{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10012","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10012/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10012/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10012/events","html_url":"https://github.com/OpenRA/OpenRA/issues/10012","id":117014296,"number":10012,"title":"Preserve the original behaviour of spies (don't force players to force fire them)","user":{"login":"kyrylo","id":1079123,"avatar_url":"https://avatars.githubusercontent.com/u/1079123?v=3","gravatar_id":"","url":"https://api.github.com/users/kyrylo","html_url":"https://github.com/kyrylo","followers_url":"https://api.github.com/users/kyrylo/followers","following_url":"https://api.github.com/users/kyrylo/following{/other_user}","gists_url":"https://api.github.com/users/kyrylo/gists{/gist_id}","starred_url":"https://api.github.com/users/kyrylo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kyrylo/subscriptions","organizations_url":"https://api.github.com/users/kyrylo/orgs","repos_url":"https://api.github.com/users/kyrylo/repos","events_url":"https://api.github.com/users/kyrylo/events{/privacy}","received_events_url":"https://api.github.com/users/kyrylo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Balancing","name":"Balancing","color":"DDDDDD"},{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Red%20Alert","name":"Red Alert","color":"8B0000"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-11-15T20:04:21Z","updated_at":"2015-11-15T22:28:08Z","closed_at":null,"body":"Spies on `bleed` have been \"fixed\". So, in order to detect them you have to use either dogs (only Soviets) or try to select them and if that doesn't work, you're sure it's a spy, which is super confusing (and then you have to force-fire them). \r\n\r\nI'm strongly against that new behaviour. Firstly, nobody complained about spies being detectable with cursors. Usually there's a lot of infantry on the map, so it takes a while to scan all of them with your cursor, which already is punishing (but totally fine). Secondly, it's already pretty hard to detect spies. They can disguise as anyone, so there are no common patterns like \"oh, I see a rifler, I know spies can only be riflers, so it's easy for me to select all riflers with the \"W\" key and check if it's my unit or a spy\". Thirdly, new players might not know about the ability to force fire.\r\n\r\nPlease, reconsider this behaviour. Ideally, I would like them not to be \"fixed\".\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/28268695-preserve-the-original-behaviour-of-spies-don-t-force-players-to-force-fire-them?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/156864425","html_url":"https://github.com/OpenRA/OpenRA/issues/10012#issuecomment-156864425","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10012","id":156864425,"user":{"login":"cjshmyr","id":566742,"avatar_url":"https://avatars.githubusercontent.com/u/566742?v=3","gravatar_id":"","url":"https://api.github.com/users/cjshmyr","html_url":"https://github.com/cjshmyr","followers_url":"https://api.github.com/users/cjshmyr/followers","following_url":"https://api.github.com/users/cjshmyr/following{/other_user}","gists_url":"https://api.github.com/users/cjshmyr/gists{/gist_id}","starred_url":"https://api.github.com/users/cjshmyr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cjshmyr/subscriptions","organizations_url":"https://api.github.com/users/cjshmyr/orgs","repos_url":"https://api.github.com/users/cjshmyr/repos","events_url":"https://api.github.com/users/cjshmyr/events{/privacy}","received_events_url":"https://api.github.com/users/cjshmyr/received_events","type":"User","site_admin":false},"created_at":"2015-11-15T22:28:08Z","updated_at":"2015-11-15T22:28:08Z","body":"To be clear, if this is only about re-adding the attack cursor for Spies, I'm in favor of that. If it happens I'd like to see the attack cursor behavior something configurable on the `Spy` trait."}}