{"push_id":776811425,"size":1,"distinct_size":1,"ref":"refs/heads/GLES_proper_SSAA","head":"6500ff5804298f450b3c1db6521127fd8355b968","before":"872721571ef7a33087998e5316d44c20a80b3628","commits":[{"sha":"6500ff5804298f450b3c1db6521127fd8355b968","author":{"email":"33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","name":"Ryan Houdek"},"message":"Properly support MSAA and SSAA as separate features(+GLES)\n\nSSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.\nI even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.\n\nWith this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.\nNow in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).","distinct":true,"url":"https://api.github.com/repos/Sonicadvance1/dolphin/commits/6500ff5804298f450b3c1db6521127fd8355b968"}]}