{"action":"created","issue":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/3212","labels_url":"https://api.github.com/repos/libgdx/libgdx/issues/3212/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/libgdx/issues/3212/comments","events_url":"https://api.github.com/repos/libgdx/libgdx/issues/3212/events","html_url":"https://github.com/libgdx/libgdx/issues/3212","id":89169549,"number":3212,"title":"StretchViewport lines bug when using TextureRegion.split","user":{"login":"vedi0boy","id":4818003,"avatar_url":"https://avatars.githubusercontent.com/u/4818003?v=3","gravatar_id":"","url":"https://api.github.com/users/vedi0boy","html_url":"https://github.com/vedi0boy","followers_url":"https://api.github.com/users/vedi0boy/followers","following_url":"https://api.github.com/users/vedi0boy/following{/other_user}","gists_url":"https://api.github.com/users/vedi0boy/gists{/gist_id}","starred_url":"https://api.github.com/users/vedi0boy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vedi0boy/subscriptions","organizations_url":"https://api.github.com/users/vedi0boy/orgs","repos_url":"https://api.github.com/users/vedi0boy/repos","events_url":"https://api.github.com/users/vedi0boy/events{/privacy}","received_events_url":"https://api.github.com/users/vedi0boy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-06-18T01:20:08Z","updated_at":"2015-06-18T10:17:16Z","closed_at":"2015-06-18T04:13:00Z","body":"I get a graphical glitch whenever I try to split my tileset into a TextureRegion[][] and drawing them. It works fine when I am using the default aspect ratio but when the window has to stretch, it seems to be accessing a line of pixels from the next tile in the tileset and drawing them. Here is a picture (The lines I am referring to are the 2 vertical brown lines in the water. They seem to be from another tile in my tileset):\r\n\r\n<img src=\"http://i.imgur.com/YfNCHsb.png\"></img>\r\n\r\nNote: The lines also move when I move the player. And when I run the game on my tablet, a similar effect happens except its the bottom layer of my player's feet that appear above its head. It's like all pixels after a certain point are considered too far so it draws them from start, I hope that was easy enough to understand :)"},"comment":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/comments/113099972","html_url":"https://github.com/libgdx/libgdx/issues/3212#issuecomment-113099972","issue_url":"https://api.github.com/repos/libgdx/libgdx/issues/3212","id":113099972,"user":{"login":"vedi0boy","id":4818003,"avatar_url":"https://avatars.githubusercontent.com/u/4818003?v=3","gravatar_id":"","url":"https://api.github.com/users/vedi0boy","html_url":"https://github.com/vedi0boy","followers_url":"https://api.github.com/users/vedi0boy/followers","following_url":"https://api.github.com/users/vedi0boy/following{/other_user}","gists_url":"https://api.github.com/users/vedi0boy/gists{/gist_id}","starred_url":"https://api.github.com/users/vedi0boy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vedi0boy/subscriptions","organizations_url":"https://api.github.com/users/vedi0boy/orgs","repos_url":"https://api.github.com/users/vedi0boy/repos","events_url":"https://api.github.com/users/vedi0boy/events{/privacy}","received_events_url":"https://api.github.com/users/vedi0boy/received_events","type":"User","site_admin":false},"created_at":"2015-06-18T10:17:16Z","updated_at":"2015-06-18T10:17:16Z","body":"Sorry. I will check there. This just seems to be a bug in LibGDX rather than a bug in my code."}}