{"action":"created","issue":{"url":"https://api.github.com/repos/paramat/biomesdev/issues/1","labels_url":"https://api.github.com/repos/paramat/biomesdev/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/paramat/biomesdev/issues/1/comments","events_url":"https://api.github.com/repos/paramat/biomesdev/issues/1/events","html_url":"https://github.com/paramat/biomesdev/issues/1","id":95828737,"number":1,"title":"Aesthetical Suggestions","user":{"login":"kilbith","id":7883281,"avatar_url":"https://avatars.githubusercontent.com/u/7883281?v=3","gravatar_id":"","url":"https://api.github.com/users/kilbith","html_url":"https://github.com/kilbith","followers_url":"https://api.github.com/users/kilbith/followers","following_url":"https://api.github.com/users/kilbith/following{/other_user}","gists_url":"https://api.github.com/users/kilbith/gists{/gist_id}","starred_url":"https://api.github.com/users/kilbith/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kilbith/subscriptions","organizations_url":"https://api.github.com/users/kilbith/orgs","repos_url":"https://api.github.com/users/kilbith/repos","events_url":"https://api.github.com/users/kilbith/events{/privacy}","received_events_url":"https://api.github.com/users/kilbith/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":22,"created_at":"2015-07-18T14:16:22Z","updated_at":"2015-10-04T21:43:38Z","closed_at":"2015-07-30T08:05:38Z","body":"I take a bit of advance in my feedbacks since I'll take some holidays shortly.\r\n\r\nThe biomes are overall a nice work currently, but after a long ride I want to list some oddities that should change IMO...\r\n\r\n- **[Pine Tree]** The horizontal trunks are a good idea for shifting the leaves and place decorations between the trunk and the leaves (excellent for the apples for example). But it's too excessively used on the pine tree and cause problems for several reasons : \r\n    * A forrest is supposed to be \"wild and highly vegetal-feeling\". With all those horizontal trunks you end up seeing \"clear spots\" everywhere (ugly) and this doesn't look like a forrest :\r\n![screenshot_20150718_150116](https://cloud.githubusercontent.com/assets/7883281/8761916/45647996-2d69-11e5-86b3-4547ec993e4c.png)\r\n\r\n    * Please note : the pine's branches are thin IRL. A pine is normally majestuous (the current one in MTG is thanks to its largeness) and not that stepped with several \"tray of leaves\" (the real shape is rather conical).\r\n\r\n- **[Jungle Tree]** The canopy of the jungle is inherently very dense and luxuriant (like a vegetal roof). The top of your tree is so narrow that the jungle is often crossed by large holes. The vegetation on top should be expanded like that : \r\n![jungle_trees](https://cloud.githubusercontent.com/assets/7883281/8761791/a6ae6a14-2d63-11e5-8e81-b214f110b623.png)\r\n\r\n- **[Acacia Tree]** A slightly thicker layer of leaves might be something worth to consider (the current is dead flat). Example : \r\n![acacia_trees](https://cloud.githubusercontent.com/assets/7883281/8761866/8a6603c2-2d67-11e5-8533-5c8bb29e87ef.png)\r\n\r\n- **[Papyrus]** Putting them at Y=0 is a nice idea (should be keep spawned at Y=1 for completion), but this cause an inadequation with the water : \r\n![screenshot_20150718_145842](https://cloud.githubusercontent.com/assets/7883281/8761823/494ceea6-2d66-11e5-9b05-618cc20c7ee3.png)\r\nThe `Sea` mod has a way to merge the decorations with the water altogether (see screenshots and code) : https://forum.minetest.net/viewtopic.php?id=4627\r\n\r\n- **[Miscellaneous]** The sandstone tends to take too much place on the world, mining is highly associated with the grey stone, and Minetest / Minecraft inspired game(s) are primarily, historically mining games. Also : the red desert stone is sadly rarely appearing, unlike on mgv6.\r\n\r\nKeep up the work ! :)"},"comment":{"url":"https://api.github.com/repos/paramat/biomesdev/issues/comments/145390667","html_url":"https://github.com/paramat/biomesdev/issues/1#issuecomment-145390667","issue_url":"https://api.github.com/repos/paramat/biomesdev/issues/1","id":145390667,"user":{"login":"kilbith","id":7883281,"avatar_url":"https://avatars.githubusercontent.com/u/7883281?v=3","gravatar_id":"","url":"https://api.github.com/users/kilbith","html_url":"https://github.com/kilbith","followers_url":"https://api.github.com/users/kilbith/followers","following_url":"https://api.github.com/users/kilbith/following{/other_user}","gists_url":"https://api.github.com/users/kilbith/gists{/gist_id}","starred_url":"https://api.github.com/users/kilbith/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kilbith/subscriptions","organizations_url":"https://api.github.com/users/kilbith/orgs","repos_url":"https://api.github.com/users/kilbith/repos","events_url":"https://api.github.com/users/kilbith/events{/privacy}","received_events_url":"https://api.github.com/users/kilbith/received_events","type":"User","site_admin":false},"created_at":"2015-10-04T21:43:38Z","updated_at":"2015-10-04T21:43:38Z","body":"> i will use 2 different papyrus schematics, one sand, one dirt, i'm not keen on the dirt with grass base, dirt would be better but that then grows grass.\r\n\r\nAgree with that.\r\n\r\nAs for papyrus, they're normally compacted along and onto the coasts (check on Goole Images)."}}