{"push_id":613316392,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"43fe799cc6cb02b72a646a057d092dd7c7242b5a","before":"18ae62c7b7742aed4aa2ae0fbe9412c9926868f9","commits":[{"sha":"133bf614b650ecf637502b1498081637c31fb269","author":{"email":"281f33a3ee8137307bd5ef7e99fc10db1ec99461@gmail.com","name":"Peter Mawhorter"},"message":"Implemented a basic erosion algorithm but it's unstable (perhaps buggy).\nDebugging will be a bit tricky. Also uses uniform rain for now.\n\n-Peter Mawhorter","distinct":true,"url":"https://api.github.com/repos/solsword/elf_forest/commits/133bf614b650ecf637502b1498081637c31fb269"},{"sha":"373b078c40b484d77ee8319f138fc420f43e494e","author":{"email":"281f33a3ee8137307bd5ef7e99fc10db1ec99461@gmail.com","name":"Peter Mawhorter"},"message":"Updated to a better erosion model but there's still work to do.\n\n-Peter Mawhorter","distinct":true,"url":"https://api.github.com/repos/solsword/elf_forest/commits/373b078c40b484d77ee8319f138fc420f43e494e"},{"sha":"4f721359e78c2db7abc368c04ba3a450fd8a699d","author":{"email":"281f33a3ee8137307bd5ef7e99fc10db1ec99461@gmail.com","name":"Peter Mawhorter"},"message":"Another little bit of work on erosion.\n\n-Peter Mawhorter","distinct":true,"url":"https://api.github.com/repos/solsword/elf_forest/commits/4f721359e78c2db7abc368c04ba3a450fd8a699d"},{"sha":"43fe799cc6cb02b72a646a057d092dd7c7242b5a","author":{"email":"281f33a3ee8137307bd5ef7e99fc10db1ec99461@gmail.com","name":"Peter Mawhorter"},"message":"Added the demo stairway back to terrain generation so that rocks can be\neasily viewed again. As a consequence discovered that there's an error\nwith the persist code: chunks off the edges of the world will still be\nwritten to disk, but when their indices are negative, this causes\nunderflow in the filename generator. Out-of-bounds chunks probably\nshouldn't be persisted at all.\n\n-Peter Mawhorter","distinct":true,"url":"https://api.github.com/repos/solsword/elf_forest/commits/43fe799cc6cb02b72a646a057d092dd7c7242b5a"}]}