{"action":"created","issue":{"url":"https://api.github.com/repos/KhronosGroup/glTF/issues/283","labels_url":"https://api.github.com/repos/KhronosGroup/glTF/issues/283/labels{/name}","comments_url":"https://api.github.com/repos/KhronosGroup/glTF/issues/283/comments","events_url":"https://api.github.com/repos/KhronosGroup/glTF/issues/283/events","html_url":"https://github.com/KhronosGroup/glTF/issues/283","id":35200847,"number":283,"title":"Split meshes for skinning according to the maximum number of uniforms ","user":{"login":"fabrobinet","id":1211226,"avatar_url":"https://avatars.githubusercontent.com/u/1211226?v=3","gravatar_id":"","url":"https://api.github.com/users/fabrobinet","html_url":"https://github.com/fabrobinet","followers_url":"https://api.github.com/users/fabrobinet/followers","following_url":"https://api.github.com/users/fabrobinet/following{/other_user}","gists_url":"https://api.github.com/users/fabrobinet/gists{/gist_id}","starred_url":"https://api.github.com/users/fabrobinet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fabrobinet/subscriptions","organizations_url":"https://api.github.com/users/fabrobinet/orgs","repos_url":"https://api.github.com/users/fabrobinet/repos","events_url":"https://api.github.com/users/fabrobinet/events{/privacy}","received_events_url":"https://api.github.com/users/fabrobinet/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/KhronosGroup/glTF/labels/converter","name":"converter","color":"02e10c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-06-07T05:30:58Z","updated_at":"2015-01-31T01:23:17Z","closed_at":null,"body":"... available per profile spec or as passed in argument in config file."},"comment":{"url":"https://api.github.com/repos/KhronosGroup/glTF/issues/comments/72297580","html_url":"https://github.com/KhronosGroup/glTF/issues/283#issuecomment-72297580","issue_url":"https://api.github.com/repos/KhronosGroup/glTF/issues/283","id":72297580,"user":{"login":"pjcozzi","id":782098,"avatar_url":"https://avatars.githubusercontent.com/u/782098?v=3","gravatar_id":"","url":"https://api.github.com/users/pjcozzi","html_url":"https://github.com/pjcozzi","followers_url":"https://api.github.com/users/pjcozzi/followers","following_url":"https://api.github.com/users/pjcozzi/following{/other_user}","gists_url":"https://api.github.com/users/pjcozzi/gists{/gist_id}","starred_url":"https://api.github.com/users/pjcozzi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pjcozzi/subscriptions","organizations_url":"https://api.github.com/users/pjcozzi/orgs","repos_url":"https://api.github.com/users/pjcozzi/repos","events_url":"https://api.github.com/users/pjcozzi/events{/privacy}","received_events_url":"https://api.github.com/users/pjcozzi/received_events","type":"User","site_admin":false},"created_at":"2015-01-31T01:23:17Z","updated_at":"2015-01-31T01:23:17Z","body":"I believe we just ran into this issue in practice: the vertex shader for a skinned model does not compile because it exceeds the uniform limit.  The model is attached here: https://groups.google.com/forum/#!topic/cesium-dev/nSFWk7snrXE"}}