{"action":"created","issue":{"url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/139","labels_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/139/labels{/name}","comments_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/139/comments","events_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/139/events","html_url":"https://github.com/dxx-rebirth/dxx-rebirth/issues/139","id":108205430,"number":139,"title":"Duplicate Powerups Disappearing","user":{"login":"Mako88","id":4147635,"avatar_url":"https://avatars.githubusercontent.com/u/4147635?v=3","gravatar_id":"","url":"https://api.github.com/users/Mako88","html_url":"https://github.com/Mako88","followers_url":"https://api.github.com/users/Mako88/followers","following_url":"https://api.github.com/users/Mako88/following{/other_user}","gists_url":"https://api.github.com/users/Mako88/gists{/gist_id}","starred_url":"https://api.github.com/users/Mako88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mako88/subscriptions","organizations_url":"https://api.github.com/users/Mako88/orgs","repos_url":"https://api.github.com/users/Mako88/repos","events_url":"https://api.github.com/users/Mako88/events{/privacy}","received_events_url":"https://api.github.com/users/Mako88/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-09-24T20:14:26Z","updated_at":"2015-09-25T09:43:37Z","closed_at":null,"body":"As a game progresses duplicate secondaries slowly disappear. I haven't tested primaries, but I know NON-duplicates DON'T disappear."},"comment":{"url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/comments/143173577","html_url":"https://github.com/dxx-rebirth/dxx-rebirth/issues/139#issuecomment-143173577","issue_url":"https://api.github.com/repos/dxx-rebirth/dxx-rebirth/issues/139","id":143173577,"user":{"login":"zicodxx","id":3537029,"avatar_url":"https://avatars.githubusercontent.com/u/3537029?v=3","gravatar_id":"","url":"https://api.github.com/users/zicodxx","html_url":"https://github.com/zicodxx","followers_url":"https://api.github.com/users/zicodxx/followers","following_url":"https://api.github.com/users/zicodxx/following{/other_user}","gists_url":"https://api.github.com/users/zicodxx/gists{/gist_id}","starred_url":"https://api.github.com/users/zicodxx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zicodxx/subscriptions","organizations_url":"https://api.github.com/users/zicodxx/orgs","repos_url":"https://api.github.com/users/zicodxx/repos","events_url":"https://api.github.com/users/zicodxx/events{/privacy}","received_events_url":"https://api.github.com/users/zicodxx/received_events","type":"User","site_admin":false},"created_at":"2015-09-25T09:43:36Z","updated_at":"2015-09-25T09:43:36Z","body":"Another possibility may also be the object limit. Especially considering that many 4pack powerups will spawn as singular items after being used up (object count * 4), the game could prevent them from spawning altogether (caught in obj_create). And if I'm not mistaken, respawned concussion missiles will automatically despawn after ~3 minutes as a safeguard for overpopulation (since players always start with them). I could imagine these may be some of the reasons why powerups disappear.\r\n\r\nIF this would turn out to be the cause, one way to fix this may be to raise MAX_OBJECTS (which would generally be a good idea I think). Would not be that much of an issue as long as it stays in short range (tho I'm not 100% positive on signed or unsigned). Savegames handle this as well - by simply referring to Highest_object_index. But I think the internal editor should still impose the original object limit for an initial level count."}}