{"action":"created","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/748","labels_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/748/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/748/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/748/events","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/748","id":73080832,"number":748,"title":"Consider unifying out-of-combat repair bonus timers","user":{"login":"sprunk","id":2573076,"avatar_url":"https://avatars.githubusercontent.com/u/2573076?v=3","gravatar_id":"","url":"https://api.github.com/users/sprunk","html_url":"https://github.com/sprunk","followers_url":"https://api.github.com/users/sprunk/followers","following_url":"https://api.github.com/users/sprunk/following{/other_user}","gists_url":"https://api.github.com/users/sprunk/gists{/gist_id}","starred_url":"https://api.github.com/users/sprunk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sprunk/subscriptions","organizations_url":"https://api.github.com/users/sprunk/orgs","repos_url":"https://api.github.com/users/sprunk/repos","events_url":"https://api.github.com/users/sprunk/events{/privacy}","received_events_url":"https://api.github.com/users/sprunk/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-05-04T17:39:17Z","updated_at":"2015-05-05T02:48:00Z","closed_at":null,"body":"Currently out-of-combat timers for repair bonuses differ:\r\n\r\n* out of combat self-repair timers vary for each unit (typically 60s, but for some as low as 2s).\r\n* out of combat constructor repair timer (for the x4 repair speed bonus) is constant at 10s.\r\n\r\nConsider whether having one shared timer for both would be good.\r\n\r\n+ + more intuitive\r\n+ + makes one able to tell whether the con bonus is active based on the self-regen (no indication currently)\r\n- - balance change: a nerf to constructor repair (especially against high-reload weapons where the x4 bonus could kick in between shots)"},"comment":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/comments/98916725","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/748#issuecomment-98916725","issue_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/748","id":98916725,"user":{"login":"GoogleFrog","id":1318249,"avatar_url":"https://avatars.githubusercontent.com/u/1318249?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleFrog","html_url":"https://github.com/GoogleFrog","followers_url":"https://api.github.com/users/GoogleFrog/followers","following_url":"https://api.github.com/users/GoogleFrog/following{/other_user}","gists_url":"https://api.github.com/users/GoogleFrog/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleFrog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleFrog/subscriptions","organizations_url":"https://api.github.com/users/GoogleFrog/orgs","repos_url":"https://api.github.com/users/GoogleFrog/repos","events_url":"https://api.github.com/users/GoogleFrog/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleFrog/received_events","type":"User","site_admin":false},"created_at":"2015-05-05T02:48:00Z","updated_at":"2015-05-05T02:48:00Z","body":"The bonuses are too diverse for this."}}