{"action":"created","issue":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/866","labels_url":"https://api.github.com/repos/chrsmith/open-ig/issues/866/labels{/name}","comments_url":"https://api.github.com/repos/chrsmith/open-ig/issues/866/comments","events_url":"https://api.github.com/repos/chrsmith/open-ig/issues/866/events","html_url":"https://github.com/chrsmith/open-ig/issues/866","id":59573898,"number":866,"title":"Enemies rarely attack and are often weak (poor ai)","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/AI","name":"AI","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Priority-Medium","name":"Priority-Medium","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Type-Enhancement","name":"Type-Enhancement","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-03-03T00:03:38Z","updated_at":"2015-03-03T00:03:40Z","closed_at":"2015-03-03T00:03:39Z","body":"```\nGame version: 0.95.178\nOperating System: Windows 7 x86\nJava runtime version: Version 7 Update 65\nInstalled using the Launcher? yes\nGame language: en\n\n\nHi,\n\n\nI never seem to get attacked (or very rarely) by my enemies. I tried pretty \nmuch every setting: easy/normal/hard ai, campaign/campaign (free)/human vs AI, \nstart relationship: war/game template.\n\nIf i wait a whole game year (as a test) they slowly attack some planets. But if \ni play for real i conquer the galaxy mostly without ever being attacked once, \nwith 9x hard-ai enemies. Constant requests to surrender myself and that my end \nis near are there though.\n\nIs this normal and is the ai always easy, or is something wrong here.\nIf not, is there a way to make the ai more challenging?\n\n\nThanks for all the time you've put in this amazing game, can't wait to see more!\n```\n\nOriginal issue reported on code.google.com by `mwe...@gmail.com` on 21 Jul 2014 at 11:38"},"comment":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/comments/76858528","html_url":"https://github.com/chrsmith/open-ig/issues/866#issuecomment-76858528","issue_url":"https://api.github.com/repos/chrsmith/open-ig/issues/866","id":76858528,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-03-03T00:03:40Z","updated_at":"2015-03-03T00:03:40Z","body":"```\n\"What seems to happen is that they attack nearby races and fail because space \ndefenses are way stronger than their ships.\"\nI very much suspect this happens often, yes. Not only for Dargslan, but also \nfor the other races, with higher severity, as their ships are weaker. This is \nof course since the AI does not bombard space stations and planetary defenses. \nIt's clear that making an AI intelligent is difficult, but they don't need to \nbuild 3 space stations on every planet before building ships. So changing their \npriorities could \"fix\" it. They should only have space stations on a few very \nimportant planets, such as the ones with the highest population, or an orbital \nfactory. That's probably easier to implement than making AI bombard.\n```\n\nOriginal comment by `anonymis...@arcor.de` on 20 Oct 2014 at 5:08"}}