{"action":"closed","issue":{"url":"https://api.github.com/repos/WeekOfCodeLondon/2015/issues/8","labels_url":"https://api.github.com/repos/WeekOfCodeLondon/2015/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/WeekOfCodeLondon/2015/issues/8/comments","events_url":"https://api.github.com/repos/WeekOfCodeLondon/2015/issues/8/events","html_url":"https://github.com/WeekOfCodeLondon/2015/issues/8","id":52050428,"number":8,"title":"Online Hacking Web game","user":{"login":"MatthewJWalls","id":1218561,"avatar_url":"https://avatars.githubusercontent.com/u/1218561?v=3","gravatar_id":"","url":"https://api.github.com/users/MatthewJWalls","html_url":"https://github.com/MatthewJWalls","followers_url":"https://api.github.com/users/MatthewJWalls/followers","following_url":"https://api.github.com/users/MatthewJWalls/following{/other_user}","gists_url":"https://api.github.com/users/MatthewJWalls/gists{/gist_id}","starred_url":"https://api.github.com/users/MatthewJWalls/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MatthewJWalls/subscriptions","organizations_url":"https://api.github.com/users/MatthewJWalls/orgs","repos_url":"https://api.github.com/users/MatthewJWalls/repos","events_url":"https://api.github.com/users/MatthewJWalls/events{/privacy}","received_events_url":"https://api.github.com/users/MatthewJWalls/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/WeekOfCodeLondon/2015/labels/proposed-veto","name":"proposed-veto","color":"771664"},{"url":"https://api.github.com/repos/WeekOfCodeLondon/2015/labels/Substantial%20Work","name":"Substantial Work","color":"e11d21"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2014-12-15T22:52:48Z","updated_at":"2015-01-29T21:52:52Z","closed_at":"2015-01-29T21:52:52Z","body":"A real-time mmo version of something like http://www.introversion.co.uk/uplink/ (a \"hacking\" game).\r\n\r\nI imagine it as basically a fake simulated internet, and every player starts off with a machine on that fake internet. The interface would have a map view, a terminal for commands, maybe like a fake \"browser\" like the GTA in-game internet where you can look up news and events. Make an in-game email inbox where you receive contracts from the game to execute, and also messages from other players.\r\n\r\nThe game environment (simulated internet) would be very low rez. Basically you have a graph made up of these kinds of nodes:\r\n\r\n* ISP node\r\n* Internet backbone node (links ISP nodes)\r\n* Routers (come off of ISP nodes)\r\n* Machines (Come off of ISP nodes or Router nodes)\r\n\r\nEach node gets assigned an IP in a somewhat realistic fashion. The only information about nodes that is stored is IP, a file system, and a list of running \"processes\" like firewalls.\r\n\r\nWhen you create a game account you become a machine on the fake internet. You can ping other machines in the system, connect using proxies and so on. Players can get hacked by each other.\r\n\r\nUnfortunately I wouldn't recommend a programming/scripting element to begin with since that's going to be super hard to implement and probably is going to be expensive.  \r\n\r\nMaybe doing some things is easier/only possible with multiple players working together? So can encourage cooperate play.\r\n\r\n \r\n"}}