{"push_id":898037064,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"1610e8fa1c249f57a91672ff694695b773f2c70f","before":"1000dfefeb3e7bd090effc1928281a392946ec66","commits":[{"sha":"1610e8fa1c249f57a91672ff694695b773f2c70f","author":{"email":"e9d393462881cf42e14861194e777b75dc4362b4@ya.ru","name":"shifuren"},"message":"2.0.7 alpha\n\n+Updated Forge (10.3.4.1558)\n+Added mods:\n-Neat (1.0-1)\n+Updated mods:\n-IndustrialCraft2 EXP (2.2.2.807)\n-Added new mode to Charging Batteries\n-Fix lithium cell recharge calculation\n-Fix heat storage interaction restrictions being applied to heat\n-fix createTileEntity error logging\n-Added Tank Switch button to the Fluid Canning MAchine GUI\n-Avoid querying updateEntityClient on the server\n-Fix kinetic stirling gen loaded GuiScreen / server side crash\n-Added ore dictionary support to isBlockBelow\nAdded new crops\n-Increased root lenght of crops that override isBlockBelow for easier\n-Added the iridium shard. New dungeon loot that can be compressed\n-Logistic Pipes (0.9.3.70)\n-Buildcraft (7.1.14)\n-Fluid Tanks displaying liquids as white (even with their color set)\n-Gate triggers not taking the inventory's maximum stack size into\naccount\n-Tinker Construct's Auto-Repair modifier not working properly with\nrobots\n-Builders not placing floating tripwires\n-Buildcraft Compat (7.1.3)\n-Added option to disable facade recipe showing in NEI\n-Fixed NEI crash when spawning item in full inventory\n-Harvestcraft (1.7.10La)\n-Presser now has two output slots again\n-MFR Crop planting fix\n-Presser and Oven textures fixed\n-NEI Integration (1.1.0)\n-Added recipe handlers for HarvestCraft's Churn, Oven and Quern\n-Updated HarvestCraft Presser handler to work with HarvestCraft 1.7.10La\nand up\n-Changed Presser handler texture to fit in better with NEI's recipe GUI\n-Fixed the mod not loading properly when the Ore Dictionary handler is\nenabled and the Ore Dictionary contains invalid entries\n-Galacticraft (3.0.12.404)\n-Fix Ore Dictionary warning in Forge Build 1541\n-Nuclear Control (2.3.3a)\n-Fixes crash with the Portable Information Panel\n-Updated Russian (ru-ru) language file\n-Fixes cross-mod issue with Applied Energistics 2\n-Storage Drawers (1.7.2)\n-Added config option to change item amounts in WAILA to stack +\nremainder format\n-Fixed logistics pipes inserting items into empty locked drawers\n(contributed by 1n5aN1aC, who also improved compatibility in the\nlogistics pipes project)\n-Fixed rendering of Gregtech items\n-Added Creative Storage Upgrade (~infinite storage; no in-game recipe\nprovided).\n-Added Creative Vending Upgrade (infinite withdrawal; no in-game recipe\nprovided).\n-Added Buildcraft wrench support to rotate drawers, or drop sealed\ndrawers instantly.\n-Added config entry to change range of drawer controller.\n-Improved accuracy of lighting in fast label renderer.\n-Fixed grass blocks and leaves displaying incorrect colors in fast label\nrenderer.\n-Fixed Mariculture tanks distorting world rendering when displayed in a\ndrawer label.\n-Fixed display of drawers in item frames.\n-Fixed inconsistent insert/withdraw hit areas on drawer slots.\n-Fixed server load crash\n-BiomesOPlenty (2.1.0.1465)\n-Fix for lava not flowing from ceiling on chunk creation in Nether\n-Slightly reduced the fog density in the Ominous Woods\n-SpecialMobs (3.2.1)\n-Fixed hungry spiders crashing when hitting a player with no items.\n-Lycanites Mobs (1.13.0.5)\n-Rahovart is now rooted to it's home spot if it has one (when spawned\ninto it's arena via it's event, not via spawn egg).\n-Rahovart can now be hit correctly with projectiles and some modded\nmelee weapons.\n-Entities are now registered in the Init step so that other mods can\ndetect them in their Post Init step, entities however have their spawns\nregistered in the Post Init step in order to catch all modded biomes,\netc that are registered in the Init step.\n-Fixed a crash caused by Summoning Pedestals with no player owner (can\nbe created without owners using block placement commands such as from\nWorldEdit or block placing mods such as from Buildcraft).\n-Spriggans should now deal damage again.\n-Fixed a crash caused by owners with names that end in s (buggy\npunctuation code).\n-Fixed a bug where custom item drops were shared for each mob where for\nexample, if a mob dropped a custom drop and then another mob of the same\ntype dropped a custom drop, only the last custom drop would remain on\nthe s\n-Rahovart now summons 1-3 Belphs per player every 5 seconds in phase 1\nup from 1-2.