{"push_id":629305230,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"29dc5310f332ba0b16f45e17708f90a94a4ad0ff","before":"e01a3e42da17759508b8989cfac26614e328c544","commits":[{"sha":"29dc5310f332ba0b16f45e17708f90a94a4ad0ff","author":{"email":"9ce5770b3bb4b2a1d59be2d97e34379cd192299f@xibalbastudios.com","name":"Steven Johnson"},"message":"Renamed pack to encode (will probably include depth, etc. which have a slightly different motivation), grouped most of these in vars subdirectory; on GLSL side, renamed unpack to decode_vars, removed Unpack_ prefix in its functions and added _Out suffix on vec4 function; a little cleanup in loader, plus comments and docs","distinct":true,"url":"https://api.github.com/repos/ggcrunchy/corona_shader/commits/29dc5310f332ba0b16f45e17708f90a94a4ad0ff"}]}