{"action":"created","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/196","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/196/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/196/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/196/events","html_url":"https://github.com/GoranM/bdx/issues/196","id":62715191,"number":196,"title":"Question: where to get the actual logic tic rate?","user":{"login":"rafcolson","id":10002909,"avatar_url":"https://avatars.githubusercontent.com/u/10002909?v=3","gravatar_id":"","url":"https://api.github.com/users/rafcolson","html_url":"https://github.com/rafcolson","followers_url":"https://api.github.com/users/rafcolson/followers","following_url":"https://api.github.com/users/rafcolson/following{/other_user}","gists_url":"https://api.github.com/users/rafcolson/gists{/gist_id}","starred_url":"https://api.github.com/users/rafcolson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rafcolson/subscriptions","organizations_url":"https://api.github.com/users/rafcolson/orgs","repos_url":"https://api.github.com/users/rafcolson/repos","events_url":"https://api.github.com/users/rafcolson/events{/privacy}","received_events_url":"https://api.github.com/users/rafcolson/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-03-18T15:00:42Z","updated_at":"2015-03-18T16:29:21Z","closed_at":null,"body":"Or maybe other ways to cancel out gravity on a GameObject?\r\n\r\n```java\r\ng.velocity(g.velocity().minus(g.scene.gravity().mul(ticRate)));\r\n```"},"comment":{"url":"https://api.github.com/repos/GoranM/bdx/issues/comments/83046616","html_url":"https://github.com/GoranM/bdx/issues/196#issuecomment-83046616","issue_url":"https://api.github.com/repos/GoranM/bdx/issues/196","id":83046616,"user":{"login":"rafcolson","id":10002909,"avatar_url":"https://avatars.githubusercontent.com/u/10002909?v=3","gravatar_id":"","url":"https://api.github.com/users/rafcolson","html_url":"https://github.com/rafcolson","followers_url":"https://api.github.com/users/rafcolson/followers","following_url":"https://api.github.com/users/rafcolson/following{/other_user}","gists_url":"https://api.github.com/users/rafcolson/gists{/gist_id}","starred_url":"https://api.github.com/users/rafcolson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rafcolson/subscriptions","organizations_url":"https://api.github.com/users/rafcolson/orgs","repos_url":"https://api.github.com/users/rafcolson/repos","events_url":"https://api.github.com/users/rafcolson/events{/privacy}","received_events_url":"https://api.github.com/users/rafcolson/received_events","type":"User","site_admin":false},"created_at":"2015-03-18T16:29:21Z","updated_at":"2015-03-18T16:29:21Z","body":"No big deal. And yeah, it was also a bit of a pleasant surprise to me, as this wouldn't be working (perfectly) in the BGE.\r\n\r\nCome to think of it. The built-in Profiler actually calculates the time between two calls. So I'll change this to a suggestion:\r\n\r\nShall I add the code to update ```Bdx.TICK_TIME``` to ```Bdx.profiler.totalDeltaTime```?\r\n\r\nOr should I add another variable ```Bdx.TICK_TIME_AVG``` (average)?"}}