{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12980","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12980/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12980/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12980/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12980","id":95775070,"number":12980,"title":"[CR]Rebalance of player melee accuracy/crits","user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"Rivet-the-Zombie","id":5084581,"avatar_url":"https://avatars.githubusercontent.com/u/5084581?v=3","gravatar_id":"","url":"https://api.github.com/users/Rivet-the-Zombie","html_url":"https://github.com/Rivet-the-Zombie","followers_url":"https://api.github.com/users/Rivet-the-Zombie/followers","following_url":"https://api.github.com/users/Rivet-the-Zombie/following{/other_user}","gists_url":"https://api.github.com/users/Rivet-the-Zombie/gists{/gist_id}","starred_url":"https://api.github.com/users/Rivet-the-Zombie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rivet-the-Zombie/subscriptions","organizations_url":"https://api.github.com/users/Rivet-the-Zombie/orgs","repos_url":"https://api.github.com/users/Rivet-the-Zombie/repos","events_url":"https://api.github.com/users/Rivet-the-Zombie/events{/privacy}","received_events_url":"https://api.github.com/users/Rivet-the-Zombie/received_events","type":"User","site_admin":false},"milestone":null,"comments":7,"created_at":"2015-07-18T01:29:58Z","updated_at":"2015-07-26T05:50:55Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/12980","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12980","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12980.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12980.patch"},"body":"Trying to address 4 problems here:\r\n* Torso encumbrance is deadly early on, totally crippling any non-dexterous survivor against small animals\r\n* Crits very quickly become nearly guaranteed, especially with above average dexterity\r\n* Melee accuracy increases very quickly, making all the small dodging stuff harmless to mildly competent survivors\r\n* Dex is too good compared to other stats, especially perception\r\n\r\nTorso encumbrance is deadly because it is a flat penalty to a value that's low at start. A fresh survivor with a backpack won't hit anything, while an old one won't even feel it. It actually has a linear effect too, but it doesn't matter much.\r\nRemoved the flat penalty, left the linear in. Torso penalty now lowers melee attack rolls by a percentage only.\r\nBefore it was `dice( numdice - torso_encumb, 10 - torso_encumb )`, now it's `dice( numdice, 10 - torso_encumb )`.\r\n\r\nRebalanced the crit chance to reward moderate and high values much, much less, while allowing more crits at low values. Most apparent with dexterity and unarmed weapons (including fists). Removed extra bonus to crits for high levels of unarmed combat (this was an overkill anyway, non-crits didn't happen at those levels).\r\nMade crit chances weakly depend on both dexterity and perception, with perception having twice the effect of dexterity.\r\n\r\nHalved the effect melee skill and dexterity have on accuracy. Removed extra accuracy bonus for high levels of unarmed combat and halved its effect on accuracy. Buffed accuracy bonus of bashing weapons to skill/3, like other \"typed\" weapon skills.\r\nThis halved dexterity effect required buffing base hit roll. Added 3, for a total of `3 + dex/4`, so that at 8 dexterity it is the same as before (`3+8/4 == 5 == 1 + 8/2`).\r\n\r\nFixed miss messages displaying \"torso encumbrance throws you off\" even when it can't because it's below 10.\r\n\r\nBuffed stumbling miss penalties, so that they matter a bit. They're more flat now, but capped at 60 move points. \"DEFT\" trait negates them completely rather than just decreasing them now (it is still a bad trait, though).\r\n\r\nChanged manhacks to have a stronger attack (they were pathetic), but dodge way less. This should make them less annoying and more dangerous.\r\n\r\nI may have missed some important things and balanced some things incorrectly, hence the CR."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/124948724","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12980#issuecomment-124948724","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12980","id":124948724,"user":{"login":"Rivet-the-Zombie","id":5084581,"avatar_url":"https://avatars.githubusercontent.com/u/5084581?v=3","gravatar_id":"","url":"https://api.github.com/users/Rivet-the-Zombie","html_url":"https://github.com/Rivet-the-Zombie","followers_url":"https://api.github.com/users/Rivet-the-Zombie/followers","following_url":"https://api.github.com/users/Rivet-the-Zombie/following{/other_user}","gists_url":"https://api.github.com/users/Rivet-the-Zombie/gists{/gist_id}","starred_url":"https://api.github.com/users/Rivet-the-Zombie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rivet-the-Zombie/subscriptions","organizations_url":"https://api.github.com/users/Rivet-the-Zombie/orgs","repos_url":"https://api.github.com/users/Rivet-the-Zombie/repos","events_url":"https://api.github.com/users/Rivet-the-Zombie/events{/privacy}","received_events_url":"https://api.github.com/users/Rivet-the-Zombie/received_events","type":"User","site_admin":false},"created_at":"2015-07-26T05:50:55Z","updated_at":"2015-07-26T05:50:55Z","body":"Oh, didn't see that Coolthulhu was already working on a big merge right now!"}}