{"action":"created","issue":{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2172","labels_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2172/labels{/name}","comments_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2172/comments","events_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2172/events","html_url":"https://github.com/AnalyticalGraphicsInc/cesium/issues/2172","id":44623828,"number":2172,"title":"Vector Data on Terrain","user":{"login":"pjcozzi","id":782098,"avatar_url":"https://avatars.githubusercontent.com/u/782098?v=3","gravatar_id":"","url":"https://api.github.com/users/pjcozzi","html_url":"https://github.com/pjcozzi","followers_url":"https://api.github.com/users/pjcozzi/followers","following_url":"https://api.github.com/users/pjcozzi/following{/other_user}","gists_url":"https://api.github.com/users/pjcozzi/gists{/gist_id}","starred_url":"https://api.github.com/users/pjcozzi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pjcozzi/subscriptions","organizations_url":"https://api.github.com/users/pjcozzi/orgs","repos_url":"https://api.github.com/users/pjcozzi/repos","events_url":"https://api.github.com/users/pjcozzi/events{/privacy}","received_events_url":"https://api.github.com/users/pjcozzi/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/labels/roadmap","name":"roadmap","color":"e102d8"}],"state":"open","locked":false,"assignee":{"login":"bagnell","id":1494815,"avatar_url":"https://avatars.githubusercontent.com/u/1494815?v=3","gravatar_id":"","url":"https://api.github.com/users/bagnell","html_url":"https://github.com/bagnell","followers_url":"https://api.github.com/users/bagnell/followers","following_url":"https://api.github.com/users/bagnell/following{/other_user}","gists_url":"https://api.github.com/users/bagnell/gists{/gist_id}","starred_url":"https://api.github.com/users/bagnell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bagnell/subscriptions","organizations_url":"https://api.github.com/users/bagnell/orgs","repos_url":"https://api.github.com/users/bagnell/repos","events_url":"https://api.github.com/users/bagnell/events{/privacy}","received_events_url":"https://api.github.com/users/bagnell/received_events","type":"User","site_admin":false},"milestone":null,"comments":5,"created_at":"2014-10-01T21:55:42Z","updated_at":"2015-02-17T14:31:11Z","closed_at":null,"body":"Vector data: polygons, polylines, and billboards/labels.\r\n\r\nFor now just a placeholder to gather reading material.  More to come.\r\n\r\n* [Usability Oriented Visualization Techniques for 3D Navigation Map Display](http://mediatum.ub.tum.de/doc/1195222/1195222.pdf).  2014.\r\n* [An improved algorithm for vector data rendering in virtual terrain visualization](http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6626137&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D6626137).  2013.\r\n* [A screen-space approach to rendering polylines on terrain](http://blogs.agi.com/agi/2011/04/25/a-screen-space-approach-to-rendering-polylines-on-terrain/).  2011.\r\n* [Visualization methods of vector data on a Digital Earth System](http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5567902&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F5559273%2F5567473%2F05567902.pdf%3Farnumber%3D5567902).  2010.\r\n* [RENDERING 3D VECTOR DATA USING THE THEORY OF STENCIL SHADOW VOLUMES](http://www.isprs.org/proceedings/XXXVII/congress/2_pdf/5_WG-II-5/06.pdf).  2008.\r\n* [Efficient and accurate rendering of vector data on virtual landscapes](http://cg.cs.uni-bonn.de/en/publications/paper-details/schneider-2007-efficient/).  2007.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/comments/74675651","html_url":"https://github.com/AnalyticalGraphicsInc/cesium/issues/2172#issuecomment-74675651","issue_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2172","id":74675651,"user":{"login":"pjcozzi","id":782098,"avatar_url":"https://avatars.githubusercontent.com/u/782098?v=3","gravatar_id":"","url":"https://api.github.com/users/pjcozzi","html_url":"https://github.com/pjcozzi","followers_url":"https://api.github.com/users/pjcozzi/followers","following_url":"https://api.github.com/users/pjcozzi/following{/other_user}","gists_url":"https://api.github.com/users/pjcozzi/gists{/gist_id}","starred_url":"https://api.github.com/users/pjcozzi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pjcozzi/subscriptions","organizations_url":"https://api.github.com/users/pjcozzi/orgs","repos_url":"https://api.github.com/users/pjcozzi/repos","events_url":"https://api.github.com/users/pjcozzi/events{/privacy}","received_events_url":"https://api.github.com/users/pjcozzi/received_events","type":"User","site_admin":false},"created_at":"2015-02-17T14:31:11Z","updated_at":"2015-02-17T14:31:11Z","body":"Also, I expect screen-space approaches (shadow volume, decal, etc.) to be much better for runtime editing than texture and sub-sampling approaches (sub-sampling may be OK, but I expect re-rasterizing the texture, especially if we made a sparse quadtree out of it, would be painfully slow)."}}