{"action":"created","issue":{"url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/8","labels_url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/8/comments","events_url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/8/events","html_url":"https://github.com/joaofarias/csl-traffic/issues/8","id":74015055,"number":8,"title":"Icons...","user":{"login":"aubergine10","id":1386719,"avatar_url":"https://avatars.githubusercontent.com/u/1386719?v=3","gravatar_id":"","url":"https://api.github.com/users/aubergine10","html_url":"https://github.com/aubergine10","followers_url":"https://api.github.com/users/aubergine10/followers","following_url":"https://api.github.com/users/aubergine10/following{/other_user}","gists_url":"https://api.github.com/users/aubergine10/gists{/gist_id}","starred_url":"https://api.github.com/users/aubergine10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aubergine10/subscriptions","organizations_url":"https://api.github.com/users/aubergine10/orgs","repos_url":"https://api.github.com/users/aubergine10/repos","events_url":"https://api.github.com/users/aubergine10/events{/privacy}","received_events_url":"https://api.github.com/users/aubergine10/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-05-07T14:53:57Z","updated_at":"2015-05-07T23:33:12Z","closed_at":null,"body":"This is the sort of thing we'll get by using in-game models/textures...\r\n\r\n![bus](https://cloud.githubusercontent.com/assets/1386719/7518066/af03ec00-f4d0-11e4-8bf5-7c97dbfd49bb.png)\r\n\r\nNot too bad that one, but others are much more difficult to do - particularly cars.\r\n\r\nHowever, I'm happy to pay for some royalty free icons which would give much crisper UI like this...\r\n\r\nhttp://graphicriver.net/item/isometric-white-garbage-truck-in-front-view/6503976\r\n\r\nhttp://graphicriver.net/item/isometric-hearse-in-front-view/6494458\r\n\r\nhttp://graphicriver.net/item/isometric-fridge-truck-in-front-view/5306512\r\n\r\nhttp://graphicriver.net/item/isometric-trucks-firefighters-police-ambulance/5209554\r\n\r\nhttp://graphicriver.net/item/isometric-firefighter-tank-truck-in-front-view/5161048\r\n\r\nhttp://graphicriver.net/item/isometric-firefighter-truck-in-front-view/5064408\r\n\r\nhttp://graphicriver.net/item/isometric-pick-up-truck-with-tarpaulin/4941783\r\n\r\nhttp://graphicriver.net/item/isometric-police-car-in-front-view/4592956\r\n\r\nhttp://graphicriver.net/item/isometric-white-van/4040677\r\n\r\nhttp://graphicriver.net/item/isometric-set-of-military-buses/3838306\r\n\r\nI can do some limited editing (colour tweaks mostly) to make them more closely resemble the in-game vehicles if needs be, and I can certainly get them to uniform sized transparent PNGs. IMHO even though they differ a bit from the in-game ones, having nice clear clean and crisp icons will look much better overall, and they are all still instantly recognisable."},"comment":{"url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/comments/100046574","html_url":"https://github.com/joaofarias/csl-traffic/issues/8#issuecomment-100046574","issue_url":"https://api.github.com/repos/joaofarias/csl-traffic/issues/8","id":100046574,"user":{"login":"aubergine10","id":1386719,"avatar_url":"https://avatars.githubusercontent.com/u/1386719?v=3","gravatar_id":"","url":"https://api.github.com/users/aubergine10","html_url":"https://github.com/aubergine10","followers_url":"https://api.github.com/users/aubergine10/followers","following_url":"https://api.github.com/users/aubergine10/following{/other_user}","gists_url":"https://api.github.com/users/aubergine10/gists{/gist_id}","starred_url":"https://api.github.com/users/aubergine10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aubergine10/subscriptions","organizations_url":"https://api.github.com/users/aubergine10/orgs","repos_url":"https://api.github.com/users/aubergine10/repos","events_url":"https://api.github.com/users/aubergine10/events{/privacy}","received_events_url":"https://api.github.com/users/aubergine10/received_events","type":"User","site_admin":false},"created_at":"2015-05-07T23:33:12Z","updated_at":"2015-05-07T23:33:12Z","body":"Hrm... I have issue with allowing faster speed than road natively allows tbh. I know it's just a game, but I feel cars doing 120 down small road just seems too... extreme. Is there any way that a config option could be provided to allow us to limit max lane speed to the native road speed?\r\n\r\nOne other thing that might be interesting to experiment with is \"regional speed packs\" - so I'm in UK and here we generally have 30, 40, 60, 70mph, and some of our speed signs are weird (60mph is often indicated by white filled circle with a black diagonal bar across it lol). Would be cool if I could show British speeds with their associated signs in the menu. Maybe this sort of thing could be implemented via a folder in to which we place xml file and png's, the xml lists each speed and it's associated signage. As for what goes on to the roads themselves, that would always just be number with a white circle around it I assume? I still can't for the life of me work out how you get \"BUS LANE\" on the busways, I assume it's done programatically rather than a texture image?"}}