Extracted Content: Silvia Scott: Okay, well I think we're ready to begin Right. my name's Adam Duguid, we're here because of real reaction, um, we have in the group
  Frances Istre: Oh, Ebenezer Ademesoye. Would you Frances Istre to that S
  Silvia Scott: Um, yeah, go for it mate.
  Frances Istre: Um, N_E_Z_
  Silvia Scott: N_ E_ Z_.
  Frances Istre: E_R_.
  Silvia Scott: Ebenezer. And your role is?
  Frances Istre: I'm Frances Istre.
  Silvia Scott: You're Frances Istre, okay. Next we have?
  Rhonda Johnson: Tarik Rahman. T_A_R_I_K_.
  Silvia Scott: T_ R_ I_ K_. And your role in this is?
  Rhonda Johnson: Industrial Designer.
  Silvia Scott: Industrial Designer. And, lastly we have?
  Mary Harrison: Uh, Dave Cochrane.
  Silvia Scott: And you're going to be the User Interface,
  Mary Harrison: User
  Silvia Scott: is
  Mary Harrison: Interface
  Silvia Scott: it?
  Mary Harrison: Defin
  Silvia Scott: Designer. Okay.
  Mary Harrison: yes.
  Silvia Scott: Right. This is the agenda for today's meeting. As you can see, w opening, acquaintance, tool training, project plan discussion, and closing. Um, we already got n through opening, and partially through acquaintance. So, the reason we're here, we're gonna design a new remote control, as you probably all know. The very broad overview is original, trendy, and user-friendly. Course, we'll have to go into a bit more um detail than that, but uh personally I think that the original is gonna be a very key aspect to this design. Um, there's a lot of remote controls out there anyway, so we're gonna need something that's really gonna set it apart. This is how today seems to be going to work. We're gonna have the three kay phases, as you've probably already been told, the functional, architectural, and the detailed design. Um First one's gonna be covering the user requirement spec, technical functions, working design. Second seems to be conceptual components, properties, materials, and the last one is a detailed analysis of our design so far. Of course, you've all got the similar emails, I believe, right. What can I say? Ebenezer, you wanna have a you wanna draw your favourite animal?
  Frances Istre: Sure. Whiteboard. 'Kay. S okay. I will make this quick, since we don't have much time. Um.
  Frances Istre: 'Kay, so it's not the best picture in the world. Here we have an elephant. First point, begins with an E_, same like Ebenezer. Also, elephants have a very good memory, much like myself, and I can't remember but I think I used to have a pet elephant. So elephants are big, strong and gentle, and they have great memories, and they begin with the letter E_, just like Ebenezer.
  Silvia Scott: Brilliantly done.
  Frances Istre: Thank
  Silvia Scott: Thank
  Frances Istre: you.
  Silvia Scott: you. Tarik, would you like to have a shot at a bit of artistry?
  Frances Istre: Oh.
  Silvia Scott: Oh, um,
  Frances Istre: Oh
  Silvia Scott: you
  Rhonda Johnson: Do
  Silvia Scott: can
  Rhonda Johnson: we take
  Silvia Scott: clip
  Rhonda Johnson: them
  Silvia Scott: them
  Rhonda Johnson: off?
  Silvia Scott: to your belt.
  Frances Istre: oh I think you
  Rhonda Johnson: Oh right,
  Frances Istre: ga
  Rhonda Johnson: okay.
  Silvia Scott: You should also l um
  Frances Istre: The
  Silvia Scott: have your the
  Frances Istre: little
  Silvia Scott: lapel mic on as well.
  Rhonda Johnson: Ah-ha.
  Frances Istre: The the Oh that's good, we can clip them on. Okay. Yeah, there
  Rhonda Johnson: Now where do I put the
  Frances Istre: Just um somewhere
  Silvia Scott: Yep, the, it's just across there, that's it. Yep.
  Rhonda Johnson: Is this supposed to be clipped as well?
  Frances Istre: I think so.
  Silvia Scott: Yeah. It'll follow you if you
  Frances Istre: Yeah. There you go.
  Silvia Scott: You can probably just stick it in your pocket for now, I wouldn't worry too much. Should have good range.
  Rhonda Johnson: Uh, destroying your elephant here.
