{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/1641","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/1641/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/1641/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/1641/events","html_url":"https://github.com/acemod/ACE3/issues/1641","id":88547241,"number":1641,"title":"[Basic Medical] Allow non-medics to revive","user":{"login":"brokenhands","id":6354209,"avatar_url":"https://avatars.githubusercontent.com/u/6354209?v=3","gravatar_id":"","url":"https://api.github.com/users/brokenhands","html_url":"https://github.com/brokenhands","followers_url":"https://api.github.com/users/brokenhands/followers","following_url":"https://api.github.com/users/brokenhands/following{/other_user}","gists_url":"https://api.github.com/users/brokenhands/gists{/gist_id}","starred_url":"https://api.github.com/users/brokenhands/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brokenhands/subscriptions","organizations_url":"https://api.github.com/users/brokenhands/orgs","repos_url":"https://api.github.com/users/brokenhands/repos","events_url":"https://api.github.com/users/brokenhands/events{/privacy}","received_events_url":"https://api.github.com/users/brokenhands/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/feature%20request","name":"feature request","color":"0052cc"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/acemod/ACE3/milestones/2","html_url":"https://github.com/acemod/ACE3/milestones/Backlog","labels_url":"https://api.github.com/repos/acemod/ACE3/milestones/2/labels","id":941455,"number":2,"title":"Backlog","description":"","creator":{"login":"bux578","id":1235520,"avatar_url":"https://avatars.githubusercontent.com/u/1235520?v=3","gravatar_id":"","url":"https://api.github.com/users/bux578","html_url":"https://github.com/bux578","followers_url":"https://api.github.com/users/bux578/followers","following_url":"https://api.github.com/users/bux578/following{/other_user}","gists_url":"https://api.github.com/users/bux578/gists{/gist_id}","starred_url":"https://api.github.com/users/bux578/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bux578/subscriptions","organizations_url":"https://api.github.com/users/bux578/orgs","repos_url":"https://api.github.com/users/bux578/repos","events_url":"https://api.github.com/users/bux578/events{/privacy}","received_events_url":"https://api.github.com/users/bux578/received_events","type":"User","site_admin":false},"open_issues":115,"closed_issues":60,"state":"open","created_at":"2015-01-19T08:37:47Z","updated_at":"2015-09-23T17:27:11Z","due_on":null,"closed_at":null},"comments":16,"created_at":"2015-06-15T21:37:14Z","updated_at":"2015-09-23T17:35:23Z","closed_at":null,"body":"ACE3 Version: 3.0.1\r\n\r\n**Mods:**\r\n* @cba_a3\r\n* @ace3\r\n\r\n**Placed ACE3 Modules:**\r\n* ACE Basic Medical\r\n\r\n**Description:**\r\nMy group really likes the concept of penalizing non-specialists with explosives. I'd like to request a setting to allow non-medics to revive, but at a penalized time (or chance of failure?). The same system could be expanded to Engineers, possibly AT classes to penalize lock times. \r\n\r\n**Steps to reproduce:**\r\n* Operate with a small squad and one medic. With the lack of AI revive, the desire for this becomes huge."},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/142674144","html_url":"https://github.com/acemod/ACE3/issues/1641#issuecomment-142674144","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/1641","id":142674144,"user":{"login":"brokenhands","id":6354209,"avatar_url":"https://avatars.githubusercontent.com/u/6354209?v=3","gravatar_id":"","url":"https://api.github.com/users/brokenhands","html_url":"https://github.com/brokenhands","followers_url":"https://api.github.com/users/brokenhands/followers","following_url":"https://api.github.com/users/brokenhands/following{/other_user}","gists_url":"https://api.github.com/users/brokenhands/gists{/gist_id}","starred_url":"https://api.github.com/users/brokenhands/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brokenhands/subscriptions","organizations_url":"https://api.github.com/users/brokenhands/orgs","repos_url":"https://api.github.com/users/brokenhands/repos","events_url":"https://api.github.com/users/brokenhands/events{/privacy}","received_events_url":"https://api.github.com/users/brokenhands/received_events","type":"User","site_admin":false},"created_at":"2015-09-23T17:35:23Z","updated_at":"2015-09-23T17:35:23Z","body":"I'd like to reopen this again then, feel free to close if you feel it's too much of a feature request @Glowbal. \r\n\r\nIf I were to phrase it as a request: Please add another option to the Revive module to include \"All,Medic,Doctor\" for options, or support (a) wildcard(s) for medic class. The work-around of adding individual units to the module requires manual editing on every mission. The suggested change would allow people to run missions via ace_server with this configuration, without requiring them to edit the mission and list all the player units by hand. "}}