{"push_id":819776468,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"96ac4c4e0d02e733dfd7c5dfed7efc08e558149d","before":"94b6906bdd4d461505026919d09f86b7c7bc5f5b","commits":[{"sha":"96ac4c4e0d02e733dfd7c5dfed7efc08e558149d","author":{"email":"a5f745f3ea091eee53976d5c0aeae5360f8cdd8f@gmail.com","name":"gammafunk"},"message":"Balance and clean up an Orc end vault\n\nThe pubby_orc_utopia Orc:4 encompass vault had on-average about 166%\nmore monsters and 70% more XP compared to an Orc:4 level containing a\ndifferent end vault. This commit reduces those percentages to about\n75% more monsters and 45% more XP compared to a different Orc:4\nlevel. It retains all of the layout of the level as well as the basic\nenemy composition and difficulty of each section.\n\nThere's much less popcorn and fewer orc high priests, although still\nat least four on the map. The 0 glyph (ordinary Orc:4 spawn) is still\nused throughout the map, preserving the chances for interesting\nout-of-depth monsters in the various rooms. The second pair of shop\nlocations are now randomized among the four circular chambers instead\nof always being in the same chambers.","distinct":true,"url":"https://api.github.com/repos/crawl/crawl/commits/96ac4c4e0d02e733dfd7c5dfed7efc08e558149d"}]}