amazing feats of coordination, strength and deduction for 5 minutes after which time he must sleep for 48 hours. If the person fails, however, by less than 20, he will faint and remain unconscious for 72 hours. If he fails by 20-40, then he will suffer a mild heart attack which will require a 6 month recovery period. If he fails by greater than 40, then he will die immediately of a massive cerebral hemorrhage. The Ems do not use the plant in this form and do not know its effect on humans although they have seen an occasional animal eat one and not fare well. bud/chew-1sp.

FAGHIU The Faghiu is a tiny blue-white flower of surpassing beauty found only on the highest granite hills of eastern Rhudaur. It is said that the juice of the full-blooming petals makes a very effective love potion. These tales are true: those smitten will not harm the one that give them the gift of the drink for a season (I-iOO days). Instead, victims tend to faithfully serve their beloved in any way short of endangering their own lives. Those enamored of one of the opposite sex may go so far as to lust after their new love. flower/brew-330gp.

FEDUILAS Feduilas is an intoxicant found in the area of the Dunlanders and is sometimes abused, though less so than other herbs. The flower is known for its relaxant effects, which allow the user to resist versus Mentalism and Essence attacks at +20 for 1-5 hours. However, Agility and Quickness are reduced by I O each during this time. flowerd, dry/smoke-11sp.

FLEABANE This tall, hairy plant with arrowhead-shaped leaves is found in the mountains near Morthond at relatively modestelevations, never above the treeline. V/hen crushed, it has a pungent but not altogether unpleasant scent, It may be used in two ways: either by squeezing and applying the juice, or by drying and powdering the plant and applying the powder. In either case, it repels any blood sucking insects and related pests, including fleas, lice and ticks. The fresh juice is somewhat more effective (95% vs. 80% for the powdered form). juice/powder, apply-3gp.

FROSTHEAL Also called by the ancient name Jojojopo, for the faraway, semi-mythical tribe of the same name, this herb thrives in the ‘White Mountains at higher elevations than any other plant. Its grey leaves can be found at the base of glaciers in the high peaks region. Travellers climbing into the mountains (especially during winter) should purchase some of this herb because it cures frostbite. The Calenardhrons value it highly. Legends speak of Frostheal as an ancient gift from a travelling tribal king who was once stranded in the high snows of the Ered Nimrais before being saved by one of the Daen Coentis, although such tales are scoffed at by educated folk. leaves, poultice-27gp.

GOLDEN CRESS This fernlike stream or riverside dweller turns a bright reddish gold when it dries. It is found almost exclusively in the Vale of Erech and the FiefofMorthond. When made into an ointment by heating the fresh or dried herb in purified tallow for an hour, it closes and heals bleeding flesh wounds (from I-5 hits in I to 5 rounds). The wound, once closed, will not reopen. herb, dry/ointment-4gp.

GOFANG (pL “Gyijatng”; Kb. “Adisakheg’3 “Dread-beard” is a red or purple moss which nests in dimly lit crannies throughout Mona. Usually it is found in high byplaces, out of reach, although it emits a reddish mist which often betrays its niche. This telltale spray also causes sleep, so one must take care when approaching the moss. Even if the adventurer evades the mist’s effects, however, a more loathsome fate may seize him, for the Dread-beard’s juices can be fatal. juice, inhale-150gp.

GUMUMITI (E ‘Teak’ 9 A tall, tropical hardwood, the Gumumiti is known for its resinous, yellow-brown wood, Gumumitivi grow to heights of 120’ and are common throughout Tathom, Taur Galen, and in the rainforest called Thunderwood. Shorter trees of the same species grow in the Yellow Mountains, as well as Valagalen. The Gummiti’s small, dark green leaves are ingested as an herb. Called Witav, they relieve or reduce the effect of being stunned by twenty seconds (2 rnds). Leaf/eat- 1gp.

HARUELLA Haruella is a concoction of the lEriadorans of Pinnath Ceren. The formula is a deep secret, but is thought to include the lichens and aphids from certain tree roots. The Shamans of the ancient Eriadorans used Haruella in their infrequent dealings with the Undead. Haruella is highly prized at present in Cardolan as a resource against the invasion of the Barrow-downs by wights. potion, drink-250gp.

HARWITE This medicinal agent is found in a moss that forms the ground cover throughout the central parts of Fangorn Forest, but fades in frequency toward the eaves, It is used by the Eras in making their draughts and also as a bandage because it is plentiful and holds together well. Moreover, the lEnts do not make cloth bandages. It has healing properties in and of itself that will heal JO-SO concussion hits when chewed. It has a sour but pleasant taste, disproving the theory that all medicine must taste bad to work. Harwite also will enhance the healing abilities of the paste that the lEnts make. In the processing of Era Draughts, Harwite is used as a filter and an ingredient. The steaming mixture is poured through several layers of the moss purifying and adding some of the plants’ healing properties to the mixture. moss/chew or bandage— 1sp.

