{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/634","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/634/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/634/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/634/events","html_url":"https://github.com/gonetz/GLideN64/issues/634","id":97821434,"number":634,"title":"Clipping Issue. (Multiple games.)","user":{"login":"AmbientMalice","id":10704701,"avatar_url":"https://avatars.githubusercontent.com/u/10704701?v=3","gravatar_id":"","url":"https://api.github.com/users/AmbientMalice","html_url":"https://github.com/AmbientMalice","followers_url":"https://api.github.com/users/AmbientMalice/followers","following_url":"https://api.github.com/users/AmbientMalice/following{/other_user}","gists_url":"https://api.github.com/users/AmbientMalice/gists{/gist_id}","starred_url":"https://api.github.com/users/AmbientMalice/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AmbientMalice/subscriptions","organizations_url":"https://api.github.com/users/AmbientMalice/orgs","repos_url":"https://api.github.com/users/AmbientMalice/repos","events_url":"https://api.github.com/users/AmbientMalice/events{/privacy}","received_events_url":"https://api.github.com/users/AmbientMalice/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-28T23:14:04Z","updated_at":"2015-08-15T03:47:59Z","closed_at":null,"body":"GLideN64 has a tendency to clip polygons close the camera. (Kinda reminds me of Jabo's on a bad day. GoldenEye is a useful reference.\r\n\r\n![gliden64_goldeneye_000](https://cloud.githubusercontent.com/assets/10704701/8946221/15d6d0ae-35d2-11e5-8877-8911e58660ac.jpg)\r\n)\r\n\r\nThis is how it should look.\r\n\r\n![ngee0000](https://cloud.githubusercontent.com/assets/10704701/8946227/1b88af0e-35d2-11e5-95ee-f9432b1fd8b8.jpg)\r\n\r\nedit:\r\n\r\nIssue only seems to affected HLE. This is LLE. (Game has flickering depth issues, though. Like a mild version of Turok 2\\3 rendering geometry through walls.)\r\n\r\n![gliden64_goldeneye_001](https://cloud.githubusercontent.com/assets/10704701/8946509/3eb02780-35d4-11e5-96a9-71ef11fc5c15.jpg)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/131289894","html_url":"https://github.com/gonetz/GLideN64/issues/634#issuecomment-131289894","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/634","id":131289894,"user":{"login":"theboy181","id":9299743,"avatar_url":"https://avatars.githubusercontent.com/u/9299743?v=3","gravatar_id":"","url":"https://api.github.com/users/theboy181","html_url":"https://github.com/theboy181","followers_url":"https://api.github.com/users/theboy181/followers","following_url":"https://api.github.com/users/theboy181/following{/other_user}","gists_url":"https://api.github.com/users/theboy181/gists{/gist_id}","starred_url":"https://api.github.com/users/theboy181/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/theboy181/subscriptions","organizations_url":"https://api.github.com/users/theboy181/orgs","repos_url":"https://api.github.com/users/theboy181/repos","events_url":"https://api.github.com/users/theboy181/events{/privacy}","received_events_url":"https://api.github.com/users/theboy181/received_events","type":"User","site_admin":false},"created_at":"2015-08-15T03:47:59Z","updated_at":"2015-08-15T03:47:59Z","body":"Jelly!!!!"}}