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Easily add UMD to your JavaScripts so they can be loaded with CommonJS, AMD (RequireJS), Rhino, node.js, module.js, in the browser and everywhere else.

Universal Module Definition

Using a universal module definition (UMD) with your JavaScript lets you write a library or module that can be used in every environment. You might be thinking of writing something that is only usable in the browser, but because you used UMD now a node.js developer can use your code as well. UMD also eliminates the need for global variables that point to other libraries because they are passed into your code.

This library uses a pattern to define a module for multiple systems with the same source file. In general, it looks like this:

Code to make the object

Until now, a developer would have to write their own module loading code. They would copy and paste, then tweak the top few lines of their JavaScript by hand or else just gear their code to a single module system. Alternately they would be forced to use a build system like Browserify to build files before they could be consumed by browsers.

Now there is a third option: using a tool to create the header and footer. This same tool should also allow you to update the headers and footers in case you have additional dependencies that are required or maybe allow supporting yet another module system when the tool is updated. Less work for the developer, more happiness because your code is more universal. You can even load it directly in the browser without a compile step.

The project is based off of examples from UMDjs, which provided a great base and fallback code for testing multiple module systems. It was revised with the content from this StackOverflow Post, which showed a concise way to test if objects do what you would expect. It works with "use strict" and supports more module systems than the alternatives.

npm version Build Status Dependencies Dev Dependencies

Supported Module Systems

  • CommonJS - Narwhal, Montage, curl.js and more.
  • NodeJS - Used by Node (aka node.js). It's very similar to CommonJS but not quite identical.
  • AMD - RequireJS, curl.js and more.
  • YUI - Yahoo! has their own module loader.
  • modulejs - A lightweight dependency resolver
  • Globals - Adds to window in web browsers. Adds to the global object for Rhino. No dependency resolution, so keep the order correct when loading files.

My goal is not to get in the way and to support your choice of module systems. If another person wants to use your library in their system, you'd ideally have to make no changes to support it. The world will be a better place.

How Does It Work?

What this does is change your existing code ...

// *** Your JavaScript is here ***

... into a UMD wrapped version.

// fid-umd {"name":"Unknown"}
(function (name, root, factory) {
    function isObject(x) { return typeof x === "object"; }
    if (isObject(root.module) && isObject(root.module.exports)) {
        root.module.exports = factory();
    } else if (isObject(root.exports)) {
        root.exports[name] = factory();
    } else if (isObject(root.define) && root.define.amd) {
        root.define(name, [], factory);
    } else if (isObject(root.modulejs)) {
        root.modulejs.define(name, factory);
    } else if (isObject(root.YUI)) {
        root.YUI.add(name, function (Y) { Y[name] = factory(); });
    } else {
        root[name] = factory();
}("Unknown", this, function () {
    // fid-umd end
    // *** Your JavaScript is here ***
    // fid-umd post
// fid-umd post-end

Your module is probably not called Unknown so let's change that and make it called BottledAwesome. Also, let's pretend your code needs two other libraries: FakeLibrary and TestingModule. Change just the first fid-umd line to match what you see here ...

// fid-umd {"name":"BottledAwesome","depends":["FakeLibrary","TestingModule"]}

When you run it again the header will change to look like this.

(function (name, root, factory) {
        root.module.exports = factory(root.require("FakeLibrary"), root.require("TestingModule"));
    } else if (isObject(root.exports)) {
        root.exports[name] = factory(root.require("FakeLibrary"), root.require("TestingModule"));
        root.define(name, ["FakeLibrary", "TestingModule"], factory);
    } else if (isObject(root.modulejs)) {
        root.modulejs.define(name, ["FakeLibrary", "TestingModule"], factory);
    } else if (isObject(root.YUI)) {
        root.YUI.add(name, function (Y) { Y[name] = factory(Y.FakeLibrary, Y.TestingModule); }, "", { requires: ["FakeLibrary", "TestingModule"] });
    } else {
        root[name] = factory(root.FakeLibrary, root.TestingModule);
}("BottledAwesome", this, function (FakeLibrary, TestingModule) {
    // fid-umd end

Boy, that gets complicated in a hurry. Inside your code you will have access to FakeLibrary and TestingModule. Adding and changing dependencies can be a chore and this tool eliminates the tedium of maintaining UMD in your libraries, letting you focus on writing good code.

Configuration Object

The configuration object, on the first line of the header, is where your library's name and dependencies are listed. It can take the following properties, with only name being required. Other properties are shrunk down to consume less space when JSON encoded. Invalid properties are removed.

name (string, required)

The name property is the only required property and it defines the name of the module you are creating and exporting. If not set, this defaults to "Undefined", which is a terrible name. I strongly hope you change it to match what you are really trying to write.

debug (boolean)

If enabled, a lot of additional console.log calls are made to help diagnose why things are not working. I strongly only enabling this until you fix a dependency problem or do whatever is needed to get the app to load properly, then turn it off and regenerate the UMD header.

depends (array)

Here is where you specify the modules your code relies upon. The simplest form is a string, which will use the same name for a module in every environment.