HEALER’S CHAMOMILE This meadow plant has lacy leaves and clusters of small, daisy-like flowers, each with a large center and very few, small petals. It is found in the Morthond region. When brewed in hot water and swallowed, it causes a deep sleep for 2 to 12 hours. During this sleep, all healing is tripled in rate, The patient awakens ravenously hungry and often very irritable. More than two doses in 3 days will result in blurred vision, trembling, and violent mood changes, a condition which will last for I to 4 days (resulting in 50 to all actions). This impaired status runs a chance (01 25) of becoming permanent each time another dose is ingested during the same three day period. flowers, brew- 7gp.

HIAM Moss This is a fungus that afflicts the many beech trees of Rhudaur. When prepared by knowledgeable herbalists, it acts as a mood elevator and cari sustain one individual an entire day without other nourishment. The Ful Hiams, or Hilimen Berserkers, regularly use the moss to keep them selves alert and vigorous. Those that rely upon it, however, cannot use it for more than four consecutive days, and then they must rest (-75) for a period equal to twice the time they were sustained. Many folk are allergic to Hiam Moss, and there is a chance (01-05) that the first- time user will suffer convulsions and death when ingesting this magical herb. Few Hillmen are allergic; those that were have been weeded out. fungus/brew-9gp.

HOPPER MUSHROOMS Hopper mushrooms are a relatively rare, benign fungus that attacks Lainimit trees. Sometimes called Tarnas and confused with True Tarnas for that reason, it forms small, grey nodules on exposed areas of the Lainimit tree trunks. These nodules produce a strong tea, a dose of which will repair any organ damage. When imbibed, the tea also produces 1-10 hours of nausea (leaving the imbiber at – 50). nodule/brew-220gp.

HRAST Of the three types of trees found in the Gaj (Har. “The Grove”) of Far Harad, the Hrast is the most useful. The Greddon and the Tordi that it is found among have no special features besides their strong, sinuous wood. They shade the earth with dry leaves and act as home to the local bird population. But the Hrast is praised throughout the region for the quality of its fruit. About the size of a clenched fist when ripe, the fruits are sold fresh in the markets ofTresti and the Dar for a high price. Dried, they can be bought as Southern delicacies throughout the Kingdom of Condor. In addition to their excellent flavor, the fruits are quite nourishing and are taken by those who are familiar with the ways of the desert on journeys across the wastes. One fruit will sustain a man for nearly a day of travel under a hot sun, if he also has water. The fruits keep quite well; a tough grey skin seals in the juices and preserves the meat for up to three weeks after picking. Once the skin is punctured, though, the fruit must be eaten or set out to dry (a three day process); otherwise it will go bad in just a few hours. The Hrast trees are, as luck would have it, the least common of the Gaj varieties; even so, they are found about one in fifty trees, Since the fruit is always in season, each tree is likely (01 40) to hold I-6 fruits at any given time. fruit/eat- 3sp.

KARFAR Healing herbs and drugs are not the only source of profit to be gained by harvesting the Suza Sumar, as the Forest of Tears is known in the distant south. Many visit the southern herb alists to purchase one of the many poisons found in the forest Most popular and common among these is Karfar. Produced from the leaves of the J uha tree, a great tower of the forest, this pasty poison is quite lethal and relatively easy to use. It can be applied to a weapon or put into food or drink with almost no danger to the user. The Juha trees are not uncommon, but their great height poses a problem for those who seek their leaves. The tree grows for years as a nonpoisonous shoot. The first leaves sprout from branches already many feet above the ground. By the time the trunk is sturdy enough to climb, the lowest branches are about one hundred feet above the forest floor. The men who harvest the Huha demand a high price for their efforts. leaves/paste- 15Ogp.

KELVENTARI This is a rare plant with silver-white flowers. It grows in temperate meadows, though it flowers and bears fruit over a very short period. The juice from the berry heals third degree burns, no matter how severe, and heals lesser burns and heat damage as well (1-10 hits). Its use eliminates scar tissue, berry/rub-1Ogp.

KIRTIR Kirtir is found as the bud of a spiny plant that branches out at the ground and has thick, juicy leaves. It grows in the sandy areas near the Gwathló. When ingested, the buds act as a powerful stimulant. The user’s speed is increased considerably, but fine control is lost due to hyperactive shakes (Quickness is +10 for I hour, but Agility is decreased by 5. Treat stats over 102 as 102 with and additional + I stat bonus for each point over 102). After the hour is over, the user’s Constitution bonus will modified by -30 for I—10 hours and the user will be completely exhausted. This drug can also cause weight loss without the drastic side effects if used in smaller doses and is used by some of the more chubby of the Dunlanders to avoid being ridiculed by their clansmen. This practice has led to harm in some individuals by overdose, which can cause hallucinations, mental disturbances, seizures and death. buds/dry,crush, inhale-5gp.

KISEOBOBA One of the shrubs native to the Brij-Mijesec of Far Harad, the kiseoboba (Har. “Sourberry”) is thorny and has no flowers. Throughout the year it bears clusters of bluish berries which have little or no nutritional value and are not medicinal. Still, they are highly prized by men of the desert caravans. When eaten, the berry’s sour juice acts upon the saliva glands to regulate their secretions, This action and a slight numbing effect that accompanies it allow a man to avoid the sensation of thirst almost completely. Of course, his body still requires water, but without thirst, the desert traveller is better able to conserve the water he has. The berries also pose a threat to the uninformed, It is easy for one who does understand the effect of the Sourberry to believe that he is no longer in need of water, a dangerous delusion. One who is not familiar with the workings of the berries may avoid being fooled if he is wise. (Use a 5th level RR, modified by Intuition bonuses. The GM may wish to modify further in the case of PCs who are known for gullibility.) The locals harvest the berries for sale at the city market, where they bring one silver piece for a bunch, enough to last a man for one week. berries/ eat- 1sp.

