{"action":"opened","issue":{"url":"https://api.github.com/repos/GLServers/GLD/issues/49","labels_url":"https://api.github.com/repos/GLServers/GLD/issues/49/labels{/name}","comments_url":"https://api.github.com/repos/GLServers/GLD/issues/49/comments","events_url":"https://api.github.com/repos/GLServers/GLD/issues/49/events","html_url":"https://github.com/GLServers/GLD/issues/49","id":80254448,"number":49,"title":"No Market - but limited spawn shops","user":{"login":"Kerrus","id":1057438,"avatar_url":"https://avatars.githubusercontent.com/u/1057438?v=3","gravatar_id":"","url":"https://api.github.com/users/Kerrus","html_url":"https://github.com/Kerrus","followers_url":"https://api.github.com/users/Kerrus/followers","following_url":"https://api.github.com/users/Kerrus/following{/other_user}","gists_url":"https://api.github.com/users/Kerrus/gists{/gist_id}","starred_url":"https://api.github.com/users/Kerrus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kerrus/subscriptions","organizations_url":"https://api.github.com/users/Kerrus/orgs","repos_url":"https://api.github.com/users/Kerrus/repos","events_url":"https://api.github.com/users/Kerrus/events{/privacy}","received_events_url":"https://api.github.com/users/Kerrus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-24T19:54:32Z","updated_at":"2015-05-24T19:54:32Z","closed_at":null,"body":"There was a time that GLD needed a market, when there was lots of demand and it generated lots of revenue for the internal economy, but I think over time it's encouraged lethargy more than anything- players automate the earning process as much as possible, and then just don't play while they rake in all the money that they never use. There's no more informal player trading, there's very little investment in actually getting hard to get resources because you can just buy any item or block in the game from the market.\r\n\r\nFor the new GLD, I remain adamant that we need to not have a market. \r\n\r\nNPCs that buy refined goods in exchange for emeralds at the spawn? Sure.\r\n\r\nLimited shops that sell basic items? Can do.\r\n\r\nBut a 'sell everything' market? No. Players should have to work for their items, for their first saplings, for their potion ingredients, and their refined items. \r\n\r\nWith the world hopping mechanic, most of those items are only a portal away, and we want to encourage play, not afking.\r\n\r\n\r\nBecause wood is obviously in limited supply in the desert, we should have a shop at spawn that sells *sticks* for use in making tools, or possibly a kit that gives you a half-stack of them or something. \r\n\r\nOther essentials can be sold, but beyond that, all the other stuff should be stuff players have to make or build- to not only increase their play investment, but also give them a sense of accomplishment when they finally get those items, and make war time more important from a griefing/anti griefing perspective rather than just a 'stealing money' perspective. "}}