{"push_id":547191679,"size":1,"distinct_size":1,"ref":"refs/heads/v2-dev","head":"999c6587f81a4ab4f87c40e16bfd6519c40070f4","before":"48a6e812fd830102b42a9a9d516b184bebe37eaf","commits":[{"sha":"999c6587f81a4ab4f87c40e16bfd6519c40070f4","author":{"email":"aef13f2c0474276f1af5f23465b7eed1b207df56@gmail.com","name":"Stephen Gutekanst"},"message":"gl2: cleanup mesh destruction; avoid double-free","distinct":true,"url":"https://api.github.com/repos/azul3d/gfx/commits/999c6587f81a4ab4f87c40e16bfd6519c40070f4"}]}