KLYTUN One of the most unassuming plants of the Brij of Far Harad is the limp, green Klytun. It grows among the grasses on the leeward side of hills. Each plant appears to be dying, from the pale and washed out color of its leaves. The Klytun is also the only plant of the region, aside from the grass itself, that has no outward defenses. In fact, however, it needs none; it is potently poisonous. Animals pass it by, but men harvest it, for its tuberous roots are sold in the market with other herbs. The paste produced from the roots is a fairly potent poison (5th level) which will induce a catatonic trance lasting from one to ten days. root/paste-27gp.

LAINIMIT (E “Mahogany’) Reddish-brown or tan, hard Lainimit lumber is both beautiful and highly useful. The tree also produces medicinal leaves called Welwal. When ingested, they reduce the effects of being stunned by thirty seconds (3 rds). Lainmitivi are common and quite tall (up to 90’ in height), and serve as a major source of revenue in the Eastern Dominions where they grow. leaf/eat 1gp.

LATHA This powder is mixed with water and boiled for use as a mild analgesic. It comes from the crushed stem of reeds that grow by cool lake shores. It is good for headaches, toothaches, and colds (aRR bonus of+I0 vs. disease and heals 12 hits). stem/ingest— 10sp.

LAWRIM The Lawrim is a lichen often found on exposed pieces of granite, especially in the Ettenmoors. It is dull orange in color, a rare shade which ought to serve as a warning of its dangerous nature. When in contact with bare skin, Lawrim will within two days cause a very hot and itchy rash that, if left untreated, will rapidly spread and cause numbness (activity 25) in the afflicted area (for I _5 days ifa RR is failed). One cure is to bathe in water in which pine needles have been boiled. Hillmen learned that Lawrim when squeezed and boiled also makes an effective if oily poison (Iv1 2). It causes shock when absorbed through the skin, bringing on brief agony (activity -20) and then paralysis (activity -01 to -TOO) which wears off in a few (I a TO) hours. The Hilimen use this as poison for hunting in uttermost need, although they do not consider its use honorable. lichen/liquid 10gp.

LEMSANG nUT. )) tri «A (pl nnseng ; iso. ntastorj Found in dark, shady forests as well as the cool depths of Mona, any moist spot may be home to the elusive “Great-meal” mushroom. The Elves call it “Way-throne,” for it grows to heights of two feet and sports a crown one to three feet in diameter. Although most of its surface is hard, its top is covered with a soft purple “fur” which is renowned for its food value: a pound ofLemsang can feed a man for a week. Given its nourishing nature, tales associate it with the enchanted Lembas, or “Way-bread.” It is cultivated by the Dwarves of the Blue Iviountains. mushroom/ingest- 4gp.

LICHEN GLORIOSA The forest of Mirkwood is famous for these lichens, which the Elves call “Loth-nu-Fuin,” or “Flowers-under the-Night.” Growing out of rocks and stumps like underwater coral, these fingerlike clusters of bright orange and green literally glow with life and are used to illuminate dark places. The glow of one ounce is sufficient to illuminate a 30 cu. ft. area. In the moonlight, they often move and sway. They are becoming more and more rare, since invaders from the South have discovered their fine flavor at the dinner table. The hidden value of the Lichen Gloriosia is not in its edibility. They taste good, but they do not provide enough sustenance for someone with a difficult path to follow. They do contain secret magical constituents, however, which serve to sharpen any blade, enabling it to even cut through stout rock without need of subsequent sharpening. For this purpose, the Lichen Gloriosa must be used immediately upon gathering. It cannot be picked and stored for later use as a blade-sharpener. lichen, pick/sharpen- 10gp.

LOTHFELAG @1. «LytJ11ftkig/’; Kb. «Bulinadubur’) The “Cave-flower” is a small white plant which blooms year round, It can be found wherever there is light in Dwarven delvings, even torch or moonlight, and can live for centuries in dormancy. Whenever there is darkness, its seven 3” long petals curl up to form a false “bud”; the petals’ brown undersides, like the stem, are coated with a resin which protects the flower and preserves it indefi n itely. Cave-flowers grow to a height of about seven inches and are found in groups of three or seven. They are exceptionally rare. This is unfortunate, since they have remarkable healing qualities. Once the resin is cleaned off, the flower can be eaten or ingested with startling results, for the precious Lythfilaig preserves living tissue and absolves pain. They can even give back a lost life. Often called “Dunn’s Tears,” the Cave-flowers are exalted by Dwarves and form the heart of many legends. The most notable tale is told in verse: Fears were not his Bane; he walked defiantly into the Mists, And brous ht Light and life to the Shadows. Still, there were Times in the Loti5 Years that brought Sorrow, But even bis Tears gave birth to the Land, For where They fell, Flowers bloomed and now lay as saving Qfts, To stir the Spirits of his Folk. flower, eat- 1OOOgp.

