{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/2038","labels_url":"https://api.github.com/repos/godotengine/godot/issues/2038/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/2038/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/2038/events","html_url":"https://github.com/godotengine/godot/issues/2038","id":85708213,"number":2038,"title":"2D Platformer - one-way platform malfunctions","user":{"login":"agameraaron","id":12471157,"avatar_url":"https://avatars.githubusercontent.com/u/12471157?v=3","gravatar_id":"","url":"https://api.github.com/users/agameraaron","html_url":"https://github.com/agameraaron","followers_url":"https://api.github.com/users/agameraaron/followers","following_url":"https://api.github.com/users/agameraaron/following{/other_user}","gists_url":"https://api.github.com/users/agameraaron/gists{/gist_id}","starred_url":"https://api.github.com/users/agameraaron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/agameraaron/subscriptions","organizations_url":"https://api.github.com/users/agameraaron/orgs","repos_url":"https://api.github.com/users/agameraaron/repos","events_url":"https://api.github.com/users/agameraaron/events{/privacy}","received_events_url":"https://api.github.com/users/agameraaron/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/godotengine/godot/labels/archived","name":"archived","color":"888888"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-06T06:18:31Z","updated_at":"2015-11-10T15:07:27Z","closed_at":"2015-11-10T15:07:26Z","body":"OSX only? Using version 1.1 stable.\r\nVideo shows bug in detail. It looks like he explodes then is deleted...? As you can see, I can still control the camera, but it is only once I \"move\" the now non-existent main character to all the way to the edges: https://youtu.be/Ngi-YJWPDsc\r\n\r\nAnother issue already listed is similar in that it is triggered the same, but seems to have different results in Android: https://github.com/okamstudio/godot/issues/1988"}}