{"push_id":536962523,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"02b614b096f7d20cc3b890194fbb0caafc03beca","before":"a36a87e7b6e2013e7c7bcd24d31c66263d347a82","commits":[{"sha":"f82759a025cefaa2ab5defa0e0da4731ecd9a266","author":{"email":"60c6d277a8bd81de7fdde19201bf9c58a3df08f4@lafroscia.com","name":"Alex LaFroscia"},"message":"Alias `grunt serve` to `grunt server`","distinct":true,"url":"https://api.github.com/repos/alexlafroscia/cubefield-myo/commits/f82759a025cefaa2ab5defa0e0da4731ecd9a266"},{"sha":"8e730d4020c036c83f1bb9b8a7208421f6bf059c","author":{"email":"60c6d277a8bd81de7fdde19201bf9c58a3df08f4@lafroscia.com","name":"Alex LaFroscia"},"message":"Hide scroll bars, make the game fill-screen\n\nWarning: Can't change screen size once the game starts!","distinct":true,"url":"https://api.github.com/repos/alexlafroscia/cubefield-myo/commits/8e730d4020c036c83f1bb9b8a7208421f6bf059c"},{"sha":"1d4968dd8854b7ea0576630ba7262b61f8da3a26","author":{"email":"60c6d277a8bd81de7fdde19201bf9c58a3df08f4@lafroscia.com","name":"Alex LaFroscia"},"message":"Add models for ship\n\nBoth the Blender file and the exported JSON.  Also, update the Grunt workflow to copy the models over to the `dist` folder","distinct":true,"url":"https://api.github.com/repos/alexlafroscia/cubefield-myo/commits/1d4968dd8854b7ea0576630ba7262b61f8da3a26"},{"sha":"02b614b096f7d20cc3b890194fbb0caafc03beca","author":{"email":"60c6d277a8bd81de7fdde19201bf9c58a3df08f4@lafroscia.com","name":"Alex LaFroscia"},"message":"Update game to handle using the Blender model\n\nSince the [model has to be added to the scene in the callback run after loading the model from JSON](http://stackoverflow.com/questions/13655092/using-three-js-jsonloader), I had to move some stuff around to pass the Scene object to the ship's constuctor through the player.  I also moved creating the ship to a method on the player, which makes more sense since in the future we'll probably support multiple ship types and stuff.  It also removes creating a ship from the \"application\" itself, which makes sense one we're trying to support multiple players.","distinct":true,"url":"https://api.github.com/repos/alexlafroscia/cubefield-myo/commits/02b614b096f7d20cc3b890194fbb0caafc03beca"}]}