LOTHGALEN OR LOTH NENOND /1 (tt 1 1 » tri ((n 1 lA —-— (pL, LythseLin ; &h. DaTas-vu turn j The “Green-flower” or “Flower of the VTater_stone” is ideally suited for the caves of Moría where it is found. Although di minutive and scarce, it is rugged and, because it grows on glowing limestone, is easy to locate. Lythgelin are small grey vines which rarely exceed 3 feet in length and flower every four months. Their roots are long, thin and twisting, enabling them to sprout from the cracks in a wet limestone ceiling. Re- .. markably, they secrete a peculiar substance . which combines with the rock’s minerals to form Nen Calgalen (S. “Green-lamp Water”) and give off a faint green aura; in turn, the light periodically brightens, whever the lime-colored flowers bloom. Vines reside in lots of I – 100, while their flowers grow in groups of three, each with three petals. The beautiful Nen Clagalen is a thick, pasty and deadly liquid. Once it enters the bloodstream, it spreads a searing fire and disabling torment. The victim glows green and is often unable to move; some simply die, as their minds are torn apart by pain. Because of the hideous nature of its effect, Dwarves usually scorn its use, even in battle. Although its fluids are baleful, the Lothgalen has less sinister uses. The vines can be pulled down intact and used to form tremendously strong ropes (twice the norm). Their pliable roots can be twisted around one another with ease to produce assuring lines. The roots can also be woven to form links for rope-chains or ladders. liquid, inject-240gp.

Lus A low gorse-like shrub found mainly in Saralainn. Its mauve flowers appear in the early spring and can be distilled into a potent poison. It acts quickly, and the first symptom is always blindness. In especially weak charac ters, death may result. (Takes effect in T-12 rounds. A victim failing RR by 51+ is killed, by 21-50 is in coma and is blinded, by Il-20 is blind in 1-2 eyes, and by 1-10 is temporarily blinded.) flower/Paste-3gp/lvl.

MADARCH Purple with white unders ides and orange speckling, this gaudy mushroom cannot be mistaken. It grows only deep underground, where the Dwarves often harvest the fungus. It also reaches a considerable size; most mature madarch stand 4e5 feet high and have crowns which are 3- 4 feet across. Their hard fibrous trunks are only about a foot in diameter, but they provide — tremendous support. Indeed, a stout axeman might have trouble felling one within ten minutes time. The Madarach grows in dark, damp nooks, usually in large clusters (51-100). Thin, succulent ridges run outa ward from the trunk, on the un derside of the Madarch’s crown. The juice within them is called Pelenaur (S. “Encircling Fire”) . and serves as a powerful healing agent. Each mushroom yields a pint of juice, which is equal to one precious dose. ‘When mixed with an equal part of water, it forms a purplish potion which warms the body and, within less than two hours, heals all the imbiber’s cuts arid damaged blood vessels, restoring normal blood flow. If one drinks undie luted Pelenaur, however, his blood will churn within its channels and swell with frightening fury. Unhealed wounds reopen and cuts widen. In some cases, a victim’s veins simply explode. Greed can breed a rather disagree able fate. juice, mix/drink-100gp.

MADWORT An ugly, spiky plant with yellowish flowers, Madwort is found low in the White Mountains, often on broken, stony ground. The juice of its leaves can be boiled down into a sticky, poisonous paste that causes its victims to go mad (for II-20 rounds): running about aimlessly, bab bling, attacking friend and foe alike (at a30), attempting to literally climb the walls, etc. Additional effects are not uncommon. (Should one fail their RR by 26-50, the poison inflicts I-10 rounds of sensory disturbance, leava ing the victim at -50). If the victim proves especially susceptible to the poison (RR failure of 51+), the resulting brain damage will produce much more severe effects (TO to 20 points lost from the victim’s potential Reasoning stat). leaves, paste-26gp.

MELEM LOZA Wrapped about the bases of the low trees of the Gaj in the far south grow many flowering vifles. Among these, the most remarkable is the Melem Loza, or “Balm Vine.” With small leaves of dull green and tiny blossoms of orange, it is not particularly different in appearance from other species found here. However, the vine itself is abnormally thick, and within it flows the sap for which the plant is named. Used straight from the vine, this salve will halve the effects of any burn, second degree or less. Furthermore, when used in conjunction with any form of healing magic, the balm displays still greater virtue, dou bling the effects of any such spell. The vine is, however, relatively rare and hard to distinguish from other and less useful breeds that grow throughout the Gaj; the salve commands quite a high price. sap/salve- 150gp.

MIRENNA A low-lying shrub that grows on mountain slopes just above the treeline everywhere in Endor. The shrub flowers in early spring when snow still lies deep on the ground, and ìts berry forms at the summer’s start. The berry must be plucked within one week of its maturation, since it falls to the ground and germinates a new plant soon after. Burst ing the taut green skin of the fruit with a swift bite and swallowing its juices heals I O hit points instantly. Some warriors fight with a berry wedged between thcir teeth and the side of the mouth, ready to be crushed and swallowed in the event of a wound. berry, eat-10gp.

