{"action":"created","issue":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/220","labels_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/220/labels{/name}","comments_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/220/comments","events_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/220/events","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/220","id":59556953,"number":220,"title":"Half-Lambert Lighting and Vehicles","user":{"login":"DoomedNerd","id":11280003,"avatar_url":"https://avatars.githubusercontent.com/u/11280003?v=3","gravatar_id":"","url":"https://api.github.com/users/DoomedNerd","html_url":"https://github.com/DoomedNerd","followers_url":"https://api.github.com/users/DoomedNerd/followers","following_url":"https://api.github.com/users/DoomedNerd/following{/other_user}","gists_url":"https://api.github.com/users/DoomedNerd/gists{/gist_id}","starred_url":"https://api.github.com/users/DoomedNerd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DoomedNerd/subscriptions","organizations_url":"https://api.github.com/users/DoomedNerd/orgs","repos_url":"https://api.github.com/users/DoomedNerd/repos","events_url":"https://api.github.com/users/DoomedNerd/events{/privacy}","received_events_url":"https://api.github.com/users/DoomedNerd/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-03-02T21:49:23Z","updated_at":"2015-03-05T22:11:46Z","closed_at":null,"body":"I'm brand new to RBDoom-3-BFG and the Doom 3 modding scene in general. I've successfully built several RBDoom-3-BFG branches with VS10 but can't seem to get a build with the Half Lambert lighting enabled. I use the v1.2 mod launcher from Motorsep's HD tutorial, and the mega hd bundle that is included via links. I'm not sure how to activate the Half Lambert lighting... and so everything is really dark like in the vanilla Doom 3 BFG. The lighting works, but with full Lambert shading. Does anyone know how I can get Half-Lambert lighting to work for RBDoom-3-BFG?\r\n\r\nThe vehicles demo from the old Doom 3 SDK loads up with RBDoom-3-BFG (soft shadows enabled turns off shadows for some reason), but when I bind a key to \"_impulse40\" via the console command \"bind KEY _impulse40\" I get an error message telling me that there is no command called _impulse40. The Read Me file for the vehicle demo says that this command is used for entering and exiting the vehicle, so that part doesn't work for me. I'm trying to follow the instructions in the Read Me, but it's not working to let me enter the vehicle.. Does anyone know how I might get this to work for RBDoom-3-BFG? \r\n\r\nAlso, I like RBDoom-3-BFG :)"},"comment":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/comments/77463390","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/220#issuecomment-77463390","issue_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/220","id":77463390,"user":{"login":"DoomedNerd","id":11280003,"avatar_url":"https://avatars.githubusercontent.com/u/11280003?v=3","gravatar_id":"","url":"https://api.github.com/users/DoomedNerd","html_url":"https://github.com/DoomedNerd","followers_url":"https://api.github.com/users/DoomedNerd/followers","following_url":"https://api.github.com/users/DoomedNerd/following{/other_user}","gists_url":"https://api.github.com/users/DoomedNerd/gists{/gist_id}","starred_url":"https://api.github.com/users/DoomedNerd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DoomedNerd/subscriptions","organizations_url":"https://api.github.com/users/DoomedNerd/orgs","repos_url":"https://api.github.com/users/DoomedNerd/repos","events_url":"https://api.github.com/users/DoomedNerd/events{/privacy}","received_events_url":"https://api.github.com/users/DoomedNerd/received_events","type":"User","site_admin":false},"created_at":"2015-03-05T22:11:46Z","updated_at":"2015-03-05T22:11:46Z","body":"Thanks Robert, I love your project here, but for reasons unknown, the shadows are just as dark as they were in the vanilla D3 bfg. At least the soft shadows work for me, which is a pretty cool feature."}}