{"action":"created","issue":{"url":"https://api.github.com/repos/TL1-fa17/projet1/issues/2","labels_url":"https://api.github.com/repos/TL1-fa17/projet1/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/TL1-fa17/projet1/issues/2/comments","events_url":"https://api.github.com/repos/TL1-fa17/projet1/issues/2/events","html_url":"https://github.com/TL1-fa17/projet1/issues/2","id":57700082,"number":2,"title":"Définir les éléments principaux du projet","user":{"login":"cdlm","id":136339,"avatar_url":"https://avatars.githubusercontent.com/u/136339?v=3","gravatar_id":"","url":"https://api.github.com/users/cdlm","html_url":"https://github.com/cdlm","followers_url":"https://api.github.com/users/cdlm/followers","following_url":"https://api.github.com/users/cdlm/following{/other_user}","gists_url":"https://api.github.com/users/cdlm/gists{/gist_id}","starred_url":"https://api.github.com/users/cdlm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cdlm/subscriptions","organizations_url":"https://api.github.com/users/cdlm/orgs","repos_url":"https://api.github.com/users/cdlm/repos","events_url":"https://api.github.com/users/cdlm/events{/privacy}","received_events_url":"https://api.github.com/users/cdlm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-02-14T17:34:01Z","updated_at":"2015-02-15T21:33:40Z","closed_at":null,"body":"Faites un cahier des charges rapide dans le fichier README:\r\n- une idée du type de jeu\r\n- les éléments principaux (avatar, obstacles, niveaux…)\r\n- les interactions entre ces éléments"},"comment":{"url":"https://api.github.com/repos/TL1-fa17/projet1/issues/comments/74438266","html_url":"https://github.com/TL1-fa17/projet1/issues/2#issuecomment-74438266","issue_url":"https://api.github.com/repos/TL1-fa17/projet1/issues/2","id":74438266,"user":{"login":"cdlm","id":136339,"avatar_url":"https://avatars.githubusercontent.com/u/136339?v=3","gravatar_id":"","url":"https://api.github.com/users/cdlm","html_url":"https://github.com/cdlm","followers_url":"https://api.github.com/users/cdlm/followers","following_url":"https://api.github.com/users/cdlm/following{/other_user}","gists_url":"https://api.github.com/users/cdlm/gists{/gist_id}","starred_url":"https://api.github.com/users/cdlm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cdlm/subscriptions","organizations_url":"https://api.github.com/users/cdlm/orgs","repos_url":"https://api.github.com/users/cdlm/repos","events_url":"https://api.github.com/users/cdlm/events{/privacy}","received_events_url":"https://api.github.com/users/cdlm/received_events","type":"User","site_admin":false},"created_at":"2015-02-15T21:33:40Z","updated_at":"2015-02-15T21:33:40Z","body":"J'attire votre attention sur le fait que toute tâche va prendre bien plus de temps que vous le pensez (même sans prendre en compte la [Loi de Hofstadter](http://fr.wikipedia.org/wiki/Loi_de_Hofstadter), les *surprises* techniques sont amplement suffisantes).\r\n\r\nUn premier jalon réaliste est de créer un projet Slick2D avec une classe minimale, et de vous assurer que cela se lance. Ensuite, expérimenter avec les primitives graphiques et des animations simples. Vous pouvez parcourir [ce tutoriel](http://www.shionn.org/tutoriels-slick-2d), il n'a pas l'air mal. Si vous pouvez avoir jeté un œil à tout ça d'ici mardi, ça serait bien."}}