def get_translucent_cmap ( r , g , b ) : class TranslucentCmap ( BaseColormap ) : glsl_map = """
        vec4 translucent_fire(float t) {{
            return vec4({0}, {1}, {2}, t);
        }}
        """ . format ( r , g , b ) return TranslucentCmap ( )
make translucent color python
def get_translucent_cmap(r, g, b):

    class TranslucentCmap(BaseColormap):
        glsl_map = """
        vec4 translucent_fire(float t) {{
            return vec4({0}, {1}, {2}, t);
        }}
        """.format(r, g, b)

    return TranslucentCmap()