{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4888","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4888/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4888/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4888/events","html_url":"https://github.com/d3athrow/vgstation13/pull/4888","id":86009200,"number":4888,"title":"Some more mech stuff","user":{"login":"9600bauds","id":6526157,"avatar_url":"https://avatars.githubusercontent.com/u/6526157?v=3","gravatar_id":"","url":"https://api.github.com/users/9600bauds","html_url":"https://github.com/9600bauds","followers_url":"https://api.github.com/users/9600bauds/followers","following_url":"https://api.github.com/users/9600bauds/following{/other_user}","gists_url":"https://api.github.com/users/9600bauds/gists{/gist_id}","starred_url":"https://api.github.com/users/9600bauds/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/9600bauds/subscriptions","organizations_url":"https://api.github.com/users/9600bauds/orgs","repos_url":"https://api.github.com/users/9600bauds/repos","events_url":"https://api.github.com/users/9600bauds/events{/privacy}","received_events_url":"https://api.github.com/users/9600bauds/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-06-08T03:37:33Z","updated_at":"2015-06-08T03:47:25Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/4888","html_url":"https://github.com/d3athrow/vgstation13/pull/4888","diff_url":"https://github.com/d3athrow/vgstation13/pull/4888.diff","patch_url":"https://github.com/d3athrow/vgstation13/pull/4888.patch"},"body":"* Added an option to the Exosuit Control console to lockdown a tracked mech, as an alternative to blowing it.\r\n* You can now rig mechs with electropacks: When activated, will stun and eject their pilot.\r\n* Exosuit tracking beacons may now be removed in the same way as a battery.\r\n* De-clunkified mech maintenance, accessing the panel is now simply activating maintenance mode -> wrench (+crowbar to remove internal components)\r\n* Thrown exosuit tracking beacons now only have a 25% chance of attaching on hit (considering removal)\r\n* Added common sounds to some mech maintenance actions (nothing new)\r\n* Fixed being able to attach multiple tracking beacons to a single mech.\r\n* Fixed Odysseus constantly dropping it's HUD and it becoming magical.\r\n* The absolutening continues\r\n\r\nSome of this code is admittedly not my best, in general this was somewhat uninspired as real life stuff ensued but I don't want to throw this PR away either."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/109853208","html_url":"https://github.com/d3athrow/vgstation13/pull/4888#issuecomment-109853208","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4888","id":109853208,"user":{"login":"9600bauds","id":6526157,"avatar_url":"https://avatars.githubusercontent.com/u/6526157?v=3","gravatar_id":"","url":"https://api.github.com/users/9600bauds","html_url":"https://github.com/9600bauds","followers_url":"https://api.github.com/users/9600bauds/followers","following_url":"https://api.github.com/users/9600bauds/following{/other_user}","gists_url":"https://api.github.com/users/9600bauds/gists{/gist_id}","starred_url":"https://api.github.com/users/9600bauds/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/9600bauds/subscriptions","organizations_url":"https://api.github.com/users/9600bauds/orgs","repos_url":"https://api.github.com/users/9600bauds/repos","events_url":"https://api.github.com/users/9600bauds/events{/privacy}","received_events_url":"https://api.github.com/users/9600bauds/received_events","type":"User","site_admin":false},"created_at":"2015-06-08T03:47:25Z","updated_at":"2015-06-08T03:47:25Z","body":"Technical Difficulties Please Stand By"}}