{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12082","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12082/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12082/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12082/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12082","id":69496808,"number":12082,"title":"Muzzle Flash Effect","user":{"login":"maxmurder","id":11280582,"avatar_url":"https://avatars.githubusercontent.com/u/11280582?v=3","gravatar_id":"","url":"https://api.github.com/users/maxmurder","html_url":"https://github.com/maxmurder","followers_url":"https://api.github.com/users/maxmurder/followers","following_url":"https://api.github.com/users/maxmurder/following{/other_user}","gists_url":"https://api.github.com/users/maxmurder/gists{/gist_id}","starred_url":"https://api.github.com/users/maxmurder/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/maxmurder/subscriptions","organizations_url":"https://api.github.com/users/maxmurder/orgs","repos_url":"https://api.github.com/users/maxmurder/repos","events_url":"https://api.github.com/users/maxmurder/events{/privacy}","received_events_url":"https://api.github.com/users/maxmurder/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-04-20T03:19:05Z","updated_at":"2015-04-23T22:09:20Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/12082","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12082","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12082.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12082.patch"},"body":"This PR adds a muzzle flash effect to weapons which briefly illuminates the area. Guns can now have a muzzle_flash value which sets the intensity of the flash. Mounting a suppressor will negate the flash entirely.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/95732482","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12082#issuecomment-95732482","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12082","id":95732482,"user":{"login":"Rivet-the-Zombie","id":5084581,"avatar_url":"https://avatars.githubusercontent.com/u/5084581?v=3","gravatar_id":"","url":"https://api.github.com/users/Rivet-the-Zombie","html_url":"https://github.com/Rivet-the-Zombie","followers_url":"https://api.github.com/users/Rivet-the-Zombie/followers","following_url":"https://api.github.com/users/Rivet-the-Zombie/following{/other_user}","gists_url":"https://api.github.com/users/Rivet-the-Zombie/gists{/gist_id}","starred_url":"https://api.github.com/users/Rivet-the-Zombie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rivet-the-Zombie/subscriptions","organizations_url":"https://api.github.com/users/Rivet-the-Zombie/orgs","repos_url":"https://api.github.com/users/Rivet-the-Zombie/repos","events_url":"https://api.github.com/users/Rivet-the-Zombie/events{/privacy}","received_events_url":"https://api.github.com/users/Rivet-the-Zombie/received_events","type":"User","site_admin":false},"created_at":"2015-04-23T22:09:20Z","updated_at":"2015-04-23T22:09:20Z","body":">I'm not sure how to handle this, a simple hack would be to omit the muzzle flash when an NPC fires a gun (maybe they are just lucky).\r\n\r\nIf firing guns after dark is going to make the player visible, it really needs to affect NPCs the same way."}}