{"push_id":696426420,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a09bcdd61f0b61f3dec3df3717831d5b291e9308","before":"7ae942c178bffa04faa4093b729cf2ecc33b3bac","commits":[{"sha":"a09bcdd61f0b61f3dec3df3717831d5b291e9308","author":{"email":"6be6cdcdefeb5a6734005dce2635ececc4779c91@gmail.com","name":"Kate Fox"},"message":"Some major changes to the item data and mission data backends\n\n- Do some insane instant front-loading of all of the item and mission data\n  so that by the time the player blinks, it's all done and sorted.\n- Change ItemData to be a global array instead of a map array, so that we\n  need only ever sort reward data once, and never again.\n- Rewards are now stored as pointers again, since we have the info we need\n  to ensure that DRLA weapon spawning functions properly.","distinct":true,"url":"https://api.github.com/repos/Kyle873/DoomRPG/commits/a09bcdd61f0b61f3dec3df3717831d5b291e9308"}]}