{"action":"opened","issue":{"url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/issues/8","labels_url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/issues/8/comments","events_url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/issues/8/events","html_url":"https://github.com/Clpsplug/CCADXKawazLogo/issues/8","id":59677687,"number":8,"title":"シーン途中で縦横が変わるのを妨害できないか","user":{"login":"Clpsplug","id":8144178,"avatar_url":"https://avatars.githubusercontent.com/u/8144178?v=3","gravatar_id":"","url":"https://api.github.com/users/Clpsplug","html_url":"https://github.com/Clpsplug","followers_url":"https://api.github.com/users/Clpsplug/followers","following_url":"https://api.github.com/users/Clpsplug/following{/other_user}","gists_url":"https://api.github.com/users/Clpsplug/gists{/gist_id}","starred_url":"https://api.github.com/users/Clpsplug/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Clpsplug/subscriptions","organizations_url":"https://api.github.com/users/Clpsplug/orgs","repos_url":"https://api.github.com/users/Clpsplug/repos","events_url":"https://api.github.com/users/Clpsplug/events{/privacy}","received_events_url":"https://api.github.com/users/Clpsplug/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/labels/HELP!","name":"HELP!","color":"5319e7"},{"url":"https://api.github.com/repos/Clpsplug/CCADXKawazLogo/labels/Not%20critical","name":"Not critical","color":"207de5"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-03T17:43:50Z","updated_at":"2015-03-03T17:43:50Z","closed_at":null,"body":"縦でも横でも動くゲームを見たので\r\nロゴアニメ再生中に縦横が変わってしまうのを防ぐ方法はないのか(アニメーションを途中で止めた上にそこから縦用の現在位置・終点を計算しつくしてアニメーションを再開するなんてまず読めないコードになることわかってるし)？\r\ncocos2d-xの機能ではないような気がする"}}