\n-Zoataur can no longer move or attack while blocking, block less\nfrequently and will stop blocking when at or below 25% health.\n-Silex, Ika and Cephignis are now immune to suffocation damage.\n-Fixed various crashes triggered by other mods.\n-Fixed an issue where Lycanites Mobs player data was not being saved,\nthis includes Bestiary Progress, bound Pets and Mounts.\n-FTB Lib (1.0.11.3)\n-Fixed but with config arrays resetting\n-FTB Utilities (1.0.11.3)\n-Fixed issue with timing out with too many users on server data\n-Forestry (4.2.0.47)\n-Add Beehouse and Apiary Minecarts\n-Improve error messages and hints\n-Add Recipe conflict handling to the Worktable\n-Fix farms not detecting new farmland after the multiblock is\nconstructed\n-Fix crash when placing a machine on certain modded blocks\n-Fix OpenGL lighting issues in GUIs\n-Polish escritoire GUI issues and improve code and stability\n-Fix missing owner tabs on GUIs\n-Fix tools not working in Adventure Mode\n-Use vanilla BigMushrooms for the mushroom farm\n-GregTech (5.09.15) -not tested\n-Fixed hull recycling.\n-Fixed typos.\n-Fixed fusion mk3 overclock.\n-Fixed sulfuric acid recipe overlap.\n-Fix mass fabricator.\n-Charcoal pit oredict support.\n-Chainsaw now has timber function.\n-Rebalanced oil/fuel burn values to fit new processing.\n-Fixed carbondioxide elements.\n-Fixed not existing block textures.\n-Screwdriver + shift now lowers output stack size.\n-Fixed quantum chest loosing items in certain actions.\n-Fixed automation of input filter.\n-Fixed batteries stacking in battery buffer by automation.\n-Add new multiblock guis.\n-Shorten hp turbine gui name(to fit gui).\n-Extended tooltip for large boiler.\n-Forestry 4.2.1 compat (does not break 4.1 support).\n-Fixed crash after ae2 removal.\n-Added recycling for reinforced blocks.\n-Added recipe to make Sifter craftable with LV tech.\n-Added graphene/ more alloy recipes.\n-Fixed chinsel marble processing.\n-Fixed memory overflow (hopefully. if anything fluid related is buggy,\nplease tell me).\n-Pumped GT oil is now slowly decreasing (- 1L every 1000 cycles).\n-Moved Sulfide ore processing from IHL to GT(update IHL to v583+).\n-Wires now need 4 ticks overamps to burn(configuable).\n-Fixed alternative filter recipe.\n-Fixed achievement not unlockable.\n-Changed load order of fluids shared with IHL for better updating.\n-Oredicted PlatinumGroupSludge.\n-JourneyMap (5.1.3)\n-Critical bugfix: \"Unexpected error writing to disk: ImageHolder\"\n-Bugfix: Color palette not cleanly reset when changing resource packs\nin-game\n-Bugfix: Error getting color from BlockDoublePlant with meta values > 7\n-Critical bugfix: FPS drop every 30 seconds due to disk contention with\nMinecraft file updates\n-Performance improvements in both CPU and memory usage\n-Color Palette system overhauled. Biome colors are more accurate.\n-Removed lag when first joining world\n-New 'Vault' UI theme, because Fallout 4, that's why!\n-Added ja_JP language support\n-Version checker now links you directly to curseforge.com\n-JMServer now included in the same jar with the client mod\n-Lots of bugfixes\n-Additional Buildcraft Objects (4.0.6)\n-Bugfixes with Minetweaker, CoFH, etc.\n-Computercraft (1.75)\n-Fixed monitors sometimes rendering without part of their text.\n-Fixed a regression in the “bit” API.\n-Modtweaker (0.9.5)\n-Added support for Forestry 4\n-Storage Drawers (1.7.4)\n-Removed limit on conversion factors for compacting tier MT API.\n-Added API to expose drawer slot priority.\n-Fixed AE2 integration to respect drawer priorities like normal\ninventories do.\n-Fixed blocks being deleted when applying a Refined Relocation sorting\nupgrade to a sorting drawer.\n-Updated zh_CN translation (thanks 3TUSK).\n-Updated zh_TW translation (thanks NatsuArashi).\n-Storage Drawers: Biomes O' Plenty Pack (1.0.4)\n-Fix slab recipes for some wood types\n-Storage Drawers: Misc Pack (1.0.3)\n-Fix slab recipes for some wood types\n-Storage Drawers: Forestry Pack (1.0.6)\n-Fix slab recipes for some wood types\n\n+Removed Grog recipe\n+Fixed some recipe removals (Runic Dungeons, Extra TiC)\n+First iteration of all TiC tools, and armor stats.","distinct":true,"url":"https://api.github.com/repos/shifuren/Elusive-Dream-1.7.10/commits/1610e8fa1c249f57a91672ff694695b773f2c70f"}]}