{"action":"created","issue":{"url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1428","labels_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1428/labels{/name}","comments_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1428/comments","events_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1428/events","html_url":"https://github.com/ForgeEssentials/ForgeEssentialsMain/issues/1428","id":69845200,"number":1428,"title":"AuthLogin / Requested Changes","user":{"login":"evernife","id":11357801,"avatar_url":"https://avatars.githubusercontent.com/u/11357801?v=3","gravatar_id":"","url":"https://api.github.com/users/evernife","html_url":"https://github.com/evernife","followers_url":"https://api.github.com/users/evernife/followers","following_url":"https://api.github.com/users/evernife/following{/other_user}","gists_url":"https://api.github.com/users/evernife/gists{/gist_id}","starred_url":"https://api.github.com/users/evernife/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/evernife/subscriptions","organizations_url":"https://api.github.com/users/evernife/orgs","repos_url":"https://api.github.com/users/evernife/repos","events_url":"https://api.github.com/users/evernife/events{/privacy}","received_events_url":"https://api.github.com/users/evernife/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/labels/request","name":"request","color":"02d7e1"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-04-21T13:22:32Z","updated_at":"2015-05-16T16:56:54Z","closed_at":null,"body":"I have a mod called CustomNPCs, and, even when the player is not logged, the player can access an NPC with the NPC staff. Look, in otherwise than fix this problem isolatedly, it will be really nice to have two things implemented in the AuthLogin.\r\n\r\nFirst, when not loggged, the player stay at the SURVIVAL, for exemplo, a moderator who previoulsy was in creative, when login again becames survival till finish the login.\r\n\r\nSecond, create an ''false inventory'' just for people dont see what itens other people have.\r\n\r\nThird, set a (CONFIGURABLE) limit time for people login, for them dont get stuck filling a place in the server, for exemple, someone join my account and say not logged just for me dont login. ( I dont know if this exist, or something like, but i write here because i remember it was important.)\r\n\r\n\r\nIf its possible, of course."},"comment":{"url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/comments/102652892","html_url":"https://github.com/ForgeEssentials/ForgeEssentialsMain/issues/1428#issuecomment-102652892","issue_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1428","id":102652892,"user":{"login":"evernife","id":11357801,"avatar_url":"https://avatars.githubusercontent.com/u/11357801?v=3","gravatar_id":"","url":"https://api.github.com/users/evernife","html_url":"https://github.com/evernife","followers_url":"https://api.github.com/users/evernife/followers","following_url":"https://api.github.com/users/evernife/following{/other_user}","gists_url":"https://api.github.com/users/evernife/gists{/gist_id}","starred_url":"https://api.github.com/users/evernife/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/evernife/subscriptions","organizations_url":"https://api.github.com/users/evernife/orgs","repos_url":"https://api.github.com/users/evernife/repos","events_url":"https://api.github.com/users/evernife/events{/privacy}","received_events_url":"https://api.github.com/users/evernife/received_events","type":"User","site_admin":false},"created_at":"2015-05-16T16:56:54Z","updated_at":"2015-05-16T16:56:54Z","body":"I know you are busy... sorry.\r\nI am just asking...\r\n(\r\nA few exemples for the \"someone\" who will fix this, \r\nhttp://prntscr.com/75vvrl\r\nhttp://prntscr.com/75vvm3\r\n)\r\n\r\n(\"If the module exists, we should use it :D\" )"}}