{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/4995","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/4995/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/4995/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/4995/events","html_url":"https://github.com/OpenRA/OpenRA/issues/4995","id":30470576,"number":4995,"title":"Ingame map editor : Smart tile drawing [$35]","user":{"login":"x-a-n-a-x","id":1732773,"avatar_url":"https://avatars.githubusercontent.com/u/1732773?v=3","gravatar_id":"","url":"https://api.github.com/users/x-a-n-a-x","html_url":"https://github.com/x-a-n-a-x","followers_url":"https://api.github.com/users/x-a-n-a-x/followers","following_url":"https://api.github.com/users/x-a-n-a-x/following{/other_user}","gists_url":"https://api.github.com/users/x-a-n-a-x/gists{/gist_id}","starred_url":"https://api.github.com/users/x-a-n-a-x/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/x-a-n-a-x/subscriptions","organizations_url":"https://api.github.com/users/x-a-n-a-x/orgs","repos_url":"https://api.github.com/users/x-a-n-a-x/repos","events_url":"https://api.github.com/users/x-a-n-a-x/events{/privacy}","received_events_url":"https://api.github.com/users/x-a-n-a-x/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Bounty","name":"Bounty","color":"129e5e"},{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Idea","name":"Idea","color":"e102d8"},{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Map%20Editor","name":"Map Editor","color":"eeeeee"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2014-03-30T18:02:58Z","updated_at":"2015-05-26T17:04:53Z","closed_at":"2015-05-26T17:04:53Z","body":"It would be really useful if the new ingame map editor could analyze the direction of cursor when the player is drawing with tiles.\r\n\r\nWith this \"path\", OpenRA could maybe apply correct tiles, in order to create nice looking cliffs.\r\n\r\nCurrently, here is what we can do:\r\n![screenshot002](https://cloud.githubusercontent.com/assets/1732773/2562007/121faf7e-b835-11e3-99f5-a273600335a4.png)\r\n\r\nOpenRA would record the mouse gesture, record which category of tile is currently used (here : cliffs):\r\n![screenshot003](https://cloud.githubusercontent.com/assets/1732773/2562009/5b5dce14-b835-11e3-8e3e-825d8aac7efd.png)\r\n\r\nAnd with these informations, it could redraw the player's tiles with correct ones:\r\n![screenshot004](https://cloud.githubusercontent.com/assets/1732773/2562010/5e5d15ca-b835-11e3-9fd4-0744f8f48c84.png)\r\n\r\n\r\n\r\n\r\n<bountysource-plugin>\r\n---\r\nThere is a **[$35 open bounty](https://www.bountysource.com/issues/1450757-ingame-map-editor-smart-tile-drawing-35?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** on this issue. Add to the bounty at [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"}}