{"push_id":726720003,"size":3,"distinct_size":3,"ref":"refs/heads/queststuff","head":"cc04729565109d6bad0a3b726038e6d9eb970da2","before":"b001484ce64d0f90440bc515dcdfea2c6534c12e","commits":[{"sha":"b4df1690242d0376f71eec397ab908016984dd2b","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Necromancer scenario/guild/quest fixes.\n\nThe way the necromancer guild was being handled was incorrect - the Lich\nwas keeping track of it, and the guild was being deleted on RecreateAll.\nNecromancerBalance now keeps track of the guild.\n\nAdded a new quest restriction - Q_R2_NECRO_GUILD_ACTIVE. The necro guild\nquest requires Q_R2_NECRO_GUILD_ACTIVE to be FALSE to pass restriction,\nas the Lich is the destination NPC for the quest when she is active\ninstead of the DeadLich. This also means the scheduling chance doesn't\nhave to be modified (the amulets and the guild's existence will\ndetermine whether the quest can be given) and if something does go wrong\nand a Lich is left in the hall instead of a DeadLich, players could\nstill create a guild, if one does not already exist.\n\nNecromancer amulets now correctly handle the guild disbanding, and kill\noff the guild members.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/b4df1690242d0376f71eec397ab908016984dd2b"},{"sha":"e0133310a31ad0e65fd36cf4e9383ba3d6749a4f","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Move quest recent time from QE to QuestTemplate.\n\nEach quest can now set its own \"no-retry\" or recent time restriction.\nAll quests currently have the default 1 hr that QuestEngine previously\nhad.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/e0133310a31ad0e65fd36cf4e9383ba3d6749a4f"},{"sha":"cc04729565109d6bad0a3b726038e6d9eb970da2","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Start spell/skill description refactoring.\n\nSecond Wind was the only skill with extra description parts. Second\nWind's timer and all skill meditate ratio text now uses the %r inline\nvariable.\n\nSpell meditate ratios also use this, but the spell timer/effect text\nstill needs to be done.\n\nRefactored Phase - changed inefficient code and fixed up the formatting.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/cc04729565109d6bad0a3b726038e6d9eb970da2"}]}