{"push_id":582125430,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d8c46d3c2b25908b8a8144d0651d7abc0a8bdd7b","before":"246a158c11bf571241a544ca0e11384cf590a225","commits":[{"sha":"d8c46d3c2b25908b8a8144d0651d7abc0a8bdd7b","author":{"email":"a100c2ad6ee2b526649cb1dbc91d487f0a038c19@gmail.com","name":"mirv-sillyfish"},"message":"GRAPHICS: ShaderSampler direct texture pointer\n\nShaderSampler directly points to a texture object, allowing the\nGL handler id to be accessed without any kind of synchronisation.\n\nThis also means no special \"ShaderMaterialSampler\" is required.","distinct":true,"url":"https://api.github.com/repos/xoreos/xoreos/commits/d8c46d3c2b25908b8a8144d0651d7abc0a8bdd7b"}]}