{"action":"created","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/768","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/768/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/768/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/768/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/768","id":78709376,"number":768,"title":"Some fixes + used trap mesh + kobolds AI improvements","user":{"login":"hwoarangmy","id":7493706,"avatar_url":"https://avatars.githubusercontent.com/u/7493706?v=3","gravatar_id":"","url":"https://api.github.com/users/hwoarangmy","html_url":"https://github.com/hwoarangmy","followers_url":"https://api.github.com/users/hwoarangmy/followers","following_url":"https://api.github.com/users/hwoarangmy/following{/other_user}","gists_url":"https://api.github.com/users/hwoarangmy/gists{/gist_id}","starred_url":"https://api.github.com/users/hwoarangmy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hwoarangmy/subscriptions","organizations_url":"https://api.github.com/users/hwoarangmy/orgs","repos_url":"https://api.github.com/users/hwoarangmy/repos","events_url":"https://api.github.com/users/hwoarangmy/events{/privacy}","received_events_url":"https://api.github.com/users/hwoarangmy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-20T21:42:04Z","updated_at":"2015-05-20T23:48:14Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/pulls/768","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/768","diff_url":"https://github.com/OpenDungeons/OpenDungeons/pull/768.diff","patch_url":"https://github.com/OpenDungeons/OpenDungeons/pull/768.patch"},"body":"@oyvindln Will be happy about GameEntities using a boolean for knowing server/client gamemap reducing gamemap dependency."},"comment":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/comments/104073538","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/768#issuecomment-104073538","issue_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/768","id":104073538,"user":{"login":"hwoarangmy","id":7493706,"avatar_url":"https://avatars.githubusercontent.com/u/7493706?v=3","gravatar_id":"","url":"https://api.github.com/users/hwoarangmy","html_url":"https://github.com/hwoarangmy","followers_url":"https://api.github.com/users/hwoarangmy/followers","following_url":"https://api.github.com/users/hwoarangmy/following{/other_user}","gists_url":"https://api.github.com/users/hwoarangmy/gists{/gist_id}","starred_url":"https://api.github.com/users/hwoarangmy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hwoarangmy/subscriptions","organizations_url":"https://api.github.com/users/hwoarangmy/orgs","repos_url":"https://api.github.com/users/hwoarangmy/repos","events_url":"https://api.github.com/users/hwoarangmy/events{/privacy}","received_events_url":"https://api.github.com/users/hwoarangmy/received_events","type":"User","site_admin":false},"created_at":"2015-05-20T23:48:14Z","updated_at":"2015-05-20T23:48:14Z","body":"> Ah btw, it seems the door isn't translucent enough when placed in game but tht's completely separate.\r\n\r\nYes, I agree. But to be honest, I've not even tried to complete the door (only to place it unactivated). But that's something that may be changed when @Danimal696 will have uploaded the new mesh"}}