{"action":"opened","issue":{"url":"https://api.github.com/repos/tra38/Skynet/issues/5","labels_url":"https://api.github.com/repos/tra38/Skynet/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/tra38/Skynet/issues/5/comments","events_url":"https://api.github.com/repos/tra38/Skynet/issues/5/events","html_url":"https://github.com/tra38/Skynet/issues/5","id":65584448,"number":5,"title":"Accept varying levels of human input","user":{"login":"tra38","id":11179090,"avatar_url":"https://avatars.githubusercontent.com/u/11179090?v=3","gravatar_id":"","url":"https://api.github.com/users/tra38","html_url":"https://github.com/tra38","followers_url":"https://api.github.com/users/tra38/followers","following_url":"https://api.github.com/users/tra38/following{/other_user}","gists_url":"https://api.github.com/users/tra38/gists{/gist_id}","starred_url":"https://api.github.com/users/tra38/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tra38/subscriptions","organizations_url":"https://api.github.com/users/tra38/orgs","repos_url":"https://api.github.com/users/tra38/repos","events_url":"https://api.github.com/users/tra38/events{/privacy}","received_events_url":"https://api.github.com/users/tra38/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tra38/Skynet/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-04-01T01:54:09Z","updated_at":"2015-04-01T01:54:09Z","closed_at":null,"body":"While ideally Skynet should require minimum human input, in practice, humans are not going to let AI have all the fun. Skynet should be able to design a story around certain criteria (specified characters, themes, outlines, etc.), and then if no criteria is specified, then consult the algorithms. This is actually going to be difficult...some human choices are going to end up being contradictory and impossible to meet, given the limitations that the Dramatica Theory of Storytelling places on our work."}}