{"push_id":664171598,"size":9,"distinct_size":9,"ref":"refs/heads/master","head":"72b1518c116b2bb10293fd0f58c549d68b8d8e3c","before":"132b772c78e002a6b12e4b998ab6b28101f3ff90","commits":[{"sha":"55ead35aba88871b5052cf28dcf38d799f15391c","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"First submit of section 3 (AI, gamemode)\n- Added rules for friendly fire in GameMode\n- Added GameState and PlayerState\n- Added concept of \"Teams\"\n- Added behavior tree and blackboard for zombie AI\n- Added new character base class and moved health mechanic here\n- Added character and controller classes for AI\n- Added two new maps (day/night) for zombie gameplay\n- Added physmat for zombie material (to emit green blood on impact)\n- Added green blood variation for zombie impacts.\n- Added content from Matinee sample to fill level.\n- Added content for zombie mesh including animations, animBP and materials.\n- Updated player material\n- Updated player jog anim with make noise test.\n- Updated emissive values for better visibility during night gameplay.\n- Tweaked bomb explosion values\n- Added AIModule","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/55ead35aba88871b5052cf28dcf38d799f15391c"},{"sha":"140c9fde226864c560fae611524ef8323a82fbad","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Improved AI behaviors and added patrol support.\n\n- Added patrol support to zombie character\n- General improvements & changes to AI & behavior tree for section 3.\n- Fixed physasset for zombie\n- Minor cleanup of code","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/140c9fde226864c560fae611524ef8323a82fbad"},{"sha":"5f6ea82383b70312e11ceed5bc51554a1c510f30","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Improved hearing sensing for AI, added HUD with noise indication ...\n\n- Added custom animnotify to jogging and sprinting for noise sensing.\n- Added new noise indicator widget\n- Added friendly fire support.\n- Repositioned light in flashlight to workaround flashlight position in hands (until new animations are available)\n- Updated zombie material\n- Added factioninfo component (currently unused)\n- Minor cleanup of code and todos\n- Weapon now calls makenoise through the owning pawn.","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/5f6ea82383b70312e11ceed5bc51554a1c510f30"},{"sha":"284bc94f223be72b110415823128b34c2009ded0","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Improvements to Behavior Tree","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/284bc94f223be72b110415823128b34c2009ded0"},{"sha":"92b951efa38359331291abc5100aed3f1fbba4a5","author":{"email":"48efc36ab1c4a97765543850023d411331bbe0a5@gmail.com","name":"Sébastien Rombauts"},"message":"Total overall of the README with links from the Wiki page\n\n - updated with latest forum links still missing in the wiki","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/92b951efa38359331291abc5100aed3f1fbba4a5"},{"sha":"33256d0f64d8773be36f57fd47346e51570226fd","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Merge pull request #8 from SRombauts/update-readme\n\nOverall of the README with links from the Wiki page","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/33256d0f64d8773be36f57fd47346e51570226fd"},{"sha":"37f96cd983e9a394c5953a9cda0c6684658830f1","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Added experimental features for smooth networked time of day.\n\nAdded test level for time of day\nAdded time of day manager\nAdded widgets to show time of day and message events in HUD\nUpdated code to use SetReplicates()\nCenterdot in hud is now only shown when player is alive\nAdded gamestate basics","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/37f96cd983e9a394c5953a9cda0c6684658830f1"},{"sha":"749c01a79056a45a4d668b75e825eb4a2b2c5e4a","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Added new game loop widgets (endscreen, spectatorhud and main menu)\nAdded localplayer class to use better player names when not using online subsystem (machinename + number)\nFixed jump loop bug in player animBP\nAdded HUD state to switch between different HUD views\nSetup custom local player in engine config.\nAdded playerstart tags to split spawn points between player and zombie starts.\nSetup IsABot in playerstate used in several places\nImplemented death and kill counts for playerstate and scoring on a kill.\nAdded suicide command\nAdded spectating support on death\nPlayer no longer respawns until next sunrise.\nPickupActors can now respawn at their original location (simulate physics is removed unless dropped) WIP w/ known issue in movement replication.\nAdded spawn bot to gamemode.\nAdded spawn point picking based on tags and checks for existing overlaps of characters.\nAdded BroadcastGameMessage to GameState for game messages to be received by all players (like \"sunrise\" or \"night has fallen\")\nAdded game over condition in gamemode when all players are dead.","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/749c01a79056a45a4d668b75e825eb4a2b2c5e4a"},{"sha":"72b1518c116b2bb10293fd0f58c549d68b8d8e3c","author":{"email":"4481a72bbb89216c1f21d3eaff3964d6e1df3583@gmail.com","name":"Christopher Williams"},"message":"Merge pull request #1 from tomlooman/master\n\nSection #4 update - AI, GameMode and Menus.","distinct":true,"url":"https://api.github.com/repos/darkhemic/EpicSurvivalGameSeries/commits/72b1518c116b2bb10293fd0f58c549d68b8d8e3c"}]}