{"action":"created","issue":{"url":"https://api.github.com/repos/christopho/solarus/issues/641","labels_url":"https://api.github.com/repos/christopho/solarus/issues/641/labels{/name}","comments_url":"https://api.github.com/repos/christopho/solarus/issues/641/comments","events_url":"https://api.github.com/repos/christopho/solarus/issues/641/events","html_url":"https://github.com/christopho/solarus/issues/641","id":55375769,"number":641,"title":"Engine: Bug when displaying animated tiles","user":{"login":"AfroditaPeloAfro","id":10685896,"avatar_url":"https://avatars.githubusercontent.com/u/10685896?v=3","gravatar_id":"","url":"https://api.github.com/users/AfroditaPeloAfro","html_url":"https://github.com/AfroditaPeloAfro","followers_url":"https://api.github.com/users/AfroditaPeloAfro/followers","following_url":"https://api.github.com/users/AfroditaPeloAfro/following{/other_user}","gists_url":"https://api.github.com/users/AfroditaPeloAfro/gists{/gist_id}","starred_url":"https://api.github.com/users/AfroditaPeloAfro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AfroditaPeloAfro/subscriptions","organizations_url":"https://api.github.com/users/AfroditaPeloAfro/orgs","repos_url":"https://api.github.com/users/AfroditaPeloAfro/repos","events_url":"https://api.github.com/users/AfroditaPeloAfro/events{/privacy}","received_events_url":"https://api.github.com/users/AfroditaPeloAfro/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-01-24T16:09:07Z","updated_at":"2015-01-26T15:48:07Z","closed_at":null,"body":"Hi,\r\n\r\nI have been working with Solarus 1.3 for a while, both in Windows and Linux distributions, and I've seen there's a small bug when displaying animated tiles. Sometimes, depending on the position of the hero in the screen, there appears a small black line right at the edge of the tile. I attach an image to illustrate this:\r\n![2015-01-24-165259_1280x1024_scrot](https://cloud.githubusercontent.com/assets/10685896/5887930/6e321616-a3ea-11e4-80f8-737dfd53ab04.png)\r\nI've seen this happen in Mistery of Solarus DX and XD too, so it's a problem in the engine.\r\n\r\nI suppose you're already aware of this, but I report it just in case. :) Thanks a lot for your work. Solarus is helping me a great deal, love it. (also, never posted in Github before, hope I'm doing it right)"},"comment":{"url":"https://api.github.com/repos/christopho/solarus/issues/comments/71481453","html_url":"https://github.com/christopho/solarus/issues/641#issuecomment-71481453","issue_url":"https://api.github.com/repos/christopho/solarus/issues/641","id":71481453,"user":{"login":"AfroditaPeloAfro","id":10685896,"avatar_url":"https://avatars.githubusercontent.com/u/10685896?v=3","gravatar_id":"","url":"https://api.github.com/users/AfroditaPeloAfro","html_url":"https://github.com/AfroditaPeloAfro","followers_url":"https://api.github.com/users/AfroditaPeloAfro/followers","following_url":"https://api.github.com/users/AfroditaPeloAfro/following{/other_user}","gists_url":"https://api.github.com/users/AfroditaPeloAfro/gists{/gist_id}","starred_url":"https://api.github.com/users/AfroditaPeloAfro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AfroditaPeloAfro/subscriptions","organizations_url":"https://api.github.com/users/AfroditaPeloAfro/orgs","repos_url":"https://api.github.com/users/AfroditaPeloAfro/repos","events_url":"https://api.github.com/users/AfroditaPeloAfro/events{/privacy}","received_events_url":"https://api.github.com/users/AfroditaPeloAfro/received_events","type":"User","site_admin":false},"created_at":"2015-01-26T15:48:07Z","updated_at":"2015-01-26T15:48:07Z","body":"Mmm. Well, I'm using a Gameboy screen size in my quest, 160x144, which is admitedly a weird screen size, but I get the same problem with the default 320x240. The glich only seems to happen when the screen size is increased by the user. The default x2 ratio works okay; it's when you make the screen bigger that there's a problem, no matter if the game is in fullscreen mode or not.\r\n\r\nMmm. Let me try different resolutions. I don't see the glich with a low resolution (the lowest I've been able to test is 800x600), but that may be simply because there's not much room to make the screen bigger. I do get the glich in 1024x768 and 1280x960 resolutions. With a 1280x1024 resolution, the glich is invisible in a maximised 320x240 screen, but when I test it with my own 160x144 screen size and make the screen as big as I can, I do see it. The line is faint, but there.\r\n\r\nNow that you mention it, I do experience another graphical problem with animated tiles that I haven't been able to take a screenshot of. When the hero walks diagonally, the animated tiles get cut diagonally with a \"stripe\", as well, which follows the hero's direction. Something like this:\r\n![captura](https://cloud.githubusercontent.com/assets/10685896/5902349/16391464-a57a-11e4-9687-5a364b92ca96.png)\r\nI'm not entirely sure what this \"stripe\" is. But I just mention it in case it's related in some way to the other bug. (this one, however, happens no matter the resolution and no matter if the screen has been made bigger by the user or not) So far, animated tiles are the only kind of entities that seem to be causing me some trouble.\r\n\r\nI've only been reading the quests documentation, not the engine documentation, so I am not yet completely aware of how the engine works internally. Hope this helps, though. If you want more information, just ask. :)"}}