{"action":"created","issue":{"url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/89","labels_url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/89/labels{/name}","comments_url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/89/comments","events_url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/89/events","html_url":"https://github.com/EmulatorNexus/VeniceUnleashed/issues/89","id":74680688,"number":89,"title":"Vehicle Sensitivity issues","user":{"login":"Dendari92","id":8669503,"avatar_url":"https://avatars.githubusercontent.com/u/8669503?v=3","gravatar_id":"","url":"https://api.github.com/users/Dendari92","html_url":"https://github.com/Dendari92","followers_url":"https://api.github.com/users/Dendari92/followers","following_url":"https://api.github.com/users/Dendari92/following{/other_user}","gists_url":"https://api.github.com/users/Dendari92/gists{/gist_id}","starred_url":"https://api.github.com/users/Dendari92/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dendari92/subscriptions","organizations_url":"https://api.github.com/users/Dendari92/orgs","repos_url":"https://api.github.com/users/Dendari92/repos","events_url":"https://api.github.com/users/Dendari92/events{/privacy}","received_events_url":"https://api.github.com/users/Dendari92/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":{"login":"kiwidoggie","id":9152262,"avatar_url":"https://avatars.githubusercontent.com/u/9152262?v=3","gravatar_id":"","url":"https://api.github.com/users/kiwidoggie","html_url":"https://github.com/kiwidoggie","followers_url":"https://api.github.com/users/kiwidoggie/followers","following_url":"https://api.github.com/users/kiwidoggie/following{/other_user}","gists_url":"https://api.github.com/users/kiwidoggie/gists{/gist_id}","starred_url":"https://api.github.com/users/kiwidoggie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kiwidoggie/subscriptions","organizations_url":"https://api.github.com/users/kiwidoggie/orgs","repos_url":"https://api.github.com/users/kiwidoggie/repos","events_url":"https://api.github.com/users/kiwidoggie/events{/privacy}","received_events_url":"https://api.github.com/users/kiwidoggie/received_events","type":"User","site_admin":false},"milestone":null,"comments":4,"created_at":"2015-05-09T14:07:07Z","updated_at":"2015-06-15T15:18:45Z","closed_at":"2015-06-15T15:18:44Z","body":"Both mouse sensitivities (soldier and vehicles) are way slower than the retail version (naturally same values), it's especially evident with the vehicles.\r\n\r\nNOTE: doesn't seem to be a HFU issue."},"comment":{"url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/comments/112104395","html_url":"https://github.com/EmulatorNexus/VeniceUnleashed/issues/89#issuecomment-112104395","issue_url":"https://api.github.com/repos/EmulatorNexus/VeniceUnleashed/issues/89","id":112104395,"user":{"login":"OrfeasZ","id":1216709,"avatar_url":"https://avatars.githubusercontent.com/u/1216709?v=3","gravatar_id":"","url":"https://api.github.com/users/OrfeasZ","html_url":"https://github.com/OrfeasZ","followers_url":"https://api.github.com/users/OrfeasZ/followers","following_url":"https://api.github.com/users/OrfeasZ/following{/other_user}","gists_url":"https://api.github.com/users/OrfeasZ/gists{/gist_id}","starred_url":"https://api.github.com/users/OrfeasZ/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/OrfeasZ/subscriptions","organizations_url":"https://api.github.com/users/OrfeasZ/orgs","repos_url":"https://api.github.com/users/OrfeasZ/repos","events_url":"https://api.github.com/users/OrfeasZ/events{/privacy}","received_events_url":"https://api.github.com/users/OrfeasZ/received_events","type":"User","site_admin":false},"created_at":"2015-06-15T15:18:44Z","updated_at":"2015-06-15T15:18:44Z","body":"This is a confirmed issue which appears to occur on all turrets (both stationary, and in vehicles), and is only present when running in higher frequency modes.  \r\nThis has been resolved in build 8746.  \r\n\r\nIf you're still experiencing issues, or you think that turrets feel different in higher frequencies, please make sure to let us know."}}