MIRETAR’S CROWN Rare, snow-white flowers that bloom only in the spring in cool, high meadows. The blossoms are laid across an open wound to stop bleeding. flower, apply-24gp.

NELTHANDON Any part of this plant, whether boiled first or eaten raw, is a powerful emetic. It grows in rolling hills. plant, eat- 1gp.

NUMENELOS A moss that grows on the base of the white tree of Fornost. It has the power of nerve regeneration and repair. moss, eat-3OOgp.

PHACALUS Another plant found in Dunland, Phacalus was origi nally used by the Breffraen in their ceremonies. This root is found only in the swampy regions on the south banks of the Gwathló. To catalyze the drug’s active elements, the root must be dried in the sun for at least a week and swallowed wholeS if not the root has no effect at all. The original use of this herb was to stop bleeding when applied topically to the wound (which it does effectively). Later it was discovered that the root had different effects when eaten. The drug will permanently increase the user’s character and abilities (Presence, Intuition, and Intelligence—Presence, Reasoning, Intuition, Empathy, and Memory in KM by I point each, not to exceed 102). However, with each dose there is a chance that the user will have one of two negative reactions to the herb. (35% of reaction, with a 50-50 chance of either type occurring). The first type of negative reaction is the herb’s toxic effect, which is completely independent of how much herb the user ingested. This toxic effect is severe arid immediate—the user falls into a coma and awakens much weaker from the ravages of the toxin. (4 days coma, the user will have a Presence, Intuition, and Intelligence— Presence, Reasoning, Intuition, Empathy, and Memory in KM IS points below what they had before the dose. Up to half of these lost points (round up) can be regained through magic and healing but no more than half). The second typed of negative reaction to the drug is an allergic reaction, because the drug is very irritating to the body. Like all allergic reactions, it can come in several forms, from mild to deadly. In all such cases there is no stat increase, RR versus a 17th level poison is required; if the roll is successful then the user receives only a minor rash. If the user fails his roll by I-24, then multiple blisters form on the elbow, knees and in thé groin, which cause the user to be immobilized for at least 10 days. If the user fails by 25-49, he will immediately go into anaphylactic shock and if not treated will die within 30 minutes. If the user survives, he will be debilitated for 2 months. If the user fails by 50 or more, then over the next I-4 days the user’s skin will completely slough off leaving only the bare muscles and bone. The user dies in terrible pain. The victim’s only hope at this point is a high level Channeling user with LJfekeepin or Lšfegiving (the body will start to respond after I 5 days oftreatment). All the effects of this drug are not known to most users, and it has been responsible for many deaths, not only in Dunland by everywhere it has been exported by unscrupulous mer chants. root, dry/swallow- 35gp.

PIPE WEED Originally brought to Endor from Númenor, Pipeweed grew abundantly in Gondor but only with great care in the North Longbottom and Bree were among the few centers of tobacco production in the region. In Gondor, pipeweed was esteemed for its fragrant flowers, but Hobbits, probably in Bree, were the first to cure and smoke it. Dwarves, Rangers, Gandalf, and other wander ers picked up the habit at the Prancing Pony, and about T.A. 2670 Tobold Hornblower grew pipeweed for the first time in the Shire. Tobo id’s involvement was to have beautiful repercussions for smokers throughout the West. Of the Companions of the Ring, Gandaif, Aragorn, Merry, Pippin, and Gimli were avid smokers. Elves in general and Legolas in particular disapproved of the habit, perhaps subconsciously aware of its addictive and de structive qualities. Tobold Hornblower, endearingly known as Old Toby, will always be fondly remembered as the one who gave Hobb its the only recreation they enjoy as much as eating: smoking pipeweed. Tobold cultivated Galenas in his gardens (ca. T.A. 2700), perfecting its flavor and hardi hood. This single work has probably earned him more love from the Little People than all the epic labors of the heroes involved in the War of the Ring. For, every day, after each of several meals, Hobbits all over the Shire prop up their hairy feet and have a smoke of “Old Toby,” a strain of extra fine pipeweed named for Mr. Hornblower. And they offer up their smoke rings, thankfully, in his honor. The revered Toby actually got his boost in plant work from the Istar Radagast, who is also fond of pipeweed. The variety known as “Old Toby” is also sometimes referred to as Longbottom Leaf or Southern Star, but these are distinct (though related) varieties. The famous strains of Pipeweed from the South Farthing included Longbottom Leaf, Old Toby, and Southern Star. Bree was known for growing a strain called Southlinch, Pipeweed is called Leaf in the Shire, Galenas or Sweet Galenas in Gondorian Sindarin, and Westmansweed in Westron. The term tobacco is not used. leaves, dry/ferment/smoke-4sp.

RIVERTRAVELLER Rivertraveller is an herb that grows in or around marshy areas in the Dunlands. It is found in the form of the leaf ofa small waterside bush. Also called Gort, it is a euphoric stimulant/hallucinogen which causes an increase in the user’s Presence for 2 hours, after which time he is at -50 for 1-10 hours. To use the drug, the leaves must be crushed and inhaled. This drug also exists in a purified form appearing as a yellowish powder that can be sniffed, much like snuff, and is as easy to carry and conceal. The Breffraen are the originators of the use of this herb. It is used in the ceremonies during which they pick their chieftains. leaf, crush/inhale-12gp.

