{"action":"created","issue":{"url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/804","labels_url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/804/labels{/name}","comments_url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/804/comments","events_url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/804/events","html_url":"https://github.com/IntelOrca/OpenRCT2/issues/804","id":57722293,"number":804,"title":"Map Generator: Expose Simplex noise key parameters in menu for random maps","user":{"login":"nbrochu","id":35039,"avatar_url":"https://avatars.githubusercontent.com/u/35039?v=3","gravatar_id":"","url":"https://api.github.com/users/nbrochu","html_url":"https://github.com/nbrochu","followers_url":"https://api.github.com/users/nbrochu/followers","following_url":"https://api.github.com/users/nbrochu/following{/other_user}","gists_url":"https://api.github.com/users/nbrochu/gists{/gist_id}","starred_url":"https://api.github.com/users/nbrochu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nbrochu/subscriptions","organizations_url":"https://api.github.com/users/nbrochu/orgs","repos_url":"https://api.github.com/users/nbrochu/repos","events_url":"https://api.github.com/users/nbrochu/events{/privacy}","received_events_url":"https://api.github.com/users/nbrochu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-02-15T08:03:25Z","updated_at":"2015-02-16T07:40:53Z","closed_at":null,"body":"First off, having an in-game map generator is amazing. Great job on this!\r\n\r\nThis being said, I started playing around with it and found that the maps it generates have way too many height variations to be considered playable around 90% of the time.\r\n\r\nI setup the project locally and started experimenting with the key parameters of the Simplex Noise generator and ended up with better/more consistent results.\r\n\r\nI could submit a pull request with my findings but what I'm thinking is that what is considered a good map is very subjective. The best solution might just be to expose the parameters and let people come up with settings they prefer.\r\n\r\nI'd love to participate on this, but I'll admit that the window system is pretty intimidating!"},"comment":{"url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/comments/74469705","html_url":"https://github.com/IntelOrca/OpenRCT2/issues/804#issuecomment-74469705","issue_url":"https://api.github.com/repos/IntelOrca/OpenRCT2/issues/804","id":74469705,"user":{"login":"RobertWHurst","id":178857,"avatar_url":"https://avatars.githubusercontent.com/u/178857?v=3","gravatar_id":"","url":"https://api.github.com/users/RobertWHurst","html_url":"https://github.com/RobertWHurst","followers_url":"https://api.github.com/users/RobertWHurst/followers","following_url":"https://api.github.com/users/RobertWHurst/following{/other_user}","gists_url":"https://api.github.com/users/RobertWHurst/gists{/gist_id}","starred_url":"https://api.github.com/users/RobertWHurst/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RobertWHurst/subscriptions","organizations_url":"https://api.github.com/users/RobertWHurst/orgs","repos_url":"https://api.github.com/users/RobertWHurst/repos","events_url":"https://api.github.com/users/RobertWHurst/events{/privacy}","received_events_url":"https://api.github.com/users/RobertWHurst/received_events","type":"User","site_admin":false},"created_at":"2015-02-16T07:40:53Z","updated_at":"2015-02-16T07:40:53Z","body":"Would it be possible to have the generator produce a clearing for park land on demand? I'm thinking something along the lines of dividing the park area into 9 zones. Each zone you could select the type of generation style. For example if I want to create a park next to an ocean on the west side, and a mountain range on the east side, I could set the three quadrants along the west to \"ocean\", the center three to \"meadow\", and the three along the east to \"mountain\".\r\n\r\nClearly what I'm proposing here is a lot more complex, but I thought I might throw it out for you guys to mill over.\r\n\r\nI've been watching the project for awhile now, and It's really coming along. A big cheers :beers: to all of the contributors. Nice work!"}}