{"push_id":560221131,"size":3,"distinct_size":1,"ref":"refs/heads/format_test","head":"8458796f06ed77273649a197d7971a7d343b5ac2","before":"6bfe6bf5c88f33eb9c789693b3b408041a217bdf","commits":[{"sha":"bdb6969de02ade7dc3186b96e09e6f18a1894a5e","author":{"email":"da14740337eca32e13309e38b732b849d87793a5@gmail.com","name":"David LeGare"},"message":"Buddies Face Direction They're Walking\n- Moved ModelControl() back into ActorPhysics and have MoveAtSpeed() call it automatically.","distinct":false,"url":"https://api.github.com/repos/Capstrong/Godlands/commits/bdb6969de02ade7dc3186b96e09e6f18a1894a5e"},{"sha":"8ca514669e149f238eb99a9957d768ae366ae220","author":{"email":"da14740337eca32e13309e38b732b849d87793a5@gmail.com","name":"David LeGare"},"message":"Buddy Test Animation\n- Added a simply walk animation to make the buddies seem move lively.","distinct":false,"url":"https://api.github.com/repos/Capstrong/Godlands/commits/8ca514669e149f238eb99a9957d768ae366ae220"},{"sha":"8458796f06ed77273649a197d7971a7d343b5ac2","author":{"email":"da14740337eca32e13309e38b732b849d87793a5@gmail.com","name":"David LeGare"},"message":"Merge branch 'lildude_behaviors' into format_test\n\nConflicts:\n\tAssets/Scripts/Actors/ActorComponents/ActorPhysics.cs\n\tAssets/Scripts/Actors/ActorComponents/PlayerActorPhysics.cs","distinct":true,"url":"https://api.github.com/repos/Capstrong/Godlands/commits/8458796f06ed77273649a197d7971a7d343b5ac2"}]}