ROSE TREES Mirkwood is known for two characteristic shrubs, the very beautiftil Rose Trees and the insidious Deadly Milk- White Trumpet. The famous Rose Trees of southern Mirkwood grow dense and tall like a hedge of lilacs. They are sometimes called the Mirkwood Rose. Their flowers, burgundy, and pure white blossoms, cluster together over almost every inch of these trees as they bloom. As beautiful as the roses are, blooming from Lothron to Ivanneth (May to September), the hedges themselves puncture any skin with needlle-’sharp thorns, making a Rose Tree hedge-row impervious to all intruders except the wild goats, which eat right through them, thorns and all. Legend has it that an ancient Elf-maiden concocted the nectar of these beautiful trees, and that whosoever suc ceeds in extracting a vial of their nectar, called “M ir melellen,” has a potion of great value in enchantment (+25 to spells on object so covered). Such tales have merit, for the Rose Trees were planted by Elves long ago in an effort to mark the boundaries of their realms; and even today, the healers of Lórien use the trees’ precious gift to cleanse the body of any foul poison. The highest concentration of Rose Trees still grows in the deeps of Angálaladh, near the Great Even Circle (Cor Angálaladh), but chance hedges thrive throughout the wood. nectar, drink-50gp.

SAILCHAS A small violet orchid that blooms throughout the spring. Sailchas is very, and increasingly, rare and the people of Cardolan believe that its blossoms are a potent harbinger ofgoodluck. This superstition is very ancient and is said to predate the Eriadorans. Its psychological benefits are potent (+ TO morale, + I O to RRs, and +5 DB for 3-7 days, until bloom withers). flower/ wear- 50gp.

SARAH-POKES -HER-HEAD A common wildflower found in Mirkwood and else where is the so-called Sarah-Pokes-Her-Head, distantly related to the Jack-in-thepulpit. Dramatic in its bloom, this foot-tall plant holds a purple-colored sheath around its bright red flower. It can bloom even in the darkest of places; its usefulness as a food occurs only before and after flowering, however. When it blooms, its egg-shaped root would prickle and burn on the tongue. If gathered and carried with one for the cycle of one moon, the root becomes sweet and tender. A single root can sustain three people for one week, as it is both nutritious and concen trated. root/age, eat-12gp.

SHA The Sha is a water lily found in the bogs of the Ertendales. Sha flowers are quite useful. When dried and powdered, Sha will give the user several (T-5) rounds of powerful infravis ion, though at a high cost(I-5 days of severe diare rhea will follow within II-20 hours after use). While the user can see in all but utter darkness (up to 300’ for IOaSO rounds), he pays with an affliction which re duces him to an ineffective state at best until he recovers (-25). flower/powder- 10gp.

SILRAEN From a simple weed growing in sunny soils, this plant is made into a powder which is then diluted with water and drunk. This liquid drug is a powerful analgesic; its side effect is drowsiness. elixir/drink -35sp.

SINDOLUIN A small blue flower which grows in fine, sunny soils; through a complicated process, the healers manufacture an anticoagulant from the flower of this plant, which is imbibed for its effect. tincture/swallow-45sp.

SLIRD A short citrus tree, the Slird produces a bright red fruit that resembles a lemon. Paste derived from the fruit is used by elite Pel in combat, since it is a fast-acting (Iv1 2) circulatory poison. It strikes victims in 10-20 seconds, paralyzing I a6 extremities (head, genitals, hands, feet) for 1-100 days. paste/inject-34gp.

SPLAYFOOT G00DWORT Wild reeds and irises crowd into the marshy Anduin riverbanks, not only at Gladden Fields but also in the rare bogs nestled within the arid Undeeps. Ifa seeker discovers the abandoned causeways of earlier days, or maneuvers a river boat through the reeds, he may also discover the beneficent marsh plant called Splayfoot Goodwort, one of the only blessings anyone could claim for the develop ment of wetlands where farmlands once held sway. The Splayfoot Goodwort is a tall, water-dwelling plant. Its slender upright stalks are anchored in the water by roots that emerge as high as one foot above water level. The plant itself can stand five to seven feet tall, branching into delicate stalks with paper-thin, scalloped leaves and dangling, delicate, lavender-colored flowers. “When the seed pods ripen in mid-autumn, they take the shape of curved pea pods, like little green crescent moons hanging over the marshes. Each pod carnes three or four shiny black seeds, When mashed and mingled into any drink, these seeds instill confidence and singleness of purpose into the hearts of the good and honest. If fed to evil Men or creatures of Darkness, the seeds bring on dizziness and confusion (-50), lasting one to four hours. seeds, dilute/drink-23gp.

SURANIE Taken from a berry that grows in stream beds, these are the equivalent ofsmelling salts, and relieve fainting (equiva lent to I round stun relief). berry/ingest-2gp.

