{"push_id":543657710,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ab48048d6e8a50172003198069eb284190402245","before":"cbab618d9bc8932f7dbdd3ba4c5f2700fb608441","commits":[{"sha":"ab48048d6e8a50172003198069eb284190402245","author":{"email":"7b946db96d46a079cb41aa56bd4677c0ebdd30c2@gmail.com","name":"Inn0cu0us"},"message":"2D mechanics\n\nRemoved 3D rigidbodies from the game. There were only really being used\nfor gravity.\n\nThe 2D mechanics required adjustments to the pixels per units, resulting\nin cleaner world representation. It affected every entity in the game\nincluding the camera.","distinct":true,"url":"https://api.github.com/repos/Inn0cu0us/FroggerGame/commits/ab48048d6e8a50172003198069eb284190402245"}]}