{"action":"opened","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1416","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1416/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1416/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1416/events","html_url":"https://github.com/okamstudio/godot/issues/1416","id":58498064,"number":1416,"title":"TileMap collision issues","user":{"login":"m-decoster","id":4245468,"avatar_url":"https://avatars.githubusercontent.com/u/4245468?v=3","gravatar_id":"","url":"https://api.github.com/users/m-decoster","html_url":"https://github.com/m-decoster","followers_url":"https://api.github.com/users/m-decoster/followers","following_url":"https://api.github.com/users/m-decoster/following{/other_user}","gists_url":"https://api.github.com/users/m-decoster/gists{/gist_id}","starred_url":"https://api.github.com/users/m-decoster/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/m-decoster/subscriptions","organizations_url":"https://api.github.com/users/m-decoster/orgs","repos_url":"https://api.github.com/users/m-decoster/repos","events_url":"https://api.github.com/users/m-decoster/events{/privacy}","received_events_url":"https://api.github.com/users/m-decoster/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-22T10:31:10Z","updated_at":"2015-02-22T10:31:10Z","closed_at":null,"body":"When importing a TileMap into a scene, the collision of the tiles may be off by a few units. This can be fixed by manually looking at the exported XML file and changing all of the values to the correct ones.\r\n\r\nOf course, it would be easier if the exporter created the correct collider coordinates by itself."}}