{"action":"created","issue":{"url":"https://api.github.com/repos/freedoom/freedoom/issues/99","labels_url":"https://api.github.com/repos/freedoom/freedoom/issues/99/labels{/name}","comments_url":"https://api.github.com/repos/freedoom/freedoom/issues/99/comments","events_url":"https://api.github.com/repos/freedoom/freedoom/issues/99/events","html_url":"https://github.com/freedoom/freedoom/issues/99","id":43852226,"number":99,"title":"Skill levels are mostly missing.","user":{"login":"Catoptromancy","id":6308381,"avatar_url":"https://avatars.githubusercontent.com/u/6308381?v=3","gravatar_id":"","url":"https://api.github.com/users/Catoptromancy","html_url":"https://github.com/Catoptromancy","followers_url":"https://api.github.com/users/Catoptromancy/followers","following_url":"https://api.github.com/users/Catoptromancy/following{/other_user}","gists_url":"https://api.github.com/users/Catoptromancy/gists{/gist_id}","starred_url":"https://api.github.com/users/Catoptromancy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Catoptromancy/subscriptions","organizations_url":"https://api.github.com/users/Catoptromancy/orgs","repos_url":"https://api.github.com/users/Catoptromancy/repos","events_url":"https://api.github.com/users/Catoptromancy/events{/privacy}","received_events_url":"https://api.github.com/users/Catoptromancy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2014-09-25T04:01:30Z","updated_at":"2015-12-15T23:39:06Z","closed_at":null,"body":"Even after many updates this is still an on-going issue that many maps need to be more tested and adjusted."},"comment":{"url":"https://api.github.com/repos/freedoom/freedoom/issues/comments/164936669","html_url":"https://github.com/freedoom/freedoom/issues/99#issuecomment-164936669","issue_url":"https://api.github.com/repos/freedoom/freedoom/issues/99","id":164936669,"user":{"login":"Catoptromancy","id":6308381,"avatar_url":"https://avatars.githubusercontent.com/u/6308381?v=3","gravatar_id":"","url":"https://api.github.com/users/Catoptromancy","html_url":"https://github.com/Catoptromancy","followers_url":"https://api.github.com/users/Catoptromancy/followers","following_url":"https://api.github.com/users/Catoptromancy/following{/other_user}","gists_url":"https://api.github.com/users/Catoptromancy/gists{/gist_id}","starred_url":"https://api.github.com/users/Catoptromancy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Catoptromancy/subscriptions","organizations_url":"https://api.github.com/users/Catoptromancy/orgs","repos_url":"https://api.github.com/users/Catoptromancy/repos","events_url":"https://api.github.com/users/Catoptromancy/events{/privacy}","received_events_url":"https://api.github.com/users/Catoptromancy/received_events","type":"User","site_admin":false},"created_at":"2015-12-15T23:39:06Z","updated_at":"2015-12-15T23:39:06Z","body":"This is not just about skill levels, but gameplay/fun. There are already tools that list items and monster counts and should be good enough to determine if a monster or item appears too early or too late. "}}