{"push_id":609201234,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"bb1ba363c25a6e049f42fef6e9b69084da783e6c","before":"da2498332be0b680a38ff78e8a02e79f1e1d076f","commits":[{"sha":"bb1ba363c25a6e049f42fef6e9b69084da783e6c","author":{"email":"ce9b00be9daf107cd2d6728951c4d0847c5aa464@users.noreply.github.com","name":"brittanygh"},"message":"v4\n- lots of UI updates\n- converted to use ColossalFramework UI instead of Unity, so that the banner can be below game elements\n- chirps 'enter' into banner much more smoothly now, and don't wait for other chirps to finish (although they can still stack up if a lot are happening at once)\n- padded edges in so as to avoid clipping info views and options buttons\n- in game configuration! right click anywhere on banner to get config dialog. Most options change in real time. Config file is updated when config dialog is closed\n- Color settings are using text boxes, until I can figure out UIColorPicker","distinct":true,"url":"https://api.github.com/repos/brittanygh/CS-ChirpBanner/commits/bb1ba363c25a6e049f42fef6e9b69084da783e6c"}]}