{"push_id":666833385,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"f9589d37ecd5832b1e3376a53dd5c833493ba2e8","before":"ef8a99440e3ae4eb6fdb35b42c9406fe4a8ffff5","commits":[{"sha":"41dbb43c3baef6fe3cbbd1d95d7ae394080a4700","author":{"email":"3d16b05c5497e10b97fb3124dd779a3ee30a8c7b@dfki.de","name":"Christian Schlinkmann"},"message":"Move SupportedTextureTypes definition into the .cpp since it's only used there anyway","distinct":true,"url":"https://api.github.com/repos/csvurt/assimp2xml3d/commits/41dbb43c3baef6fe3cbbd1d95d7ae394080a4700"},{"sha":"630b89fc3dd0cad6b95a4c9022e10bd3eb8e8141","author":{"email":"3d16b05c5497e10b97fb3124dd779a3ee30a8c7b@dfki.de","name":"Christian Schlinkmann"},"message":"Avoid passing pointers to string conversion functions whenever possible","distinct":true,"url":"https://api.github.com/repos/csvurt/assimp2xml3d/commits/630b89fc3dd0cad6b95a4c9022e10bd3eb8e8141"},{"sha":"0ca408b317821c74b17075c5cbb7395b3b981879","author":{"email":"3d16b05c5497e10b97fb3124dd779a3ee30a8c7b@dfki.de","name":"Christian Schlinkmann"},"message":"Fix log level definition\n\nVisual Studio was totally fine with this, but it was pretty wrong. Thanks Microsoft.","distinct":true,"url":"https://api.github.com/repos/csvurt/assimp2xml3d/commits/0ca408b317821c74b17075c5cbb7395b3b981879"},{"sha":"f9589d37ecd5832b1e3376a53dd5c833493ba2e8","author":{"email":"3d16b05c5497e10b97fb3124dd779a3ee30a8c7b@dfki.de","name":"Christian Schlinkmann"},"message":"Removed the extra mesh splitter class, use Assimp's built in mesh splitting instead","distinct":true,"url":"https://api.github.com/repos/csvurt/assimp2xml3d/commits/f9589d37ecd5832b1e3376a53dd5c833493ba2e8"}]}