Internet Goosing the Antithesis

Wednesday, November 30, 2005

Question of the Day #13: Design Inference

What methodology does one use to infer design, and how does one differentiate something that is designed from something that is merely complex?

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At 11/30/2005 5:30 PM, Blogger Niels declaimed...

Things are designed to serve a specific purpose. Usually the rule is: as simple as possible, but not too simple.

Complexity is a relative term concerning the number of interrelated subparts/processes of a design.

Saying something is complex implies that it could be done simpler, while the objective would still be reached. So complexity is related to a goal and to competing objects or designed objects.

An object cannot have a goal for another object that has no goal. An object can only serve a goal for a planned action. If an object has no goal the term complexity does not apply.

At 11/30/2005 6:27 PM, Blogger Francois Tremblay declaimed...

So what you're saying is that the existence of complexity both implies an ID paradigm and defeats it ?

At 11/30/2005 7:23 PM, Blogger mathyoo declaimed...

depends on how you define "design".

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