{"push_id":848577525,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"98210af770acf56e96772aab59eb667bac41fd60","before":"78ac2d739cc84973877595955a862fb9a793e48f","commits":[{"sha":"98210af770acf56e96772aab59eb667bac41fd60","author":{"email":"511725a052970be75ac918229484c3b77e9621a9@gmail.communist.invalid","name":"joulupunikki"},"message":"Add promise votes, ministry to contracts\n\nWhen formulating contracts, may ask/give: all votes next election, \nministry if elected. \n\npom.xml\nBump version\n\nsrc/game/Contract.java\nAdd Votes and Ministry. Refactor \"a\" -> \"donor\", \"b\" \"recipient\" \n\nsrc/game/Diplomacy.java\nAdd Votes and Ministry.\n\nsrc/game/Game.java\nAdd console printout of oversize stacks. Zero sent contracts at\nbeginning of turn.\n\nsrc/game/Regency.java\nEnforce vote and ministry promises. Refactor \"vote_tally\" -> \"votes\".\nneedToVote() handles counting of promised votes. \n\nsrc/gui/ByzantiumIIWindow.java\nEnforce ministry promises.\n\nsrc/gui/DiplomacyWindow.java\nAdd Votes and Ministry.\n\nsrc/state/ByzII2.java\nscepterCount() -> public static\n\nsrc/state/ByzII.java\nEnforce ministry promises.\n\nsrc/state/MW.java\nPledged votes autocasted at end of turn.","distinct":true,"url":"https://api.github.com/repos/joulupunikki/Phoenix/commits/98210af770acf56e96772aab59eb667bac41fd60"}]}