{"push_id":615937897,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"aba17612760f60f7f2b76ffb6f18fb4eea51cc35","before":"1c1df2be449caa4bf24cdd756b3a0d9c20d1da17","commits":[{"sha":"e51bc4cafa76bf6cc911e93488115494afd1a534","author":{"email":"76bf65d178ba246868b1b80146820dc7292208bb@ucsc.edu","name":"CodyIsAwesome"},"message":"Objects can be knocked over instead of burnt\n\nObjects can be knocked over by calling KnockOver on Flammable instead of\nSetOnFire.  Rock also knocks things over by default anyway.  This commit\nincludes a tiny unrelated efficiency fix in Flammable also.","distinct":true,"url":"https://api.github.com/repos/CodyIsAwesome/Eruption/commits/e51bc4cafa76bf6cc911e93488115494afd1a534"},{"sha":"aba17612760f60f7f2b76ffb6f18fb4eea51cc35","author":{"email":"76bf65d178ba246868b1b80146820dc7292208bb@ucsc.edu","name":"CodyIsAwesome"},"message":"Houses are burnt instead of being knocked over\n\nlooked weird with them falling over.","distinct":true,"url":"https://api.github.com/repos/CodyIsAwesome/Eruption/commits/aba17612760f60f7f2b76ffb6f18fb4eea51cc35"}]}