SWEET SORREL An attractive little woodland plant with trefoil leaves and white, bell-like flowers, Sweet Sorrel is a specific cure for all distresses of the lungs, throat, and connective air passages. It is most commonly found in the Fenwood and Bogwood of Morthond and in the forested slopes of the ‘White Mountains, It is used by heating the leaves in boiling water for a few moments and then inhaling the steam. Sweet Sorrel acts as an antidote to most poisonous gases and will relieve lung-spasms brought on by other causes (for example, by the poison Kennesank). leaves, boil/inhale—3gp.

TARTEC In the last century, a purified form of Tartella has been made by herbalists that has the same effect in one quarter the normal dose, If the same dose of the purer form of Tartella is taken, a deeper euphoria cari be induced. In this altered state, the user will be farther removed from reality (stats will drop by 20 for 2-15 hours), and permanent damage to the reasoning centers of the brain can result. Addiction to this drug occurs more rapidly and with drawal is worse. After using the purer form of the drug, the user’s mind will invariably be affected (RaM Reason or MERI? Intelligence will permanently decrease by I point for every dose taken). Of course, the user will not be in a state to consciously realize this. The herb in this distilled form is rarely used by Dunlendings, but it is shipped to the larger cities for illegal sale. leaf/dry, smoke-4sp.

TARTELLA This much abused herb grows in the swamps along the Gwathló in great concentrations. It is a powerful eu phoric-relaxant drug which will induce euphoria (for 1- 10 hours). The user of the drug, however, will become resistant to its effect after 2-5 doses such a that an ever- increasing dose will be needed to produce the same effect. The drug is also extremely addictive. More than 2 doses in a three day period will precipitate withdrawal symp toms if another dose is not ingested within the nçxt 72 hours. Withdrawal symptoms include severe nausea, headaches, chills and seizures if the addiction is long term. While under the effect of the drug, the user is weakened and out of touch with reality (stats all drop by JO and most activity requiring concentration (e.g., fighting or casting spells) will be impossible or, at best, clumsy). Dunlendings rarely use this drug, but it is gathered and shipped to the larger cities for illegal sale just as Tartec is. leaf/dry, smoke 4sp.

TELDAUON A poultice of the bark of this uncommon tree reduces inflammation. The tree is only found in deep forests, bark, apply-5gp.

TOUCH-GRASS Although its numerous growing patterns make it seem to the uninitiated many different plants, one single grass dominates the prairies of southern Rhovanion. It is called “Touch-grass,” because a touch from any passing creature makes it change its shape. Curiously enough, this plant has the uncanny ability to distinguish races and breeds, so that the shape it takes can be used by an informed scout to discover what sorts of travellers have come before him. Since the Touch-grass retains its shape for one hour after being touched, it offers quite up-to-date information. For example, the Touch-grass shriv els to nothing when touched by an Orc. It flattens to the ground when touched by humans. It stands straight as a tree when touched by Dwarves. It tangles into curlicues when touched by a Wizard. Only when touched by Elves does it regain its naturally grace ful, simple draping shape. It is ined ible. grass, touch-1gp.

TRUE TARNAS Another commonly sought plant of the Suza Sumar of the Far South is the bulb of the Tarnas flower. When boiled in water, the bulb will produce a drink capable of healing any organ damage. Though the plants of this wood are not afflicted by the seasonal rigors with which the flora of most regions live, many species follow annual cycles. The Tarnas is one such plant, but because each plant attends to its own internal clock, any time of year will reveal specimens in every stage of development. When flowering, the plant is lovely, with a tall green stem surrounded by fernlike fronds and topped by a single white bloom like a large orchid. Yet only the dormant bulb of the Tarnas is of an medicinal value. The difficulty that herbsellers experience in finding the bulbs comes from this fact, Though there are sometimes bulbs to be found near the blooming flowers, this is not always so. Therefore, a day of searching for the herbs is often filled with nothing but frustration, and in a region as hazardous as the Weeping Wood, most folk deem time spent looking for Tarnas to be a poor investment. Sometimes confused with Hopper Mushrooms, which are also called Tarnas (or False Tarnas). bulb/boi1-95gp.

TULAXAR A healer’s herb (found in their gardens of rich, cool soil), its leaves act as a styptic, which stops bleeding by contracting the blood vessels. It stops all bleeding soon (I-10 rds) after ingestion. leaf/brew-75gp.

TYR-FIRA At one time, men of Gondor col lected these silvery blossoms at the base of one glacier high in the White Mountains; whether any specimens of this life-giving herb still grow there is purely a matter of conjecture and discovery. It is said to be lifegiving if administered within 56 days of death. Leaf/place in mouth- l2OOgp.

WHITE LILY White lilies grow well in the cooler climes, abounding by Lebennin’s lakes and streams, and are used by the Dunnish people in brewing Meathran, their hearty “national drink.” Dunmen also used the flower to create the curious substance known as Cranor, or “tree-gold.” See the listing for Cranor in Section. flower, brew-2sp.

