{"action":"closed","issue":{"url":"https://api.github.com/repos/Microsoft/Win2D/issues/36","labels_url":"https://api.github.com/repos/Microsoft/Win2D/issues/36/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/Win2D/issues/36/comments","events_url":"https://api.github.com/repos/Microsoft/Win2D/issues/36/events","html_url":"https://github.com/Microsoft/Win2D/issues/36","id":55287706,"number":36,"title":"Push forward CustomFontLoading #backlog suggestion","user":{"login":"JohnnyWestlake","id":2319473,"avatar_url":"https://avatars.githubusercontent.com/u/2319473?v=3","gravatar_id":"","url":"https://api.github.com/users/JohnnyWestlake","html_url":"https://github.com/JohnnyWestlake","followers_url":"https://api.github.com/users/JohnnyWestlake/followers","following_url":"https://api.github.com/users/JohnnyWestlake/following{/other_user}","gists_url":"https://api.github.com/users/JohnnyWestlake/gists{/gist_id}","starred_url":"https://api.github.com/users/JohnnyWestlake/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JohnnyWestlake/subscriptions","organizations_url":"https://api.github.com/users/JohnnyWestlake/orgs","repos_url":"https://api.github.com/users/JohnnyWestlake/repos","events_url":"https://api.github.com/users/JohnnyWestlake/events{/privacy}","received_events_url":"https://api.github.com/users/JohnnyWestlake/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-01-23T14:36:42Z","updated_at":"2015-02-06T14:43:00Z","closed_at":"2015-02-06T14:43:00Z","body":"I'd like to put forward a vote for pushing custom font loading forward. Win2D can already do a lot with text, and I can apply a lot of effects and transforms too it all - but it all comes a bit undone when I'm stuck with only using system fonts (which are quite limited on the phone)\r\n\r\nCombined with SharpDX I can get the FontMetrics and what not without waiting for Win2D to implement it, but it would be very nice to have custom font loading pushed forward. (No idea if that relies upon implementing a *CanvasTextLayout* or similar requiring you to basically bring forward *all* of text updates)"}}