{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/800","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/events","html_url":"https://github.com/gonetz/GLideN64/issues/800","id":117816303,"number":800,"title":"2D images misalignment","user":{"login":"gonetz","id":8983092,"avatar_url":"https://avatars.githubusercontent.com/u/8983092?v=3","gravatar_id":"","url":"https://api.github.com/users/gonetz","html_url":"https://github.com/gonetz","followers_url":"https://api.github.com/users/gonetz/followers","following_url":"https://api.github.com/users/gonetz/following{/other_user}","gists_url":"https://api.github.com/users/gonetz/gists{/gist_id}","starred_url":"https://api.github.com/users/gonetz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gonetz/subscriptions","organizations_url":"https://api.github.com/users/gonetz/orgs","repos_url":"https://api.github.com/users/gonetz/repos","events_url":"https://api.github.com/users/gonetz/events{/privacy}","received_events_url":"https://api.github.com/users/gonetz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":53,"created_at":"2015-11-19T13:45:10Z","updated_at":"2015-12-10T03:45:47Z","closed_at":null,"body":"Large 2D images (e.g. backgrounds) rendered with TexRect command often have alignment issues between parts of the image. Example:\r\n![gliden64_mariokart64](https://cloud.githubusercontent.com/assets/8983092/11272295/0530d376-8ef6-11e5-9501-1ec4bd23937b.jpg)\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/163478562","html_url":"https://github.com/gonetz/GLideN64/issues/800#issuecomment-163478562","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800","id":163478562,"user":{"login":"oddMLan","id":7278372,"avatar_url":"https://avatars.githubusercontent.com/u/7278372?v=3","gravatar_id":"","url":"https://api.github.com/users/oddMLan","html_url":"https://github.com/oddMLan","followers_url":"https://api.github.com/users/oddMLan/followers","following_url":"https://api.github.com/users/oddMLan/following{/other_user}","gists_url":"https://api.github.com/users/oddMLan/gists{/gist_id}","starred_url":"https://api.github.com/users/oddMLan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/oddMLan/subscriptions","organizations_url":"https://api.github.com/users/oddMLan/orgs","repos_url":"https://api.github.com/users/oddMLan/repos","events_url":"https://api.github.com/users/oddMLan/events{/privacy}","received_events_url":"https://api.github.com/users/oddMLan/received_events","type":"User","site_admin":false},"created_at":"2015-12-10T03:45:47Z","updated_at":"2015-12-10T03:45:47Z","body":"2D Fix version:\r\n![bilinear bad](https://cloud.githubusercontent.com/assets/7278372/11706373/6fa55b5e-9eb5-11e5-9826-cfb302380508.png)\r\n\r\nGlideN64 rev.34fa719\r\n![bilinear good](https://cloud.githubusercontent.com/assets/7278372/11706375/71a18d06-9eb5-11e5-8d0f-9bf4a41b8e03.png)\r\n\r\nIs it just me or the 2D fix version is applying bilinear filtering to textures that shouldn't have it? I don't see the same problem in @frankyfife 's screenshot though.\r\n\r\nI tested Super Mario 64 (U) version."}}