  Rhonda Johnson: Uh, here we have a tiger. Uh I've always loved tigers. They're just they're big, they're biggest cats, uh I did a project on cats in the wild when I was a kid, just 'cause it was looks the best, the stripes, orange. My dad used to talk about he's from Bangladesh so he used to tell Frances Istre all about them when he was when I was a kid. And uh they're just the most feared of of uh animals in the wild. So uh that's why I like them. Didn't say an anything about Frances Istre really but
  Silvia Scott: Excellent, thank you very much. Dave, if you'd like to uh have a dash.
  Mary Harrison: Um
  Mary Harrison: Um, the monkey, um. The one f uh in fact this is a somewhat oblique reference in fact to uh well my I have a three uh three y year old daughter who h who who who is affectionately known as Miss Monkey. Um, monkeys have attitude. Which I think is a good thing. evolution they and other primates are terribly interesting. Um, so I like monkeys. And and th th th th thi thi this one seems to have perhaps more attitude than most.
  Silvia Scott: Cheers.
  Silvia Scott: Hardly what I'd call the best drawing in the world but it'll do for now. Also not quite as feared as your average tiger, but uh cats are one of my favourite animals, they're very independent, they're snotty as hell at the best of times, and uh, what can you say, you got to love those qualities in an animal. Right. I think we've all managed to master the whiteboard there by looks of it, so, on to it. Project finance. As you can see, twelve point five Euros per unit. That's not a terrible lot as far as I'm aware, and we're hoping to sell them for twenty five. If we're aiming for fifty million Euros we're gonna have to be selling an awful lot of them.
  Frances Istre: Oh, that was profiting, that was an amount, so that's the amount made,
  Silvia Scott: Yep.
  Frances Istre: okay.
  Silvia Scott: Well, fifty million, and if you're making twelve point five Euros on each one, then,
  Frances Istre: Yeah.
  Silvia Scott: awful lot need to be sold. Okay. Now we better actually just get on with the uh the meat of the project. So I'm gonna guess that we've all used remote controls. Any ideas of where you think a new remote control could go into this market?
  Mary Harrison: Well, one thing I'm aware of is, th there uh um at the sort of v very high price end of the market there's there's a em emerging market for sort of touch screen L_C_D_ remotes that can be uh programmed in m much more sophisticated ways than sort of conventional models, so you get the sort of you get um you you can redesign the interface to your own needs, you can programme in macros, and you get a much greater degree um um I mean you get in these sort of three in one, five in one, whatevers, but you can get integration between the different uh the the the diff the different things that it's designed to control, to a much greater extent, and you can have one uh you know one macro to turn the uh you know turn the T_V_ to the right channel, get the uh re uh rewind the tape in the V_C_R_ and get it to play once it's rewound, for instance.
  Silvia Scott: Okay.
  Mary Harrison: Um b it occurs to Frances Istre there might be a niche for uh for a remote that aimed towards some of that sort of functionality but using a just conventional push button design. And therefore putting it into a um well much lower price bracket.
  Silvia Scott: Okay, yeah, tha that's true, with the price range we're looking at, going for a touch screen would probably be possibly
  Mary Harrison: Absolutely
  Silvia Scott: out of
  Mary Harrison: prohibitive,
  Silvia Scott: our yeah.
  Mary Harrison: yeah.
  Frances Istre: Oh.
  Silvia Scott: But you think uh again something to control multiple units in uh a simple fashion.
  Mary Harrison: Yeah, I mean I wouldn't like to say you g I mean you get ones that you can switch between multiple units, but something that could um operate between multiple units in a more integrated fashion. Some and ideally something into which it would have some at least limited facility for um running macros.
  Silvia Scott: Would the the idea something along the lines of, one on button would turn on say the video recorder, the T_V_, maybe the sound system as well, all in one go, is that
  Mary Harrison: For
  Silvia Scott: kind
  Mary Harrison: instance,
  Silvia Scott: of
  Mary Harrison: um let's say oh oh um, or um you know you pr uh you press uh say the play button for the D_V_D_ player and it turns the T_V_ on and onto the right channel as well, um
  Silvia Scott: Okay, that
  Frances Istre: 'Kay
  Silvia Scott: sounds like a a good strong idea. Um Any takes on this?
  Frances Istre: Well um I've noticed that uh gaming c is becoming quite popular with television, um when I was younger we used to e play games using our cable, using the cable subscribed the cable providers,
  Mary Harrison: Mm-hmm.
