{"action":"created","issue":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/423","labels_url":"https://api.github.com/repos/chrsmith/open-ig/issues/423/labels{/name}","comments_url":"https://api.github.com/repos/chrsmith/open-ig/issues/423/comments","events_url":"https://api.github.com/repos/chrsmith/open-ig/issues/423/events","html_url":"https://github.com/chrsmith/open-ig/issues/423","id":59527312,"number":423,"title":"Cutscenes: Improving lip-sync for english version","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Milestone-0.96","name":"Milestone-0.96","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Priority-Medium","name":"Priority-Medium","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Sound","name":"Sound","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Type-Defect","name":"Type-Defect","color":"ededed"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-03-02T18:53:34Z","updated_at":"2015-03-02T18:53:36Z","closed_at":null,"body":"```\nComment 19 by norbert.pellny, (2012-05-02)\n\nOk. I did 2 more. I thnk I can really improve the messages and bar videos. \nEnough for now.\n\nOne thing I wanna know: You said the hungarian cutscenes had better quality. I \nknow this is true for the messages and you are right. It's nicer having them in \nthat quality. And I think I can succesfully improve dubbing to a point its \nactually ok.\n\nWhat troubles me are those interlude videos, like Thorinescort. Those video \nhave CGI scenes in the international and actors in the hungarian and sometimes \nit completly sucks. I can't even do pauses or remove soething because they have \nmusic most of the time. So just an idea:\n\nMessages stay for all languages the same. Only some big cutsenes where human \nactors were replaced with CGI characters and only in instances where it's \nreally bad (like throinescort) could be language specific. Id would only affect \na few cutscnenes. The german version is synced to the english ones so they \nwould share their cutscenes.\n\nThink about it (if you have the time someday). There is no hurry.\n\n```\n\nOriginal issue reported on code.google.com by `akarn...@gmail.com` on 3 May 2012 at 8:06"},"comment":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/comments/76779396","html_url":"https://github.com/chrsmith/open-ig/issues/423#issuecomment-76779396","issue_url":"https://api.github.com/repos/chrsmith/open-ig/issues/423","id":76779396,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-03-02T18:53:36Z","updated_at":"2015-03-02T18:53:36Z","body":"```\nThe unfortunate thing is that noise is still common in these recordings. I'm \nautomatically upscaling to 16 bit in the game so the volume adjustment doesn't \nintroduce artifacts. If possible, I'd like to keep audio in the original 8 bit \nif the editing only affects silence or cuts. In case more is needed (e.g., \nfade-in, effects), we can go for 16 bit (we have already some files of such, \ne.g., the laser sounds).\n\nPlaying the audio and video requires tricky synchronization and I'm not \nfamiliar with the internals of the OGG library to do such changes. Playing raw \nWAV is much simpler.\n```\n\nOriginal comment by `akarn...@gmail.com` on 5 May 2012 at 8:43"}}