{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/6450","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/6450/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/6450/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/6450/events","html_url":"https://github.com/mrdoob/three.js/issues/6450","id":70642254,"number":6450,"title":"Ambient or HemisphereLight not working in deferred renderer","user":{"login":"martinglish","id":1647664,"avatar_url":"https://avatars.githubusercontent.com/u/1647664?v=3","gravatar_id":"","url":"https://api.github.com/users/martinglish","html_url":"https://github.com/martinglish","followers_url":"https://api.github.com/users/martinglish/followers","following_url":"https://api.github.com/users/martinglish/following{/other_user}","gists_url":"https://api.github.com/users/martinglish/gists{/gist_id}","starred_url":"https://api.github.com/users/martinglish/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/martinglish/subscriptions","organizations_url":"https://api.github.com/users/martinglish/orgs","repos_url":"https://api.github.com/users/martinglish/repos","events_url":"https://api.github.com/users/martinglish/events{/privacy}","received_events_url":"https://api.github.com/users/martinglish/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-04-24T09:44:49Z","updated_at":"2015-05-05T12:09:14Z","closed_at":null,"body":"The deferred renderer is a star, great job! However, I can't get any kind of ambient light to work. I checked the source code and can't find any reference to creating a proxy for an ambient light but did see a reference to a proxy for a HemisphereLight . When I add one my scene goes from this (WebGLRenderer)...\r\n\r\n![r1](https://cloud.githubusercontent.com/assets/1647664/7316379/6a86cbea-ea6e-11e4-8307-db02d9f27f49.PNG)\r\n\r\nto this (WebGLDeferredRenderer)...\r\n\r\n![r2](https://cloud.githubusercontent.com/assets/1647664/7316393/807bf4ac-ea6e-11e4-8ddd-057be1ae8310.PNG)\r\n\r\nThere are no other lights in the scene, all the geometry has the lighting baked onto the texture maps.\r\nOther lights are working OK.\r\n\r\nThanks."},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/99062599","html_url":"https://github.com/mrdoob/three.js/issues/6450#issuecomment-99062599","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/6450","id":99062599,"user":{"login":"martinglish","id":1647664,"avatar_url":"https://avatars.githubusercontent.com/u/1647664?v=3","gravatar_id":"","url":"https://api.github.com/users/martinglish","html_url":"https://github.com/martinglish","followers_url":"https://api.github.com/users/martinglish/followers","following_url":"https://api.github.com/users/martinglish/following{/other_user}","gists_url":"https://api.github.com/users/martinglish/gists{/gist_id}","starred_url":"https://api.github.com/users/martinglish/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/martinglish/subscriptions","organizations_url":"https://api.github.com/users/martinglish/orgs","repos_url":"https://api.github.com/users/martinglish/repos","events_url":"https://api.github.com/users/martinglish/events{/privacy}","received_events_url":"https://api.github.com/users/martinglish/received_events","type":"User","site_admin":false},"created_at":"2015-05-05T12:09:14Z","updated_at":"2015-05-05T12:09:14Z","body":"Actually this turned out to be more serious than I thought at first. The more I looked at the scene in the deferred renderer the more I realised what had happened was that all the texture maps had gone and the geometry was being rendered in \"grey\" apart from where the material had an emissive setting. The fix was to move from r70 to r71. \r\n\r\nShould the deferred renderer support transparent materials does anybody know?\r\n\r\nThanks"}}