{"action":"created","issue":{"url":"https://api.github.com/repos/red-eclipse/base/issues/153","labels_url":"https://api.github.com/repos/red-eclipse/base/issues/153/labels{/name}","comments_url":"https://api.github.com/repos/red-eclipse/base/issues/153/comments","events_url":"https://api.github.com/repos/red-eclipse/base/issues/153/events","html_url":"https://github.com/red-eclipse/base/issues/153","id":68919921,"number":153,"title":"Checkpoints should work for defenders in gauntlet-race","user":{"login":"JeffBobbo","id":5425481,"avatar_url":"https://avatars.githubusercontent.com/u/5425481?v=3","gravatar_id":"","url":"https://api.github.com/users/JeffBobbo","html_url":"https://github.com/JeffBobbo","followers_url":"https://api.github.com/users/JeffBobbo/followers","following_url":"https://api.github.com/users/JeffBobbo/following{/other_user}","gists_url":"https://api.github.com/users/JeffBobbo/gists{/gist_id}","starred_url":"https://api.github.com/users/JeffBobbo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JeffBobbo/subscriptions","organizations_url":"https://api.github.com/users/JeffBobbo/orgs","repos_url":"https://api.github.com/users/JeffBobbo/repos","events_url":"https://api.github.com/users/JeffBobbo/events{/privacy}","received_events_url":"https://api.github.com/users/JeffBobbo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-04-16T13:08:18Z","updated_at":"2015-04-17T09:06:50Z","closed_at":null,"body":"Currently in gauntlet-race checkpoints don't do anything for the defender.\r\n\r\nThis should be changed so that they function as normal, with exception to the last one not rewarding any points/time for the completion of the lap.\r\n\r\nSimply because:\r\n* Dying as a defender causes you to respawn at the start of the map, meaning you can't catch up\r\n* In non-endurance (default), attackers get impulse refill which defenders don't, meaning they can do the lap faster than you"},"comment":{"url":"https://api.github.com/repos/red-eclipse/base/issues/comments/93948474","html_url":"https://github.com/red-eclipse/base/issues/153#issuecomment-93948474","issue_url":"https://api.github.com/repos/red-eclipse/base/issues/153","id":93948474,"user":{"login":"bonifarz","id":10864175,"avatar_url":"https://avatars.githubusercontent.com/u/10864175?v=3","gravatar_id":"","url":"https://api.github.com/users/bonifarz","html_url":"https://github.com/bonifarz","followers_url":"https://api.github.com/users/bonifarz/followers","following_url":"https://api.github.com/users/bonifarz/following{/other_user}","gists_url":"https://api.github.com/users/bonifarz/gists{/gist_id}","starred_url":"https://api.github.com/users/bonifarz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bonifarz/subscriptions","organizations_url":"https://api.github.com/users/bonifarz/orgs","repos_url":"https://api.github.com/users/bonifarz/repos","events_url":"https://api.github.com/users/bonifarz/events{/privacy}","received_events_url":"https://api.github.com/users/bonifarz/received_events","type":"User","site_admin":false},"created_at":"2015-04-17T09:06:49Z","updated_at":"2015-04-17T09:06:49Z","body":"Yeah, I remember this discussion in-game. This suggestion includes the teleport functionality of the last checkpoint, right?\r\n\r\nAnother thought, which may be a bit more complicated to implement: Whenever a checkpoint is passed by a runner, it serves as spawn point for the defending team. This might work even better, especially with small teams."}}