{"push_id":776608992,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"1cad1479ece9ff13c8fe3975a274d2443c2ae3ae","before":"974f4a506be4a0dca6aefa51c6a0b678cc740b98","commits":[{"sha":"fa1a24211f70b770085175e747b0a64c54a41676","author":{"email":"43e7e7a70f6e555918b1728fa4023f57170112e3@gmail.com","name":"jcd000"},"message":"This makes the opening of a gate an activity, so that it will be\ninterruptable when danger looms.\nThe side-effect is that any monster *beyond* the gate will only see the\nplayer after the gate is opened, not during.\nThis is because only when the activity ends, the gate is opened. There\nmay be a way to change this to the old behaviour if:\n1. The gate is opened immediately (or after, say, half the time needed\nto really open it)\n2. A cancellation of the activity results in the gate automatically\nclosing\n\nI am against this route however.","distinct":true,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/commits/fa1a24211f70b770085175e747b0a64c54a41676"},{"sha":"1cad1479ece9ff13c8fe3975a274d2443c2ae3ae","author":{"email":"4c3de7179c374be2f1289aded1835d5941a020e4@gmail.com","name":"Angela Graves"},"message":"Merge pull request #13466 from jcd000/open_gate_is_activity\n\nThis makes the opening of a gate an activity, so that it will be interruptable.","distinct":true,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/commits/1cad1479ece9ff13c8fe3975a274d2443c2ae3ae"}]}