{"push_id":917192170,"size":8,"distinct_size":1,"ref":"refs/heads/level-switching-bugs","head":"f778075cbfedff74aff239ae4302b4d11928c61a","before":"4b6d27764556a74716e4d6861695b76c75a28d1c","commits":[{"sha":"d7e005bc5f85fe1856fcce3eb8cec045721249dc","author":{"email":"99e15647869497d0bb7ef77cbb08858da808cb4f@users.noreply.github.com","name":"Adina"},"message":"adding todo","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/d7e005bc5f85fe1856fcce3eb8cec045721249dc"},{"sha":"cf08d9ce3b77bdb32e8ef3de6d5fb55563a55255","author":{"email":"99e15647869497d0bb7ef77cbb08858da808cb4f@users.noreply.github.com","name":"Adina"},"message":"deleting this file in favor of issues","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/cf08d9ce3b77bdb32e8ef3de6d5fb55563a55255"},{"sha":"137dbf3b929366e48587608f85ea032059b4cc7d","author":{"email":"fd16097d5757a9984501047969743549b7b0af41@gmail.com","name":"Adina Rubinoff"},"message":"adding support for door closing\n\ndoors can now be opened and closed from adjacent squares. Also did\nsome refactoring which will allow any item to be interacted with\nwhile on the square, adjacent, or both.","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/137dbf3b929366e48587608f85ea032059b4cc7d"},{"sha":"3aab6e29098caa10d40d46170f1486a627d6e263","author":{"email":"99e15647869497d0bb7ef77cbb08858da808cb4f@users.noreply.github.com","name":"Adina"},"message":"Merge pull request #7 from arubinoff/doors\n\nadding support for door closing","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/3aab6e29098caa10d40d46170f1486a627d6e263"},{"sha":"85fe9e6ccffc688ce7a9f5b25a654af9c9b9c8bf","author":{"email":"fd16097d5757a9984501047969743549b7b0af41@gmail.com","name":"Adina Rubinoff"},"message":"Fixing scrolls not to hardcode the name \"Adinex\". oops.","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/85fe9e6ccffc688ce7a9f5b25a654af9c9b9c8bf"},{"sha":"4cf54140e82a058f083269954adcc0998d112e7d","author":{"email":"fd16097d5757a9984501047969743549b7b0af41@gmail.com","name":"Adina Rubinoff"},"message":"Some changes to make monster interactions better\n\n- Interactions are based on teams. Monsters are all on the same team\n(FOE) and player is on another one (FRIEND). Teammates don't attack\neach other, they just trade places. There is room for additional teams\nin the future.\n\n- Interactions are only logged if the player's team (player or their\nallies) are involved (to avoid 100 'Monster and Monster trade places'\nlogs)","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/4cf54140e82a058f083269954adcc0998d112e7d"},{"sha":"e5ad4890a3fefb6df02f8b54dfbd1e5bd3d0bef5","author":{"email":"99e15647869497d0bb7ef77cbb08858da808cb4f@users.noreply.github.com","name":"Adina"},"message":"Merge pull request #9 from arubinoff/monsters\n\nSome changes to make monster interactions better","distinct":false,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/e5ad4890a3fefb6df02f8b54dfbd1e5bd3d0bef5"},{"sha":"f778075cbfedff74aff239ae4302b4d11928c61a","author":{"email":"37050a5fe0d3dd8314cc3b0b678e782b852a3c17@entradahealth.com","name":"Alex Karantza"},"message":"Fixing all the level-swapping related issues.","distinct":true,"url":"https://api.github.com/repos/arubinoff/iRogue/commits/f778075cbfedff74aff239ae4302b4d11928c61a"}]}