{"push_id":743971390,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"ba02496e12c1b9ed5d6a16a4682b1a8fdcd54b13","before":"a92663922948a0b77a7d9285d291634edf5e7bf5","commits":[{"sha":"41e0583ebed22c0770ea9a25428db8098127caad","author":{"email":"5e88e146c745003dd32363930d307eb2f2ef944c@outlook.com","name":"Faelinor"},"message":"Weapon functionality moved into Limb\n\nWeapon functionality appears to now be working the exact same as before\nwith the new weapon class and weapon.\n\nLimb blueprint\nCopied Weapon EventGraph to a new EventGraph in Limb called\nWeaponEventGraph\nNew variables IsLimb and IsWeapon\nVariable type for LimbWeaponEquipped changed to Limb\nInput for SetLimbVariablesonWeaponEquip changed to Limb\nOverlap on Limb changed to check if it's a a limb or weapon and call the\ncorrect functions accordingly.\n\nSkele-BP blueprint\nVariable type for EquippedWeapon changed to Limb\n\nNewWeapon (temporary)\nChild of Limb\n\nNewSword blueprint (temporary)\nChild of NewWeapon\n\nBoth new classes newweapon and newsword will be deleted in my next\ncommit and the old ones will just be reparented and hopefully have all\nthe correct functionality working still.","distinct":true,"url":"https://api.github.com/repos/skeletoncrew/skeletonwarsem2/commits/41e0583ebed22c0770ea9a25428db8098127caad"},{"sha":"1bd9d97d9973d1c91cee7eee61e9fe51a3f48a4c","author":{"email":"5e88e146c745003dd32363930d307eb2f2ef944c@outlook.com","name":"Faelinor"},"message":"Limbs working as weapons\n\nLimbs can be picked up as weapons if there are no available sockets left\nto be used as limbs. They act the exact same as weapons do.\n\nChanges:\n\nLimb blueprint\nNew function TryEquipAsWeapon - Called after each failed attempt to\nattach\nlimb to player as a limb\nChanges to OnRep_IsAttached\n\nIssues:\nAnimations on the limbs keep playing when they are being used as\nweapons.\n\nThe socket for the weapons all use SwordHand, which is not positioned\nwell for Limbs, so there needs to be a new socket created for limb\nweapons.","distinct":true,"url":"https://api.github.com/repos/skeletoncrew/skeletonwarsem2/commits/1bd9d97d9973d1c91cee7eee61e9fe51a3f48a4c"},{"sha":"c20c81adb892a2eda648ba1bebe6a9e8381e6f32","author":{"email":"5e88e146c745003dd32363930d307eb2f2ef944c@outlook.com","name":"Faelinor"},"message":"Skele_Bp Forgot this file\n\nNot sure exactly what I changed. But without the changes in it, the\nattacking behaves strangely and allows multiple limbs to be knocked off.","distinct":true,"url":"https://api.github.com/repos/skeletoncrew/skeletonwarsem2/commits/c20c81adb892a2eda648ba1bebe6a9e8381e6f32"},{"sha":"ba02496e12c1b9ed5d6a16a4682b1a8fdcd54b13","author":{"email":"5e88e146c745003dd32363930d307eb2f2ef944c@outlook.com","name":"Faelinor"},"message":"Merge remote-tracking branch 'origin/master'\n\nConflicts:\n\tContent/SkeletonWar/Blueprints/Limbs/Limb.uasset\n\nAll of the new limb content is now in Limb. Limbs now work as weapons.","distinct":true,"url":"https://api.github.com/repos/skeletoncrew/skeletonwarsem2/commits/ba02496e12c1b9ed5d6a16a4682b1a8fdcd54b13"}]}