{"action":"created","issue":{"url":"https://api.github.com/repos/colindt/unity-platformer/issues/7","labels_url":"https://api.github.com/repos/colindt/unity-platformer/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/colindt/unity-platformer/issues/7/comments","events_url":"https://api.github.com/repos/colindt/unity-platformer/issues/7/events","html_url":"https://github.com/colindt/unity-platformer/issues/7","id":60546248,"number":7,"title":"Character takes double damage when has half health sometimes.","user":{"login":"joe-eklund","id":8761687,"avatar_url":"https://avatars.githubusercontent.com/u/8761687?v=3","gravatar_id":"","url":"https://api.github.com/users/joe-eklund","html_url":"https://github.com/joe-eklund","followers_url":"https://api.github.com/users/joe-eklund/followers","following_url":"https://api.github.com/users/joe-eklund/following{/other_user}","gists_url":"https://api.github.com/users/joe-eklund/gists{/gist_id}","starred_url":"https://api.github.com/users/joe-eklund/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joe-eklund/subscriptions","organizations_url":"https://api.github.com/users/joe-eklund/orgs","repos_url":"https://api.github.com/users/joe-eklund/repos","events_url":"https://api.github.com/users/joe-eklund/events{/privacy}","received_events_url":"https://api.github.com/users/joe-eklund/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-03-10T18:28:23Z","updated_at":"2015-03-31T00:34:45Z","closed_at":null,"body":"Occasionally, the player will take double damage from a spike when at half health. They should enter the invulnerability phase, like the previous two hits from the spike. This seems happen much more often if you just sit in a spike. If you go into a spike and leave, wait for invulnerability to wear off, and then reenter the spike it usually functions correctly. I am unsure if this is related at all to the animation issue found here: https://github.com/colindt/unity-platformer/issues/6"},"comment":{"url":"https://api.github.com/repos/colindt/unity-platformer/issues/comments/87886891","html_url":"https://github.com/colindt/unity-platformer/issues/7#issuecomment-87886891","issue_url":"https://api.github.com/repos/colindt/unity-platformer/issues/7","id":87886891,"user":{"login":"joe-eklund","id":8761687,"avatar_url":"https://avatars.githubusercontent.com/u/8761687?v=3","gravatar_id":"","url":"https://api.github.com/users/joe-eklund","html_url":"https://github.com/joe-eklund","followers_url":"https://api.github.com/users/joe-eklund/followers","following_url":"https://api.github.com/users/joe-eklund/following{/other_user}","gists_url":"https://api.github.com/users/joe-eklund/gists{/gist_id}","starred_url":"https://api.github.com/users/joe-eklund/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joe-eklund/subscriptions","organizations_url":"https://api.github.com/users/joe-eklund/orgs","repos_url":"https://api.github.com/users/joe-eklund/repos","events_url":"https://api.github.com/users/joe-eklund/events{/privacy}","received_events_url":"https://api.github.com/users/joe-eklund/received_events","type":"User","site_admin":false},"created_at":"2015-03-31T00:34:45Z","updated_at":"2015-03-31T00:34:45Z","body":"I think I fixed this and https://github.com/colindt/unity-platformer/issues/6 in my latest commit. I changed the timer to use invoke instead of the WaitForSeconds command. Need people to confirm this fix for me. Thanks."}}