{"action":"created","issue":{"url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/161","labels_url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/161/labels{/name}","comments_url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/161/comments","events_url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/161/events","html_url":"https://github.com/SanchoGGP/ggp-base/issues/161","id":38990971,"number":161,"title":"Consider stripping out step counter in all puzzles","user":{"login":"SteveDraper","id":5732842,"avatar_url":"https://avatars.githubusercontent.com/u/5732842?v=3","gravatar_id":"","url":"https://api.github.com/users/SteveDraper","html_url":"https://github.com/SteveDraper","followers_url":"https://api.github.com/users/SteveDraper/followers","following_url":"https://api.github.com/users/SteveDraper/following{/other_user}","gists_url":"https://api.github.com/users/SteveDraper/gists{/gist_id}","starred_url":"https://api.github.com/users/SteveDraper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SteveDraper/subscriptions","organizations_url":"https://api.github.com/users/SteveDraper/orgs","repos_url":"https://api.github.com/users/SteveDraper/repos","events_url":"https://api.github.com/users/SteveDraper/events{/privacy}","received_events_url":"https://api.github.com/users/SteveDraper/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SanchoGGP/ggp-base/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/SanchoGGP/ggp-base/labels/experiment","name":"experiment","color":"5319e7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-07-29T13:58:25Z","updated_at":"2015-06-13T23:19:21Z","closed_at":null,"body":"Multiknightstour got m thinking that maybe stripping out the step counter (as we do for A* search) would be sensible in all puzzles (and pseudo-puzzles).  Should make the search MUCH more efficient in this game especially"},"comment":{"url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/comments/111759812","html_url":"https://github.com/SanchoGGP/ggp-base/issues/161#issuecomment-111759812","issue_url":"https://api.github.com/repos/SanchoGGP/ggp-base/issues/161","id":111759812,"user":{"login":"SteveDraper","id":5732842,"avatar_url":"https://avatars.githubusercontent.com/u/5732842?v=3","gravatar_id":"","url":"https://api.github.com/users/SteveDraper","html_url":"https://github.com/SteveDraper","followers_url":"https://api.github.com/users/SteveDraper/followers","following_url":"https://api.github.com/users/SteveDraper/following{/other_user}","gists_url":"https://api.github.com/users/SteveDraper/gists{/gist_id}","starred_url":"https://api.github.com/users/SteveDraper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SteveDraper/subscriptions","organizations_url":"https://api.github.com/users/SteveDraper/orgs","repos_url":"https://api.github.com/users/SteveDraper/repos","events_url":"https://api.github.com/users/SteveDraper/events{/privacy}","received_events_url":"https://api.github.com/users/SteveDraper/received_events","type":"User","site_admin":false},"created_at":"2015-06-13T23:19:21Z","updated_at":"2015-06-13T23:19:21Z","body":"This is effective in some games empirically, but actually doesn't work here (position of the knight matters).  However, an alternate goal-greedy policy does.  Work ongoing to provide a somewhat generic pluggable policy framework for playouts..."}}