Edit position and orientation of shapes

Every rigid has a shape that’s used for collision detection. In terms of transformations, you can think of it as a child to the rigid. So any position and orientation is relative that rigid.

Look for the .shapeOffset and .shapeRotation attributes on the rdRigid node.


Here’s an example of doing just that.

You could also, for example, make your own locator and plug in the .translate and .rotate attributes.