  Frances Istre: but our remote controls would get worn out really easily, and the remote control was not a great kind of keyboar, um keypad, for playing games. So
  Silvia Scott: Okay.
  Frances Istre: perhaps one that was more um specialised for game playing or interactive television. They they've recently brought out this new remote control, for people to set their favourite channels, or um to record things. Instead of people entering in what time things start, you simply stri slide a bar to say what time it begins, and slide
  Silvia Scott: Okay.
  Frances Istre: another bar to say what time it ends, you know that's
  Silvia Scott: Yeah I've heard I've seen the
  Rhonda Johnson: Mm.
  Silvia Scott: bar-code design before, yeah.
  Mary Harrison: Mm-hmm.
  Frances Istre: Yeah, it's it's taken out the Y you don't have to be uh really clever to use a remote control. I think for gaming, you know you want you want some big buttons for up, down, left and right, shoot. Uh, you wanna be able to change angles in interactive television, so you need buttons to change the television angle, the camera angles and stuff like that.
  Silvia Scott: Okay,
  Rhonda Johnson: 'Kay.
  Silvia Scott: well we're beginning to run out of time now, so,
  Frances Istre: Yeah.
  Silvia Scott: we've got a couple of ideas, we can we'll have to work fast, um, alright as you can see we've got thirty minutes until the next meeting, so we'll have to try and decide on some of the basic functionality, um, how the user interface might work, that'll be a key aspect especially if the idea of um some kind of macros facility because you have to program it, you have to have a lot of response back, or at least some kind.
  Mary Harrison: Mm-hmm.
  Silvia Scott: Um And we're gonna maybe n try and have to figure out
  Frances Istre: What the user wants
  Silvia Scott: what
  Frances Istre: uh.
  Silvia Scott: the user wants, yes.
  Frances Istre: Okay.
  Silvia Scott: Um, right. Has anybody got anything they'd like to add at this stage, anything they think that might have been missed so far?
  Rhonda Johnson: Well when you're talking about gaming and stuff, do you think they should have some sort of stick on it, rather than
  Frances Istre: Oh.
  Rhonda Johnson: buttons?
  Frances Istre: Okay,
  Rhonda Johnson: Like uh control pads, you know of games, but
  Frances Istre: Mm-hmm.
  Rhonda Johnson: or is that a bit ridiculous?
  Silvia Scott: I I don't see why not, almost everybody is probably used to a console by now, and all of them incorporate small keypads on them, even the mobile phones these days are beginning to use them as well, so
  Rhonda Johnson: Yeah.
  Silvia Scott: it's probably an interface that most people are used to. Um and that could allow n easy navigation, used as a joystick as well.
  Mary Harrison: Mm-hmm. The other key feature that uh that would be a good idea built into it is t is is to make something you know fairly sort of ergonomic, something that just fits fits as comfortably as possible into the hand. But of course, uh al al also allows for the possibility of a more sort of slightly unconventional or attractive uh sha
  Silvia Scott: Okay.
  Mary Harrison: shape for it overall,
  Silvia Scott: So, small,
  Mary Harrison: A
  Silvia Scott: stylish,
  Mary Harrison: curve, mm-hmm.
  Silvia Scott: and something that's
  Mary Harrison: Something
  Silvia Scott: just
  Mary Harrison: sort
  Silvia Scott: a little
  Mary Harrison: of
  Silvia Scott: different.
  Mary Harrison: sort of sl slightly sort of biomorphic in form, uh which it would need to be to sort of conform to the shape of the hand more efficiently anyway.
  Silvia Scott: Okay. That's definitely something that we should be able to do quite easily. I would I would have hoped so anyway. Um, right. I'd say we finish this one up, we get started, I'll get in, I'll write up what we've um kind of quickly done, and I'll get that out to everybody.
  Frances Istre: 'Kay.
  Silvia Scott: Yeah?
  Frances Istre: So.
  Silvia Scott: Okay. Um, as far as I'm aware we leave the microphones here, um unless we get told otherwise, and just take the laptops with us.
Updated Content: The team members introduced themselves to each other by name and by their roles in the project. Silvia Scott introduced the upcoming project to the team and then the team members participated in an exercise in which they drew their favorite animal and discussed why they liked the animal. Silvia Scott discussed the project finances and selling prices. The team then discussed various features to consider in producing the remote such as gaming options, an LCD screen, and combining functionality so as to control multiple devices.