For more complex situations, where you may have different ways to include the module depending on the loading system, you might need to use the object form. The above single string example is identical to this longer form. During updates, the longer form here will get condensed to the single string version above.


The object form has the following properties. This next example is exploded and commented JSON. It won't work as-is in the fid-umd heading.

    "amd":"lib/fid-umd",  // Different location for AMD
    "commonjs":"./fid-umd",  // Filename for CommonJS
    "commonjsmod":"FidUmd",  // Module's exported name for CommonJS
    "modulejs":"FidUmd",  // module.js
    "nodejs":"./fid-umd",  // Filename for Node.js
    "name":"FidUmd",  // Variable name passed into your code and default value
    "root":"asyncLoader('fidUmd')",  // Web browser and Rhino
    "yui":"FidUmdLibrary"  // Example of a weird export for YUI

Any property that is the same as name does not need to be specified. On updates, those properties are removed because duplication makes the heading line longer.

If commonjsmod is set to an empty string, the whole exported object will be passed in. This is to allow for different ways people expose different modules. You'll also notice that for root the configuration is calling a function. This is acceptable, since that string is just appended after the global object's name in the markup. It results in something like this.asyncLoader('fidUmd').

When there are no dependencies, this property is removed during updates. Otherwise the values in the array are either shrunk down to the single strings or object versions as described above.

jslint (boolean)

When enabled (via true or 1), this generates some extra markup so the header and footer will pass validation with the node implementation of jslint or This option condenses down to either the number 1 (enabled) or the property is removed (disabled) during updates.

global (boolean)

When enabled (via true or 1), this will run the factory function in the global object's context. This will let you access window in browsers without having to use global variables or violating "use strict". More separation from the global object is better, so this option's default is false.

Using the Command Line Version

First, use npm install -g fid-umd to install the program on your system. You may need to run sudo to grant root privileges or remove the -g flag to install it locally.

From here, just point the program at your JavaScript files. It's the same command to add it the first time and to update an existing header.

fid-umd my-javascript-file.js

You can pass multiple files on the command line and they all will get processed.

Using the Library Directly

The FidUmd object is really intended to be called through a single .update() method.

umd = new FidUmd();
myCode = '// Your JavaScript is here';

try {
    newCode = umd.update(myCode);  // Updates the code
} catch (ex) {
    // Happens when the config is not valid JSON
    console.log('error updating code: ' + ex.toString());

Adding to package.json

This repository will run fid-umd against itself by using the command npm run-script umd. You can have that happen for your project as well. First, add the devDependencies and then add a script entry to your package.json config file.

"devDependencies": {
	... other dependencies ...
	"fid-umd": *,
	... more dependencies ...
"scripts": {
	... your scripts for things ...
	"umd": "grep -rl '// fid-umd' lib/ --include \\*.js | xargs fid-umd"
	... other scripts here ...

Module Loader Considerations


The module is exported with a name instead of having it generated without a name in order to better support bundling. Without a name you are unable to concatenate and minify your JavaScript into a single file.

Running Tests

FidUmd is tested with Travis CI automatically. You can run them yourselves using npm test to run them once or npm run watch to have the tests run automatically when any files change. Tests are important!,

Important Upgrade Notes


  • The dependency property named requirejs is renamed to amd.
  • The dependency property named commonjs was split to commonjs and nodejs.
  • CommonJS module names are now able to be specified in dependencies with commonjsmod.
  • Split the per-module code to special objects.
  • Changed from a try/catch style to if/else
  • Added modulejs system.

Additional Reading

  • Demystifying CommonJS - Covers common misconceptions and some discussion around CommonJS.
  • Why AMD - Explains how CommonJS wasn't geared toward the browser and how AMD and RequireJS addresses those limitations.
  • AMD is Better For The Web - Key differences between AMD and CommonJS as module systems.
  • Writing Module JS - Great in-depth discussion about module formats and how to load them.
  • AMD is Not the Answer - Counter argument against AMD.
  • UMDjs - Static examples of UMD variations.
  • JS Module Boilerplate - Another UMD template that shows what loading systems work with it.
  • uRequire - Remove the UMD boilerplate but add a build step where you target your module for a specific system.
  • Browserify - Use Node.js style modules in the browser. Requires a build step.
  • SystemJS - Unified module loader that also supports ES6 modules.

This software is licensed under an MIT license.