{"push_id":567117110,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b2a46516b478a684f3a447392b45edbdbbf45728","before":"09006e0f3f7660181b5bc7311153a729da57e4bc","commits":[{"sha":"b2a46516b478a684f3a447392b45edbdbbf45728","author":{"email":"68e88c92a65376a28d8d199e3a309cea96ba988d@dengine.net","name":"danij"},"message":"libcommon: Removed current episode ID from the map banner (log)\n\nOn second thoughts, lets not include this info in the map banner so\nas not to potentially confuse the user when manually warping.\n\nOnce a game session has begun, the episode is \"locked in\" at this\npoint. Any future map changes are interpreted as a continuation of\nthe current episode.\n\nConsequently printing the current episode ID here is potentially\nconfusing, when switching to using map URIs.\n\nFor example, \"warp 3 8\" is interpreted as \"Begin a new game on episode\n3 and then warp to map-with-warp-number 8\". Whereas \"warp E3M8\" is\ninterpreted as (simply) \"warp to map-with-warp-number 8\".\n\n(Note that if both an episode ID and a map URI is specified, a new\ngame session will begin, as previously).","distinct":true,"url":"https://api.github.com/repos/skyjake/Doomsday-Engine/commits/b2a46516b478a684f3a447392b45edbdbbf45728"}]}