{"action":"opened","issue":{"url":"https://api.github.com/repos/TheSil/base_enhanced/issues/43","labels_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/43/comments","events_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/43/events","html_url":"https://github.com/TheSil/base_enhanced/issues/43","id":101287708,"number":43,"title":"Siege respawn timer does not respawn players that did not use mouse1 click","user":{"login":"TheSil","id":1452077,"avatar_url":"https://avatars.githubusercontent.com/u/1452077?v=3","gravatar_id":"","url":"https://api.github.com/users/TheSil","html_url":"https://github.com/TheSil","followers_url":"https://api.github.com/users/TheSil/followers","following_url":"https://api.github.com/users/TheSil/following{/other_user}","gists_url":"https://api.github.com/users/TheSil/gists{/gist_id}","starred_url":"https://api.github.com/users/TheSil/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheSil/subscriptions","organizations_url":"https://api.github.com/users/TheSil/orgs","repos_url":"https://api.github.com/users/TheSil/repos","events_url":"https://api.github.com/users/TheSil/events{/privacy}","received_events_url":"https://api.github.com/users/TheSil/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/base","name":"base","color":"bfe5bf"},{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/confirmed","name":"confirmed","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-16T18:44:53Z","updated_at":"2015-08-16T18:44:53Z","closed_at":null,"body":"When player dies shortly before siege respawn timer hits, he needs to perform mouse1 click to get respawned. Respawning should be independent on this."}}