The World of Jangbahar: Tirdrakor


Population: 296,321

Language: Drakori and Jangba

Symbol/Flag: A golden sun setting behind a red mountain

Tirdrakor is a small territory just to the west of the Republic. The land is made up of rolling hills and streams with fertile soil. It is mostly a farming nation, with the majority of its crops traded to the Republic. Though once a small kingdom with its own monarchy, Tirdrakor was swallowed up by the Republic during the reign of Gregor the Great. Much of the histories of Tirdrakor were lost during the Border Wars and its people were forced to orally pass on their traditions. As such, little is known of the country’s origins and it seems the only piece of their culture they were able to hang on to is their language.

The World of Jangbahar: Is’Le’Spar Islands

Is’Le’Spar Islands

Population: Unknown

Language: Lesparan

Symbol/Flag: A green tree against a blue background

Little is known of the race of people who make their home where the Orreram meets the Bariq Sea. It is forbidden for outsiders to travel to the stretch of islands where the sea people make their home and so what little information is known about the sea people is all gathered from those brief interactions during trade. The third nation to complete the Tri-Alliance, the island people only interact with the mainland when they are in need of fresh supplies and to provide the Republic with fresh water. The people are largely self-sustaining and it is believed their primary income comes from their fish and water trade.

The World of Jangbahar: Shrivo


Population: 168,954

Language: Jangba and Samuran

Symbol/Flag: A silver sword embedded in sand or a broken sword

Shrivo runs along the Eastern border of Kitoi. Its people are nomadic and live in small tribes with no known government. Though few historians can comment on the country’s origins, its people are made up of some of Jangbahar’s best warriors. The population refers to themselves as Samur and from the moment they leave the womb their lives are sworn to the art of battle. It is believed their god lives in another plane and that the Samur can only gain access to this plane through a glorious death. Because of this, the small country is plagued by civil wars.

Old Hollow: The Town of Old Hollow by Ambrose Stolliker

The History of Old Hollow

Early Spring, 1865. The Army of the Potomac has cut a path of destruction through large swathes of enemy territory in its relentless pursuit of Gen. Robert E. Lee’s once-vaunted Army of Northern Virginia. Union cavalry men have raided every town, village, and hamlet in the Virginia countryside between Petersburg and the James River in search of food and supplies for the Northern Army’s men and horses. Every town, that is, but Old Hollow. Even as nearby towns like Cumberland succumb to the Yankees, Old Hollow remains virtually untouched, as if protected from the outside world by some unknown, unseen force.

The town’s beginnings are a mystery. No record exists to tell the story of how and when it first came into being. Some in neighboring communities say it was founded by English settlers in the late 17th century who tried and failed to eke out a living as tobacco farmers. Others say its history goes back further, that the town began when a small group of colonists wandered west after being exiled from Jamestown for practicing witchcraft and Devil worship. No one knows for certain.

Whatever its origins, Old Hollow and the outside world are on the verge of a violent collision with the arrival of a trio of Union cavalrymen seeking shelter for a wounded comrade. Led by Captain Benjamin Lawson, the Yankee soldiers think they have stumbled upon a quiet, little town that, somehow, someway, the Union Army has missed. What they don’t know is that something diabolical awaits them in the dark recesses of an ancient, white tree in the forest north of town. That something is hungry.


Thomas Farrell’s Mill







The History of Kanta






Gods of Old


Ebris to guide the siblings.
Drea to create a world teaming with life.
Brisa to rule the unpredictable seas.
Leander to help souls find their place in the afterlife.
Astra to aid in matters of the heart.
Theodric to steer the living through their conflicts.

Ostran War




Gods and Goddesses: Theodric 

Realm of Theodric, God of War

A dirt path led away from the circular stone temple at the edge of Theodric’s realm, winding through a grassy field, and up a hill. A gray stone mansion at the top was surrounded by a circular wall. Passing under the entryway, the packed dirt gave way to fine black gravel that circled the interior courtyard. Turrets capped the corners of the twenty-eight room mansion.

Most of the rooms were covered in dust, and used for storage. Two bedrooms and a bathroom were used on the second floor by Theodric and his advisor, but the war room was occupied most frequently. High windows covered the back wall with seats beneath each. On either side of the doors hung an array of weapons—swords, guns, throwing knives—and, to the right, maps were tacked from the ceiling down. Books and scrolls lined shelves. The war table stood useless in the middle of the room. Theodric moved the colored glass pieces across the black base out of habit now instead of necessity.

Even in times of peace, Theodric was preparing for the moment that harmony shattered, but without his full power, he was no longer able to see things like he needed to. Hundreds of spies were scattered across the world to keep him updated. Three hundred male sacrifices were left living inside the outer wall. A sacrificial bride had never made it out of the main chamber of the temple.

Behind the mansion stretched a wide forest. Animals were no longer present, but a small brook laced through trees. Upstream, a waterfall spilled over the edge of rocky cliffs, filling a pool and feeding the brook. A mountain range began at the edge of the tree line, and didn’t stop until it reached the Between—a dark abyss holding the six god and goddess realms together. The threat of being banished into the nothingness was usually more than enough for Ebris to keep everyone in line.

Gods and Goddesses: Astra

Realm of Astra, Goddess of Love





Gods and Goddesses: Leander

Realm of Leander, God of Death

A muted sun shone down on the white, rocky landscape of the Netherworld. Opaque peaks protruded from the ground, casting shimmering blue and yellow shadows over the ground. The air felt frozen with the lack of life—still and unforgiving. Few sacrifices made it longer than a week before asking to move on.

The front side of the largest mountain was a castle made entirely of opal. With delicate carvings and pointed towers, it was something one would expect from a storybook. Inside, were sweeping staircases, detailed ceilings, and elegant archways. While no decorations hung on the glimmering walls, each room was covered in rich area rugs and comfortable furniture. A warm, green fire burned without kindling in Leander’s private fireplaces. Living alone, he never bothered to light the others.

The backside of the mountain held a more ominous purpose. A wide, black river cut Leander’s realm in half, keeping the waiting souls on their side of the realm. Leander was able to walk across the surface untouched to reach the dead, but if one of the crystalline souls tried to cross, they would be forever trapped beneath the swirling water with all of Drea’s failed, monstrous creations.

On the opposite shore, onyx pillars stretched up between two mountains on the other side, showing the souls what they most wanted to see. While they were usually calm while waiting, albeit confused, a riot sometimes broke out if the shore became overcrowded. Leander did his best to usher the souls through the looming archway to the afterlife in an orderly fashion, but it was particularly difficult in times of war.