{"action":"closed","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/7197","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/7197/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/7197/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/7197/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/7197","id":5868458,"number":7197,"title":"Rogue: Distract","user":{"login":"Vail","id":2049573,"avatar_url":"https://avatars.githubusercontent.com/u/2049573?v=3","gravatar_id":"","url":"https://api.github.com/users/Vail","html_url":"https://github.com/Vail","followers_url":"https://api.github.com/users/Vail/followers","following_url":"https://api.github.com/users/Vail/following{/other_user}","gists_url":"https://api.github.com/users/Vail/gists{/gist_id}","starred_url":"https://api.github.com/users/Vail/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Vail/subscriptions","organizations_url":"https://api.github.com/users/Vail/orgs","repos_url":"https://api.github.com/users/Vail/repos","events_url":"https://api.github.com/users/Vail/events{/privacy}","received_events_url":"https://api.github.com/users/Vail/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Comp-Core","name":"Comp-Core","color":"FF6600"},{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Sub-Spells","name":"Sub-Spells","color":"e10c02"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2012-07-27T01:54:05Z","updated_at":"2015-10-10T09:41:44Z","closed_at":"2015-10-10T09:41:44Z","body":"Distract currently erroneously holds creatures in place if they are engaged while distracted.\n\nFrom stealth, distract a creature.\nWhile it is distracted, engage it in combat\nRun away from it and observe:  The creature will simply face you, but not move until the effects of distract would have normally worn off.\n\nExpected result:  The creature should not be affected by distract in any way once combat has begun."}}