{"action":"created","issue":{"url":"https://api.github.com/repos/joshiejack/Mariculture/issues/293","labels_url":"https://api.github.com/repos/joshiejack/Mariculture/issues/293/labels{/name}","comments_url":"https://api.github.com/repos/joshiejack/Mariculture/issues/293/comments","events_url":"https://api.github.com/repos/joshiejack/Mariculture/issues/293/events","html_url":"https://github.com/joshiejack/Mariculture/issues/293","id":76105080,"number":293,"title":"Mariculture Tick Time rises over 1000 μs when generating chunks","user":{"login":"ajthemacboy","id":3585260,"avatar_url":"https://avatars.githubusercontent.com/u/3585260?v=3","gravatar_id":"","url":"https://api.github.com/users/ajthemacboy","html_url":"https://github.com/ajthemacboy","followers_url":"https://api.github.com/users/ajthemacboy/followers","following_url":"https://api.github.com/users/ajthemacboy/following{/other_user}","gists_url":"https://api.github.com/users/ajthemacboy/gists{/gist_id}","starred_url":"https://api.github.com/users/ajthemacboy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ajthemacboy/subscriptions","organizations_url":"https://api.github.com/users/ajthemacboy/orgs","repos_url":"https://api.github.com/users/ajthemacboy/repos","events_url":"https://api.github.com/users/ajthemacboy/events{/privacy}","received_events_url":"https://api.github.com/users/ajthemacboy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-05-13T19:59:40Z","updated_at":"2015-05-14T15:34:29Z","closed_at":"2015-05-13T20:46:11Z","body":"I've recently noticed that on my custom modpack server, chunk generation takes far longer than it used to.\r\n\r\nWhen using the OPIS tool by ProfMobius, I see that when generating chunks, the tick time rises above 1000 μs. Here's a screenshot of the OPIS readout: http://i.imgur.com/lspBc06.png\r\n\r\nI took a profiling sample using Sampler by Player, the developer of FastCraft: https://www.dropbox.com/s/g89d9a3y0ypma7r/sample1.nps?dl=0\r\n\r\nPerhaps you can interpret this and see what's wrong. This delay, however, results in a severe drop in TPS, sometimes down to about 10. \r\n\r\nThanks for your help!"},"comment":{"url":"https://api.github.com/repos/joshiejack/Mariculture/issues/comments/102074649","html_url":"https://github.com/joshiejack/Mariculture/issues/293#issuecomment-102074649","issue_url":"https://api.github.com/repos/joshiejack/Mariculture/issues/293","id":102074649,"user":{"login":"joshiejack","id":5871273,"avatar_url":"https://avatars.githubusercontent.com/u/5871273?v=3","gravatar_id":"","url":"https://api.github.com/users/joshiejack","html_url":"https://github.com/joshiejack","followers_url":"https://api.github.com/users/joshiejack/followers","following_url":"https://api.github.com/users/joshiejack/following{/other_user}","gists_url":"https://api.github.com/users/joshiejack/gists{/gist_id}","starred_url":"https://api.github.com/users/joshiejack/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joshiejack/subscriptions","organizations_url":"https://api.github.com/users/joshiejack/orgs","repos_url":"https://api.github.com/users/joshiejack/repos","events_url":"https://api.github.com/users/joshiejack/events{/privacy}","received_events_url":"https://api.github.com/users/joshiejack/received_events","type":"User","site_admin":false},"created_at":"2015-05-14T15:34:29Z","updated_at":"2015-05-14T15:34:29Z","body":"^ You can disable the limestone generation, If you have another mod that adds titanium or limestone it's not an issue. (Or make the titanium spawn with cofh). Or just not the use mod. It would lag a bit more than normal generation under the same conditions because it's checking the biome type each time, to check whether it should do vanilla replacement, or my own replacement. And when it does the generation, it's a bit worse than normal oceans, because it's sometimes placing rutile instead of limestone."}}