{"push_id":574914479,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2c9912db3c6973b4016355698c3249701832fc20","before":"94b57a18c9779d545f958e4599abe96d1a08cd16","commits":[{"sha":"2c9912db3c6973b4016355698c3249701832fc20","author":{"email":"9233b6f5388d6867a2a7be14d8b4ba53c86cfde2@doomretro.com","name":"Brad Harding"},"message":"Get the mousewheel working again using SDL2\n\nSDL2 no longer considers the mouse wheel as buttons, so it now frees up\nbuttons 4 and 5. I've implemented aliases \"mouse1\" to \"mouse8\" to make\nit easier to specify buttons in doomretro.cfg.","distinct":true,"url":"https://api.github.com/repos/bradharding/doomretro/commits/2c9912db3c6973b4016355698c3249701832fc20"}]}