{"push_id":835388018,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e617ccc4a3fc2b9036317ea2198c2479024ff434","before":"657ccb0934e75afbed8804316bbfc283b75dc2db","commits":[{"sha":"e617ccc4a3fc2b9036317ea2198c2479024ff434","author":{"email":"a4ee2d1acd7d66fdf3f988f9cca7d41fab67d962@MBP-de-Olmo.Workgroup","name":"Olmo"},"message":"Changed fragment shader to accept a color\n\nIn each custom call to draw a rectangle by each entity it sets its own fragment shader uniform color","distinct":true,"url":"https://api.github.com/repos/ESAT-jimenezur/ios-endless-runner/commits/e617ccc4a3fc2b9036317ea2198c2479024ff434"}]}