WHITE MOUNTAIN POPPY Found exclusively in the Ered Nimrais, this handsome mountain plant makes a lovely show in high meadows in the spring. The juice of the unripe seed pods is dried and powdered to make an unusual drug, which when it is burned and the fumes inhaled, causes a light trance. During the trance, the subject is physically disabled but greatly aided in magic (d 100 for all actions, but detection spells and information-gathering spells are doubled in range and effectiveness for 5 to 50 rounds. Attempts to cast a second spell while under the influence will be subject to the 100 penalty; i.e., spells should by cast during the 3 to 9 rounds that it takes for the drug to take effect). A doubled dose will cause a deeper trance, like a light sleep, during which the subject is aware of all intrusive events (loud noises, pain, sharp temperature changes, being moved, etc.) but cannot move and cannot be awakened except by pro Longed shaking and shouting (I-4 minutes). He is then still groggy (at – 50) for 16-35 (LS +1D20) minutes. A triple dose causes a deep sleep for 6 12 hours. The subject cannot by awakened before the drug wears off. Sweet sorrel will break any of these trances or sleeps in 4 to 10 rounds. Unfortunately, this drug is also highly addictive (with each use, one must 4 make a RR versus a I st iv1 attack or become addicted: the RR modified by the Self Discipline stat; the Presence stat for MERP). An addict is irratio nally irritable and has blinding head aches (-60) whenever he does not have the drug at least once a week. powder, burn/inhale- 75gp.

WHITE-BERRIED YEW The White-Berried Yew is a corn mon shrub in the woods of Rhudaur. When ripe, eating its berries can cause . swift (I-JO rounds) and painless z{eath (lvl 2 poison). In past days it was so used by those dishonored to :ornmit suicide. If not ripe, the in ;ested berries merely induce vomiting. berry/ingest- 103gp.

WINCLAMIT The spruce forests on the slopes of the White Moufle tains support these vines, whose green sloe-like fruit is a powerful healer. It heals even grievous wounds (33OO hits) when the fruit is boiled and eaten. However, the vines do not thrive where the timber stands have been heavily cut. fruit/boil,eat-100gp.

WIGHT ORCHID This rare, useful, and yet potentially dangerous herb is found in the high meadows of the White Mountains. The Wight Orchid is an innocent-looking stalk of small white blossoms which is sought after for its weird and mystical properties. It was instrumental in certain Daen Coentis rimais and is rumored to be used by the primitive Drúedain (Woses) of the neighboring regions. ‘When the Wight Orchid root is caten, the subject falls into a trance. His mind and soul can then “leave” his body (which appears to be in a coma) and journey where he wills (range 10 miles/lvl). The “spirit” can pass nonamagical physical barriers such as walls and doors and has its full range of senses, although it cannot affect or be affected by anything physically (e.g., it could see an feel a fur rug but could not pick it up). While in this form, the spirit is subject to any spells that would detect a presence but not to those that detect invisible things. As the spirit travels away from the body it must make a RR (add any intuition bonus) versus a 1 st lvl attack with the passage of each mile. With a RR failure ofOl -25, the spirit can go no further. A failure of 26e50 results in the spirit returning immediately to its body, while a failure of 51+ means that the spirit becomes “lost” and possibly dissipated. (A body whose spirit is lost will die in 2 to 12 days). The spirit may be found, contacted and recovered by various Mentalist spells, but restoration can occur only so long as the body still lives. If the body dies while the spirit is still separated, the spirit will pass away. root, eat-300gp.

WILD PERSIMMONS A tree of note that mingles among groves of the Anduin Valley region running westward from the Mirkwood forest is the ‘Wild Persimmon tree. In Endor, the persim mons grow as large as a tomato. They stay green until the first of the new year, when ripeness comes upon them, and they glow a coral red. Those persimmons that grow at the edge of the riverside have always been counted by the Hobbits of Stoorharbor to be a special feast. The fruits are tasty, but not nutritious: one hundred of them make a meal. The trees bend down to the river, so they must be harvested either by someone good at climbing trees or from a boat on the river. fruit, eat-3sp.

WITAN The bright red leaves of the Witan plant are known to the fighters of the Bozishnarod in the deep south as Drugo-sreca, or “second chance.” When swallowed, they relieve the effects of two rounds of stun from a blow or spell. Many fighters in that part of the world carry a wad into battle between cheek and gum, to be swallowed quickly should the need arise. This practice tends to fill one’s mouth with a sticky juice, and those who follow it are prone to spitting more often than many would deem polite. Among the flora of the Forest of Tears, the Witan is rather rare, though its coloring stands out. It is difficult to find because it clings low to the grounds beneath the leaves of other growth. leaves/ingest-15gp.

WOLFSTOOTH A sin ister-looking plant with limp greenish-white blos soms, thorns and large, crinkled tooth-shaped leaves, Wolfstooth is found in deciduous woodlands. The root, when pounded into a pulp, produces a pasty poison. It causes the heart to beat irregularly, incapacitating the victim for 10 to 20 rounds. Even if oniy moderately affected by the poison (RR failure of 26-50), the heart is damaged (drop of 15-20 points from the (temporary) Constitution). In some cases (RR failure of 51+), death will result from heart failure root, eat—5gp.

YELLOW HEMLOCK A graceful pyramidal evergreen, the Yellow Hemlock reaches heights of 75’. It produces a yellowish cone, thus its name. Harfy, its seemingly-enchanted resin can be used as a powerful coagulant. It immediately stops bleeding when applied directly to a wound (regardless of how severe). It grows in the Western Dominions on the Metharn and in the region around Far Harad. resin, smear- 3sp.


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