{"push_id":822711725,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"77d26e86b1808a99709964472f1ff96d05df7f5c","before":"9ce824ce7242eb2bc68c44cb8d47b6787a421160","commits":[{"sha":"7cc30532554fcb9e4699144c2d0f1cceed3028f1","author":{"email":"0ef4085bc3185ca7ba3457c5991209389fe1a9f8@gmail.com","name":"Steve Melenchuk"},"message":"De-elf-ify profane_halls a bit more.\n\nSince I don't know what the Depths monster set is going to resemble X\namount of time from now, I'm opting for the generic route. Dragons can\nstay in the Zot entrance because that's thematic, and I'm also opting to\nkeep them in the loot vault because I can.","distinct":true,"url":"https://api.github.com/repos/crawl/crawl/commits/7cc30532554fcb9e4699144c2d0f1cceed3028f1"},{"sha":"77d26e86b1808a99709964472f1ff96d05df7f5c","author":{"email":"0ef4085bc3185ca7ba3457c5991209389fe1a9f8@gmail.com","name":"Steve Melenchuk"},"message":"Prune a long and aggravating-to-maintain monster set.\n\nDepths is near-constantly having adjustments made to its monster set,\nand nobody is interested in keeping several collections of loosely\nrelated monsters up to date and consistent with the rest of the branch.\nGeneral sentiment has also moved away from having a lot of popcorn\npresent as was the case with these sets.","distinct":true,"url":"https://api.github.com/repos/crawl/crawl/commits/77d26e86b1808a99709964472f1ff96d05df7f5c"}]}